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Difference between revisions of "40d:String dump"

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m (Reverted edits by Mocha2007 (talk) to last revision by Lethosor)
 
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== mass gainer ==
+
{{Quality|Fine|00:29, 8 August 2013 (UTC)}}
 +
{{av}}
 +
The following is a dump of all text strings found within dwarfort.exe.  Scholars of the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the [[raws]]).
  
the body is are able of making use of lots of nutrients at the same time. With small meals, there is better chance of nutrient absorption. While using goal to build muscle fast, you'll need maximum retention of the vitamins and minerals needed to make this happen goal.
+
----
  
 +
From version 0.28.181.40d:
  
 +
  inflate 1.2.1 Copyright 1995-2003 Mark Adler
 +
  deflate 1.2.1 Copyright 1995-2003 Jean-loup Gailly
 +
1.2.1
 +
invalid block type
 +
invalid stored block lengths
 +
too many length or distance symbols
 +
invalid code lengths set
 +
invalid bit length repeat
 +
invalid literal/lengths set
 +
invalid distances set
 +
invalid literal/length code
 +
invalid distance code
 +
invalid distance too far back
 +
incorrect header check
 +
unknown compression method
 +
invalid window size
 +
unknown header flags set
 +
header crc mismatch
 +
incorrect data check
 +
incorrect length check
 +
incompatible version
 +
buffer error
 +
insufficient memory
 +
data error
 +
stream error
 +
file error
 +
stream end
 +
need dictionary
 +
bad allocation
 +
TRANS_NAME
 +
FIRST_NAME
 +
PRO_POS
 +
PRO_OBJ
 +
PRO_SUB
 +
PRO_REF
 +
vector<T> too long
 +
 
 +
A group of
 +
migrants,
 +
, has arrived.
 +
migrants has arrived.
 +
C
 +
data
 +
data/save
 +
data/save/current
 +
data/save/current/art_image-
 +
.dat
 +
art_image-
 +
data/save/current/
 +
/
 +
data/save/
 +
  is
 +
  are
 +
  prostrating
 +
themselves
 +
  before
 +
  torturing
 +
  committing a depraved act upon
 +
  devouring
 +
  admiring
 +
  burning
 +
  shooting
 +
  surrounded by
 +
  massacring
 +
  fighting with
 +
  greeting
 +
  refusing
 +
  speaking with
 +
  embracing
 +
  striking down
 +
  raising
 +
  hiding
 +
  praying to
 +
  contemplating
 +
  cooking
 +
  engraving
 +
  impaled on
 +
  being flayed by
 +
  hanging from
 +
  being mutilated by
 +
 +
  praying
 +
  weeping
 +
  cringing
 +
  screaming
 +
  being tortured
 +
  committing a depraved act
 +
  making a submissive gesture
 +
  in a fetal position
 +
  smeared out into a spiral
 +
  falling
 +
  dead
 +
  laughing
 +
  being shot
 +
  making a plaintive gesture
 +
  melting
 +
  burning
 +
looks
 +
look
 +
  dejected
 +
  terrified
 +
  offended
 +
  confused
 +
  suffering
 +
  withering away
 +
  striking a menacing pose
 +
  striking a triumphant pose
 +
  laboring
 +
  traveling
 +
  contemplating
 +
  cooking
 +
  engraving
 +
  unnaturally contorted
 +
  being flayed
 +
  being mutilated
 +
the
 +
a
 +
two
 +
three
 +
four
 +
five
 +
  the
 +
  the deity of
 +
,
 +
  and
 +
, depicted as a
 +
female
 +
male
 +
s
 +
bad cast
  
Providing the body with a whole protein source at each food will help your entire body preserve an anabolic, postive nitrogen balance state.
+
false
 +
true
 +
ios_base::badbit set
 +
ios_base::failbit set
 +
ios_base::eofbit set
 +
pus
 +
ichor
 +
goo
 +
blood
 +
KILL_ENTITY_MEMBER
 +
KILL_NEUTRAL
 +
KILL_ENEMY
 +
KILL_ANIMAL
 +
EAT_SAPIENT_OTHER
 +
EAT_SAPIENT_KILL
 +
MAKE_TROPHY_SAME_RACE
 +
MAKE_TROPHY_SAPIENT
 +
MAKE_TROPHY_ANIMAL
 +
KILL_PLANT
 +
TORTURE_AS_EXAMPLE
 +
TORTURE_FOR_INFORMATION
 +
TORTURE_FOR_FUN
 +
TORTURE_ANIMALS
 +
TREASON
 +
OATH_BREAKING
 +
LYING
 +
VANDALISM
 +
TRESPASSING
 +
THEFT
 +
ASSAULT
 +
SLAVERY
 +
Unrecognized Ethic Action Token:
 +
NOT_APPLICABLE
 +
ACCEPTABLE
 +
PERSONAL_MATTER
 +
JUSTIFIED_IF_NO_REPERCUSSIONS
 +
JUSTIFIED_IF_GOOD_REASON
 +
JUSTIFIED_IF_EXTREME_REASON
 +
JUSTIFIED_IF_SELF_DEFENSE
 +
ONLY_IF_SANCTIONED
 +
MISGUIDED
 +
SHUN
 +
APPALLING
 +
PUNISH_REPRIMAND
 +
PUNISH_SERIOUS
 +
PUNISH_EXILE
 +
PUNISH_CAPITAL
 +
UNTHINKABLE
 +
Unrecognized Ethic Response Token:
 +
ROAD
 +
TUNNEL
 +
BRIDGE
 +
WALL
 +
Unrecognized World Construction Token:
 +
PANTHEON
 +
REGIONAL_FORCE
 +
ANY_APPROPRIATE_POWER
 +
Unrecognized Religion Token:
 +
SPRING
 +
SUMMER
 +
AUTUMN
 +
WINTER
 +
Unrecognized Season Token:
 +
AGRICULTURE
 +
ANIMALS
 +
ART
 +
BALANCE
 +
BEAUTY
 +
BIRTH
 +
BLIGHT
 +
BOUNDARIES
 +
CAVERNS
 +
CHAOS
 +
CHARITY
 +
CHILDREN
 +
COASTS
 +
CONSOLATION
 +
COURAGE
 +
CRAFTS
 +
CREATION
 +
DANCE
 +
DARKNESS
 +
DAWN
 +
DAY
 +
DEATH
 +
DEFORMITY
 +
DEPRAVITY
 +
DISCIPLINE
 +
DISEASE
 +
DREAMS
 +
DUSK
 +
DUTY
 +
EARTH
 +
FAMILY
 +
FAME
 +
FATE
 +
FERTILITY
 +
FESTIVALS
 +
FIRE
 +
FISH
 +
FISHING
 +
FOOD
 +
FORGIVENESS
 +
FORTRESSES
 +
FREEDOM
 +
GAMBLING
 +
GAMES
 +
GENEROSITY
 +
HAPPINESS
 +
HEALING
 +
HOSPITALITY
 +
HUNTING
 +
INSPIRATION
 +
JEALOUSY
 +
JEWELS
 +
JUSTICE
 +
LABOR
 +
LAKES
 +
LAWS
 +
LIES
 +
LIGHT
 +
LIGHTNING
 +
LONGEVITY
 +
LOVE
 +
LOYALTY
 +
LUCK
 +
LUST
 +
MARRIAGE
 +
MERCY
 +
METALS
 +
MINERALS
 +
MISERY
 +
MIST
 +
MOON
 +
MOUNTAINS
 +
MUCK
 +
MURDER
 +
MUSIC
 +
NATURE
 +
NIGHT
 +
NIGHTMARES
 +
OATHS
 +
OCEANS
 +
ORDER
 +
PAINTING
 +
PEACE
 +
PERSUASION
 +
PLANTS
 +
POETRY
 +
PREGNANCY
 +
RAIN
 +
RAINBOWS
 +
REBIRTH
 +
REVELRY
 +
REVENGE
 +
RIVERS
 +
RULERSHIP
 +
RUMOR
 +
SACRIFICE
 +
SALT
 +
SCHOLARSHIP
 +
SEASONS
 +
SILENCE
 +
SKY
 +
SONG
 +
SPEECH
 +
STARS
 +
STORMS
 +
STRENGTH
 +
SUICIDE
 +
SUN
 +
THRALLDOM
 +
THUNDER
 +
TORTURE
 +
TRADE
 +
TRAVELERS
 +
TREACHERY
 +
TREES
 +
TRICKERY
 +
TRUTH
 +
TWILIGHT
 +
VALOR
 +
VICTORY
 +
VOLCANOS
 +
WAR
 +
WATER
 +
WEALTH
 +
WEATHER
 +
WIND
 +
WISDOM
 +
WRITING
 +
YOUTH
 +
Unrecognized Sphere Token:
 +
OWN_RACE
 +
FANCIFUL
 +
EVIL
 +
GOOD
 +
Unrecognized Art Facet Token:
 +
CREATURE
 +
PLANT
 +
TREE
 +
SHAPE
 +
ITEM
 +
Unrecognized Art Image Element Token:
 +
ART_IMAGE
 +
COVERED
 +
RINGS_HANGING
 +
BANDS
 +
SPIKES
 +
ITEMSPECIFIC
 +
THREAD
 +
CLOTH
 +
SEWN_IMAGE
 +
Unrecognized Item Improvement Token:
 +
PLAYER_FORTRESS
 +
DARK_FORTRESS
 +
CAVE
 +
CAVE_DETAILED
 +
TREE_CITY
 +
CITY
 +
RUIN
 +
Unrecognized Site Token:
 +
DEFAULT
 +
GUARD
 +
ROYALGUARD
 +
ZOMBIE
 +
SKELETON
 +
ADVENTURER
 +
Unrecognized Creature Texture Token:
 +
MOTHER
 +
FATHER
 +
SPOUSE
 +
CHILD
 +
DEITY
 +
LOVER
 +
Unrecognized Historical Figure Hist Fig Link Token:
 +
LEADER
 +
MAYOR
 +
ROYAL_GUARD
 +
MERCENARY
 +
FORMER_MERCENARY
 +
ENEMY
 +
CRIMINAL
 +
MEMBER
 +
FORMER_MEMBER
 +
MANAGER
 +
BOOKKEEPER
 +
BROKER
 +
SHERIFF
 +
GUARD_CAPTAIN
 +
CAPTAIN_OF_THE_GUARD
 +
MERCHANT_NOBILITY
 +
OUTPOST_LIAISON
 +
DIPLOMAT
 +
HIGH_PRIEST
 +
SLAVE
 +
FORMER_SLAVE
 +
PRISONER
 +
FORMER_PRISONER
 +
PRIEST
 +
SHOPKEEPER
 +
MINER
 +
WOODWORKER
 +
CARPENTER
 +
BOWYER
 +
WOODCUTTER
 +
STONEWORKER
 +
ENGRAVER
 +
MASON
 +
RANGER
 +
ANIMAL_CARETAKER
 +
ANIMAL_TRAINER
 +
HUNTER
 +
TRAPPER
 +
ANIMAL_DISSECTOR
 +
METALSMITH
 +
FURNACE_OPERATOR
 +
WEAPONSMITH
 +
ARMORER
 +
BLACKSMITH
 +
METALCRAFTER
 +
JEWELER
 +
GEM_CUTTER
 +
GEM_SETTER
 +
CRAFTSMAN
 +
WOODCRAFTER
 +
STONECRAFTER
 +
LEATHERWORKER
 +
BONE_CARVER
 +
WEAVER
 +
CLOTHIER
 +
GLASSMAKER
 +
STRAND_EXTRACTOR
 +
KING
 +
KING_CONSORT
 +
FISHERY_WORKER
 +
FISHERMAN
 +
FISH_DISSECTOR
 +
FISH_CLEANER
 +
FARMER
 +
CHEESE_MAKER
 +
MILKER
 +
COOK
 +
THRESHER
 +
MILLER
 +
BUTCHER
 +
TANNER
 +
DYER
 +
PLANTER
 +
HERBALIST
 +
BREWER
 +
SOAP_MAKER
 +
POTASH_MAKER
 +
LYE_MAKER
 +
WOOD_BURNER
 +
ENGINEER
 +
MECHANIC
 +
SIEGE_ENGINEER
 +
SIEGE_OPERATOR
 +
PUMP_OPERATOR
 +
CLERK
 +
ARCHITECT
 +
ADMINISTRATOR
 +
TRADER
 +
TAXCOLLECTOR
 +
EXECUTIONER
 +
BARON
 +
COUNT
 +
DUKE
 +
BARON_CONSORT
 +
COUNT_CONSORT
 +
DUKE_CONSORT
 +
PHILOSOPHER
 +
ADVISOR
 +
ALCHEMIST
 +
DUNGEONMASTER
 +
MERCHANT
 +
GUILDREP
 +
MERCHANTBARON
 +
MERCHANTPRINCE
 +
OUTPOSTLIAISON
 +
DRUID
 +
CHAMPION
 +
HAMMERMAN
 +
MASTER_HAMMERMAN
 +
SPEARMAN
 +
MASTER_SPEARMAN
 +
CROSSBOWMAN
 +
MASTER_CROSSBOWMAN
 +
WRESTLER
 +
MASTER_WRESTLER
 +
AXEMAN
 +
MASTER_AXEMAN
 +
SWORDSMAN
 +
MASTER_SWORDSMAN
 +
MACEMAN
 +
MASTER_MACEMAN
 +
PIKEMAN
 +
MASTER_PIKEMAN
 +
BOWMAN
 +
MASTER_BOWMAN
 +
BLOWGUNMAN
 +
MASTER_BLOWGUNMAN
 +
RECRUIT
 +
TRAINED_HUNTER
 +
TRAINED_WAR
 +
MASTER_THIEF
 +
THIEF
 +
STANDARD
 +
BABY
 +
DRUNK
 +
LASHER
 +
MASTER_LASHER
 +
NONE
 +
Unrecognized Unit Type Token:
 +
BLUDGEON
 +
SLASH
 +
GORE
 +
PIERCE
 +
BURN
 +
HEAT
 +
COLD
 +
Unrecognized Damage Token:
 +
MINING
 +
WOODCUTTING
 +
CARPENTRY
 +
DETAILSTONE
 +
MASONRY
 +
ANIMALTRAIN
 +
ANIMALCARE
 +
DISSECT_FISH
 +
DISSECT_VERMIN
 +
PROCESSFISH
 +
TRAPPING
 +
WEAVING
 +
BREWING
 +
ALCHEMY
 +
CLOTHESMAKING
 +
MILLING
 +
PROCESSPLANTS
 +
CHEESEMAKING
 +
MILK
 +
HERBALISM
 +
SMELT
 +
EXTRACT_STRAND
 +
FORGE_WEAPON
 +
FORGE_ARMOR
 +
FORGE_FURNITURE
 +
CUTGEM
 +
ENCRUSTGEM
 +
WOODCRAFT
 +
STONECRAFT
 +
METALCRAFT
 +
LEATHERWORK
 +
BONECARVE
 +
UNARMED
 +
AXE
 +
SWORD
 +
DAGGER
 +
MACE
 +
HAMMER
 +
SPEAR
 +
CROSSBOW
 +
SHIELD
 +
ARMOR
 +
SIEGECRAFT
 +
SIEGEOPERATE
 +
OPERATE_PUMP
 +
PIKE
 +
WHIP
 +
BOW
 +
BLOWGUN
 +
THROW
 +
MECHANICS
 +
MAGIC_NATURE
 +
SNEAK
 +
DESIGNBUILDING
 +
WOOD_BURNING
 +
LYE_MAKING
 +
POTASH_MAKING
 +
SOAP_MAKING
 +
SWIMMING
 +
NEGOTIATION
 +
JUDGING_INTENT
 +
APPRAISAL
 +
ORGANIZATION
 +
RECORD_KEEPING
 +
INTIMIDATION
 +
CONVERSATION
 +
COMEDY
 +
FLATTERY
 +
CONSOLE
 +
PACIFY
 +
TRACKING
 +
Unrecognized Skill Token:
 +
WOOD
 +
STONE
 +
METAL
 +
BONE
 +
IVORY
 +
HORN
 +
AMBER
 +
CORAL
 +
PEARL
 +
SHELL
 +
LEATHER
 +
SILK
 +
PLANT_ALCOHOL
 +
GLASS_GREEN
 +
GLASS_CLEAR
 +
GLASS_CRYSTAL
 +
SAND
 +
COAL
 +
POTASH
 +
ASH
 +
PEARLASH
 +
LYE
 +
RENDERED_FAT
 +
SOAP_ANIMAL
 +
FAT
 +
MUD
 +
VOMIT
 +
BLOOD_NONSPECIFIC
 +
BLOOD_SPECIFIC
 +
SLIME
 +
FILTH_B
 +
FILTH_Y
 +
UNKNOWN_SUBSTANCE
 +
GRIME
 +
Unrecognized Material Token:
 +
FORCED
 +
UNCOMMON
 +
RARE
 +
BAR
 +
SMALLGEM
 +
BLOCKS
 +
ROUGH
 +
DOOR
 +
FLOODGATE
 +
HATCH_COVER
 +
GRATE
 +
BED
 +
CHAIR
 +
CHAIN
 +
FLASK
 +
GOBLET
 +
INSTRUMENT
 +
TOY
 +
WINDOW
 +
CAGE
 +
BARREL
 +
BUCKET
 +
ANIMALTRAP
 +
TABLE
 +
COFFIN
 +
STATUE
 +
QUERN
 +
MILLSTONE
 +
CORPSE
 +
WEAPON
 +
SHOES
 +
HELM
 +
GLOVES
 +
BOX
 +
BIN
 +
ARMORSTAND
 +
WEAPONRACK
 +
CABINET
 +
FIGURINE
 +
AMULET
 +
SCEPTER
 +
AMMO
 +
CROWN
 +
RING
 +
EARRING
 +
BRACELET
 +
GEM
 +
ANVIL
 +
CORPSEPIECE
 +
REMAINS
 +
MEAT
 +
FISH_RAW
 +
VERMIN
 +
PET
 +
SEEDS
 +
SKIN_RAW
 +
SKIN_TANNED
 +
BONES
 +
LEAVES
 +
TOTEM
 +
SKULL
 +
PANTS
 +
BACKPACK
 +
QUIVER
 +
CATAPULTPARTS
 +
BALLISTAPARTS
 +
SIEGEAMMO
 +
BALLISTAARROWHEAD
 +
TRAPPARTS
 +
TRAPCOMP
 +
EXTRACT
 +
POTION
 +
DRINK
 +
POWDER_MISC
 +
CHEESE
 +
LIQUID_MISC
 +
COIN
 +
GLOB
 +
ROCK
 +
PIPE_SECTION
 +
Unrecognized Item Token:
 +
CIV
 +
SITE
 +
VESSEL
 +
RELIGION
 +
TEMPLE
 +
BATTLE
 +
SIEGE
 +
errorlog.txt
 +
map_rejection_log.txt
 +
gamelog.txt
 +
COKE
 +
CHARCOAL
 +
NO_MATGLOSS
 +
Unrecognized Coal Token:
 +
USE_RACEGLOSS
 +
Unrecognized Wood Token:
 +
Unrecognized Plant Token:
 +
Unrecognized Plant Alcohol Token:
 +
USE_LAVA_STONE
 +
Unrecognized Stone Token:
 +
Unrecognized Metal Token:
 +
No Appropriate Nonspecific Blood Types in Token:
 +
Unrecognized Leather Token:
 +
Unrecognized Silk Token:
 +
Unrecognized Specific Blood Token:
 +
Unrecognized Bone Token:
 +
VEIN
 +
CLUSTER
 +
CLUSTER_SMALL
 +
CLUSTER_ONE
 +
Unrecognized Inclusion Type Token:
 +
NW
 +
NE
 +
SW
 +
SE
 +
West
 +
East
 +
North
 +
South
 +
Below
 +
Above
 +
Here
 +
/Below
 +
/Above
 +
gooey
 +
slimy
 +
vomitous
 +
bloody
 +
purulent
 +
ichorous
 +
slimy
 +
vomitous
 +
mixture of
 +
pool of
 +
slurry of
 +
All
 +
Leather
 +
Cloth (Plant)
 +
Cloth (Silk)
 +
Crafts
 +
Wood
 +
Pets
 +
Drinks
 +
Cheeses
 +
Powders
 +
Extracts
 +
Meat/Fish
 +
Plants
 +
Meat/Fish Recipes
 +
Other Recipes
 +
Metal Bars
 +
Small Cut Gems
 +
Large Cut Gems
 +
Stone Blocks
 +
Seeds
 +
Anvils
 +
Weapons
 +
Bodywear
 +
Ammo
 +
Trap Components
 +
Digging Implements
 +
Headwear
 +
Handwear
 +
Footwear
 +
Legwear
 +
Shields
 +
Toys
 +
Instruments
 +
Stone
 +
Cages
 +
Bags (Leather)
 +
Bags (Plant)
 +
Bags (Silk)
 +
Thread (Plant)
 +
Thread (Silk)
 +
Ropes (Plant)
 +
Ropes (Silk)
 +
Barrels
 +
Miscellaneous
 +
Invalid
 +
Dungeon Commander
 +
Insane Mood
 +
Undead Hunt
 +
Sieger Patrol
 +
Maraude Target
 +
Sieger Basepoint
 +
Sieger Mill
 +
Ambush Patrol
 +
Marauder Mill
 +
Wilderness Curious Wander
 +
Wilderness Curious Steal Target
 +
Wilderness Roamer
 +
Pattern Patrol
 +
Inactive Marauder
 +
Owner
 +
Commander
 +
Chained Animal
 +
Meeting Location
 +
Meeting Location Building
 +
Depot
 +
Vermin Hunting
 +
Seek Commander
 +
Return to Base
 +
Mill Anywhere
 +
Wagon
 +
Mill Building
 +
Head for Edge
 +
Milling Flood
 +
Nonsense
 +
Come to Job Building
 +
Valid Pond Dump Unit
 +
Valid Pond Dump
 +
Conflict Defense
 +
Adventure Move
 +
Thief Target
 +
Check Chest
 +
Sleep Bed
 +
Sleep Barracks
 +
Sleep Ground
 +
Leave Wall
 +
Flee Terrain
 +
Tax Room
 +
Guard Taxes
 +
Ransack Taxes
 +
Get Empty Sand Bag
 +
Sand Zone
 +
Grab Cage
 +
Uncage Animal
 +
Capture Small Pet
 +
Grab Cage Unit
 +
Go to Cage
 +
Grab Animal Trap
 +
Cage Vermin
 +
Grab Unfill Bucket
 +
Seek Fill Bucket
 +
Seek Patient for Carry
 +
Carry Patient to Bed
 +
Seek Give Water Bucket
 +
Go to Give Water Target
 +
Seek Food for Target
 +
Seek Target for Food
 +
Seek Animal for Slaughter
 +
Seek Slaughter Building
 +
Seek Animal for Chain
 +
Seek Chain for Animal
 +
Seek Cage for Unchain
 +
Seek Animal for Unchain
 +
Grab Food for Taming
 +
Seek Animal for Taming
 +
Seek Drink Item
 +
Seek Food Item
 +
Seek Eating Chair
 +
Seek Eating Chair 2
 +
Seek Bad Mood Building
 +
Set Glass Mood Building
 +
Set Mood Building
 +
Seek Fell Victim
 +
Clean Building Site
 +
Reset Priority Goal
 +
Main Job Building
 +
Drop Off Job Items
 +
Grab Job Resources
 +
Work at Building
 +
Grab Clothing
 +
Grab Weapon
 +
Grab Ammunition
 +
Grab Shield
 +
Grab Armor
 +
Grab Helm
 +
Grab Boots
 +
Grab Gloves
 +
Grab Pants
 +
Grab Quiver
 +
Grab Backpack
 +
Grab Waterskin
 +
Start Hunt
 +
Start Fish
 +
Clean
 +
Hunt Vermin
 +
Patrol
 +
Squad Station
 +
Seek Infant
 +
Shop Specific
 +
Mill in Shop
 +
Go to Shop
 +
Seek Training Ammunition
 +
Archery Training Site
 +
Sparring Partner
 +
Sparring Site
 +
Attend Party
 +
Seek Artifact
 +
Grab Ammunition for Building
 +
Seek Building for Ammunition
 +
Seek Item for Storage
 +
Store Item
 +
Grab Kill
 +
Drop Kill at Butcher
 +
Drop Kill out Front
 +
Go to Beating Target
 +
Seek Kidnap Victim
 +
Seek Hunting Target
 +
Seek Target Mechanism
 +
Seek Target for Mechanism
 +
Seek Mechanism for Trigger
 +
Seek Trigger for Mechanism
 +
Seek Trap for Vermin Catch
 +
Seek Vermin for Catching
 +
Seek Vermin Catch Location
 +
Wander Vermin Catch Location
 +
Seek Vermin for Hunting
 +
Seek Vermin Hunting Spot
 +
Wander Vermin Hunting Spot
 +
Seek Fish Trap
 +
Seek Fish Catch Location
 +
Seek Well for Water
 +
Seek Drink Area for Water
 +
Manage Work Orders
 +
Update Stockpile Records
 +
Wander Depot
 +
Seek Update Office
 +
Seek Manage Office
 +
Assigned Building Job
 +
Chase Opponent
 +
Chase Opponent (Same Square)
 +
Flee from Opponent
 +
Attack Building
 +
Start Bed Carry
 +
Start Give Food Water
 +
Seek Station Flood
 +
Seek Station
 +
Start Water Job Well
 +
Start Water Job Drink
 +
Start Eat Job
 +
Scheduled Meal
 +
Scheduled Sleep Bed
 +
Scheduled Sleep Ground
 +
Rest
 +
Remove Construction
 +
Chop
 +
Detail
 +
Gather Plant
 +
Dig
 +
Mischief
 +
Rest (Recovered)
 +
Rest (Reset)
 +
PRIMITIVE
 +
FLOWERY
 +
THOUGHT
 +
NEW
 +
UGLY
 +
BOUNDARY
 +
NAME_CAVE
 +
VIOLENT
 +
WILD
 +
AQUATIC
 +
ASSERTIVE
 +
ARTIFICE
 +
MYSTERY
 +
COLOR
 +
UNTOWARD
 +
DOMESTIC
 +
MYTHIC
 +
FESTIVAL
 +
SUBORDINATE
 +
NEGATIVE
 +
NEGATOR
 +
PROTECT
 +
NAME_LAKE
 +
RESTRAIN
 +
OLD
 +
ROMANTIC
 +
NAME_MOUNTAINS
 +
NAME_OCEAN
 +
TRAVEL
 +
NAME_FOREST
 +
NAME_VOLCANO
 +
agriculture
 +
animals
 +
art
 +
balance
 +
beauty
 +
birth
 +
blight
 +
boundaries
 +
caverns
 +
chaos
 +
charity
 +
children
 +
coasts
 +
consolation
 +
courage
 +
crafts
 +
creation
 +
dance
 +
darkness
 +
dawn
 +
day
 +
death
 +
deformity
 +
depravity
 +
discipline
 +
disease
 +
dreams
 +
dusk
 +
duty
 +
earth
 +
family
 +
fame
 +
fate
 +
fertility
 +
festivals
 +
fire
 +
fish
 +
fishing
 +
food
 +
forgiveness
 +
fortresses
 +
freedom
 +
gambling
 +
games
 +
generosity
 +
happiness
 +
healing
 +
hospitality
 +
hunting
 +
inspiration
 +
jealousy
 +
jewels
 +
justice
 +
labor
 +
lakes
 +
laws
 +
lies
 +
light
 +
lightning
 +
longevity
 +
love
 +
loyalty
 +
luck
 +
lust
 +
marriage
 +
mercy
 +
metals
 +
minerals
 +
misery
 +
mist
 +
moon
 +
mountains
 +
muck
 +
murder
 +
music
 +
nature
 +
night
 +
nightmares
 +
oaths
 +
oceans
 +
order
 +
painting
 +
peace
 +
persuasion
 +
plants
 +
poetry
 +
pregnancy
 +
rain
 +
rainbows
 +
rebirth
 +
revelry
 +
revenge
 +
rivers
 +
rulership
 +
rumors
 +
sacrifice
 +
salt
 +
scholarship
 +
seasons
 +
silence
 +
sky
 +
song
 +
speech
 +
stars
 +
storms
 +
strength
 +
suicide
 +
sun
 +
theft
 +
thralldom
 +
thunder
 +
torture
 +
trade
 +
travelers
 +
treachery
 +
trees
 +
trickery
 +
truth
 +
twilight
 +
valor
 +
victory
 +
volcanos
 +
war
 +
water
 +
wealth
 +
weather
 +
wind
 +
wisdom
 +
writing
 +
youth
 +
no sphere
 +
paved outdoor area
 +
uneven pillars
 +
square of pillars
 +
pillars on the perimeter
 +
upper floors
 +
lower floors
 +
water pool
 +
lava pool
 +
stagnant pool
 +
open structure
 +
paved indoor areas
 +
detailed surfaces
 +
no architectural element
 +
MOUNTAIN
 +
GLACIER
 +
TUNDRA
 +
SWAMP_TEMPERATE_FRESHWATER
 +
SWAMP_TEMPERATE_SALTWATER
 +
MARSH_TEMPERATE_FRESHWATER
 +
MARSH_TEMPERATE_SALTWATER
 +
SWAMP_TROPICAL_FRESHWATER
 +
SWAMP_TROPICAL_SALTWATER
 +
SWAMP_MANGROVE
 +
MARSH_TROPICAL_FRESHWATER
 +
MARSH_TROPICAL_SALTWATER
 +
FOREST_TAIGA
 +
FOREST_TEMPERATE_CONIFER
 +
FOREST_TEMPERATE_BROADLEAF
 +
FOREST_TROPICAL_CONIFER
 +
FOREST_TROPICAL_DRY_BROADLEAF
 +
FOREST_TROPICAL_MOIST_BROADLEAF
 +
GRASSLAND_TEMPERATE
 +
SAVANNA_TEMPERATE
 +
SHRUBLAND_TEMPERATE
 +
GRASSLAND_TROPICAL
 +
SAVANNA_TROPICAL
 +
SHRUBLAND_TROPICAL
 +
DESERT_BADLAND
 +
DESERT_ROCK
 +
DESERT_SAND
 +
OCEAN_TROPICAL
 +
OCEAN_TEMPERATE
 +
OCEAN_ARCTIC
 +
POOL_TEMPERATE_FRESHWATER
 +
POOL_TEMPERATE_BRACKISHWATER
 +
POOL_TEMPERATE_SALTWATER
 +
POOL_TROPICAL_FRESHWATER
 +
POOL_TROPICAL_BRACKISHWATER
 +
POOL_TROPICAL_SALTWATER
 +
LAKE_TEMPERATE_FRESHWATER
 +
LAKE_TEMPERATE_BRACKISHWATER
 +
LAKE_TEMPERATE_SALTWATER
 +
LAKE_TROPICAL_FRESHWATER
 +
LAKE_TROPICAL_BRACKISHWATER
 +
LAKE_TROPICAL_SALTWATER
 +
RIVER_TEMPERATE_FRESHWATER
 +
RIVER_TEMPERATE_BRACKISHWATER
 +
RIVER_TEMPERATE_SALTWATER
 +
RIVER_TROPICAL_FRESHWATER
 +
RIVER_TROPICAL_BRACKISHWATER
 +
RIVER_TROPICAL_SALTWATER
 +
SUBTERRANEAN_WATER
 +
SUBTERRANEAN_CHASM
 +
SUBTERRANEAN_LAVA
 +
ALL_MAIN
 +
ANY_LAND
 +
ANY_OCEAN
 +
ANY_LAKE
 +
ANY_RIVER
 +
ANY_POOL
 +
NOT_FREEZING
 +
ANY_TEMPERATE
 +
ANY_TROPICAL
 +
ANY_FOREST
 +
ANY_SHRUBLAND
 +
ANY_GRASSLAND
 +
ANY_SAVANNA
 +
ANY_TEMPERATE_FOREST
 +
ANY_TROPICAL_FOREST
 +
ANY_TEMPERATE_BROADLEAF
 +
ANY_TROPICAL_BROADLEAF
 +
ANY_WETLAND
 +
ANY_DESERT
 +
Unrecognized Biome Token:
 +
an  
 +
mother
 +
father
 +
parent
 +
husband
 +
wives
 +
wife
 +
spouse
 +
eldest son
 +
second eldest son
 +
third eldest son
 +
fourth eldest son
 +
fifth eldest son
 +
sixth eldest son
 +
seventh eldest son
 +
eighth eldest son
 +
ninth eldest son
 +
tenth eldest son
 +
son
 +
youngest son
 +
only son
 +
eldest daughter
 +
second eldest daughter
 +
third eldest daughter
 +
fourth eldest daughter
 +
fifth eldest daughter
 +
sixth eldest daughter
 +
seventh eldest daughter
 +
eighth eldest daughter
 +
ninth eldest daughter
 +
tenth eldest daughter
 +
daughter
 +
only daughter
 +
youngest daughter
 +
eldest child
 +
second eldest child
 +
third eldest child
 +
fourth eldest child
 +
fifth eldest child
 +
sixth eldest child
 +
seventh eldest child
 +
eighth eldest child
 +
ninth eldest child
 +
tenth eldest child
 +
child
 +
youngest child
 +
only child
 +
paternal grandmother
 +
paternal grandfather
 +
maternal grandmother
 +
maternal grandfather
 +
grandmother
 +
grandfather
 +
grandparent
 +
older brother
 +
older sister
 +
older sibling
 +
younger brother
 +
younger sister
 +
younger sibling
 +
cousin
 +
aunt
 +
uncle
 +
no relationship
 +
ren
 +
negative
 +
zero
 +
one
 +
two
 +
three
 +
four
 +
five
 +
six
 +
seven
 +
eight
 +
nine
 +
ten
 +
eleven
 +
twelve
 +
thirteen
 +
fourteen
 +
fifteen
 +
sixteen
 +
seventeen
 +
eighteen
 +
nineteen
 +
  billion
 +
  million
 +
  thousand
 +
  hundred
 +
twenty
 +
thirty
 +
forty
 +
fifty
 +
sixty
 +
seventy
 +
eighty
 +
ninety
 +
-
 +
Negative
 +
Zeroth
 +
First
 +
Second
 +
Third
 +
Fourth
 +
Fifth
 +
Sixth
 +
Seventh
 +
Eighth
 +
Ninth
 +
Tenth
 +
Eleventh
 +
Twelfth
 +
Thirteenth
 +
Fourteenth
 +
Fifteenth
 +
Sixteenth
 +
Seventeenth
 +
Eighteenth
 +
Nineteenth
 +
th
 +
st
 +
nd
 +
rd
 +
SWAMP
 +
DESERT
 +
FOREST
 +
OCEAN
 +
LAKE
 +
GRASSLAND
 +
HILLS
 +
Unrecognized Region Type Token:
 +
Wetland
 +
Desert
 +
Forest
 +
Mountains
 +
Ocean
 +
Lake
 +
Glacier
 +
Tundra
 +
Grassland
 +
Hills
  
 +
The impertinent lava has defaced a
 +
The impertinent magma has defaced a
 +
!
 +
A
 +
  sculpture has melted!
 +
Digging designation cancelled: warm stone located.
 +
Digging designation cancelled: damp stone located.
  
 +
Shop
 +
Trade Depot
 +
Alchemist's Laboratory
 +
Carpenter's Workshop
 +
Farmer's Workshop
 +
Ashery
 +
Mason's Workshop
 +
Craftsman
 +
's Workshop
 +
Jeweler's Workshop
 +
Metalsmith's Forge
 +
Magma Forge
 +
Bowyer's Workshop
 +
Mechanic's Workshop
 +
Siege Workshop
 +
Butcher's Shop
 +
Leather Works
 +
Tanner's Shop
 +
Dyer's Shop
 +
Clothier's Shop
 +
Fishery
 +
Still
 +
Loom
 +
Quern
 +
Millstone
 +
Kennels
 +
Kitchen
 +
Workshop
 +
Zone
 +
Farm Plot
 +
Smelter
 +
Glass Furnace
 +
Wood Furnace
 +
Kiln
 +
Magma Smelter
 +
Magma Glass Furnace
 +
Magma Kiln
 +
Furnace
 +
Lever
 +
Pressure Plate
 +
Cage Trap
 +
Stone-Fall Trap
 +
Weapon Trap
 +
Trap
 +
Catapult
 +
Ballista
 +
Siege Engine
 +
Door
 +
Floor Hatch
 +
Wall Grate
 +
Floor Grate
 +
Vertical Bars
 +
Floor Bars
 +
Floodgate
 +
Restraint
 +
Cage
 +
Support
 +
Gear Assembly
 +
Horizontal Axle
 +
Vertical Axle
 +
Upright Spear/Spike
 +
Archery Target
 +
Screw Pump
 +
Water Wheel
 +
Windmill
 +
Burial Receptacle
 +
Seat
 +
Animal Trap
 +
Table
 +
Cabinet
 +
Weapon Rack
 +
Armor Stand
 +
Container
 +
Bed
 +
Dirt Road
 +
Paved Road
 +
Bridge
 +
Well
 +
Statue
 +
Glass Window
 +
Gem Window
 +
Stockpile
 +
Wall
 +
Floor
 +
Up Stair
 +
Down Stair
 +
Up/Down Stair
 +
Ramp
 +
Fortification
 +
Construction
 +
Vacant Shop
 +
General Store
 +
Crafts Market
 +
Clothing Shop
 +
Exotic Clothing Shop
 +
  Lever
 +
  Door
 +
  Floor Hatch
 +
  Wall Grate
 +
  Floor Grate
 +
Vertical
 +
  Bars
 +
  Floor Bars
 +
  Floodgate
 +
  Rope
 +
  Chain
 +
Aquarium
 +
Terrarium
 +
Shared
 +
)
 +
  (
 +
Rough
 +
  Archery Target
 +
  Gear Assembly
 +
Horizontal
 +
  Axle
 +
  Pillar
 +
  Support
 +
Retracted
 +
Upright
 +
Spikes
 +
Spears
 +
Spears/Spikes
 +
Weapon
 +
  Casket
 +
  Sarcophagus
 +
  Coffin
 +
  Chair
 +
  Throne
 +
  Animal Trap
 +
  Table
 +
  Cabinet
 +
  Weapon Rack
 +
  Armor Stand
 +
  Coffer
 +
  Bag
 +
  Chest
 +
Dirt
 +
  Road
 +
  Bridge
 +
  Statue
 +
Glass
 +
Gem
 +
  Window
 +
Armor
 +
Weapon
 +
Animal
 +
Food
 +
Furniture
 +
Graveyard
 +
Refuse
 +
Stone
 +
Ammo
 +
Coins
 +
Bar/Block
 +
Gem
 +
Finished Goods
 +
Leather
 +
Cloth
 +
Wood
 +
Stockpile #
 +
(CLT)
 +
*CLT*
 +
CLT
 +
You've caught a
 +
Your trap was robbed of the
 +
BALLISTA
 +
  has designed a masterpiece!
 +
  has constructed a masterpiece!
 +
preparetomb() HAS NULL owner
 +
preparetomb() HAS LIVE owner
 +
A masterwork of
 +
  has been lost!
 +
Home
 +
Craft Store
 +
Basement
 +
Weapon Store
 +
Armor Store
 +
Clothing Store
 +
Food Store
 +
Mead Hall
 +
Temple
 +
Throneroom
 +
Activity Zone
 +
Invalid Type
 +
Building Level Map Overflow
  
The six meals on a daily basis weight loss plan is also viewed as efficient at reducing levels of cholesterol. Studies have shown those who split their full <span class="plainlinks">[http://www.how2gainweightfast.org/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">how to gain weight fast</span>] calories into 6 small meals a day notably minimized both their total plus Bad cholesterol levels.
+
This is the
 +
  currency of
 +
  from the year
 +
  from an unknown year
 +
  under the ruler
 +
  under an obscure ruler
 +
  from a period of no rule
 +
gen
 +
RANDOM
 +
You
 +
The  
 +
Your
 +
's
 +
spinning
 +
flying
 +
its
 +
It
 +
  twist
 +
  twists
 +
  the embedded
 +
  around in
 +
  let
 +
  lets
 +
  drop away as  
 +
attack
 +
attacks
 +
.
 +
  leap at
 +
  leaps at
 +
  charge at  
 +
  charges at
 +
  from behind
 +
  from the side
 +
  looks
 +
surprised by the ferocity of  
 +
  onslaught!
 +
  jump
 +
  jumps
 +
  away from
 +
  attack
 +
  attacks
 +
  but
 +
  away
 +
  miss
 +
  misses
 +
  counterstrike
 +
  counterstrikes
 +
  by the
 +
  in the
 +
  with
 +
The grab glances away.
 +
  are
 +
  is
 +
  propelled away by the force of the blow!
 +
  has lodged firmly in the wound!
 +
Many large thorns grow from the
 +
  latch on firmly
 +
  latches on firmly
 +
  to
 +
  latch on firmly!
 +
  latches on firmly!
 +
  has become enraged!
 +
The shot glances away.
 +
  strike at
 +
  strikes at
 +
  but the shot is blocked!
 +
  block
 +
  blocks
 +
  but the shot is parried!
 +
  bat
 +
  bats
 +
  out of the air!
 +
  collide
 +
  collides
 +
  knocked over
 +
  and tumble
 +
  and tumbles
 +
  backward
 +
  bounce
 +
  bounces
 +
You tangle together and fall over!
 +
They tangle together and fall over!
 +
You tangle together and tumble forward!
 +
They tangle together and tumble forward!
 +
  rush
 +
  rushes
 +
  by
 +
  manage
 +
  manages
 +
  to stop where
 +
  used to be.
 +
  slam
 +
  slams
 +
  into an obstacle
 +
  and
 +
  fall
 +
  falls
 +
  over
 +
strikes
 +
hack at
 +
hacks at
 +
lash
 +
lashes
 +
stab
 +
stabs
 +
bash
 +
bashes
 +
burn
 +
burns
 +
freeze
 +
freezes
 +
your
 +
  lock
 +
  locks
 +
  place
 +
  places
 +
  a chokehold on
 +
  take
 +
  takes
 +
  down by the
 +
  throw
 +
  throws
 +
  pinch
 +
  pinches
 +
  gouge
 +
  gouges
 +
sprain
 +
badly sprain
 +
break
 +
cripple
 +
  release
 +
  releases
 +
  loosen
 +
  loosens
 +
  the joint lock of
 +
  on
 +
  the choke hold of
 +
  break
 +
  breaks
 +
  the grip of
 +
  struggle
 +
  struggles
 +
  in vain against the grip of
 +
  shake
 +
  shakes
 +
  around by the
 +
  is ripped away and remains in
 +
  mouth
 +
  grip
 +
strangle
 +
  pass
 +
  passes
 +
  out.
 +
  adjust
 +
  adjusts
 +
grab
 +
grabs
 +
push
 +
pushes
  
 +
  spatter
 +
  smear
 +
  covering
 +
Don't talk to me.
 +
Welcome to
 +
Welcome home, my child.
 +
Welcome to the
 +
Let's trade.
 +
Fantastic!  Please come closer and ask again.
 +
You do business.
 +
Come see me in my store sometime.
 +
You should probably try a shopkeeper.
 +
Join me on my adventures!
 +
Yes, let's continue onward!
 +
Hey...  that sounds like a great idea!
 +
Excitement!  Adventure!  I am thrilled to join you.
 +
Surely any place is better than this.  Let's set off immediately!
 +
I've always wanted to travel the world.  Let us be off!
 +
I will agree to travel with you if you lead me to glory and death.
 +
Take me away from here.
 +
I'm sorry.  My duty is here.
 +
I'm sorry.  I can't go with you.
 +
It is I that would lead you, but I have no need of your protection.
 +
Ha!  Such enthusiasm from one such as yourself.
 +
With a band so large, what share of the glory would I have?
 +
I would...  rather not.
 +
Tell me about this area.
 +
Ask me when I've returned to my home!
 +
Tell me about
 +
You look like a mighty warrior indeed.
 +
I am the leader of
 +
I am the mayor of
 +
I am the manager of
 +
I am the bookkeeper of
 +
I am the broker of
 +
I am the sheriff of
 +
I am the captain of the guard of
 +
I am the outpost liaison of
 +
I am the diplomat of
 +
I am
 +
of the merchant nobility
 +
  of
 +
I am the high priest of
 +
I am a slave of
 +
I am a prisoner of
 +
I am a shopkeeper
 +
  at
 +
  here
 +
  in
 +
I am a priest of
 +
Please help me to escape from this place.
 +
But mostly I just like to drink.
 +
How I long for some excitement in my life...
 +
I've always dreamed of seeing far-away places.
 +
I would give anything to be away from here.  I can't stand the boredom!
 +
Can you lead me to battle and a warrior's death?
 +
Tell me about your family.
 +
I seek the capital.
 +
I am here to discuss serving your cause.
 +
Ah, of course.  Please come closer and ask again.
 +
I'm flattered, but I have no need of you.
 +
Goodbye.
 +
Press
 +
  to continue.
 +
  when finished.
 +
Greet
 +
Nevermind
 +
Trade
 +
Join
 +
Profession
 +
Family
 +
Capital
 +
Surroundings
 +
Service
 +
Goodbye
 +
  to select choices.
 +
  to scroll text.
 +
Talking to
 +
You begin a conversation with
 +
  lies before
 +
  stands before
 +
  calls out to
 +
  you.
 +
S
 +
([LIP])
 +
([lip])
 +
...
 +
  STRANGUS
 +
  AUGIS
 +
  STORKIS
 +
... (slew
 +
, leader of
 +
, mayor of
 +
, high priest of
 +
[PRO_SUB]
 +
[PRO_OBJ]
 +
[PRO_POS]
 +
I am speaking for
 +
.  Thank you for your offer of service.
 +
Our people have been pestered by a skulking villian.
 +
Our people have been tormented by a fearsome foe.
 +
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
 +
Vanquishing a great beast on our behalf would bring us all much glory.
 +
Seek this place and kill
 +
Seek and kill
 +
Knowing no mercy,
 +
devoured
 +
devoured our livestock
 +
stole
 +
stole our treasures
 +
destroyed
 +
a craft store
 +
a weapon store
 +
an armor store
 +
a clothing store
 +
a food store
 +
a mead hall
 +
a keep
 +
a home
 +
a collection of homes
 +
an apartment room
 +
a temple
 +
a tower
 +
destroyed our homes
 +
This vile fiend
 +
even
 +
murdered
 +
my
 +
has even killed
 +
has killed
 +
  lust for murder
 +
, among them
 +
Ah, well...  we are quite untroubled here.
 +
You succeeded!  Amazing.  You are a champion.
 +
It looks like somebody got there first.  In any case, thank you for your dedication.
 +
Keep up the good work.  Let me know when the deed is done.
 +
Capital of what?
 +
This is all there is.
 +
There is no capital.
 +
There's absolutely nothing interesting around here.
 +
We are in
 +
There is a great keep there
 +
  named
 +
There is a temple
 +
  there
 +
  is there.
 +
It is a place of great evil.
 +
  looks around nervously and leans forward, speaking quietly.
 +
It is rumored that the dead rise and stalk the living!
 +
That place is blessed.
 +
Savage beasts call it their home.
 +
!  It's terrifying.
 +
  have been known to hunt out there.
 +
  roam freely out there.
 +
I don't know very much about it.
 +
The surrounding area is called
 +
PLACE
 +
the wilds
 +
something
 +
CONTEXT
 +
ANY
 +
ENTITY
 +
HIST_FIG
 +
ABSTRACT_BUILDING
 +
SUBREGION
 +
FAMILY_RELATIONSHIP
 +
NUMBER
 +
ORDINAL
 +
UNIT_NAME
 +
RACE
 +
INDEF_FAMILY_RELATIONSHIP
 +
SPHERE
 +
DEF_SPHERE
 +
ARCH_ELEMENT
 +
JUSTIFICATION
 +
SPEAKER
 +
AUDIENCE
 +
is
 +
us
 +
er
 +
in
 +
as
 +
  remains silent.
 +
The Void
 +
, Deity
 +
, Force
 +
vector<bool> too long
  
