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Difference between revisions of "v0.31 Talk:Bridge"
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+ | ==Recent Proofing== | ||
+ | Hi! I proofed this for non-loltardedness, but I actually just started playing DF again, so I have no idea if the facts in this article are still true. Also, I'm too drunk to go test them. Someone more experienced/sober than me should probably give this a look-over to make sure that all is kosher! | ||
+ | |||
+ | ==Raised bridges make walls== | ||
Do raised bridges still make walls in this version? My bridge raises into place but there is no "wall" there and enemies can stand where the wall should be. --[[User:Bporgn|Bporgn]] 03:12, 18 January 2011 (UTC) | Do raised bridges still make walls in this version? My bridge raises into place but there is no "wall" there and enemies can stand where the wall should be. --[[User:Bporgn|Bporgn]] 03:12, 18 January 2011 (UTC) | ||
+ | :Yes. Of course, that only applies to non-'''retracting''' drawbridges. Retracting drawbridges effectively vanish. --[[User:DeMatt|DeMatt]] 06:51, 18 January 2011 (UTC) | ||
+ | ::Yeah you know, somehow it must have ended up as retracting, but I was pretty positive I had it set. I made a new fort and it works so must have been my mistake. All the mobs that were on it when it raised/retracted would fly up into the air and very far outward as opposed to straight down, however. --[[User:Bporgn|Bporgn]] 06:01, 20 January 2011 (UTC) | ||
+ | ==Bridges and Titans== | ||
I can verify that drawbridges still won't raise when a Titan is on them. {{version|31.01}} --[[User:Akhiros|Akhiros]] 07:47, 11 April 2010 (UTC) | I can verify that drawbridges still won't raise when a Titan is on them. {{version|31.01}} --[[User:Akhiros|Akhiros]] 07:47, 11 April 2010 (UTC) | ||
− | + | ==Working under bridges== | |
− | + | I just noticed the statement, "It is impossible to channel out stone that is directly under a raiseable bridge when its in the raised position." I don't think it is a bug, but an implementation choice. --[[User:PencilinHand|PencilinHand]] 13:05, 29 April 2010 (UTC) | |
+ | :The same thing happens with any other building or workshop - it just won't let you place the designation. If you try to ramp from underneath, the floor won't be removed simply because the building was present, whether the "building" was a bridge (even if raised or retracted), a workshop, or even a stockpile. --[[User:Quietust|Quietust]] 14:57, 29 April 2010 (UTC) | ||
+ | ==Bridges block liquids== | ||
Does the "wall" created by raising a bridge block liquids? --[[User:Telarin|Telarin]] 19:00, 9 June 2010 (UTC) | Does the "wall" created by raising a bridge block liquids? --[[User:Telarin|Telarin]] 19:00, 9 June 2010 (UTC) | ||
:Yes. I've used them before to seal elves into my depot before flooding it. --[[User:Kyle Solo|Kyle Solo]] 15:48, 10 June 2010 (UTC) | :Yes. I've used them before to seal elves into my depot before flooding it. --[[User:Kyle Solo|Kyle Solo]] 15:48, 10 June 2010 (UTC) | ||
− | |||
− | |||
− | |||
+ | who said this....... the wooden bridge i made didn't block liquid. <small>– [[template:unsigned|unsigned]] comment by [[User: 108.236.198.181 | 108.236.198.181 ]]</small> | ||
+ | |||
+ | :Raised bridges do block liquids (at least in 0.34.xx)–you made it raisable ({{k|w}}{{k|a}}{{k|x}}{{k|d}}) and raised it, right? —[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 20:52, 16 March 2014 (UTC) | ||
+ | My bad. it works. I try to make a fishing inlet but in no way can any thing I dig or artificial branches of river that I made let the fish come in. Is fishing inlet a myth? | ||
+ | |||
+ | ==Designating bridges along the map edge== | ||
What do you mean by "a wall along the edge selected with the wadx keys when placing the bridge"? | What do you mean by "a wall along the edge selected with the wadx keys when placing the bridge"? | ||
I don't see any shortcuts when placing the bridge... are they just hidden or what? DF 31.10 [[User:Manslay|Manslay]] 07:27, 31 August 2010 (UTC) | I don't see any shortcuts when placing the bridge... are they just hidden or what? DF 31.10 [[User:Manslay|Manslay]] 07:27, 31 August 2010 (UTC) | ||
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== Heat Sensitivity == | == Heat Sensitivity == | ||
− | |||
