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Difference between revisions of "v0.31 Talk:Biome"

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I'm calling bullshit on the temperature ranges listed. I've generated plenty of worlds (usually when using strange temperature settings in worldgen) that have, say, cold temperate swamps, or warm tropical forests. I know for a fact that biomes can include temperatures outside the ranges listed, and personally believe there's a good chance that temperature doesn't affect biome creation at all except for rather specific ones (like tundra, glaciers, taiga, and deserts). [[User:G-Flex|G-Flex]] 04:38, 16 July 2010 (UTC)
 
I'm calling bullshit on the temperature ranges listed. I've generated plenty of worlds (usually when using strange temperature settings in worldgen) that have, say, cold temperate swamps, or warm tropical forests. I know for a fact that biomes can include temperatures outside the ranges listed, and personally believe there's a good chance that temperature doesn't affect biome creation at all except for rather specific ones (like tundra, glaciers, taiga, and deserts). [[User:G-Flex|G-Flex]] 04:38, 16 July 2010 (UTC)
:Yeah, you are right there '''are''' cold tropical forests an stuff like that, but they actually should not be. According to an [http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php?page=7 Interview] Toady gave quite a while ago, world creation does include temperature (as well as rainfall, elevation and drainage). And I don't think the creation of biomes has changed that much. Remember DF is still in development and the climate ranges in the table are just guidelines how the temperatures ''should be''. The world gen could also be bugged. I don't think toady wanted to have freezing tropical forests, because such things are just not possible. PS: I also took [[DF2010:Biome token]] into account to create this table. --[[User:Used|Used]] 06:54, 19 July 2010 (UTC)
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:Yeah, you are right there '''are''' cold tropical forests an stuff like that, but they actually should not be. According to an [http://www.gamasutra.com/view/feature/3549/interview_the_making_of_dwarf_.php?page=7 Interview] Toady gave quite a while ago, world creation does include temperature (as well as rainfall, elevation and drainage). And I don't think the creation of biomes has changed that much. Remember DF is still in development and the climate ranges in the table are just guidelines how the temperatures ''should be''. The world gen could also be bugged. I don't think toady wanted to have freezing tropical forests, because such things are just not possible. PS: I also took [[v0.31:Biome token]] into account to create this table. --[[User:Used|Used]] 06:54, 19 July 2010 (UTC)
::Honestly, it doesn't matter how things "should" be. The wiki is for how things actually are. Things would be very, very, very different if we had to pretend that the game were in a completely bug-free and quirk-free state while writing articles. It doesn't matter what Toady wants, what matters is what's actually in the game. Hell, we don't even know exactly what he did intend; all that article says is that temperature is taken into account. That's it. This article should be revised to reflect reality, although I'm not sure how best to go about this; I'd rather not remove the information entirely. In fact, since things like freezing jungles do exist, I have to wonder where you did get that information, and where the editor of [[DF2010:Biome token]] did, for that matter. How do you verify information that doesn't even present itself ingame correctly? There's something incredibly fishy going on here. [[User:G-Flex|G-Flex]] 16:39, 1 August 2010 (UTC)
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::Honestly, it doesn't matter how things "should" be. The wiki is for how things actually are. Things would be very, very, very different if we had to pretend that the game were in a completely bug-free and quirk-free state while writing articles. It doesn't matter what Toady wants, what matters is what's actually in the game. Hell, we don't even know exactly what he did intend; all that article says is that temperature is taken into account. That's it. This article should be revised to reflect reality, although I'm not sure how best to go about this; I'd rather not remove the information entirely. In fact, since things like freezing jungles do exist, I have to wonder where you did get that information, and where the editor of [[v0.31:Biome token]] did, for that matter. How do you verify information that doesn't even present itself ingame correctly? There's something incredibly fishy going on here. [[User:G-Flex|G-Flex]] 16:39, 1 August 2010 (UTC)
 
:::Okay. I think you are right. I going to delete the climate and moisture columns. At least until things become clearer. --[[User:Used|Used]] 10:29, 2 August 2010 (UTC)
 