 +
nothing
 +
chunk
 +
chunks
 +
FEATURE_ATTACK_GROUP
 +
CRAFTSMAN_NAME
 +
FISHERMAN_NAME
 +
HAMMERMAN_NAME
 +
SPEARMAN_NAME
 +
CROSSBOWMAN_NAME
 +
AXEMAN_NAME
 +
SWORDSMAN_NAME
 +
MACEMAN_NAME
 +
PIKEMAN_NAME
 +
BOWMAN_NAME
 +
CHILDNAME
 +
BABYNAME
 +
AMPHIBIOUS
 +
MOUNT
 +
MOUNT_EXOTIC
 +
LIKES_FIGHTING
 +
STOUT
 +
NARROW
 +
VEGETATION
 +
MAGICAL
 +
SAVAGE
 +
NATURAL
 +
VERMIN_HATEABLE
 +
REMAINS_UNDETERMINED
 +
BODY
 +
Unrecognized Creature Body Token:
 +
  :
 +
BODYGLOSS
 +
Unrecognized Creature Body Gloss Token:
 +
ATTACK
 +
MAIN
 +
BYTYPE
 +
BYTOKEN
 +
ATTACKFLAG_CANLATCH
 +
ATTACKFLAG_WITH
 +
SPECIALATTACK_INJECT_EXTRACT
 +
SPECIALATTACK_SUCK_BLOOD
 +
NOSMELLYROT
 +
ITEMCORPSE
 +
ITEMCORPSE_QUALITY
 +
HAS_RACEGLOSS
 +
BEACH_FREQUENCY
 +
UNDERSWIM
 +
CANOPENDOORS
 +
NOFEAR
 +
NOSTUCKINS
 +
SEVERONBREAKS
 +
PARALYZEIMMUNE
 +
PREFSTRING
 +
NOSKULL
 +
NOSKIN
 +
NOBONES
 +
NOMEAT
 +
HASSHELL
 +
NOEXERT
 +
NOPAIN
 +
CAVE_ADAPT
 +
NOTHOUGHT
 +
NOEMOTION
 +
TRANCES
 +
NOBLEED
 +
NOSTUN
 +
NONAUSEA
 +
EXTRAVISION
 +
BONECARN
 +
CARNIVORE
 +
SPEECH_MALE
 +
SPEECH_FEMALE
 +
PERSONALITY
 +
LISP
 +
INTELLIGENT
 +
CAN_CIV
 +
CAN_LEARN
 +
SLOW_LEARNER
 +
CAN_SPEAK
 +
UTTERANCES
 +
EQUIPS
 +
ALL_ACTIVE
 +
DIURNAL
 +
NOCTURNAL
 +
CREPUSCULAR
 +
MATUTINAL
 +
VESPERTINE
 +
ENDING
 +
POWER
 +
MEGABEAST
 +
SEMIMEGABEAST
 +
BIOME
 +
DEFENDER
 +
MEANDERER
 +
ALCOHOL_DEPENDENT
 +
EXTRACT_COOKABLE
 +
CHITIN
 +
NOBREATHE
 +
AMBUSHPREDATOR
 +
LOCKPICKER
 +
TRAPAVOID
 +
NOT_BUTCHERABLE
 +
MISCHIEVIOUS
 +
COOKABLE_LIVE
 +
PATTERNFLIER
 +
CURIOUSBEAST_EATER
 +
CURIOUSBEAST_ITEM
 +
CURIOUSBEAST_GUZZLER
 +
FLEEQUICK
 +
MUNDANE
 +
VERMINHUNTER
 +
EXTRACT_PERMANENT
 +
EXTRACT_PARALYZE
 +
EXTRACT_STUN_INTERMITTENT
 +
EXTRACT_STUN
 +
EXTRACT_PARALYZE_INTERMITTENT
 +
IMMOLATE
 +
NO_SPRING
 +
NO_SUMMER
 +
NO_AUTUMN
 +
NO_WINTER
 +
MILKABLE
 +
EQUIPMENT_WAGON
 +
LARGE_PREDATOR
 +
BENIGN
 +
SMALL_REMAINS
 +
remains
 +
NAME
 +
SPECNAME
 +
MALE
 +
FEMALE
 +
GLOWCOLOR
 +
REMAINS_COLOR
 +
IMMOBILE_LAND
 +
VERMIN_EATER
 +
LIGHT_GEN
 +
VERMIN_GROUNDER
 +
VERMIN_ROTTER
 +
VERMIN_MICRO
 +
VERMIN_SOIL
 +
VERMIN_SOIL_COLONY
 +
VERMIN_FISH
 +
CANNOT_UNDEAD
 +
NO_EAT
 +
NO_DRINK
 +
NO_SLEEP
 +
COMMON_DOMESTIC
 +
WAGON_PULLER
 +
PACK_ANIMAL
 +
LARGE_ROAMING
 +
FLIER
 +
LOOSE_CLUSTERS
 +
PET_EXOTIC
 +
TRAINABLE
 +
WEBBER
 +
THICKWEB
 +
WEBIMMUNE
 +
FIREBREATH
 +
MULTIPLE_LITTER_RARE
 +
DRAGONFIREBREATH
 +
MAGMA_VISION
 +
FIREIMMUNE
 +
FIREIMMUNE_SUPER
 +
NO_GENDER
 +
POPULATION_NUMBER
 +
CLUSTER_NUMBER
 +
TRIGGERABLE_GROUP
 +
LITTERSIZE
 +
MAXAGE
 +
GNAWER
 +
PETVALUE
 +
SIZE
 +
EXTRACT_SIZE
 +
MODVALUE
 +
EXTRACT_VALUE
 +
CHEESE_VALUE
 +
VIEWRANGE
 +
BUILDINGDESTROYER
 +
DAMBLOCK
 +
DIFFICULTY
 +
GENPOWER
 +
GRASSTRAMPLE
 +
SPEED
 +
SWIMS_LEARNED
 +
SWIMS_INNATE
 +
SWIM_SPEED
 +
TRADE_CAPACITY
 +
BLOODTYPE
 +
G
 +
B
 +
Y
 +
M
 +
W
 +
0
 +
TILE
 +
GLOWTILE
 +
ALTTILE
 +
EXTRACT_ANTIDOTE
 +
EXTRACT_CHEESE
 +
VERMIN_BITE
 +
USE_EXTRACT
 +
PENETRATEPOWER
 +
FREQUENCY
 +
FISHITEM
 +
VERMIN_NOROAM
 +
VERMIN_NOFISH
 +
VERMIN_NOTRAP
 +
HOMEOTHERM
 +
LAYERING
 +
SPEC_HEAT
 +
HEATDAM_POINT
 +
COLDDAM_POINT
 +
IGNITE_POINT
 +
MELTING_POINT
 +
BOILING_POINT
 +
FIXED_TEMP
 +
SILK_SPEC_HEAT
 +
SILK_HEATDAM_POINT
 +
SILK_COLDDAM_POINT
 +
SILK_IGNITE_POINT
 +
SILK_MELTING_POINT
 +
SILK_BOILING_POINT
 +
SILK_FIXED_TEMP
 +
LEATHER_SPEC_HEAT
 +
LEATHER_HEATDAM_POINT
 +
LEATHER_COLDDAM_POINT
 +
LEATHER_IGNITE_POINT
 +
LEATHER_MELTING_POINT
 +
LEATHER_BOILING_POINT
 +
LEATHER_FIXED_TEMP
 +
BONE_SPEC_HEAT
 +
BONE_HEATDAM_POINT
 +
BONE_COLDDAM_POINT
 +
BONE_IGNITE_POINT
 +
BONE_MELTING_POINT
 +
BONE_BOILING_POINT
 +
BONE_FIXED_TEMP
 +
EXTRACT_SPEC_HEAT
 +
EXTRACT_HEATDAM_POINT
 +
EXTRACT_COLDDAM_POINT
 +
EXTRACT_IGNITE_POINT
 +
EXTRACT_MELTING_POINT
 +
EXTRACT_BOILING_POINT
 +
EXTRACT_FIXED_TEMP
 +
CHEESE_SPEC_HEAT
 +
CHEESE_HEATDAM_POINT
 +
CHEESE_COLDDAM_POINT
 +
CHEESE_IGNITE_POINT
 +
CHEESE_MELTING_POINT
 +
CHEESE_BOILING_POINT
 +
CHEESE_FIXED_TEMP
 +
DRINK_SPEC_HEAT
 +
DRINK_HEATDAM_POINT
 +
DRINK_COLDDAM_POINT
 +
DRINK_IGNITE_POINT
 +
DRINK_MELTING_POINT
 +
DRINK_BOILING_POINT
 +
DRINK_FIXED_TEMP
 +
DENSITY
 +
LEATHER_SOLID_DENSITY
 +
LEATHER_LIQUID_DENSITY
 +
BONE_SOLID_DENSITY
 +
BONE_LIQUID_DENSITY
 +
SILK_SOLID_DENSITY
 +
SILK_LIQUID_DENSITY
 +
EXTRACT_SOLID_DENSITY
 +
EXTRACT_LIQUID_DENSITY
 +
CHEESE_SOLID_DENSITY
 +
CHEESE_LIQUID_DENSITY
 +
DRINK_SOLID_DENSITY
 +
DRINK_LIQUID_DENSITY
 +
STANDARD_FLESH
 +
MATERIAL
 +
Unrecognized Creature Token:
 +
<RESERVED_MOD>
 +
  size to small for non-vermin -- reset to 2
 +
data/speech/
 +
ADD_COLOR
 +
a girl
 +
a boy
 +
a child
 +
twins
 +
triplets
 +
quadruplets
 +
quintuplets
 +
sextuplets
 +
septuplets
 +
octuplets
 +
nonuplets
 +
decaplets
 +
undecaplets
 +
duodecaplets
 +
tredecaplets
 +
quattuordecaplets
 +
quindecaplets
 +
many babies
 +
creature
 +
NUMBERED_NAME
 +
skeletal
 +
zombie
 +
BP
 +
UPPERBODY
 +
LOWERBODY
 +
HEAD
 +
CON
 +
CONTYPE
 +
GRASP
 +
STANCE
 +
LIMB
 +
THROAT
 +
JOINT
 +
NERVOUS
 +
SIGHT
 +
HEAR
 +
SMELL
 +
EMBEDDED
 +
APERTURE
 +
SMALL
 +
INTERNAL
 +
BREATHE
 +
CIRCULATION
 +
GUTS
 +
RIGHT
 +
LEFT
 +
DIGIT
 +
MOUTH
 +
Unrecognized Creature Bodypart Token:
 +
WORD
 +
RGB
 +
Unrecognized Color Token:
 +
ADJ
 +
Unrecognized Shape Token:
 +
Gain possession
 +
Pull it out
 +
FATAL ERROR
 +
Adventure Starting Site Files Missing/Corrupted
 +
Could not locate adventure start square
 +
Where would you like to go?
 +
Nowhere
 +
Mountain Halls
 +
Dark Fortress
 +
Ruin
 +
Cave
 +
Forest Retreat
 +
Town
 +
Civilization
 +
Site
 +
Vessel
 +
Migrating
 +
Nomadic
 +
Religion
 +
Creature
 +
Group
 +
Do Not Travel
 +
You awaken from your slumber.
 +
Your sleep has been interrupted!
 +
Select your combat preferences.
 +
  - Current Attack Preference:
 +
Strike
 +
Charge
 +
Close Combat
 +
According to Opponent
 +
  - Current Dodge Preference:
 +
Move Around
 +
Stand Ground
 +
  - Current Charge Defense:
 +
Dodge Away
 +
Select your movement preferences.
 +
  - Current Swimming Preference:
 +
When Possible
 +
When Necessary
 +
What would you like to do with the
 +
?
 +
  (
 +
  to view other pages)
 +
  -
 +
Where would you like to move?
 +
What would you like to pick up?
 +
.
 +
Who will you talk to?
 +
  to view other pages
 +
  - 
 +
a colony of
 +
many
 +
a swarm of
 +
Miasma
 +
Steam
 +
Mist
 +
Bloody Mist
 +
A Dust Cloud
 +
An Ocean Wave
 +
Sea Foam
 +
Lava Mist
 +
Magma Mist
 +
Boiling
 +
Smoke
 +
Dragonfire
 +
Fire
 +
A Web
 +
A Fire
 +
A Campfire
 +
Water [
 +
/7]
 +
Lava [
 +
Magma [
 +
A Spattering of Blood
 +
A Smear of Blood
 +
A Pool of Blood
 +
Vomit
 +
A Spattering of Slime
 +
A Smear of Slime
 +
A Pool of Slime
 +
A Spattering of Pus
 +
A Smear of Pus
 +
A Pool of Pus
 +
A Spattering of Ichor
 +
A Smear of Ichor
 +
A Pool of Ichor
 +
A Spattering of Goo
 +
A Smear of Goo
 +
A Pool of Goo
 +
Untitled
 +
, "
 +
"
 +
Really attack
 +
Really wrestle
 +
  confirms. 
 +
  aborts.
 +
Which creature will you attack? 
 +
Which creature will you wrestle? 
 +
  changes mode.
 +
  pages)
 +
Really sleep?  Your character will rest for eight hours.
 +
You sleep.
 +
You can't rest because you are drowning.
 +
You can't rest because you are swimming.
 +
You can't rest because somebody can see you.
 +
You've already searched this area recently.
 +
You've found a colony of
 +
  and another small creature.
 +
  and some other small creatures.
 +
You've found a small creature.
 +
You've found some small creatures.
 +
Your intense search turns up nothing.
 +
You have nothing with which to interact.
 +
You have nothing to examine.
 +
You have nothing left to remove.
 +
You have nothing left to wear.
 +
You have nothing left to eat or drink.
 +
You have nothing to put inside a container.
 +
You have nothing left to drop.
 +
There is nothing to pick up here.
 +
You have nothing left to throw.
 +
You have nothing to fire with.
 +
You have nothing left to fire.
 +
You are no longer in hiding.
 +
You begin sneaking.
 +
You can't sneak because somebody can see you.
 +
There is no sunlight when you are dead.
 +
There are no traces of sunlight here.
 +
Being dead is cold and clammy.
 +
The temperature is as it has been and always will be.
 +
The temperature cannot be judged.
 +
It is burning.
 +
It is deathly cold.
 +
The temperature is pleasant.
 +
It is scorching.
 +
It is hot.
 +
It is warm.
 +
It is cool.
 +
It is freezing.
 +
It is cold.
 +
You've lost track of time since your death.
 +
It is the
 +
Granite
 +
Slate
 +
Felsite
 +
Hematite
 +
Malachite
 +
Galena
 +
Limestone
 +
Sandstone
 +
Timber
 +
Moonstone
 +
Opal
 +
Obsidian
 +
You can't travel because somebody can see you.
 +
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 +
You can't travel until you've stopped the bleeding.
 +
You can't travel because you can't breathe.
 +
You can't travel because you are swimming.
 +
You can't travel because you are journeying underground.
 +
You must survive the ambush.
 +
You cannot travel until you leave this site.
 +
You stand up.
 +
You lie on the ground.
 +
The webs make it impossible to stand.
 +
You can't stand up -- somebody is in the way.
 +
You have reached the summit of
 +
You are deceased.  Press
 +
  to finish.
 +
Unconscious
 +
Stunned
 +
Exhausted
 +
Over-Exert
 +
Tired
 +
Drowsy
 +
Drowning
 +
Winded
 +
Swimming
 +
Flying
 +
Nauseous
 +
Dhyd
 +
Thir
 +
Stvg
 +
Hung
 +
W:
 +
None
 +
A:
 +
Mortal Wound
 +
In Flight
 +
Paralyzed
 +
Webbed
 +
On Ground
 +
Bleeding!
 +
Bleeding
 +
Pale
 +
Faint
 +
Pain
 +
Speed:
 +
  [DONE]
 +
  [MORE]
 +
                                                                               
 +
Adventure Log: NULL task
 +
Adventure Log: NULL site
 +
Adventure Log: NULL subregion
 +
Adventure Log: NULL entity
 +
Adventure Log
 +
",
 +
  for destination.
 +
Civilization
 +
Site Government
 +
Vessel Crew
 +
Migrating Group
 +
Nomadic Group
 +
Religion
 +
, Dead
 +
Unaligned
 +
Enemy
 +
Criminal
 +
Prisoner
 +
Devoted
 +
Loyal
 +
Aligned
 +
Affiliated
 +
Associated
 +
  Member
 +
  Mercenary
 +
  Slave
 +
Former
 +
Member
 +
Mercenary
 +
Slave
 +
Mountain
 +
Temperate Freshwater Swamp
 +
Temperate Saltwater Swamp
 +
Temperate Freshwater Marsh
 +
Temperate Saltwater Marsh
 +
Tropical Freshwater Swamp
 +
Tropical Saltwater Swamp
 +
Mangrove Swamp
 +
Tropical Freshwater Marsh
 +
Tropical Saltwater Marsh
 +
Taiga
 +
Temperate Coniferous Forest
 +
Temperate Broadleaf Forest
 +
Tropical Coniferous Forest
 +
Tropical Dry Broadleaf Forest
 +
Tropical Moist Broadleaf Forest
 +
Temperate Grassland
 +
Temperate Savanna
 +
Temperate Shrubland
 +
Tropical Grassland
 +
Tropical Savanna
 +
Tropical Shrubland
 +
Badlands
 +
Rocky Wasteland
 +
Sand Desert
 +
Tropical Ocean
 +
Temperate Ocean
 +
Arctic Ocean
 +
Temperate Freshwater Pool
 +
Temperate Brackish Pool
 +
Temperate Saltwater Pool
 +
Tropical Freshwater Pool
 +
Tropical Brackish Pool
 +
Tropical Saltwater Pool
 +
Temperate Freshwater Lake
 +
Temperate Brackish Lake
 +
Temperate Saltwater Lake
 +
Tropical Freshwater Lake
 +
Tropical Brackish Lake
 +
Tropical Saltwater Lake
 +
Temperate Freshwater River
 +
Temperate Brackish River
 +
Temperate Saltwater River
 +
Tropical Freshwater River
 +
Tropical Brackish River
 +
Tropical Saltwater River
 +
Subterranean Water
 +
Subterranean Chasm
 +
Subterranean Magma
 +
  - Tasks
 +
  - Entities
 +
  - Sites
 +
  - Regions
 +
  - Scroll
 +
  - Zoom to Selected
 +
  - Zoom to Current Location
 +
  - Toggle Line
 +
  - Toggle Map/Info
 +
Wrestle
 +
The Wrestling of
 +
>-
 +
--
 +
<-
 +
Latch
 +
Grasp
 +
JLock
 +
Choke
 +
->
 +
-<
 +
  to scroll
 +
Lock
 +
Choke
 +
Take-down by
 +
Throw by
 +
Pinch
 +
Gouge
 +
Break
 +
Release joint lock of
 +
Release choke of
 +
Release grip of
 +
Loosen joint lock of
 +
Loosen choke of
 +
Break grip of
 +
Shake
 +
Strangle
 +
Grab
 +
Deceased
 +
Strong
 +
Very Strong
 +
Extremely Strong
 +
Mighty
 +
Ultra-Mighty
 +
Agile
 +
Very Agile
 +
Extremely Agile
 +
Unbelievably Agile
 +
Perfectly Agile
 +
Tough
 +
Very Tough
 +
Extremely Tough
 +
Unbelievably Tough
 +
Super
 +
ly Tough
 +
Enraged at all enemies!
 +
In a martial trance!
 +
Throwing a tantrum!
 +
On the Ground
 +
Partially Webbed
 +
Partially Paralyzed
 +
Sluggish
 +
Heavy Bleeding
 +
Extreme Pain
 +
Dehydrated
 +
Thirsty
 +
Starving
 +
Hungry
 +
: View Kills
 +
: Select
 +
: View
 +
: Scroll
 +
: View Wr
 +
: Cust
 +
[C:7:0:1]
 +
The Kills of
 +
What would you like to wear?
 +
What would you like to remove?
 +
What would you like to drop?
 +
What would you like to throw?
 +
With what would you like to interact?
 +
With what would you like to eat or drink?
 +
What would you like to put inside a container?
 +
Where would you like to put the
 +
Your Inventory
 +
  to view other pages. 
 +
  when done.
 +
There is nothing to do with the
 +
You empty the
 +
You take out the
 +
You don't have a suitable container.
 +
You put the
 +
  into the
 +
You eat the
 +
You drink the
 +
  is too salty.
 +
  is too hot.
 +
  is too cold.
 +
You lick the
 +
No.  That's disgusting.
 +
You are too full.
 +
You drop
 +
You pick
 +
  picks
 +
  up the
 +
  and put it in
 +
  and puts it in
 +
You do not have a free grasp and your quivers and packs are full.
 +
You do not have a free grasp and your quiver and packs are full.
 +
You do not have a free grasp and your quivers and pack are full.
 +
You do not have a free grasp and your quiver and pack are full.
 +
You do not have a free grasp and your quivers are full.
 +
You do not have a free grasp and your quiver is full.
 +
You do not have a free grasp and your packs are full.
 +
You do not have a free grasp and your pack is full.
 +
You do not have a free grasp.
 +
No announcements yet.
 +
Announcements
 +
Offloading site...
 +
There is a
 +
  here.
 +
  - Pull it
 +
You pull the lever.
 +
There is a locked
 +
  - Break it in
 +
  - Pick the lock
 +
You break the hatch in!
 +
You pick the lock!
 +
  - Bash it down
 +
You bash the door down!
 +
Create Your Character
 +
Race:
 +
, Female
 +
, Male
 +
  from
 +
: Play Now!
 +
: Select 
 +
: Back
 +
Remaining:
 +
Not
 +
: Done   
 +
  to change
 +
Name:
 +
: Done
 +
: Abort
 +
: Enter First Name
 +
: Customize Name
 +
: Random Name
 +
: Change Gender
 +
: Go!
 +
** Unretiring Adventurer **
 +
** Starting Adventurer **
 +
Dawn is breaking.
 +
It is noon.
 +
Night is falling.
 +
You struggle for
 +
You pull out
 +
Fill
 +
stagnant
 +
water (
 +
  with mud (
 +
slime (
 +
vomit (
 +
You fill your
 +
  with water.
 +
Your
 +
  is already full.
 +
  with mud.
 +
  with slime.
 +
  with vomit.
 +
Eat
 +
mud (
 +
Drink
 +
Ignite
 +
The steam around the vegetation stops you from setting the fire.
 +
The vegetation is submerged.
 +
The vegetation is too wet.
 +
You set a fire.
 +
Attack error
 +
Attack
 +
creatures
 +
Interact with
 +
building
 +
Move to
 +
N
 +
NNE
 +
ENE
 +
ESE
 +
SSE
 +
SSW
 +
WSW
 +
WNW
 +
NNW
 +
---
 +
TSK
 +
Site Center Flood Overflow
  
In addition, our body is much more likely to store fat if it's not sure when it's going to get its next feeding. Your system is incredibly clever and irrespective of whether you intend for the future, it can do. When it becomes utilized to being fed always, to six meals a day, it tends not to stress much regarding future requirement for energy and it's subsequently more unlikely to store energy as unsightly fat.
+
Button
 +
  Saving... 
 +
REC
 +
Disconnected Build Overflow
 +
  Select Item:
 +
  Points Remaining 
 +
  to select. 
 +
  to abort.
 +
  scroll.  Type in parts of the name to narrow your search.
 +
  P
 +
Weapons and Ammunition
 +
Armor
 +
Furniture
 +
Siege Equipment
 +
Other Objects
 +
Metal Clothing
 +
Permit Trap Components
 +
Permit Foreign Weapons
 +
Permit Foreign Siege Ammo
 +
Permit Foreign Armor
 +
Main
 +
Siege Engines
 +
Traps/Levers
 +
Workshops
 +
Furnaces
 +
Wall/Floor/Stairs
 +
Machine Components
 +
Building Placement Distance Overflow
  
 +
WGL_EXT_swap_control
 +
wglSwapIntervalEXT
 +
wglGetSwapIntervalEXT
 +
OpenGL
 +
Dwarf Fortress
 +
Error
 +
Error Registering Window Class!
 +
Error Creating OpenGL Window
 +
rb
 +
Mode Switch Failed.
 +
Running In Windowed Mode.
 +
RegisterClassEx Failed!
 +
Error Initializing Text:
 +
wb
  
 +
  Chitin
 +
  Leather
 +
  Cloth
 +
  Silk
 +
  Crafts
 +
  Logs
 +
  Leather Bags
 +
  Cloth Bags
 +
  Silk Bags
 +
  Thread
 +
  Silk Thread
 +
  Ropes
 +
  Silk Ropes
 +
DIGGER
 +
TRANSLATION
 +
CIV_CONTROLLABLE
 +
INDIV_CONTROLLABLE
 +
SIEGER
 +
AMBUSHER
 +
BABYSNATCHER
 +
ITEM_THIEF
 +
SUBTERRANEAN_CLOTHING
 +
CLOTHING
 +
CURRENCY_BY_YEAR
 +
METAL_PREF
 +
GEM_PREF
 +
STONE_PREF
 +
WOOD_PREF
 +
MINOR_METAL
 +
RIVER_PRODUCTS
 +
OCEAN_PRODUCTS
 +
INDOOR_FARMING
 +
OUTDOOR_FARMING
 +
UNDEAD_CANDIDATE
 +
USE_CAVE_ANIMALS
 +
USE_EVIL_ANIMALS
 +
USE_GOOD_ANIMALS
 +
USE_EVIL_WOOD
 +
USE_GOOD_WOOD
 +
USE_EVIL_PLANTS
 +
USE_GOOD_PLANTS
 +
START_BIOME
 +
BIOME_SUPPORT
 +
SKULKING
 +
PERMITTED_JOB
 +
WORLD_CONSTRUCTION
 +
WILL_ACCEPT_TRIBUTE
 +
ETHIC
 +
WANDERER
 +
BEAST_HUNTER
 +
SCOUT
 +
MAX_STARTING_CIV_NUMBER
 +
START_GROUP_NUMBER
 +
MAX_SITE_POP_NUMBER
 +
MAX_POP_NUMBER
 +
RELIGION_SPHERE
 +
TREE_CAP_DIPLOMACY
 +
DIPLOMAT_BODYGUARDS
 +
MERCHANT_BODYGUARDS
 +
ACTIVE_SEASON
 +
PROGRESS_TRIGGER_POPULATION
 +
PROGRESS_TRIGGER_PRODUCTION
 +
PROGRESS_TRIGGER_TRADE
 +
CAN_HAVE_MILITARY_LEADER
 +
CAN_HAVE_MILITARY_SITE_LEADER
 +
LEADER_TYPE
 +
SITE_LEADER_TYPE
 +
DEFAULT_SITE_TYPE
 +
LIKES_SITE
 +
TOLERATES_SITE
 +
USE_ANY_PET_RACE
 +
USE_MISC_PROCESSED_WOOD_PRODUCTS
 +
IMPROVED_BOWS
 +
INVADERS_IGNORE_NEUTRALS
 +
AT_PEACE_WITH_WILDLIFE
 +
EQUIPMENT_IMPROVEMENTS
 +
ABUSE_BODIES
 +
USE_ANIMAL_PRODUCTS
 +
COMMON_DOMESTIC_PACK
 +
COMMON_DOMESTIC_PULL
 +
COMMON_DOMESTIC_MOUNT
 +
COMMON_DOMESTIC_PET
 +
SPHERE_ALIGNMENT
 +
ART_FACET_MODIFIER
 +
ART_IMAGE_ELEMENT_MODIFIER
 +
ITEM_IMPROVEMENT_MODIFIER
 +
CURRENCY
 +
ADVENTURE_TIER
 +
SELECT_SYMBOL
 +
ALL
 +
REMAINING
 +
SUBSELECT_SYMBOL
 +
CULL_SYMBOL
 +
FRIENDLY_COLOR
 +
Unrecognized Entity Token:
 +
a
 +
i
 +
o
 +
u
 +
ay
 +
ee
 +
b
 +
br
 +
bl
 +
d
 +
dr
 +
dl
 +
str
 +
stl
 +
sh
 +
shr
 +
shl
 +
sr
 +
sl
 +
t
 +
tr
 +
tl
 +
thr
 +
thl
 +
ch
 +
chr
 +
chl
 +
l
 +
lr
 +
f
 +
fr
 +
fl
 +
g
 +
gr
 +
gl
 +
k
 +
kr
 +
kl
 +
p
 +
pr
 +
pl
 +
j
 +
jr
 +
jl
 +
m
 +
r
 +
ng
 +
mb
 +
lg
 +
lb
 +
lm
 +
nk
 +
rsn
 +
Migrating group coordinates out of bounds during goal check
 +
(
 +
),
 +
)
 +
Invalid Nem
 +
Invalid ID
 +
Empty
 +
, has decided to stay.
 +
WORSHIP_HF
 +
failure to get start square construction for transport link
 +
failure to get end square construction for transport link
 +
midmap construction path build failure
 +
Entity
 +
  has self-referential diplomacy state
 +
[PROFILE]
 +
TITLE:
 +
[SKILL:
 +
[RECLAIM_SKILL:
 +
[ITEM:
 +
[PET:
  
Tips On How To Do It
+
  has guzzled some
 +
Miner destination wiped
 +
Merchants have arrived and are unloading their goods.
 +
The merchants need a trade depot to unload their goods.
 +
An animal
 +
  has become a
 +
  has adopted
 +
Something has pulled a lever!
 +
Something has triggered a pressure plate!
 +
Something has emptied a cage!
 +
Something has unchained a creature!
 +
improvable
 +
butcherable
 +
millable
 +
possibly buryable
 +
unrotten
 +
undisturbed
 +
collected
 +
sharpenable
 +
distillable
 +
empty
 +
processable
 +
cookable
 +
extract-bearing plant
 +
extract-bearing fish
 +
extract-bearing small creature
 +
processable (to vial)
 +
processable (to bag)
 +
processable (to barrel)
 +
alchemical
 +
tameable small creature
 +
nearby
 +
sand-bearing
 +
glass
 +
lye-bearing
 +
milk
 +
milkable
 +
finished good
 +
ammo
 +
furniture
 +
dye
 +
dyeable
 +
glass-making
 +
dyed
 +
melt-designated
 +
deep material
 +
sewn-imageless
 +
screw
 +
fire-safe
 +
magma-safe
 +
building material
 +
non-economic
 +
-bearing
 +
bag
 +
  that isn't a bin
 +
Short Pathing Flood Overflow
  
 +
have
 +
has
 +
  been
 +
  by a
 +
burned
 +
flown
 +
rough
 +
  log
 +
  block
  
 +
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 +
\
 +
T
 +
..
 +
STP
 +
vomit
 +
slime
 +
missing blood type
 +
Year
 +
  was waged by
 +
One of the most significant causes of the conflict was
 +
The most significant cause of the conflict was
 +
  disgust with the adversary's godlessness
 +
  religious opposition to the adversary's worship of
 +
  religious opposition to the adversary's inherent association with
 +
  natural aversion to the adversary's worship of
 +
  natural aversion to the adversary's inherent association with
 +
a dispute over
 +
the treatment of animals
 +
the treatment of plants
 +
a formalized agreement
 +
truthfulness
 +
the devouring of the bodies of sapient beings
 +
the display of war and hunting trophies
 +
the adversary's inability to communicate and form treaties
 +
prior aggression by the adversary
 +
a first contact that went horribly wrong
 +
the adversary's refusal to form treaties
 +
the adversary's abuse of the aggressor's fallen
 +
an incident involving a lost diplomat
 +
a disagreement over prior treaties
 +
an incident involving a trade caravan
 +
general ill feelings over past historical events
 +
a previous war
 +
a previous battle
 +
a previous duel
 +
a previous conquest
 +
an abduction
 +
an act of theft
 +
an attack by a beast
 +
The causes of the conflict are debated by scholars and very little is truly known.
 +
  unknown
 +
  creature
 +
, lost
 +
, all lost
 +
  losses
 +
, one loss
 +
, no losses
 +
, mostly
 +
  creatures
 +
D:
 +
Attacker was uncontested.
 +
Attacker was victorious.
 +
Defender was victorious.
 +
A fearsome
 +
beast
 +
  attack
 +
  was a time when the
 +
, the
 +
  and the
 +
  were the only great powers in the world.
 +
  was a time when
 +
yet
 +
again
 +
  was the only great power in the world.
 +
living gods and mighty beasts
 +
still
 +
held sway.
 +
the powers of the world were fading
 +
great powers had returned to the world
 +
there were still great powers in the world
 +
fantastic creatures no longer lived in great numbers.
 +
fantastic creatures were few and far between, and some even doubted their existence.
 +
  ruled the world.
 +
the last of the
 +
ancient
 +
powers fought their final battles.
 +
various civilized races peopled the world.
 +
  was a time after civilization had
 +
  yet
 +
  again
 +
  crumbled completely.
 +
fantastic creatures were but mere stories told by travelers.
 +
only simple creatures inhabited
 +
no civilized peoples existed in
 +
  the world.
 +
Part of
 +
In
 +
ended.
 +
occurred.
 +
began.
 +
Legends
 +
Sorting
 +
Initialization complete...
 +
Historical events
 +
  completed
 +
Check for culled historical figures
 +
Historical figures
 +
Artifacts completed
 +
Structures completed
 +
  event sort
 +
Historical events left to discover:
 +
Historical Figures
 +
Sites
 +
Artifacts
 +
Regions
 +
Civilizations and other entities
 +
Art
 +
Structures
 +
Historical Maps
 +
goddess
 +
god
 +
deity
 +
, force
 +
b.
 +
d.
 +
Civilizations and Other Entities
 +
Keep
 +
Hovel
 +
Apartment Complex
 +
Apartment Room
 +
Dark Tower
 +
Slain
 +
Received
 +
a wound
 +
  wounds
 +
fled
 +
Fled
 +
  yet emerged
 +
victorious
 +
Victorious
 +
  yet
 +
drove forward
 +
Drove forward
 +
  and was
 +
repelled
 +
Repelled
 +
stood fast
 +
Stood fast
 +
beaten back
 +
Beaten back
 +
: Filter on string
 +
_
 +
: Done filtering.
 +
Movement keys to view.
 +
: civ/site
 +
  to change year.
 +
: view top event
 +
: toggle territories. 
 +
: select an option. 
 +
: done. 
 +
: export current map. 
 +
: show only important events. 
 +
: show all events. 
 +
: back to age. 
 +
: export map and gen info. 
 +
: export detailed map. 
 +
Standard biome+site map
 +
Elevations including lake and ocean floors (lowest 25 black)
 +
Elevations respecting water level
 +
Temperature
 +
Rainfall
 +
Drainage
 +
Savagery
 +
Volcanism
 +
Current vegetation
 +
Evil
 +
Salinity
 +
  to export
 +
  to cancel
 +
Export of column
 +
  complete
 +
Saving world...
 +
Offloading units...
 +
Offloading art images...
 +
Sorting historical figures...
 +
Saving world information...
 +
Synchronizing folders...
 +
data/save/current/world.dat
 +
Command Line: World exported.
 +
data/init/world_gen.txt
 +
WORLD_GEN
 +
TITLE
 +
SEED
 +
HISTORY_SEED
 +
NAME_SEED
 +
DIM
 +
CUSTOM_NAME
 +
PEAK_NUMBER_MIN
 +
OCEAN_EDGE_MIN
 +
REVEAL_ALL_HISTORY
 +
CULL_HISTORICAL_FIGURES
 +
EROSION_CYCLE_COUNT
 +
PERIODICALLY_ERODE_EXTREMES
 +
OROGRAPHIC_PRECIPITATION
 +
ALL_CAVES_VISIBLE
 +
SHOW_EMBARK_RIVER
 +
SHOW_EMBARK_POOL
 +
SHOW_EMBARK_M_POOL
 +
SHOW_EMBARK_M_PIPE
 +
SHOW_EMBARK_CHASM
 +
SHOW_EMBARK_PIT
 +
SHOW_EMBARK_OTHER
 +
SHOW_EMBARK_TUNNEL
 +
PLAYABLE_CIVILIZATION_REQUIRED
 +
VOLCANO_MIN
 +
END_YEAR
 +
BEAST_END_YEAR
 +
ELEVATION
 +
RAINFALL
 +
TEMPERATURE
 +
DRAINAGE
 +
VOLCANISM
 +
SAVAGERY
 +
PS_EL
 +
PS_RF
 +
PS_TP
 +
PS_DR
 +
PS_VL
 +
PS_SV
 +
Attempted to set world gen presets prior to dimensions
 +
Elevation
 +
  preset attempted beyond Y range
 +
  preset failed to load X value at Y =
 +
ELEVATION_FREQUENCY
 +
RAIN_FREQUENCY
 +
DRAINAGE_FREQUENCY
 +
TEMPERATURE_FREQUENCY
 +
SAVAGERY_FREQUENCY
 +
VOLCANISM_FREQUENCY
 +
GOOD_SQ_COUNTS
 +
EVIL_SQ_COUNTS
 +
REGION_COUNTS
 +
RIVER_MINS
 +
SUBREGION_MAX
 +
CAVE_MIN_SIZE
 +
CAVE_MAX_SIZE
 +
MOUNTAIN_CAVE_MIN
 +
NON_MOUNTAIN_CAVE_MIN
 +
TOTAL_CIV_NUMBER
 +
TOTAL_CIV_POPULATION
 +
ELEVATION_RANGES
 +
RAIN_RANGES
 +
DRAINAGE_RANGES
 +
SAVAGERY_RANGES
 +
VOLCANISM_RANGES
 +
Unrecognized World Gen Token:
 +
LARGE
 +
MEDIUM
 +
SMALLER
 +
POCKET
 +
Command Line: World generation manually aborted.
 +
The world generator is having trouble placing enough mountain peaks. 
 +
You might want to check your maximum elevation value and other elevation parameters. 
 +
Can the elevation 400 be placed enough times to provide space for your peaks? 
 +
You might want to check your preset elevations for the elevation 400. 
 +
You must have at least as many of these highest elevation points as you are requiring peaks. 
 +
Alternatively, you can reduce the number of peaks required by the parameters.
 +
The world generator is having trouble placing enough mid-level elevations. 
 +
Can your parameters achieve elevations between 100 and 299? 
 +
You might want to adjust the parameters governing elevation frequencies. 
 +
Alternatively, you can reduce the number of mid-level elevation squares required.
 +
The world generator is having trouble placing enough low elevations. 
 +
Can your parameters achieve elevations between 0 and 99? 
 +
The world generator is having trouble placing enough high elevations. 
 +
Can your parameters achieve elevations between 300 and 400? 
 +
The world generator is having trouble placing enough ocean squares along the edges. 
 +
Can your parameters achieve elevations between 0 and 99 frequently? 
 +
You might want to adjust the parameters governing elevation. 
 +
Alternatively, you can reduce the number of edge oceans required.
 +
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing rainfall. 
 +
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
 +
The world generator is having trouble setting drainage in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing drainage. 
 +
Alternatively, you can reduce the number of high, medium or low drainage squares required.
 +
The world generator is having trouble placing savagery in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing savagery. 
 +
Alternatively, you can reduce the number of high, medium or low savagery squares required.
 +
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing volcanism. 
 +
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
 +
The world generator is having trouble placing enough volcanos. 
 +
You might want to check your maximum volcanism value. 
 +
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
 +
You might want to check your preset volcanism for the value 100. 
 +
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
 +
Alternatively, you can reduce the number of volcanos required by the parameters.
 +
The world generator is having trouble placing swamps and marshes. 
 +
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
 +
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
 +
The world generator is having trouble placing deserts and badlands. 
 +
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
 +
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
 +
The world generator is having trouble placing forests. 
 +
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
 +
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
 +
The world generator is having trouble placing mountains. 
 +
Make sure your parameters and presets can support high elevation areas. 
 +
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
 +
The world generator is having trouble placing oceans. 
 +
Make sure your parameters and presets can support low elevation areas. 
 +
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
 +
The world generator is having trouble placing glaciers. 
 +
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
 +
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
 +
The world generator is having trouble placing tundra regions. 
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
 +
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
 +
The world generator is having trouble placing grasslands. 
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
 +
The world generator is having trouble placing hills. 
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
 +
The world generator is having trouble placing rivers. 
 +
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
 +
Alternatively, you can reduce the number of rivers required by the parameters.
 +
The world generator is placing too many subregions. 
 +
Make sure your parameters and presets aren't so variable that biomes change frequently. 
 +
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
 +
The world generator is having trouble placing mountain caves. 
 +
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
 +
Alternatively, you can reduce the number of mountain caves required by the parameters.
 +
The world generator is having trouble placing low-lying caves. 
 +
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
 +
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
 +
The world generator is having trouble placing enough civilizations. 
 +
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
 +
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
 +
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
 +
Alternatively, you can reduce the number of civilizations required by the parameters.
 +
The world generator is couldn't find any civilization definitions. 
 +
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
 +
The world generator is having trouble placing a controllable civilization. 
 +
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
 +
Make sure your parameters and presets have adequate squares of this kind. 
 +
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 +
  TO CREATE THE WORLD.
 +
Title:
 +
Seed:
 +
Various
 +
Random
 +
Dimensions:
 +
x
 +
Custom Name:
 +
Random Name
 +
: Enter advanced parameters
 +
: New param set
 +
: Copy param set
 +
: Delete param set
 +
: Enter title
 +
: Use random name
 +
: Enter custom name
 +
: Use random seed
 +
: Enter custom seed
 +
: Change dimensions
 +
  to load the world params.
 +
  to save the world params.
 +
Last Param Set:
 +
Last Seed:
 +
Last History Seed:
 +
Last Name Seed:
 +
Really delete this parameter set?
 +
: Delete
 +
: Cancel
 +
Really change the dimensions?
 +
This parameter set will be reset.
 +
: Change
 +
Are you sure you want to abort?
 +
You haven't saved your changes.
 +
: Yes
 +
Are you sure you want to go on?
 +
Creating New Region
 +
  Rejected)
 +
Initializing...
 +
Preparing elevation...
 +
Setting temperature...
 +
Running rivers...
 +
Forming lakes...
 +
Growing vegetation...
 +
Verifying terrain...
 +
Importing wildlife...
 +
Recounting legends...
 +
Initializing
 +
Hist Figs:
 +
      Dead:
 +
    Events:
 +
Finalizing civ mats... (
 +
Finalizing art... (
 +
Finalizing uniforms... (
 +
Finalizing sites... (
 +
  or
 +
Dark
 +
Fortress
 +
LACK OF PEAKS
 +
MEDIUM ELEVATION REJECTION
 +
LOW ELEVATION REJECTION
 +
HIGH ELEVATION REJECTION
 +
LACK OF EDGE OCEANS
 +
RAINFALL REJECTION
 +
DRAINAGE REJECTION
 +
SAVAGERY REJECTION
 +
VOLCANISM REJECTION
 +
LACK OF VOLCANOS
 +
SWAMP REJECTION
 +
DESERT REJECTION
 +
FOREST REJECTION
 +
MOUNTAIN REJECTION
 +
OCEAN REJECTION
 +
GLACIER REJECTION
 +
TUNDRA REJECTION
 +
GRASSLAND REJECTION
 +
HILLS REJECTION
 +
LACK OF RIVERS
 +
TOO MANY REGIONS
 +
LACK OF MOUNTAIN CAVES
 +
LACK OF LOW-LYING CAVES
 +
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 +
NO CIVILIZATIONS AVAILABLE
 +
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
 +
Note: If you are using the default parameters in unmodded DF,
 +
and it doesn't work after continuing a few times, please report
 +
the issue at the B12 forum.
 +
: CONTINUE until you give me another warning.
 +
: ABORT NOW and I'll look over my parameters.
 +
: ALLOW THIS REJECTION TYPE and continue reporting others.
 +
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 +
  has been created.
 +
: Accept
 +
: Export image/info
 +
: Use the world as it currently exists
 +
: Continue
 +
Command Line: World image, detailed image and info exported.
 +
Cleaning game objects...
 +
Cleaning stranded objects...
 +
Cleaning play objects...
 +
/world.dat
 +
Continue Playing
 +
Start Playing
 +
Create New World Now!
 +
Design New World With Parameters
 +
Quit
 +
  to select an option. 
 +
  scroll.
 +
  at any time for options, including key bindings.
 +
  at any time for the manual.
 +
, Folder:
 +
Importing world...
 +
world_graphic-
 +
el-
 +
elw-
 +
tmp-
 +
rain-
 +
drn-
 +
sav-
 +
vol-
 +
veg-
 +
evil-
 +
sal-
 +
.bmp
 +
Histories of
 +
Greed
 +
Avarice
 +
Jealousy
 +
Cupidity
 +
Gluttony
 +
Industry
 +
Enterprise
 +
Resourcefulness
 +
Determination
 +
Mettle
 +
Dynamism
 +
Labor
 +
Toil
 +
Diligence
 +
Exertion
 +
Tenacity
 +
Perseverance
 +
*** STARTING NEW GAME ***
 +
Command Line:
 +
data/art/curses.bmp
 +
data/init/init.txt
 +
FONT
 +
data/art/
 +
FULLFONT
 +
WINDOWEDX
 +
WINDOWEDY
 +
FULLSCREENX
 +
FULLSCREENY
 +
PARTIAL_PRINT
 +
YES
 +
GRAPHICS_FONT
 +
GRAPHICS_FULLFONT
 +
GRAPHICS_WINDOWEDX
 +
GRAPHICS_WINDOWEDY
 +
GRAPHICS_FULLSCREENX
 +
GRAPHICS_FULLSCREENY
 +
GRAPHICS_BLACK_SPACE
 +
GRAPHICS
 +
BLACK_SPACE
 +
SHOW_ALL_HISTORY_IN_DWARF_MODE
 +
ALWAYS
 +
FINDER
 +
NO
 +
SHOW_FLOW_AMOUNTS
 +
SHOW_IMP_QUALITY
 +
ENGRAVINGS_START_OBSCURED
 +
MOUSE
 +
VSYNC
 +
ON
 +
OFF
 +
PRIORITY
 +
REALTIME
 +
HIGH
 +
ABOVE_NORMAL
 +
NORMAL
 +
BELOW_NORMAL
 +
IDLE
 +
TEXTURE_PARAM
 +
LINEAR
 +
TOPMOST
 +
FPS
 +
AUTOSAVE_PAUSE
 +
EMBARK_WARNING_ALWAYS
 +
INITIAL_SAVE
 +
AUTOSAVE
 +
SEASONAL
 +
YEARLY
 +
AUTOBACKUP
 +
PATH_COST
 +
CAVEINS
 +
ARTIFACTS
 +
ECONOMY
 +
ZERO_RENT
 +
EMBARK_RECTANGLE
 +
PAUSE_ON_LOAD
 +
LOG_MAP_REJECTS
 +
INVADERS
 +
MOUSE_PICTURE
 +
VARIED_GROUND_TILES
 +
NICKNAME_DWARF
 +
REPLACE_FIRST
 +
CENTRALIZE
 +
REPLACE_ALL
 +
NICKNAME_ADVENTURE
 +
NICKNAME_LEGENDS
 +
FPS_CAP
 +
G_FPS_CAP
 +
CHASM
 +
WINDOWED
 +
PROMPT
 +
GRID
 +
FULLGRID
 +
IDLERS
 +
TOP
 +
BOTTOM
 +
MORE
 +
ADVENTURER_TRAPS
 +
ADVENTURER_ALWAYS_CENTER
 +
ADVENTURER_Z_VIEWS
 +
UNHIDDEN
 +
DISPLAY_LENGTH
 +
COFFIN_NO_PETS_DEFAULT
 +
STORE_DIST_ITEM_DECREASE
 +
STORE_DIST_SEED_COMBINE
 +
STORE_DIST_BUCKET_COMBINE
 +
STORE_DIST_BARREL_COMBINE
 +
STORE_DIST_BIN_COMBINE
 +
BABY_CHILD_CAP
 +
POPULATION_CAP
 +
BLACK_R
 +
BLACK_G
 +
BLACK_B
 +
BLUE_R
 +
BLUE_G
 +
BLUE_B
 +
GREEN_R
 +
GREEN_G
 +
GREEN_B
 +
CYAN_R
 +
CYAN_G
 +
CYAN_B
 +
RED_R
 +
RED_G
 +
RED_B
 +
MAGENTA_R
 +
MAGENTA_G
 +
MAGENTA_B
 +
BROWN_R
 +
BROWN_G
 +
BROWN_B
 +
LGRAY_R
 +
LGRAY_G
 +
LGRAY_B
 +
DGRAY_R
 +
DGRAY_G
 +
DGRAY_B
 +
LBLUE_R
 +
LBLUE_G
 +
LBLUE_B
 +
LGREEN_R
 +
LGREEN_G
 +
LGREEN_B
 +
LCYAN_R
 +
LCYAN_G
 +
LCYAN_B
 +
LRED_R
 +
LRED_G
 +
LRED_B
 +
LMAGENTA_R
 +
LMAGENTA_G
 +
LMAGENTA_B
 +
YELLOW_R
 +
YELLOW_G
 +
YELLOW_B
 +
WHITE_R
 +
WHITE_G
 +
WHITE_B
 +
SOUND
 +
INTRO
 +
VOLUME
 +
KEY_HOLD_MS
 +
RECENTER_INTERFACE_SHUTDOWN_MS
 +
Start FullScreen?
 +
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
 +
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 +
data/sound/song_title.ogg
 +
data/sound/song_game.ogg
 +
data/art/mouse.bmp
 +
data/movies
 +
/objects
 +
data/
 +
hmbcu
 +
.txt
 +
/*.txt
 +
text
 +
data/dipscript/*.*
 +
data/dipscript/
 +
 
