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Difference between revisions of "40d:Cliff"
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(Adding missing quality template tags (0733/2921)) |
(Fixing links within namespace (0461/2470)) |
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− | {{quality| | + | {{quality|Fine|15:54, 29 April 2011 (UTC)}}{{av}} |
− | A '''Cliff''' is an area of land that does not have a slope to the next | + | A '''Cliff''' is an area of land that does not have a slope to the next [[z-axis]] level, jutting up from the earth with a somewhat vertical face. These cliffs can be as short as two z-levels, but depending on the area, can reach heights much greater than 10! |
− | While you do not need a cliff to build a mighty dwarven | + | While you do not need a cliff to build a mighty dwarven [[fortress]], it can be a familiar appearance to one who played in the old 2d version. Finding a place with a decent amount of cliffs while also containing a [[forest]] or farmable [[soil]] can be a bit tedious, as the majority of cliffs are found in [[mountain]]ous areas, where [[tree]]s don't grow and farmable land must be made from manipulating [[water]] sources. |
{{Category|World}} | {{Category|World}} |
Latest revision as of 14:39, 8 December 2011
This article is about an older version of DF. |
A Cliff is an area of land that does not have a slope to the next z-axis level, jutting up from the earth with a somewhat vertical face. These cliffs can be as short as two z-levels, but depending on the area, can reach heights much greater than 10!
While you do not need a cliff to build a mighty dwarven fortress, it can be a familiar appearance to one who played in the old 2d version. Finding a place with a decent amount of cliffs while also containing a forest or farmable soil can be a bit tedious, as the majority of cliffs are found in mountainous areas, where trees don't grow and farmable land must be made from manipulating water sources.