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Difference between revisions of "v0.31:Attribute"

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(→‎Strength: Corrected huge error, +strength=+speed, not -speed. Tested with demigod human adventurers.)
(we don't need these - the "skills by associated attributes" table covers everything)
 
(45 intermediate revisions by 19 users not shown)
Line 6: Line 6:
 
Attributes are located in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are dark green and negative attributes are red.
 
Attributes are located in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are dark green and negative attributes are red.
  
Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory.  Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as [[Creature_Tokens]].
+
Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory.  Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]].
  
Attributes can be viewed for individual dwarfs by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.
+
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.
  
 +
==Body Attributes==
 +
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
 +
 +
{|
 +
|-
 +
|width=50%|
  
==Body Attributes==
 
 
===Strength===
 
===Strength===
Alters the damage done in melee, increases muscle mass, and increases how much a creature can carry. Increasing strength, at least in adventurers, increases movement speed (albeit not as much as agility).
+
Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed with which a creature, even a naked creature, may move.
  
* unbelievably strong
+
{| {{prettytable}}
* mighty
+
|- style="background:#ddd"
* very strong
+
! style="width:8em" | Value (+)
* strong
+
! Description
  
* weak
+
|- style="border-top: 3px solid #aaa"
* very weak
+
| 2250 - 5000 || unbelievably strong
* unquestionably weak
+
|-
* unfathomably weak
+
| 2000 - 2249 || mighty
 +
|-
 +
| 1750 - 1999 || very strong
 +
|-
 +
| 1500 - 1749 || strong
 +
|-
 +
| 751 - 1000 || weak
 +
|-
 +
| 501 - 750 || very weak
 +
|-
 +
| 251 - 500 || unquestionably weak
 +
|-
 +
| 0 - 250 || unfathomably weak
 +
|}
 +
 
 +
|width=50%|
  
 
===Agility===
 
===Agility===
This attribute is directly related to a character's [[Speed]], and the difference between 1000 agility and the maximum 5000 agility is roughly halving the time between each turn you take.
+
This attribute increases the [[speed]] at which a creature works in the same way as strength -- a creature with maximum agility and strength can move around three times faster than a creature with minimum agility and strength.
 +
 
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (-)
 +
! Description
  
* amazingly agile
+
|- style="border-top: 3px solid #aaa"
* extremely agile
+
| 1900 - 5000 || amazingly agile
* very agile
+
|-
* agile
+
| 1650 - 1899 || extremely agile
 +
|-
 +
| 1400 - 1649 || very agile
 +
|-
 +
| 1150 - 1399 || agile
 +
|-
 +
| 401 - 650 || clumsy
 +
|-
 +
| 151 - 400 || quite clumsy
 +
|-
 +
| 0 - 150 || totally clumsy
 +
|-
 +
| NULL || abysmally clumsy
 +
|}
  
* clumsy
+
|-
* quite clumsy
+
|
* totally clumsy
 
* abysmally clumsy
 
  
 
===Toughness===
 
===Toughness===
 
Reduces physical damage.
 
Reduces physical damage.
  
* basically unbreakable
+
{| {{prettytable}}
* incredibly tough
+
|- style="background:#ddd"
* quite durable
+
! style="width:8em" | Value (+)
* tough
+
! Description
  
* flimsy
+
|- style="border-top: 3px solid #aaa"
* very flimsy
+
| 2250 - 5000 || basically unbreakable
* remarkably flimsy
+
|-
* shockingly fragile
+
| 2000 - 2249 || incredibly tough
 +
|-
 +
| 1750 - 1999 || quite durable
 +
|-
 +
| 1500 - 1749 || tough
 +
|-
 +
| 751 - 1000 || flimsy
 +
|-
 +
| 501 - 750 || very flimsy
 +
|-
 +
| 251 - 500 || remarkably flimsy
 +
|-
 +
| 0 - 250 || shockingly fragile
 +
|}
  
 +
|
 
===Endurance===
 
===Endurance===
 
Reduces the rate at which dwarves become exhausted.
 