 +
region
 +
Command Line: World generation initiated.
 +
Command Line: World generation aborted because world exists.
 +
data/speech/general.txt
 +
data/speech/male.txt
 +
data/speech/female.txt
 +
data/speech/slayer.txt
 +
data/speech/threat.txt
 +
data/speech/greet.txt
 +
data/speech/greet_reply.txt
 +
data/speech/greet_reply_diff_language.txt
 +
data/speech/greet_reply_unusual_first.txt
 +
data/speech/greet_worship.txt
 +
data/speech/greet_baby.txt
 +
data/speech/goodbye_worship_1.txt
 +
data/speech/goodbye_worship_2.txt
 +
data/speech/goodbye_worship_3.txt
 +
data/speech/temple_already_member.txt
 +
data/speech/temple_become_member.txt
 +
data/speech/positive.txt
 +
data/speech/task_recommendation.txt
 +
data/speech/unknown_hf_seeker.txt
 +
data/speech/ab_specific_hf_seeker.txt
 +
data/speech/site_specific_hf_seeker.txt
 +
data/speech/same_site_ab_specific_hf_seeker.txt
 +
data/speech/same_site_specific_hf_seeker.txt
 +
data/speech/arch_info_justification.txt
 +
data/speech/justification_representation.txt
 +
data/speech/justification_proximity.txt
 +
data/speech/justification_experience.txt
 +
data/speech/justification_reminder.txt
 +
data/speech/justification_antithetical.txt
 +
data/speech/no_family.txt
 +
data/speech/family_relationship_spec.txt
 +
data/speech/family_relationship_no_spec.txt
 +
data/speech/family_relationship_additional.txt
 +
data/speech/family_relationship_spec_dead.txt
 +
data/speech/family_relationship_no_spec_dead.txt
 +
data/speech/family_relationship_additional_dead.txt
 +
data/speech/child_age_proclamation.txt
 +
data/speech/wandering_profession.txt
 +
data/speech/scouting_profession.txt
 +
data/speech/hunting_profession.txt
 +
data/speech/snatcher_profession.txt
 +
data/speech/thief_profession.txt
 +
data/speech/wandering_profession_year.txt
 +
data/speech/scouting_profession_year.txt
 +
data/speech/hunting_profession_year.txt
 +
data/speech/snatcher_profession_year.txt
 +
data/speech/thief_profession_year.txt
 +
data/speech/past_wandering_profession.txt
 +
data/speech/past_scouting_profession.txt
 +
data/speech/past_hunting_profession.txt
 +
data/speech/past_snatcher_profession.txt
 +
data/speech/past_thief_profession.txt
 +
data/speech/guard_profession.txt
 +
data/speech/guard_warning.txt
 +
data/speech/soldier_profession.txt
 +
data/speech/past_profession_no_year.txt
 +
data/speech/past_profession_year.txt
 +
data/speech/current_profession_no_year.txt
 +
data/speech/current_profession_year.txt
 +
data/speech/hist_fig_slayer.txt
 +
data/speech/animal_slayer.txt
 +
  were unable to complete the
 +
Jobs removed from unpowered
 +
narrow
 +
stout
 +
small
 +
large
 +
wood
 +
logs
 +
rough gems
 +
raw green glass
 +
raw clear glass
 +
raw crystal glass
 +
small
 +
rock
 +
stones
 +
  wafers
 +
  bars
 +
charcoal
 +
coke
 +
refined coal
 +
potash
 +
ashes
 +
pearlash
 +
tallow
 +
soap
 +
bars
 +
cut gems
 +
cut green glass gems
 +
cut clear glass gems
 +
cut crystal glass gems
 +
gems
 +
blocks
 +
portal
 +
door
 +
floodgate
 +
hatch cover
 +
grate
 +
table
 +
cabinet
 +
weapon rack
 +
armor stand
 +
bin
 +
box
 +
coffer
 +
chest
 +
boxes and bag
 +
backpack
 +
quiver
 +
casket
 +
sarcophag
 +
coffin
 +
rope
 +
chain
 +
waterskin
 +
vial
 +
flask
 +
musical instrument
 +
toy
 +
cup
 +
mug
 +
goblet
 +
window
 +
terrarium
 +
cage
 +
barrel
 +
bucket
 +
animal trap
 +
chair
 +
throne
 +
web
 +
strands
 +
thread
 +
cloth
 +
tanned hide
 +
rotten
 +
  skin
 +
raw hide
 +
skull totem
 +
skull
 +
idol
 +
extract
 +
potion
 +
drink
 +
filthy
 +
sticky
 +
dirty
 +
gooey
 +
purulent
 +
ichorous
 +
bloody
 +
molten
 +
liquid
 +
ice
 +
glob
 +
  laced with
 +
powder
 +
cheese
 +
catapult parts
 +
mechanisms
 +
tube
 +
pipe section
 +
trap component
 +
ballista parts
 +
anvil
 +
amulet
 +
ballista arrow head
 +
siege ammo
 +
ammunition
 +
scepter
 +
crown
 +
coin
 +
perfect
 +
large
 +
green glass
 +
clear glass
 +
crystal glass
 +
gem
 +
  gem
 +
ring
 +
earring
 +
bracelet
 +
bed
 +
quern
 +
millstone
 +
statue
 +
corpse
 +
body part
 +
Rotten
 +
seeds
 +
withered
 +
leaves
 +
raw
 +
live
 +
small live animal
 +
tame
 +
small tame animal
 +
prepared meal
 +
meat
 +
shell
 +
bones
 +
weapon
 +
suits of
 +
armor
 +
right
 +
left
 +
handwear
 +
shield
 +
/buckler
 +
footwear
 +
headwear
 +
chain
 +
legwear
 +
item
 +
  [
 +
]
 +
A kidnapper has made off with
 +
  has stolen
 +
A thief has stolen
 +
  has
 +
You have
 +
died in a cage.
 +
fallen into a deep chasm.
 +
died of old age.
 +
starved to death.
 +
died from thirst.
 +
drowned.
 +
burned up in magma.
 +
burned up in dragon fire.
 +
died in the heat.
 +
been encased in cooling lava.
 +
been encased in cooling magma.
 +
been encased in ice.
 +
frozen to death.
 +
burned to death.
 +
been scalded to death.
 +
burned up in a magma mist.
 +
been crushed by a drawbridge.
 +
been crushed under the collapsing ceiling.
 +
been killed by falling rocks.
 +
been shot and killed.
 +
bled to death.
 +
suffocated.
 +
been struck down.
 +
been scuttled.
 +
been hacked to pieces.
 +
been beheaded.
 +
been crucified.
 +
been buried alive.
 +
been executed by being left out in the air.
 +
been executed by drowning.
 +
been burned alive.
 +
been fed to beasts.
 +
been murdered by
 +
somebody
 +
been killed by a trap.
 +
collapsed.
 +
died after colliding with an obstacle.
 +
been impaled on spikes.
 +
Of
 +
of
 +
  is taken by a fey mood!
 +
  withdraws from society...
 +
  has been possessed!
 +
  looses a roaring laughter, fell and terrible!
 +
  begins to stalk and brood...
 +
  has created
 +
, a
 +
*PAUSED*
 +
  SIEGE
 +
+
 +
  Idlers:
 +
  x
 +
Ingredient Type
 +
Number
 +
Permissions
 +
Cook
 +
----
 +
Brew
 +
: Toggle cook. 
 +
: Toggle brew.
 +
You have no appropriate ingredients.
 +
Price
 +
N/A
 +
Uninterested
 +
For Sale
 +
Available
 +
Ready for Slaughter
 +
Work Animal
 +
Not For Sale
 +
Unavailable
 +
Being Traded
 +
Not Tame
 +
: Toggle pet availability. 
 +
: Slaughter.
 +
You have no appropriate creatures.
 +
  Justice 
 +
  Cages&Chains:
 +
, Deceased
 +
There are no criminals.
 +
No Sentence Pending.
 +
  Hammerstrike
 +
Beating.
 +
  Day
 +
  in Prison.
 +
Officer:
 +
None Assigned
 +
Violation of Production Order.
 +
Violation of Export Prohibition.
 +
Violation of Job Order.
 +
Conspiracy to Slow Labor.
 +
Murder.
 +
Disorderly Conduct.
 +
Building Destruction.
 +
Vandalism.
 +
Injured Party:
 +
General Items
 +
Prepared Food
 +
Potions
 +
Materials
 +
Cloth
 +
Bone
 +
Ivory
 +
Horn
 +
Pearl
 +
Shell
 +
Silk
 +
Stone/Gems
 +
Anml Extracts
 +
Plnt Extracts
 +
Anml Cheeses
 +
Plnt Cheeses
 +
Milled Animal
 +
Milled Plants
 +
Item Type
 +
Setter
 +
Unknown
 +
Job
 +
Wage
 +
Cleaning
 +
Place Item in Tomb
 +
Store Item in Stockpile
 +
Store Item in Bag
 +
Store Item in Chest
 +
Store Item in Cabinet
 +
Store Weapon
 +
Store Armor
 +
Store Item in Barrel
 +
Store Item in Bin
 +
Dump Item
 +
Building Construction
 +
Building Removal
 +
Door Construction
 +
Floodgate Construction
 +
Hatch Cover Construction
 +
Grate Construction
 +
Bed Construction
 +
Chair Construction
 +
Coffin Construction
 +
Table Construction
 +
Bin Construction
 +
Chest Construction
 +
Cabinet Construction
 +
Statue Construction
 +
Block Construction
 +
Anvil Construction
 +
Window Construction
 +
Pipe Section Construction
 +
Sand Collection
 +
Gem Cutting
 +
Gem Encrusting
 +
Glass Cutting
 +
Glass Encrusting
 +
Basic Ore Smelting
 +
Advanced Ore Smelting
 +
Object Melting
 +
Craft Making
 +
Coin Minting
 +
Metal Studding
 +
Metal Strand Extraction
 +
Totem Construction
 +
Flask Construction
 +
Goblet Construction
 +
Bone/Shell Decoration
 +
Instrument Construction
 +
Toy Construction
 +
Weapon Construction
 +
Ammo Construction
 +
Quiver Construction
 +
Armor Stand Construction
 +
Weapon Rack Construction
 +
Armor Construction
 +
Glove Construction
 +
Helm Construction
 +
Shield Construction
 +
Pants Construction
 +
Shoe Construction
 +
Backpack Construction
 +
Animal Trap Construction
 +
Trap Baiting
 +
Mechanism Construction
 +
Trap Component Construction
 +
Trap Cleaning
 +
Trigger Linking
 +
Cage Trap Loading
 +
Stone Trap Loading
 +
Weapon Trap Loading
 +
Lever Pulling
 +
Operate Pump
 +
Construct Quern
 +
Construct Millstone
 +
Catapult Loading
 +
Ballista Loading
 +
Catapult Firing
 +
Ballista Firing
 +
Ballista Arrow Head Construction
 +
Siege Ammo Construction
 +
Catapult Part Construction
 +
Ballista Part Construction
 +
Fortification Carving
 +
Wall Detailing
 +
Floor Detailing
 +
Mining
 +
Stair/Ramp Removal
 +
Carving Upward Staircase
 +
Carving Downward Staircase
 +
Carving Up/Down Staircase
 +
Carving Ramp
 +
Digging Channel
 +
Tree Felling
 +
Plant Gathering
 +
Construction Removal
 +
Fishing
 +
Hunting
 +
Returning Kill
 +
Capturing Land Animals
 +
Capturing Fish
 +
Hunting Animal Training
 +
War Animal Training
 +
Web Collection
 +
Cage Construction
 +
Chain Construction
 +
Bucket Construction
 +
Planting
 +
Harvesting
 +
Fertilizing
 +
Brewing
 +
Thread Dyeing
 +
Cloth Dyeing
 +
Image Sewing
 +
Plant Extraction
 +
Plant Processing
 +
Plant Processing/Bag
 +
Plant Processing/Vial
 +
Plant Processing/Barrel
 +
Cheese Making
 +
Milking
 +
Tanning
 +
Cooking
 +
Weaving
 +
Alchemy
 +
Fish Extraction
 +
Land Animal Extraction
 +
Small Creature Taming
 +
Large Creature Taming
 +
Butchering
 +
Slaughtering
 +
Fish Processing
 +
Milling
 +
Barrel Construction
 +
Give Water
 +
Give Food
 +
Recover Wounded
 +
Fat Rendering
 +
Animal Chaining
 +
Animal Unchaining
 +
Releasing Large Creature
 +
Releasing Small Creature
 +
Handling Large Creature
 +
Handling Small Creature
 +
Large Creature Caging
 +
Small Creature Caging
 +
Aquarium Draining
 +
Aquarium Filling
 +
Pond Filling
 +
Beat Criminal
 +
Large Creature Pit/Ponding
 +
Small Creature Pit/Ponding
 +
Charcoal Making
 +
Ash Making
 +
Lye Making
 +
Potash Making (Lye)
 +
Potash Making (Ash)
 +
Pearlash Making
 +
Glassmaking
 +
Soap Making
 +
Managing Work Orders
 +
Updating Stockpile Records
 +
Trading at Depot
 +
Work Orders
 +
Left
 +
Validated
 +
A manager is required to coordinate work orders.
 +
All work orders must be validated by the manager before they become active.
 +
: New Order 
 +
: Remove 
 +
: Increase priority 
 +
: Max priority 
 +
: Wages
 +
Quantity:
 +
Type in parts of the name to narrow your search. 
 +
  ELEC
 +
Look, if you want to play DND, I'm sure you can find a game that has your
 +
favorite metal in it.  Don't look here.
 +
/R
 +
Suspended
 +
Inactive
 +
Wild Animal
 +
Undead
 +
Berserk
 +
Invader
 +
Diplomat
 +
Merchant
 +
Visitor
 +
Friendly
 +
From The Underworld
 +
Uninvited Guest
 +
Current Resident
 +
Hostile
 +
Tame
 +
There are no idle
 +
  or jobs.
 +
  to return,
 +
: Manager
 +
: ViewCre,
 +
: ViewJob,
 +
: Zoom-Cre,
 +
: Zoom-Bld,
 +
: Manager,
 +
: Remv Cre
 +
  (Lost)
 +
No treasures yet.
 +
This land has no important leaders.
 +
Exports to
 +
Petty Annoyance
 +
Terror
 +
Imports from
 +
Offerings from
 +
Death
 +
Vengeance
 +
You can look at trade information once you have a broker
 +
with appraisal skill.
 +
Trade Agreement (Exports to
 +
Trade Agreement (Imports from
 +
: View Agreement
 +
You have no agreements with this land.
 +
  to change modes.
 +
  Civilizations 
 +
  Squad:
 +
 +
: Food Carried -
 +
One ration
 +
Two rations
 +
Water is carried
 +
Water is not carried
 +
: Sleep -
 +
Sleep on ground
 +
Sleep in barracks
 +
Sleep in room
 +
Squad stays close to station
 +
Squad chases opponents
 +
Squad harasses dangerous wild animals
 +
Squad ignores wild animals if possible
 +
Squad is standing down
 +
Squad is on duty
 +
: Zoom to the commander.
 +
  Military Command Chain 
 +
  Royal Guard:
 +
  Fortress Guard:
 +
Unm
 +
Axe
 +
Cbw
 +
Ham
 +
Mac
 +
Spr
 +
Swd
 +
#:
 +
A:
 +
Lth
 +
Chn
 +
Plt
 +
Bkl
 +
Shd
 +
Squad:
 +
Royal Guard
 +
Fortress Guard
 +
You have no soldiers.
 +
  change.
 +
  select.
 +
  done with weapons.
 +
  activates,
 +
  view squad,
 +
  zoom.
 +
  weapons.
 +
  promotes,
 +
  done promoting.
 +
Squad
 +
  has been disbanded.
 +
  has been annihilated!
 +
  Seeds
 +
  Leaves
 +
bone meal
 +
  dust
 +
dust
 +
  powder
 +
he
 +
she
 +
it
 +
him
 +
her
 +
himself
 +
herself
 +
itself
 +
his
 +
  caught in a cloud of flames!
 +
  caught up in the web!
 +
The item sparkles with a supernatural brillance.
 +
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 +
The object looks oddly square.
 +
The item constantly emits a nearly inaudible high-pitched whistle.
 +
The item is covered with small bumps.
 +
The item smells like wet earth.
 +
Tiny streaks of lightning streak quickly over the object's surface.
 +
Creatures that look at the item cannot think negative thoughts.
 +
The item is covered with minute gray hairs.
 +
The item sounds like rustling leaves when moved.
 +
Needs
 +
Disconnected
 +
Need trigger type
 +
Needs walkable perimeter
 +
Hidden
 +
Needs to be anchored on edge
 +
Blocked
 +
Surrounded by empty space
 +
Needs adjacent wall
 +
Needs open space
 +
Off map
 +
Water
 +
Lava/Magma
 +
Building present
 +
Construction present
 +
Must be inside
 +
Too close to edge
 +
Must be outside
 +
Cannot build at highest level
 +
Needs soil or mud
 +
Needs soil
 +
Needs ground or near machine
 +
No access to
 +
No access
 +
Null site on overall status
 +
"
 +
Early
 +
Mid-
 +
Late
 +
Spring
 +
Summer
 +
Autumn
 +
Winter
 +
Animals
 +
Stocks
 +
Prices
 +
Currency
 +
Justice
 +
Created Wealth:
 +
Weapons:
 +
Armor and Garb:
 +
Furniture:
 +
Other Objects:
 +
Architecture:
 +
Displayed:
 +
Held/Worn:
 +
You need a broker with
 +
the appraisal skill.
 +
Imported Wealth:
 +
Exported Wealth:
 +
Trade Information:
 +
Population:
 +
Leader
 +
Consort
 +
Nobles/Admins
 +
Peasants
 +
Trained Animals
 +
Other Animals
 +
Food Stores:
 +
Meat
 +
Fish
 +
Plant
 +
Drink
 +
Other
 +
Mountainhome
 +
Metropolis
 +
City
 +
Village
 +
Hamlet
 +
Outpost
 +
Evaluate Depot Access Overflow
 +
Evaluate Depot Caravan Access Overflow
 +
  Building List 
 +
  (S)
 +
  / Spouse
 +
No Owner
 +
You don't having any buildings.
 +
Evaluation:
 +
: View building information
 +
: Zoom to building items
 +
: Zoom to building tasks
 +
: Swap right panel
 +
  Stone Restrictions 
 +
Economic stones
 +
  are reserved for use by the listed tasks.
 +
: Change status
 +
: View selected
 +
Requires fuel
 +
Takes place at smelter
 +
REAGENTS
 +
PRODUCTS
 +
  Currency Counts 
 +
The broker recommends keeping
 +
  of each coin type to match accounts.
 +
  The Nobles and Administrators of
 +
  Choose the
 +
  Settings 
 +
The Incoming King
 +
[REQUIRE]
 +
[DEMAND]
 +
[MANDATE]
 +
VACANT
 +
: Replace
 +
: View Unit/Fill Vacancy
 +
: Settings
 +
Leave Vacant
 +
No relevant skills
 +
There are no reasonable candidates.
 +
: View Unit
 +
Lowest Precision
 +
Low Precision
 +
Medium Precision
 +
High Precision
 +
Highest Precision
 +
77 -> 80  777 -> 800  7777 -> 8000  77777 -> 80000
 +
77 -> 77  777 -> 780  7777 -> 7800  77777 -> 78000
 +
77 -> 77  777 -> 777  7777 -> 7780  77777 -> 77800
 +
77 -> 77  777 -> 777  7777 -> 7777  77777 -> 77780
 +
All counts accurate
 +
Your bookkeeper has done enough work to attain
 +
Your bookkeeper needs to work in an office to improve precision
 +
low precision
 +
medium precision
 +
high precision
 +
highest precision
 +
The stockpile records are
 +
% updated toward the next precision level.
 +
Architecture
 +
Desired:
 +
Current:
 +
Road Value
 +
Offerings
 +
Royal Throne Room
 +
Opulent Throne Room
 +
Throne Room
 +
Splendid Office
 +
Decent Office
 +
Office
 +
Modest Office
 +
Meager Office
 +
No Office
 +
Royal Bedroom
 +
Grand Bedroom
 +
Great Bedroom
 +
Fine Quarters
 +
Decent Quarters
 +
Quarters
 +
Modest Quarters
 +
Meager Quarters
 +
No Quarters
 +
Royal Dining Room
 +
Grand Dining Room
 +
Great Dining Room
 +
Fine Dining Room
 +
Decent Dining Room
 +
Dining Room
 +
Modest Dining Room
 +
Meager Dining Room
 +
No Dining Room
 +
Royal Mausoleum
 +
Grand Mausoleum
 +
Mausoleum
 +
Fine Tomb
 +
Tomb
 +
Burial Chamber
 +
Servant's Burial Chamber
 +
Grave
 +
No Tomb
 +
  has been disturbed.
 +
group of
 +
Many
 +
  have been disturbed.
 +
swarm of
 +
  its way out of confinement!
 +
  caught in a burst of steam!
 +
lumber limits
 +
data/init/interface.txt
 +
DISPLAY_STRING
 +
Unknown Interface Token:
 +
  The Wealth of
 +
F
 +
D
 +
H
  
In case you are at home with the three-meal-a-day routine, six meals a day will certainly seem to be a challenging task. Cook six meals per day? Hello, if you possibly could get it done, do it now. Nearly all can't. I am unable to. To support, here are several recommendations:
+
: Mode
 +
: Zoom
 +
: Melt
 +
: Forbid
 +
: Dump
 +
: Hide
 +
Basic Value:
 +
Weight:
 +
Price:
 +
Owner:
 +
Uses and Contents:
 +
Uses:
 +
Contents:
 +
: Claim
 +
: Description
 +
This building
 +
was designed by
 +
was well-designed by
 +
was finely-designed by
 +
was superiorly designed by
 +
bears the exceptional design of
 +
was masterfully designed by
 +
an unknown architect
 +
The structure
 +
was built by
 +
was solidly built by
 +
was finely-built by
 +
was superiorly built by
 +
was exceptionally built by
 +
was masterfully built by
 +
an unknown artisan
 +
Worker:
 +
Location:
 +
Repeating
 +
Items:
 +
Stone Hauling
 +
Wood Hauling
 +
Burial
 +
Food Hauling
 +
Refuse Hauling
 +
Item Hauling
 +
Furniture Hauling
 +
Animal Hauling
 +
Wood Cutting
 +
Carpentry
 +
Stone Detailing
 +
Masonry
 +
Animal Training
 +
Animal Care
 +
Health Care
 +
Butchery
 +
Trapping
 +
Small Animal Dissection
 +
Leatherworking
 +
Dyeing
 +
Soap Maker
 +
Clothesmaking
 +
Farming (Fields)
 +
Fish Cleaning
 +
Fish Dissection
 +
Potash Making
 +
Furnace Operating
 +
Wood Burning
 +
Weaponsmithing
 +
Armoring
 +
Blacksmithing
 +
Metalcrafting
 +
Gem Setting
 +
Woodcrafting
 +
Stonecrafting
 +
Bone Carving
 +
Strand Extraction
 +
Axe-fighting
 +
Sword-fighting
 +
Mace-fighting
 +
Hammer-fighting
 +
Spear-fighting
 +
Dagger-fighting
 +
Crossbow-fighting
 +
Bow-fighting
 +
Blowgun-fighting
 +
Pike-fighting
 +
Whip-fighting
 +
Shield Using
 +
Armor Using
 +
Siege Engineering
 +
Siege Operating
 +
Crossbow-making
 +
Mechanics
 +
Weapon Number
 +
Pump Operating
 +
OBJECT
 +
LANGUAGE
 +
MATGLOSS
 +
DESCRIPTOR
 +
REACTION
 +
/*.*
 +
data/save/*.*
 +
spr
 +
sum
 +
aut
 +
win
 +
*.dat
 +
*.sav
 +
data/save/current/*.dat
 +
data/save/current/*.sav
 +
world.dat
 +
world.sav
 +
data/save/current/world.sav
  
 +
FPS:
 +
TILE_PAGE
 +
CREATURE_GRAPHICS
 +
Unrecognized Creature Graphics Token:
 +
FILE
 +
TILE_DIM
 +
PAGE_DIM
 +
Unrecognized Tile Page Token:
 +
raw/graphics/graphics_*.*
 +
raw/graphics/
 +
  designed a masterful
 +
  for
 +
  constructed a masterful
 +
  created a masterful
 +
  masterfully dyed a
 +
added a masterful image
 +
added a masterful covering
 +
added masterful rings
 +
added masterful bands
 +
added masterful spikes
 +
added a masterful handle
 +
added masterful thread
 +
added masterful cloth
 +
wove a masterful sewn image
 +
  "
 +
  to a
 +
  prepared a masterful
 +
  created a masterful engraving
 +
  destroyed
 +
a masterpiece
 +
  was destroyed
 +
  by melting
 +
  by magma
 +
  during fortification carving
 +
  during mining
 +
  by falling debris
 +
  by growing vegetation
 +
  masterfully designed by
 +
  masterfully constructed by
 +
the masterful
 +
  created by
 +
  masterfully dyed with
 +
addition of a masterful image
 +
addition of a masterful covering
 +
addition of masterful rings
 +
addition of masterful bands
 +
addition of masterful spikes
 +
addition of a masterful handle
 +
addition of masterful thread
 +
addition of masterful cloth
 +
weaving of a masterful sewn image
 +
  prepared by
 +
the masterful engraving
 +
the destruction of
 +
in
 +
  attacked
 +
  led the attack
 +
, and the defenders were led by
 +
  The defenders were led by
 +
the attack by
 +
the attack on
 +
  defeated
 +
  and destroyed
 +
the defeat of
 +
  and destruction of
 +
  and pillaged
 +
  and pillaging of
 +
  and placed
 +
  in charge of
 +
The new government was called
 +
  and lordship of
 +
  over
 +
  and demanded tribute from
 +
  and the demand of tribute from
 +
  and took over
 +
  and takeover of
 +
  routed
 +
the route of
 +
their
 +
  settlement of
 +
  withered.
 +
the withering of
 +
  formed
 +
  merged with
 +
  abandoned the settlement of
 +
the formation of
 +
the incorporation of
 +
  into
 +
the abandonment of the settlement of
 +
  finished the construction of
 +
  as a part of
 +
  connecting
 +
the completion of
 +
  constructed
 +
  replaced
 +
  razed
 +
  founded
 +
the foundation of
 +
the construction of
 +
the replacement of
 +
the razing of
 +
  launched an expedition to reclaim
 +
the reclamation of
 +
  devoured
 +
the devouring of
 +
  was
 +
broken away
 +
slashed out
 +
slashed off
 +
torn out
 +
torn off
 +
stabbed out
 +
ripped off
 +
burned out
 +
burned away
 +
shattered
 +
smashed
 +
slashed
 +
ripped
 +
stabbed
 +
frozen
 +
breaking away
 +
slashing out
 +
slashing off
 +
tearing out
 +
tearing off
 +
stabbing out
 +
ripping off
 +
burning out
 +
burning away
 +
shattering
 +
smashing
 +
slashing
 +
ripping
 +
stabbing
 +
burning
 +
freezing
 +
  and others
 +
  was
 +
  were
 +
  the first to reach the summit of
 +
an unknown peak
 +
, which rises above
 +
the climbing of
 +
  fought with
 +
.  While defeated, the latter escaped unscathed
 +
  managed to escape from
 +
's onslaught
 +
  was forced to retreat from
 +
  despite the latter's wounds
 +
  eventually prevailed and
 +
  was forced to make a hasty escape
 +
  surprised
 +
  ambushed
 +
  happened upon
 +
  cornered
 +
  confronted
 +
a scuffle between
 +
  in which the former emerged victorious
 +
the escape of
 +
  after a punishing fight
 +
  after a horrific combat
 +
attack on
 +
surprising of
 +
ambush of
 +
happening upon
 +
cornering of
 +
confrontation of
 +
  burned
 +
  in dragon fire
 +
  to death
 +
  shot and killed
 +
  mortally wounded
 +
, who bled to death
 +
, who suffocated
 +
  hacked
 +
  to pieces
 +
  beheaded
 +
  crucified
 +
  buried
 +
  alive
 +
  left
 +
  out in the air
 +
  drowned
 +
  fed
 +
  to beasts
 +
  struck down
 +
  murdered
 +
  threw
 +
  against an obstacle, causing immediate death
 +
  into a pit of spikes.
 +
died in the heat
 +
was encased in cooling lava
 +
was encased in cooling magma
 +
was encased in ice
 +
froze to death
 +
died in a cage
 +
fell into a deep chasm
 +
died of old age
 +
starved to death
 +
died from thirst
 +
drowned
 +
burned up in magma
 +
burned up in
 +
  dragon fire
 +
dragon fire
 +
was burned to death by
 +
  fire
 +
burned to death
 +
was scalded to death
 +
burned up in a magma mist
 +
was crushed by a drawbridge
 +
was crushed under a collapsing ceiling
 +
was killed by falling rocks
 +
was shot and killed
 +
bled to death
 +
, slain by
 +
suffocated
 +
was hacked to pieces
 +
was beheaded
 +
was crucified
 +
was buried alive
 +
was left out in the air
 +
was drowned
 +
was burned alive
 +
was fed to beasts
 +
was struck down
 +
was scuttled
 +
was murdered by
 +
was killed by a trap
 +
collapsed
 +
died after colliding with an obstacle
 +
was impaled on spikes
 +
the death of
 +
  in a cage
 +
the fall of
 +
  into a deep chasm
 +
the passing of
 +
the starvation of
 +
the dehydration of
 +
the drowning of
 +
the burning of
 +
  in magma
 +
the heat-induced death of
 +
the encasement of
 +
  in cooling lava
 +
  in cooling magma
 +
  in ice
 +
the freezing of
 +
the scalding of
 +
  in a magma mist
 +
the crushing of
 +
  under a drawbridge
 +
  under a collapsing ceiling
 +
  by falling rocks
 +
the shooting of
 +
the mortal wounding of
 +
the hacking of
 +
the beheading of
 +
the crucifixion of
 +
the burial of
 +
the leaving of
 +
the feeding of
 +
the killing of
 +
the scuttling of
 +
the murder of
 +
  by a trap
 +
the collapse of
 +
the collision of
 +
  with an obstacle
 +
, after the death strike by
 +
the impalement of
 +
  on spikes
 +
were
 +
was
 +
  reunited with
 +
the reunion of
 +
  abducted
 +
  was abducted
 +
the abduction of
 +
gave up being a
 +
  to become a
 +
became a
 +
stopped being a
 +
lost a hist fig entry
 +
  in
 +
  the wilds
 +
the career change from
 +
the start as a
 +
the giving up on being a
 +
the loss of a hist fig entry
 +
began wandering
 +
began scouting
 +
began hunting great beasts in
 +
settled in
 +
decided to become a baby-snatcher, operating out of
 +
decided to become a thief, operating out of
 +
fled into
 +
the area around
 +
wandering
 +
scouting
 +
hunting of great beasts
 +
settling
 +
baby-snatching
 +
thievery
 +
flight
 +
into the area around
 +
into
 +
around
 +
, based in
 +
gave birth to
 +
sired
 +
married
 +
was born to
 +
received the worship of
 +
became romantically involved with
 +
was sired by
 +
became the parent of
 +
began worshipping
 +
stopped being the mother of
 +
stopped being the father of
 +
divorced
 +
stopped being the child of
 +
lost the worship of
 +
ended the romantic relationship with
 +
stopped being the parent of
 +
lost faith in
 +
entered the priesthood of
 +
became a shopkeeper at
 +
ruled from
 +
started hanging out at
 +
took up residence in
 +
left the priesthood of
 +
stopped shopkeeping at
 +
stopped ruling from
 +
stopped hanging out at
 +
moved out of
 +
  was enslaved by
 +
  was imprisoned by
 +
  became
 +
the leader of
 +
the high priest of
 +
the mayor of
 +
a guard of
 +
a royal guard of
 +
a mercenary for
 +
an enemy of
 +
a criminal in the eyes of
 +
a member of
 +
a former member of
 +
a former mercenary of
 +
the manager of
 +
the record keeper of
 +
the broker of
 +
the sheriff of
 +
the guard captain of
 +
part of the merchant nobility of
 +
the outpost liaison for
 +
a diplomat of
 +
a former slave of
 +
a former prisoner of
 +
ceased to lead
 +
ceased to be the high priest of
 +
ceased to be mayor of
 +
left the guard of
 +
left the royal guard of
 +
left the service of
 +
made peace with
 +
was brought to the justice of
 +
left
 +
stopped managing
 +
stopped keeping records for
 +
stopped brokering for
 +
stopped working as the sheriff of
 +
stopped working as the guard captain of
 +
left the merchant nobility of
 +
ceased to be the outpost liaison for
 +
stopped working as a diplomat for
 +
escaped from the slavery of
 +
escaped from the prisons of
 +
the status of
 +
the marriage of
 +
the belief of
 +
the romantic relationship between
 +
as the child of
 +
and
 +
as the parent of
 +
the termination of
 +
the divorce of
 +
the loss of faith of
 +
the end of the romantic relationship between
 +
the priesthood membership of
 +
the shopkeeping of
 +
the seat of power of
 +
the hanging-out of
 +
the residence of
 +
at
 +
the departure of
 +
the close of business of
 +
the removal of the seat of power of
 +
the stoppage of hanging-out of
 +
the moving out of
 +
from
 +
from the priesthood of
 +
the ascension
 +
the selection
 +
the election
 +
the joining
 +
the entry
 +
the rise
 +
the crimes
 +
the acceptance
 +
the status
 +
the appointment
 +
the enslavement
 +
the imprisonment
 +
to leadership of
 +
to the position of mayor of
 +
with the royal guards of
 +
into the mercenary service of
 +
as an enemy of
 +
in the eyes of
 +
as a member of
 +
as a former member of
 +
as a former mercenary of
 +
as a former slave of
 +
as a former prisoner of
 +
as the manager of
 +
as the record keeper of
 +
as the broker of
 +
as the sheriff of
 +
as the guard captain of
 +
to the merchant nobility of
 +
as the outpost liaison for
 +
as a diplomat of
 +
by
 +
the fall of
 +
the peace-making of
 +
the resolution of criminal matters between
 +
the end of the membership of
 +
the end of the former membership of
 +
the end of the former mercenary status of
 +
the end of the former enslavement of
 +
the end of the former imprisonment of
 +
the removal of
 +
the escape of
 +
from leadership of
 +
from the mayoral position of
 +
from the guard of
 +
from the royal guard of
 +
from the mercenary service of
 +
with
 +
from the merchant nobility of
 +
from the slavery of
 +
from the prisons of
 +
  made contact with
 +
the first contact of
 +
  rejected contact with
 +
the rejection of contact by
 +
  between
 +
  concluded
 +
, cementing bonds of mutual trust
 +
  with a positive outcome
 +
  fairly
 +
  in an unsatisfactory fashion
 +
  in failure
 +
  with miserable outcome
 +
the brilliant
 +
the positive
 +
the fair conclusion
 +
the unsatisfactory conclusion
 +
the failure
 +
the miserable failure
 +
  proposed by
 +
  was rejected by
 +
the rejection of
 +
  was accepted by
 +
the acceptance of
 +
  accepted an offer of peace from
 +
the acceptance of an offer of peace from
 +
  rejected an offer of peace from
 +
the rejection of an offer of peace from
 +
the bodies
 +
the body
 +
impaled on
 +
added to a grisly mound
 +
added to a grotesque pillar
 +
added to a gruesome sculpture
 +
flayed and the skin stretched over
 +
hung from a
 +
horribly mutilated
 +
  on behalf of
 +
impalement on
 +
  of
 +
construction of a grisly mound from
 +
construction of a grotesque pillar from
 +
construction of a gruesome sculpture from
 +
the display on
 +
  of the skins of
 +
hanging from a
 +
horrible mutilation of
 +
  lost a diplomat at
 +
They suspected the involvement of
 +
the loss of a diplomat of
 +
  with the possible involvment of
 +
  voided all agreements with
 +
the voiding of agreements with
 +
, merchants from
 +
  visited
 +
  and were never heard from again
 +
  and suffered great hardships
 +
.  They reported a seizure of goods
 +
.  They reported irregularities with their goods
 +
.  They were greatly offended by the locals
 +
ill-fated
 +
tragic
 +
terrible
 +
costly
 +
unfortunate
 +
  visit of merchants from
 +
  was hidden in
 +
the concealment of
 +
  was claimed in
 +
the acquisition of
 +
  was created in
 +
the creation of
 +
  was lost in
 +
the disappearance of
 +
  was found in
 +
the discovery of
 +
  was stolen
 +
  and brought to
 +
the theft of
 +
  was recovered by
 +
the recovery of
 +
  was dropped by
 +
the discardment of
 +
  was encased in adamantine deep within
 +
the imprisonment of
 +
  in adamantine deep within
 +
  was released by careless miners in the deepest recesses of
 +
the release of
 +
  by careless miners in the deepest recesses of
 +
  is a
 +
  was a
 +
  that occurs in the myths of
 +
force
 +
  which permeates
 +
  which was said to permeate
 +
  born in
 +
The identity of
 +
  mother has been lost to time
 +
  father has been lost to time
 +
  parent has been lost to time
 +
  of unknown parentage
 +
  is the
 +
  was the
 +
  has been lost to time
 +
  the first of
 +
  one of the first of
 +
  the only one of
 +
  one of the only ones of
 +
  kind
 +
Although accounts vary, it is universally agreed that
 +
guided by forces unknown. 
 +
  most often takes the form of a
 +
  was most often depicted as a
 +
rotting
 +
associated with
 +
[B]
 +
a mountain fortress
 +
a dark fortress
 +
a ruin
 +
a cave
 +
a forest retreat
 +
a town
 +
  was a legendary
 +
  could be found within
 +
  civilization of
 +
  religion of
 +
  group from
 +
  centered around the worship of various beings
 +
  centered around the worship of
 +
, a force
 +
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
 +
object of
 +
ardent
 +
faithful
 +
casual
 +
dubious
 +
worship
 +
lover
 +
[R]
 +
[C:1:0:1]Related Entities[C:7:0:0][B]
 +
leader
 +
mayor
 +
guard
 +
royal guard
 +
mercenary
 +
former mercenary
 +
enemy
 +
criminal
 +
member
 +
former member
 +
manager
 +
bookkeeper
 +
broker
 +
sheriff
 +
guard captain
 +
merchant nobility
 +
outpost liaison
 +
diplomat
 +
high priest
 +
slave
 +
former slave
 +
prisoner
 +
former prisoner
 +
)[R]
 +
[C:6:0:1]Related Sites[C:7:0:0][B]
 +
shopkeeper
 +
seat of power
 +
hangout
 +
home
 +
priest
 +
late
 +
early
 +
mid
 +
spring
 +
summer
 +
autumn
 +
winter
 +
a time before time
 +
an unknown civiliation
 +
me
 +
my
 +
myself
 +
I
 +
an unknown creature
 +
an unknown site
 +
a road
 +
a tunnel
 +
a bridge
 +
a wall
 +
an unknown construction
 +
an unknown store
 +
a hovel
 +
an apartment complex
 +
an apartment
 +
a dark tower
 +
an unknown building
 +
an unknown artifact
 +
an unknown region
 +
a peace agreement
 +
a lumber agreement
 +
a trade agreement
 +
a vague agreement
 +
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
 +
Its nature is still an intriguing puzzle to the learned. 
 +
It is still shrouded in mystery. 
 +
Many facts are still unclear to historians. 
 +
A few issues still trouble scholars, but the picture is fairly clear. 
 +
HF_LINK
 +
RANDOM_DEF_SPHERE
 +
some vague concept
 +
Age of Three Powers
 +
Age of
 +
Two
 +
Two Powers
 +
Age of the
 +
  Age
 +
Age of One Power
 +
Age of Myth
 +
Age of Legends
 +
Twilight Age
 +
Age of Fairy Tales
 +
Age of Heroes
 +
Golden Age
 +
Age of Death
 +
Age of Civilization
 +
Age of Emptiness
 +
The world has passed into
 +
Unknown Age
 +
[C:4:0:1]
 +
  Notable Kill
 +
[C:7:0:0][B]
 +
  Kill
 +
Unknown creature in
 +
Unknown creature[R]
 +
  Other Kill
 +
  in the wilds
 +
Duel of
 +
Pillaging
 +
Conquest
 +
Destruction
 +
Attempted
 +
Abduction
 +
  in the Wilds
 +
Theft
 +
Monster
 +
Rampage
 +
the Wilds
  
