- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31 Talk:Animal trap"
(→Unusual production: reply) |
|||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
Just a thought, shouldn't the materials to create said trap be listed here as well? I'd do it myself, but I came here to find out what they are... [[User:Dorque|Dorque]] 02:59, 7 January 2011 (UTC) | Just a thought, shouldn't the materials to create said trap be listed here as well? I'd do it myself, but I came here to find out what they are... [[User:Dorque|Dorque]] 02:59, 7 January 2011 (UTC) | ||
+ | : It is "kind" of said - carpenter makes stuff out of wood, metal worker makes stuff out of metal. I do see your point however. --[[User:Djsmiley2k|Djsmiley2k]] 16:07, 12 August 2011 (UTC) | ||
− | + | How can I Release the trapped creature out of the animal trap? Does it depends if the creature is tame? [[User:Trepach|Codito Ergo Est]] 02:34, 27 January 2011 (UTC) | |
+ | : Build the cage somewhere - b,j choose location then x to choose the correct cage. - Once built, you can unassign the animal from the cage, freeing it. --[[User:Djsmiley2k|Djsmiley2k]] 16:07, 12 August 2011 (UTC) | ||
+ | |||
+ | ==Unusual production== | ||
+ | |||
+ | I've just had a child create an artifact trap during a fey mood in un-modded/hacked 0.31.25. He built it from bone at a craftsdwarf shop and, of course, became a legendary bonecarver. I mention it simply because it doesn't match the labor nor workplace stated in the article, but am hesitant to include it in the main text as, being what I assume is a special instance, it probably has zero practical value for most visitors to the page. [[Special:Contributions/86.131.89.126|86.131.89.126]] 00:31, 3 February 2012 (UTC) | ||
+ | :Makes sense that it happened as it did, I guess, since it was made of bone. If anywhere, I'd make a note on the [[Legendary artifact]] page, as you said mentioning it here is probably pointless. --[[User:Timrem|Timrem]] 08:48, 3 February 2012 (UTC) |
Latest revision as of 08:48, 3 February 2012
Just a thought, shouldn't the materials to create said trap be listed here as well? I'd do it myself, but I came here to find out what they are... Dorque 02:59, 7 January 2011 (UTC)
- It is "kind" of said - carpenter makes stuff out of wood, metal worker makes stuff out of metal. I do see your point however. --Djsmiley2k 16:07, 12 August 2011 (UTC)
How can I Release the trapped creature out of the animal trap? Does it depends if the creature is tame? Codito Ergo Est 02:34, 27 January 2011 (UTC)
- Build the cage somewhere - b,j choose location then x to choose the correct cage. - Once built, you can unassign the animal from the cage, freeing it. --Djsmiley2k 16:07, 12 August 2011 (UTC)
Unusual production[edit]
I've just had a child create an artifact trap during a fey mood in un-modded/hacked 0.31.25. He built it from bone at a craftsdwarf shop and, of course, became a legendary bonecarver. I mention it simply because it doesn't match the labor nor workplace stated in the article, but am hesitant to include it in the main text as, being what I assume is a special instance, it probably has zero practical value for most visitors to the page. 86.131.89.126 00:31, 3 February 2012 (UTC)
- Makes sense that it happened as it did, I guess, since it was made of bone. If anywhere, I'd make a note on the Legendary artifact page, as you said mentioning it here is probably pointless. --Timrem 08:48, 3 February 2012 (UTC)