Reduces the rate at which dwarves become exhausted.
  
* absolutely inexhaustible
+
{| {{prettytable}}
* indefatigable
+
|- style="background:#ddd"
* very slow to tire
+
! style="width:8em" | Value (AVG)
* slow to tire
+
! Description
  
* quick to tire
+
|- style="border-top: 3px solid #aaa"
* very quick to tire
+
| 2000 - 5000 || absolutely inexhaustible
* extremely quick to tire
+
|-
* truly quick to tire
+
| 1750 - 1999 || indefatigable
 +
|-
 +
| 1500 - 1749 || very slow to tire
 +
|-
 +
| 1250 - 1499 || slow to tire
 +
|-
 +
| 501 - 750 || quick to tire
 +
|-
 +
| 251 - 500 || very quick to tire
 +
|-
 +
| 1 - 250 || extremely quick to tire
 +
|-
 +
| 0 || truly quick to tire
 +
|}
  
===Disease Resistance===
+
|-
Reduces the risk of disease.  
+
|
 +
===Recuperation===
 +
Increases the rate of wound healing.
  
* virtually never sick
+
{| {{prettytable}}
* almost never sick
+
|- style="background:#ddd"
* very rarely sick
+
! style="width:8em" | Value (AVG)
* rarely sick
+
! Description
  
* susceptible to disease
+
|- style="border-top: 3px solid #aaa"
* quite susceptible to disease
+
| 2000 - 5000 || possessed of amazing recuperative powers
* really susceptible to disease
+
|-
* stunningly susceptible to disease
+
| 1750 - 1999 || incredibly quick to heal
 +
|-
 +
| 1500 - 1749 || quite quick to heal
 +
|-
 +
| 1250 - 1499 || quick to heal
 +
|-
 +
| 501 - 750 || slow to heal
 +
|-
 +
| 251 - 500 || very slow to heal
 +
|-
 +
| 1 - 250 || really slow to heal
 +
|-
 +
| 0 || shockingly slow to heal
 +
|}
  
===Recuperation===
+
|
Increases the rate of wound healing.
+
===Disease Resistance===
 +
Reduces the risk of disease.  
  
* possessed of amazing recuperative powers
+
{| {{prettytable}}
* incredibly quick to heal
+
|- style="background:#ddd"
* quite quick to heal
+
! style="width:8em" | Value (AVG)
* quick to heal
+
! Description
  
* slow to heal
+
|- style="border-top: 3px solid #aaa"
* very slow to heal
+
| 2000 - 5000 || virtually never sick
* really slow to heal
+
|-
* shockingly slow to heal
+
| 1750 - 1999 || almost never sick
 +
|-
 +
| 1500 - 1749 || very rarely sick
 +
|-
 +
| 1250 - 1499 || rarely sick
 +
|-
 +
| 501 - 750 || susceptible to disease
 +
|-
 +
| 251 - 500 || quite susceptible to disease
 +
|-
 +
| 1 - 250 || really susceptible to disease
 +
|-
 +
| 0 || stunningly susceptible to disease
 +
|}
 +
|}
  
 
==Soul Attributes==
 
==Soul Attributes==
 +
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
  
 
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]
 
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]
  
With respect to skills: most of these attributes only effect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.
+
With respect to skills: most of these attributes only affect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.
  
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills.
+
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills. [[:Image:DFmental.PNG|This]] pair of charts provides an easier to read summary of the soul attributes that are useful for doctors and soldiers.
  