 +
Set Building/Item Properties
 +
Set Traffic Areas
 +
Select
 +
Deselect
 +
Select all
 +
Deselect All
 +
Leave screen
 +
Leave text entry screen
 +
Leave all screens
 +
Close mega announcement
 +
Toggle Fullscreen
 +
World Param: Add
 +
World Param: Copy
 +
World Param: Delete
 +
World Param: Title
 +
World Param: Name, Random
 +
World Param: Name, Enter
 +
World Param: Seed, Random
 +
World Param: Seed, Enter
 +
World Param: Load
 +
World Param: Save
 +
World Param: Dim X, Up
 +
World Param: Dim X, Down
 +
World Param: Dim Y, Up
 +
World Param: Dim Y, Down
 +
World Param: Enter Advanced Parameters
 +
World Param: Increase Parameter
 +
World Param: Decrease Parameter
 +
World Param: Enter Value
 +
World Param: Nullify Parameter
 +
World Param: Set Presets
 +
World Param: Reject, Continue
 +
World Param: Reject, Abort
 +
World Param: Reject, Allow This
 +
World Param: Reject, Allow All
 +
World Generation: Continue
 +
World Generation: Use
 +
World Generation: Abort
 +
Setup game: Embark
 +
Setup game: Name Fort
 +
Setup game: Name Group
 +
Setup game: Reclaim
 +
Setup game: Find
 +
Setup game: Notes
 +
Setup game: Notes, New Note
 +
Setup game: Notes, Delete Note
 +
Setup game: Notes, Change Symbol Selection
 +
Setup game: Notes, Adopt Symbol
 +
Setup game: Resize Local Y Up
 +
Setup game: Resize Local Y Down
 +
Setup game: Resize Local X Up
 +
Setup game: Resize Local X Down
 +
Setup game: Move Local Y Up
 +
Setup game: Move Local Y Down
 +
Setup game: Move Local X Up
 +
Setup game: Move Local X Down
 +
Setup game: View Biome 1
 +
Setup game: View Biome 2
 +
Setup game: View Biome 3
 +
Setup game: View Biome 4
 +
Setup game: View Biome 5
 +
Setup game: View Biome 6
 +
Setup game: View Biome 7
 +
Setup game: View Biome 8
 +
Setup game: View Biome 9
 +
Choose name: Random
 +
Choose name: Clear
 +
Choose name: Type
 +
View item: Description
 +
View item: Forbid
 +
View item: Melt
 +
View item: Dump
 +
View item: Hide
 +
Main menu
 +
Options, Export Local Image
 +
Help
 +
Movies
 +
Change tab or highlight selection
 +
Move selector up
 +
Move selector down
 +
Move selector left
 +
Move selector right
 +
Page selector up
 +
Page selector down
 +
Move secondary selector up
 +
Move secondary selector down
 +
Page secondary selector up
 +
Page secondary selector down
 +
Move view/cursor up
 +
Move view/cursor down
 +
Move view/cursor left
 +
Move view/cursor right
 +
Move view/cursor up and left
 +
Move view/cursor up and right
 +
Move view/cursor down and left
 +
Move view/cursor down and right
 +
Move view/cursor up, fast
 +
Move view/cursor down, fast
 +
Move view/cursor left, fast
 +
Move view/cursor right, fast
 +
Move view/cursor up and left, fast
 +
Move view/cursor up and right, fast
 +
Move view/cursor down and left, fast
 +
Move view/cursor down and right, fast
 +
Move view/cursor up (z)
 +
Move view/cursor down (z)
 +
Move view/cursor up (z), aux
 +
Move view/cursor down (z), aux
 +
Adventure: move north
 +
Adventure: move south
 +
Adventure: move east
 +
Adventure: move west
 +
Adventure: move northwest
 +
Adventure: move northeast
 +
Adventure: move southwest
 +
Adventure: move southeast
 +
Adventure: move wait
 +
Adventure: careful move north up/down
 +
Adventure: careful move south up/down
 +
Adventure: careful move east up/down
 +
Adventure: careful move west up/down
 +
Adventure: careful move northwest up/down
 +
Adventure: careful move northeast up/down
 +
Adventure: careful move southwest up/down
 +
Adventure: careful move southeast up/down
 +
Adventure: careful move up/down
 +
Adventure: move north/up
 +
Adventure: move south/up
 +
Adventure: move east/up
 +
Adventure: move west/up
 +
Adventure: move northwest/up
 +
Adventure: move northeast/up
 +
Adventure: move southwest/up
 +
Adventure: move southeast/up
 +
Adventure: move up
 +
Adventure: move north/down
 +
Adventure: move south/down
 +
Adventure: move east/down
 +
Adventure: move west/down
 +
Adventure: move northwest/down
 +
Adventure: move northeast/down
 +
Adventure: move southwest/down
 +
Adventure: move southeast/down
 +
Adventure: move down
 +
Adventure: move up, aux
 +
Adventure: move down, aux
 +
World Gen: Export Map
 +
Legends: Export Map
 +
Legends: Export Detailed Map
 +
Legends: Civ/Site
 +
Legends: String filter
 +
Adventure: Combat, Attack Mode
 +
Adventure: Combat, Dodge Mode
 +
Adventure: Combat, Charge Defend Mode
 +
Adventure: Status
 +
Adventure: Status, Close Combat
 +
Adventure: Status, Customize
 +
Adventure: Status, Kills
 +
Unit View, Customize
 +
Unit View, Relationships
 +
Unit View, Relationships, Zoom
 +
Unit View, Relationships, View
 +
Unit View, Kills
 +
Customize Unit, Nickname
 +
Customize Unit, Profession
 +
Adventure: Sleep
 +
Adventure: Wait
 +
Adventure: Attack
 +
Adventure: Look
 +
Adventure: Search
 +
Adventure: Talk
 +
Adventure: Inv. Interact
 +
Adventure: Inv. Look
 +
Adventure: Inv. Remove
 +
Adventure: Inv. Wear
 +
Adventure: Inv. Eat/Drink
 +
Adventure: Inv. Put In
 +
Adventure: Inv. Drop
 +
Adventure: Get/Ground
 +
Adventure: Throw
 +
Adventure: Fire
 +
Adventure: Announcements
 +
Adventure: Combat Options
 +
Adventure: Movement Options
 +
Adventure: Movement Options, Swim
 +
Adventure: Sneak
 +
Adventure: Center
 +
Adventure: Building Interact
 +
Adventure: Travel
 +
Adventure: Get Date
 +
Adventure: Get Weather
 +
Adventure: Get Temperature
 +
Adventure: Change Stance
 +
Adventure: Option 1
 +
Adventure: Option 2
 +
Adventure: Option 3
 +
Adventure: Option 4
 +
Adventure: Option 5
 +
Adventure: Option 6
 +
Adventure: Option 7
 +
Adventure: Option 8
 +
Adventure: Option 9
 +
Adventure: Option 10
 +
Adventure: Option 11
 +
Adventure: Option 12
 +
Adventure: Option 13
 +
Adventure: Option 14
 +
Adventure: Option 15
 +
Adventure: Option 16
 +
Adventure: Option 17
 +
Adventure: Option 18
 +
Adventure: Option 19
 +
Adventure: Option 20
 +
Hotkey: Make Ash
 +
Hotkey: Make Charcoal
 +
Hotkey: Melt Object
 +
Hotkey: Green Glass
 +
Hotkey: Clear Glass
 +
Hotkey: Crystal Glass
 +
Hotkey: Collect Sand
 +
Hotkey: Raw Glass
 +
Hotkey: Glass Armorstand
 +
Hotkey: Glass Box
 +
Hotkey: Glass Cabinet
 +
Hotkey: Glass Coffin
 +
Hotkey: Glass Floodgate
 +
Hotkey: Glass Hatch Cover
 +
Hotkey: Glass Grate
 +
Hotkey: Glass Goblet
 +
Hotkey: Glass Toy
 +
Hotkey: Glass Instrument
 +
Hotkey: Glass Portal
 +
Hotkey: Glass Statue
 +
Hotkey: Glass Table
 +
Hotkey: Glass Cage
 +
Hotkey: Glass Chair
 +
Hotkey: Glass Blocks
 +
Hotkey: Glass Vial
 +
Hotkey: Glass Weaponrack
 +
Hotkey: Glass Window
 +
Hotkey: Make Pearlash
 +
Hotkey: Ashery, Lye
 +
Hotkey: Ashery, Potash (Lye)
 +
Hotkey: Ashery, Potash (Ash)
 +
Hotkey: Carpenter, Barrel
 +
Hotkey: Carpenter, Blocks
 +
Hotkey: Carpenter, Bucket
 +
Hotkey: Carpenter, Animal Trap
 +
Hotkey: Carpenter, Cage
 +
Hotkey: Carpenter, Armorstand
 +
Hotkey: Carpenter, Bed
 +
Hotkey: Carpenter, Chair
 +
Hotkey: Carpenter, Coffin
 +
Hotkey: Carpenter, Door
 +
Hotkey: Carpenter, Floodgate
 +
Hotkey: Carpenter, Hatch Cover
 +
Hotkey: Carpenter, Grate
 +
Hotkey: Carpenter, Cabinet
 +
Hotkey: Carpenter, Bin
 +
Hotkey: Carpenter, Box
 +
Hotkey: Carpenter, Weaponrack
 +
Hotkey: Carpenter, Table
 +
Hotkey: Siege Shop, Ballista
 +
Hotkey: Siege Shop, Catapult
 +
Hotkey: Leather, Bag
 +
Hotkey: Leather, Flask
 +
Hotkey: Leather, Shirt
 +
Hotkey: Leather, Cloak
 +
Hotkey: Leather, Backpack
 +
Hotkey: Leather, Quiver
 +
Hotkey: Leather, Image
 +
Hotkey: Clothes, Cloth
 +
Hotkey: Clothes, Silk
 +
Hotkey: Clothes, Shirt
 +
Hotkey: Clothes, Cloak
 +
Hotkey: Clothes, Box
 +
Hotkey: Clothes, Rope
 +
Hotkey: Clothes, Image
 +
Hotkey: Crafts, Mat Stone
 +
Hotkey: Crafts, Mat Wood
 +
Hotkey: Crafts, Dec Bone
 +
Hotkey: Crafts, Dec Shell
 +
Hotkey: Crafts, Totem
 +
Hotkey: Crafts, Cloth
 +
Hotkey: Crafts, Silk
 +
Hotkey: Crafts, Shell
 +
Hotkey: Crafts, Bone
 +
Hotkey: Crafts, Leather
 +
Hotkey: Crafts, Mat Crafts
 +
Hotkey: Crafts, Mat Goblet
 +
Hotkey: Crafts, Mat Instrument
 +
Hotkey: Crafts, Mat Toy
 +
Hotkey: Forge, Weapon
 +
Hotkey: Forge, Armor
 +
Hotkey: Forge, Furniture
 +
Hotkey: Forge, Siege
 +
Hotkey: Forge, Trap
 +
Hotkey: Forge, Other
 +
Hotkey: Forge, Metal Clothing
 +
Hotkey: Building, Armorstand
 +
Hotkey: Building, Bed
 +
Hotkey: Building, Chair
 +
Hotkey: Building, Coffin
 +
Hotkey: Building, Door
 +
Hotkey: Building, Floodgate
 +
Hotkey: Building, Hatch
 +
Hotkey: Building, Wall Grate
 +
Hotkey: Building, Floor Grate
 +
Hotkey: Building, Vertical Bars
 +
Hotkey: Building, Floor Bars
 +
Hotkey: Building, Cabinet
 +
Hotkey: Building, Chest
 +
Hotkey: Building, Kennel
 +
Hotkey: Building, Farm Plot
 +
Hotkey: Building, Weaponrack
 +
Hotkey: Building, Statue
 +
Hotkey: Building, Table
 +
Hotkey: Building, Dirt Road
 +
Hotkey: Building, Paved Road
 +
Hotkey: Building, Bridge
 +
Hotkey: Building, Well
 +
Hotkey: Building, Siege
 +
Hotkey: Building, Workshop
 +
Hotkey: Building, Furnace
 +
Hotkey: Building, Glass Window
 +
Hotkey: Building, Gem Window
 +
Hotkey: Building, Shop
 +
Hotkey: Building, Animal Trap
 +
Hotkey: Building, Chain
 +
Hotkey: Building, Cage
 +
Hotkey: Building, Trade Depot
 +
Hotkey: Building, Trap
 +
Hotkey: Building, Machine Component
 +
Hotkey: Building, Support
 +
Hotkey: Building, Archery Target
 +
Hotkey: Building, Machine Component, Screw Pump
 +
Hotkey: Building, Machine Component, Water Wheel
 +
Hotkey: Building, Machine Component, Windmill
 +
Hotkey: Building, Machine Component, Gear Assembly
 +
Hotkey: Building, Machine Component, Horizontal Axle
 +
Hotkey: Building, Machine Component, Vertical Axle
 +
Hotkey: Building, Siege, Ballista
 +
Hotkey: Building, Siege, Catapult
 +
Hotkey: Building, Trap, Stone
 +
Hotkey: Building, Trap, Weapon
 +
Hotkey: Building, Trap, Lever
 +
Hotkey: Building, Trap, Trigger
 +
Hotkey: Building, Trap, Cage
 +
Hotkey: Building, Trap, Upright Spear/Spike
 +
Hotkey: Building, Wall/Floor/Stairs
 +
Hotkey: Building, Construction, Fortification
 +
Hotkey: Building, Construction, Wall
 +
Hotkey: Building, Construction, Floor
 +
Hotkey: Building, Construction, Ramp
 +
Hotkey: Building, Construction, Upward Stair
 +
Hotkey: Building, Construction, Downward Stair
 +
Hotkey: Building, Construction, Up/Down Stair
 +
Hotkey: Building, Wksp, Leather
 +
Hotkey: Building, Wksp, Quern
 +
Hotkey: Building, Wksp, Millstone
 +
Hotkey: Building, Wksp, Loom
 +
Hotkey: Building, Wksp, Clothes
 +
Hotkey: Building, Wksp, Bowyer
 +
Hotkey: Building, Wksp, Carpenter
 +
Hotkey: Building, Wksp, Metalsmith
 +
Hotkey: Building, Wksp, Lavamill
 +
Hotkey: Building, Wksp, Jeweler
 +
Hotkey: Building, Wksp, Mason
 +
Hotkey: Building, Wksp, Butcher
 +
Hotkey: Building, Wksp, Tanner
 +
Hotkey: Building, Wksp, Dyer
 +
Hotkey: Building, Wksp, Craftsman
 +
Hotkey: Building, Wksp, Siege
 +
Hotkey: Building, Wksp, Mechanic
 +
Hotkey: Building, Wksp, Still
 +
Hotkey: Building, Wksp, Farmer
 +
Hotkey: Building, Wksp, Kitchen
 +
Hotkey: Building, Wksp, Fishery
 +
Hotkey: Building, Wksp, Lab
 +
Hotkey: Building, Wksp, Ashery
 +
Hotkey: Building, Furn, Wood
 +
Hotkey: Building, Furn, Smelter
 +
Hotkey: Building, Furn, Glass
 +
Hotkey: Building, Furn, Kiln
 +
Main: One-Step
 +
Main: Pause/Resume
 +
Depot Access
 +
Main: Hot Keys
 +
Main: Hot Key 1
 +
Main: Hot Key 2
 +
Main: Hot Key 3
 +
Main: Hot Key 4
 +
Main: Hot Key 5
 +
Main: Hot Key 6
 +
Main: Hot Key 7
 +
Main: Hot Key 8
 +
Main: Hot Key 9
 +
Main: Hot Key 10
 +
Main: Hot Key 11
 +
Main: Hot Key 12
 +
Main: Hot Key 13
 +
Main: Hot Key 14
 +
Main: Hot Key 15
 +
Main: Hot Key 16
 +
Hot Keys: Change Name
 +
Hot Keys: Zoom
 +
Main: Announcements
 +
Main: Place Building
 +
Main: Civilizations
 +
Main: Designations
 +
Main: Artifacts
 +
Main: Nobles
 +
Main: Standing Orders
 +
Main: Military
 +
Main: Rooms
 +
Building List: Zoom T
 +
Building List: Zoom Q
 +
Main: Control Squads
 +
Main: Stockpiles
 +
Main: Activity Zone
 +
Main: View Units
 +
Main: Job List
 +
Main: Unit List
 +
Main: Look
 +
Main: Note
 +
Main: Note, Place
 +
Main: Note, Delete
 +
Main: Note, Enter Text
 +
Main: Note, Adopt Symbol
 +
Main: Note, Change Selection
 +
Main: Building Jobs
 +
Main: Overall Status
 +
Main: Building Items
 +
Main: Visualize
 +
Building Items: Forbid
 +
Building Items: Dump
 +
Building Items: Melt
 +
Building Items: Hide
 +
Dwf Look: Forbid
 +
Dwf Look: Dump
 +
Dwf Look: Melt
 +
Dwf Look: Hide
 +
Adventure: Creation, Name Entry
 +
Adventure: Creation, Customize Name
 +
Adventure: Creation, Random Name
 +
Adventure: Creation, Change Gender
 +
Adventure: Travel, Visit Site
 +
Adventure: Travel, Clouds
 +
Adventure: Log
 +
Adventure: Travel, Log
 +
Adventure: Log, Tasks
 +
Adventure: Log, Entities
 +
Adventure: Log, Sites
 +
Adventure: Log, Regions
 +
Adventure: Log, Zoom to Current Location
 +
Adventure: Log, Zoom to Selected
 +
Adventure: Log, Toggle Line
 +
Adventure: Log, Toggle Map/Info
 +
Orders: Forbid
 +
Orders: Forbid Projectiles
 +
Orders: Forbid Your Corpse
 +
Orders: Forbid Your Items
 +
Orders: Forbid Other Corpse
 +
Orders: Forbid Other Items
 +
Orders: Gather Refuse
 +
Orders: Gather Outside
 +
Orders: Dump Corpse
 +
Orders: Dump Skull
 +
Orders: Dump Skin
 +
Orders: Dump Bone
 +
Orders: Dump Shell
 +
Orders: Dump Other
 +
Orders: Gather Furniture
 +
Orders: Gather Animals
 +
Orders: Gather Food
 +
Orders: Gather Bodies
 +
Orders: Refuse
 +
Orders: Gather Stone
 +
Orders: Gather Wood
 +
Orders: All Harvest
 +
Orders: Stay Indoors
 +
Orders: Piles Same
 +
Orders: Mix Foods
 +
Orders: Exceptions
 +
Orders: Loom
 +
Orders: Dyed Cloth
 +
Orders: Workshop
 +
Orders: Collect Web
 +
Orders: Slaughter
 +
Orders: Butcher
 +
Orders: Tan
 +
Orders: Zone
 +
Orders: Zone, Drinking
 +
Orders: Zone, Fishing
 +
Destroy Building
 +
Suspend Building
 +
Menu Confirm
 +
Save Bindings
 +
Change Bindings
 +
Hotkey: Alchemist, Soap
 +
Hotkey: Still, Brew
 +
Hotkey: Still, Extract
 +
Hotkey: Loom, Collect Silk
 +
Hotkey: Loom, Weave Cloth
 +
Hotkey: Loom, Weave Silk
 +
Hotkey: Loom, Metal
 +
Hotkey: Kitchen, Meal 1
 +
Hotkey: Kitchen, Meal 2
 +
Hotkey: Kitchen, Meal 3
 +
Hotkey: Kitchen, Render Fat
 +
Hotkey: Farmer, Process
 +
Hotkey: Farmer, Vial
 +
Hotkey: Farmer, Bag
 +
Hotkey: Farmer, Barrel
 +
Hotkey: Farmer, Cheese
 +
Hotkey: Farmer, Milk
 +
Hotkey: Mill, Mill
 +
Hotkey: Kennel, Hunt
 +
Hotkey: Kennel, Catch
 +
Hotkey: Kennel, Tame Small
 +
Hotkey: Kennel, Tame Large
 +
Hotkey: Kennel, War
 +
Hotkey: Fishery, Process
 +
Hotkey: Fishery, Extract
 +
Hotkey: Fishery, Catch
 +
Hotkey: Butcher, Butcher
 +
Hotkey: Butcher, Extract
 +
Hotkey: Butcher, Catch
 +
Hotkey: Tanner, Tan
 +
Hotkey: Dyer, Thread
 +
Hotkey: Dyer, Cloth
 +
Hotkey: Jeweler, Furniture
 +
Hotkey: Jeweler, Finished
 +
Hotkey: Jeweler, Ammo
 +
Hotkey: Jeweler, Cut
 +
Hotkey: Jeweler, Encrust
 +
Hotkey: Mechanic, Mechanisms
 +
Hotkey: Mason, Armorstand
 +
Hotkey: Mason, Blocks
 +
Hotkey: Mason, Chair
 +
Hotkey: Mason, Coffin
 +
Hotkey: Mason, Door
 +
Hotkey: Mason, Floodgate
 +
Hotkey: Mason, Hatch Cover
 +
Hotkey: Mason, Grate
 +
Hotkey: Mason, Cabinet
 +
Hotkey: Mason, Box
 +
Hotkey: Mason, Statue
 +
Hotkey: Mason, Quern
 +
Hotkey: Mason, Millstone
 +
Hotkey: Mason, Table
 +
Hotkey: Mason, Weaponrack
 +
Hotkey: Trap, Bridge
 +
Hotkey: Trap, Gear Assembly
 +
Hotkey: Trap, Door
 +
Hotkey: Trap, Floodgate
 +
Hotkey: Trap, Spike
 +
Hotkey: Trap, Hatch
 +
Hotkey: Trap, Wall Grate
 +
Hotkey: Trap, Floor Grate
 +
Hotkey: Trap, Vertical Bars
 +
Hotkey: Trap, Floor Bars
 +
Hotkey: Trap, Support
 +
Hotkey: Trap, Chain
 +
Hotkey: Trap, Cage
 +
Hotkey: Trap, Lever
 +
Buildjob: Add
 +
Buildjob: Cancel
 +
Buildjob: Promote
 +
Buildjob: Repeat
 +
Buildjob: Suspend
 +
Buildjob: Workshop Profile
 +
Buildjob: Well, Free
 +
Buildjob: Well, Size
 +
Buildjob: Target, Free
 +
Buildjob: Target, Size
 +
Buildjob: Target, Down
 +
Buildjob: Target, Up
 +
Buildjob: Target, Right
 +
Buildjob: Target, Left
 +
Buildjob: Statue, Assign
 +
Buildjob: Statue, Free
 +
Buildjob: Statue, Size
 +
Buildjob: Cage, Justice
 +
Buildjob: Cage, Free
 +
Buildjob: Cage, Size
 +
Buildjob: Cage, Assign Occ
 +
Buildjob: Cage, Water
 +
Buildjob: Cage, Assign Owner
 +
Buildjob: Chain, Assign Occ
 +
Buildjob: Chain, Justice
 +
Buildjob: Chain, Assign Owner
 +
Buildjob: Chain, Free
 +
Buildjob: Chain, Size
 +
Buildjob: Siege, Fire
 +
Buildjob: Siege, Orient
 +
Buildjob: Door, Internal
 +
Buildjob: Door, Forbid
 +
Buildjob: Door, Pet-passable
 +
Buildjob: Coffin, Assign
 +
Buildjob: Coffin, Free
 +
Buildjob: Coffin, Size
 +
Buildjob: Coffin, Gen. Burial
 +
Buildjob: Coffing, Allow Citizens
 +
Buildjob: Coffing, Allow Pets
 +
Buildjob: Chair, Assign
 +
Buildjob: Chair, Free
 +
Buildjob: Chair, Size
 +
Buildjob: Table, Assign
 +
Buildjob: Table, Hall
 +
Buildjob: Table, Free
 +
Buildjob: Table, Size
 +
Buildjob: Bed, Assign
 +
Buildjob: Bed, Free
 +
Buildjob: Bed, Barracks
 +
Buildjob: Bed, Rent
 +
Buildjob: Bed, Size
 +
Buildjob: Depot, Bring
 +
Buildjob: Depot, Trade
 +
Buildjob: Depot, Request Trader
 +
Buildjob: Depot, Broker Only
 +
Buildjob: Animal Trap, No Bait
 +
Buildjob: Animal Trap, Meat Bait
 +
Buildjob: Animal Trap, Fish Bait
 +
Buildjob: Animal Trap, Gem Bait
 +
Buildjob: Farm, Fallow
 +
Buildjob: Farm, Fertilize
 +
Buildjob: Farm, Seas Fert
 +
Buildjob: Farm, Spring
 +
Buildjob: Farm, Summer
 +
Buildjob: Farm, Autumn
 +
Buildjob: Farm, Winter
 +
Buildjob: Stockpile, Master
 +
Buildjob: Stockpile, Delete Child
 +
Buildjob: Stockpile, Settings
 +
Buildjob: Stockpile, Barrel Up
 +
Buildjob: Stockpile, Barrel Down
 +
Buildjob: Stockpile, Barrel Zero
 +
Buildjob: Stockpile, Barrel Max
 +
Buildjob: Stockpile, Bin Up
 +
Buildjob: Stockpile, Bin Down
 +
Buildjob: Stockpile, Bin Zero
 +
Buildjob: Stockpile, Bin Max
 +
Buildjob: Rack, Mat, Bone
 +
Buildjob: Rack, Mat, Bronze
 +
Buildjob: Rack, Mat, Copper
 +
Buildjob: Rack, Mat, Iron
 +
Buildjob: Rack, Mat, Steel
 +
Buildjob: Rack, Mat, Wood
 +
Buildjob: Rack, Mat, Special Metal
 +
Buildjob: Stand, Mat, Bone
 +
Buildjob: Stand, Mat, Leather
 +
Buildjob: Stand, Mat, Copper
 +
Buildjob: Stand, Mat, Bronze
 +
Buildjob: Stand, Mat, Steel
 +
Buildjob: Stand, Mat, Iron
 +
Buildjob: Stand, Mat, Wood
 +
Buildjob: Stand, Mat, Special Metal
 +
Buildjob: Rackstand, Assign
 +
Buildjob: Rackstand, Free
 +
Buildjob: Rackstand, Size
 +
Buildjob: Rackstand, Item
 +
Buildjob: Rackstand, Mat
 +
Buildjob: Rackstand, All Items
 +
Buildjob: Rackstand, No Items
 +
Buildjob: Rackstand, All Mats
 +
Buildjob: Rackstand, No Mats
 +
Stockpile Settings: Enable
 +
Stockpile Settings: Disable
 +
Stockpile Settings: Permit All
 +
Stockpile Settings: Forbid All
 +
Stockpile Settings: Permit Sub
 +
Stockpile Settings: Forbit Sub
 +
Stockpile Settings: Specific 1
 +
Stockpile Settings: Specific 2
 +
Squad: Lock
 +
Squad: Station
 +
Squad: Clear Patrol
 +
Squad: Patrol
 +
Squad: Zoom
 +
Movie: Record
 +
Movie: Play
 +
Movie: Save
 +
Movie: Load
 +
Assign Trade: View
 +
Assign Trade: String
 +
Assign Trade: Exclude Prohibited
 +
Assign Trade: Pending
 +
Assign Trade: Sort
 +
Noble List: Replace
 +
Noble List: Settings
 +
Noble List: View Candidate
 +
Adventure: Barter, View
 +
Adventure: Barter, Currency 1
 +
Adventure: Barter, Currency 2
 +
Adventure: Barter, Currency 3
 +
Adventure: Barter, Currency 4
 +
Adventure: Barter, Currency 5
 +
Adventure: Barter, Currency 6
 +
Adventure: Barter, Currency 7
 +
Adventure: Barter, Currency 8
 +
Adventure: Barter, Currency 9
 +
Adventure: Barter, Trade
 +
Trade, View
 +
Trade, Trade
 +
Trade, Offer
 +
Trade, Seize
 +
Stores, View
 +
Stores, Forbid
 +
Stores, Melt
 +
Stores, Dump
 +
Stores, Zoom
 +
Stores, Hide
 +
Military, Activate
 +
Military, View
 +
Military, Weapon
 +
Military, Zoom
 +
Squad Info, Food
 +
Squad Info, Sleep
 +
Squad Info, Water
 +
Squad Info, Stay Close
 +
Squad Info, Attack Wilderness
 +
Squad Info, Stand Down
 +
Squad Info, Zoom
 +
Unitjob, Remove Unit
 +
Unitjob, Zoom Unit
 +
Unitjob, Zoom Building
 +
Unitjob, View
 +
Unitjob, Manager
 +
Manager, New Order
 +
Manager, Remove
 +
Manager, Promote
 +
Manager, Max
 +
Manager, Wages
 +
Animals, Slaughter
 +
Kitchen, Cook
 +
Kitchen, Brew
 +
Setup, New
 +
Setup, View
 +
Setup, Customize Unit
 +
Setup, Save Profile
 +
Setup, Save Profile, Abort
 +
Setup, Save Profile, Go
 +
Setup, View Profile Problems
 +
Main: Activity Zone, Remove
 +
Main: Activity Zone, Water Source
 +
Main: Activity Zone, Garbage Dump
 +
Main: Activity Zone, Pond
 +
Main: Activity Zone, Sand Collect
 +
Main: Activity Zone, Active
 +
Main: Activity Zone, Fish
 +
Main: Activity Zone, Meeting
 +
Main: Activity Zone, Pond Options
 +
Main: Activity Zone: Pond, Water
 +
Stockpile, Animal
 +
Stockpile, Food
 +
Stockpile, Weapon
 +
Stockpile, Armor
 +
Stockpile, Custom
 +
Stockpile, Custom Settings
 +
Stockpile, Furniture
 +
Stockpile, Graveyard
 +
Stockpile, Refuse
 +
Stockpile, Wood
 +
Stockpile, Stone
 +
Stockpile, Gem
 +
Stockpile, Bar/Block
 +
Stockpile, Cloth
 +
Stockpile, Leather
 +
Stockpile, Ammo
 +
Stockpile, Coins
 +
Stockpile, Finished
 +
Stockpile, None
 +
Designate, Building/Item
 +
Designate, Reclaim
 +
Designate, Forbid
 +
Designate, Melt
 +
Designate, No Melt
 +
Designate, Dump
 +
Designate, No Dump
 +
Designate, Hide
 +
Designate, No Hide
 +
Designate, Traffic
 +
Designate, High Traffic
 +
Designate, Normal Traffic
 +
Designate, Low Traffic
 +
Designate, Restricted Traffic
 +
Designate, Increase Weight
 +
Designate, Decrease Weight
 +
Designate, Increase Weight More
 +
Designate, Decrease Weight More
 +
Designate, Dig
 +
Designate, Dig Remove Stairs Ramps
 +
Designate, U Stair
 +
Designate, D Stair
 +
Designate, UD Stair
 +
Designate, Ramp
 +
Designate, Channel
 +
Designate, Chop
 +
Designate, Plants
 +
Designate, Smooth
 +
Designate, Engrave
 +
Designate, Fortify
 +
Designate, Toggle Engraving
 +
Designate, Undo
 +
Designate, Remove Construction
 +
Building, Change Height +
 +
Building, Change Height -
 +
Building, Change Width +
 +
Building, Change Width -
 +
Building, Orient Up
 +
Building, Orient Left
 +
Building, Orient Right
 +
Building, Orient Down
 +
Building, Orient None
 +
Building, View Item
 +
Building, Done Selecting
 +
Building, Expand/Contract
 +
Building, Trigger, Enable Water
 +
Building, Trigger, Min Water Up
 +
Building, Trigger, Min Water Down
 +
Building, Trigger, Max Water Up
 +
Building, Trigger, Max Water Down
 +
Building, Trigger, Enabler Magma
 +
Building, Trigger, Min Magma Up
 +
Building, Trigger, Min Magma Down
 +
Building, Trigger, Max Magma Up
 +
Building, Trigger, Max Magma Down
 +
Building, Trigger, Enable Creature
 +
Building, Trigger, Enable Locals
 +
Building, Trigger, Resets
 +
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Building, Trigger, Max Size Up
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Unitview, General
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Unitview, Inventory
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Unitview, Prefs
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Unitview, Wounds
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Unitview, Next Unit
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Unitview, Slaughter
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Unitview, Prefs, Labor
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Unitview, Prefs, Pets
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Unitview, Prefs, Soldier
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Unitview, Prefs, Fortress Guard
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Unitview, Prefs, Royal Guard
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Unitview, Prefs, Toggle Activation
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Unitview, Prefs, Pets, Hunting
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Unitview, Prefs, Pets, War
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Unitview, Prefs, Soldier, Unarmed
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Unitview, Prefs, Soldier, Axe
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Unitview, Prefs, Soldier, Crossbow
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Unitview, Prefs, Soldier, Hammer
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Unitview, Prefs, Soldier, Mace
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Unitview, Prefs, Soldier, Spear
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Unitview, Prefs, Soldier, Sword
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Unitview, Prefs, Soldier, Weapon Num
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Unitview, Prefs, Soldier, Armor
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Unitview, Prefs, Soldier, Shield
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Unitview, Prefs, Profile
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SELECT
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DESELECT
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SELECT_ALL
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LEAVESCREEN
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HELP
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OPTIONS
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OPTION_EXPORT
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CHANGETAB
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CURSOR_LEFT_FAST
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CURSOR_RIGHT_FAST
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CURSOR_UPLEFT_FAST
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CURSOR_UPRIGHT_FAST
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CURSOR_UP_Z
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CURSOR_DOWN_Z
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CURSOR_UP_Z_AUX
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CURSOR_DOWN_Z_AUX
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A_MOVE_N
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A_MOVE_S
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A_MOVE_E
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A_MOVE_W
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A_MOVE_WAIT
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A_STATUS_KILLS
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UNITVIEW_CUSTOMIZE
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UNITVIEW_RELATIONSHIPS
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UNITVIEW_RELATIONSHIPS_ZOOM
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UNITVIEW_RELATIONSHIPS_VIEW
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UNITVIEW_KILLS
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CUSTOMIZE_UNIT_NICKNAME
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CUSTOMIZE_UNIT_PROFNAME
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A_SLEEP
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A_WAIT
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A_ATTACK
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A_LOOK
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A_SEARCH
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A_TALK
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A_INTERACT
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A_INV_LOOK
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A_INV_REMOVE
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A_INV_WEAR
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A_INV_EATDRINK
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A_INV_PUTIN
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A_INV_DROP
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A_GROUND
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A_THROW
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A_SHOOT
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A_ANNOUNCEMENTS
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A_COMBAT
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A_MOVEMENT
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A_MOVEMENT_SWIM
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A_SNEAK
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A_CENTER
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A_BUILDING
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A_TRAVEL
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A_DATE
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A_WEATHER
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A_TEMPERATURE
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A_STANCE
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A_OPTION1
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A_OPTION20
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HOTKEY_MAKE_CHARCOAL
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HOTKEY_MELT_OBJECT
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HOTKEY_GLASS_CRYSTAL
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HOTKEY_COLLECT_SAND
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HOTKEY_GLASS_ROUGH
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HOTKEY_GLASS_ARMORSTAND
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HOTKEY_GLASS_BOX
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HOTKEY_GLASS_CABINET
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HOTKEY_GLASS_COFFIN
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HOTKEY_GLASS_FLOODGATE
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HOTKEY_GLASS_HATCH_COVER
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HOTKEY_GLASS_GRATE
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HOTKEY_GLASS_GOBLET
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HOTKEY_GLASS_TOY
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HOTKEY_GLASS_INSTRUMENT
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HOTKEY_GLASS_DOOR
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HOTKEY_GLASS_STATUE
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HOTKEY_GLASS_TABLE
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HOTKEY_GLASS_CAGE
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HOTKEY_GLASS_CHAIR
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HOTKEY_GLASS_BLOCKS
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HOTKEY_GLASS_FLASK
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HOTKEY_GLASS_WEAPONRACK
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HOTKEY_GLASS_WINDOW
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HOTKEY_MAKE_PEARLASH
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HOTKEY_ASHERY_LYE
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HOTKEY_ASHERY_POTASH
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HOTKEY_ASHERY_POTASH_DIRECT
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HOTKEY_CARPENTER_BARREL
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HOTKEY_CARPENTER_BLOCKS
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HOTKEY_CARPENTER_BUCKET
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HOTKEY_CARPENTER_TRAP_ANIMAL
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HOTKEY_CARPENTER_CAGE
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HOTKEY_CARPENTER_ARMORSTAND
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HOTKEY_CARPENTER_BED
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HOTKEY_CARPENTER_CHAIR
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HOTKEY_CARPENTER_COFFIN
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HOTKEY_CARPENTER_DOOR
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HOTKEY_CARPENTER_FLOODGATE
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HOTKEY_CARPENTER_HATCH_COVER
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HOTKEY_CARPENTER_GRATE
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HOTKEY_CARPENTER_CABINET
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HOTKEY_CARPENTER_BIN
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HOTKEY_CARPENTER_BOX
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HOTKEY_CARPENTER_WEAPONRACK
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HOTKEY_CARPENTER_TABLE
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HOTKEY_SIEGE_BALLISTA
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HOTKEY_SIEGE_CATAPULT
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HOTKEY_LEATHER_BOX
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HOTKEY_LEATHER_FLASK
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HOTKEY_LEATHER_SHIRT
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HOTKEY_LEATHER_CLOAK
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HOTKEY_LEATHER_BACKPACK
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HOTKEY_LEATHER_QUIVER
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HOTKEY_LEATHER_IMAGE
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HOTKEY_CLOTHES_MAT_PLANT
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HOTKEY_CLOTHES_MAT_SILK
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HOTKEY_CLOTHES_SHIRT
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HOTKEY_CLOTHES_CLOAK
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HOTKEY_CLOTHES_BOX
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HOTKEY_CLOTHES_CHAIN
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HOTKEY_CLOTHES_IMAGE
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HOTKEY_CRAFTS_MAT_STONE
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HOTKEY_CRAFTS_MAT_WOOD
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HOTKEY_CRAFTS_DEC_BONE
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HOTKEY_CRAFTS_DEC_SHELL
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HOTKEY_CRAFTS_TOTEM
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HOTKEY_CRAFTS_CLOTH
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HOTKEY_CRAFTS_SILK
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HOTKEY_CRAFTS_SHELL
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HOTKEY_CRAFTS_BONE
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HOTKEY_CRAFTS_LEATHER
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HOTKEY_CRAFTS_MAT_CRAFTS
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HOTKEY_CRAFTS_MAT_GOBLET
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HOTKEY_CRAFTS_MAT_INSTRUMENT
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HOTKEY_CRAFTS_MAT_TOY
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HOTKEY_SMITH_WEAPON
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HOTKEY_SMITH_ARMOR
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HOTKEY_SMITH_FURNITURE
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HOTKEY_SMITH_SIEGE
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HOTKEY_SMITH_TRAP
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HOTKEY_SMITH_OTHER
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HOTKEY_SMITH_METAL
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HOTKEY_BUILDING_ARMORSTAND
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HOTKEY_BUILDING_BED
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HOTKEY_BUILDING_CHAIR
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HOTKEY_BUILDING_COFFIN
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HOTKEY_BUILDING_DOOR
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HOTKEY_BUILDING_FLOODGATE
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HOTKEY_BUILDING_HATCH
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HOTKEY_BUILDING_GRATE_WALL
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HOTKEY_BUILDING_GRATE_FLOOR
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HOTKEY_BUILDING_BARS_VERTICAL
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HOTKEY_BUILDING_BARS_FLOOR
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HOTKEY_BUILDING_CABINET
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HOTKEY_BUILDING_BOX
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HOTKEY_BUILDING_KENNEL
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HOTKEY_BUILDING_FARMPLOT
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HOTKEY_BUILDING_WEAPONRACK
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HOTKEY_BUILDING_STATUE
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HOTKEY_BUILDING_TABLE
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HOTKEY_BUILDING_ROAD_DIRT
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HOTKEY_BUILDING_ROAD_PAVED
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HOTKEY_BUILDING_BRIDGE
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HOTKEY_BUILDING_WELL
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HOTKEY_BUILDING_SIEGEENGINE
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HOTKEY_BUILDING_WORKSHOP
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HOTKEY_BUILDING_FURNACE
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HOTKEY_BUILDING_WINDOW_GLASS
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HOTKEY_BUILDING_WINDOW_GEM
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HOTKEY_BUILDING_SHOP
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HOTKEY_BUILDING_ANIMALTRAP
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HOTKEY_BUILDING_CHAIN
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HOTKEY_BUILDING_CAGE
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HOTKEY_BUILDING_TRADEDEPOT
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HOTKEY_BUILDING_TRAP
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HOTKEY_BUILDING_MACHINE
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HOTKEY_BUILDING_SUPPORT
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HOTKEY_BUILDING_ARCHERYTARGET
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HOTKEY_BUILDING_MACHINE_SCREW_PUMP
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HOTKEY_BUILDING_MACHINE_WATER_WHEEL
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HOTKEY_BUILDING_MACHINE_WINDMILL
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HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
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HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
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HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
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HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
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HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
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HOTKEY_BUILDING_TRAP_STONE
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HOTKEY_BUILDING_TRAP_WEAPON
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HOTKEY_BUILDING_TRAP_LEVER
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HOTKEY_BUILDING_TRAP_TRIGGER
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HOTKEY_BUILDING_TRAP_CAGE
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HOTKEY_BUILDING_TRAP_SPIKE
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HOTKEY_BUILDING_CONSTRUCTION
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HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
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HOTKEY_BUILDING_CONSTRUCTION_WALL
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HOTKEY_BUILDING_CONSTRUCTION_FLOOR
 +
HOTKEY_BUILDING_CONSTRUCTION_RAMP
 +
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP
 +
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
 +
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
 +
HOTKEY_BUILDING_WORKSHOP_LEATHER
 +
HOTKEY_BUILDING_WORKSHOP_QUERN
 +
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
 +
HOTKEY_BUILDING_WORKSHOP_LOOM
 +
HOTKEY_BUILDING_WORKSHOP_CLOTHES
 +
HOTKEY_BUILDING_WORKSHOP_BOWYER
 +
HOTKEY_BUILDING_WORKSHOP_CARPENTER
 +
HOTKEY_BUILDING_WORKSHOP_METALSMITH
 +
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
 +
HOTKEY_BUILDING_WORKSHOP_JEWELER
 +
HOTKEY_BUILDING_WORKSHOP_MASON
 +
HOTKEY_BUILDING_WORKSHOP_BUTCHER
 +
HOTKEY_BUILDING_WORKSHOP_TANNER
 +
HOTKEY_BUILDING_WORKSHOP_DYER
 +
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
 +
HOTKEY_BUILDING_WORKSHOP_SIEGE
 +
HOTKEY_BUILDING_WORKSHOP_MECHANIC
 +
HOTKEY_BUILDING_WORKSHOP_STILL
 +
HOTKEY_BUILDING_WORKSHOP_FARMER
 +
HOTKEY_BUILDING_WORKSHOP_KITCHEN
 +
HOTKEY_BUILDING_WORKSHOP_FISHERY
 +
HOTKEY_BUILDING_WORKSHOP_LAB
 +
HOTKEY_BUILDING_WORKSHOP_ASHERY
 +
HOTKEY_BUILDING_FURNACE_WOOD
 +
HOTKEY_BUILDING_FURNACE_SMELTER
 +
HOTKEY_BUILDING_FURNACE_GLASS
 +
HOTKEY_BUILDING_FURNACE_KILN
 +
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
 +
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
 +
HOTKEY_BUILDING_FURNACE_KILN_LAVA
 +
D_ONESTEP
 +
D_PAUSE
 +
D_DEPOT
 +
D_HOT_KEYS
 +
D_HOTKEY1
 +
D_HOTKEY2
 +
D_HOTKEY3
 +
D_HOTKEY4
 +
D_HOTKEY5
 +
D_HOTKEY6
 +
D_HOTKEY7
 +
D_HOTKEY8
 +
D_HOTKEY9
 +
D_HOTKEY10
 +
D_HOTKEY11
 +
D_HOTKEY12
 +
D_HOTKEY13
 +
D_HOTKEY14
 +
D_HOTKEY15
 +
D_HOTKEY16
 +
D_HOTKEY_CHANGE_NAME
 +
D_HOTKEY_ZOOM
 +
D_ANNOUNCE
 +
D_BUILDING
 +
D_CIVLIST
 +
D_DESIGNATE
 +
D_ARTLIST
 +
D_NOBLES
 +
D_ORDERS
 +
D_MILITARY
 +
D_ROOMS
 +
BUILDINGLIST_ZOOM_T
 +
BUILDINGLIST_ZOOM_Q
 +
D_SQUADS
 +
D_STOCKPILES
 +
D_CIVZONE
 +
D_VIEWUNIT
 +
D_JOBLIST
 +
D_UNITLIST
 +
D_LOOK
 +
D_NOTE
 +
D_NOTE_PLACE
 +
D_NOTE_DELETE
 +
D_NOTE_ENTER
 +
D_NOTE_ADOPT_SYMBOL
 +
D_NOTE_CHANGE_SELECTION
 +
D_BUILDJOB
 +
D_STATUS
 +
D_BUILDITEM
 +
D_VISUALIZE
 +
D_BITEM_FORBID
 +
D_BITEM_DUMP
 +
D_BITEM_HIDE
 +
D_BITEM_MELT
 +
D_LOOK_FORBID
 +
D_LOOK_DUMP
 +
D_LOOK_MELT
 +
D_LOOK_HIDE
 +
A_ENTER_NAME
 +
A_CUST_NAME
 +
A_RANDOM_NAME
 +
A_CHANGE_GENDER
 +
A_END_TRAVEL
 +
A_TRAVEL_CLOUDS
 +
A_LOG
 +
A_TRAVEL_LOG
 +
A_LOG_TASKS
 +
A_LOG_ENTITIES
 +
A_LOG_SITES
 +
A_LOG_SUBREGIONS
 +
A_LOG_ZOOM_CURRENT_LOCATION
 +
A_LOG_ZOOM_SELECTED
 +
A_LOG_LINE
 +
A_LOG_MAP
 +
ORDERS_AUTOFORBID
 +
ORDERS_FORBID_PROJECTILE
 +
ORDERS_FORBID_YOUR_CORPSE
 +
ORDERS_FORBID_YOUR_ITEMS
 +
ORDERS_FORBID_OTHER_CORPSE
 +
ORDERS_FORBID_OTHER_ITEMS
 +
ORDERS_REFUSE_GATHER
 +
ORDERS_REFUSE_OUTSIDE
 +
ORDERS_REFUSE_DUMP_CORPSE
 +
ORDERS_REFUSE_DUMP_SKULL
 +
ORDERS_REFUSE_DUMP_SKIN
 +
ORDERS_REFUSE_DUMP_BONE
 +
ORDERS_REFUSE_DUMP_SHELL
 +
ORDERS_REFUSE_DUMP_OTHER
 +
ORDERS_GATHER_FURNITURE
 +
ORDERS_GATHER_ANIMALS
 +
ORDERS_GATHER_FOOD
 +
ORDERS_GATHER_BODIES
 +
ORDERS_REFUSE
 +
ORDERS_GATHER_STONE
 +
ORDERS_GATHER_WOOD
 +
ORDERS_ALL_HARVEST
 +
ORDERS_INDOORS
 +
ORDERS_SAMEPILE
 +
ORDERS_MIXFOODS
 +
ORDERS_EXCEPTIONS
 +
ORDERS_LOOM
 +
ORDERS_DYED_CLOTH
 +
ORDERS_WORKSHOP
 +
ORDERS_COLLECT_WEB
 +
ORDERS_SLAUGHTER
 +
ORDERS_BUTCHER
 +
ORDERS_TAN
 +
ORDERS_ZONE
 +
ORDERS_ZONE_DRINKING
 +
ORDERS_ZONE_FISHING
 +
DESTROYBUILDING
 +
SUSPENDBUILDING
 +
MENU_CONFIRM
 +
SAVE_BINDINGS
 +
CHANGE_BINDINGS
 +
HOTKEY_ALCHEMIST_SOAP
 +
HOTKEY_STILL_BREW
 +
HOTKEY_STILL_EXTRACT
 +
HOTKEY_LOOM_COLLECT_SILK
 +
HOTKEY_LOOM_WEAVE_CLOTH
 +
HOTKEY_LOOM_WEAVE_SILK
 +
HOTKEY_LOOM_WEAVE_METAL
 +
HOTKEY_KITCHEN_COOK_2
 +
HOTKEY_KITCHEN_COOK_3
 +
HOTKEY_KITCHEN_COOK_4
 +
HOTKEY_KITCHEN_RENDER_FAT
 +
HOTKEY_FARMER_PROCESS
 +
HOTKEY_FARMER_PROCESS_VIAL
 +
HOTKEY_FARMER_PROCESS_BAG
 +
HOTKEY_FARMER_PROCESS_BARREL
 +
HOTKEY_FARMER_CHEESE
 +
HOTKEY_FARMER_MILK
 +
HOTKEY_MILL_MILL
 +
HOTKEY_KENNEL_TRAIN_HUNT
 +
HOTKEY_KENNEL_CATCH_VERMIN
 +
HOTKEY_KENNEL_TAME_VERMIN
 +
HOTKEY_KENNEL_TAME_UNIT
 +
HOTKEY_KENNEL_TRAIN_WAR
 +
HOTKEY_FISHERY_PROCESS
 +
HOTKEY_FISHERY_EXTRACT
 +
HOTKEY_FISHERY_CATCH
 +
HOTKEY_BUTCHER_BUTCHER
 +
HOTKEY_BUTCHER_EXTRACT
 +
HOTKEY_BUTCHER_CATCH
 +
HOTKEY_TANNER_TAN
 +
HOTKEY_DYER_THREAD
 +
HOTKEY_DYER_CLOTH
 +
HOTKEY_JEWELER_FURNITURE
 +
HOTKEY_JEWELER_FINISHED
 +
HOTKEY_JEWELER_AMMO
 +
HOTKEY_JEWELER_CUT
 +
HOTKEY_JEWELER_ENCRUST
 +
HOTKEY_MECHANIC_PARTS
 +
HOTKEY_MASON_ARMORSTAND
 +
HOTKEY_MASON_BLOCKS
 +
HOTKEY_MASON_CHAIR
 +
HOTKEY_MASON_COFFIN
 +
HOTKEY_MASON_DOOR
 +
HOTKEY_MASON_FLOODGATE
 +
HOTKEY_MASON_HATCH_COVER
 +
HOTKEY_MASON_GRATE
 +
HOTKEY_MASON_CABINET
 +
HOTKEY_MASON_BOX
 +
HOTKEY_MASON_STATUE
 +
HOTKEY_MASON_QUERN
 +
HOTKEY_MASON_MILLSTONE
 +
HOTKEY_MASON_TABLE
 +
HOTKEY_MASON_WEAPONRACK
 +
HOTKEY_TRAP_BRIDGE
 +
HOTKEY_TRAP_GEAR_ASSEMBLY
 +
HOTKEY_TRAP_DOOR
 +
HOTKEY_TRAP_FLOODGATE
 +
HOTKEY_TRAP_SPIKE
 +
HOTKEY_TRAP_HATCH
 +
HOTKEY_TRAP_GRATE_WALL
 +
HOTKEY_TRAP_GRATE_FLOOR
 +
HOTKEY_TRAP_BARS_VERTICAL
 +
HOTKEY_TRAP_BARS_FLOOR
 +
HOTKEY_TRAP_SUPPORT
 +
HOTKEY_TRAP_CHAIN
 +
HOTKEY_TRAP_CAGE
 +
HOTKEY_TRAP_PULL_LEVER
 +
BUILDJOB_ADD
 +
BUILDJOB_CANCEL
 +
BUILDJOB_PROMOTE
 +
BUILDJOB_REPEAT
 +
BUILDJOB_SUSPEND
 +
BUILDJOB_WORKSHOP_PROFILE
 +
BUILDJOB_WELL_FREE
 +
BUILDJOB_WELL_SIZE
 +
BUILDJOB_TARGET_FREE
 +
BUILDJOB_TARGET_SIZE
 +
BUILDJOB_TARGET_DOWN
 +
BUILDJOB_TARGET_UP
 +
BUILDJOB_TARGET_RIGHT
 +
BUILDJOB_TARGET_LEFT
 +
BUILDJOB_STATUE_ASSIGN
 +
BUILDJOB_STATUE_FREE
 +
BUILDJOB_STATUE_SIZE
 +
BUILDJOB_CAGE_JUSTICE
 +
BUILDJOB_CAGE_FREE
 +
BUILDJOB_CAGE_SIZE
 +
BUILDJOB_CAGE_ASSIGN_OCC
 +
BUILDJOB_CAGE_WATER
 +
BUILDJOB_CAGE_ASSIGN
 +
BUILDJOB_CHAIN_ASSIGN_OCC
 +
BUILDJOB_CHAIN_JUSTICE
 +
BUILDJOB_CHAIN_ASSIGN
 +
BUILDJOB_CHAIN_FREE
 +
BUILDJOB_CHAIN_SIZE
 +
BUILDJOB_SIEGE_FIRING
 +
BUILDJOB_SIEGE_ORIENT
 +
BUILDJOB_DOOR_INTERNAL
 +
BUILDJOB_DOOR_LOCK
 +
BUILDJOB_DOOR_AJAR
 +
BUILDJOB_COFFIN_ASSIGN
 +
BUILDJOB_COFFIN_FREE
 +
BUILDJOB_COFFIN_SIZE
 +
BUILDJOB_COFFIN_BURIAL
 +
BUILDJOB_COFFIN_CIV
 +
BUILDJOB_COFFIN_PET
 +
BUILDJOB_CHAIR_ASSIGN
 +
BUILDJOB_CHAIR_FREE
 +
BUILDJOB_CHAIR_SIZE
 +
BUILDJOB_TABLE_ASSIGN
 +
BUILDJOB_TABLE_HALL
 +
BUILDJOB_TABLE_FREE
 +
BUILDJOB_TABLE_SIZE
 +
BUILDJOB_BED_ASSIGN
 +
BUILDJOB_BED_FREE
 +
BUILDJOB_BED_BARRACKS
 +
BUILDJOB_BED_RENT
 +
BUILDJOB_BED_SIZE
 +
BUILDJOB_DEPOT_BRING
 +
BUILDJOB_DEPOT_TRADE
 +
BUILDJOB_DEPOT_REQUEST_TRADER
 +
BUILDJOB_DEPOT_BROKER_ONLY
 +
BUILDJOB_ANIMALTRAP_BAIT_NONE
 +
BUILDJOB_ANIMALTRAP_BAIT_MEAT
 +
BUILDJOB_ANIMALTRAP_BAIT_FISH
 +
BUILDJOB_ANIMALTRAP_BAIT_GEM
 +
BUILDJOB_FARM_FALLOW
 +
BUILDJOB_FARM_FERTILIZE
 +
BUILDJOB_FARM_SEASFERT
 +
BUILDJOB_FARM_SPRING
 +
BUILDJOB_FARM_SUMMER
 +
BUILDJOB_FARM_AUTUMN
 +
BUILDJOB_FARM_WINTER
 +
BUILDJOB_STOCKPILE_MASTER
 +
BUILDJOB_STOCKPILE_DELETE_CHILD
 +
BUILDJOB_STOCKPILE_SETTINGS
 +
BUILDJOB_STOCKPILE_BARREL_UP
 +
BUILDJOB_STOCKPILE_BARREL_DOWN
 +
BUILDJOB_STOCKPILE_BARREL_ZERO
 +
BUILDJOB_STOCKPILE_BARREL_MAX
 +
BUILDJOB_STOCKPILE_BIN_UP
 +
BUILDJOB_STOCKPILE_BIN_DOWN
 +
BUILDJOB_STOCKPILE_BIN_ZERO
 +
BUILDJOB_STOCKPILE_BIN_MAX
 +
BUILDJOB_RACK_MAT_BONE
 +
BUILDJOB_RACK_MAT_BRONZE
 +
BUILDJOB_RACK_MAT_COPPER
 +
BUILDJOB_RACK_MAT_IRON
 +
BUILDJOB_RACK_MAT_STEEL
 +
BUILDJOB_RACK_MAT_WOOD
 +
BUILDJOB_RACK_MAT_METAL
 +
BUILDJOB_STAND_MAT_BONE
 +
BUILDJOB_STAND_MAT_LEATHER
 +
BUILDJOB_STAND_MAT_COPPER
 +
BUILDJOB_STAND_MAT_BRONZE
 +
BUILDJOB_STAND_MAT_STEEL
 +
BUILDJOB_STAND_MAT_IRON
 +
BUILDJOB_STAND_MAT_WOOD
 +
BUILDJOB_STAND_MAT_METAL
 +
BUILDJOB_RACKSTAND_ASSIGN
 +
BUILDJOB_RACKSTAND_FREE
 +
BUILDJOB_RACKSTAND_SIZE
 +
BUILDJOB_RACKSTAND_ITEM
 +
BUILDJOB_RACKSTAND_MAT
 +
BUILDJOB_RACKSTAND_DEFAULTS1
 +
BUILDJOB_RACKSTAND_KILL1
 +
BUILDJOB_RACKSTAND_DEFAULTS2
 +
BUILDJOB_RACKSTAND_KILL2
 +
STOCKPILE_SETTINGS_ENABLE
 +
STOCKPILE_SETTINGS_DISABLE
 +
STOCKPILE_SETTINGS_PERMIT_ALL
 +
STOCKPILE_SETTINGS_FORBID_ALL
 +
STOCKPILE_SETTINGS_PERMIT_SUB
 +
STOCKPILE_SETTINGS_FORBID_SUB
 +
STOCKPILE_SETTINGS_SPECIFIC1
 +
STOCKPILE_SETTINGS_SPECIFIC2
 +
SQUAD_LOCK
 +
SQUAD_STATION
 +
SQUAD_CLEAR_PATROL
 +
SQUAD_PATROL
 +
SQUAD_ZOOM
 +
MOVIE_RECORD
 +
MOVIE_PLAY
 +
MOVIE_SAVE
 +
MOVIE_LOAD
 +
ASSIGNTRADE_VIEW
 +
ASSIGNTRADE_STRING
 +
ASSIGNTRADE_EXCLUDE_PROHIBITED
 +
ASSIGNTRADE_PENDING
 +
ASSIGNTRADE_SORT
 +
NOBLELIST_REPLACE
 +
NOBLELIST_SETTINGS
 +
NOBLELIST_VIEW_CANDIDATE
 +
A_BARTER_VIEW
 +
A_BARTER_CURRENCY_1
 +
A_BARTER_CURRENCY_2
 +
A_BARTER_CURRENCY_3
 +
A_BARTER_CURRENCY_4
 +
A_BARTER_CURRENCY_5
 +
A_BARTER_CURRENCY_6
 +
A_BARTER_CURRENCY_7
 +
A_BARTER_CURRENCY_8
 +
A_BARTER_CURRENCY_9
 +
A_BARTER_TRADE
 +
TRADE_VIEW
 +
TRADE_TRADE
 +
TRADE_OFFER
 +
TRADE_SEIZE
 +
STORES_VIEW
 +
STORES_ZOOM
 +
STORES_FORBID
 +
STORES_MELT
 +
STORES_DUMP
 +
STORES_HIDE
 +
MILITARY_ACTIVATE
 +
MILITARY_VIEW
 +
MILITARY_WEAPON
 +
MILITARY_ZOOM
 +
SQUADINFO_FOOD
 +
SQUADINFO_SLEEP
 +
SQUADINFO_WATER
 +
SQUADINFO_STAYCLOSE
 +
SQUADINFO_ATTACKWILDS
 +
SQUADINFO_STANDDOWN
 +
SQUADINFO_ZOOM
 +
UNITJOB_REMOVE_CRE
 +
UNITJOB_ZOOM_CRE
 +
UNITJOB_ZOOM_BUILD
 +
UNITJOB_VIEW
 +
UNITJOB_MANAGER
 +
MANAGER_NEW_ORDER
 +
MANAGER_REMOVE
 +
MANAGER_PROMOTE
 +
MANAGER_MAX
 +
MANAGER_WAGES
 +
PET_BUTCHER
 +
KITCHEN_COOK
 +
KITCHEN_BREW
 +
SETUPGAME_NEW
 +
SETUPGAME_VIEW
 +
SETUPGAME_CUSTOMIZE_UNIT
 +
SETUPGAME_SAVE_PROFILE
 +
SETUPGAME_SAVE_PROFILE_ABORT
 +
SETUPGAME_SAVE_PROFILE_GO
 +
SETUPGAME_VIEW_PROFILE_PROBLEMS
 +
CIVZONE_REMOVE
 +
CIVZONE_POND_OPTIONS
 +
CIVZONE_WATER_SOURCE
 +
CIVZONE_FISH
 +
CIVZONE_DUMP
 +
CIVZONE_POND
 +
CIVZONE_SAND_COLLECT
 +
CIVZONE_ACTIVE
 +
CIVZONE_MEETING
 +
CIVZONE_POND_WATER
 +
STOCKPILE_ANIMAL
 +
STOCKPILE_FOOD
 +
STOCKPILE_WEAPON
 +
STOCKPILE_ARMOR
 +
STOCKPILE_CUSTOM
 +
STOCKPILE_CUSTOM_SETTINGS
 +
STOCKPILE_FURNITURE
 +
STOCKPILE_GRAVEYARD
 +
STOCKPILE_REFUSE
 +
STOCKPILE_WOOD
 +
STOCKPILE_STONE
 +
STOCKPILE_GEM
 +
STOCKPILE_BARBLOCK
 +
STOCKPILE_CLOTH
 +
STOCKPILE_LEATHER
 +
STOCKPILE_AMMO
 +
STOCKPILE_COINS
 +
STOCKPILE_FINISHED
 +
STOCKPILE_NONE
 +
DESIGNATE_BITEM
 +
DESIGNATE_CLAIM
 +
DESIGNATE_UNCLAIM
 +
DESIGNATE_MELT
 +
DESIGNATE_NO_MELT
 +
DESIGNATE_DUMP
 +
DESIGNATE_NO_DUMP
 +
DESIGNATE_HIDE
 +
DESIGNATE_NO_HIDE
 +
DESIGNATE_TRAFFIC
 +
DESIGNATE_TRAFFIC_HIGH
 +
DESIGNATE_TRAFFIC_NORMAL
 +
DESIGNATE_TRAFFIC_LOW
 +
DESIGNATE_TRAFFIC_RESTRICTED
 +
DESIGNATE_TRAFFIC_INCREASE_WEIGHT
 +
DESIGNATE_TRAFFIC_DECREASE_WEIGHT
 +
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE
 +
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE
 +
DESIGNATE_DIG
 +
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
 +
DESIGNATE_STAIR_UP
 +
DESIGNATE_STAIR_DOWN
 +
DESIGNATE_STAIR_UPDOWN
 +
DESIGNATE_RAMP
 +
DESIGNATE_CHANNEL
 +
DESIGNATE_CHOP
 +
DESIGNATE_PLANTS
 +
DESIGNATE_SMOOTH
 +
DESIGNATE_ENGRAVE
 +
DESIGNATE_FORTIFY
 +
DESIGNATE_TOGGLE_ENGRAVING
 +
DESIGNATE_UNDO
 +
DESIGNATE_REMOVE_CONSTRUCTION
 +
BUILDING_DIM_Y_UP
 +
BUILDING_DIM_Y_DOWN
 +
BUILDING_DIM_X_UP
 +
BUILDING_DIM_X_DOWN
 +
BUILDING_ORIENT_UP
 +
BUILDING_ORIENT_LEFT
 +
BUILDING_ORIENT_RIGHT
 +
BUILDING_ORIENT_DOWN
 +
BUILDING_ORIENT_NONE
 +
BUILDING_VIEW_ITEM
 +
BUILDING_ADVANCE_STAGE
 +
BUILDING_EXPAND_CONTRACT
 +
BUILDING_TRIGGER_ENABLE_WATER
 +
BUILDING_TRIGGER_MIN_WATER_UP
 +
BUILDING_TRIGGER_MIN_WATER_DOWN
 +
BUILDING_TRIGGER_MAX_WATER_UP
 +
BUILDING_TRIGGER_MAX_WATER_DOWN
 +
BUILDING_TRIGGER_ENABLE_MAGMA
 +
BUILDING_TRIGGER_MIN_MAGMA_UP
 +
BUILDING_TRIGGER_MIN_MAGMA_DOWN
 +
BUILDING_TRIGGER_MAX_MAGMA_UP
 +
BUILDING_TRIGGER_MAX_MAGMA_DOWN
 +
BUILDING_TRIGGER_ENABLE_CREATURE
 +
BUILDING_TRIGGER_ENABLE_LOCALS
 +
BUILDING_TRIGGER_RESETS
 +
BUILDING_TRIGGER_MIN_SIZE_UP
 +
BUILDING_TRIGGER_MIN_SIZE_DOWN
 +
BUILDING_TRIGGER_MAX_SIZE_UP
 +
BUILDING_TRIGGER_MAX_SIZE_DOWN
 +
UNITVIEW_GEN
 +
UNITVIEW_INV
 +
UNITVIEW_PRF
 +
UNITVIEW_WND
 +
UNITVIEW_NEXT
 +
UNITVIEW_SLAUGHTER
 +
UNITVIEW_PRF_PROF
 +
UNITVIEW_PRF_PET
 +
UNITVIEW_PRF_SOLDIER
 +
UNITVIEW_PRF_CASTLE
 +
UNITVIEW_PRF_ROYAL
 +
UNITVIEW_PRF_TOGGLESQUAD
 +
UNITVIEW_PRF_PET_HUNT
 +
UNITVIEW_PRF_PET_WAR
 +
UNITVIEW_PRF_SOLDIER_UNARMED
 +
UNITVIEW_PRF_SOLDIER_AXE
 +
UNITVIEW_PRF_SOLDIER_CROSSBOW
 +
UNITVIEW_PRF_SOLDIER_HAMMER
 +
UNITVIEW_PRF_SOLDIER_MACE
 +
UNITVIEW_PRF_SOLDIER_SPEAR
 +
UNITVIEW_PRF_SOLDIER_SWORD
 +
UNITVIEW_PRF_SOLDIER_WEAPONNUM
 +
UNITVIEW_PRF_SOLDIER_ARMOR
 +
UNITVIEW_PRF_SOLDIER_SHIELD
 +
UNITVIEW_PRF_VIEW
 +
STRING_A000
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STRING_A001
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STRING_A002
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STRING_A003
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STRING_A004
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STRING_A005
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STRING_A006
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STRING_A007
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STRING_A008
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STRING_A009
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STRING_A010
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STRING_A011
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STRING_A012
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STRING_A013
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STRING_A014
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STRING_A015
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STRING_A016
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STRING_A017
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STRING_A018
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STRING_A019
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STRING_A020
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STRING_A021
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STRING_A022
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STRING_A023
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STRING_A024
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STRING_A025
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STRING_A026
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STRING_A027
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STRING_A028
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STRING_A029
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STRING_A030
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STRING_A031
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STRING_A032
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STRING_A033
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STRING_A034
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STRING_A035
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STRING_A036
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STRING_A037
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STRING_A038
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STRING_A039
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STRING_A040
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STRING_A041
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STRING_A042
 +
STRING_A043
 +
STRING_A044
 +
STRING_A045
 +
STRING_A046
 +
STRING_A047
 +
STRING_A048
 +
STRING_A049
 +
STRING_A050
 +
STRING_A051
 +
STRING_A052
 +
STRING_A053
 +
STRING_A054
 +
STRING_A055
 +
STRING_A056
 +
STRING_A057
 +
STRING_A058
 +
STRING_A059
 +
STRING_A060
 +
STRING_A061
 +
STRING_A062
 +
STRING_A063
 +
STRING_A064
 +
STRING_A065
 +
STRING_A066
 +
STRING_A067
 +
STRING_A068
 +
STRING_A069
 +
STRING_A070
 +
STRING_A071
 +
STRING_A072
 +
STRING_A073
 +
STRING_A074
 +
STRING_A075
 +
STRING_A076
 +
STRING_A077
 +
STRING_A078
 +
STRING_A079
 +
STRING_A080
 +
STRING_A081
 +
STRING_A082
 +
STRING_A083
 +
STRING_A084
 +
STRING_A085
 +
STRING_A086
 +
STRING_A087
 +
STRING_A088
 +
STRING_A089
 +
STRING_A090
 +
STRING_A091
 +
STRING_A092
 +
STRING_A093
 +
STRING_A094
 +
STRING_A095
 +
STRING_A096
 +
STRING_A097
 +
STRING_A098
 +
STRING_A099
 +
STRING_A100
 +
STRING_A101
 +
STRING_A102
 +
STRING_A103
 +
STRING_A104
 +
STRING_A105
 +
STRING_A106
 +
STRING_A107
 +
STRING_A108
 +
STRING_A109
 +
STRING_A110
 +
STRING_A111
 +
STRING_A112
 +
STRING_A113
 +
STRING_A114
 +
STRING_A115
 +
STRING_A116
 +
STRING_A117
 +
STRING_A118
 +
STRING_A119
 +
STRING_A120
 +
STRING_A121
 +
STRING_A122
 +
STRING_A123
 +
STRING_A124
 +
STRING_A125
 +
STRING_A126
 +
STRING_A127
 +
STRING_A128
 +
STRING_A129
 +
STRING_A130
 +
STRING_A131
 +
STRING_A132
 +
STRING_A133
 +
STRING_A134
 +
STRING_A135
 +
STRING_A136
 +
STRING_A137
 +
STRING_A138
 +
STRING_A139
 +
STRING_A140
 +
STRING_A141
 +
STRING_A142
 +
STRING_A143
 +
STRING_A144
 +
STRING_A145
 +
STRING_A146
 +
STRING_A147
 +
STRING_A148
 +
STRING_A149
 +
STRING_A150
 +
STRING_A151
 +
STRING_A152
 +
STRING_A153
 +
STRING_A154
 +
STRING_A155
 +
STRING_A156
 +
STRING_A157
 +
STRING_A158
 +
STRING_A159
 +
STRING_A160
 +
STRING_A161
 +
STRING_A162
 +
STRING_A163
 +
STRING_A164
 +
STRING_A165
 +
STRING_A166
 +
STRING_A167
 +
STRING_A168
 +
STRING_A169
 +
STRING_A170
 +
STRING_A171
 +
STRING_A172
 +
STRING_A173
 +
STRING_A174
 +
STRING_A175
 +
STRING_A176
 +
STRING_A177
 +
STRING_A178
 +
STRING_A179
 +
STRING_A180
 +
STRING_A181
 +
STRING_A182
 +
STRING_A183
 +
STRING_A184
 +
STRING_A185
 +
STRING_A186
 +
STRING_A187
 +
STRING_A188
 +
STRING_A189
 +
STRING_A190
 +
STRING_A191
 +
STRING_A192
 +
STRING_A193
 +
STRING_A194
 +
STRING_A195
 +
STRING_A196
 +
STRING_A197
 +
STRING_A198
 +
STRING_A199
 +
STRING_A200
 +
STRING_A201
 +
STRING_A202
 +
STRING_A203
 +
STRING_A204
 +
STRING_A205
 +
STRING_A206
 +
STRING_A207
 +
STRING_A208
 +
STRING_A209
 +
STRING_A210
 +
STRING_A211
 +
STRING_A212
 +
STRING_A213
 +
STRING_A214
 +
STRING_A215
 +
STRING_A216
 +
STRING_A217
 +
STRING_A218
 +
STRING_A219
 +
STRING_A220
 +
STRING_A221
 +
STRING_A222
 +
STRING_A223
 +
STRING_A224
 +
STRING_A225
 +
STRING_A226
 +
STRING_A227
 +
STRING_A228
 +
STRING_A229
 +
STRING_A230
 +
STRING_A231
 +
STRING_A232
 +
STRING_A233
 +
STRING_A234
 +
STRING_A235
 +
STRING_A236
 +
STRING_A237
 +
STRING_A238
 +
STRING_A239
 +
STRING_A240
 +
STRING_A241
 +
STRING_A242
 +
STRING_A243
 +
STRING_A244
 +
STRING_A245
 +
STRING_A246
 +
STRING_A247
 +
STRING_A248
 +
STRING_A249
 +
STRING_A250
 +
STRING_A251
 +
STRING_A252
 +
STRING_A253
 +
STRING_A254
 +
STRING_A255
 +
Not Supported
 +
Ctrl+
 +
Alt+
 +
Shft+
 +
Backspace
 +
Tab
 +
Clear
 +
Enter
 +
Shift
 +
Ctrl
 +
Alt
 +
Pause
 +
Caps
 +
Escape
 +
Space
 +
Page Up
 +
Page Down
 +
End
 +
Up
 +
Right
 +
Down
 +
Print
 +
Execute
 +
Print Screen
 +
Insert
 +
Delete
 +
Numpad 0
 +
Numpad 1
 +
Numpad 2
 +
Numpad 3
 +
Numpad 4
 +
Numpad 5
 +
Numpad 6
 +
Numpad 7
 +
Numpad 8
 +
Numpad 9
 +
Separator
 +
Subtract
 +
Add
 +
Multiply
 +
Decimal
 +
Divide
 +
F1
 +
F2
 +
F3
 +
F4
 +
F5
 +
F6
 +
F7
 +
F8
 +
F9
 +
F10
 +
F11
 +
F12
 +
F13
 +
F14
 +
F15
 +
F16
 +
F17
 +
F18
 +
F19
 +
F20
 +
F21
 +
F22
 +
F23
 +
F24
 +
Numlock
 +
Scroll
 +
L Shift
 +
R Shift
 +
L Control
 +
R Control
 +
L Menu
 +
R Menu
 +
Key BA
 +
Plus
 +
Comma
 +
Minus
 +
Period
 +
Key BF
 +
Key C0
 +
Key DB
 +
Key DC
 +
Key DD
 +
Key DE
 +
Key DF
 +
Key E1
 +
Key E2
 +
Key E3
 +
Key E4
 +
Key E9
 +
Key EA
 +
Key EB
 +
Key EC
 +
Key ED
 +
Key EE
 +
Key EF
 +
Key F1
 +
Key F2
 +
Key F3
 +
Key F4
 +
Key F5
 +
Key Hangul/Kana
 +
Key Junja
 +
Key Final
 +
Key Hanja/Kanji
 +
Key Convert
 +
Key Nonconvert
 +
Key Accept
 +
Key Mode Change
 +
Key 92
 +
Key 93
 +
Key 94
 +
Key 95
 +
Key 96
 +
NOT_SUPPORTED
 +
CTRL+
 +
ALT+
 +
SHIFT+
 +
BACKSPACE
 +
TAB
 +
CLEAR
 +
ENTER
 +
SHIFT
 +
CTRL
 +
ALT
 +
PAUSE
 +
CAPS
 +
ESCAPE
 +
SPACE
 +
PAGEUP
 +
PAGEDOWN
 +
END
 +
HOME
 +
UP
 +
DOWN
 +
PRINT
 +
EXECUTE
 +
PRINTSCREEN
 +
INSERT
 +
DELETE
 +
NUMPAD0
 +
NUMPAD1
 +
NUMPAD2
 +
NUMPAD3
 +
NUMPAD4
 +
NUMPAD5
 +
NUMPAD6
 +
NUMPAD7
 +
NUMPAD8
 +
NUMPAD9
 +
SEPARATOR
 +
SUBTRACT
 +
ADD
 +
MULTIPLY
 +
DECIMAL
 +
DIVIDE
 +
NUMLOCK
 +
SCROLL
 +
LSHIFT
 +
RSHIFT
 +
LCTRL
 +
RCTRL
 +
LMENU
 +
RMENU
 +
KEYBA
 +
PLUS
 +
COMMA
 +
MINUS
 +
PERIOD
 +
KEYBF
 +
KEYC0
 +
KEYDB
 +
KEYDC
 +
KEYDD
 +
KEYDE
 +
KEYDF
 +
KEYE1
 +
KEYE2
 +
KEYE3
 +
KEYE4
 +
KEYE9
 +
KEYEA
 +
KEYEB
 +
KEYEC
 +
KEYED
 +
KEYEE
 +
KEYEF
 +
KEYF1
 +
KEYF2
 +
KEYF3
 +
KEYF4
 +
KEYF5
 +
KEYHANGULKANA
 +
KEYJUNJA
 +
KEYFINAL
 +
KEYHANJAKANJI
 +
KEYCONVERT
 +
KEYNONCONVERT
 +
KEYACCEPT
 +
KEYMODECHANGE
 +
KEY92
 +
KEY93
 +
KEY94
 +
KEY95
 +
KEY96
 +
  Dwarf Fortress Options 
 +
Ending game...
 +
Really retire?  All active saves will be deleted.  (
 +
  = yes, other = no)
 +
You will be saved for later use in the region.
 +
Really quit?  All active saves will be deleted.  (
 +
The region will be saved for later use.
 +
Return to Title Screen
 +
Return to Game
 +
Save Game
 +
Key Bindings
 +
Export Local Image
 +
Music and Sound
 +
Abort Game
 +
Succumb to the Invasion
 +
Abandon the Fortress
 +
Retire (or Rest a while) as a Peasant
 +
Finish Game
 +
Give in to Starvation
 +
  (holding another's goods)
 +
NULL unit pointer on load
 +
NULL play unit on load: id #
 +
NULL item pointer on load
 +
NULL play item on load: id #
 +
NULL job pointer on load
 +
NULL building pointer on load
 +
NULL play building on load: id #
 +
Site
 +
Error 1
 +
Error 2
 +
Nuked Activity Reference
 +
Nuked Job Reference
 +
Nuked Unit Reference (Worker/Inventory)
 +
Nuked Building Reference (Party)
 +
Nuked Item Reference (General)
 +
Nuked Effect Reference
 +
Nuked Pet Info Reference (Pet)
 +
Nuked Pet Info Reference (Owner)
 +
Nuked Vermin Event Reference
 +
Nuked Vermin Reference (Escaped Pet)
 +
Nuked Entity Reference
 +
Nuked Plot Info Reference
 +
Nuked Viewscreen Reference
 +
Nuked Unit Reference (Item Wrestle)
 +
Nuked Hist Fig Reference
 +
Nuked Site Reference
 +
Nuked Artifact Reference
 +
Nuked Item Improvement Reference
 +
Nuked Coin Front Reference
 +
Nuked Coin Back Reference
 +
Nuked Detail Event Reference
 +
Nuked Subregion Reference
 +
Nuked Art Image Reference
 +
Nuked Creature Def Reference
 +
NULL JOB ITEM (1):
 +
NULL JOB ITEM (2):
 +
NULL item projectile loaded
 +
NULL unit projectile loaded
 +
Civ Zone
 +
: Null Unit Assignment (Id
 +
: Null Item Assignment (Id
 +
Cage: Null Unit Assignment
 +
Cage: Null Item Assignment
 +
NULL Aid Requester
 +
NULL Royal Guard
 +
NULL Fortress Guard
 +
current
 +
/world.sav
 +
  Dwarf Fortress Options: Save Game 
 +
Saving...
 +
  Dwarf Fortress Options: Key Bindings 
 +
  - Export to txt
 +
  and a key
 +
to change a key binding.
 +
[DISPLAY_STRING:
 +
NO_FILE
 +
data/help/
 +
: Customize Nickname
 +
, `
 +
'
 +
: Customize Profession Name
 +
: Done with string entry
 +
: Abort string entry
 +
This creature
 +
  is non-hostile.
 +
  is a skulking perpetrator of mischief.
 +
  is a minion of evil.
 +
  is a brutal enemy of your kind.
 +
  is of the wilderness.
 +
  is of the walking dead.
 +
  is crazed!
 +
  is an invader.
 +
  is from the depths of the underworld.
 +
  is an uninvited guest.
 +
  is a current resident.
 +
  is from the river.
 +
  is from the underground river.
 +
  is from the underground pool.
 +
  is from the magma pool.
 +
  is from the magma pipe.
 +
  is from the chasm.
 +
  is from the deep pit.
 +
  is from the underworld.
 +
  is from a mysterious place.
 +
Account:
 +
Owned Objects:
 +
Holdings:
 +
Needs:
 +
No
 +
Chest
 +
Demands:
 +
Throne Room/Office
 +
Bedroom
 +
Mandates:
 +
Export of
 +
Make
 +
Complete
 +
  Jobs
 +
  Prohibited
 +
: View thoughts and preferences.
 +
: View relationships.
 +
: View kills.
 +
: Customize.
 +
data/sound/
 +
.ogg
 +
  Moving Records 
 +
: Start recording (active record is erased, stops when you return here)
 +
: Play the active moving record
 +
: Save the active moving record (you will be prompted for a name)
 +
: Load a moving record
 +
data/movies/
 +
.cmv
 +
data/movies/*.cmv
 +
ecwe
 +
hlaas
 +
** Loading Fortress **
 +
** Loading Adventurer **
 +
stalled activity removed
 +
duplicate activity removed
 +
  Dwarf Fortress Options: Load Game 
 +
Unknown Type Error
 +
Folder:
 +
There are no active games.
 +
Loading game...
 +
Mine
 +
Channel
 +
Remove Up Stairs/Ramps
 +
Upward Stairway
 +
Downward Stairway
 +
Up/Down Stairway
 +
Upward Ramp
 +
Chop Down Trees
 +
Gather Plants
 +
Smooth Stone
 +
Engrave Stone
 +
Carve Fortifications
 +
Toggle Engravings
 +
Remove Designation
 +
unprepared
 +
Standard
 +
Well-crafted
 +
Finely-crafted
 +
Superior Quality
 +
Exceptional
 +
Masterwork
 +
Artifact
 +
Fresh Raw Hide
 +
Rotten Raw Hide
 +
  chitin
 +
  leather
 +
  silk
 +
Allow Plant/Animal
 +
Allow Non-Plant/Animal
 +
Use Seed
 +
Yes
 +
  Seed
 +
Use History Seed
 +
Use Name Seed
 +
End Year
 +
Population Cap After Civ Creation
 +
No Cap
 +
Percentage Beasts Dead For Stoppage
 +
Ignore
 +
Year to Begin Checking Megabeast Percentage
 +
Cull Unimportant Historical Figures
 +
Reveal All Historical Events
 +
Minimum
 +
Maximum
 +
  X-Variance
 +
  Y-Variance
 +
Elevation Mesh Size
 +
2 x 2
 +
4 x 4
 +
8 x 8
 +
16 x 16
 +
32 x 32
 +
  Elevation Weighted Range (
 +
Rain Mesh Size
 +
  Rain Weighted Range (
 +
Drainage Mesh Size
 +
  Drainage Weighted Range (
 +
Savagery Mesh Size
 +
  Savagery Weighted Range (
 +
Temperature Mesh Size
 +
  Temperature Weighted Range (
 +
Volcanism Mesh Size
 +
  Volcanism Weighted Range (
 +
Minimum Mountain Peak Number
 +
Minimum Edge Oceans
 +
Minimum Volcano Number
 +
Desired Good Square Count in Small Subregions
 +
Desired Good Square Count in Medium Subregions
 +
Desired Good Square Count in Large Subregions
 +
Desired Evil Square Count in Small Subregions
 +
Desired Evil Square Count in Medium Subregions
 +
Desired Evil Square Count in Large Subregions
 +
Minimum Initial
 +
  Square Count
 +
  Region Count
 +
Minimum Final
 +
Erosion Cycle Count
 +
Minimum River Start Locations (Pre-Erosion)
 +
Desired River Start Locations (Post-Erosion)
 +
Periodically Erode Extreme Cliffs
 +
Do Orographic Precipitation and Rain Shadows
 +
Maximum Number of Subregions
 +
Minimum Natural Cave Size
 +
Maximum Natural Cave Size
 +
Number of Mountain Caves
 +
Number of Non-Mountain Caves
 +
Make Caves Visible
 +
Allow Init Embark Options to Show Underground Rivers
 +
Always
 +
Only in Finder
 +
Allow Init Embark Options to Show Underground Pools
 +
Allow Init Embark Options to Show Magma Pools
 +
Allow Init Embark Options to Show All Magma Pipes
 +
Allow Init Embark Options to Show Chasms
 +
Allow Init Embark Options to Show Bottomless Pits
 +
Allow Init Embark Options to Show Other Map Features
 +
Allow Init Embark Options to Show Tunnels
 +
Number of Civilizations
 +
Playable Civilization Required
 +
Minimum Number of Mid-Elevation Squares
 +
Minimum Number of Low-Elevation Squares
 +
Minimum Number of High-Elevation Squares
 +
Minimum Number of Mid-Rain Squares
 +
Minimum Number of Low-Rain Squares
 +
Minimum Number of High-Rain Squares
 +
Minimum Number of Mid-Drainage Squares
 +
Minimum Number of Low-Drainage Squares
 +
Minimum Number of High-Drainage Squares
 +
Minimum Number of Mid-Savagery Squares
 +
Minimum Number of Low-Savagery Squares
 +
Minimum Number of High-Savagery Squares
 +
Minimum Number of Mid-Volcanism Squares
 +
Minimum Number of Low-Volcanism Squares
 +
Minimum Number of High-Volcanism Squares
 +
  Stockpile Settings 
 +
Food
 +
Furniture/Siege Ammo
 +
Graveyard
 +
Refuse
 +
Coins
 +
Bars/Blocks
 +
Gems
 +
Finished Goods
 +
Weapons/Trap Comps
 +
Additional Options
 +
Unprepared Fish
 +
Drink (Plant)
 +
Drink (Animal)
 +
Cheese (Plant)
 +
Cheese (Animal)
 +
Leaves
 +
Milled Plant
 +
Bone Meal
 +
Fat
 +
Extract (Plant)
 +
Extract (Animal)
 +
Misc. Liquid
 +
Item Types
 +
Corpses
 +
Body Parts
 +
Type
 +
Material
 +
Metals
 +
Other Materials
 +
Bars
 +
Bars: Metal
 +
Blocks
 +
Blocks: Metal
 +
Metal Ores
 +
Economic
 +
Rough Glass
 +
Cut Glass
 +
Rough Gem
 +
Cut Gem
 +
Body
 +
Head
 +
Feet
 +
Hands
 +
Legs
 +
Shield
 +
Core Quality
 +
Total Quality
 +
: Toggle
 +
: Enable
 +
: Disable
 +
Mill Products
 +
Fats
 +
Liquids
 +
Types
 +
Corpse
 +
Silk Thread
 +
Plant Thread
 +
Silk Cloth
 +
Plant Cloth
 +
Trap Comps
 +
Qualities
 +
Empty Cages
 +
Empty Animals Traps
 +
Sand Bag
 +
Usable
 +
Unusable
 +
: Allow All
 +
: Block All
 +
: Permit
 +
: Forbid
 +
: View Biomes
 +
  x
 +
Brush Radius
 +
Smoothing Brush
 +
Normal Brush
 +
ELEV
 +
TEMP
 +
DRAIN
 +
SAV
 +
VOLC
 +
(View)
 +
Brush =
 +
Painting
 +
Not painting
 +
Will be saved
 +
Randomize at gen
 +
: Type Value
 +
: Nullify Value
 +
: Decrease Value
 +
: Increase Value
 +
Range:
 +
: Set Preset Field Values
 +
  Export Local Image 
 +
Your Units
 +
Buildings
 +
: Export Image
 +
local_map
 +
-param-
 +
Created in DF
 +
  Music and Sound Options 
 +
Volume:
 +
/255
 +
=========
 +
---------
 +
  or left-click: Change volume. 
 +
: Done.
 +
  Relationships of
 +
Pet
 +
Spouse
 +
Mother
 +
Father
 +
Lover
 +
Child
 +
Friend
 +
Grudge
 +
Deity
 +
Force
 +
Object of Worship
 +
Long-term Acquaintance
 +
Passing Acquaintance
 +
: Back to Main
 +
  Workshop Profile 
 +
Permitted Workers
 +
: Permit All
 +
: Min -
 +
: Max -
 +
  for more
 +
  to close window
  