:::Okay. I think you are right. I going to delete the climate and moisture columns. At least until things become clearer. --[[User:Used|Used]] 10:29, 2 August 2010 (UTC)
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 +
== How to get Biome info? ==
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 +
After embark how can you find out what biome you embarked on? Also, when adventuring? [[User:AnnanFay|AnnanFay]] 20:55, 14 February 2012 (UTC)

Latest revision as of 16:15, 17 February 2012

Nice to have visual representation of the climates, now do we know the temperature range of each climate (in Fahrenheit and urists preferably)? This will help us further determine advantages/disadvantages of a site. Of course an in-game thermometer script, for both kinds of game play and in the site finder, where it shows the seasonal temperatures, would be nice as well, if not totally doable. - EricBlank

Alginment redirecrection[edit]

Why does a search for 'alignment' direct me here? There is no information regarding alignment on this page. Seems like it should direct you to the Surroundings page. 203.217.90.130 06:59, 20 June 2010 (UTC)

Because Alignment in this game deals primarily with the kinds of creatures you will encounter and is a function of the biome more than anything else. Burlingk 08:32, 20 June 2010 (UTC)
Yet the surroundings page deals directly with the effects of zone alignment, while this does not. By the way, the table regarding biomes at world generation on the 40d biome page has very useful information, should it be added to this table? Or added to one of the world generation pages perhaps?203.217.90.130 00:52, 21 June 2010 (UTC)
I was sent here when searching "haunted" to see which was more evil, haunted or sinister, but this page has no information about evil regions.
The surroundings page deals directly with what I was actually searching for. --Katie 11:15, 2 September 2010 (UTC)

I changed the redirection for Sinister from here to Surroundings#Combinations_of_surroundings because this page has no relevant info. For convenience - Mirthful, Joyous Wilds, Calm, Wilderness, Untamed Wilds, Haunted, and Terrifying - should also redirect to Surroundings#Combinations_of_surroundings. I feel I'd be out of line to change them all myself. Best of luck.

Climate temperature ranges inaccurate[edit]

I'm calling bullshit on the temperature ranges listed. I've generated plenty of worlds (usually when using strange temperature settings in worldgen) that have, say, cold temperate swamps, or warm tropical forests. I know for a fact that biomes can include temperatures outside the ranges listed, and personally believe there's a good chance that temperature doesn't affect biome creation at all except for rather specific ones (like tundra, glaciers, taiga, and deserts). G-Flex 04:38, 16 July 2010 (UTC)

Yeah, you are right there are cold tropical forests an stuff like that, but they actually should not be. According to an Interview Toady gave quite a while ago, world creation does include temperature (as well as rainfall, elevation and drainage). And I don't think the creation of biomes has changed that much. Remember DF is still in development and the climate ranges in the table are just guidelines how the temperatures should be. The world gen could also be bugged. I don't think toady wanted to have freezing tropical forests, because such things are just not possible. PS: I also took v0.31:Biome token into account to create this table. --Used 06:54, 19 July 2010 (UTC)
Honestly, it doesn't matter how things "should" be. The wiki is for how things actually are. Things would be very, very, very different if we had to pretend that the game were in a completely bug-free and quirk-free state while writing articles. It doesn't matter what Toady wants, what matters is what's actually in the game. Hell, we don't even know exactly what he did intend; all that article says is that temperature is taken into account. That's it. This article should be revised to reflect reality, although I'm not sure how best to go about this; I'd rather not remove the information entirely. In fact, since things like freezing jungles do exist, I have to wonder where you did get that information, and where the editor of v0.31:Biome token did, for that matter. How do you verify information that doesn't even present itself ingame correctly? There's something incredibly fishy going on here. G-Flex 16:39, 1 August 2010 (UTC)
Okay. I think you are right. I going to delete the climate and moisture columns. At least until things become clearer. --Used 10:29, 2 August 2010 (UTC)

How to get Biome info?[edit]

After embark how can you find out what biome you embarked on? Also, when adventuring? AnnanFay 20:55, 14 February 2012 (UTC)