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Difference between revisions of "v0.31 Talk:Miasma"
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+ | Is there any way to remove miasma in v0.31? --[[User:Broxigardk | BroxigarDK]] 18:35, 28 June 2011 (CET) | ||
+ | :Let me start by saying, I don't know. If you keep your refuse and corpses outdoors it won't occur. I've been planning to install a deep pit in my fortress to toss all that trash into, so that it will be too far away to bother anyone. If it is possible to remove miasma, it would have to be through editing the raws, which I am unfamiliar with. There is not a setting for it in the ini files. [[User:Vitriolum|Vitriolum]] 00:43, 29 June 2011 (UTC) | ||
− | + | Has anyone re-verified the diagonal miasma thing in v0.31? I thought I saw some leaking diagonally, but there were other openings, so I may have been wrong. --[[User:Romeofalling|Romeofalling]] 19:09, 29 September 2010 (UTC) | |
− | |||
− | Has anyone re-verified the diagonal miasma thing in | ||
:I've used diagonal gaps in a 0.31.12 fortress and they successfully blocked miasma. --[[User:Quietust|Quietust]] 19:29, 29 September 2010 (UTC) | :I've used diagonal gaps in a 0.31.12 fortress and they successfully blocked miasma. --[[User:Quietust|Quietust]] 19:29, 29 September 2010 (UTC) | ||
What happens when Goblins and such sit in side Miasma for a while? does it get them sick, do they die from it? | What happens when Goblins and such sit in side Miasma for a while? does it get them sick, do they die from it? | ||
+ | :No effect. It doesn't make dwarfs sick either, just gives them a bad thought.--[[User:Kwieland|Kwieland]] 03:11, 24 December 2011 (UTC) | ||
In the latest version, miasma seems to appear from other sources than rotting items. I have adequate refuse piles and no known rotting items, however I have about one hundred animals, and my cage containing a few animals suddenly spawned miasma.--[[User:No-more-oxygen|No-more-oxygen]] 18:40, 14 February 2011 (UTC) | In the latest version, miasma seems to appear from other sources than rotting items. I have adequate refuse piles and no known rotting items, however I have about one hundred animals, and my cage containing a few animals suddenly spawned miasma.--[[User:No-more-oxygen|No-more-oxygen]] 18:40, 14 February 2011 (UTC) | ||
− | + | :Animals kept in cages will die without food. They never rot in a cage though, to my knowledge.--[[User:Kwieland|Kwieland]] 03:11, 24 December 2011 (UTC) | |
Will rotting items in water generate miasma? | Will rotting items in water generate miasma? | ||
+ | :Depends on the level of water?--[[User:Kwieland|Kwieland]] 03:11, 24 December 2011 (UTC) | ||
=Miasma accelerates rotting??= | =Miasma accelerates rotting??= | ||
does miasma accelerate the rotting procedure? if I lock a sentient corpse in a room, so it generates miasma, would it rot into usable bones quicker??--[[User:Kaos|Kaos]] 14:55, 16 April 2011 (UTC) | does miasma accelerate the rotting procedure? if I lock a sentient corpse in a room, so it generates miasma, would it rot into usable bones quicker??--[[User:Kaos|Kaos]] 14:55, 16 April 2011 (UTC) | ||
+ | :There is currently a bug with things turning to bones. Think of Miasma as a stinky smell. It doesn't accelerate the rotting procedure at all, simply indicates that something is rotting.--[[User:Kwieland|Kwieland]] 03:11, 24 December 2011 (UTC) | ||
+ | |||
+ | =Syndromes with Rot= | ||
+ | Anybody find a good solution to dealing with FB that have syndromes that cause Rot? Like most forts, the FB itself isn't too tough, but dealing with all the dead dwarfs after the fact because they walked on extract is horrible. Since contaminants are spread so easily, is there a way to vaporize them before the damage is done? | ||
+ | <blockquote> | ||
+ | Sphalerite on the forums created the [http://www.bay12forums.com/smf/index.php?topic=93780.msg2646625#msg2646625 self-cleaning well]. As it includes magma, the chances for !!Fun!! are dangerously high. --[[User:Tenyn42|Tenyn42]] 20:29, 15 March 2012 (UTC) | ||
+ | </blockquote> |
Latest revision as of 20:29, 15 March 2012
Is there any way to remove miasma in v0.31? -- BroxigarDK 18:35, 28 June 2011 (CET)
- Let me start by saying, I don't know. If you keep your refuse and corpses outdoors it won't occur. I've been planning to install a deep pit in my fortress to toss all that trash into, so that it will be too far away to bother anyone. If it is possible to remove miasma, it would have to be through editing the raws, which I am unfamiliar with. There is not a setting for it in the ini files. Vitriolum 00:43, 29 June 2011 (UTC)
Has anyone re-verified the diagonal miasma thing in v0.31? I thought I saw some leaking diagonally, but there were other openings, so I may have been wrong. --Romeofalling 19:09, 29 September 2010 (UTC)
- I've used diagonal gaps in a 0.31.12 fortress and they successfully blocked miasma. --Quietust 19:29, 29 September 2010 (UTC)
What happens when Goblins and such sit in side Miasma for a while? does it get them sick, do they die from it?
- No effect. It doesn't make dwarfs sick either, just gives them a bad thought.--Kwieland 03:11, 24 December 2011 (UTC)
In the latest version, miasma seems to appear from other sources than rotting items. I have adequate refuse piles and no known rotting items, however I have about one hundred animals, and my cage containing a few animals suddenly spawned miasma.--No-more-oxygen 18:40, 14 February 2011 (UTC)
- Animals kept in cages will die without food. They never rot in a cage though, to my knowledge.--Kwieland 03:11, 24 December 2011 (UTC)
Will rotting items in water generate miasma?
- Depends on the level of water?--Kwieland 03:11, 24 December 2011 (UTC)
Miasma accelerates rotting??[edit]
does miasma accelerate the rotting procedure? if I lock a sentient corpse in a room, so it generates miasma, would it rot into usable bones quicker??--Kaos 14:55, 16 April 2011 (UTC)
- There is currently a bug with things turning to bones. Think of Miasma as a stinky smell. It doesn't accelerate the rotting procedure at all, simply indicates that something is rotting.--Kwieland 03:11, 24 December 2011 (UTC)
Syndromes with Rot[edit]
Anybody find a good solution to dealing with FB that have syndromes that cause Rot? Like most forts, the FB itself isn't too tough, but dealing with all the dead dwarfs after the fact because they walked on extract is horrible. Since contaminants are spread so easily, is there a way to vaporize them before the damage is done?
Sphalerite on the forums created the self-cleaning well. As it includes magma, the chances for !!Fun!! are dangerously high. --Tenyn42 20:29, 15 March 2012 (UTC)