Prepare yourself. Make sure the nutrition required to abide by your daily diet is at reach. Plan meals not less than a couple of days ahead.
+
  has created a masterpiece!
 +
[P]
 +
This is
 +
  a
 +
n
 +
This is a stack of
 +
These are
 +
  bundles of
 +
This is a bundle of
 +
  well-prepared
 +
  finely-prepared
 +
  superiorly prepared
 +
  exceptional prepared
 +
  masterfully prepared
 +
  well-crafted
 +
  finely-crafted
 +
  superior quality
 +
  exceptional
 +
  masterful
 +
  created by an unknown artisan
 +
All
 +
craftsman
 +
ship is of the highest quality. 
 +
The ingredients are
 +
well-
 +
finely
 +
superiorly
 +
exceptionally
 +
masterfully
 +
minced
 +
cooked
 +
It is
 +
encrusted with
 +
studded with
 +
decorated with
 +
well-crafted
 +
finely-crafted
 +
superior quality
 +
exceptionally worked
 +
masterfully worked
 +
  by an unknown artist
 +
encircled with bands of
 +
The handle is made from
 +
This object
 +
is adorned with hanging rings of
 +
menaces with spikes of
 +
It is made from
 +
The thread is
 +
gray
 +
superbly
 +
colored
 +
This object is showing some wear. 
 +
This object is threadbare. 
 +
This object is in tatters. 
 +
This object is heavily worn. 
 +
This object is mangled.
 +
&r
 +
You gain possession of the  
 +
  remains stuck in your  
 +
You maintain possession of the
 +
  is torn from your
 +
You've lost possession of the
 +
null item load -- type:
 +
your
 +
's
 +
Seed
 +
Cheese
 +
Spice
 +
Mill
 +
Rendered Fat
 +
  Barrel
 +
  <#
 +
>
 +
Coin
 +
Bar/Block
 +
  Bin
 +
aquarium
 +
exceptional
 +
masterful
 +
  cloth
 +
  woven by
  
Cook prematurely. Many foods that will assist you reach your nutritional goals lend by themself to being cooked in large quantities then portioned out and refrigerated for quick and good eating. Chicken breast and boiled eggs are wonderful examples. Have some tupperware and you can eat well with minimal kitchen time.
+
BOLT
 +
ITEM_WEAPON
 +
ITEM_TOY
 +
ITEM_INSTRUMENT
 +
ITEM_TRAPCOMP
 +
ITEM_ARMOR
 +
ITEM_AMMO
 +
ITEM_SIEGEAMMO
 +
ITEM_GLOVES
 +
ITEM_SHOES
 +
ITEM_SHIELD
 +
ITEM_HELM
 +
ITEM_PANTS
 +
ITEM_FOOD
 +
Unrecognized Item Definition Token:
 +
ADJECTIVE
 +
DAMAGE
 +
WEIGHT
 +
STICK_CHANCE
 +
SKILL
 +
RANGED
 +
CRIT_BOOST
 +
TWO_HANDED
 +
MINIMUM_SIZE
 +
CAN_STONE
 +
MATERIAL_SIZE
 +
Unrecognized Item Definition (Weapon) Token:
 +
HARD_MAT
 +
Unrecognized Item Definition (Toy) Token:
 +
Unrecognized Item Definition (Instrument) Token:
 +
HITS
 +
IS_SCREW
 +
IS_SPIKE
 +
Unrecognized Item Definition (Trap Component) Token:
 +
SOFT
 +
HARD
 +
BARRED
 +
SCALED
 +
SHAPED
 +
LAYER_SIZE
 +
LAYER_PERMIT
 +
LAYER
 +
OVER
 +
UNDER
 +
COVER
 +
COVERAGE
 +
PREPLURAL
 +
MATERIAL_PLACEHOLDER
 +
VALUE
 +
ARMORLEVEL
 +
UBSTEP
 +
MAX
 +
LBSTEP
 +
METAL_ARMOR_LEVELS
 +
MAINBLOCK
 +
SECONDBLOCK
 +
Unrecognized Item Definition (Armor) Token:
 +
CLASS
 +
Unrecognized Item Definition (Ammo) Token:
 +
Unrecognized Item Definition (Siege Ammo) Token:
 +
BLOCKPOWER
 +
UPSTEP
 +
Unrecognized Item Definition (Gloves) Token:
 +
Unrecognized Item Definition (Shoes) Token:
 +
BLOCKCHANCE
 +
Unrecognized Item Definition (Shield) Token:
 +
Unrecognized Item Definition (Helm) Token:
 +
CHAIN_METAL
 +
Unrecognized Item Definition (Pants) Token:
 +
LEVEL
 +
Unrecognized Item Definition (Food) Token:
  
Use refined meals rich in protein. You will understand that tuna also comes in a can setting up a quick and simple meal, but were you aware that salmon, chicken white meat as well as other protein-rich foods are available in containers? Look at the food market.
+
DOUBLE TAGGED ITEM:
 +
Construct Building
 +
Butcher an Animal
 +
Catch Live Fish
 +
Catch Live Land Animal
 +
Prepare a Raw Fish
 +
Mill Plants
 +
Process Plants
 +
Milk Creature
 +
Make Cheese
 +
Process Plants (Vial)
 +
Process Plants (Bag)
 +
Process Plants (Barrel)
 +
Make Lye
 +
Make Potash From Lye
 +
Make Potash From Ash
 +
Make Soap
 +
Make Pearlash
 +
Prepare Easy Meal
 +
Prepare Fine Meal
 +
Prepare Lavish Meal
 +
Brew Drink
 +
Extract from Plants
 +
Extract from Raw Fish
 +
Extract from Land Animal
 +
Unchain Pet
 +
Releasing Pet
 +
Recover Pet
 +
Pit/Pond Large Animal
 +
Pit/Pond Small Animal
 +
Drain Aquarium
 +
Fill Aquarium
 +
Fill Pond
 +
Trade at Depot
 +
Chain Animal
 +
Slaughter Animal
 +
Unchain Animal
 +
Tame
 +
a Large Animal
 +
Tame a Small Animal
 +
Mint
 +
  Coins
 +
Cut
 +
Decorate With
 +
Stud With
 +
Encrust
 +
  With
 +
Collect Sand
 +
Construct
 +
  Blocks
 +
Make Raw
 +
  Portal
 +
  Hatch Cover
 +
  Grate
 +
  Box
 +
Forge
 +
Make Totem
 +
  Terrarium
 +
  Cage
 +
  Waterskin
 +
  Vial
 +
  Flask
 +
  Cup
 +
  Mug
 +
  Goblet
 +
  Instrument
 +
  Toy
 +
  Tube
 +
  Pipe Section
 +
  Bucket
 +
  Backpack
 +
  Quiver
 +
Bait Trap with
 +
  Ballista Arrow Head
 +
Assemble
 +
Construct
 +
  Catapult Parts
 +
  Mechanisms
 +
  Ballista Parts
 +
  Anvil
 +
  Bed
 +
  Quern
 +
  Millstone
 +
Train Hunting Animal
 +
Train War Animal
 +
Make Charcoal
 +
Make Ash
 +
Smelt
 +
Smelt
 +
  Ore
 +
Melt a Metal Object
 +
Extract Metal Strands
 +
Dye Thread
 +
Dye Cloth
 +
Sew
 +
  Image
 +
Tan a Hide
 +
Render Fat
 +
Collect Webs
 +
Weave Metal Cloth
 +
Weave Thread into Silk
 +
Weave Thread into Cloth
 +
  (Dyed Only)
 +
Harvest Plants
 +
Plant Seeds
 +
Fertilize Field
 +
Pull the Lever
 +
Link a Building to Trigger
 +
Carve Fortification
 +
Detail Wall
 +
Detail Floor
 +
Remove Stairs/Ramps
 +
Carve Upward Staircase
 +
Carve Downward Staircase
 +
Carve Up/Down Staircase
 +
Carve Ramp
 +
Dig Channel
 +
Fell Tree
 +
Bring Item to Shop
 +
Bring Item to Depot
 +
Eat
 +
Get Provisions
 +
Fill Waterskin
 +
Sleep
 +
Kidnap
 +
Hunt
 +
Starting Fist Fight
 +
Hunt for Small Creature
 +
Collect Taxes
 +
Guard Tax Collector
 +
Return Kill
 +
Go Shopping
 +
Shooting at Archery Range
 +
Sparring in Barracks
 +
Store Owned Item
 +
Pickup Equipment
 +
Strange Mood
 +
Clean Trap
 +
Load Catapult
 +
Load Ballista
 +
Fire Catapult
 +
Fire Ballista
 +
Load Cage Trap
 +
Load Stone Trap
 +
Load Weapon Trap
 +
Cast Spell
 +
SYMBOL
 +
NOUN
 +
PREFIX
 +
VERB
 +
ADJ_DIST
 +
THE_NOUN_SING
 +
THE_NOUN_PLUR
 +
THE_COMPOUND_NOUN_SING
 +
THE_COMPOUND_NOUN_PLUR
 +
THE_COMPOUND_ADJ
 +
OF_NOUN_SING
 +
OF_NOUN_PLUR
 +
FRONT_COMPOUND_NOUN_SING
 +
FRONT_COMPOUND_NOUN_PLUR
 +
REAR_COMPOUND_NOUN_SING
 +
REAR_COMPOUND_NOUN_PLUR
 +
FRONT_COMPOUND_ADJ
 +
REAR_COMPOUND_ADJ
 +
FRONT_COMPOUND_PREFIX
 +
THE_COMPOUND_PREFIX
 +
STANDARD_VERB
 +
Unrecognized Word Token:
 +
S_WORD
 +
Unrecognized Symbol Token:
 +
T_WORD
 +
Unrecognized Translation Token:
 +
HOLY
 +
NAME_SWAMP
 +
NAME_DESERT
 +
NAME_GLACIER
 +
NAME_TUNDRA
 +
NAME_GRASSLAND
 +
NAME_HILLS
 +
NAME_REGION
 +
NAME_PEAK
 +
NAME_ISLAND_SMALL
 +
NAME_ISLAND
 +
NAME_CONTINENT
 +
NAME_WAR
 +
NAME_BATTLE
 +
NAME_SIEGE
 +
NAME_COMMON_RELIGION
 +
NAME_BUILDING_TEMPLE
 +
NAME_ROAD
 +
NAME_BRIDGE
 +
NAME_TUNNEL
 +
NAME_WALL
 +
NAME_BUILDING_KEEP
 +
Impoverished Word Selector
 +
Machine node out of bounds on split
 +
Failed to find machine node frontier on split
 +
Unreachable machine node on split
  
Also, the number 1 helper to keeping to a six-meal-a-day plan (drum roll please)... SUPPLEMENTS. You can preserve to your weight gain diet without using <span class="plainlinks">[http://how2gainweightfast.org/mass-gainers/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">mass gainers</span>] supplements but it surely will probably be exceedingly more challenging.
+
silk
 +
filth
 +
grime
 +
unknown substance
 +
ivory
 +
horn
 +
amber
 +
coral
 +
pearl
 +
bone
 +
fat
 +
tallow
 +
plant fiber
 +
drinking alcohol
 +
chitin
 +
leather
 +
wooden
 +
metallic
 +
metal
 +
coal
 +
ash
 +
lye
 +
green glass
 +
clear glass
 +
crystal glass
 +
sand
 +
mud
 +
MATGLOSS_WOOD
 +
MATGLOSS_STONE
 +
MATGLOSS_METAL
 +
MATGLOSS_PLANT
 +
AUTUMNCOLOR
 +
DEAD_TILE
 +
SAPLING_TILE
 +
DEAD_SAPLING_TILE
 +
DEAD_COLOR
 +
SAPLING_COLOR
 +
DEAD_SAPLING_COLOR
 +
SAPLING_DROWN_LEVEL
 +
TREE_DROWN_LEVEL
 +
WET
 +
DRY
 +
SAPLING
 +
SOLID_DENSITY
 +
LIQUID_DENSITY
 +
BUILD_COLOR
 +
BASIC_COLOR
 +
DAMAGE_PERC
 +
WEAPON_RANGED
 +
BRITTLE
 +
WAFERS
 +
ANY_USE
 +
DEEP
 +
BLOCK_PERC
 +
STONE_NAME
 +
METAL_ORE
 +
THREAD_METAL
 +
REACTION_CLASS
 +
ITEM_SYMBOL
 +
TILE_COLOR
 +
AQUIFER
 +
METAMORPHIC
 +
SEDIMENTARY
 +
SOIL
 +
SOIL_OCEAN
 +
SOIL_SAND
 +
SEDIMENTARY_OCEAN_SHALLOW
 +
SEDIMENTARY_OCEAN_DEEP
 +
IGNEOUS_INTRUSIVE
 +
IGNEOUS_EXTRUSIVE
 +
ENVIRONMENT
 +
Missing Stone Environment Token:
 +
Missing Stone Environment Inclusion Type Token:
 +
Missing Frequency for Stone Environment:
 +
ALL_STONE
 +
IGNEOUS_ALL
 +
ALLUVIAL
 +
Unrecognized Stone Environment Token:
 +
ENVIRONMENT_SPEC
 +
Missing Stone Environment Spec Token:
 +
Missing Stone Environment Spec Inclusion Type Token:
 +
Missing Frequency for Stone Environment Spec:
 +
LAVA
 +
SHARP
 +
GLASS
 +
NAME_PLURAL
 +
SEEDNAME
 +
GROWDUR
 +
SHRUB_TILE
 +
DEAD_SHRUB_TILE
 +
CLUSTERSIZE
 +
SHRUB_COLOR
 +
DEAD_SHRUB_COLOR
 +
DRINKVALUE
 +
MILL
 +
MILL_VALUE
 +
COOKABLE_WHEN_MILLED
 +
MILL_DYE
 +
EDIBLE_VERMIN
 +
EDIBLE_RAW
 +
EDIBLE_WHENCOOKED
 +
DROWN_LEVEL
 +
EXTRACT_VIAL
 +
EXTRACT_BAG
 +
EXTRACT_BARREL
 +
EXTRACT_STILL_VIAL
 +
EXTRACTVALUE
 +
CLOTH_SPEC_HEAT
 +
CLOTH_HEATDAM_POINT
 +
CLOTH_COLDDAM_POINT
 +
CLOTH_IGNITE_POINT
 +
CLOTH_MELTING_POINT
 +
CLOTH_BOILING_POINT
 +
CLOTH_FIXED_TEMP
 +
CLOTH_SOLID_DENSITY
 +
CLOTH_LIQUID_DENSITY
 +
Unrecognized Matgloss Token:
 +
: Smelt Metal Ore Not Found, Token -  
 +
: Thread Metal Ore Not Found, Token -  
 +
: Environment Spec Stone Not Found, Token -  
 +
Sharp blades
 +
Extract
 +
  strands
 +
%)
 +
Ore of
 +
  spits out
 +
  drops
 +
  has moved out of range!
 +
  has become entangled in a hidden web!
 +
  caught up in a web!
 +
  has claimed a
 +
  has begun a mysterious construction!
 +
Your mason has defaced a
 +
  destroyed
 +
  toppled
 +
loop path fail:
 +
<same square>
 +
<invalid start>  
 +
<invalid goal>
 +
,
 +
  ->
 +
: Id #
 +
:Path Goal
 +
:Station
  
 +
High Priest
 +
Mayor
 +
Ruler
 +
Local Leader
 +
Leader
 +
Nemesis Unit Load Failed
 +
ANXIETY
 +
ANGER
 +
DEPRESSION
 +
SELF_CONSCIOUSNESS
 +
IMMODERATION
 +
VULNERABILITY
 +
FRIENDLINESS
 +
GREGARIOUSNESS
 +
ASSERTIVENESS
 +
ACTIVITY_LEVEL
 +
EXCITEMENT_SEEKING
 +
CHEERFULNESS
 +
IMAGINATION
 +
ARTISTIC_INTEREST
 +
EMOTIONALITY
 +
ADVENTUROUSNESS
 +
INTELLECTUAL_CURIOSITY
 +
LIBERALISM
 +
TRUST
 +
STRAIGHTFORWARDNESS
 +
ALTRUISM
 +
COOPERATION
 +
MODESTY
 +
SYMPATHY
 +
SELF_EFFICACY
 +
ORDERLINESS
 +
DUTIFULNESS
 +
ACHIEVEMENT_STRIVING
 +
SELF_DISCIPLINE
 +
CAUTIOUSNESS
 +
Unrecognized Personality Facet Token:
 +
text_viewer
 +
  has ended a mandate.
 +
A mandate has ended.
 +
The work slowdown by the
 +
  is over.
 +
Wagon Pathing Catastrophe
 +
caravan from
 +
  has arrived.
 +
Their wagons have bypassed your inaccessible site.
 +
  and the surrounding lands have been made a
 +
duchy
 +
county
 +
barony
 +
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
 +
Some migrants have arrived, despite the danger.
 +
Some migrants have arrived.
 +
A migrant has decided to brave this terrifying place.
 +
A migrant has arrived, despite the danger.
 +
A migrant has arrived.
 +
No one else even considered making the journey to this cursed death-trap.
 +
Others refused to journey to this dangerous fortress.
 +
Others were too nervous to make the journey.
 +
No one even considered making the journey to such a cursed death-trap this season.
 +
Migrants refused to journey to such a dangerous fortress this season.
 +
Migrants were too nervous to make the journey this season.
 +
The fortress attracted no migrants this season.
 +
  Trade Goods Available to be Moved 
 +
Inaccessible
 +
Distance:
 +
[TRADING]
 +
[PENDING]
 +
: Sorting by distance
 +
: Sorting by value
 +
Sorting by distance
 +
: Pending on top
 +
: Pending mixed in
 +
: Culling on mandates
 +
: Ignoring mandates
 +
: Move good
 +
: View good
 +
: Select
 +
  to stop typing.
 +
Merchants Present
 +
Trading with
 +
  (Owes you
 +
 +
Greetings.  Let's trade.
 +
I cannot take so much -- and at such cost!
 +
I wish I could take so much, but my animals...
 +
I won't trade at a loss.
 +
Ah, wonderful.  Thank you for your business.
 +
Yes, and trade we will!  Simply tell me
 +
what interests you and what you're prepared to offer in exchange.
 +
These _are_ fine items, aren't they?  Now,
 +
what do offer for them?
 +
Are these gifts?  Do you wish to trade?
 +
You truly despise life, don't you?
 +
I am beside myself with grief.  Perhaps we will show you how they suffered.
 +
Once a beautiful tree, and now?
 +
It is a rude bauble, fit only for your kind.
 +
I see your low race still revels in death.
 +
That poor, gentle creature...
 +
If it were in a cage of some kind...
 +
As it stands, I can't accept something that wriggles and writhes so.
 +
I simply cannot afford this trade.
 +
Perhaps if you throw in some more goods I can make an offer.
 +
I can't possibly accept, but how about this?  A true bargain.
 +
[T]
 +
: View good,
 +
: Mark for trade
 +
: Trade   
 +
: Set currency trade
 +
Asking for
 +
Offering
 +
Not trading currency
 +
  Merchants from
 +
:  My apologies, but we're still unloading.
 +
We'll be ready soon!
 +
There are no merchants present with which to trade.
 +
Greetings from the outer lands. 
 +
Greetings from the Mountainhomes. 
 +
Your efforts are legend there.  Let us trade!
 +
Greetings.  We are enchanted by
 +
your more ethical works.  We've come to trade.
 +
Greetings.  The
 +
ship of the
 +
  is unparalleled.  Let's make a deal!
 +
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
 +
What do you want?
 +
Perhaps you'd consider this superior proposal?
 +
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
 +
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
 +
With your trade goods such as they are, I can't
 +
fathom you ending up with all of those items.
 +
You are too kind.  The druids will be overjoyed.
 +
I will see that our leader gets this offering.
 +
Take what you wish.  I can't stop you.
 +
You wish to make an offering to the druids? 
 +
They love gifts.  What do you offer?
 +
You wish to make an offering to our leader? 
 +
This would please us greatly.  What do you offer?
 +
[Chuckles]  How droll.
 +
[Laughs uproariously]  You had me
 +
going there.  Obviously, your copious wit is matched only by your industry!
 +
Yes, and trade we will!  Simply tell me
 +
These _are_ fine items, aren't they?  Now,
 +
My stones, are you giving me those?  Do you
 +
wish to trade or to make an offering to our leader?
 +
You truely despise life, don't you? 
 +
Once a beautiful tree, and now? 
 +
I see your low race still revels in death. 
 +
  seems
 +
ecstatic with the trading
 +
very happy about the trading
 +
pleased with the trading
 +
willing to trade
 +
to be rapidly losing patience
 +
not going to take much more of this
 +
unwilling to trade
 +
: Seize marked,
 +
: Trade
 +
: Offer marked to
 +
Allowed Weight:
 +
Excess Weight:
 +
Value:
 +
Trader Profit:
 +
Trader Loss:
 +
The following fortress goods were added for the counteroffer:
 +
: Consider the offer
 +
  diplomat from
 +
  Liaison from
 +
  meets with
 +
  Trade Agreement with
 +
Good
 +
Priority
 +
O|---
 +
|O|--
 +
-|O|-
 +
--|O|
 +
---|O
 +
: View stockpile.
 +
: Scroll.
 +
Peace is calling out to us.  How do you respond?
 +
:
 +
  - I hear her voice.  Let us stop this war.
 +
  - We will drown her out with the screams of your dying.  Begone.
 +
It's such a pleasant place you've carved out for yourselves...
 +
Let's discuss the state of our current agreements...
 +
Well then, we have finalized the export agreement.
 +
Feel free to go over the documents.
 +
I see.  Perhaps we'll make an export agreement next year.
 +
Let's discuss what we are willing to offer for your
 +
ship...
 +
Well then, we have finalized the import agreement.
 +
Remember, trade agreements strengthen bonds.  Please consider an import
 +
agreement next year.
 +
What requests do you have of our merchants?
 +
We can part with at most
 +
  trees, butcher.
 +
  - We can abide by this.  Let us work toward mutual co-existence.
 +
  - Our needs exceed your allowances.  Relax.  They're only trees.
 +
We elves are partial in particular to the trees in the forests
 +
surrounding your lands.  Although we are loathe to spare a
 +
single branch to your senseless slaughter, we are willing to ask
 +
that you cap your tree-fells at one hundred until we next meet.
 +
I will try to return next year as I am able.
 +
  - We can grant this request.  Let's discuss the specifics, though...
 +
  - We cannot stop production just because of your quaint sensibilities.
 +
: Select.
 +
: Scroll left.
 +
  has come!
 +
Miners Guild
 +
Carpenters Guild
 +
Masons Guild
 +
Metalsmiths Guild
 +
Jewelers Guild
 +
Craftsmen
 +
  Guild
 +
Guild
 +
Metalsmithing
 +
The merchants from
 +
  will be leaving soon.
 +
  have embarked on their journey.
 +
: Scroll right.
 +
Text generation failed:
 +
GLOBAL
 +
CHAR
 +
IKEY
 +
CHOICE
 +
/CHOICE
 +
LOCX
 +
VAR
 +
LINK
 +
P
 +
R
 +
   
 +
/TITLE
 +
/LINK
 +
TREESREMOVED
 +
DIPLOMACYFLAG_SUCCESS
 +
DIPLOMACYFLAG_FAILURE
 +
YOURCIV
 +
YOURFORT
 +
NULL
 +
LOCAL_LARGE_PREDATOR
 +
RANGE
 +
ASSOCIATE
 +
ACTOR
 +
NOBLE
 +
ADD_FLAG
 +
REMOVE_FLAG
 +
  bids you farewell!
 +
NATIVENAME
 +
TRANSLATEDNAME
 +
TITLENAME
 +
HISTNAME
 +
beasts
 +
Gate
 +
Expedition Leader
 +
  Manager
 +
Hoardmaster
 +
Grand Treasurer
 +
Treasurer
 +
Bookkeeper
 +
  Broker
 +
Captain of the Guard
 +
Sheriff
 +
  has been elected mayor.
 +
  has been re-elected.
 +
  has been chosen as the new expedition leader.
 +
  and the surrounding lands have been made a duchy.
 +
  and the surrounding lands have been made a county.
 +
  has become the first Mayor of
 +
The Fortress Guard has been created, headed by the Sheriff.  Now seeking recruits!
 +
Your community can now support a sheriff.
  
 +
: Move.  This isn't designed to be useful at this point.
 +
No Buildings Nearby
 +
This building has
 +
been claimed by
 +
works
 +
furiously!
 +
keeps
 +
muttering
 +
secretly...
 +
works,
 +
darkly brooding...
 +
with menacing fury!
 +
broods
 +
"Yes.  I need
 +
"Leave me.  I need...
 +
things...  certain things
 +
."
 +
screams
 +
"I must have
 +
!"
 +
mutters
 +
  needs
 +
tree... life
 +
raw... green
 +
raw... clear
 +
raw... crystal
 +
rough... color
 +
stone... rock
 +
bars... metal
 +
gems... shining
 +
blocks... bricks...
 +
bones...  yes
 +
a shell
 +
leather... skin
 +
cloth... thread
 +
..."
 +
sketches
 +
pictures of
 +
a forest
 +
glass
 +
glass and burning wood
 +
rough gems and glass
 +
a quarry
 +
shining bars
 +
of metal
 +
square blocks
 +
skeletons
 +
stacked leather
 +
stacked cloth
 +
: Make Soap
 +
: Brew a Drink
 +
: Extract Plant Essence
 +
: Collect Webs
 +
: Weave Cloth (Plant Thread)
 +
: Weave Silk Cloth
 +
: Weave Metal Cloth
 +
: Mill Plants
 +
Needs to be powered
 +
: Process Plants
 +
: Process Plants (to Bag)
 +
: Process Plants (to Barrel)
 +
: Process Plants (to Vial)
 +
: Milk Creature
 +
: Make Cheese
 +
: Prepare Easy Meal
 +
: Prepare Fine Meal
 +
: Prepare Lavish Meal
 +
: Render Fat
 +
Nobody
 +
: Tame
 +
: Train a Hunting Dog
 +
: Train a War Dog
 +
: Capture a Live Land Animal
 +
: Tame a Small Animal
 +
: Tame a Large Animal
 +
: Make Rock Mechanisms
 +
: Process a Raw Fish
 +
: Extract from a Raw Fish
 +
: Capture a Live Fish
 +
: Butcher a dead animal
 +
: Extract from a dead animal
 +
: Capture a live land animal
 +
: Dye Thread
 +
: Dye Cloth
 +
: Tan a Hide
 +
: Encrust Finished Goods
 +
: Encrust Furniture
 +
: Encrust Ammo
 +
: Cut Gems
 +
: Encrust with Gems
 +
Must have magma accessible
 +
from below one of the 8
 +
boundary tiles
 +
Must have coal fuel
 +
: Use in Lever
 +
: Use in Trigger
 +
You don't have enough
 +
mechanisms.
 +
: Use in Target
 +
: Assign
 +
There is nothing that
 +
can be linked up.
 +
: Link up a Bridge
 +
: Link up a Cage
 +
: Link up a Chain
 +
: Link up a Door
 +
: Link up a Floodgate
 +
: Link up a Hatch
 +
: Link up a Wall Grate
 +
: Link up a Floor Grate
 +
: Link up Vertical Bars
 +
: Link up Floor Bars
 +
: Link up a Support
 +
: Link up Spears/Spikes
 +
: Link up a Gear Assembly
 +
: Pull the Lever
 +
: Add new task
 +
: Cancel Current Task
 +
: Promote Current Task
 +
: Repeat
 +
: Suspend
 +
: Workshop Profile
 +
No bucket
 +
Bucket full
 +
Active
 +
Dry
 +
: Size Room
 +
: Free Room
 +
: Resize Room
 +
: Make Meeting Hall
 +
Frozen Here
 +
Frozen Elsewhere
 +
Total Power:
 +
Total Power Needed:
 +
Stable Foundation
 +
Hanging
 +
: Stop Pumping Manually
 +
: Start Pump Manually
 +
Pumps from the north
 +
Pumps from the east
 +
Pumps from the south
 +
Pumps from the west
 +
: Choose Shooting Dir
 +
Shoot:
 +
From Top to Bottom
 +
From Bottom to Top
 +
From Left to Right
 +
From Right to Left
 +
: Make Archery Range
 +
: Assign Room
 +
Current Owner:
 +
: Make Sculpture Garden
 +
[
 +
Occupants:
 +
: Do Not Use For Justice
 +
: Terrarium
 +
: Aquarium
 +
: Justice
 +
: Make Room
 +
: Owner
 +
: Free
 +
: Assign Animal to Chain
 +
: Used by Justice (
 +
: Set Owner
 +
Assigned:
 +
Chained:
 +
Fire at Will
 +
Prepare to Fire
 +
Not in Use
 +
, Facing
 +
: Change Action
 +
: Change Orientation
 +
Operated by Mechanisms
 +
Forbidden
 +
Passable
 +
, Internal
 +
Pet-passable
 +
Open
 +
DOOR TAKEN BY INVADERS
 +
Retake door to forbid it.
 +
DOOR USED BY INTRUDER
 +
: Forbid Passage
 +
: Permit Passage
 +
: Make Pet-passable
 +
: Keep Tightly Closed
 +
: Set as Internal
 +
: Set as External
 +
HATCH TAKEN BY INVADERS
 +
Retake hatch to forbid it.
 +
HATCH USED BY INTRUDER
 +
This is the resting
 +
place of
 +
: Assign Tomb
 +
: Free Tomb
 +
: Resize Tomb
 +
: Use for Burial (Y)
 +
: Use for Burial (N)
 +
: Allow Citizens (N)
 +
: Allow Citizens (Y)
 +
: Allow Pets (N)
 +
: Allow Pets (Y)
 +
: Make Tomb
 +
: Assign Chair
 +
: Free Chair
 +
: Make Throne Room or Study
 +
: Assign Table
 +
: Free Table
 +
: Meeting Hall (
 +
: Make Dining Room
 +
Move the cursor to the pile
 +
you want to take from.
 +
: Select Pile
 +
: Change Settings
 +
: Max Barrel -
 +
: Max Bin -
 +
: Take From A Pile
 +
: Delete Selected
 +
: Assign Bed
 +
: Free Bed
 +
: Barracks (
 +
T: Stop rental (
 +
* Eviction Underway *
 +
* Move Underway *
 +
: Rent this room
 +
: Make Bedroom
 +
Shopkeeper:
 +
For Sale at
 +
: Move Goods to/from Depot
 +
There are no merchants
 +
trading right now.
 +
: Trader requested at depot
 +
: No trader needed at depot
 +
: Anyone may trade
 +
: Only broker may trade
 +
Broker:
 +
Broker can access depot
 +
Broker cannot access depot
 +
You do not have a broker.
 +
: Nothing for Now
 +
: Meat
 +
: Fish
 +
: Large Gem
 +
Trap Occupied:
 +
Trap Baited:
 +
No seeds available
 +
for this location
 +
: Fallow
 +
: Cancel Fert
 +
: Fertilize
 +
Ft
 +
: Seas Fert (
 +
: Spring
 +
: Summer
 +
: Autumn
 +
: Winter
 +
Disengaged
 +
: Make Barracks/Armory
 +
: Remove Building
 +
Cancel
 +
Done
 +
[A]
 +
[L]
 +
No Squads Nearby
 +
Commanded By:
 +
  Active Dwar
 +
ves
 +
: Locked on squad
 +
: Not locked on squad
 +
: Add a patrol point
 +
: Delete patrol route
 +
: Station squad
 +
: Zoom to commander
 +
: Lock on another squad
 +
/100
 +
: Place
 +
: Enter note text
 +
: Change symbol selector
 +
: Adopt selected symbol
 +
Outside
 +
Inside
 +
Light
 +
Dark
 +
Subterranean
 +
Above Ground
 +
No Units Nearby
 +
Corrupt Soldier Mood:
 +
Has a horrible fell look!
 +
Brooding darkly...
 +
Has the aspect of one fey!
 +
Peculiarly secretive...
 +
Possessed by unknown forces!
 +
Stricken by melancholy...
 +
Crawling around babbling!
 +
Running around babbling!
 +
Crawling around crazed!
 +
Running around crazed!
 +
In a berserk rage!
 +
Staring off into space...
 +
Corrupt Strange Mood:
 +
Pet of
 +
Somebody
 +
Creator of
 +
Over-Exerted
 +
Very Drowsy
 +
Miserable
 +
Very Unhappy
 +
Unhappy
 +
This animal is waiting for
 +
conflict.
 +
This animal hunts at will.
 +
This adorable animal
 +
can't work.
 +
This animal isn't interested
 +
in your wishes.
 +
This animal is waiting to be
 +
trained.
 +
This animal can't work.
 +
: Ready for Slaughter (Y)
 +
: Ready for Slaughter (N)
 +
: Labor
 +
: Work Dogs
 +
: Soldiering and Hunting
 +
: Relieve from Royal Guard
 +
: Relieve from Fortress Guard
 +
: Fortress Guard
 +
: Royal Guard
 +
Deactivate
 +
Activate
 +
  Under
 +
This
 +
Just This
 +
Royal Guards do not work.
 +
Fortress Guards do not work.
 +
Assign a trained animal:
 +
There are no animals left.
 +
: Hunting (
 +
  Left)
 +
: War (
 +
  hunting beast
 +
  assigned
 +
  war beast
 +
: Fight Unarmed
 +
: Fight with Axe
 +
: Fight with Crossbow
 +
: Fight with Hammer
 +
: Fight with Mace
 +
: Fight with Spear
 +
: Fight with Sword
 +
: Number of Weapons (
 +
: Armor Level (
 +
Clothes
 +
Chain
 +
Plate
 +
: Shield Level (
 +
Buckler
 +
The king will not work.
 +
The queen will not work.
 +
The dungeon master ponders
 +
fell beasts and treasure.
 +
The hammerer lives only to
 +
dispense
 +
  justice.
 +
The king consort will not work.
 +
The queen consort will not work.
 +
The baby can't work yet.
 +
A child does as it pleases!
 +
This hero need not work.
 +
The champion need not work.
 +
The noble will not work.
 +
: View profile
 +
:Gen
 +
:Inv
 +
:Pref
 +
:Wnd
 +
: Next
 +
Horizontal Axle
 +
(N/S)
 +
(E/W)
 +
Upright Weapon
 +
Pump from north
 +
Pump from east
 +
Pump from south
 +
Pump from west
 +
Chair or Throne
 +
  (Raises
 +
  (Retracts)
 +
Placement
 +
: Change Height
 +
: Change Width
 +
: Resets
 +
: One use only
 +
: Water from
 +
  (Full)
 +
: Min,
 +
: Max
 +
: Water does not trigger
 +
: Magma from
 +
: Magma does not trigger
 +
: Creatures trigger
 +
: Citizens trigger
 +
: Citizens do not trigger
 +
: Min (
 +
: Max (
 +
any
 +
: Creatures do not trigger
 +
Raise Dir
 +
Item
 +
  Needed)
 +
  Max)
 +
Dist
 +
Num
 +
: Done Selecting
 +
: View Item
 +
: Sel All
 +
: Deselect
 +
: Desel All
 +
: Expand/Contract
 +
Current Refuse Orders:
 +
  Gather Refuse
 +
  Ignore Refuse
 +
    From Outside
 +
  Dump Corpses
 +
  Save Corpses
 +
  Dump Skulls
 +
  Save Skulls
 +
  Dump Bones
 +
  Save Bones
 +
  Dump Shells
 +
  Save Shells
 +
  Dump Skins
 +
  Save Skins
 +
  Dump Other
 +
  Save Other
 +
Current Workshop Orders:
 +
: Auto Loom All Thread
 +
: Auto Loom Dyed Thread
 +
: No Auto Loom
 +
: Use Dyed Cloth
 +
: Use Any Cloth
 +
: Auto Collect Webs
 +
: No Auto Collect Webs
 +
: Auto Slaughter
 +
: No Auto Slaughter
 +
: Auto Butcher
 +
: No Auto Butcher
 +
: Auto Tan
 +
: No Auto Tan
 +
Current Zone Orders:
 +
: Zone-Only Drinking
 +
: Prefer Zone Drinking
 +
: Zone-Only Fishing
 +
: Prefer Zone Fishing
 +
Current Forbid Orders:
 +
: Forbid used ammunition
 +
: Claim used ammunition
 +
: Forbid your dead
 +
: Claim your dead
 +
: Forbid your death items
 +
: Claim your death items
 +
: Forbid other non-hunted dead
 +
: Claim other dead
 +
: Forbid other death items
 +
: Claim other death items
 +
Forbidding of death objects
 +
occurs at time of death.
 +
Current Standing Orders:
 +
  Stay Indoors
 +
: Soldiers Can Go Outdoors
 +
  Can Go Outdoors
 +
: Announce all job cancellations.
 +
: Announce most job cancellations.
 +
: Announce some job cancellations.
 +
: Announce no job cancellations.
 +
  Gather Animals
 +
  Ignore Animals
 +
  Gather Food
 +
  Ignore Food
 +
  Gather Furniture
 +
  Ignore Furniture
 +
  Gather Bodies
 +
  Ignore Bodies
 +
: Refuse
 +
  Gather Minerals
 +
  Ignore Minerals
 +
  Gather Wood
 +
  Ignore Wood
 +
  All Harvest
 +
: Only Farmers Harvest
 +
: Mix Food
 +
: No Mix
 +
: Workshop Orders
 +
: Activity Zone Orders
 +
These orders are superceded
 +
by negative preferences.
 +
Hotkey
 +
Zoom
 +
: Change Name
 +
: Zoom Here
 +
: Is Pond
 +
: Is Pit
 +
  (Half Full)
 +
  (Not Full)
 +
Remove Activity Zone
 +
New Activity Zone
 +
Water Source (
 +
Fishing (
 +
Garbage Dump (
 +
Pit/Pond (
 +
Sand Collection (
 +
Meeting Area (
 +
Hot
 +
Cold
 +
Activity Zone #
 +
: Water Source (
 +
: Fishing (
 +
: Garbage Dump (
 +
: Pit/Pond (
 +
: Sand Collection (
 +
: Meeting Area (
 +
: Active
 +
: Set Pit/Pond Information
 +
: Stop Removing Zones
 +
: Remove Zones
 +
: Animal
 +
: Food
 +
: Furniture Storage
 +
: Graveyard
 +
: Wood
 +
: Stone
 +
: Gem
 +
: Bar/Block
 +
: Cloth
 +
: Leather
 +
: Ammo
 +
: Coins
 +
: Finished Goods
 +
: Weapons
 +
: Armor
 +
: Custom Stockpile
 +
: Custom Settings
 +
: Reserved Barrels -
 +
: Reserved Bins -
 +
: Remove Designation
 +
: Reclaim Items/Buildings
 +
: Forbid Items/Buildings
 +
: Melt Items
 +
: Remove Melt
 +
: Dump Items
 +
: Remove Dump
 +
: Hide Items/Buildings
 +
: Unhide Items/Buildings
 +
: High Traffic Area
 +
: Normal Traffic Area
 +
: Low Traffic Area
 +
: Restricted Traffic Area
 +
High Traffic Cost:
 +
Normal Traffic Cost:
 +
Low Traffic Cost:
 +
Restricted Traffic Cost:
 +
: Change Cost
 +
: Choose Area
 +
  Wagon Access
 +
  No Wagon Access
 +
  Accessible Depot
 +
  Inaccessible Depot
 +
Depot accessible
 +
Depot inaccessible
 +
All depots inaccessible
 +
All depots accessible
 +
  depots accessible
 +
: View Announcements
 +
: Site a Building
 +
: View Civilizations
 +
: Designations
 +
: Unit List   
 +
: Job List
 +
: Look Around
 +
: Note
 +
: Military   
 +
: Squads
 +
: Set Orders and Options
 +
: Stockpiles
 +
: Zones
 +
: Set Building Tasks/Prefs
 +
: View Rooms/Buildings
 +
: View Items in Buildings
 +
: View Units
 +
: Hot Keys
 +
: Artifacts
 +
: Nobles and Administrators
 +
: Status
 +
: Visualize
 +
: Move this menu/map
 +
: Help
 +
: Options
 +
: Movies
 +
: Depot Access
 +
Resume
 +
: One-Step
 +
Warm
 +
Damp
 +
Muddy
 +
Snow-covered
 +
Mossy
 +
Sculpted
 +
Detailed
 +
Rough-hewn
 +
Straight
 +
Smooth
 +
Exposed
 +
Ice
 +
Pillar
 +
Cluster
 +
Burning
 +
Dead
 +
Tree
 +
Grass
 +
Dry Grass
 +
Dead Grass
 +
Level
 +
  Ice Floor
 +
  Floor
 +
  Boulder
 +
Driftwood
 +
  Pebbles
 +
  Cavern Floor
 +
Wet
 +
Young
 +
  Sapling
 +
Sapling
 +
Shrub
 +
Furrowed
 +
Ashes
 +
Waterfall
 +
River Source
 +
Chasm
 +
Eerie Glowing Pit
 +
Lava Flow
 +
Magma Flow
 +
Murky Pool
 +
River
 +
Brook
 +
Grassy Upward Stairway
 +
Grassy Up/Down Stairway
 +
Grassy Downward Stairway
 +
  Up/Down Stairway
 +
  Downward Stairway
 +
  Upward Stairway
 +
Ice Up/Down Stairway
 +
Ice Downward Stairway
 +
Ice Upward Stairway
 +
Grassy Upward Slope
 +
Dry Grass Upward Slope
 +
Dead Grass Upward Slope
 +
Glacial Upward Slope
 +
  Upward Slope
 +
Glacial Downward Slope
 +
Grassy Downward Slope
 +
Dry Grass Downward Slope
 +
Dead Grass Downward Slope
 +
  Downward Slope
 +
Downward Slope
 +
Open Space
 +
Dabbling
 +
Novice
 +
Normal
 +
Competent
 +
Skilled
 +
Proficient
 +
Talented
 +
Adept
 +
Expert
 +
Professional
 +
Accomplished
 +
Great
 +
Master
 +
High Master
 +
Grand Master
 +
Legendary
 +
Miner
 +
Wood Cutter
 +
Carpenter
 +
Bowyer
 +
Engraver
 +
Mason
 +
Animal Trainer
 +
Animal Caretaker
 +
Fish Dissector
 +
Animal Dissector
 +
Fish Cleaner
 +
Butcher
 +
Trapper
 +
Grower
 +
Herbalist
 +
Ambusher
 +
Swimmer
 +
Persuader
 +
Negotiator
 +
Judge of Intent
 +
Appraiser
 +
Organizer
 +
Record Keeper
 +
Liar
 +
Intimidator
 +
Conversationalist
 +
Comedian
 +
Flatterer
 +
Consoler
 +
Pacifier
 +
Tracker
 +
Fisherman
 +
Furnace Operator
 +
Strand Extractor
 +
Soaper
 +
Potash Maker
 +
Lye Maker
 +
Wood Burner
 +
Weaponsmith
 +
Armorsmith
 +
Metalsmith
 +
Gem Cutter
 +
Gem Setter
 +
Wood Crafter
 +
Stone Crafter
 +
Metal Crafter
 +
Glassmaker
 +
Wrestler
 +
Axeman
 +
Swordsman
 +
Maceman
 +
Hammerman
 +
Spearman
 +
Crossbowman
 +
Shield User
 +
Armor User
 +
Siege Engineer
 +
Siege Operator
 +
Pump Operator
 +
Leatherworker
 +
Tanner
 +
Dyer
 +
Bone Carver
 +
Weaver
 +
Brewer
 +
Clothier
 +
Miller
 +
Thresher
 +
Pikeman
 +
Bowman
 +
Blowgunner
 +
Thrower
 +
Mechanic
 +
Druid
 +
Knife User
 +
Lasher
 +
Alchemist
 +
Building Designer
 +
Cheese Maker
 +
Milker
 +
SLATED FOR REMOVAL
 +
Waiting for construction...
 +
Waiting for architect...
 +
Designed...
 +
Construction initiated.
 +
Partially constructed.
 +
Construction nearly done.
 +
Construction suspended.
 +
Construction inactive.
 +
: Stop Removal
 +
: Suspend Construction
 +
No Special Profession
 +
Any Metalsmithing
 +
  Or
 +
Any Workshop Farming
 +
Wood/Stone/Boneworking
 +
Any Fishing
 +
Null
 +
Here we have
 +
prone
 +
swimming
 +
  lying
 +
  standing
 +
  own
 +
guts
 +
deep in
 +
various
 +
  rotten
 +
  guts
 +
many corpses
 +
some corpses
 +
a few corpses
 +
much gore
 +
some gore
 +
a few corpse chunks
 +
many skulls
 +
some skulls
 +
a few skulls
 +
many bones
 +
some bones
 +
a few bones
 +
many objects
 +
some objects
 +
a few objects
 +
  stuck to
 +
warm
 +
damp
 +
vomit-covered
 +
blood-stained
 +
pus-spattered
 +
ichor-drenched
 +
mossy
 +
sculpted
 +
detailed
 +
rough-hewn
 +
straight
 +
smooth
 +
exposed
 +
pillar
 +
fortification
 +
cluster
 +
wall
 +
  all
 +
  amidst
 +
pus-spattered
 +
ichor-flecked
 +
a pool of
 +
chunky
 +
a slurry of
 +
a pile of
 +
  vomit
 +
a spattering of
 +
a pile of vomit
 +
You slam
 +
  into an obstacle and
 +
blow
 +
blows
 +
  apart!
 +
  into an obstacle!
 +
you
 +
  struck by a ball of flames!
  