 +
{|
 +
|-
 +
|width=50%|
 
===Analytical Ability===
 
===Analytical Ability===
*awesome intellectual powers
+
{| {{prettytable}}
*great analytical abilities
+
|- style="background:#ddd"
*a sharp intellect
+
! style="width:8em" | Value (+)
*a good intellect
+
! Description
  
*poor analytical abilities
+
|- style="border-top: 3px solid #aaa"
*very bad analytical abilities
+
| 2250 - 5000 || awesome intellectual powers
*a lousy intellect
+
|-
*a stunning lack of analytical ability
+
| 2000 - 2249 || great analytical abilities
 +
|-
 +
| 1750 - 1999 || a sharp intellect
 +
|-
 +
| 1500 - 1749 || a good intellect
 +
|-
 +
| 751 - 1000 || poor analytical abilities
 +
|-
 +
| 501 - 750 || very bad analytical abilities
 +
|-
 +
| 251 - 500 || a lousy intellect
 +
|-
 +
| 0 - 250 || a stunning lack of analytical ability
 +
|}
  
===Memory===
+
|width=50%|
*an astonishing memory
+
===Focus===
*an amazing memory
+
{| {{prettytable}}
*a great memory
+
|- style="background:#ddd"
*a good memory
+
! style="width:8em" | Value (++)
 +
! Description
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
| 2542 - 5000 || unbreakable focus
 +
|-
 +
| 2292 - 2541 || a great ability to focus
 +
|-
 +
| 2042 - 2291 || very good focus
 +
|-
 +
| 1792 - 2041 || the ability to focus
 +
|-
 +
| 1043 - 1292 || poor focus
 +
|-
 +
| 793 - 1042 || quite poor focus
 +
|-
 +
| 543 - 792 || really poor focus
 +
|-
 +
| 0 - 542 || the absolute inability to focus
 +
|}
 +
 
 +
|-
 +
|
 +
===Willpower===
 +
Willpower directly reduces exertion and pain effects.
 +
 
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (AVG)
 +
! Description
  
*an iffy memory
+
|- style="border-top: 3px solid #aaa"
*a poor memory
+
| 2000 - 5000 || an unbreakable will
*a really bad memory
+
|-
*little memory to speak of
+
| 1750 - 1999 || an iron will
 +
|-
 +
| 1500 - 1749 || a lot of willpower
 +
|-
 +
| 1250 - 1499 || willpower
 +
|-
 +
| 501 - 750 || little willpower
 +
|-
 +
| 251 - 500 || a large deficit of willpower
 +
|-
 +
| 1 - 250 || next to no willpower
 +
|-
 +
| 0 || absolutely no willpower
 +
|}
  
 +
|
 
===Creativity===
 
===Creativity===
*a boundless creative imagination
+
{| {{prettytable}}
*great creativity
+
|- style="background:#ddd"
*very good creativity
+
! style="width:8em" | Value (+)
*good creativity
+
! Description
  
*meager creativity
+
|- style="border-top: 3px solid #aaa"
*poor creativity
+
| 2250 - 5000 || a boundless creative imagination
*lousy creativity
+
|-
*next to no creative talent
+
| 2000 - 2249 || great creativity
 +
|-
 +
| 1750 - 1999 || very good creativity
 +
|-
 +
| 1500 - 1749 || good creativity
 +
|-
 +
| 751 - 1000 || meager creativity
 +
|-
 +
| 501 - 750 || poor creativity
 +
|-
 +
| 251 - 500 || lousy creativity
 +
|-
 +
| 0 - 250 || next to no creative talent
 +
|}
  
 +
|-
 +
|
 
===Intuition===
 
===Intuition===
*uncanny intuition
+
{| {{prettytable}}
*great intuition
+
|- style="background:#ddd"
*very good intuition
+
! style="width:8em" | Value (AVG)
*good intuition
+
! Description
  
*bad intuition
+
|- style="border-top: 3px solid #aaa"
*very bad intuition
+
| 2000 - 5000 || uncanny intuition
*lousy intuition
+
|-
*horrible intuition
+
| 1750 - 1999 || great intuition
 +
|-
 +
| 1500 - 1749 || very good intuition
 +
|-
 +
| 1250 - 1499 || good intuition
 +
|-
 +
| 501 - 750 || bad intuition
 +
|-
 +
| 251 - 500 || very bad intuition
 +
|-
 +
| 1 - 250 || lousy intuition
 +
|-
 +
| 0 || horrible intuition
 +
|}
  
