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Difference between revisions of "v0.34:Tile"
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− | Tiles are the squares that form a map | + | {{Quality|Fine|20:18, 23 June 2013 (UTC)}} |
+ | {{av}} | ||
+ | |||
+ | Tiles are the squares that form a map. A tile consists of two sections—a wall section and a floor section, shown in cross-section like this: | ||
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | ||
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | ||
Line 10: | Line 13: | ||
==Stairs== | ==Stairs== | ||
− | Building a | + | Building a [[stair]]way consists of two elements: an up stair and a down stair, each element is built only in the matching tile section, across two z-levels, like this: |
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| -| | ||
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | | ||
− | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ |--> Wall Section |--> Open Space | + | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ |--> Wall Section |--> Open Space |
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | | ||
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | | ||
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▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ▓ ▓▓▓▓▓▓▓ ----> Down Stair -| | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ▓ ▓▓▓▓▓▓▓ ----> Down Stair -| | ||
==Walls== | ==Walls== | ||
− | Both natural occurring and constructed walls | + | Both natural occurring and constructed walls span across two z-levels, the bottom wall section and floor and the top floor section: |
-| | -| | ||
| | | | ||
Line 51: | Line 54: | ||
==Supports and Fortifications== | ==Supports and Fortifications== | ||
Unlike walls supports span only one z-level, allow liquids and movement, and don't create a floor on top. | Unlike walls supports span only one z-level, allow liquids and movement, and don't create a floor on top. | ||
− | + | Constructed fortifications are basically the same but block movement as well. Note, however, that fully submerged (depth of 7/7) fortifications no longer block creature movement. | |
▒▒ -| | -| | | ▒▒ -| | -| | | ||
− | ▒▒ | | | + | ▒▒ | | ▒▒▒ ▒▒▒▒▒▒ ▒▒▒ | | |
− | ▒▒ |--> Wall Section |--> <material> Wall | + | ▒▒ |--> Wall Section |--> <material> Wall ▒▒▒ ▒▒▒▒▒▒ ▒▒▒ |--> Wall Section |--> <material> Fortification |
− | ▒▒ | | | + | ▒▒ | | ▒▒▒ ▒▒▒▒▒▒ ▒▒▒ | | |
− | ▒▒ | | | + | ▒▒ | | ▒▒▒ ▒▒▒▒▒▒ ▒▒▒ | | |
▒▒ -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | | ▒▒ -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | | ||
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Statues== | ==Statues== | ||
− | + | [[Statue]]s block normal movement, but not unintended movement (dodging, being thrown, swept by current, etc.). Statues do not block fluids. | |
▒▒▒▒▒░░░░▒▒▒▒▒ -| | | ▒▒▒▒▒░░░░▒▒▒▒▒ -| | | ||
▒▒▒▒▒▓░░▓▒▒▒▒▒ | | | ▒▒▒▒▒▓░░▓▒▒▒▒▒ | | | ||
Line 82: | Line 75: | ||
==Furniture== | ==Furniture== | ||
===Doors and Windows=== | ===Doors and Windows=== | ||
+ | [[Window]]s and [[door]]s both block fluids (doors only when closed). | ||
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | | ||
▒░░░░░░░░░░░░▒ | | ▒░░░░░░░░░░░░▒ | | | ▒░░░░░░░░░░░░▒ | | ▒░░░░░░░░░░░░▒ | | | ||
Line 128: | Line 122: | ||
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| <nowiki>~~~~~~w7~~~~~~</nowiki> -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| <nowiki>~~~~~~w7~~~~~~</nowiki> -| | ||
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | <nowiki>~~~~~~w6~~~~~~</nowiki> | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | <nowiki>~~~~~~w6~~~~~~</nowiki> | | ||
− | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ |--> Wall Section <nowiki>~~~~~~w5~~~~~~</nowiki> |--> Open Space Wall (can be filled with | + | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ |--> Wall Section <nowiki>~~~~~~w5~~~~~~</nowiki> |--> Open Space Wall (can be filled with [[flow]]ing{{verify}} water or Ice) |
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | <nowiki>~~~~~~w4~~~~~~</nowiki> | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | <nowiki>~~~~~~w4~~~~~~</nowiki> | | ||
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | <nowiki>~~~~~~w3~~~~~~</nowiki> | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | <nowiki>~~~~~~w3~~~~~~</nowiki> | | ||
Line 134: | Line 128: | ||
▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ▓▓ ▓▓w1▓▓ ▓▓ ----> Brook / River Source ----> ''1/1 Water or Ice floor{{verify}'' | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ▓▓ ▓▓w1▓▓ ▓▓ ----> Brook / River Source ----> ''1/1 Water or Ice floor{{verify}'' | ||
The brook tiles works like a floor grate, can be walked on, can be fished through, allows fluids and missiles through, etc... | The brook tiles works like a floor grate, can be walked on, can be fished through, allows fluids and missiles through, etc... | ||
+ | |||
+ | [[Category:Map tiles|*]] |
Latest revision as of 19:51, 14 January 2014
This article is about an older version of DF. |
Tiles are the squares that form a map. A tile consists of two sections—a wall section and a floor section, shown in cross-section like this:
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ |--> Wall Section ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor Section
When digging and building this is important, since some designations and constructions will only be done in wall tiles and some others will only be done in floor tiles.