You will find meal alternative powders, whey protein powders, weight gainers along with supplements which have beneficial nutritional content all of which will make your meal planning more simple. For more info, go to the Bodybuilding Supplement Information.
+
Random Buffer Overload
 +
SMELTER
 +
FUEL
 +
REAGENT
 +
PRODUCT
 +
Unrecognized Reaction Token:
 +
Unrecognized Metal Ore Token
 +
  In Reaction Reagent
 +
  ore
  
 +
Set Region Information Overflow
 +
*START REGION SAVE*
 +
*START REGION DIM SAVE*
 +
*START REGION MAP SAVE*
 +
*START REGION GEOLOGY SAVE*
 +
*START REGION SUBREGION SAVE*
 +
Not enough peaks
 +
Not enough medium altitudes
 +
Not enough medium altitudes after shift down
 +
Not enough low altitudes after shift down
 +
Not enough medium altitudes after shift up
 +
Not enough high altitudes after shift up
 +
Not enough edge oceans
 +
Rainfall not evenly distributed:
 +
Flat/rough areas not evenly distributed:
 +
Savagery not evenly distributed
 +
Volcanism not evenly distributed
 +
Initial swamp square count fails by
 +
Initial desert square count fails by
 +
Initial forest square count fails by
 +
Initial mountain square count fails by
 +
Initial ocean square count fails by
 +
Initial glacier square count fails by
 +
Initial tundra square count fails by
 +
Initial grassland square count fails by
 +
Initial hill square count fails by
 +
Not enough volcanos
 +
Swamp region count fails by
 +
Desert region count fails by
 +
Forest region count fails by
 +
Mountain region count fails by
 +
Ocean region count fails by
 +
Glacier region count fails by
 +
Tundra region count fails by
 +
Grassland region count fails by
 +
Hill region count fails by
 +
Not enough river start points before erosion
 +
Not enough river start points after erosion
 +
Too many distinct subregions (over by
 +
  will be logged after parameter dump.
 +
A world gen error from DF
 +
Error sorting rivers: working with
 +
  ran into
 +
Not enough medium altitude locations after erosion
 +
Not enough low altitude locations after erosion
 +
Not enough high altitude locations after erosion
 +
Not enough mountain cave locations
 +
Not enough mountain cave locations after location check
 +
Not enough low-lying cave locations
 +
Not enough low-lying cave locations after location check
 +
Not enough entity placement locations
 +
No entity definitions available
 +
No controllable entity definitions available
 +
Did not place controllable entity
 +
Final swamp region count fails by
 +
Final desert region count fails by
 +
Final forest region count fails by
 +
Final mountain region count fails by
 +
Final ocean region count fails by
 +
Final glacier region count fails by
 +
Final tundra region count fails by
 +
Final grassland region count fails by
 +
Final hill region count fails by
 +
It is raining outside.
 +
It is snowing outside.
 +
There is thick fog outside.
 +
There is fog outside.
 +
There is a thin mist outside.
 +
You cannot see the sky clearly from here, but the available sunlight indicates
 +
the night
 +
the dawn
 +
the day
 +
the sunset
 +
It is raining.
 +
It is snowing.
 +
There is a heavy blanket of fog enveloping everything.
 +
Fog enshrouds the area.
 +
There is a thin mist here.
 +
The sky above you is nearly black, ripped through with towering clouds.
 +
The sky above you is completely gray, with dark pillars of pressing through it.
 +
A towering gray cloud descends from the white sky above you.
 +
The sky above you is a uniform and dark gray.
 +
The sky above you is gray.
 +
The sky above you is hazy and white.
 +
A dark, towering cloud rises into a striped sky.
 +
Mounds of clouds are clustered through a striped sky.
 +
There are scattered clouds underneath a striped sky.
 +
The sky is striped with thin clouds.
 +
A dark, menacing cloud towers above you, crowned by an anvil.
 +
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
 +
There are scattered puffy clouds above you.
 +
The sky is clear above you.
 +
The sun is rising
 +
  in the west
 +
  in the east
 +
The sun is
 +
  low
 +
  high
 +
western
 +
eastern
 +
  sky
 +
The sun is directly above you
 +
The sun is setting
 +
  to the east
 +
  to the west
 +
  behind the clouds
 +
full moon
 +
waxing gibbous moon
 +
waxing half moon
 +
waxing crecent moon
 +
waning gibbous moon
 +
waning half moon
 +
waning crescent moon
 +
  is rising
 +
  is directly above you
 +
  is setting
 +
  bright behind the clouds
 +
  pale behind the clouds
 +
  hardly visible behind the clouds
 +
The stars are out.
 +
There is a strong breeze blowing from the
 +
There is a cool breeze blowing from the
 +
There is a gentle breeze blowing from the
 +
south
 +
north
 +
east
 +
west
 +
Loop Erase River Overflow
 +
Loop Erase River Placement Overflow
 +
Loop Erase River Temp River Placement Overflow
 +
territory_map-
 +
historical_map-
 +
world_map-
 +
-world_gen_param
 +
Inappropriate Waterlevel Biome Choice (2)
 +
Inappropriate Waterlevel Biome Choice (4)
 +
Midmap effective coordinate check out of bounds
 +
[WORLD_GEN]
 +
CUSTOM_NAME:
 +
SEED:
 +
HISTORY_SEED:
 +
NAME_SEED:
 +
DIM:
 +
END_YEAR:
 +
BEAST_END_YEAR:
 +
REVEAL_ALL_HISTORY:
 +
CULL_HISTORICAL_FIGURES:
 +
[ELEVATION_FREQUENCY:
 +
[RAIN_FREQUENCY:
 +
[DRAINAGE_FREQUENCY:
 +
[TEMPERATURE_FREQUENCY:
 +
[SAVAGERY_FREQUENCY:
 +
[VOLCANISM_FREQUENCY:
 +
GOOD_SQ_COUNTS:
 +
EVIL_SQ_COUNTS:
 +
PEAK_NUMBER_MIN:
 +
OCEAN_EDGE_MIN:
 +
VOLCANO_MIN:
 +
[REGION_COUNTS:
 +
EROSION_CYCLE_COUNT:
 +
RIVER_MINS:
 +
PERIODICALLY_ERODE_EXTREMES:
 +
OROGRAPHIC_PRECIPITATION:
 +
SUBREGION_MAX:
 +
CAVE_MIN_SIZE:
 +
CAVE_MAX_SIZE:
 +
MOUNTAIN_CAVE_MIN:
 +
NON_MOUNTAIN_CAVE_MIN:
 +
ALL_CAVES_VISIBLE:
 +
SHOW_EMBARK_RIVER:
 +
SHOW_EMBARK_POOL:
 +
SHOW_EMBARK_M_POOL:
 +
SHOW_EMBARK_M_PIPE:
 +
SHOW_EMBARK_CHASM:
 +
SHOW_EMBARK_PIT:
 +
SHOW_EMBARK_OTHER:
 +
SHOW_EMBARK_TUNNEL:
 +
TOTAL_CIV_NUMBER:
 +
TOTAL_CIV_POPULATION:
 +
PLAYABLE_CIVILIZATION_REQUIRED:
 +
ELEVATION_RANGES:
 +
RAIN_RANGES:
 +
DRAINAGE_RANGES:
 +
SAVAGERY_RANGES:
 +
VOLCANISM_RANGES:
 +
feature-
 +
data/save/current/feature-
 +
Mountain-Slope Overflow
 +
: Null Pop Num
 +
Non-feature related elevation hole
 +
You have located
 +
", a
 +
fortress
 +
dark tower
 +
ruin
 +
cave
 +
forest retreat
 +
town
 +
/site-
 +
, Region Pop: Null Square Count
 +
-world_history
 +
Worship List
 +
Ruler List
 +
[*]
 +
  (b.
 +
???
 +
  d.
 +
, Reign Began:
 +
, Inherited
 +
  from mother
 +
  from father
 +
  from paternal grandmother
 +
  from paternal grandfather
 +
  from maternal grandmother
 +
  from maternal grandfather
 +
, *** New Line
 +
, *** Original Line
 +
Married
 +
  (d.
 +
Never Married
 +
No Children
 +
  Child
 +
  (out-lived)
 +
  (out-lived
 +
  of them)
 +
  -- Ages
 +
  at death
 +
(d.
 +
     
 +
Worshipped
 +
Worships
 +
-world_sites_and_pops
 +
Parent Civ:
 +
Leader:
 +
Unnumbered
 +
Unnumbered
 +
Outdoor Animal Populations (Including Undead)
 +
data/save/current/region_snapshot-
 +
region_snapshot-
 +
Midmap creation failure on graphical map export:
 +
Elevation negative on graphical map export (main)
 +
Elevation negative on graphical map export (midmap)
 +
Empty biased index vector
 +
Biased index vector computation error
 +
==
 +
<
 +
!=
 +
>=
 +
<=
 +
DREAM
 +
UNDEAD_ARMY
 +
DIPEV
 +
MEETING
 +
DIPSCRIPT
 +
SETVAR
 +
UNIT
 +
LONG
 +
ACTION
 +
IF
 +
ELSE
 +
ENDIF
 +
TEXTVIEWER
 +
HISTORY_DIPEV
 +
DISCUSS
 +
TOPICDISCUSSION
 +
CONSTRUCTTOPICLIST
 +
DIPEVENT
 +
INVASION
 +
data/dipscript/text/
 +
FIRSTCONTACT
  
 +
Connectivity Overflow
 +
Connectivity Placement Overflow
 +
Update Connectivity Placement Overflow
 +
FLUX
 +
  Choose Fortress Location 
 +
Local
 +
Region
 +
World
 +
Temperate Conifer Forest
 +
Tropical Dry Brdlf Forest
 +
Tropical Moist Brdlf Forst
 +
Temperature:
 +
Freezing
 +
Temperate
 +
Warm
 +
Scorching
 +
Trees:
 +
Scarce
 +
Sparse
 +
Woodland
 +
Heavily Forested
 +
Other Vegetation:
 +
Moderate
 +
Thick
 +
Surroundings:
 +
Serene
 +
Calm
 +
Sinister
 +
Mirthful
 +
Wilderness
 +
Haunted
 +
Joyous Wilds
 +
Untamed Wilds
 +
Terrifying
 +
Multiple Constructions
 +
Major River:
 +
River:
 +
Minor River:
 +
Stream:
 +
Brook:
 +
Volcano:
 +
Mountain:
 +
Neighbors
 +
War
 +
--------
 +
No Trade
 +
Your Civilization
 +
Relative Elevation
 +
High
 +
Low
 +
Cliff Indicator
 +
Flat
 +
Slopes
 +
Low Cliffs
 +
Medium Cliffs
 +
High Cliffs
 +
Very High Cliffs (10+)
 +
Extreme Cliffs (20+)
 +
Reclaim
 +
Searching
 +
Find Desired Location
 +
No Suitable Site
 +
Partial Candidate
 +
Suitable Site
 +
X Dimension
 +
Y Dimension
 +
Rain
 +
Flux Stone
 +
Aquifer
 +
Underground River
 +
Underground Pool
 +
Magma Pool
 +
Magma Pipe
 +
Bottomless Pit
 +
Other Features
 +
Medium
 +
Reclaim a Fortress
 +
: Change Mode
 +
: Text Done
 +
: Enter Text
 +
: Move Local Area
 +
: Resize Local Area
 +
: Symbol Select
 +
: Adopt Symbol
 +
: List
 +
Movement keys control region cursor.
 +
: Add Note
 +
: View Note
 +
: Delete Note
 +
NOTICE: Notes are saved only when you save/lose your fort.
 +
: Change Selection
 +
: Do Search
 +
: Reclaim!
 +
: Cancel Reclaim
 +
: Embark!
 +
: Reclaim
 +
: Find Desired Location
 +
: Notes
 +
: View Biome
 +
Are you sure you want to embark here?
 +
This is your only warning!
 +
You have selected the largest possible area.
 +
You have selected a very large area.
 +
You have selected a large area.
 +
Choose a smaller area if you experience lags.
 +
You have selected an area with salt water.
 +
It might be very difficult to survive here.
 +
You have selected an area with an aquifer.
 +
It might be very difficult to obtain stone here.
 +
  Choose Name 
 +
Singular Noun
 +
Plural Noun
 +
Adjective
 +
Prefix
 +
Present (1st)
 +
Present (3rd)
 +
Preterite
 +
Past Participle
 +
Present Participle
 +
: Clear
 +
  to move. 
 +
  to use selected word.  You can also use the mouse.
 +
Front Compound
 +
Rear Compound
 +
First Adjective
 +
Second Adjective
 +
Hyphen Compound
 +
The X
 +
Of X
 +
Could not give dwarf
 +
  skill:
 +
No dwarf in position
 +
Cannot afford
 +
No
 +
  available
 +
  Prepare for the Expedition to
 +
  Prepare for the Journey to
 +
Play Now!
 +
Prepare for the journey carefully
 +
Use
 +
: Prepare to embark!
 +
: Change selection
 +
Profile
 +
: Change Mode 
 +
: Embark!   
 +
: Choose
 +
: Add 
 +
: New
 +
: Customize
 +
Pts:
 +
: Save
 +
: Problems
 +
: Name Group
 +
: Items
 +
: Name Fortress
 +
: Add
 +
Warning!  The following embark profile name is already in use:
 +
: Overwrite
 +
: Go back
 +
To save these settings, choose a name for this embark profile:
 +
Embark preparations were not completed.
 +
** Starting Reclaim **
 +
** Starting New Outpost **
 +
data/init/embark_profiles.txt
 +
PROFILE
 +
RECLAIM_SKILL
 +
Unrecognized Embark Profile Token:
 +
  Unintelligible! 
 +
This strange language cannot be translated.
  
Even as it could possibly be not practical to stay along with consume six times on a daily basis, if you think about that some of your diet may be a quick gulp of a protein shake the diet plan can be realistic even for the busiest of people.
+
Report Death of
 +
Kill
 +
[INITIAL_LOAD]
 +
  cancels
 +
Unscheduled
 +
Cannot reach site
 +
Getting married
 +
Interrupted by
 +
combat
 +
Inappropriate dig square
 +
Area became inappropriate
 +
Moved
 +
Need empty bucket
 +
Need empty trap
 +
Need empty bag
 +
Need empty cage
 +
Need valid, active sand collection zone
 +
Sand vanished
 +
Incapable of carrying
 +
Too injured
 +
Resting injury
 +
Animal inaccessible
 +
Patient inaccessible
 +
Infant inaccessible
 +
No partner
 +
Item inaccessible
 +
Drop-off inaccessible
 +
Building inaccessible
 +
Area inaccessible
 +
Nothing in cage
 +
Nothing to cage
 +
Nothing to catch
 +
No patient
 +
No infant
 +
Already leading creature
 +
No food available
 +
Water source vanished
 +
No water source
 +
Water source contaminated
 +
Creature occupying site
 +
No bucket at well
 +
Bucket full of extraneous material
 +
Well dry
 +
Need office
 +
No weapon
 +
Wrong ammunition
 +
Ammunition inaccessible
 +
No ammunition
 +
No item
 +
Item blocking site
 +
Building site submerged
 +
Animal not restrained
 +
No creature
 +
Inappropriate building
 +
No building
 +
No floor space
 +
No designated area
 +
No party
 +
Wrong justice state
 +
Nothing in building
 +
Relieved
 +
Water is frozen
 +
Too insane
 +
Taken by mood
 +
Went insane
 +
Throwing tantrum
 +
Could not find path
 +
Path blocked
 +
Seeking artifact
 +
Handling dangerous creature
 +
Going to bed
 +
Seeking Infant
 +
Dangerous terrain
 +
Forbidden area
 +
Job item misplaced
 +
Job item lost or destroyed
 +
Getting food
 +
Getting water
 +
Hunting vermin for food
 +
Target inaccessible
 +
Target too injured
 +
No target
 +
No mechanism for target
 +
No target building
 +
No mechanism for trigger
 +
No trigger
 +
Attacking building
 +
Lost pick
 +
Invalid officer
 +
"Farewell!"  Leaving
 +
Removed from guard
 +
Equipment mismatch
 +
Caged
 +
Getting something to drink
 +
Using well
 +
Lost axe
 +
Not broker
 +
  suspended the construction of
 +
  suspended a linkage from
 +
) has been completed.
 +
OVERWROTE JOB:
 +
  BY
 +
  lose
 +
  loses
 +
  hold of the
 +
miner
 +
woodworker
 +
carpenter
 +
bowyer
 +
woodcutter
 +
stoneworker
 +
engraver
 +
mason
 +
ranger
 +
animal caretaker
 +
animal trainer
 +
hunter
 +
trapper
 +
animal dissector
 +
metalsmith
 +
furnace operator
 +
weaponsmith
 +
armorer
 +
blacksmith
 +
metalcrafter
 +
jeweler
 +
gem cutter
 +
gem setter
 +
woodcrafter
 +
stonecrafter
 +
leatherworker
 +
bone carver
 +
weaver
 +
clothier
 +
glassmaker
 +
strand extractor
 +
King
 +
Queen
 +
King Consort
 +
Queen Consort
 +
fishery worker
 +
fisherman
 +
fish dissector
 +
fish cleaner
 +
farmer
 +
cheese maker
 +
milker
 +
cook
 +
thresher
 +
miller
 +
butcher
 +
tanner
 +
dyer
 +
planter
 +
herbalist
 +
brewer
 +
soap maker
 +
potash maker
 +
lye maker
 +
wood burner
 +
engineer
 +
mechanic
 +
siege engineer
 +
siege operator
 +
pump operator
 +
clerk
 +
administrator
 +
trader
 +
architect
 +
tax collector
 +
hammerer
 +
Baron
 +
Baroness
 +
Count
 +
Countess
 +
Duke
 +
Duchess
 +
Baron Consort
 +
Baroness Consort
 +
Count Consort
 +
Countess Consort
 +
Duke Consort
 +
Duchess Consort
 +
philosopher
 +
advisor
 +
alchemist
 +
Dungeon Master
 +
merchant
 +
drunk
 +
guild representative
 +
merchant baron
 +
merchant baroness
 +
merchant prince
 +
merchant princess
 +
  Liaison
 +
druid
 +
champion
 +
hammerman
 +
Hammer Lord
 +
spearman
 +
Spearmaster
 +
crossbowman
 +
Elite
 +
wrestler
 +
Elite Wrestler
 +
axeman
 +
Axe Lord
 +
swordsman
 +
Swordmaster
 +
maceman
 +
Mace Lord
 +
pikeman
 +
Pikemaster
 +
bowman
 +
blowgunner
 +
Master Blowgunner
 +
lasher
 +
Master Lasher
 +
recruit
 +
Master Thief
 +
thief
 +
babies
 +
baby
 +
Peasant
 +
peasant
 +
Guard
 +
Priestess
 +
Priest
 +
Shopkeeper
 +
High Priestess
 +
Stray
 +
Zombie
 +
Zombie
 +
Skeleton
 +
Skeletal
 +
  (Tame)
 +
Woodworker
 +
Woodcutter
 +
Stoneworker
 +
Ranger
 +
Hunter
 +
Armorer
 +
Blacksmith
 +
Metalcrafter
 +
Jeweler
 +
Woodcrafter
 +
Stonecrafter
 +
Fishery Worker
 +
Farmer
 +
Planter
 +
Engineer
 +
Clerk
 +
Administrator
 +
Trader
 +
Architect
 +
Tax Collector
 +
Hammerer
 +
Wise
 +
Royal Advisor
 +
Drunk
 +
Guild Representative
 +
Merchant Baron
 +
Merchant Baroness
 +
Merchant Prince
 +
Merchant Princess
 +
Champion
 +
Recruit
 +
Thief
 +
Baby
 +
  Zombie
 +
  Skeleton
 +
COPPER
 +
SILVER
 +
ELECTRUM
 +
GOLD
 +
PLATINUM
 +
DIAMOND
 +
EMERALD
 +
RUBY
 +
SAPPHIRE
 +
DRAGON
 +
ITEM_WEAPON_SWORD_2H
 +
ITEM_ARMOR_PLATEMAIL
 +
ITEM_ARMOR_CLOAK
 +
CAVE WHEAT
 +
  is more experienced.
 +
  has become a legendary champion!  Hail
 +
There is nothing to catch in the river.
 +
There is nothing to catch in the cave river.
 +
There is nothing to catch in the underground pool.
 +
There is nothing to catch in the magma pool.
 +
There is nothing to catch in the magma pipe.
 +
There is nothing to catch in the chasm.
 +
There is nothing to catch in the pit.
 +
There is nothing to catch in the underworld.
 +
There is nothing to catch in the
 +
northwestern
 +
southwestern
 +
northeastern
 +
southeastern
 +
northern
 +
southern
 +
central
 +
ocean
 +
lake
 +
swamps
 +
  is stricken by melancholy!
 +
  has gone stark raving mad!
 +
  has gone berserk!
 +
  has forgotten a demand.
 +
  has a new demand.
 +
  has imposed a ban on certain exports.
 +
  has mandated the construction of certain goods.
 +
  has altered the prices of goods.
 +
  caught in a cloud of boiling
 +
  caught in a lava mist!
 +
  caught in dragonfire!
 +
  caught in a pool of lava!
 +
  caught in a pool of magma!
 +
  over.
 +
  regain
 +
  regains
 +
  consciousness.
 +
  partially free of the web.
 +
  completely free of the web.
 +
  feel
 +
  looks
 +
  numb!
 +
  have
 +
  has
 +
  fully overcome the paralysis.
 +
  partially overcome the paralysis.
 +
  completely paralyzed!
 +
  feeling sluggish!
 +
  partially paralyzed!
 +
  vomits
 +
  into the ocean wave
 +
  into the boiling
 +
  into the lava mist
 +
  into the dragonfire
 +
  into the flames
 +
  and bits of it get stuck in the web
 +
  into the sea foam
 +
The rest of the vomit burns away in the lava.
 +
The vomit burns away in the lava.
 +
The rest of the vomit burns away in the magma.
 +
The vomit burns away in the magma.
 +
The rest of the vomit disappears into the water.
 +
The vomit disappears into the water.
 +
The rest of the vomit falls away into the chasm.
 +
The vomit falls away into the chasm.
 +
The rest of the vomit falls away into the underworld.
 +
The vomit falls away into the underworld.
 +
The rest of the vomit splatters into the shallow puddle of water.
 +
The vomit splatters into the shallow puddle of water.
 +
  stunned!
 +
  no longer stunned.
 +
  out from exhaustion.
 +
  collapse and fall
 +
  collapses and falls
 +
  to the ground from over-exertion.
 +
  give
 +
  gives
 +
  in to pain.
 +
  is throwing a tantrum!
 +
  have given a resident
 +
  the name
 +
  has grown to become a
 +
  is no longer enraged.
 +
  has left the martial trance.
 +
  has calmed down.
 +
  has given birth to
 +
  are unable to break
 +
  is unable to break
 +
  flies off in an arc!
 +
  flies off in a bloody arc!
 +
  is torn away!
 +
smashed into the body, an unrecognizable mass
 +
split in half from the crown to the chin
 +
torn apart
 +
pierced through entirely
 +
incinerated
 +
is shattered
 +
collapses into a lump of gore
 +
is cloven asunder
 +
is torn into pieces
 +
is pierced through completely
 +
is incinerated
 +
explodes in gore
 +
is mostly cut away from the rest of the torso
 +
is ripped into loose shreds
 +
is run through
 +
damaged
 +
bruised
 +
cut
 +
torn
 +
pierced
 +
singed
 +
blistered
 +
chilled
 +
badly damaged
 +
battered
 +
badly gashed
 +
badly ripped
 +
badly pierced
 +
charred
 +
frostbitten
 +
very badly damaged!
 +
cracked by the heat!
 +
cracked by the cold!
 +
broken!
 +
nearly shattered!
 +
partially incinerated!
 +
frozen through!
 +
mangled!
 +
Horrors!  Demons in the deep!
 +
An ambush!  Drive them out!
 +
Thief!  Protect the hoard from skulking filth!
 +
An ambush!  Skulking vermin!
 +
An ambush!  Curse all friends of nature!
 +
An ambush!  Curse them!
 +
!  Drive it away!
 +
Snatcher!  Protect the children!
 +
An injured
 +
  has sprung from ambush!
 +
  hidden away here.
 +
You've spotted a
 +
You spring from ambush!
 +
You've been spotted!
 +
  have been knocked unconscious!
 +
  has been knocked unconscious!
 +
  have been stunned!
 +
  has been stunned!
 +
  have been stunned again!
 +
  has been stunned again!
 +
  are having trouble breathing!
 +
  is having trouble breathing!
 +
  are having more trouble breathing!
 +
  is having more trouble breathing!
 +
  feel sick!
 +
  looks sick!
 +
  feel even more sick!
 +
  looks even more sick!
 +
  has been pierced
 +
  entrails shoot out through the wound!
 +
  has been
 +
charred to a cinder
 +
frozen completely
 +
smashed apart
 +
sprained
 +
burned again
 +
charred again
 +
frostbitten again
 +
sprained again
 +
badly burned
 +
badly charred
 +
badly frostbitten
 +
badly sprained
 +
badly burned again
 +
badly charred again
 +
badly frostbitten again
 +
badly sprained again
 +
cracked by the heat
 +
cracked by the cold
 +
broken
 +
broken again
 +
crippled
 +
crippled again
 +
badly cut
 +
badly torn
 +
badly bruised
 +
blackened by the heat
 +
blackened by the cold
 +
mangled
 +
mangled again
 +
You feel your blood being sucked through the wound!
 +
  even more numb!
 +
  light-headed!
 +
  even more light-headed!
 +
  blocks
 +
  the dragonfire.
 +
  the fire.
 +
  breathe
 +
  breathes
 +
  fire!
 +
  shoot
 +
  shoots
 +
  out thick strands of webbing!
 +
unit contained in unit
 +
Double Caged Unit
 +
Receive job pay: NULL JOB
 +
  has taken a request from the
 +
  has changed the guild wages.
 +
  has mandated that certain jobs be completed.
 +
  now commands
 +
  renames
 +
They have organized a wedding reception
 +
  has organized a party
 +
You are
 +
blistering
 +
being incinerated
 +
being frozen solid
 +
freezing to death
 +
on fire
 +
burning alive
 +
burning to death
 +
You are melting!
 +
You are boiling!
 +
ecstatic
 +
happy
 +
quite content
 +
fine
 +
unhappy
 +
very unhappy
 +
miserable
 +
  lately. 
 +
gave birth to
 +
  recently
 +
got married recently
 +
became caught up in a new romance recently
 +
gained siblings
 +
gained a sibling
 +
became a parent
 +
slept uneasily due to noise lately
 +
slept very uneasily due to noise lately
 +
was woken by noise while sleeping lately
 +
has been evicted lately
 +
has been tired lately
 +
had a miscarriage recently
 +
has been exhausted lately
 +
has complained of hunger lately
 +
has complained of thirst lately
 +
has been starving lately
 +
has been dehydrated lately
 +
was worried by the scarcity of royal guards lately
 +
was worried by the scarcity of fortress guards lately
 +
was worried by the scarcity of cages and chains lately
 +
was unable to reach a room for tax collection lately
 +
was misinformed about a room for tax collection lately
 +
was upset that the tax collection didn't go smoothly lately
 +
has been taxed recently
 +
has lost property to the Royal Guard recently
 +
was upset to have disappointed a noble lately
 +
has been attacked lately
 +
has been attacked by a dead pet lately
 +
has been attacked by a dead spouse lately
 +
has been attacked by a dead lover lately
 +
has been attacked by a dead sibling lately
 +
has been attacked by own dead mother lately
 +
has been attacked by own dead father lately
 +
has been attacked by own dead child lately
 +
has been attacked by a dead friend lately
 +
has been attacked by a dead and still annoying acquaintance lately
 +
has been attacked by the dead lately
 +
was forced to eat vermin to survive lately
 +
was forced to eat a beloved creature to survive lately
 +
was forced to eat a treasured pet to survive lately
 +
has complained of the lack of chairs lately
 +
has complained of the crowded tables lately
 +
has complained of the lack of dining tables lately
 +
has complained of the lack of a well lately
 +
has complained of the nasty water lately
 +
was forced to drink
 +
  water lately
 +
was forced to drink slime lately
 +
was forced to drink vomit lately
 +
has suffered the travesty of art defacement
 +
has been annoyed by flies
 +
has witnessed death
 +
has lost a pet recently
 +
is happy to be free
 +
had a satisfying sparring session recently
 +
killed somebody by accident while sparring recently
 +
enjoyed starting a fist fight recently
 +
enjoyed smashing up a building recently
 +
enjoyed toppling something over recently
 +
enjoyed throwing something recently
 +
accidentally killed somebody in a fit of rage recently
 +
has lost a spouse to tragedy recently
 +
has lost a lover to tragedy recently
 +
had a terrifying nightmare about an army of the dead
 +
has lost an annoying acquaintance to tragedy recently
 +
was just a little happy to lose an annoying acquaintance to tragedy recently
 +
was happy to lose an annoying acquaintance to tragedy recently
 +
was thrilled to lose an annoying acquaintance to tragedy recently
 +
has lost a friend to tragedy recently
 +
has lost a sibling to tragedy recently
 +
has lost a child to tragedy recently
 +
has lost a mother to tragedy recently
 +
has lost a father to tragedy recently
 +
was forced to endure the decay of a pet
 +
was forced to endure the decay of a spouse
 +
was forced to endure the decay of a lover
 +
was forced to endure the decay of a sibling
 +
was forced to endure the decay of a mother
 +
was forced to endure the decay of a father
 +
was forced to endure the decay of a child
 +
was forced to endure the decay of a friend
 +
was forced to endure the decay of an annoying acquaintance
 +
has been accosted by terrible vermin
 +
saw something unpleasant in a cage recently
 +
was comforted by a wonderful creature in a cage recently
 +
saw something unpleasant in a pond recently
 +
was comforted by a wonderful creature in a pond recently
 +
was able to rest and recuperate lately
 +
received water recently
 +
received food recently
 +
was rescued recently
 +
was overjoyed to be able to give somebody water lately
 +
was happy to have been able to give somebody water lately
 +
was pleased to have been able to give somebody water lately
 +
gave somebody water lately
 +
was irritated at having to give somebody water lately
 +
was unhappy at having to give somebody water lately
 +
has suffered the pain of having to give somebody water lately
 +
was overjoyed to be able to give somebody food lately
 +
was happy to have been able to give somebody food lately
 +
was pleased to have been able to give somebody food lately
 +
gave somebody food lately
 +
was irritated at having to give somebody food lately
 +
was unhappy at having to give somebody food lately
 +
has suffered the pain of having to give somebody food lately
 +
was overjoyed to be able to help somebody to bed lately
 +
was happy to have been able to help somebody to bed lately
 +
was pleased to have been able to help somebody to bed lately
 +
brought somebody to bed lately
 +
was irritated at having to haul somebody to bed lately
 +
was unhappy at having to haul somebody to bed lately
 +
has suffered the pain of having to haul somebody to bed lately
 +
has complained about the draft lately
 +
was worried not to have adequate protection lately
 +
was upset about being relieved from duty
 +
was honored to join the Royal Guard
 +
was upset about being expelled from the Royal Guard
 +
was honored to join the Fortress Guard
 +
was upset about being expelled from the Fortress Guard
 +
has been satisfied at work lately
 +
was happy to have pleased a noble lately
 +
was pleased that the tax collection went smoothly lately
 +
is quite pleased with making an artifact
 +
was upset that a criminal could not be properly punished
 +
was glad to have punishment reduced recently
 +
was upset by the delayed punishment of a criminal
 +
was glad to have punishment delayed recently
 +
beat somebody recently
 +
beat somebody with a hammer recently
 +
was beaten recently
 +
was beaten with a hammer recently
 +
is depressed about being confined
 +
made a satisfying acquisition lately
 +
talked with a pet lately
 +
talked with the spouse lately
 +
talked with a lover lately
 +
talked with a sibling lately
 +
talked with mother lately
 +
talked with father lately
 +
talked with a child lately
 +
talked with a friend lately
 +
was forced to talk to somebody annoying lately
 +
talked with somebody lately
 +
made a friend recently
 +
formed a grudge recently
 +
adopted a new pet recently
 +
was unhappy with the lack of work last season
 +
was caught in the rain recently
 +
was caught in a snow storm recently
 +
has been tired of eating the same old food lately
 +
has been tired of drinking the same old booze lately
 +
ate rotten food lately
 +
drank something spoiled lately
 +
took joy in slaughter lately
 +
ate a pretty decent meal lately
 +
ate a fine dish lately
 +
ate a wonderful dish lately
 +
ate a truly decadent dish lately
 +
ate a legendary meal lately
 +
had a pretty decent drink lately
 +
had a fine drink lately
 +
had a wonderful drink lately
 +
had a truly decadent drink lately
 +
had a legendary drink lately
 +
was comforted by a pet lately
 +
saw a beloved creature lately
 +
was pleased to have a mandate deadline met lately
 +
was angered that nobody could be punished for a recent failure
 +
was upset by having a request ignored lately
 +
was pleased by having a request approved lately
 +
was upset by having a mandate ignored lately
 +
was upset by having a mandate deadline missed lately
 +
was comforted by a lovely waterfall lately
 +
was disgusted by a bloody mist lately
 +
was disgusted by a miasma lately
 +
choked on dust underground lately
 +
choked on smoke underground lately
 +
was knocked out during a cave-in lately
 +
was embarrassed to have to conduct an official meeting in a dining room
 +
was very embarrassed to have to conduct an official meeting in a bedroom
 +
was incredibly embarrassed not to have any rooms lately
 +
was very happy to be elected mayor recently
 +
was very happy to be re-elected mayor recently
 +
was very satisfied to be chosen as the expedition leader recently
 +
was very pleased to receive a higher rank of nobility recently
 +
was proud to have become a mayor recently
 +
sustained major injuries recently
 +
sustained minor injuries recently
 +
slept in the mud recently
 +
slept in the grass recently
 +
slept in the dirt recently
 +
slept on rocks recently
 +
slept on ice recently
 +
slept on a pile of driftwood recently
 +
slept on a rough cave floor recently
 +
slept on the floor recently
 +
slept in a bedroom like a personal palace recently
 +
slept in a fantastic bedroom recently
 +
slept in a great bedroom recently
 +
slept in a very good bedroom recently
 +
slept in a good bedroom recently
 +
slept in a horribly substandard bedroom recently
 +
slept in a horrible bedroom recently
 +
slept in an awful bedroom recently
 +
slept in a very poor bedroom recently
 +
slept in a poor bedroom recently
 +
slept without a proper room recently
 +
conducted a meeting in a setting worthy of legends recently
 +
conducted a meeting in a fantastic setting recently
 +
conducted a meeting in a great setting recently
 +
conducted a meeting in a very good setting recently
 +
conducted a meeting in a good setting recently
 +
conducted a meeting in a horribly substandard setting recently
 +
conducted a meeting in a horrible setting recently
 +
conducted a meeting in an awful setting recently
 +
conducted a meeting in a very poor setting recently
 +
conducted a meeting in a poor setting recently
 +
dined in a legendary dining room recently
 +
dined in a fantastic dining room recently
 +
dined in a great dining room recently
 +
dined in a very good dining room recently
 +
dined in a good dining room recently
 +
dined in a horribly substandard dining room recently
 +
dined in a horrible dining room recently
 +
dined in an awful dining room recently
 +
dined in a very poor dining room recently
 +
dined in a poor dining room recently
 +
dined without a proper dining room recently
 +
worried greatly about not having a tomb after gaining another year
 +
celebrated having a legendary tomb after gaining another year
 +
celebrated having a fantastic tomb after gaining another year
 +
celebrated having a great tomb after gaining another year
 +
celebrated having a very good tomb after gaining another year
 +
celebrated having a good tomb after gaining another year
 +
worried about having a horribly substandard tomb after gaining another year
 +
worried about having a horrible tomb after gaining another year
 +
worried about having an awful tomb after gaining another year
 +
worried about having a very poor tomb after gaining another year
 +
worried about having a poor tomb after gaining another year
 +
was greatly pleased at the state of demands recently
 +
was very pleased at the state of demands recently
 +
was pleased at the state of demands recently
 +
was greatly angered at the state of demands recently
 +
was very angered at the state of demands recently
 +
was angered at the state of demands recently
 +
was upset by not having enough chests lately
 +
was upset by not having enough cabinets lately
 +
was upset by not having enough armor stands lately
 +
was upset by not having enough weapon racks lately
 +
was upset to be wearing old clothing lately
 +
was upset to be wearing tattered clothing lately
 +
was very upset to have worn clothes rot away lately
 +
was very embarrassed to be uncovered lately
 +
was embarrassed to have no shirt lately
 +
was embarrassed to have no shoes lately
 +
was very embarrassed to be uncloaked lately
 +
was unable to find an available hammer lately
 +
was nauseated by the sun lately
 +
was irritated by the sun lately
 +
was
 +
grumbling about
 +
depressed by
 +
angered by
 +
enraged by
 +
  long patrol duty lately
 +
was yelled at by an unhappy citizen recently
 +
was cried on by an unhappy citizen recently
 +
was satisfied to bring up job scarcity in a meeting lately
 +
was able to make suggestions about work allocations lately
 +
was glad to request weapon production lately
 +
had a cathartic experience yelling at somebody in charge lately
 +
yelled at somebody in charge lately and felt fantastic afterward
 +
yelled at somebody in charge lately and felt great afterward
 +
yelled at somebody in charge lately and felt a lot better afterward
 +
yelled at somebody in charge lately and felt better afterward
 +
yelled at somebody in charge lately and felt a little better afterward
 +
yelled at somebody in charge lately
 +
yelled at somebody in charge lately but only got angrier
 +
had a cathartic experience crying on somebody in charge lately
 +
cried on somebody in charge lately and felt fantastic afterward
 +
cried on somebody in charge lately and felt great afterward
 +
cried on somebody in charge lately and felt a lot better afterward
 +
cried on somebody in charge lately and felt better afterward
 +
cried on somebody in charge lately and felt a little better afterward
 +
cried on somebody in charge lately
 +
cried on somebody in charge lately but only felt more depressed
 +
was unable to find somebody to complain to about job scarcity lately
 +
was unable to make suggestions about work allocations lately
 +
was unable to request weapon production lately
 +
was unable to find somebody in charge to yell at lately
 +
was unable to find somebody in charge to cry on lately
 +
put off
 +
flustered
 +
upset
 +
very upset
 +
greatly upset
 +
angered
 +
enraged
 +
traumatized
 +
utterly traumatized
 +
  by a lesser's pretentious
 +
burial
 +
office
 +
dining
 +
sleeping
 +
  arrangements lately
 +
admired
 +
own
 +
very fine
 +
splendid
 +
wonderful
 +
completely sublime
 +
tastefully arranged
 +
  lately
 +
[C:3:0:1]
 +
  is married to  
 +
  is romantically involved with  
 +
an ardent worshipper
 +
a faithful worshipper
 +
a worshipper
 +
a casual worshipper
 +
a dubious worshipper
 +
[C:1:0:1]
 +
the leader
 +
the high priest
 +
the mayor
 +
a guard
 +
a royal guard
 +
a mercenary
 +
a former mercenary
 +
an enemy
 +
a criminal to
 +
a citizen
 +
a member
 +
a former member
 +
the manager
 +
the bookkeeper
 +
the broker
 +
the sheriff
 +
the captain of the guard
 +
a member of the merchant nobility
 +
the outpost liaison
 +
a diplomat
 +
a slave
 +
a former slave
 +
a prisoner
 +
a former prisoner
 +
[C:2:0:1]
 +
  likes
 +
  Fabric
 +
  for their
 +
  trees for their
 +
the color
 +
When possible,
 +
  prefers to consume  
 +
  absolutely detests
 +
  needs alcohol to get through the working day
 +
  and can't even remember the last time
 +
  had some
 +
  and has gone without a drink for far, far too long
 +
  and really wants a drink
 +
  and is starting to work slowly due to its scarcity
 +
  does not mind being outdoors, at least for a time. 
 +
  likes working outdoors and grumbles only mildly at inclement weather. 
 +
  doesn't really care about anything anymore. 
 +
  is a hardened individual. 
 +
  is getting used to tragedy. 
 +
poked out
 +
frozen solid
 +
smashed again!
 +
blackened!
 +
Conduct Meeting
 +
Attend Meeting
 +
On Break
 +
Soldier
 +
Noble
 +
No Job
 +
Null Precise Civ Equipment Link:
 +
Null Precise Civ Equipment Priest Link:
 +
In Mouth
 +
Hauled
 +
Multigrasp
 +
Stuck in
 +
Right shoulder
 +
Left shoulder
 +
On head
 +
  pulls out and
 +
releases
 +
drops
 +
NULL inventory item on load: id #
 +
NULL inventory pointer on load: slot #
 +
  stands up.
 +
, has decided to leave.
 +
Your miners have defaced a
 +
  has entered a martial trance!
 +
Acceptable Liquid Flood Overflow
 +
Acceptable Fish Liquid Flood Overflow
 +
is a nervous wreck
 +
is always tense and jittery
 +
is often nervous
 +
has a calm demeanor
 +
has a very calm demeanor
 +
has an incredibly calm demeanor
 +
is in a constant state of internal rage
 +
is very quick to anger
 +
is quick to anger
 +
is slow to anger
 +
is very slow to anger
 +
never becomes angry
 +
is frequently depressed
 +
is often sad and dejected
 +
often feels discouraged
 +
rarely feels discouraged
 +
almost never feels discouraged
 +
never feels discouraged
 +
is socially crippled by thoughts that everyone is watching and judging
 +
is concerned about rejection and ridicule
 +
is self-conscious
 +
is comfortable in social situations
 +
is very comfortable in social situations
 +
is absolutely unfazed by the opinions of others
 +
is ruled by irresistible cravings and urges
 +
feels strong urges and seeks short-term rewards
 +
occasionally overindulges
 +
doesn't often experience strong cravings or urges
 +
only rarely feels strong cravings or urges
 +
never feels tempted to overindulge in anything
 +
becomes completely helpless in stressful situations
 +
cracks easily under pressure
 +
doesn't handle stress well
 +
can handle stress
 +
is confident under pressure
 +
is impervious to the effects of stress
 +
genuinely likes others and openly expresses positive feelings toward them
 +
makes friends quickly
 +
is very friendly
 +
is somewhat reserved
 +
is very distant and reserved
 +
does not actively seek friendships and is incredibly distant and reserved
 +
truly treasures the company of others
 +
enjoys being in crowds
 +
enjoys the company of others
 +
tends to avoid crowds
 +
prefers to be alone
 +
considers spending time alone much more important than associating with others
 +
loves to take charge and direct activities
 +
is very assertive
 +
is assertive
 +
is unassertive
 +
prefers that others handle the leadership roles
 +
never speaks out or attempts to direct activities
 +
is constantly active and energetic
 +
is very energetic and active
 +
is very active
 +
is relaxed
 +
lives life at a leisurely pace
 +
can't be bothered with frantic, fast-paced living
 +
lives for risk and excitement
 +
is a risk-taker and a thrill-seeker
 +
loves a good thrill
 +
is not a risk-taker
 +
doesn't need thrills or risks in life
 +
is entirely averse to risk and excitement
 +
often feels filled with joy
 +
can be very happy and optimistic
 +
is often cheerful
 +
is rarely happy or enthusiastic
 +
is a pessimist
 +
is never optimistic or enthusiastic about anything
 +
is bored by reality and has a wonderful imagination
 +
is incredibly creative
 +
has a fertile imagination
 +
isn't given to flights of fancy
 +
is grounded in reality
 +
is interested only in facts and the real world
 +
can easily become absorbed in art and the beauty of the natural world
 +
greatly appreciates art and natural beauty
 +
appreciates art and natural beauty
 +
does not have a great aesthetic sensitivity
 +
is not interested in art
 +
is completely uninterested in art
 +
  own feelings
 +
has a profound understanding of
 +
  own emotions
 +
has a great awareness of
 +
has a good awareness of
 +
tends not to openly express emotions
 +
  own emotions and rarely expresses them
 +
is mostly unaware of
 +
  own emotions and has no awareness of them
 +
does not display
 +
is highly adventurous and loves fresh experiences
 +
is eager for new experiences
 +
likes to try new things
 +
prefers familiar routines
 +
is uncomfortable with change
 +
is resistant to change
 +
is entranced by riddles and puzzles and loves to debate issues and ideas
 +
loves new and fresh ideas
 +
is open-minded to new ideas
 +
dislikes intellectual discussions
 +
regards intellectual exercises as a waste of energy
 +
is completely uninterested in ideas and debates over intellectual issues
 +
revels in chaos and disorder
 +
loves to defy convention
 +
is put off by authority and tradition
 +
admires tradition
 +
prefers stability and security to ambiguity and disorder
 +
is an ardent believer in convention and traditional society
 +
is naturally trustful of everybody
 +
is very trusting
 +
is trusting
 +
is slow to trust others
 +
does not trust others
 +
sees others as selfish and conniving
 +
is incredibly frank and candid in dealings with others
 +
is very straightforward with others
 +
is candid and sincere in dealings with others
 +
is guarded in relationships with others
 +
is not straightforward when dealing with others
 +
believes that some deception is necessary in relationships with others
 +
is truly fulfilled by assisting those in need
 +
finds helping others very rewarding
 +
finds helping others rewarding
 +
  way to help others
 +
does not go out of
 +
dislikes helping others
 +
  time
 +
views helping others as an imposition on
 +
  own needs to get along with others
 +
sacrifices
 +
dislikes confrontations
 +
is willing to compromise with others
 +
doesn't like to compromise with others
 +
would rather intimidate others than compromise with them
 +
  own needs just to compromise with somebody else
 +
would never deny
 +
would never claim to be better than somebody else
 +
finds immodesty distasteful
 +
is modest
 +
is immodest
 +
  favorably with others
 +
is very willing to compare
 +
  is better than somebody else
 +
would never shy away from an opportunity to say
 +
is incredibly compassionate and feels the pain of others
 +
is easily moved to pity
 +
is compassionate
 +
is not easily moved to pity
 +
is not affected by the suffering of others
 +
would never let an objective judgement be tempered by mercy or pity
 +
is incredibly confident
 +
is very confident
 +
is confident
 +
lacks confidence
 +
does not feel effective in life
 +
  life
 +
  is not in control of
 +
always feels as if
 +
loves to make lists and keep schedules
 +
tries to live a well-organized life
 +
is organized
 +
is disorganized
 +
is very disorganized
 +
is completely disorganized
 +
has a profound sense of duty and obligation
 +
has a strong sense of duty
 +
has a sense of duty
 +
finds rules confining
 +
dislikes contracts and regulations
 +
hates rules, contracts and other confining elements in
 +
constantly strives for perfection
 +
thinks it is incredibly important to strive for excellence
 +
strives for excellence
 +
  way to do more work than necessary
 +
doesn't go out of
 +
very rarely does more work than necessary
 +
does the bare minimum necessary to accomplish the task at hand
 +
will persist in the face of any difficulty until the task is complete
 +
possesses great willpower
 +
is self-disciplined
 +
is occasionally given to procrastination
 +
has very little self-discipline
 +
rarely completes tasks and is often overcome by distractions
 +
thinks through every alternative and its consequences before acting
 +
is extremely cautious
 +
takes time when making decisions
 +
often does the first thing that comes to mind
 +
acts impulsively
 +
always acts without considering alternatives or thinking through possibilities
 +
's mandate has ended.
 +
's mandates have ended.
 +
path fail:
 +
data/save/current/unit-
 +
unit-
 +
Duplicate Object:
 +
matgloss_wood
 +
matgloss_stone
 +
matgloss_metal
 +
matgloss_plant
 +
creaturebody
 +
creaturebodygloss
 +
entity
 +
word
 +
symbol
 +
translation
 +
color
 +
shape
 +
reaction
 +
failed vermin colony deletion
 +
Generating world using parameter set
 +
  Seed:
 +
  History Seed:
 +
  Name Seed:
 +
Null unit chunk on export
 +
The wet season has arrived!
 +
Spring has arrived!
 +
Spring has arrived on the calendar.
 +
It is now summer.
 +
Summer has arrived on the calendar.
 +
The dry season has come.
 +
Autumn has come.
 +
Autumn has arrived on the calendar.
 +
Winter is upon you.
 +
Winter has arrived on the calendar.
 +
This artwork appears on
 +
.[B]
 +
This artwork appears on a
 +
  and was crafted in
 +
This artwork appears
 +
on the front of
 +
on the back of
 +
This engraving appears on a floor
 +
This engraving appears on a wall
 +
  somewhere
 +
This artwork is a
 +
It is a
 +
On the item
 +
On the front of the coin
 +
On the coin's back
 +
Engraved
 +
on the floor
 +
on the wall
 +
is a
 +
  fine
 +
  superior
 +
n exceptional
 +
  rendition of a
 +
  well-designed
 +
  finely-designed
 +
  superiorly designed
 +
n exceptionally designed
 +
  masterfully designed
 +
n
 +
  image
 +
The artwork relates to
 +
  during
 +
The image is
 +
the symbol of
 +
migrating
 +
nomadic
 +
local
 +
civilization
 +
group
 +
government
 +
vessel
 +
religion
 +
data/objects/matgloss_*.*
 +
data/objects/language_*.*
 +
data/objects/descriptor_*.*
 +
data/objects/item_*.*
 +
data/objects/body_*.*
 +
data/objects/creature_*.*
 +
data/objects/entity_*.*
 +
data/objects/reaction_*.*
 +
data/objects/
 +
Missing Wood Gloss:
 +
Missing Stone Gloss:
 +
Missing Metal Gloss:
 +
Missing Plant Gloss:
 +
Missing Item Definition:
 +
Missing Creature Body Definition:
 +
Missing Creature Body Gloss Definition
 +
Missing Creature Definition:
 +
Missing Entity Definition
 +
Missing Word Definition
 +
Missing Symbol Definition
 +
Missing Translation Definition
 +
Missing Color Definition
 +
Missing Shape Definition
 +
Missing Reaction Definition
 +
: NULL job on building load
 +
: NULL master on building load
 +
: NULL subord on building load
 +
Site Map:  Extra Item Occupancy
 +
A section of the cavern has collapsed!
 +
very near
 +
far
 +
a day's travel
 +
nearly a day's travel
 +
a half day's travel
 +
a short walk
 +
inaccessible from here
 +
  to the
 +
northwest
 +
northeast
 +
southwest
 +
southeast
 +
The weather has cleared.
 +
A snow storm has come.
 +
It has started raining.
 +
Load Game: Invalid Job ID Number,
 +
Load Game: Invalid Unit ID Number,
 +
Load Game: Invalid Item ID Number,
 +
Load Game: Invalid Entity ID Number
 +
Load Game: Invalid Nemesis ID Number,
 +
Load Game: Invalid Building ID Number,
 +
Load Game: Invalid Machine ID Number
 +
Load Game: Invalid Artifact ID Number,
 +
Unloaded
 +
Load Game: Invalid Proj ID Number
 +
Load Game: Invalid Schedule ID Number
 +
Load Game: Invalid Task ID Number
 +
Load Game: Invalid Unit Chunk ID Number
 +
Load Game: Invalid Art Image Chunk ID Number
 +
Load Game: Invalid Hist Figure ID Number
 +
Load Game: Invalid Hist Event ID Number
 +
Load Game: Invalid Hist Event Collection ID Number
 +
  has engraved a masterpiece!
 +
data/save/current/site-
 +
site-
 +
You have discovered a river.
 +
You have discovered an underground river.
 +
You have discovered an underground pool.
 +
You have discovered a magma pool.
 +
You have discovered a magma pipe.
 +
You have discovered a large chasm cleft through the mountain.
 +
You have discovered a deep pit in the mountain.
 +
You have broken into a peculiar chamber through the base of the mountain.
 +
You have struck
 +
!  Praise the miners!
 +
Evaluate Wagon Edge Access Overflow
 +
The falling debris has defaced a
 +
Sizing Flow... Overflow
 +
Dungeon Floodfill Overflow
 +
Dungeon Floodfill Overflow 3
 +
Dungeon Floodfill Overflow 4
 +
Dungeon Flood Fill Overflow 2
 +
The impertinent vegetation has defaced a
 +
A careless farmer has defaced a
 +
A foolish builder defaced a
 +
  have married.  Congratulations!
 +
They have decided to forego any formal celebrations.
  
