- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31 Talk:Door"
(→Number of bars needed for metal doors: new section) |
(DF2010 -> v0.31 (190/687)) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
Doors seem to now have only one possible graphic. I have tested this with Silver and Iron. I am trying to test this for glass and wood at the moment, but my fortress tasks are way ahead of my labor. [[User:The Architect|The Architect]] 03:33, 27 April 2010 (UTC) | Doors seem to now have only one possible graphic. I have tested this with Silver and Iron. I am trying to test this for glass and wood at the moment, but my fortress tasks are way ahead of my labor. [[User:The Architect|The Architect]] 03:33, 27 April 2010 (UTC) | ||
− | :From my experience in | + | :From my experience in v0.31, both wood doors and glass doors have different graphics, the same as in 40d. Wood doors you can easily confirm; Adventure Mode as a human. [[User:KillerClowns|KillerClowns]] 03:52, 27 April 2010 (UTC) |
::I've confirmed wood having the same old, looking to test glass portals. I've tested with all of the metals I possess, and they now have the same graphic as stone. [[User:The Architect|The Architect]] 20:20, 27 April 2010 (UTC) | ::I've confirmed wood having the same old, looking to test glass portals. I've tested with all of the metals I possess, and they now have the same graphic as stone. [[User:The Architect|The Architect]] 20:20, 27 April 2010 (UTC) | ||
:::Hornblende seems to use a different graphic from the other materials, for some reason. [[User:Minus|Minus]] 19:26, 22 May 2010 (UTC) | :::Hornblende seems to use a different graphic from the other materials, for some reason. [[User:Minus|Minus]] 19:26, 22 May 2010 (UTC) | ||
:::: Olivine has another graphic, too. It has that gem graphic. I was confused when I first saw that. --[[User:Niggy|Niggy]] 19:38, 22 May 2010 (UTC) | :::: Olivine has another graphic, too. It has that gem graphic. I was confused when I first saw that. --[[User:Niggy|Niggy]] 19:38, 22 May 2010 (UTC) | ||
"Keep locked: The door can not be passed unless it is unlocked or destroyed. Dwarves, animals, both wild and tame, and most invaders will all be unable to pass.", This doesn't seem to be the case. It seems that goblins and kobolds both can take possession of your doors and unlock them. Can someone please confirm? | "Keep locked: The door can not be passed unless it is unlocked or destroyed. Dwarves, animals, both wild and tame, and most invaders will all be unable to pass.", This doesn't seem to be the case. It seems that goblins and kobolds both can take possession of your doors and unlock them. Can someone please confirm? | ||
− | :Most invaders will be stopped. However, [[ | + | :Most invaders will be stopped. However, [[v0.31:Thief|thieves]] will not be. Hmm... the article should mention this... I'll fix it. --[[User:Kyle Solo|Kyle Solo]] 15:32, 11 June 2010 (UTC) |
== Work dogs? == | == Work dogs? == | ||
Line 25: | Line 25: | ||
The wiki page states that metal doors require 6 bars, but in 31.25 they appear to only require 1 bar. | The wiki page states that metal doors require 6 bars, but in 31.25 they appear to only require 1 bar. | ||
+ | |||
+ | == constructing wide doors == | ||
+ | |||
+ | I noted that the wall removed when making 3+ wide doors must be a constructed wall, not just an unmined square of rock. I've verified this, but details can be expanded (I've read on the forums that statues and other things can be used). Also, should this feature be noted as a bug?--[[User:Freshyq314|Freshyq314]] 22:09, 7 January 2012 (UTC) | ||
+ | :I'd say it's a bug. Doors are supposed to deconstruct when removing the structure it's supported to, but this only happens after a minute or two, then the process is stopped entirely by adding the next door. Also, I didn't notice the constructed Vs natural wall thing, but I'll try to verify. Yay for conformational bias!--[[User:Introprospector|Introprospector]] 00:53, 8 January 2012 (UTC) |
Latest revision as of 16:16, 17 February 2012
Doors seem to now have only one possible graphic. I have tested this with Silver and Iron. I am trying to test this for glass and wood at the moment, but my fortress tasks are way ahead of my labor. The Architect 03:33, 27 April 2010 (UTC)
- From my experience in v0.31, both wood doors and glass doors have different graphics, the same as in 40d. Wood doors you can easily confirm; Adventure Mode as a human. KillerClowns 03:52, 27 April 2010 (UTC)
- I've confirmed wood having the same old, looking to test glass portals. I've tested with all of the metals I possess, and they now have the same graphic as stone. The Architect 20:20, 27 April 2010 (UTC)
"Keep locked: The door can not be passed unless it is unlocked or destroyed. Dwarves, animals, both wild and tame, and most invaders will all be unable to pass.", This doesn't seem to be the case. It seems that goblins and kobolds both can take possession of your doors and unlock them. Can someone please confirm?
- Most invaders will be stopped. However, thieves will not be. Hmm... the article should mention this... I'll fix it. --Kyle Solo 15:32, 11 June 2010 (UTC)
Work dogs?[edit]
Do dwarves let animals that are assigned to them through a tightly-closed door (ex, soldiers let their war dogs in)? --MarauderIIC 03:53, 13 September 2010 (UTC)
- No. Tightly closed doors cannot be opened by any tame animal, AFAIK. --Romeofalling 20:51, 3 October 2010 (UTC)
- Yes. Dwarves let ANY animals through tightly closed doors. Or rather, animals waiting by a tightly closed door will sneak through whenever a dwarf opens it. GhostDwemer 19:20, 9 November 2010 (UTC)
Locked VS. Forbiden?[edit]
I don't see any option to lock a door, but there is an option to forbid a door, preventing your dwarves from passing through. Is this the same as locked? in any event, the term seems to have changed in the new version unless I'm misunderstanding things.--Twilightdusk 01:05, 21 November 2010 (UTC)
- A door set to "forbid passage" (i.e. "Forbidden" in the q menu) is locked. Actually forbidding the built door (via the t menu) has no effect. --Quietust 01:10, 21 November 2010 (UTC)
- So, should the article be updated with the new wording? --Twilightdusk 00:09, 22 November 2010 (UTC)
Pet passable?[edit]
Can a door be set to be passable ONLY for animals?
Number of bars needed for metal doors[edit]
The wiki page states that metal doors require 6 bars, but in 31.25 they appear to only require 1 bar.
constructing wide doors[edit]
I noted that the wall removed when making 3+ wide doors must be a constructed wall, not just an unmined square of rock. I've verified this, but details can be expanded (I've read on the forums that statues and other things can be used). Also, should this feature be noted as a bug?--Freshyq314 22:09, 7 January 2012 (UTC)
- I'd say it's a bug. Doors are supposed to deconstruct when removing the structure it's supported to, but this only happens after a minute or two, then the process is stopped entirely by adding the next door. Also, I didn't notice the constructed Vs natural wall thing, but I'll try to verify. Yay for conformational bias!--Introprospector 00:53, 8 January 2012 (UTC)