===Focus===
+
|
*unbreakable focus
+
===Patience===
*a great ability to focus
+
Some non-skill tasks are affected by Patience.
*very good focus
+
{| {{prettytable}}
*the ability to focus
+
|- style="background:#ddd"
 +
! style="width:8em" | Value (+)
 +
! Description
  
*poor focus
+
|- style="border-top: 3px solid #aaa"
*quite poor focus
+
| 2250 - 5000 || absolutely boundless patience
*really poor focus
+
|-
*the absolute inability to focus
+
| 2000 - 2249 || a deep well of patience
 +
|-
 +
| 1750 - 1999 || a great deal of patience
 +
|-
 +
| 1500 - 1749 || a sum of patience
 +
|-
 +
| 751 - 1000 || a shortage of patience
 +
|-
 +
| 501 - 750 || little patience
 +
|-
 +
| 251 - 500 || very little patience
 +
|-
 +
| 0 - 250 || no patience at all
 +
|}
  
===Willpower===
+
|-
Willpower directly resists exertion/pain effects
+
|
 +
===Memory===
  
*an unbreakable will
+
{| {{prettytable}}
*an iron will
+
|- style="background:#ddd"
*a lot of willpower
+
! style="width:8em" | Value (+)
*willpower
+
! Description
  
*little willpower
+
|- style="border-top: 3px solid #aaa"
*a large deficit of willpower
+
| 2250 - 5000 || an astonishing memory
*next to no willpower
+
|-
*absolutely no willpower
+
| 2000 - 2249 || an amazing memory
 +
|-
 +
| 1750 - 1999 || a great memory
 +
|-
 +
| 1500 - 1749 || a good memory
 +
|-
 +
| 751 - 1000 || an iffy memory
 +
|-
 +
| 501 - 750 || a poor memory
 +
|-
 +
| 251 - 500 || a really bad memory
 +
|-
 +
| 0 - 250 || little memory to speak of
 +
|}
  
===Patience===
+
|
Some non-skill tasks are affected by Patience
 
  
*absolutely boundless patience
+
===Linguistic Ability===
*a deep well of patience
+
{| {{prettytable}}
*a great deal of patience
+
|- style="background:#ddd"
*a sum of patience
+
! style="width:8em" | Value (AVG)
 +
! Description
  
*a shortage of patience
+
|- style="border-top: 3px solid #aaa"
*little patience
+
| 2000 - 5000 || an astonishing ability with languages and words
*very little patience
+
|-
*no patience at all
+
| 1750 - 1999 || a great affinity for language
 +
|-
 +
| 1500 - 1749 || a natural inclination toward language
 +
|-
 +
| 1250 - 1499 || a way with words
 +
|-
 +
| 501 - 750 || a little difficulty with words
 +
|-
 +
| 251 - 500 || little linguistic ability
 +
|-
 +
| 1 - 250 || very little linguistic ability
 +
|-
 +
| 0 || difficulty with words and language
 +
|}
  
 +
|-
 +
|
 
===Spatial Sense===
 
===Spatial Sense===
*a stunning feel for spatial relationships
+
{| {{prettytable}}
*an amazing spatial sense
+
|- style="background:#ddd"
*a great feel for the surrounding space
+
! style="width:8em" | Value (++)
*a good spatial sense
+
! Description
  
*a questionable spatial sense
+
|- style="border-top: 3px solid #aaa"
*poor spatial senses
+
| 2542 - 5000 || a stunning feel for spatial relationships
*an atrocious spatial sense
+
|-
*no sense for spatial relationships
+
| 2292 - 2541 || an amazing spatial sense
 +
|-
 +
| 2042 - 2291 || a great feel for the surrounding space
 +
|-
 +
| 1792 - 2041 || a good spatial sense
 +
|-
 +
| 1043 - 1292 || a questionable spatial sense
 +
|-
 +
| 793 - 1042 || poor spatial senses
 +
|-
 +
| 543 - 792 || an atrocious spatial sense
 +
|-
 +
| 0 - 542 || no sense for spatial relationships
 +
|}
  