With only a few smarts including a little creativity, you will see your meal planning is not as troublesome as it may first appear.
+
e+000
 +
KERNEL32
 +
1#QNAN
 +
1#INF
 +
1#IND
 +
1#SNAN
 +
_nextafter
 +
_logb
 +
_yn
 +
_y1
 +
_y0
 +
frexp
 +
fmod
 +
_hypot
 +
_cabs
 +
ldexp
 +
modf
 +
fabs
 +
floor
 +
ceil
 +
tan
 +
cos
 +
sin
 +
sqrt
 +
atan2
 +
atan
 +
acos
 +
asin
 +
tanh
 +
cosh
 +
sinh
 +
log10
 +
log
 +
pow
 +
exp
 +
 
 +
_FSOUND_GetCurrentSample@4
 +
_FSOUND_Sample_Load@20
 +
_FSOUND_Sample_SetDefaults@20
 +
_FSOUND_StopSound@4
 +
_FSOUND_Sample_GetDefaults@20
 +
_FSOUND_Sample_Free@4
 +
_FSOUND_Init@12
 +
_FSOUND_SetSFXMasterVolume@4
 +
_FSOUND_SetOutput@4
 +
_FSOUND_SetDriver@4
 +
_FSOUND_Close@0
 +
_FSOUND_PlaySound@8
 +
_FSOUND_GetNumHWChannels@12
 +
_FSOUND_SetPriority@8
 +
_FSOUND_Sample_SetMode@8
 +
fmod.dll
 +
CreateDirectoryA
 +
GetTickCount
 +
QueryPerformanceCounter
 +
QueryPerformanceFrequency
 +
Sleep
 +
FindFirstFileA
 +
FindClose
 +
FindNextFileA
 +
SetPriorityClass
 +
GetCurrentProcess
 +
KERNEL32.dll
 +
MessageBoxA
 +
GetWindowLongA
 +
LoadCursorA
 +
ShowWindow
 +
UnregisterClassA
 +
GetDC
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WaitMessage
 +
DestroyWindow
 +
CloseWindow
 +
LoadImageA
 +
RegisterClassExA
 +
DefWindowProcA
 +
SetWindowLongA
 +
TrackMouseEvent
 +
ReleaseDC
 +
PeekMessageA
 +
AdjustWindowRectEx
 +
CreateWindowExA
 +
DispatchMessageA
 +
ChangeDisplaySettingsA
 +
GetKeyState
 +
PostMessageA
 +
ShowCursor
 +
USER32.dll
 +
SetPixelFormat
 +
ChoosePixelFormat
 +
SwapBuffers
 +
GDI32.dll
 +
glVertex3fv
 +
glGenTextures
 +
glEnd
 +
glColor3f
 +
glTranslatef
 +
glAlphaFunc
 +
glGetString
 +
glVertex2f
 +
glColor4fv
 +
glBegin
 +
glShadeModel
 +
glVertex3f
 +
glReadBuffer
 +
wglDeleteContext
 +
glBindTexture
 +
glPushMatrix
 +
glEnable
 +
glLoadIdentity
 +
wglGetProcAddress
 +
glOrtho
 +
glMatrixMode
 +
glFogfv
 +
glViewport
 +
glTexImage2D
 +
glColor4f
 +
wglMakeCurrent
 +
glBlendFunc
 +
glPixelTransferi
 +
glFogf
 +
glTexCoord2f
 +
glTexParameteri
 +
glPopMatrix
 +
glDeleteTextures
 +
glDisable
 +
wglCreateContext
 +
glReadPixels
 +
glClearColor
 +
glClear
 +
OPENGL32.dll
 +
gluPerspective
 +
gluLookAt
 +
GLU32.dll
 +
GetLastError
 +
HeapFree
 +
HeapAlloc
 +
TerminateProcess
 +
UnhandledExceptionFilter
 +
SetUnhandledExceptionFilter
 +
IsDebuggerPresent
 +
GetProcAddress
 +
GetModuleHandleA
 +
ExitProcess
 +
GetCommandLineA
 +
GetVersionExA
 +
GetProcessHeap
 +
GetStartupInfoA
 +
EnterCriticalSection
 +
LeaveCriticalSection
 +
SetHandleCount
 +
GetStdHandle
 +
GetFileType
 +
DeleteCriticalSection
 +
HeapDestroy
 +
HeapCreate
 +
VirtualFree
 +
VirtualAlloc
 +
HeapReAlloc
 +
WriteFile
 +
GetModuleFileNameA
 +
WideCharToMultiByte
 +
GetConsoleCP
 +
GetConsoleMode
 +
FlushFileBuffers
 +
TlsGetValue
 +
TlsAlloc
 +
TlsSetValue
 +
TlsFree
 +
InterlockedIncrement
 +
SetLastError
 +
GetCurrentThreadId
 +
InterlockedDecrement
 +
RtlUnwind
 +
MultiByteToWideChar
 +
ReadFile
 +
SetFilePointer
 +
 
 +
CloseHandle
 +
RaiseException
 +
GetCPInfo
 +
 
 +
GetACP
 +
GetOEMCP
 +
IsValidCodePage
 +
InterlockedExchange
 +
LoadLibraryA
 +
InitializeCriticalSection
 +
HeapSize
 +
 
 +
FreeEnvironmentStringsA
 +
GetEnvironmentStrings
 +
 
 +
FreeEnvironmentStringsW
 +
GetEnvironmentStringsW
 +
GetCurrentProcessId
 +
GetSystemTimeAsFileTime
 +
WriteConsoleA
 +
GetConsoleOutputCP
 +
WriteConsoleW
 +
SetStdHandle
 +
 
 +
CreateFileA
 +
GetUserDefaultLCID
 +
GetLocaleInfoA
 +
 
 +
EnumSystemLocalesA
 +
IsValidLocale
 +
GetStringTypeA
 +
GetStringTypeW
 +
LCMapStringA
 +
LCMapStringW
 +
GetLocaleInfoW
 +
SetEndOfFile
 +
 
 +
DeleteFileA
 +
 
 +
CreateFileW
 +
 
 +
.?AVtype_info@@
 +
 
 +
 
 +
abcdefghijklmnopqrstuvwxyz
 +
ABCDEFGHIJKLMNOPQRSTUVWXYZ
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 +
abcdefghijklmnopqrstuvwxyz
 +
ABCDEFGHIJKLMNOPQRSTUVWXYZ
 +
 
 +
.?AVout_of_range@std@@
 +
.?AV_Locimp@locale@std@@
 +
 
 +
Copyright (c) 1992-2004 by P.J. Plauger, licensed by Dinkumware, Ltd. ALL RIGHTS RESERVED.
 +
 
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.?AVbad_exception@std@@
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.?AVabstract_building_templest@@
 +
.?AVabstract_building_dark_towerst@@
 +
.?AVabstract_building_home_apartment_roomst@@
 +
.?AVabstract_building_home_apartmentst@@
 +
.?AVabstract_building_home_singlest@@
 +
.?AVabstract_building_keepst@@
 +
.?AVabstract_building_mead_hallst@@
 +
.?AVabstract_building_storest@@
 +
.?AVabstract_buildingst@@
 +
.?AVexception@std@@
 +
.?AVlogic_error@std@@
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.?AVlength_error@std@@
 +
.?AVbad_alloc@std@@
 +
.?AVart_image_property_intransitive_verbst@@
 +
.?AVart_image_property_transitive_verbst@@
 +
.?AVart_image_propertyst@@
 +
.?AVart_image_element_shapest@@
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.?AVart_image_element_treest@@
 +
.?AVart_image_element_plantst@@
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.?AVart_image_element_itemst@@
 +
.?AVart_image_element_creaturest@@
 +
.?AVart_image_elementst@@
 +
.?AV?$codecvt@DDH@std@@
 +
.?AVcodecvt_base@std@@
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.?AVfacet@locale@std@@
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.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@
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.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@
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.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
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.?AVfailure@ios_base@std@@
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.?AVblock_square_eventst@@
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.?AVhistory_event_masterpiece_created_arch_constructst@@
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.?AVhistory_event_masterpiece_createdst@@
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 +
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.?AVbuilding_road_dirtst@@
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.?AVbuilding_furnacest@@
 +
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 +
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.?AVbuilding_window_glassst@@
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.?AVbuilding_windowst@@
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.?AVbuilding_statuest@@
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.?AVbuilding_coffinst@@
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.?AVbuilding_shopst@@
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.?AVbuilding_chairst@@
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.?AVbuilding_tablest@@
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.?AVbuilding_bedst@@
 +
.?AVbuilding_siegeenginest@@
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.?AVbuilding_cagest@@
 +
.?AVbuilding_chainst@@
 +
.?AVbuilding_windmillst@@
 +
.?AVbuilding_water_wheelst@@
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.?AVbuilding_screw_pumpst@@
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.?AVbuilding_archerytargetst@@
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 +
.?AVbuilding_supportst@@
 +
.?AVbuilding_axle_verticalst@@
 +
.?AVbuilding_axle_horizontalst@@
 +
.?AVbuilding_gear_assemblyst@@
 +
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 +
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 +
.?AVbuilding_bars_verticalst@@
 +
.?AVbuilding_grate_floorst@@
 +
.?AVbuilding_grate_wallst@@
 +
.?AVbuilding_floodgatest@@
 +
.?AVbuilding_bridgest@@
 +
.?AVbuilding_hatchst@@
 +
.?AVbuilding_doorst@@
 +
.?AVbuilding_armorstandst@@
 +
.?AVbuilding_weaponrackst@@
 +
.?AVbuilding_cabinetst@@
 +
.?AVbuilding_boxst@@
 +
.?AVproj_itemst@@
 +
.?AVitem_plantst@@
 +
.?AVitem_verminst@@
 +
.?AVitem_critterst@@
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.?AVitem_remainsst@@
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.?AVitem_liquid_miscst@@
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.?AVitem_liquidst@@
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.?AVitem_liquipowderst@@
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.?AVitemst@@
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.?AVitem_actualst@@
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.?AVbuilding_stockpilest@@
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.?AVbuilding_wellst@@
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.?AVbuilding_civzonest@@
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.?AVbuilding_actualst@@
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.?AVbuildingst@@
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.?AVprojst@@
 +
.?AVproj_unitst@@
 +
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 +
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 +
.?AVviewscreen_conversationst@@
 +
.?AVviewscreen_setupadventurest@@
 +
.?AVviewscreen_dungeon_announcest@@
 +
.?AVviewscreen_dungeon_monsterstatusst@@
 +
.?AVviewscreen_dungeon_wrestlest@@
 +
.?AVviewscreen_adventure_logst@@
 +
.?AVviewscreen_adventure_travelst@@
 +
.?AVviewscreen_dungeonmodest@@
 +
.?AVadventure_movement_movest@@
 +
.?AVadventure_movement_building_interactst@@
 +
.?AVadventure_movement_attack_creaturest@@
 +
.?AVadventure_movement_optionst@@
 +
.?AVadventure_environment_pickup_ignite_vegst@@
 +
.?AVadventure_environment_pickup_vermin_eventst@@
 +
.?AVadventure_environment_eat_vomitst@@
 +
.?AVadventure_environment_drink_bloodst@@
 +
.?AVadventure_environment_eat_slimest@@
 +
.?AVadventure_environment_drink_waterst@@
 +
.?AVadventure_environment_eat_mudst@@
 +
.?AVadventure_environment_optionst@@
 +
.?AVadventure_option_view_contaminantst@@
 +
.?AVadventure_option_eat_item_contaminantst@@
 +
.?AVadventure_option_eat_unit_contaminantst@@
 +
.?AVadventure_optionst@@
 +
.?AVadventure_item_interact_fill_with_slimest@@
 +
.?AVadventure_item_interact_fill_with_mudst@@
 +
.?AVadventure_item_interact_fill_with_vomitst@@
 +
.?AVadventure_item_interact_fill_with_bloodst@@
 +
.?AVadventure_item_interact_fill_with_waterst@@
 +
.?AVadventure_item_interact_fillst@@
 +
.?AVadventure_item_interact_pull_outst@@
 +
.?AVadventure_item_interact_strugglest@@
 +
.?AVadventure_item_interact_choicest@@
 +
.?AVhistory_event_hist_figure_reach_summitst@@
 +
.?AVitem_globst@@
 +
.?AVviewscreen_selectitemst@@
 +
.?AVviewscreen_dwarfmodest@@
 +
.?AVinterface_button_building_permit_foreign_armorst@@
 +
.?AVinterface_button_building_permit_itemst@@
 +
.?AVinterface_button_building_permit_foreign_siegeammost@@
 +
.?AVinterface_button_building_permit_foreign_weaponst@@
 +
.?AVinterface_button_building_permit_trapcompst@@
 +
.?AVinterface_button_building_new_jobst@@
 +
.?AVinterface_button_building_category_selectorst@@
 +
.?AVinterface_button_buildingst@@
 +
.?AVinterface_button_building_material_selectorst@@
 +
.?AVinterface_buttonst@@
 +
.?AVhistory_event_hist_figure_diedst@@
 +
.?AVbuild_req_choice_specst@@
 +
.?AVbuild_req_choice_genst@@
 +
.?AVbuild_req_choicest@@
 +
.?AVtext_info_element_longst@@
 +
.?AVtext_info_element_stringst@@
 +
.?AVtext_info_elementst@@
 +
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@
 +
.?AVhistory_event_entity_incorporatedst@@
 +
.?AVhistory_event_entity_createdst@@
 +
.?AVhistory_event_war_peace_rejectedst@@
 +
.?AVhistory_event_war_peace_acceptedst@@
 +
.?AVhistory_event_reclaim_sitest@@
 +
.?AVhistory_event_created_world_constructionst@@
 +
.?AVhistory_event_entity_razed_buildingst@@
 +
.?AVhistory_event_replaced_buildingst@@
 +
.?AVhistory_event_created_buildingst@@
 +
.?AVhistory_event_created_sitest@@
 +
.?AVitem_coinst@@
 +
.?AVitem_quiverst@@
 +
.?AVitem_backpackst@@
 +
.?AVitem_pantsst@@
 +
.?AVitem_ammost@@
 +
.?AVitem_boxst@@
 +
.?AVitem_glovesst@@
 +
.?AVitem_helmst@@
 +
.?AVitem_shieldst@@
 +
.?AVitem_shoesst@@
 +
.?AVitem_armorst@@
 +
.?AVitem_weaponst@@
 +
.?AVitem_tablest@@
 +
.?AVitem_barrelst@@
 +
.?AVitem_flaskst@@
 +
.?AVitem_chairst@@
 +
.?AVitem_bedst@@
 +
.?AVitem_doorst@@
 +
.?AVitem_constructedst@@
 +
.?AVitem_craftedst@@
 +
.?AVitem_fishst@@
 +
.?AVitem_meatst@@
 +
.?AVgeneral_ref_entity_art_imagest@@
 +
.?AVgeneral_ref_mapsquarest@@
 +
.?AVgeneral_refst@@
 +
.?AVhistory_event_collection_theftst@@
 +
.?AVhistory_event_collection_abductionst@@
 +
.?AVhistory_event_collectionst@@
 +
.?AVhistory_event_collection_warst@@
 +
.?AVitem_powder_miscst@@
 +
.?AVitem_powderst@@
 +
.?AVgeneral_ref_building_well_tagst@@
 +
.?AVgeneral_ref_buildingst@@
 +
.?AVhistory_event_demon_releasedst@@
 +
.?AVfeature_specinfo_cave_lava_shaftst@@
 +
.?AVfeature_specinfo_cave_underworld_spikest@@
 +
.?AVfeature_specinfost@@
 +
.?AVfeature_alteration_spec_info_underworld_spike_level_infost@@
 +
.?AVfeature_alteration_spec_infost@@
 +
.?AVitem_cagest@@
 +
.?AVitem_chainst@@
 +
.?AVitem_corpsepiecest@@
 +
.?AVitem_corpsest@@
 +
.?AVviewscreen_layer_currencyst@@
 +
.?AVviewscreen_layer_reactionst@@
 +
.?AVviewscreen_layer_stone_restrictionst@@
 +
.?AVviewscreen_layer_noblelistst@@
 +
.?AVviewscreen_layerst@@
 +
.?AVlayer_object_listst@@
 +
.?AVlayer_object_buttonst@@
 +
.?AVlayer_objectst@@
 +
.?AVviewscreen_jobst@@
 +
.?AVviewscreen_buildingst@@
 +
.?AVviewscreen_itemst@@
 +
.?AVviewscreen_noblest@@
 +
.?AVviewscreen_buildinglistst@@
 +
.?AVviewscreen_commandchainst@@
 +
.?AVviewscreen_squadst@@
 +
.?AVviewscreen_civlistst@@
 +
.?AVviewscreen_entityst@@
 +
.?AVviewscreen_treasurelistst@@
 +
.?AVviewscreen_unitjobsst@@
 +
.?AVviewscreen_createquotast@@
 +
.?AVviewscreen_jobmanagementst@@
 +
.?AVviewscreen_wagesst@@
 +
.?AVviewscreen_storesst@@
 +
.?AVviewscreen_overallstatusst@@
 +
.?AVviewscreen_justicest@@
 +
.?AVviewscreen_pricest@@
 +
.?AVviewscreen_petst@@
 +
.?AVviewscreen_kitchenprefst@@
 +
.?AVviewscreen_announcelistst@@
 +
.?AVviewscreen_game_cleanerst@@
 +
.?AVviewscreen_titlest@@
 +
.?AVviewscreen_legendsst@@
 +
.?AVviewscreen_new_regionst@@
 +
.?AVviewscreen_export_regionst@@
 +
.?AVviewscreen_export_graphical_mapst@@
 +
.?AVhistory_event_item_stolenst@@
 +
.?AVhistory_event_artifact_lostst@@
 +
.?AVhistory_event_artifact_createdst@@
 +
.?AVhistory_event_agreements_voidedst@@
 +
.?AVhistory_event_diplomat_lostst@@
 +
.?AVhistory_event_topicagreement_madest@@
 +
.?AVhistory_event_topicagreement_rejectedst@@
 +
.?AVhistory_event_topicagreement_concludedst@@
 +
.?AVhistory_event_first_contact_failedst@@
 +
.?AVhistory_event_first_contactst@@
 +
.?AVhistory_event_hist_figure_abductedst@@
 +
.?AVitem_threadst@@
 +
.?AVitem_skullst@@
 +
.?AVitem_bonesst@@
 +
.?AVitem_skin_rawst@@
 +
.?AVitem_seedsst@@
 +
.?AVhistory_event_masterpiece_created_engravingst@@
 +
.?AVhistory_event_masterpiece_created_foodst@@
 +
.?AVhistory_event_masterpiece_created_item_improvementst@@
 +
.?AVhistory_event_masterpiece_created_dye_itemst@@
 +
.?AVhistory_event_masterpiece_created_itemst@@
 +
.?AVhistory_event_demon_encasedst@@
 +
.?AVhistory_event_artifact_droppedst@@
 +
.?AVhistory_event_artifact_recoveredst@@
 +
.?AVhistory_event_artifact_foundst@@
 +
.?AVhistory_event_artifact_possessedst@@
 +
.?AVhistory_event_artifact_hiddenst@@
 +
.?AVhistory_event_merchantst@@
 +
.?AVhistory_event_body_abusedst@@
 +
.?AVhistory_event_remove_hf_site_linkst@@
 +
.?AVhistory_event_add_hf_site_linkst@@
 +
.?AVhistory_event_remove_hf_hf_linkst@@
 +
.?AVhistory_event_add_hf_hf_linkst@@
 +
.?AVhistory_event_change_hf_jobst@@
 +
.?AVhistory_event_change_hf_statest@@
 +
.?AVhistory_event_remove_hf_entity_linkst@@
 +
.?AVhistory_event_add_hf_entity_linkst@@
 +
.?AVhistory_event_hist_figure_reunionst@@
 +
.?AVhistory_event_hist_figure_simple_battle_eventst@@
 +
.?AVhistory_event_hist_figure_woundedst@@
 +
.?AVhistory_event_creature_devouredst@@
 +
.?AVhistory_event_hf_razed_buildingst@@
 +
.?AVhistory_event_site_abandonedst@@
 +
.?AVhistory_event_site_diedst@@
 +
.?AVhistory_event_hf_destroyed_sitest@@
 +
.?AVhistory_event_war_site_taken_overst@@
 +
.?AVhistory_event_war_site_new_leaderst@@
 +
.?AVhistory_event_war_site_tribute_forcedst@@
 +
.?AVhistory_event_war_plundered_sitest@@
 +
.?AVhistory_event_war_destroyed_sitest@@
 +
.?AVhistory_event_war_attacked_sitest@@
 +
.?AVhistory_event_war_field_battlest@@
 +
.?AVhistory_event_collection_beast_attackst@@
 +
.?AVhistory_event_collection_site_conqueredst@@
 +
.?AVhistory_event_collection_duelst@@
 +
.?AVhistory_event_collection_battlest@@
 +
.?AV?$interface_button_button_light_up_selectorst@F@@
 +
.?AVviewscreen_movieplayerst@@
 +
.?AVviewscreen_layer_stockpilest@@
 +
.?AVviewscreen_layer_world_gen_param_presetst@@
 +
.?AVviewscreen_layer_world_gen_paramst@@
 +
.?AUworld_gen_param_seedst@@
 +
.?AUworld_gen_param_charst@@
 +
.?AUworld_gen_param_memberst@@
 +
.?AUworld_gen_param_valuest@@
 +
.?AUworld_gen_param_basest@@
 +
.?AVviewscreen_layer_export_play_mapst@@
 +
.?AVviewscreen_layer_musicsoundst@@
 +
.?AVviewscreen_layer_unit_relationshipst@@
 +
.?AVviewscreen_layer_workshop_profilest@@
 +
.?AVviewscreen_unitst@@
 +
.?AVviewscreen_customize_unitst@@
 +
.?AVviewscreen_keybindingsst@@
 +
.?AVviewscreen_savegamest@@
 +
.?AVviewscreen_loadgamest@@
 +
.?AVviewscreen_optionst@@
 +
.?AVinterface_button_button_open_traffic_designationst@@
 +
.?AVinterface_button_button_open_bitem_designationst@@
 +
.?AVinterface_button_button_donest@@
 +
.?AVinterface_button_button_designate_selectst@@
 +
.?AVinterface_button_buttonst@@
 +
.?AVinterface_button_construction_donest@@
 +
.?AVinterface_button_construction_building_selectorst@@
 +
.?AVinterface_button_construction_category_selectorst@@
 +
.?AVinterface_button_constructionst@@
 +
.?AVactive_script_var_longst@@
 +
.?AVactive_script_var_unitst@@
 +
.?AVactive_script_varst@@
 +
.?AVitem_trapcompst@@
 +
.?AVitem_trappartsst@@
 +
.?AVitem_pipe_sectionst@@
 +
.?AVitem_siegeammost@@
 +
.?AVitem_ballistapartsst@@
 +
.?AVitem_catapultpartsst@@
 +
.?AVitem_totemst@@
 +
.?AVitem_anvilst@@
 +
.?AVitem_gemst@@
 +
.?AVitem_braceletst@@
 +
.?AVitem_earringst@@
 +
.?AVitem_ringst@@
 +
.?AVitem_crownst@@
 +
.?AVitem_scepterst@@
 +
.?AVitem_amuletst@@
 +
.?AVitem_figurinest@@
 +
.?AVitem_cabinetst@@
 +
.?AVitem_weaponrackst@@
 +
.?AVitem_armorstandst@@
 +
.?AVitem_binst@@
 +
.?AVitem_millstonest@@
 +
.?AVitem_quernst@@
 +
.?AVitem_statuest@@
 +
.?AVitem_coffinst@@
 +
.?AVitem_animaltrapst@@
 +
.?AVitem_bucketst@@
 +
.?AVitem_windowst@@
 +
.?AVitem_toyst@@
 +
.?AVitem_instrumentst@@
 +
.?AVitem_gobletst@@
 +
.?AVitem_gratest@@
 +
.?AVitem_hatch_coverst@@
 +
.?AVitem_floodgatest@@
 +
.?AVitem_clothst@@
 +
.?AVitem_foodst@@
 +
.?AVitem_cheesest@@
 +
.?AVitem_ballistaarrowheadst@@
 +
.?AVitem_leavesst@@
 +
.?AVitem_shellst@@
 +
.?AVitem_skin_tannedst@@
 +
.?AVitem_petst@@
 +
.?AVitem_fish_rawst@@
 +
.?AVitem_drinkst@@
 +
.?AVitem_potionst@@
 +
.?AVitem_extractst@@
 +
.?AVitem_woodst@@
 +
.?AVitem_rockst@@
 +
.?AVitem_stonest@@
 +
.?AVitem_roughst@@
 +
.?AVitem_blocksst@@
 +
.?AVitem_smallgemst@@
 +
.?AVitem_barst@@
 +
.?AVitemimprovement_sewn_imagest@@
 +
.?AVitemimprovement_clothst@@
 +
.?AVitemimprovement_threadst@@
 +
.?AVitemimprovement_itemspecificst@@
 +
.?AVitemimprovement_spikesst@@
 +
.?AVitemimprovement_bandsst@@
 +
.?AVitemimprovement_rings_hangingst@@
 +
.?AVitemimprovement_coveredst@@
 +
.?AVitemimprovement_art_imagest@@
 +
.?AVitemimprovementst@@
 +
.?AVgeneral_ref_coinbatchst@@
 +
.?AVitemdef_foodst@@
 +
.?AVitemdef_pantsst@@
 +
.?AVitemdef_helmst@@
 +
.?AVitemdef_shieldst@@
 +
.?AVitemdef_shoesst@@
 +
.?AVitemdef_glovesst@@
 +
.?AVitemdef_siegeammost@@
 +
.?AVitemdef_ammost@@
 +
.?AVitemdef_armorst@@
 +
.?AVitemdef_instrumentst@@
 +
.?AVitemdef_toyst@@
 +
.?AVitemdef_trapcompst@@
 +
.?AVitemdef_weaponst@@
 +
.?AVitemdefst@@
 +
.?AVmachine_standardst@@
 +
.?AVmachinest@@
 +
.?AVgeneral_ref_item_typest@@
 +
.?AVgeneral_ref_artifactst@@
 +
.?AVviewscreen_layer_assigntradest@@
 +
.?AVviewscreen_requestagreementst@@
 +
.?AVviewscreen_tradeagreementst@@
 +
.?AVviewscreen_topicmeeting_takerequestsst@@
 +
.?AVviewscreen_topicmeetingst@@
 +
.?AVviewscreen_meetingst@@
 +
.?AVviewscreen_barterst@@
 +
.?AVviewscreen_tradegoodsst@@
 +
.?AVviewscreen_tradelistst@@
 +
.?AVviewscreen_textviewerst@@
 +
.?AVproj_magicst@@
 +
.?AVreaction_product_itemst@@
 +
.?AVreaction_productst@@
 +
.?AVreaction_reagent_classst@@
 +
.?AVreaction_reagent_metal_orest@@
 +
.?AVreaction_reagent_itemst@@
 +
.?AVreaction_reagentst@@
 +
.?AVgeneral_ref_entity_itemownerst@@
 +
.?AVgeneral_ref_entity_offeredst@@
 +
.?AVgeneral_ref_entity_stolenst@@
 +
.?AVgeneral_ref_entityst@@
 +
.?AVgeneral_ref_building_holderst@@
 +
.?AVgeneral_ref_building_cagedst@@
 +
.?AVgeneral_ref_building_chainst@@
 +
.?AVgeneral_ref_building_triggertargetst@@
 +
.?AVgeneral_ref_building_triggerst@@
 +
.?AVgeneral_ref_building_civzone_assignedst@@
 +
.?AVgeneral_ref_projectilest@@
 +
.?AVgeneral_ref_contained_in_itemst@@
 +
.?AVgeneral_ref_contains_itemst@@
 +
.?AVgeneral_ref_itemst@@
 +
.?AVgeneral_ref_unit_workerst@@
 +
.?AVgeneral_ref_unit_holderst@@
 +
.?AVgeneral_ref_unit_tradebringerst@@
 +
.?AVgeneral_ref_unit_itemownerst@@
 +
.?AVgeneral_ref_unit_slaughtereest@@
 +
.?AVgeneral_ref_unit_infantst@@
 +
.?AVgeneral_ref_unit_patientst@@
 +
.?AVgeneral_ref_unit_kidnapeest@@
 +
.?AVgeneral_ref_unit_foodreceiverst@@
 +
.?AVgeneral_ref_unit_beateest@@
 +
.?AVgeneral_ref_unit_cageest@@
 +
.?AVgeneral_ref_unit_traineest@@
 +
.?AVgeneral_ref_contains_unitst@@
 +
.?AVgeneral_ref_unitst@@
 +
.?AVgeneral_ref_is_nemesisst@@
 +
.?AVgeneral_ref_nemesisst@@
 +
.?AVgeneral_ref_is_artifactst@@
 +
.?AVscript_step_invasionst@@
 +
.?AVscript_step_dipeventst@@
 +
.?AVscript_step_eventst@@
 +
.?AVscript_step_diphistoryst@@
 +
.?AVscript_step_textviewerst@@
 +
.?AVscript_step_discussst@@
 +
.?AVscript_step_constructtopiclistst@@
 +
.?AVscript_step_topicdiscussionst@@
 +
.?AVscript_step_setvarst@@
 +
.?AVscript_step_simpleactionst@@
 +
.?AVscript_step_conditionalst@@
 +
.?AVscript_stepst@@
 +
.?AVscript_var_longst@@
 +
.?AVscript_var_unitst@@
 +
.?AVscript_varst@@
 +
.?AVviewscreen_layer_choose_language_namest@@
 +
.?AVviewscreen_setupdwarfgamest@@
 +
.?AVviewscreen_choose_start_sitest@@
 +
.?AVvegst@@
 +
.?AVworld_construction_bridgest@@
 +
.?AVworld_construction_wallst@@
 +
.?AVworld_construction_tunnelst@@
 +
.?AVworld_construction_roadst@@
 +
.?AVworld_constructionst@@
 +
.?AVworld_construction_square_wallst@@
 +
.?AVworld_construction_square_bridgest@@
 +
.?AVworld_construction_square_tunnelst@@
 +
.?AVworld_construction_square_roadst@@
 +
.?AVworld_construction_squarest@@
 +
sqrt
 +
sin
 +
cos
 +
atan2
 +
 
 +
[[Category:Hacking]]

Latest revision as of 21:06, 23 June 2017

This article is about an older version of DF.

The following is a dump of all text strings found within dwarfort.exe. Scholars of the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the raws).


From version 0.28.181.40d:

 inflate 1.2.1 Copyright 1995-2003 Mark Adler 
 deflate 1.2.1 Copyright 1995-2003 Jean-loup Gailly 
1.2.1
invalid block type
invalid stored block lengths
too many length or distance symbols
invalid code lengths set
invalid bit length repeat
invalid literal/lengths set
invalid distances set
invalid literal/length code
invalid distance code
invalid distance too far back
incorrect header check
unknown compression method
invalid window size
unknown header flags set
header crc mismatch
incorrect data check
incorrect length check
incompatible version
buffer error
insufficient memory
data error
stream error
file error
stream end
need dictionary
bad allocation
TRANS_NAME
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF
vector<T> too long
 