I have reason to believe that only the '''center''' tile of a bridge is sensitive to heat (when dealing with exposure to magma) - this is mostly based on the fact that if you use d-b-[whatever] to mass forbid/melt/dump/hide the components of a bridge, it only responds to the center tile which affects every single component. --[[User:Quietust|Quietust]] 19:35, 28 September 2010 (UTC) | I have reason to believe that only the '''center''' tile of a bridge is sensitive to heat (when dealing with exposure to magma) - this is mostly based on the fact that if you use d-b-[whatever] to mass forbid/melt/dump/hide the components of a bridge, it only responds to the center tile which affects every single component. --[[User:Quietust|Quietust]] 19:35, 28 September 2010 (UTC) | ||
: What counts as the center tile if your bridge has an even number of tiles? (say, a 4x4 bridge)--[[User:Twilightdusk|Twilightdusk]] 04:06, 24 November 2010 (UTC) | : What counts as the center tile if your bridge has an even number of tiles? (say, a 4x4 bridge)--[[User:Twilightdusk|Twilightdusk]] 04:06, 24 November 2010 (UTC) | ||
== Bridge vs Building destroyer == | == Bridge vs Building destroyer == | ||
+ | I read that buildings cannot be destroyed from below. If this is still true, then a LOWERED bridge (or a locked hatch) is a destroyer immune barrier if you put it over a ramp entrance to your fort. Can anyone confirm? Also, it's still unclear to me from reading forums how building destroyers interact with raised bridges. From what I read they will path to it and get stuck, or (if the bridge was in the lowered position when the path was calculated (as in when you unlock the clowns)) then they will destroy the bridge. I've only started playing recently, and so I'm still working on testing this. Can anyone with a readily available fort test this? <small>– [[template:unsigned|unsigned]] comment by [[User:Lightswitch|Lightswitch]]</small> | ||
+ | |||
+ | Also, can the bridge be destroyed by a building destroyer when raised? --[[User:Telarin|Telarin]] | ||
+ | :I don't know, but if my current fort is any indication, building destroyers do not appear to destroy '''lowered''' drawbridges that block their path, such as one covering a set of ramps leading into one's fortress. I've got all 3 cavern levels sealed this way, and nothing has yet gotten inside, including several forgotten beasts. --[[User:Quietust|Quietust]] 20:03, 26 August 2010 (UTC) | ||
+ | ::this is because nothing creature, not even building destroyers, can destroy a building 1 z level above them. <small>– [[template:unsigned|unsigned]] comment by [[User:99.111.154.190|99.111.154.190]]</small> | ||
+ | |||
+ | The wiki says <blockquote>the bridge becomes a wall along the edge selected with the wadx keys when placing the bridge</blockquote> by this and something I read in the forums I got the impression that the bridge when raised have two sides the outter side that acts as a wall and the inner side that acts as what??? a building?? can it be destroyed by building destroyers from one side and not from the other?? if so which side is which??--[[User:Kaos|Kaos]] 00:04, 20 April 2011 (UTC) | ||
+ | == Bridge displacing water == | ||
+ | |||
+ | If a bridge is being raised, will it displace the water on the part that becomes a wall? -like it displaces items-, or does it destroy the water, like floodgates do when they are raised? [[User:Rogue ork|Rogue ork]] | ||
+ | |||
+ | :No, it will destroy the water, just like a raising drawbridge destroys everything short of a Titan in the tiles where the raised bridge will be. So to clarify items will NOT be displaced, they will be destroyed when the drawbridge opens.{{version|31.25}} I have seen this happen many times in my current fort. --[[User:Egodeus|Egodeus]] 10:11, 6 June 2011 (UTC) | ||
+ | |||
+ | == Foolproof defenses! == | ||
− | I | + | Are not quite so! I was surprised, recently, to discover in game of DFMP, that tantruming dwarfs will, occasionally, find their way to the front of the fort and dismantle the only bridge keeping a violent horde of angry siegers at bay. There should definitely be a note on this, somewhere. |
Latest revision as of 21:39, 16 March 2014
Recent Proofing[edit]
Hi! I proofed this for non-loltardedness, but I actually just started playing DF again, so I have no idea if the facts in this article are still true. Also, I'm too drunk to go test them. Someone more experienced/sober than me should probably give this a look-over to make sure that all is kosher!