 +
|
 +
===Musicality===
 +
This attribute doesn't affect any skills as of version .31.25.
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (AVG)
 +
! Description
 +
 +
|- style="border-top: 3px solid #aaa"
 +
| 2000 - 5000 || an astonishing knack for music
 +
|-
 +
| 1750 - 1999 || a great musical sense
 +
|-
 +
| 1500 - 1749 || a natural ability with music
 +
|-
 +
| 1250 - 1499 || a feel for music
 +
|-
 +
| 501 - 750 || an iffy sense for music
 +
|-
 +
| 251 - 500 || little natural inclination toward music
 +
|-
 +
| 1 - 250 || next to no natural musical ability
 +
|-
 +
| 0 || absolutely no feel for music at all
 +
|}
 +
 +
|-
 +
|
 
===Kinesthetic Sense===
 
===Kinesthetic Sense===
Most skills involving any movement at all (lots of them), and non-skilled tasks as well are affected by Kinesthetic Sense
+
Most skills involving any movement at all (lots of them), and many non-skilled tasks as well are affected by Kinesthetic Sense.
  
*an astounding feel for the position of own body
+
{| {{prettytable}}
*a great kinesthetic sense
+
|- style="background:#ddd"
*a very good sense of the position of own body
+
! style="width:8em" | Value (AVG)
*a good kinesthetic sense
+
! Description
  
*a meager kinesthetic sense
+
|- style="border-top: 3px solid #aaa"
*a poor kinesthetic sense
+
| 2000 - 5000 || an astounding feel for the position of own body
*a very clumsy kinesthetic sense
+
|-
*an unbelievably atrocious sense of the position of own body
+
| 1750 - 1999 || a great kinesthetic sense
 +
|-
 +
| 1500 - 1749 || a very good sense of the position of own body
 +
|-
 +
| 1250 - 1499 || a good kinesthetic sense
 +
|-
 +
| 501 - 750 || a meager kinesthetic sense
 +
|-
 +
| 251 - 500 || a poor kinesthetic sense
 +
|-
 +
| 1 - 250 || a very clumsy kinesthetic sense
 +
|-
 +
| 0 || an unbelievably atrocious sense of the position of own body
 +
|}
  
===Linguistic Ability===
+
|
*an astonishing ability with languages and words
+
===Empathy===
*a great affinity for language
+
{| {{prettytable}}
*a natural inclination toward language
+
|- style="background:#ddd"
*a way with words
+
! style="width:8em" | Value (AVG)
 +
! Description
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
| 2000 - 5000 || an absolutely remarkable sense of others' emotions
 +
|-
 +
| 1750 - 1999 || a great sense of empathy
 +
|-
 +
| 1500 - 1749 || a very good sense of empathy
 +
|-
 +
| 1250 - 1499 || an ability to read emotions fairly well
 +
|-
 +
| 501 - 750 || poor empathy
 +
|-
 +
| 251 - 500 || a very bad sense of empathy
 +
|-
 +
| 1 - 250 || next to no empathy
 +
|-
 +
| 0 || the utter inability to judge others' emotions
 +
|}
 +
 
 +
|-
 +
|
 +
===Social Awareness===
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! style="width:8em" | Value (AVG)
 +
! Description
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
| 2000 - 5000 || a shockingly profound feel for social relationships
 +
|-
 +
| 1750 - 1999 || a great feel for social relationships
 +
|-
 +
| 1500 - 1749 || a very good feel for social relationships
 +
|-
 +
| 1250 - 1499 || a good feel for social relationships
 +
|-
 +
| 501 - 750 || a meager ability with social relationships
 +
|-
 +
| 251 - 500 || a poor ability to manage or understand social relationships
 +
|-
 +
| 1 - 250 || a lack of understanding of social relationships
 +
|-
 +
| 0 || an absolute inability to understand social relationships
 +
|}
 +
|}
 +
 
