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Difference between revisions of "v0.31 Talk:Dwarven economy"
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− | Is the economy still present in | + | Is the economy still present in v0.31? It did not appear (for me) when the baron was appointed. |
− | :I'm curious about this as well, and what the process is. I'm a newcomer to DF but it sounds like | + | :I'm curious about this as well, and what the process is. I'm a newcomer to DF but it sounds like v0.31 added a lot more player choice with respect to the leadership nobility. The toggle is definitely still in the init though. |
::Toady said he doesn't think it'll turn on. I'll put that in the article. --[[Special:Contributions/174.113.156.80|174.113.156.80]] 20:56, 5 August 2010 (UTC) | ::Toady said he doesn't think it'll turn on. I'll put that in the article. --[[Special:Contributions/174.113.156.80|174.113.156.80]] 20:56, 5 August 2010 (UTC) | ||
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== Recent page reduction == | == Recent page reduction == | ||
− | This page is fine as a stub until the feature is implemented in | + | This page is fine as a stub until the feature is implemented in v0.31. If people are interested in how it used to work they can go to the archive pages.--[[User:Mrdudeguy|Mrdudeguy]] 00:54, 29 October 2010 (UTC) |
+ | |||
+ | == Economy an option in the init files == | ||
+ | <pre> | ||
+ | Use these options to remove features from the game. Permitted values are YES and NO. Removal might speed the game up in the case of temperature and weather. | ||
+ | |||
+ | [TEMPERATURE:YES] | ||
+ | [WEATHER:YES] | ||
+ | [ECONOMY:NO] | ||
+ | [INVADERS:YES] | ||
+ | [CAVEINS:YES] | ||
+ | [ARTIFACTS:YES] | ||
+ | [ZERO_RENT:NO] | ||
+ | [TESTING_ARENA:YES] | ||
+ | </pre> | ||
+ | Has anyone tried turning it on? How broken is it? [[User:GhostDwemer|GhostDwemer]] 16:01, 12 November 2010 (UTC) | ||
+ | :It's turned on by default, but it never actually activates due to lack of an arriving tax collector or other necessary nobles. --[[User:Quietust|Quietust]] 16:35, 12 November 2010 (UTC) |
Latest revision as of 16:16, 17 February 2012
Is the economy still present in v0.31? It did not appear (for me) when the baron was appointed.
- I'm curious about this as well, and what the process is. I'm a newcomer to DF but it sounds like v0.31 added a lot more player choice with respect to the leadership nobility. The toggle is definitely still in the init though.
- Toady said he doesn't think it'll turn on. I'll put that in the article. --174.113.156.80 20:56, 5 August 2010 (UTC)
My recent edit (Delete this section once page is properly updated)[edit]
I just want to say for the record that I "Broke" the quality rating intentionally, as what I put in is technically NOT what this page is meant to be about, just where to go for the old and possibly outdated info and how to disable the economy. Rifri98a 22:27, 12 May 2010 (UTC)
New Professions[edit]
i remember toady mention that the new professions weren't optimized for economy, so health care jobs aren't payed anything, etc.
Recent page reduction[edit]
This page is fine as a stub until the feature is implemented in v0.31. If people are interested in how it used to work they can go to the archive pages.--Mrdudeguy 00:54, 29 October 2010 (UTC)
Economy an option in the init files[edit]
Use these options to remove features from the game. Permitted values are YES and NO. Removal might speed the game up in the case of temperature and weather. [TEMPERATURE:YES] [WEATHER:YES] [ECONOMY:NO] [INVADERS:YES] [CAVEINS:YES] [ARTIFACTS:YES] [ZERO_RENT:NO] [TESTING_ARENA:YES]
Has anyone tried turning it on? How broken is it? GhostDwemer 16:01, 12 November 2010 (UTC)
- It's turned on by default, but it never actually activates due to lack of an arriving tax collector or other necessary nobles. --Quietust 16:35, 12 November 2010 (UTC)