Raised bridges make walls[edit]
Do raised bridges still make walls in this version? My bridge raises into place but there is no "wall" there and enemies can stand where the wall should be. --Bporgn 03:12, 18 January 2011 (UTC)
- Yes. Of course, that only applies to non-retracting drawbridges. Retracting drawbridges effectively vanish. --DeMatt 06:51, 18 January 2011 (UTC)
- Yeah you know, somehow it must have ended up as retracting, but I was pretty positive I had it set. I made a new fort and it works so must have been my mistake. All the mobs that were on it when it raised/retracted would fly up into the air and very far outward as opposed to straight down, however. --Bporgn 06:01, 20 January 2011 (UTC)
Bridges and Titans[edit]
I can verify that drawbridges still won't raise when a Titan is on them. v31.01 --Akhiros 07:47, 11 April 2010 (UTC)
Working under bridges[edit]
I just noticed the statement, "It is impossible to channel out stone that is directly under a raiseable bridge when its in the raised position." I don't think it is a bug, but an implementation choice. --PencilinHand 13:05, 29 April 2010 (UTC)
- The same thing happens with any other building or workshop - it just won't let you place the designation. If you try to ramp from underneath, the floor won't be removed simply because the building was present, whether the "building" was a bridge (even if raised or retracted), a workshop, or even a stockpile. --Quietust 14:57, 29 April 2010 (UTC)
Bridges block liquids[edit]
Does the "wall" created by raising a bridge block liquids? --Telarin 19:00, 9 June 2010 (UTC)
- Yes. I've used them before to seal elves into my depot before flooding it. --Kyle Solo 15:48, 10 June 2010 (UTC)
who said this....... the wooden bridge i made didn't block liquid. – unsigned comment by 108.236.198.181
- Raised bridges do block liquids (at least in 0.34.xx)–you made it raisable (waxd) and raised it, right? —Lethosor (talk) 20:52, 16 March 2014 (UTC)
My bad. it works. I try to make a fishing inlet but in no way can any thing I dig or artificial branches of river that I made let the fish come in. Is fishing inlet a myth?
Designating bridges along the map edge[edit]
What do you mean by "a wall along the edge selected with the wadx keys when placing the bridge"? I don't see any shortcuts when placing the bridge... are they just hidden or what? DF 31.10 Manslay 07:27, 31 August 2010 (UTC)
- Wait, nevermind, BEFORE placing the bridge :/ Manslay 07:29, 31 August 2010 (UTC)
Heat Sensitivity[edit]
I have reason to believe that only the center tile of a bridge is sensitive to heat (when dealing with exposure to magma) - this is mostly based on the fact that if you use d-b-[whatever] to mass forbid/melt/dump/hide the components of a bridge, it only responds to the center tile which affects every single component. --Quietust 19:35, 28 September 2010 (UTC)
- What counts as the center tile if your bridge has an even number of tiles? (say, a 4x4 bridge)--Twilightdusk 04:06, 24 November 2010 (UTC)
Bridge vs Building destroyer[edit]
I read that buildings cannot be destroyed from below. If this is still true, then a LOWERED bridge (or a locked hatch) is a destroyer immune barrier if you put it over a ramp entrance to your fort. Can anyone confirm? Also, it's still unclear to me from reading forums how building destroyers interact with raised bridges. From what I read they will path to it and get stuck, or (if the bridge was in the lowered position when the path was calculated (as in when you unlock the clowns)) then they will destroy the bridge. I've only started playing recently, and so I'm still working on testing this. Can anyone with a readily available fort test this? – unsigned comment by Lightswitch
Also, can the bridge be destroyed by a building destroyer when raised? --Telarin
- I don't know, but if my current fort is any indication, building destroyers do not appear to destroy lowered drawbridges that block their path, such as one covering a set of ramps leading into one's fortress. I've got all 3 cavern levels sealed this way, and nothing has yet gotten inside, including several forgotten beasts. --Quietust 20:03, 26 August 2010 (UTC)
- this is because nothing creature, not even building destroyers, can destroy a building 1 z level above them. – unsigned comment by 99.111.154.190
The wiki says
the bridge becomes a wall along the edge selected with the wadx keys when placing the bridge
by this and something I read in the forums I got the impression that the bridge when raised have two sides the outter side that acts as a wall and the inner side that acts as what??? a building?? can it be destroyed by building destroyers from one side and not from the other?? if so which side is which??--Kaos 00:04, 20 April 2011 (UTC)
Bridge displacing water[edit]
If a bridge is being raised, will it displace the water on the part that becomes a wall? -like it displaces items-, or does it destroy the water, like floodgates do when they are raised? Rogue ork
- No, it will destroy the water, just like a raising drawbridge destroys everything short of a Titan in the tiles where the raised bridge will be. So to clarify items will NOT be displaced, they will be destroyed when the drawbridge opens.v31.25 I have seen this happen many times in my current fort. --Egodeus 10:11, 6 June 2011 (UTC)
Foolproof defenses![edit]
Are not quite so! I was surprised, recently, to discover in game of DFMP, that tantruming dwarfs will, occasionally, find their way to the front of the fort and dismantle the only bridge keeping a violent horde of angry siegers at bay. There should definitely be a note on this, somewhere.