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Difference between revisions of "v0.31 Talk:Bogeyman"

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(On the origin of the creepies)
 
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:I ran through one, didn't ward them off. Also, you can enter a lair(where whatever lives inside it is dead) to escape from them, such as you would a building(Just thought I'd point that out.)
 
:I ran through one, didn't ward them off. Also, you can enter a lair(where whatever lives inside it is dead) to escape from them, such as you would a building(Just thought I'd point that out.)
 
:Also brings me to the next point that sleeping inside of a cleared lair can keep your safe from bogeymen. --[[User:ANormalUsername1|<span style="text-shadow:green 0px 0px 3px;">A</span><span style="text-shadow:blue 0px 0px 3px;">Normal</span><span style="text-shadow:red 0px 0px 3px;">Username</span>]] 23:43, 3 February 2011 (UTC)
 
:Also brings me to the next point that sleeping inside of a cleared lair can keep your safe from bogeymen. --[[User:ANormalUsername1|<span style="text-shadow:green 0px 0px 3px;">A</span><span style="text-shadow:blue 0px 0px 3px;">Normal</span><span style="text-shadow:red 0px 0px 3px;">Username</span>]] 23:43, 3 February 2011 (UTC)
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:Actually I can testify for this.  Once I was in a town sleeping, but not in a building and they attacked.  I moved about ten spaces and once I was a couple spaces away from the wall of a building, it said "The cackling fades away." Perhaps whoever edited that in meant getting close to the buildings?[[User:OrangePikmin|OrangePikmin]] 21:07, 16 April 2011 (UTC)
  
  
 
Anyone else notice that bogeymen don't attack you in badlands or deserts etc. ? --[[User:Eepkeep|Eepkeep]] 13:14, 28 February 2011 (UTC)
 
Anyone else notice that bogeymen don't attack you in badlands or deserts etc. ? --[[User:Eepkeep|Eepkeep]] 13:14, 28 February 2011 (UTC)
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I've noticed, and I'm adding that to the article: you must be close to civilization for them to appear. --AddledAbalone 21:55, 17 March 2011 (UTC)
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Screw that close to civ stuff, I was atleast 5 tiles on the world map, not travel map, from the nearest town or whatever and they spawned suddenly, unless there are also towns that aren't on the map before you heard about them or found them. Would make few sense though with a 90% uncovered map at starting... ~ BloodyRain2k, 4th April 2011
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True, even when about 10~20 tiles away from any civilisation, they may show up. But maybe that happens if you're close to a lair or bandit camp, since those may count as buildings too. Also, even with superhuman agility and all your stuff dropped, you can't simply outrun them, unless you enter a building. They'll always respawn, although running in circles on a large open field works, since you can do that until it's dawn.
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:Bogeymen appear in certain biomes. The reason they don't appear in deserts and wastelands is not because they're far from civilizations, but because those (along with mountains) are not part of the biomes they appear in.
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:[[User:Knight Otu|Knight Otu]] 14:04, 20 June 2011 (UTC)
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If you look at them in adventure mode, you discover that their appearances are randomly generated and each one has different one. Shouldn't this be added to main page?
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:It's a bit hidden, but it's there - "Every bogeyman is created differently" though that's not quite accurate, since a only limited number of them is created.
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:[[User:Knight Otu|Knight Otu]] 14:04, 20 June 2011 (UTC)
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I've added onto it, mentioning horns and wings. That's all I could recall at the moment --[[User:IT 000|IT 000]] 10:24, 23 June 2011 (UTC)
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== Number of Bogeymen ==
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It says in the wiki page that bogeymen are generated at world gen like megabeasts. ergo there should be a finite number of them right? I created an adventurer and wandered around a region in my world called the flayed prairie just to see how many of the fuckers there are. I racked up 224 bogeymen kills in that one region. Are they really finite, or infinite in number?
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:They are infinite, the creation at world gen means that their body structure, materials, syndromes and such are not pre-defined in text files, as with most creatures, but created dynamically when you create the world. This means that each world has its own types of bogeymen (although depending on the possible number of variations there may still be similar or even identical bogeymen in two distinct world seeds). The same process is used for demons. Bogeymen raws are generated at world gen, but the bogeymen themselves are only generated when traveling at night, much like how random goblins are generated during ambush/sieges (they don't all pull from known/living goblin empires). -[[User:Niveras|Niveras]] 09:44, 6 September 2011 (UTC)

Latest revision as of 09:44, 6 September 2011

"The only way to stop their attacks is by running through a critical distance somewhere near a town/hamlet,"

I ran through one, didn't ward them off. Also, you can enter a lair(where whatever lives inside it is dead) to escape from them, such as you would a building(Just thought I'd point that out.)
Also brings me to the next point that sleeping inside of a cleared lair can keep your safe from bogeymen. --ANormalUsername 23:43, 3 February 2011 (UTC)
Actually I can testify for this. Once I was in a town sleeping, but not in a building and they attacked. I moved about ten spaces and once I was a couple spaces away from the wall of a building, it said "The cackling fades away." Perhaps whoever edited that in meant getting close to the buildings?OrangePikmin 21:07, 16 April 2011 (UTC)


Anyone else notice that bogeymen don't attack you in badlands or deserts etc. ? --Eepkeep 13:14, 28 February 2011 (UTC)

I've noticed, and I'm adding that to the article: you must be close to civilization for them to appear. --AddledAbalone 21:55, 17 March 2011 (UTC)


Screw that close to civ stuff, I was atleast 5 tiles on the world map, not travel map, from the nearest town or whatever and they spawned suddenly, unless there are also towns that aren't on the map before you heard about them or found them. Would make few sense though with a 90% uncovered map at starting... ~ BloodyRain2k, 4th April 2011

True, even when about 10~20 tiles away from any civilisation, they may show up. But maybe that happens if you're close to a lair or bandit camp, since those may count as buildings too. Also, even with superhuman agility and all your stuff dropped, you can't simply outrun them, unless you enter a building. They'll always respawn, although running in circles on a large open field works, since you can do that until it's dawn.

Bogeymen appear in certain biomes. The reason they don't appear in deserts and wastelands is not because they're far from civilizations, but because those (along with mountains) are not part of the biomes they appear in.
Knight Otu 14:04, 20 June 2011 (UTC)

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If you look at them in adventure mode, you discover that their appearances are randomly generated and each one has different one. Shouldn't this be added to main page?

It's a bit hidden, but it's there - "Every bogeyman is created differently" though that's not quite accurate, since a only limited number of them is created.
Knight Otu 14:04, 20 June 2011 (UTC)

I've added onto it, mentioning horns and wings. That's all I could recall at the moment --IT 000 10:24, 23 June 2011 (UTC)

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Number of Bogeymen[edit]

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It says in the wiki page that bogeymen are generated at world gen like megabeasts. ergo there should be a finite number of them right? I created an adventurer and wandered around a region in my world called the flayed prairie just to see how many of the fuckers there are. I racked up 224 bogeymen kills in that one region. Are they really finite, or infinite in number?

They are infinite, the creation at world gen means that their body structure, materials, syndromes and such are not pre-defined in text files, as with most creatures, but created dynamically when you create the world. This means that each world has its own types of bogeymen (although depending on the possible number of variations there may still be similar or even identical bogeymen in two distinct world seeds). The same process is used for demons. Bogeymen raws are generated at world gen, but the bogeymen themselves are only generated when traveling at night, much like how random goblins are generated during ambush/sieges (they don't all pull from known/living goblin empires). -Niveras 09:44, 6 September 2011 (UTC)