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Difference between revisions of "40d Talk:Sweet pod"
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m (Sugar vs Syrup question) |
m (moved Talk:Broken/40d\x3aSweet pod to 40d Talk:Sweet pod: Fixing talk page name (634/738)) |
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no mention of dwarven rum? --[[User:Moller|Moller]] 03:44, 2 November 2007 (EDT) | no mention of dwarven rum? --[[User:Moller|Moller]] 03:44, 2 November 2007 (EDT) | ||
− | Ha, my appologies on that one. | + | Ha, my appologies on that one. I checked my list of alcohol for quarry bushes/leaves, but didn't for sweet pods! How forgetful of me, maybe I should get to bed before I either forget something else, or make a massive collection of typos (I'm having trouble, you just can't tell). --[[User:Draco18s|Draco18s]] 03:49, 2 November 2007 (EDT) |
Does milling into sugar really give 5 sugar/pod? I always thought it was Milling: 1 food/pod vs. Syrup: 5 food/pod? [[User:Otherdwarf|Otherdwarf]] 08:36, 8 November 2007 (EST) | Does milling into sugar really give 5 sugar/pod? I always thought it was Milling: 1 food/pod vs. Syrup: 5 food/pod? [[User:Otherdwarf|Otherdwarf]] 08:36, 8 November 2007 (EST) | ||
− | :I'd like some verification on this as well, it really should be put into the page. | + | |
+ | :I'd like some verification on this as well, it really should be put into the page. I thought one was more labor intensive than the other, but gave a lot more food. Currently it looks like there is no difference in the processing, they are the same value. | ||
+ | |||
+ | ::(38c) Yes, Sweet pods are ground into dwarven sugar at 1:1 ratio but processed into syrup at 1:5 ratio. Guess whats more economic. Depending on skill a wind-mill-stone is faster,a quern not, but workers are hardly ever scarce, right? --[[User:Koltom|Koltom]] 16:29, 3 April 2008 (EDT) | ||
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+ | ---- | ||
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+ | Don't think it's appropriate to call doing anything legal within the game's engine (and apparently within its intent) a 'cheat'. --[[User:Geofferic|Geofferic]] 19:32, 3 April 2008 (EDT) | ||
+ | |||
+ | :Quantum dump stockpiles not withstanding? --[[User:Chrispy|Chrispy]] 20:09, 3 April 2008 (EDT) | ||
+ | |||
+ | :If I recall correctly (it has been a long time), Toady himself said that the boozecooking exploit is not intended and will be eventually fixed. I think he even used the word "cheat" to refer to it. | ||
+ | :Things like free energy, quantum stockpiles, infinite water, and deadly trap-spams are cheats. | ||
+ | :In general, if it shouldn't be possible and doesn't make sense but is possible and if the plan is to make it not possible, it is a cheat. --[[User:Savok|Savok]] 11:50, 4 April 2008 (EDT) | ||
+ | |||
+ | ::That is your definition (only) and toady said nothing like that about syrup. Booze is intended as end product - syrup (uncooked) cant even be eaten, so you ''must'' cook it. --[[User:Koltom|Koltom]] 21:34, 5 April 2008 (EDT) | ||
+ | :::syrup, and massive trapsploitation are intended-free energy is not, and quantum stockpiles are just making a trash heap and need to be nerfed, not obliterated, If anything. sweet pods-booze-food is an exploit because it leaves you with seeds-which making the syrup does not {{unsigned|Eerr}} |
Latest revision as of 21:53, 8 March 2010
no mention of dwarven rum? --Moller 03:44, 2 November 2007 (EDT)
Ha, my appologies on that one. I checked my list of alcohol for quarry bushes/leaves, but didn't for sweet pods! How forgetful of me, maybe I should get to bed before I either forget something else, or make a massive collection of typos (I'm having trouble, you just can't tell). --Draco18s 03:49, 2 November 2007 (EDT)
Does milling into sugar really give 5 sugar/pod? I always thought it was Milling: 1 food/pod vs. Syrup: 5 food/pod? Otherdwarf 08:36, 8 November 2007 (EST)
- I'd like some verification on this as well, it really should be put into the page. I thought one was more labor intensive than the other, but gave a lot more food. Currently it looks like there is no difference in the processing, they are the same value.
- (38c) Yes, Sweet pods are ground into dwarven sugar at 1:1 ratio but processed into syrup at 1:5 ratio. Guess whats more economic. Depending on skill a wind-mill-stone is faster,a quern not, but workers are hardly ever scarce, right? --Koltom 16:29, 3 April 2008 (EDT)
Don't think it's appropriate to call doing anything legal within the game's engine (and apparently within its intent) a 'cheat'. --Geofferic 19:32, 3 April 2008 (EDT)
- Quantum dump stockpiles not withstanding? --Chrispy 20:09, 3 April 2008 (EDT)
- If I recall correctly (it has been a long time), Toady himself said that the boozecooking exploit is not intended and will be eventually fixed. I think he even used the word "cheat" to refer to it.
- Things like free energy, quantum stockpiles, infinite water, and deadly trap-spams are cheats.
- In general, if it shouldn't be possible and doesn't make sense but is possible and if the plan is to make it not possible, it is a cheat. --Savok 11:50, 4 April 2008 (EDT)
- That is your definition (only) and toady said nothing like that about syrup. Booze is intended as end product - syrup (uncooked) cant even be eaten, so you must cook it. --Koltom 21:34, 5 April 2008 (EDT)
- syrup, and massive trapsploitation are intended-free energy is not, and quantum stockpiles are just making a trash heap and need to be nerfed, not obliterated, If anything. sweet pods-booze-food is an exploit because it leaves you with seeds-which making the syrup does not – unsigned comment by Eerr
- That is your definition (only) and toady said nothing like that about syrup. Booze is intended as end product - syrup (uncooked) cant even be eaten, so you must cook it. --Koltom 21:34, 5 April 2008 (EDT)