 +
== Skills by Associated Attributes ==
 +
{| border="1" cellpadding="2" style="border-spacing: 0; border-width: 1px; border-style: solid; text-align:center;"
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
!rowspan="144"|
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 +
|-style="background:#f5f5f5;"
 +
| [[Miner]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Wood cutter]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Carpenter]] || {{X|A}} || {{X|B}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Engraver]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Mason]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Animal trainer]] || || {{X|A}} || {{X|B}} || {{X|C}} || || || || || {{X|C}} || {{X|B}} || || || || || || {{X|A}} ||
 +
|-style="background:#f5f5f5;"
 +
| [[Animal caretaker]] || || {{X|A}} || || || {{X|A}} || || || || || || {{X|B}} || || || || || {{X|C}} ||
 +
|-
 +
| [[Fish dissector]] || || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Animal dissector]] || || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Fish cleaner]] || || {{X|A}} || || {{X|B}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Butcher]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Trapper]] || || {{X|A}} || || || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Tanner]] || || {{X|A}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Weaver]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Brewer]] || {{X|A}} || {{X|B}} || || || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Alchemist]] || || {{X|A}} || || || {{X|A}} || || || {{X|B}} || {{X|C}} || || || || || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Clothier]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Miller]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Thresher]] || {{X|B}} || {{X|A}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Cheese maker]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || {{X|C}} || || || || || || || {{X|A}} || ||
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 +
|-style="background:#f5f5f5;"
 +
| [[Milker]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Cook]] || || {{X|A}} || || || {{X|B}} || || || {{X|C}} || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Grower]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Herbalist]] || || {{X|A}} || || || || || || || || || {{X|B}} || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Fisherdwarf]] || {{X|B}} || {{X|A}} || || || || {{X|A}} || || || || {{X|B}} || || || || || {{X|C}} || ||
 +
|-
 +
| [[Furnace operator]] || {{X|A}} || || {{X|B}} || {{X|C}} || {{X|B}} || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Strand extractor]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Weaponsmith]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Armorsmith]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Metalsmith]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Gem cutter]] || || {{X|A}} || || || {{X|C}} || || || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Gem setter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Wood crafter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Stone crafter]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Metal crafter]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Glassmaker]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Leatherworker]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Bone carver]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Axeman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-
 +
| [[Swordsman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 +
|-style="background:#f5f5f5;"
 +
| [[Knife user]] || {{X|B}} || {{X|A}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-
 +
| [[Maceman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Hammerman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-
 +
| [[Spearman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Crossbowman]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-
 +
| [[Shield user]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Armor user]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|B}} || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Siege engineer]] || {{X|A}} || {{X|B}} || || {{X|C}} || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Siege operator]] || {{X|A}} || || {{X|B}} || {{X|C}} || {{X|B}} || {{X|C}} || || || || || || || {{X|A}} || || || ||
 +
|-
 +