Stairs[edit]
Building a stairway consists of two elements: an up stair and a down stair, each element is built only in the matching tile section, across two z-levels, like this:
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| -| ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ |--> Wall Section |--> Open Space ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| -| ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ▓ ▓▓▓▓▓▓▓ ----> Down Stair ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| ▒▒▒ -| ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ▒▒▒ | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ |--> Wall Section ▒▒▒ |--> Up Stair ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ▒▒▒ | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ▒▒▒ | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| ▒▒▒ -| ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor
An up-down stair or building both up and down stairs in the same tile, works like this:
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| ▒▒▒ -| -| ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ▒▒▒ | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ |--> Wall Section ▒▒▒ |--> Up Stair | Up/Down ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ▒▒▒ | | Stair ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ▒▒▒ | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| ▒▒▒ -| | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ▓ ▓▓▓▓▓▓▓ ----> Down Stair -|
Walls[edit]
Both natural occurring and constructed walls span across two z-levels, the bottom wall section and floor and the top floor section:
-| | |--> Open Space Wall | | -| ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ |--> Wall Section |--> <material> Wall ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -|
Supports and Fortifications[edit]
Unlike walls supports span only one z-level, allow liquids and movement, and don't create a floor on top. Constructed fortifications are basically the same but block movement as well. Note, however, that fully submerged (depth of 7/7) fortifications no longer block creature movement.
▒▒ -| | -| | ▒▒ | | ▒▒▒ ▒▒▒▒▒▒ ▒▒▒ | | ▒▒ |--> Wall Section |--> <material> Wall ▒▒▒ ▒▒▒▒▒▒ ▒▒▒ |--> Wall Section |--> <material> Fortification ▒▒ | | ▒▒▒ ▒▒▒▒▒▒ ▒▒▒ | | ▒▒ | | ▒▒▒ ▒▒▒▒▒▒ ▒▒▒ | | ▒▒ -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -|
Statues[edit]
Statues block normal movement, but not unintended movement (dodging, being thrown, swept by current, etc.). Statues do not block fluids.
▒▒▒▒▒░░░░▒▒▒▒▒ -| | ▒▒▒▒▒▓░░▓▒▒▒▒▒ | | ▒▒░░░▓▓▓▓░░░▒▒ |--> Wall Section |--> <material> Statue ▒░░▒░░▓▓░░▒░░▒ | | ▒▒▒▒░░▒▒░░▒▒▒▒ | | ▒▒░░░░▒▒░░░░▒▒ -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -|
Furniture[edit]
Doors and Windows[edit]
Windows and doors both block fluids (doors only when closed).
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | ▒░░░░░░░░░░░░▒ | | ▒░░░░░░░░░░░░▒ | | ▒░░░░░░░░░░░░▒ |--> Wall Section |--> <material> Door ▒░░░░░░░░░░░░▒ |--> Wall Section |--> <material> Window ▒░░░░░░░░░░░░▒ | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | ▒░░░░░░░░░▒▒░▒ | | ▒░░░░░░░░░░░░▒ | | ▒░░░░░░░░░░░░▒ -| | ▒░░░░░░░░░░░░▒ -| | ▒░░░░░░░░░░░░▒ -| | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| | ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -| ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor -|
...
Special Tiles[edit]
There are some natural occurring special tiles, these can't be recreated[Verify]:
Murky Pool tile[edit]
Occur on at least[Verify] 2 z-levels, as an open space wall section with an open space floor section, and in the lowest z-level another open space wall section (filled with water) with a murky pool floor section, the lower open space wall section can fill with rain water and during winter with an ice wall[Verify]
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| -| ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ |--> Wall Section |--> Open Space Wall ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| -| ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ----> Open Space Floor (an Ice wall creates an Ice floor here) ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| ~~~~~~w7~~~~~~ -| ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ~~~~~~w6~~~~~~ | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ |--> Wall Section ~~~~~~w5~~~~~~ |--> Open Space Wall (can be filled with Water or Ice) ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ~~~~~~w4~~~~~~ | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ~~~~~~w3~~~~~~ | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| ~~~~~~w2~~~~~~ -| ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ▓▓▓▓▓▓w1▓▓▓▓▓▓ ----> Murky Pool ----> 1/1 Water or Ice floor{{verify} w# = water level
River[edit]
[Verify] under construction...
River Source tiles: generate infinite flowing water for both rivers and brooks?? [Verify]
Brook tile[edit]
Occur on at least[Verify] 2 z-levels, as an open space wall section with a brook floor section, and in the lowest z-level another open space wall section (filled with water) with another brook (or river source) floor section, the lower open space wall section can fill with rain water[Verify] and during winter with an ice wall[Verify]
▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| -| ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ |--> Wall Section |--> Open Space Wall ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| -| ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ▓▓ ▓▓ ▓▓ ▓▓ ----> Brook (freezing effects? [Verify]) ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| ~~~~~~w7~~~~~~ -| ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ~~~~~~w6~~~~~~ | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ |--> Wall Section ~~~~~~w5~~~~~~ |--> Open Space Wall (can be filled with flowing[Verify] water or Ice) ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ~~~~~~w4~~~~~~ | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ | ~~~~~~w3~~~~~~ | ▒▒▒▒▒▒▒▒▒▒▒▒▒▒ -| ~~~~~~w2~~~~~~ -| ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ----> Floor ▓▓ ▓▓w1▓▓ ▓▓ ----> Brook / River Source ----> 1/1 Water or Ice floor{{verify}
The brook tiles works like a floor grate, can be walked on, can be fished through, allows fluids and missiles through, etc...