| [[Bowyer]] || || {{X|A}} || || || || || || {{X|C}} || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Pikeman]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-
 +
| [[Lasher]] || {{X|B}} || {{X|A}} || {{X|C}} || || || || {{X|B}} || || || || || || {{X|C}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Bowman]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-
 +
| [[Blowgunner]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Thrower]] || {{X|A}} || {{X|B}} || {{X|C}} || || || || {{X|C}} || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-
 +
| [[Mechanic]] || {{X|B}} || {{X|A}} || || {{X|C}} || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Druid]] || || {{X|B}} || {{X|C}} || {{X|A}} || || {{X|C}} || {{X|B}} || || || || || || || || || {{X|A}} ||
 +
|-
 +
| [[Ambusher]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|A}} || || {{X|B}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Building designer]] || || || || || {{X|A}} || || || {{X|B}} || || || || || {{X|C}} || || || ||
 +
|-
 +
| [[Wound dresser]] || || {{X|A}} || || || || || || || || || || || {{X|B}} || || {{X|A}} || {{X|C}} ||
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 +
|-style="background:#f5f5f5;"
 +
| [[Diagnostician]] || || || || || {{X|A}} || || || || {{X|C}} || || {{X|B}} || || || || || ||
 +
|-
 +
| [[Surgeon]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Bone doctor]] || {{X|B}} || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Suturer]] || || {{X|A}} || || || || {{X|C}} || || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Crutch-walker]] || || {{X|A}} || || {{X|B}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-
 +
| [[Wood burner]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Lye maker]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Soaper]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Potash maker]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Dyer]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || || || || || || || || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Pump operator]] || {{X|A}} || || {{X|B}} || {{X|C}} || || || {{X|B}} || || || || || || || || {{X|A}} || ||
 +
|-
 +
| [[Swimmer]] || {{X|A}} || {{X|B}} || || {{X|C}} || || || {{X|C}} || || || || || || {{X|B}} || || {{X|A}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Persuader]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 +
|-
 +
| [[Negotiator]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 +
|-style="background:#f5f5f5;"
 +
| [[Judge of intent]] || || || || || || || || || {{X|C}} || || || || || || || {{X|A}} || {{X|B}}
 +
|-
 +
| [[Appraiser]] || || || || || {{X|A}} || || || || {{X|C}} || || {{X|B}} || || || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Organizer]] || || || || || {{X|A}} || || || {{X|C}} || || || || || || || || || {{X|B}}
 +
|-
 +
| [[Record keeper]] || || || || || {{X|A}} || {{X|C}} || || || || || {{X|B}} || || || || || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Liar]] || || || || || || || || {{X|C}} || || || || {{X|A}} || || || || || {{X|B}}
 +
|-
 +
| [[Intimidator]] || || {{X|A}} || || || || || || || || || || {{X|A}} || || || {{X|B}} || ||
 +
|- style="background:#e5e5e5;text-align:left;vertical-align:bottom;"
 +
! style="text-align:center;" | <br><br><br><br><br><br>Skill
 +
{{Rotated-heading|[[#Strength|Strength]]}}
 +
{{Rotated-heading|[[#Agility|Agility]]}}
 +
{{Rotated-heading|[[#Toughness|Toughness]]}}
 +
{{Rotated-heading|[[#Endurance|Endurance]]}}
 +
{{Rotated-heading|[[#Analytical_Ability|Analytical Ability]]}}
 +
{{Rotated-heading|[[#Focus|Focus]]}}
 +
{{Rotated-heading|[[#Willpower|Willpower]]}}
 +
{{Rotated-heading|[[#Creativity|Creativity]]}}
 +
{{Rotated-heading|[[#Intuition|Intuition]]}}
 +
{{Rotated-heading|[[#Patience|Patience]]}}
 +
{{Rotated-heading|[[#Memory|Memory]]}}
 +
{{Rotated-heading|[[#Linguistic_Ability|Linguistic Ability]]}}
 +
{{Rotated-heading|[[#Spatial_Sense|Spatial Sense]]}}
 +
{{Rotated-heading|[[#Musicality|Musicality]]}}
 +
{{Rotated-heading|[[#Kinesthetic_Sense|Kinesthetic Sense]]}}
 +
{{Rotated-heading|[[#Empathy|Empathy]]}}
 +
{{Rotated-heading|[[#Social_Awareness|Social Awareness]]}}
 +
|-style="background:#f5f5f5;"
 +
| [[Conversationalist]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}
 +
|-
 +
| [[Comedian]] || || {{X|A}} || || || || || || {{X|B}} || || || || {{X|A}} || || || {{X|C}} || ||
 +
|-style="background:#f5f5f5;"
 +
| [[Flatterer]] || || || || || || || || || || || || {{X|A}} || || || || {{X|C}} || {{X|B}}