A group of 
migrants, 
, has arrived.
migrants has arrived.
C
data
data/save
data/save/current
data/save/current/art_image-
.dat
art_image-
data/save/current/
/
data/save/
 is 
 are 
 prostrating 
themselves
 before 
 torturing 
 committing a depraved act upon 
 devouring 
 admiring 
 burning 
 shooting 
 surrounded by 
 massacring 
 fighting with 
 greeting 
 refusing 
 speaking with 
 embracing 
 striking down 
 raising 
 hiding 
 praying to 
 contemplating 
 cooking 
 engraving 
 impaled on 
 being flayed by 
 hanging from 
 being mutilated by 
.  
 praying
 weeping
 cringing
 screaming
 being tortured
 committing a depraved act
 making a submissive gesture
 in a fetal position
 smeared out into a spiral
 falling
 dead
 laughing
 being shot
 making a plaintive gesture
 melting
 burning
looks
look
 dejected
 terrified
 offended
 confused
 suffering
 withering away
 striking a menacing pose
 striking a triumphant pose
 laboring
 traveling
 contemplating
 cooking
 engraving
 unnaturally contorted
 being flayed
 being mutilated
the 
a 
two 
three 
four 
five 
 the 
 the deity of 
, 
 and 
, depicted as a 
female 
male 
s
bad cast
false
true
ios_base::badbit set
ios_base::failbit set
ios_base::eofbit set
pus
ichor
goo
blood
KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_ENEMY
KILL_ANIMAL
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_ANIMAL
KILL_PLANT
TORTURE_AS_EXAMPLE
TORTURE_FOR_INFORMATION
TORTURE_FOR_FUN
TORTURE_ANIMALS
TREASON
OATH_BREAKING
LYING
VANDALISM
TRESPASSING
THEFT
ASSAULT
SLAVERY
Unrecognized Ethic Action Token: 
NOT_APPLICABLE
ACCEPTABLE
PERSONAL_MATTER
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_SELF_DEFENSE
ONLY_IF_SANCTIONED
MISGUIDED
SHUN
APPALLING
PUNISH_REPRIMAND
PUNISH_SERIOUS
PUNISH_EXILE
PUNISH_CAPITAL
UNTHINKABLE
Unrecognized Ethic Response Token: 
ROAD
TUNNEL
BRIDGE
WALL
Unrecognized World Construction Token: 
PANTHEON
REGIONAL_FORCE
ANY_APPROPRIATE_POWER
Unrecognized Religion Token: 
SPRING
SUMMER
AUTUMN
WINTER
Unrecognized Season Token: 
AGRICULTURE
ANIMALS
ART
BALANCE
BEAUTY
BIRTH
BLIGHT
BOUNDARIES
CAVERNS
CHAOS
CHARITY
CHILDREN
COASTS
CONSOLATION
COURAGE
CRAFTS
CREATION
DANCE
DARKNESS
DAWN
DAY
DEATH
DEFORMITY
DEPRAVITY
DISCIPLINE
DISEASE
DREAMS
DUSK
DUTY
EARTH
FAMILY
FAME
FATE
FERTILITY
FESTIVALS
FIRE
FISH
FISHING
FOOD
FORGIVENESS
FORTRESSES
FREEDOM
GAMBLING
GAMES
GENEROSITY
HAPPINESS
HEALING
HOSPITALITY
HUNTING
INSPIRATION
JEALOUSY
JEWELS
JUSTICE
LABOR
LAKES
LAWS
LIES
LIGHT
LIGHTNING
LONGEVITY
LOVE
LOYALTY
LUCK
LUST
MARRIAGE
MERCY
METALS
MINERALS
MISERY
MIST
MOON
MOUNTAINS
MUCK
MURDER
MUSIC
NATURE
NIGHT
NIGHTMARES
OATHS
OCEANS
ORDER
PAINTING
PEACE
PERSUASION
PLANTS
POETRY
PREGNANCY
RAIN
RAINBOWS
REBIRTH
REVELRY
REVENGE
RIVERS
RULERSHIP
RUMOR
SACRIFICE
SALT
SCHOLARSHIP
SEASONS
SILENCE
SKY
SONG
SPEECH
STARS
STORMS
STRENGTH
SUICIDE
SUN
THRALLDOM
THUNDER
TORTURE
TRADE
TRAVELERS
TREACHERY
TREES
TRICKERY
TRUTH
TWILIGHT
VALOR
VICTORY
VOLCANOS
WAR
WATER
WEALTH
WEATHER
WIND
WISDOM
WRITING
YOUTH
Unrecognized Sphere Token: 
OWN_RACE
FANCIFUL
EVIL
GOOD
Unrecognized Art Facet Token: 
CREATURE
PLANT
TREE
SHAPE
ITEM
Unrecognized Art Image Element Token: 
ART_IMAGE
COVERED
RINGS_HANGING
BANDS
SPIKES
ITEMSPECIFIC
THREAD
CLOTH
SEWN_IMAGE
Unrecognized Item Improvement Token: 
PLAYER_FORTRESS
DARK_FORTRESS
CAVE
CAVE_DETAILED
TREE_CITY
CITY
RUIN
Unrecognized Site Token: 
DEFAULT
GUARD
ROYALGUARD
ZOMBIE
SKELETON
ADVENTURER
Unrecognized Creature Texture Token: 
MOTHER
FATHER
SPOUSE
CHILD
DEITY
LOVER
Unrecognized Historical Figure Hist Fig Link Token: 
LEADER
MAYOR
ROYAL_GUARD
MERCENARY
FORMER_MERCENARY
ENEMY
CRIMINAL
MEMBER
FORMER_MEMBER
MANAGER
BOOKKEEPER
BROKER
SHERIFF
GUARD_CAPTAIN
CAPTAIN_OF_THE_GUARD
MERCHANT_NOBILITY
OUTPOST_LIAISON
DIPLOMAT
HIGH_PRIEST
SLAVE
FORMER_SLAVE
PRISONER
FORMER_PRISONER
PRIEST
SHOPKEEPER
MINER
WOODWORKER
CARPENTER
BOWYER
WOODCUTTER
STONEWORKER
ENGRAVER
MASON
RANGER
ANIMAL_CARETAKER
ANIMAL_TRAINER
HUNTER
TRAPPER
ANIMAL_DISSECTOR
METALSMITH
FURNACE_OPERATOR
WEAPONSMITH
ARMORER
BLACKSMITH
METALCRAFTER
JEWELER
GEM_CUTTER
GEM_SETTER
CRAFTSMAN
WOODCRAFTER
STONECRAFTER
LEATHERWORKER
BONE_CARVER
WEAVER
CLOTHIER
GLASSMAKER
STRAND_EXTRACTOR
KING
KING_CONSORT
FISHERY_WORKER
FISHERMAN
FISH_DISSECTOR
FISH_CLEANER
FARMER
CHEESE_MAKER
MILKER
COOK
THRESHER
MILLER
BUTCHER
TANNER
DYER
PLANTER
HERBALIST
BREWER
SOAP_MAKER
POTASH_MAKER
LYE_MAKER
WOOD_BURNER
ENGINEER
MECHANIC
SIEGE_ENGINEER
SIEGE_OPERATOR
PUMP_OPERATOR
CLERK
ARCHITECT
ADMINISTRATOR
TRADER
TAXCOLLECTOR
EXECUTIONER
BARON
COUNT
DUKE
BARON_CONSORT
COUNT_CONSORT
DUKE_CONSORT
PHILOSOPHER
ADVISOR
ALCHEMIST
DUNGEONMASTER
MERCHANT
GUILDREP
MERCHANTBARON
MERCHANTPRINCE
OUTPOSTLIAISON
DRUID
CHAMPION
HAMMERMAN
MASTER_HAMMERMAN
SPEARMAN
MASTER_SPEARMAN
CROSSBOWMAN
MASTER_CROSSBOWMAN
WRESTLER
MASTER_WRESTLER
AXEMAN
MASTER_AXEMAN
SWORDSMAN
MASTER_SWORDSMAN
MACEMAN
MASTER_MACEMAN
PIKEMAN
MASTER_PIKEMAN
BOWMAN
MASTER_BOWMAN
BLOWGUNMAN
MASTER_BLOWGUNMAN
RECRUIT
TRAINED_HUNTER
TRAINED_WAR
MASTER_THIEF
THIEF
STANDARD
BABY
DRUNK
LASHER
MASTER_LASHER
NONE
Unrecognized Unit Type Token: 
BLUDGEON
SLASH
GORE
PIERCE
BURN
HEAT
COLD
Unrecognized Damage Token: 
MINING
WOODCUTTING
CARPENTRY
DETAILSTONE
MASONRY
ANIMALTRAIN
ANIMALCARE
DISSECT_FISH
DISSECT_VERMIN
PROCESSFISH
TRAPPING
WEAVING
BREWING
ALCHEMY
CLOTHESMAKING
MILLING
PROCESSPLANTS
CHEESEMAKING
MILK
HERBALISM
SMELT
EXTRACT_STRAND
FORGE_WEAPON
FORGE_ARMOR
FORGE_FURNITURE
CUTGEM
ENCRUSTGEM
WOODCRAFT
STONECRAFT
METALCRAFT
LEATHERWORK
BONECARVE
UNARMED
AXE
SWORD
DAGGER
MACE
HAMMER
SPEAR
CROSSBOW
SHIELD
ARMOR
SIEGECRAFT
SIEGEOPERATE
OPERATE_PUMP
PIKE
WHIP
BOW
BLOWGUN
THROW
MECHANICS
MAGIC_NATURE
SNEAK
DESIGNBUILDING
WOOD_BURNING
LYE_MAKING
POTASH_MAKING
SOAP_MAKING
SWIMMING
NEGOTIATION
JUDGING_INTENT
APPRAISAL
ORGANIZATION
RECORD_KEEPING
INTIMIDATION
CONVERSATION
COMEDY
FLATTERY
CONSOLE
PACIFY
TRACKING
Unrecognized Skill Token: 
WOOD
STONE
METAL
BONE
IVORY
HORN
AMBER
CORAL
PEARL
SHELL
LEATHER
SILK
PLANT_ALCOHOL
GLASS_GREEN
GLASS_CLEAR
GLASS_CRYSTAL
SAND
COAL
POTASH
ASH
PEARLASH
LYE
RENDERED_FAT
SOAP_ANIMAL
FAT
MUD
VOMIT
BLOOD_NONSPECIFIC
BLOOD_SPECIFIC
SLIME
FILTH_B
FILTH_Y
UNKNOWN_SUBSTANCE
GRIME
Unrecognized Material Token: 
FORCED
UNCOMMON
RARE
BAR
SMALLGEM
BLOCKS
ROUGH
DOOR
FLOODGATE
HATCH_COVER
GRATE
BED
CHAIR
CHAIN
FLASK
GOBLET
INSTRUMENT
TOY
WINDOW
CAGE
BARREL
BUCKET
ANIMALTRAP
TABLE
COFFIN
STATUE
QUERN
MILLSTONE
CORPSE
WEAPON
SHOES
HELM
GLOVES
BOX
BIN
ARMORSTAND
WEAPONRACK
CABINET
FIGURINE
AMULET
SCEPTER
AMMO
CROWN
RING
EARRING
BRACELET
GEM
ANVIL
CORPSEPIECE
REMAINS
MEAT
FISH_RAW
VERMIN
PET
SEEDS
SKIN_RAW
SKIN_TANNED
BONES
LEAVES
TOTEM
SKULL
PANTS
BACKPACK
QUIVER
CATAPULTPARTS
BALLISTAPARTS
SIEGEAMMO
BALLISTAARROWHEAD
TRAPPARTS
TRAPCOMP
EXTRACT
POTION
DRINK
POWDER_MISC
CHEESE
LIQUID_MISC
COIN
GLOB
ROCK
PIPE_SECTION
Unrecognized Item Token: 
CIV
SITE
VESSEL
RELIGION
TEMPLE
BATTLE
SIEGE
errorlog.txt
map_rejection_log.txt
gamelog.txt
COKE
CHARCOAL
NO_MATGLOSS
Unrecognized Coal Token: 
USE_RACEGLOSS
Unrecognized Wood Token: 
Unrecognized Plant Token: 
Unrecognized Plant Alcohol Token: 
USE_LAVA_STONE
Unrecognized Stone Token: 
Unrecognized Metal Token: 
No Appropriate Nonspecific Blood Types in Token: 
Unrecognized Leather Token: 
Unrecognized Silk Token: 
Unrecognized Specific Blood Token: 
Unrecognized Bone Token: 
VEIN
CLUSTER
CLUSTER_SMALL
CLUSTER_ONE
Unrecognized Inclusion Type Token: 
NW
NE
SW
SE
West
East
North
South
Below
Above
Here
/Below
/Above
gooey
slimy
vomitous
bloody
purulent
ichorous
slimy 
vomitous 
mixture of 
pool of 
slurry of 
All
Leather
Cloth (Plant)
Cloth (Silk)
Crafts
Wood
Pets
Drinks
Cheeses
Powders
Extracts
Meat/Fish
Plants
Meat/Fish Recipes
Other Recipes
Metal Bars
Small Cut Gems
Large Cut Gems
Stone Blocks
Seeds
Anvils
Weapons
Bodywear
Ammo
Trap Components
Digging Implements
Headwear
Handwear
Footwear
Legwear
Shields
Toys
Instruments
Stone
Cages
Bags (Leather)
Bags (Plant)
Bags (Silk)
Thread (Plant)
Thread (Silk)
Ropes (Plant)
Ropes (Silk)
Barrels
Miscellaneous
Invalid
Dungeon Commander
Insane Mood
Undead Hunt
Sieger Patrol
Maraude Target
Sieger Basepoint
Sieger Mill
Ambush Patrol
Marauder Mill
Wilderness Curious Wander
Wilderness Curious Steal Target
Wilderness Roamer
Pattern Patrol
Inactive Marauder
Owner
Commander
Chained Animal
Meeting Location
Meeting Location Building
Depot
Vermin Hunting
Seek Commander
Return to Base
Mill Anywhere
Wagon
Mill Building
Head for Edge
Milling Flood
Nonsense
Come to Job Building
Valid Pond Dump Unit
Valid Pond Dump
Conflict Defense
Adventure Move
Thief Target
Check Chest
Sleep Bed
Sleep Barracks
Sleep Ground
Leave Wall
Flee Terrain
Tax Room
Guard Taxes
Ransack Taxes
Get Empty Sand Bag
Sand Zone
Grab Cage
Uncage Animal
Capture Small Pet
Grab Cage Unit
Go to Cage
Grab Animal Trap
Cage Vermin
Grab Unfill Bucket
Seek Fill Bucket
Seek Patient for Carry
Carry Patient to Bed
Seek Give Water Bucket
Go to Give Water Target
Seek Food for Target
Seek Target for Food
Seek Animal for Slaughter
Seek Slaughter Building
Seek Animal for Chain
Seek Chain for Animal
Seek Cage for Unchain
Seek Animal for Unchain
Grab Food for Taming
Seek Animal for Taming
Seek Drink Item
Seek Food Item
Seek Eating Chair
Seek Eating Chair 2
Seek Bad Mood Building
Set Glass Mood Building
Set Mood Building
Seek Fell Victim
Clean Building Site
Reset Priority Goal
Main Job Building
Drop Off Job Items
Grab Job Resources
Work at Building
Grab Clothing
Grab Weapon
Grab Ammunition
Grab Shield
Grab Armor
Grab Helm
Grab Boots
Grab Gloves
Grab Pants
Grab Quiver
Grab Backpack
Grab Waterskin
Start Hunt
Start Fish
Clean
Hunt Vermin
Patrol
Squad Station
Seek Infant
Shop Specific
Mill in Shop
Go to Shop
Seek Training Ammunition
Archery Training Site
Sparring Partner
Sparring Site
Attend Party
Seek Artifact
Grab Ammunition for Building
Seek Building for Ammunition
Seek Item for Storage
Store Item
Grab Kill
Drop Kill at Butcher
Drop Kill out Front
Go to Beating Target
Seek Kidnap Victim
Seek Hunting Target
Seek Target Mechanism
Seek Target for Mechanism
Seek Mechanism for Trigger
Seek Trigger for Mechanism
Seek Trap for Vermin Catch
Seek Vermin for Catching
Seek Vermin Catch Location
Wander Vermin Catch Location
Seek Vermin for Hunting
Seek Vermin Hunting Spot
Wander Vermin Hunting Spot
Seek Fish Trap
Seek Fish Catch Location
Seek Well for Water
Seek Drink Area for Water
Manage Work Orders
Update Stockpile Records
Wander Depot
Seek Update Office
Seek Manage Office
Assigned Building Job
Chase Opponent
Chase Opponent (Same Square)
Flee from Opponent
Attack Building
Start Bed Carry
Start Give Food Water
Seek Station Flood
Seek Station
Start Water Job Well
Start Water Job Drink
Start Eat Job
Scheduled Meal
Scheduled Sleep Bed
Scheduled Sleep Ground
Rest
Remove Construction
Chop
Detail
Gather Plant
Dig
Mischief
Rest (Recovered)
Rest (Reset)
PRIMITIVE
FLOWERY
THOUGHT
NEW
UGLY
BOUNDARY
NAME_CAVE
VIOLENT
WILD
AQUATIC
ASSERTIVE
ARTIFICE
MYSTERY
COLOR
UNTOWARD
DOMESTIC
MYTHIC
FESTIVAL
SUBORDINATE
NEGATIVE
NEGATOR
PROTECT
NAME_LAKE
RESTRAIN
OLD
ROMANTIC
NAME_MOUNTAINS
NAME_OCEAN
TRAVEL
NAME_FOREST
NAME_VOLCANO
agriculture
animals
art
balance
beauty
birth
blight
boundaries
caverns
chaos
charity
children
coasts
consolation
courage
crafts
creation
dance
darkness
dawn
day
death
deformity
depravity
discipline
disease
dreams
dusk
duty
earth
family
fame
fate
fertility
festivals
fire
fish
fishing
food
forgiveness
fortresses
freedom
gambling
games
generosity
happiness
healing
hospitality
hunting
inspiration
jealousy
jewels
justice
labor
lakes
laws
lies
light
lightning
longevity
love
loyalty
luck
lust
marriage
mercy
metals
minerals
misery
mist
moon
mountains
muck
murder
music
nature
night
nightmares
oaths
oceans
order
painting
peace
persuasion
plants
poetry
pregnancy
rain
rainbows
rebirth
revelry
revenge
rivers
rulership
rumors
sacrifice
salt
scholarship
seasons
silence
sky
song
speech
stars
storms
strength
suicide
sun
theft
thralldom
thunder
torture
trade
travelers
treachery
trees
trickery
truth
twilight
valor
victory
volcanos
war
water
wealth
weather
wind
wisdom
writing
youth
no sphere
paved outdoor area
uneven pillars
square of pillars
pillars on the perimeter
upper floors
lower floors
water pool
lava pool
stagnant pool
open structure
paved indoor areas
detailed surfaces
no architectural element
MOUNTAIN
GLACIER
TUNDRA
SWAMP_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
MARSH_TEMPERATE_SALTWATER
SWAMP_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
SWAMP_MANGROVE
MARSH_TROPICAL_FRESHWATER
MARSH_TROPICAL_SALTWATER
FOREST_TAIGA
FOREST_TEMPERATE_CONIFER
FOREST_TEMPERATE_BROADLEAF
FOREST_TROPICAL_CONIFER
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TROPICAL_MOIST_BROADLEAF
GRASSLAND_TEMPERATE
SAVANNA_TEMPERATE
SHRUBLAND_TEMPERATE
GRASSLAND_TROPICAL
SAVANNA_TROPICAL
SHRUBLAND_TROPICAL
DESERT_BADLAND
DESERT_ROCK
DESERT_SAND
OCEAN_TROPICAL
OCEAN_TEMPERATE
OCEAN_ARCTIC
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_SALTWATER
POOL_TROPICAL_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_SALTWATER
LAKE_TEMPERATE_FRESHWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TROPICAL_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_SALTWATER
RIVER_TEMPERATE_FRESHWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_SALTWATER
SUBTERRANEAN_WATER
SUBTERRANEAN_CHASM
SUBTERRANEAN_LAVA
ALL_MAIN
ANY_LAND
ANY_OCEAN
ANY_LAKE
ANY_RIVER
ANY_POOL
NOT_FREEZING
ANY_TEMPERATE
ANY_TROPICAL
ANY_FOREST
ANY_SHRUBLAND
ANY_GRASSLAND
ANY_SAVANNA
ANY_TEMPERATE_FOREST
ANY_TROPICAL_FOREST
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_BROADLEAF
ANY_WETLAND
ANY_DESERT
Unrecognized Biome Token: 
an 
mother
father
parent
husband
wives
wife
spouse
eldest son
second eldest son
third eldest son
fourth eldest son
fifth eldest son
sixth eldest son
seventh eldest son
eighth eldest son
ninth eldest son
tenth eldest son
son
youngest son
only son
eldest daughter
second eldest daughter
third eldest daughter
fourth eldest daughter
fifth eldest daughter
sixth eldest daughter
seventh eldest daughter
eighth eldest daughter
ninth eldest daughter
tenth eldest daughter
daughter
only daughter
youngest daughter
eldest child
second eldest child
third eldest child
fourth eldest child
fifth eldest child
sixth eldest child
seventh eldest child
eighth eldest child
ninth eldest child
tenth eldest child
child
youngest child
only child
paternal grandmother
paternal grandfather
maternal grandmother
maternal grandfather
grandmother
grandfather
grandparent
older brother
older sister
older sibling
younger brother
younger sister
younger sibling
cousin
aunt
uncle
no relationship
ren
negative 
zero
one
two
three
four
five
six
seven
eight
nine
ten
eleven
twelve
thirteen
fourteen
fifteen
sixteen
seventeen
eighteen
nineteen
 billion
 million
 thousand
 hundred
twenty
thirty
forty
fifty
sixty
seventy
eighty
ninety
-
Negative 
Zeroth
First
Second
Third
Fourth
Fifth
Sixth
Seventh
Eighth
Ninth
Tenth
Eleventh
Twelfth
Thirteenth
Fourteenth
Fifteenth
Sixteenth
Seventeenth
Eighteenth
Nineteenth
th
st
nd
rd
SWAMP
DESERT
FOREST
OCEAN
LAKE
GRASSLAND
HILLS
Unrecognized Region Type Token: 
Wetland
Desert
Forest
Mountains
Ocean
Lake
Glacier
Tundra
Grassland
Hills
The impertinent lava has defaced a 
The impertinent magma has defaced a 
!
A
 sculpture has melted!
Digging designation cancelled: warm stone located.
Digging designation cancelled: damp stone located.
Shop
Trade Depot
Alchemist's Laboratory
Carpenter's Workshop
Farmer's Workshop
Ashery
Mason's Workshop
Craftsman
's Workshop
Jeweler's Workshop
Metalsmith's Forge
Magma Forge
Bowyer's Workshop
Mechanic's Workshop
Siege Workshop
Butcher's Shop
Leather Works
Tanner's Shop
Dyer's Shop
Clothier's Shop
Fishery
Still
Loom
Quern
Millstone
Kennels
Kitchen
Workshop
Zone
Farm Plot
Smelter
Glass Furnace
Wood Furnace
Kiln
Magma Smelter
Magma Glass Furnace
Magma Kiln
Furnace
Lever
Pressure Plate
Cage Trap
Stone-Fall Trap
Weapon Trap
Trap
Catapult
Ballista
Siege Engine
Door
Floor Hatch
Wall Grate
Floor Grate
Vertical Bars
Floor Bars
Floodgate
Restraint
Cage
Support
Gear Assembly
Horizontal Axle
Vertical Axle
Upright Spear/Spike
Archery Target
Screw Pump
Water Wheel
Windmill
Burial Receptacle
Seat
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Container
Bed
Dirt Road
Paved Road
Bridge
Well
Statue
Glass Window
Gem Window
Stockpile
Wall
Floor
Up Stair
Down Stair
Up/Down Stair
Ramp
Fortification
Construction
Vacant Shop
General Store
Crafts Market
Clothing Shop
Exotic Clothing Shop
 Lever
 Door
 Floor Hatch
 Wall Grate
 Floor Grate
Vertical 
 Bars
 Floor Bars
 Floodgate
 Rope
 Chain
Aquarium
Terrarium
Shared
)
 (
Rough 
 Archery Target
 Gear Assembly
Horizontal 
 Axle
 Pillar
 Support
Retracted 
Upright 
Spikes
Spears
Spears/Spikes
Weapon
 Casket
 Sarcophagus
 Coffin
 Chair
 Throne
 Animal Trap
 Table
 Cabinet
 Weapon Rack
 Armor Stand
 Coffer
 Bag
 Chest
Dirt
 Road
 Bridge
 Statue
Glass
Gem
 Window
Armor 
Weapon 
Animal 
Food 
Furniture 
Graveyard 
Refuse 
Stone 
Ammo 
Coins 
Bar/Block 
Gem 
Finished Goods 
Leather 
Cloth 
Wood 
Stockpile #
(CLT)
*CLT*
CLT
You've caught a 
Your trap was robbed of the 
BALLISTA
 has designed a masterpiece!
 has constructed a masterpiece!
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
A masterwork of 
 has been lost!
Home
Craft Store
Basement
Weapon Store
Armor Store
Clothing Store
Food Store
Mead Hall
Temple
Throneroom
Activity Zone
Invalid Type
Building Level Map Overflow
This is the 
 currency of 
 from the year 
 from an unknown year
 under the ruler 
 under an obscure ruler
 from a period of no rule
gen
RANDOM
You
The 
Your
's
spinning 
flying 
its
It
 twist
 twists
 the embedded 
 around in 
 let
 lets
 drop away as 
attack
attacks
.
 leap at 
 leaps at 
 charge at 
 charges at 
 from behind
 from the side
 looks 
surprised by the ferocity of 
 onslaught!
 jump
 jumps
 away from 
 attack 
 attacks 
 but 
 away
 miss 
 misses 
 counterstrike
 counterstrikes
 by the 
 in the 
 with 
The grab glances away.
 are
 is
 propelled away by the force of the blow!
 has lodged firmly in the wound!
Many large thorns grow from the 
 latch on firmly
 latches on firmly
 to 
 latch on firmly!
 latches on firmly!
 has become enraged!
The shot glances away.
 strike at 
 strikes at 
 but the shot is blocked!
 block 
 blocks 
 but the shot is parried!
 bat 
 bats 
 out of the air!
 collide
 collides
 knocked over
 and tumble
 and tumbles
 backward
 bounce
 bounces
You tangle together and fall over!
They tangle together and fall over!
You tangle together and tumble forward!
They tangle together and tumble forward!
 rush
 rushes
 by 
 manage
 manages
 to stop where 
 used to be.
 slam
 slams
 into an obstacle
 and
 fall
 falls
 over
strikes
hack at
hacks at
lash
lashes
stab
stabs
bash
bashes
burn
burns
freeze
freezes
your
 lock
 locks
 place
 places
 a chokehold on 
 take
 takes
 down by the 
 throw
 throws
 pinch
 pinches
 gouge
 gouges
sprain
badly sprain
break
cripple
 release
 releases
 loosen
 loosens
 the joint lock of 
 on 
 the choke hold of 
 break
 breaks
 the grip of 
 struggle
 struggles
 in vain against the grip of 
 shake
 shakes
 around by the 
 is ripped away and remains in 
 mouth
 grip
strangle
 pass
 passes
 out.
 adjust
 adjusts
grab
grabs
push
pushes
 spatter
 smear
 covering
Don't talk to me.
Welcome to 
Welcome home, my child.
Welcome to the 
Let's trade.
Fantastic!  Please come closer and ask again.
You do business.
Come see me in my store sometime.
You should probably try a shopkeeper.
Join me on my adventures!
Yes, let's continue onward!
Hey...  that sounds like a great idea!
Excitement!  Adventure!  I am thrilled to join you.
Surely any place is better than this.  Let's set off immediately!
I've always wanted to travel the world.  Let us be off!
I will agree to travel with you if you lead me to glory and death.
Take me away from here.
I'm sorry.  My duty is here.
I'm sorry.  I can't go with you.
It is I that would lead you, but I have no need of your protection.
Ha!  Such enthusiasm from one such as yourself.
With a band so large, what share of the glory would I have?
I would...  rather not.
Tell me about this area.
Ask me when I've returned to my home!
Tell me about 
You look like a mighty warrior indeed.
I am the leader of 
I am the mayor of 
I am the manager of 
I am the bookkeeper of 
I am the broker of 
I am the sheriff of 
I am the captain of the guard of 
I am the outpost liaison of 
I am the diplomat of 
I am 
of the merchant nobility
 of 
I am the high priest of 
I am a slave of 
I am a prisoner of 
I am a shopkeeper
 at 
 here
 in 
I am a priest of 
Please help me to escape from this place.
But mostly I just like to drink.
How I long for some excitement in my life...
I've always dreamed of seeing far-away places.
I would give anything to be away from here.  I can't stand the boredom!
Can you lead me to battle and a warrior's death?
Tell me about your family.
I seek the capital.
I am here to discuss serving your cause.
Ah, of course.  Please come closer and ask again.
I'm flattered, but I have no need of you.
Goodbye.
Press 
 to continue.
 when finished.
Greet
Nevermind
Trade
Join
Profession
Family
Capital
Surroundings
Service
Goodbye
 to select choices.
 to scroll text.
Talking to 
You begin a conversation with 
 lies before
 stands before
 calls out to
 you.
S
([LIP])
([lip])
...
 STRANGUS 
 AUGIS 
 STORKIS 
... (slew 
, leader of 
, mayor of 
, high priest of 
[PRO_SUB]
[PRO_OBJ]
[PRO_POS]
I am speaking for 
.  Thank you for your offer of service.
Our people have been pestered by a skulking villian.
Our people have been tormented by a fearsome foe.
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
Vanquishing a great beast on our behalf would bring us all much glory.
Seek this place and kill 
Seek and kill 
Knowing no mercy, 
devoured 
devoured our livestock
stole 
stole our treasures
destroyed 
a craft store
a weapon store
an armor store
a clothing store
a food store
a mead hall
a keep
a home
a collection of homes
an apartment room
a temple
a tower
destroyed our homes
This vile fiend 
even 
murdered 
my 
has even killed 
has killed 
 lust for murder
, among them 
Ah, well...  we are quite untroubled here.
You succeeded!  Amazing.  You are a champion.
It looks like somebody got there first.  In any case, thank you for your dedication.
Keep up the good work.  Let me know when the deed is done.
Capital of what?
This is all there is.
There is no capital.
There's absolutely nothing interesting around here.
We are in 
There is a great keep there
 named 
There is a temple
 there
 is there.
It is a place of great evil.
 looks around nervously and leans forward, speaking quietly.
It is rumored that the dead rise and stalk the living!
That place is blessed.
Savage beasts call it their home.
!  It's terrifying.
 have been known to hunt out there.
 roam freely out there.
I don't know very much about it.
The surrounding area is called 
PLACE
the wilds
something
CONTEXT
ANY
ENTITY
HIST_FIG
ABSTRACT_BUILDING
SUBREGION
FAMILY_RELATIONSHIP
NUMBER
ORDINAL
UNIT_NAME
RACE
INDEF_FAMILY_RELATIONSHIP
SPHERE
DEF_SPHERE
ARCH_ELEMENT
JUSTIFICATION
SPEAKER
AUDIENCE
is
us
er
in
as
 remains silent.
The Void
, Deity
, Force
vector<bool> too long
nothing
chunk
chunks
FEATURE_ATTACK_GROUP
CRAFTSMAN_NAME
FISHERMAN_NAME
HAMMERMAN_NAME
SPEARMAN_NAME
CROSSBOWMAN_NAME
AXEMAN_NAME
SWORDSMAN_NAME
MACEMAN_NAME
PIKEMAN_NAME
BOWMAN_NAME
CHILDNAME
BABYNAME
AMPHIBIOUS
MOUNT
MOUNT_EXOTIC
LIKES_FIGHTING
STOUT
NARROW
VEGETATION
MAGICAL
SAVAGE
NATURAL
VERMIN_HATEABLE
REMAINS_UNDETERMINED
BODY
Unrecognized Creature Body Token: 
 : 
BODYGLOSS
Unrecognized Creature Body Gloss Token: 
ATTACK
MAIN
BYTYPE
BYTOKEN
ATTACKFLAG_CANLATCH
ATTACKFLAG_WITH
SPECIALATTACK_INJECT_EXTRACT
SPECIALATTACK_SUCK_BLOOD
NOSMELLYROT
ITEMCORPSE
ITEMCORPSE_QUALITY
HAS_RACEGLOSS
BEACH_FREQUENCY
UNDERSWIM
CANOPENDOORS
NOFEAR
NOSTUCKINS
SEVERONBREAKS
PARALYZEIMMUNE
PREFSTRING
NOSKULL
NOSKIN
NOBONES
NOMEAT
HASSHELL
NOEXERT
NOPAIN
CAVE_ADAPT
NOTHOUGHT
NOEMOTION
TRANCES
NOBLEED
NOSTUN
NONAUSEA
EXTRAVISION
BONECARN
CARNIVORE
SPEECH_MALE
SPEECH_FEMALE
PERSONALITY
LISP
INTELLIGENT
CAN_CIV
CAN_LEARN
SLOW_LEARNER
CAN_SPEAK
UTTERANCES
EQUIPS
ALL_ACTIVE
DIURNAL
NOCTURNAL
CREPUSCULAR
MATUTINAL
VESPERTINE
ENDING
POWER
MEGABEAST
SEMIMEGABEAST
BIOME
DEFENDER
MEANDERER
ALCOHOL_DEPENDENT
EXTRACT_COOKABLE
CHITIN
NOBREATHE
AMBUSHPREDATOR
LOCKPICKER
TRAPAVOID
NOT_BUTCHERABLE
MISCHIEVIOUS
COOKABLE_LIVE
PATTERNFLIER
CURIOUSBEAST_EATER
CURIOUSBEAST_ITEM
CURIOUSBEAST_GUZZLER
FLEEQUICK
MUNDANE
VERMINHUNTER
EXTRACT_PERMANENT
EXTRACT_PARALYZE
EXTRACT_STUN_INTERMITTENT
EXTRACT_STUN
EXTRACT_PARALYZE_INTERMITTENT
IMMOLATE
NO_SPRING
NO_SUMMER
NO_AUTUMN
NO_WINTER
MILKABLE
EQUIPMENT_WAGON
LARGE_PREDATOR
BENIGN
SMALL_REMAINS
remains
NAME
SPECNAME
MALE
FEMALE
GLOWCOLOR
REMAINS_COLOR
IMMOBILE_LAND
VERMIN_EATER
LIGHT_GEN
VERMIN_GROUNDER
VERMIN_ROTTER
VERMIN_MICRO
VERMIN_SOIL
VERMIN_SOIL_COLONY
VERMIN_FISH
CANNOT_UNDEAD
NO_EAT
NO_DRINK
NO_SLEEP
COMMON_DOMESTIC
WAGON_PULLER
PACK_ANIMAL
LARGE_ROAMING
FLIER
LOOSE_CLUSTERS
PET_EXOTIC
TRAINABLE
WEBBER
THICKWEB
WEBIMMUNE
FIREBREATH
MULTIPLE_LITTER_RARE
DRAGONFIREBREATH
MAGMA_VISION
FIREIMMUNE
FIREIMMUNE_SUPER
NO_GENDER
POPULATION_NUMBER
CLUSTER_NUMBER
TRIGGERABLE_GROUP
LITTERSIZE
MAXAGE
GNAWER
PETVALUE
SIZE
EXTRACT_SIZE
MODVALUE
EXTRACT_VALUE
CHEESE_VALUE
VIEWRANGE
BUILDINGDESTROYER
DAMBLOCK
DIFFICULTY
GENPOWER
GRASSTRAMPLE
SPEED
SWIMS_LEARNED
SWIMS_INNATE
SWIM_SPEED
TRADE_CAPACITY
BLOODTYPE
G
B
Y
M
W
0
TILE
GLOWTILE
ALTTILE
EXTRACT_ANTIDOTE
EXTRACT_CHEESE
VERMIN_BITE
USE_EXTRACT
PENETRATEPOWER
FREQUENCY
FISHITEM
VERMIN_NOROAM
VERMIN_NOFISH
VERMIN_NOTRAP
HOMEOTHERM
LAYERING
SPEC_HEAT
HEATDAM_POINT
COLDDAM_POINT
IGNITE_POINT
MELTING_POINT
BOILING_POINT
FIXED_TEMP
SILK_SPEC_HEAT
SILK_HEATDAM_POINT
SILK_COLDDAM_POINT
SILK_IGNITE_POINT
SILK_MELTING_POINT
SILK_BOILING_POINT
SILK_FIXED_TEMP
LEATHER_SPEC_HEAT
LEATHER_HEATDAM_POINT
LEATHER_COLDDAM_POINT
LEATHER_IGNITE_POINT
LEATHER_MELTING_POINT
LEATHER_BOILING_POINT
LEATHER_FIXED_TEMP
BONE_SPEC_HEAT
BONE_HEATDAM_POINT
BONE_COLDDAM_POINT
BONE_IGNITE_POINT
BONE_MELTING_POINT
BONE_BOILING_POINT
BONE_FIXED_TEMP
EXTRACT_SPEC_HEAT
EXTRACT_HEATDAM_POINT
EXTRACT_COLDDAM_POINT
EXTRACT_IGNITE_POINT
EXTRACT_MELTING_POINT
EXTRACT_BOILING_POINT
EXTRACT_FIXED_TEMP
CHEESE_SPEC_HEAT
CHEESE_HEATDAM_POINT
CHEESE_COLDDAM_POINT
CHEESE_IGNITE_POINT
CHEESE_MELTING_POINT
CHEESE_BOILING_POINT
CHEESE_FIXED_TEMP
DRINK_SPEC_HEAT
DRINK_HEATDAM_POINT
DRINK_COLDDAM_POINT
DRINK_IGNITE_POINT
DRINK_MELTING_POINT
DRINK_BOILING_POINT
DRINK_FIXED_TEMP
DENSITY
LEATHER_SOLID_DENSITY
LEATHER_LIQUID_DENSITY
BONE_SOLID_DENSITY
BONE_LIQUID_DENSITY
SILK_SOLID_DENSITY
SILK_LIQUID_DENSITY
EXTRACT_SOLID_DENSITY
EXTRACT_LIQUID_DENSITY
CHEESE_SOLID_DENSITY
CHEESE_LIQUID_DENSITY
DRINK_SOLID_DENSITY
DRINK_LIQUID_DENSITY
STANDARD_FLESH
MATERIAL
Unrecognized Creature Token: 
<RESERVED_MOD>
 size to small for non-vermin -- reset to 2
data/speech/
ADD_COLOR
a girl
a boy
a child
twins
triplets
quadruplets
quintuplets
sextuplets
septuplets
octuplets
nonuplets
decaplets
undecaplets
duodecaplets
tredecaplets
quattuordecaplets
quindecaplets
many babies
creature
NUMBERED_NAME
skeletal 
zombie 
BP
UPPERBODY
LOWERBODY
HEAD
CON
CONTYPE
GRASP
STANCE
LIMB
THROAT
JOINT
NERVOUS
SIGHT
HEAR
SMELL
EMBEDDED
APERTURE
SMALL
INTERNAL
BREATHE
CIRCULATION
GUTS
RIGHT
LEFT
DIGIT
MOUTH
Unrecognized Creature Bodypart Token: 
WORD
RGB
Unrecognized Color Token: 
ADJ
Unrecognized Shape Token: 
Gain possession
Pull it out
FATAL ERROR
Adventure Starting Site Files Missing/Corrupted
Could not locate adventure start square
Where would you like to go?
Nowhere
Mountain Halls
Dark Fortress
Ruin
Cave
Forest Retreat
Town
Civilization 
Site 
Vessel 
Migrating 
Nomadic 
Religion 
Creature
Group
Do Not Travel
You awaken from your slumber.
Your sleep has been interrupted!
Select your combat preferences.
 - Current Attack Preference: 
Strike
Charge
Close Combat
According to Opponent
 - Current Dodge Preference: 
Move Around
Stand Ground
 - Current Charge Defense: 
Dodge Away
Select your movement preferences.
 - Current Swimming Preference: 
When Possible
When Necessary
What would you like to do with the 
?
  (
 to view other pages)
 - 
Where would you like to move?
What would you like to pick up?
. 
Who will you talk to?
 to view other pages
 -  
a colony of 
many 
a swarm of 
Miasma
Steam
Mist
Bloody Mist
A Dust Cloud
An Ocean Wave
Sea Foam
Lava Mist
Magma Mist
Boiling 
Smoke
Dragonfire
Fire
A Web
A Fire
A Campfire
Water [
/7]
Lava [
Magma [
A Spattering of Blood
A Smear of Blood
A Pool of Blood
Vomit
A Spattering of Slime
A Smear of Slime
A Pool of Slime
A Spattering of Pus
A Smear of Pus
A Pool of Pus
A Spattering of Ichor
A Smear of Ichor
A Pool of Ichor
A Spattering of Goo
A Smear of Goo
A Pool of Goo
Untitled
, "
"
Really attack 
Really wrestle 
 confirms.  
 aborts.
Which creature will you attack?  
Which creature will you wrestle?  
 changes mode.
 pages)
Really sleep?  Your character will rest for eight hours.
You sleep.
You can't rest because you are drowning.
You can't rest because you are swimming.
You can't rest because somebody can see you.
You've already searched this area recently.
You've found a colony of 
 and another small creature.
 and some other small creatures.
You've found a small creature.
You've found some small creatures.
Your intense search turns up nothing.
You have nothing with which to interact.
You have nothing to examine.
You have nothing left to remove.
You have nothing left to wear.
You have nothing left to eat or drink.
You have nothing to put inside a container.
You have nothing left to drop.
There is nothing to pick up here.
You have nothing left to throw.
You have nothing to fire with.
You have nothing left to fire.
You are no longer in hiding.
You begin sneaking.
You can't sneak because somebody can see you.
There is no sunlight when you are dead.
There are no traces of sunlight here.
Being dead is cold and clammy.
The temperature is as it has been and always will be.
The temperature cannot be judged.
It is burning.
It is deathly cold.
The temperature is pleasant.
It is scorching.
It is hot.
It is warm.
It is cool.
It is freezing.
It is cold.
You've lost track of time since your death.
It is the 
Granite
Slate
Felsite
Hematite
Malachite
Galena
Limestone
Sandstone
Timber
Moonstone
Opal
Obsidian
You can't travel because somebody can see you.
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
You can't travel until you've stopped the bleeding.
You can't travel because you can't breathe.
You can't travel because you are swimming.
You can't travel because you are journeying underground.
You must survive the ambush.
You cannot travel until you leave this site.
You stand up.
You lie on the ground.
The webs make it impossible to stand.
You can't stand up -- somebody is in the way.
You have reached the summit of 
You are deceased.  Press 
 to finish.
Unconscious
Stunned
Exhausted
Over-Exert
Tired
Drowsy
Drowning
Winded
Swimming
Flying
Nauseous
Dhyd
Thir
Stvg
Hung
W: 
None
A: 
Mortal Wound
In Flight
Paralyzed
Webbed
On Ground
Bleeding!
Bleeding
Pale
Faint
Pain
Speed: 
 [DONE]
 [MORE]
                                                                                
Adventure Log: NULL task
Adventure Log: NULL site
Adventure Log: NULL subregion
Adventure Log: NULL entity
Adventure Log
", 
 for destination.
Civilization
Site Government
Vessel Crew
Migrating Group
Nomadic Group
Religion
, Dead
Unaligned
Enemy
Criminal
Prisoner
Devoted
Loyal
Aligned
Affiliated
Associated
 Member
 Mercenary
 Slave
Former 
Member
Mercenary
Slave
Mountain
Temperate Freshwater Swamp
Temperate Saltwater Swamp
Temperate Freshwater Marsh
Temperate Saltwater Marsh
Tropical Freshwater Swamp
Tropical Saltwater Swamp
Mangrove Swamp
Tropical Freshwater Marsh
Tropical Saltwater Marsh
Taiga
Temperate Coniferous Forest
Temperate Broadleaf Forest
Tropical Coniferous Forest
Tropical Dry Broadleaf Forest
Tropical Moist Broadleaf Forest
Temperate Grassland
Temperate Savanna
Temperate Shrubland
Tropical Grassland
Tropical Savanna
Tropical Shrubland
Badlands
Rocky Wasteland
Sand Desert
Tropical Ocean
Temperate Ocean
Arctic Ocean
Temperate Freshwater Pool
Temperate Brackish Pool
Temperate Saltwater Pool
Tropical Freshwater Pool
Tropical Brackish Pool
Tropical Saltwater Pool
Temperate Freshwater Lake
Temperate Brackish Lake
Temperate Saltwater Lake
Tropical Freshwater Lake
Tropical Brackish Lake
Tropical Saltwater Lake
Temperate Freshwater River
Temperate Brackish River
Temperate Saltwater River
Tropical Freshwater River
Tropical Brackish River
Tropical Saltwater River
Subterranean Water
Subterranean Chasm
Subterranean Magma
 - Tasks
 - Entities
 - Sites
 - Regions
 - Scroll
 - Zoom to Selected
 - Zoom to Current Location
 - Toggle Line
 - Toggle Map/Info
Wrestle 
The Wrestling of 
>-
--
<-
Latch
Grasp
JLock
Choke
->
-<
 to scroll
Lock 
Choke 
Take-down by 
Throw by 
Pinch 
Gouge 
Break 
Release joint lock of 
Release choke of 
Release grip of 
Loosen joint lock of 
Loosen choke of 
Break grip of 
Shake 
Strangle 
Grab 
Deceased
Strong
Very Strong
Extremely Strong
Mighty
Ultra-Mighty
Agile
Very Agile
Extremely Agile
Unbelievably Agile
Perfectly Agile
Tough
Very Tough
Extremely Tough
Unbelievably Tough
Super
ly Tough
Enraged at all enemies!
In a martial trance!
Throwing a tantrum!
On the Ground
Partially Webbed
Partially Paralyzed
Sluggish
Heavy Bleeding
Extreme Pain
Dehydrated
Thirsty
Starving
Hungry
: View Kills
: Select
: View
: Scroll
: View Wr
: Cust
[C:7:0:1]
The Kills of 
What would you like to wear?
What would you like to remove?
What would you like to drop?
What would you like to throw?
With what would you like to interact?
With what would you like to eat or drink?
What would you like to put inside a container?
Where would you like to put the 
Your Inventory
 to view other pages.  
 when done.
There is nothing to do with the 
You empty the 
You take out the 
You don't have a suitable container.
You put the 
 into the 
You eat the 
You drink the 
 is too salty.
 is too hot.
 is too cold.
You lick the 
No.  That's disgusting.
You are too full.
You drop 
You pick
 picks
 up the 
 and put it in 
 and puts it in 
You do not have a free grasp and your quivers and packs are full.
You do not have a free grasp and your quiver and packs are full.
You do not have a free grasp and your quivers and pack are full.
You do not have a free grasp and your quiver and pack are full.
You do not have a free grasp and your quivers are full.
You do not have a free grasp and your quiver is full.
You do not have a free grasp and your packs are full.
You do not have a free grasp and your pack is full.
You do not have a free grasp.
No announcements yet.
Announcements 
Offloading site...
There is a 
 here.
 - Pull it
You pull the lever.
There is a locked 
 - Break it in
 - Pick the lock
You break the hatch in!
You pick the lock!
 - Bash it down
You bash the door down!
Create Your Character
Race: 
, Female
, Male
 from 
: Play Now!
: Select   
: Back
Remaining: 
Not
: Done     
 to change
Name: 
: Done
: Abort
: Enter First Name
: Customize Name
: Random Name
: Change Gender
: Go!
** Unretiring Adventurer **
** Starting Adventurer **
Dawn is breaking.
It is noon.
Night is falling.
You struggle for 
You pull out 
Fill 
stagnant 
water (
 with mud (
slime (
vomit (
You fill your 
 with water.
Your 
 is already full.
 with mud.
 with slime.
 with vomit.
Eat 
mud (
Drink 
Ignite 
The steam around the vegetation stops you from setting the fire.
The vegetation is submerged.
The vegetation is too wet.
You set a fire.
Attack error
Attack 
creatures
Interact with 
building
Move to 
N
NNE
ENE
ESE
SSE
SSW
WSW
WNW
NNW
---
TSK
Site Center Flood Overflow
Button
  Saving...  
REC
Disconnected Build Overflow
  Select Item: 
 Points Remaining  
 to select.  
 to abort.
 scroll.  Type in parts of the name to narrow your search.
 P
Weapons and Ammunition
Armor
Furniture
Siege Equipment
Other Objects
Metal Clothing
Permit Trap Components
Permit Foreign Weapons
Permit Foreign Siege Ammo
Permit Foreign Armor
Main
Siege Engines
Traps/Levers
Workshops
Furnaces
Wall/Floor/Stairs
Machine Components
Building Placement Distance Overflow
WGL_EXT_swap_control
wglSwapIntervalEXT
wglGetSwapIntervalEXT
OpenGL
Dwarf Fortress
Error
Error Registering Window Class!
Error Creating OpenGL Window
rb
Mode Switch Failed.
Running In Windowed Mode.
RegisterClassEx Failed!
Error Initializing Text: 
wb
 Chitin
 Leather
 Cloth
 Silk
 Crafts
 Logs
 Leather Bags
 Cloth Bags
 Silk Bags
 Thread
 Silk Thread
 Ropes
 Silk Ropes
DIGGER
TRANSLATION
CIV_CONTROLLABLE
INDIV_CONTROLLABLE
SIEGER
AMBUSHER
BABYSNATCHER
ITEM_THIEF
SUBTERRANEAN_CLOTHING
CLOTHING
CURRENCY_BY_YEAR
METAL_PREF
GEM_PREF
STONE_PREF
WOOD_PREF
MINOR_METAL
RIVER_PRODUCTS
OCEAN_PRODUCTS
INDOOR_FARMING
OUTDOOR_FARMING
UNDEAD_CANDIDATE
USE_CAVE_ANIMALS
USE_EVIL_ANIMALS
USE_GOOD_ANIMALS
USE_EVIL_WOOD
USE_GOOD_WOOD
USE_EVIL_PLANTS
USE_GOOD_PLANTS
START_BIOME
BIOME_SUPPORT
SKULKING
PERMITTED_JOB
WORLD_CONSTRUCTION
WILL_ACCEPT_TRIBUTE
ETHIC
WANDERER
BEAST_HUNTER
SCOUT
MAX_STARTING_CIV_NUMBER
START_GROUP_NUMBER
MAX_SITE_POP_NUMBER
MAX_POP_NUMBER
RELIGION_SPHERE
TREE_CAP_DIPLOMACY
DIPLOMAT_BODYGUARDS
MERCHANT_BODYGUARDS
ACTIVE_SEASON
PROGRESS_TRIGGER_POPULATION
PROGRESS_TRIGGER_PRODUCTION
PROGRESS_TRIGGER_TRADE
CAN_HAVE_MILITARY_LEADER
CAN_HAVE_MILITARY_SITE_LEADER
LEADER_TYPE
SITE_LEADER_TYPE
DEFAULT_SITE_TYPE
LIKES_SITE
TOLERATES_SITE
USE_ANY_PET_RACE
USE_MISC_PROCESSED_WOOD_PRODUCTS
IMPROVED_BOWS
INVADERS_IGNORE_NEUTRALS
AT_PEACE_WITH_WILDLIFE
EQUIPMENT_IMPROVEMENTS
ABUSE_BODIES
USE_ANIMAL_PRODUCTS
COMMON_DOMESTIC_PACK
COMMON_DOMESTIC_PULL
COMMON_DOMESTIC_MOUNT
COMMON_DOMESTIC_PET
SPHERE_ALIGNMENT
ART_FACET_MODIFIER
ART_IMAGE_ELEMENT_MODIFIER
ITEM_IMPROVEMENT_MODIFIER
CURRENCY
ADVENTURE_TIER
SELECT_SYMBOL
ALL
REMAINING
SUBSELECT_SYMBOL
CULL_SYMBOL
FRIENDLY_COLOR
Unrecognized Entity Token: 
a
i
o
u
ay
ee
b
br
bl
d
dr
dl
str
stl
sh
shr
shl
sr
sl
t
tr
tl
thr
thl
ch
chr
chl
l
lr
f
fr
fl
g
gr
gl
k
kr
kl
p
pr
pl
j
jr
jl
m
r
ng
mb
lg
lb
lm
nk
rsn
Migrating group coordinates out of bounds during goal check
(
),
) 
Invalid Nem
Invalid ID
Empty
, has decided to stay.
WORSHIP_HF
failure to get start square construction for transport link
failure to get end square construction for transport link
midmap construction path build failure
Entity 
 has self-referential diplomacy state
[PROFILE]
TITLE:
[SKILL:
[RECLAIM_SKILL:
[ITEM:
[PET:
 has guzzled some 
Miner destination wiped
Merchants have arrived and are unloading their goods.
The merchants need a trade depot to unload their goods.
An animal
 has become a 
 has adopted 
Something has pulled a lever!
Something has triggered a pressure plate!
Something has emptied a cage!
Something has unchained a creature!
improvable 
butcherable 
millable 
possibly buryable 
unrotten 
undisturbed 
collected 
sharpenable 
distillable 
empty 
processable 
cookable 
extract-bearing plant 
extract-bearing fish 
extract-bearing small creature 
processable (to vial) 
processable (to bag) 
processable (to barrel) 
alchemical 
tameable small creature 
nearby 
sand-bearing 
glass 
lye-bearing 
milk 
milkable 
finished good 
ammo 
furniture 
dye 
dyeable 
glass-making 
dyed 
melt-designated 
deep material 
sewn-imageless 
screw 
fire-safe 
magma-safe 
building material 
non-economic 
-bearing 
bag
 that isn't a bin
Short Pathing Flood Overflow
have
has
 been 
 by a 
burned
flown
rough 
 log
 block
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
\
T
..
STP
vomit
slime
missing blood type
Year 
 was waged by 
One of the most significant causes of the conflict was 
The most significant cause of the conflict was 
 disgust with the adversary's godlessness
 religious opposition to the adversary's worship of 
 religious opposition to the adversary's inherent association with 
 natural aversion to the adversary's worship of 
 natural aversion to the adversary's inherent association with 
a dispute over 
the treatment of animals
the treatment of plants
a formalized agreement
truthfulness
the devouring of the bodies of sapient beings
the display of war and hunting trophies
the adversary's inability to communicate and form treaties
prior aggression by the adversary
a first contact that went horribly wrong
the adversary's refusal to form treaties
the adversary's abuse of the aggressor's fallen
an incident involving a lost diplomat
a disagreement over prior treaties
an incident involving a trade caravan
general ill feelings over past historical events
a previous war
a previous battle
a previous duel
a previous conquest
an abduction
an act of theft
an attack by a beast
The causes of the conflict are debated by scholars and very little is truly known.
 unknown
 creature
, lost
, all lost
 losses
, one loss
, no losses
, mostly 
 creatures
D: 
Attacker was uncontested.
Attacker was victorious.
Defender was victorious.
A fearsome
beast
 attack
 was a time when the 
, the 
 and the 
 were the only great powers in the world.
 was a time when 
yet 
again 
 was the only great power in the world.
living gods and mighty beasts 
still 
held sway.
the powers of the world were fading
great powers had returned to the world
there were still great powers in the world
fantastic creatures no longer lived in great numbers.
fantastic creatures were few and far between, and some even doubted their existence.
 ruled the world.
the last of the 
ancient 
powers fought their final battles.
various civilized races peopled the world.
 was a time after civilization had
 yet
 again
 crumbled completely.
fantastic creatures were but mere stories told by travelers.
only simple creatures inhabited
no civilized peoples existed in
 the world.
Part of 
In 
ended.
occurred.
began.
Legends
Sorting
Initialization complete...
Historical events 
 completed
Check for culled historical figures 
Historical figures 
Artifacts completed
Structures completed
 event sort 
Historical events left to discover: 
Historical Figures
Sites
Artifacts
Regions
Civilizations and other entities
Art
Structures
Historical Maps
goddess
god
deity
, force
b. 
d. 
Civilizations and Other Entities
Keep
Hovel
Apartment Complex
Apartment Room
Dark Tower
Slain
Received 
a wound
 wounds
fled
Fled
 yet emerged 
victorious
Victorious
 yet 
drove forward
Drove forward
 and was 
repelled
Repelled
stood fast
Stood fast
beaten back
Beaten back
: Filter on string
_
: Done filtering.
Movement keys to view.
: civ/site
 to change year.
: view top event
: toggle territories.  
: select an option.  
: done.  
: export current map.  
: show only important events.  
: show all events.  
: back to age.  
: export map and gen info.  
: export detailed map.  
Standard biome+site map
Elevations including lake and ocean floors (lowest 25 black)
Elevations respecting water level
Temperature
Rainfall
Drainage
Savagery
Volcanism
Current vegetation
Evil
Salinity
 to export
 to cancel
Export of column 
 complete
Saving world...
Offloading units... 
Offloading art images...
Sorting historical figures...
Saving world information...
Synchronizing folders...
data/save/current/world.dat
Command Line: World exported.
data/init/world_gen.txt
WORLD_GEN
TITLE
SEED
HISTORY_SEED
NAME_SEED
DIM
CUSTOM_NAME
PEAK_NUMBER_MIN
OCEAN_EDGE_MIN
REVEAL_ALL_HISTORY
CULL_HISTORICAL_FIGURES
EROSION_CYCLE_COUNT
PERIODICALLY_ERODE_EXTREMES
OROGRAPHIC_PRECIPITATION
ALL_CAVES_VISIBLE
SHOW_EMBARK_RIVER
SHOW_EMBARK_POOL
SHOW_EMBARK_M_POOL
SHOW_EMBARK_M_PIPE
SHOW_EMBARK_CHASM
SHOW_EMBARK_PIT
SHOW_EMBARK_OTHER
SHOW_EMBARK_TUNNEL
PLAYABLE_CIVILIZATION_REQUIRED
VOLCANO_MIN
END_YEAR
BEAST_END_YEAR
ELEVATION
RAINFALL
TEMPERATURE
DRAINAGE
VOLCANISM
SAVAGERY
PS_EL
PS_RF
PS_TP
PS_DR
PS_VL
PS_SV
Attempted to set world gen presets prior to dimensions
Elevation
 preset attempted beyond Y range
 preset failed to load X value at Y = 
ELEVATION_FREQUENCY
RAIN_FREQUENCY
DRAINAGE_FREQUENCY
TEMPERATURE_FREQUENCY
SAVAGERY_FREQUENCY
VOLCANISM_FREQUENCY
GOOD_SQ_COUNTS
EVIL_SQ_COUNTS
REGION_COUNTS
RIVER_MINS
SUBREGION_MAX
CAVE_MIN_SIZE
CAVE_MAX_SIZE
MOUNTAIN_CAVE_MIN
NON_MOUNTAIN_CAVE_MIN
TOTAL_CIV_NUMBER
TOTAL_CIV_POPULATION
ELEVATION_RANGES
RAIN_RANGES
DRAINAGE_RANGES
SAVAGERY_RANGES
VOLCANISM_RANGES
Unrecognized World Gen Token: 
LARGE
MEDIUM
SMALLER
POCKET
Command Line: World generation manually aborted.
The world generator is having trouble placing enough mountain peaks.  
You might want to check your maximum elevation value and other elevation parameters.  
Can the elevation 400 be placed enough times to provide space for your peaks?  
You might want to check your preset elevations for the elevation 400.  
You must have at least as many of these highest elevation points as you are requiring peaks.  
Alternatively, you can reduce the number of peaks required by the parameters.
The world generator is having trouble placing enough mid-level elevations.  
Can your parameters achieve elevations between 100 and 299?  
You might want to adjust the parameters governing elevation frequencies.  
Alternatively, you can reduce the number of mid-level elevation squares required.
The world generator is having trouble placing enough low elevations.  
Can your parameters achieve elevations between 0 and 99?  
The world generator is having trouble placing enough high elevations.  
Can your parameters achieve elevations between 300 and 400?  
The world generator is having trouble placing enough ocean squares along the edges.  
Can your parameters achieve elevations between 0 and 99 frequently?  
You might want to adjust the parameters governing elevation.  
Alternatively, you can reduce the number of edge oceans required.
The world generator is having trouble placing rainfall in the manner specified by the parameters.  
You might want to adjust the parameters governing rainfall.  
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
The world generator is having trouble setting drainage in the manner specified by the parameters.  
You might want to adjust the parameters governing drainage.  
Alternatively, you can reduce the number of high, medium or low drainage squares required.
The world generator is having trouble placing savagery in the manner specified by the parameters.  
You might want to adjust the parameters governing savagery.  
Alternatively, you can reduce the number of high, medium or low savagery squares required.
The world generator is having trouble setting volcanism in the manner specified by the parameters.  
You might want to adjust the parameters governing volcanism.  
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
The world generator is having trouble placing enough volcanos.  
You might want to check your maximum volcanism value.  
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?  
You might want to check your preset volcanism for the value 100.  
You must have at least as many of these highest volcanism points as you are requiring volcanos.  
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing swamps and marshes.  
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.  
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
The world generator is having trouble placing deserts and badlands.  
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.  
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
The world generator is having trouble placing forests.  
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.  
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
The world generator is having trouble placing mountains.  
Make sure your parameters and presets can support high elevation areas.  
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing oceans.  
Make sure your parameters and presets can support low elevation areas.  
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
The world generator is having trouble placing glaciers.  
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.  
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
The world generator is having trouble placing tundra regions.  
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.  
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
The world generator is having trouble placing grasslands.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.  
The world generator is having trouble placing hills.  
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.  
The world generator is having trouble placing rivers.  
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.  
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is placing too many subregions.  
Make sure your parameters and presets aren't so variable that biomes change frequently.  
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
The world generator is having trouble placing mountain caves.  
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.  
Alternatively, you can reduce the number of mountain caves required by the parameters.
The world generator is having trouble placing low-lying caves.  
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.  
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
The world generator is having trouble placing enough civilizations.  
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.  
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.  
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.  
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator is couldn't find any civilization definitions.  
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.  
The world generator is having trouble placing a controllable civilization.  
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.  
Make sure your parameters and presets have adequate squares of this kind.  
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 TO CREATE THE WORLD.
Title: 
Seed: 
Various
Random
Dimensions: 
x
Custom Name: 
Random Name
: Enter advanced parameters
: New param set
: Copy param set
: Delete param set
: Enter title
: Use random name
: Enter custom name
: Use random seed
: Enter custom seed
: Change dimensions
 to load the world params.
 to save the world params.
Last Param Set: 
Last Seed: 
Last History Seed: 
Last Name Seed: 
Really delete this parameter set?
: Delete
: Cancel
Really change the dimensions?
This parameter set will be reset.
: Change
Are you sure you want to abort?
You haven't saved your changes.
: Yes
Are you sure you want to go on?
Creating New Region
 Rejected)
Initializing...
Preparing elevation...
Setting temperature...
Running rivers...
Forming lakes...
Growing vegetation...
Verifying terrain...
Importing wildlife...
Recounting legends...
Initializing
Hist Figs: 
     Dead: 
   Events: 
Finalizing civ mats... (
Finalizing art... (
Finalizing uniforms... (
Finalizing sites... (
 or 
Dark 
Fortress
LACK OF PEAKS
MEDIUM ELEVATION REJECTION
LOW ELEVATION REJECTION
HIGH ELEVATION REJECTION
LACK OF EDGE OCEANS
RAINFALL REJECTION
DRAINAGE REJECTION
SAVAGERY REJECTION
VOLCANISM REJECTION
LACK OF VOLCANOS
SWAMP REJECTION
DESERT REJECTION
FOREST REJECTION
MOUNTAIN REJECTION
OCEAN REJECTION
GLACIER REJECTION
TUNDRA REJECTION
GRASSLAND REJECTION
HILLS REJECTION
LACK OF RIVERS
TOO MANY REGIONS
LACK OF MOUNTAIN CAVES
LACK OF LOW-LYING CAVES
UNABLE TO PLACE ENOUGH CIVILIZATIONS
NO CIVILIZATIONS AVAILABLE
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
Note: If you are using the default parameters in unmodded DF,
and it doesn't work after continuing a few times, please report
the issue at the B12 forum.
: CONTINUE until you give me another warning.
: ABORT NOW and I'll look over my parameters.
: ALLOW THIS REJECTION TYPE and continue reporting others.
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 has been created.
: Accept
: Export image/info
: Use the world as it currently exists
: Continue
Command Line: World image, detailed image and info exported.
Cleaning game objects...
Cleaning stranded objects...
Cleaning play objects...
/world.dat
Continue Playing
Start Playing
Create New World Now!
Design New World With Parameters
Quit
 to select an option.   
 scroll.
 at any time for options, including key bindings.
 at any time for the manual.
, Folder: 
Importing world...
world_graphic-
el-
elw-
tmp-
rain-
drn-
sav-
vol-
veg-
evil-
sal-
.bmp
Histories of 
Greed
Avarice
Jealousy
Cupidity
Gluttony
Industry
Enterprise
Resourcefulness
Determination
Mettle
Dynamism
Labor
Toil
Diligence
Exertion
Tenacity
Perseverance
*** STARTING NEW GAME ***
Command Line: 
data/art/curses.bmp
data/init/init.txt
FONT
data/art/
FULLFONT
WINDOWEDX
WINDOWEDY
FULLSCREENX
FULLSCREENY
PARTIAL_PRINT
YES
GRAPHICS_FONT
GRAPHICS_FULLFONT
GRAPHICS_WINDOWEDX
GRAPHICS_WINDOWEDY
GRAPHICS_FULLSCREENX
GRAPHICS_FULLSCREENY
GRAPHICS_BLACK_SPACE
GRAPHICS
BLACK_SPACE
SHOW_ALL_HISTORY_IN_DWARF_MODE
ALWAYS
FINDER
NO
SHOW_FLOW_AMOUNTS
SHOW_IMP_QUALITY
ENGRAVINGS_START_OBSCURED
MOUSE
VSYNC
ON
OFF
PRIORITY
REALTIME
HIGH
ABOVE_NORMAL
NORMAL
BELOW_NORMAL
IDLE
TEXTURE_PARAM
LINEAR
TOPMOST
FPS
AUTOSAVE_PAUSE
EMBARK_WARNING_ALWAYS
INITIAL_SAVE
AUTOSAVE
SEASONAL
YEARLY
AUTOBACKUP
PATH_COST
CAVEINS
ARTIFACTS
ECONOMY
ZERO_RENT
EMBARK_RECTANGLE
PAUSE_ON_LOAD
LOG_MAP_REJECTS
INVADERS
MOUSE_PICTURE
VARIED_GROUND_TILES
NICKNAME_DWARF
REPLACE_FIRST
CENTRALIZE
REPLACE_ALL
NICKNAME_ADVENTURE
NICKNAME_LEGENDS
FPS_CAP
G_FPS_CAP
CHASM
WINDOWED
PROMPT
GRID
FULLGRID
IDLERS
TOP
BOTTOM
MORE
ADVENTURER_TRAPS
ADVENTURER_ALWAYS_CENTER
ADVENTURER_Z_VIEWS
UNHIDDEN
DISPLAY_LENGTH
COFFIN_NO_PETS_DEFAULT
STORE_DIST_ITEM_DECREASE
STORE_DIST_SEED_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BIN_COMBINE
BABY_CHILD_CAP
POPULATION_CAP
BLACK_R
BLACK_G
BLACK_B
BLUE_R
BLUE_G
BLUE_B
GREEN_R
GREEN_G
GREEN_B
CYAN_R
CYAN_G
CYAN_B
RED_R
RED_G
RED_B
MAGENTA_R
MAGENTA_G
MAGENTA_B
BROWN_R
BROWN_G
BROWN_B
LGRAY_R
LGRAY_G
LGRAY_B
DGRAY_R
DGRAY_G
DGRAY_B
LBLUE_R
LBLUE_G
LBLUE_B
LGREEN_R
LGREEN_G
LGREEN_B
LCYAN_R
LCYAN_G
LCYAN_B
LRED_R
LRED_G
LRED_B
LMAGENTA_R
LMAGENTA_G
LMAGENTA_B
YELLOW_R
YELLOW_G
YELLOW_B
WHITE_R
WHITE_G
WHITE_B
SOUND
INTRO
VOLUME
KEY_HOLD_MS
RECENTER_INTERFACE_SHUTDOWN_MS
Start FullScreen?
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
data/sound/song_title.ogg
data/sound/song_game.ogg
data/art/mouse.bmp
data/movies
/objects
data/
hmbcu
.txt
/*.txt
text
data/dipscript/*.*
data/dipscript/
  
region
Command Line: World generation initiated.
Command Line: World generation aborted because world exists.
data/speech/general.txt
data/speech/male.txt
data/speech/female.txt
data/speech/slayer.txt
data/speech/threat.txt
data/speech/greet.txt
data/speech/greet_reply.txt
data/speech/greet_reply_diff_language.txt
data/speech/greet_reply_unusual_first.txt
data/speech/greet_worship.txt
data/speech/greet_baby.txt
data/speech/goodbye_worship_1.txt
data/speech/goodbye_worship_2.txt
data/speech/goodbye_worship_3.txt
data/speech/temple_already_member.txt
data/speech/temple_become_member.txt
data/speech/positive.txt
data/speech/task_recommendation.txt
data/speech/unknown_hf_seeker.txt
data/speech/ab_specific_hf_seeker.txt
data/speech/site_specific_hf_seeker.txt
data/speech/same_site_ab_specific_hf_seeker.txt
data/speech/same_site_specific_hf_seeker.txt
data/speech/arch_info_justification.txt
data/speech/justification_representation.txt
data/speech/justification_proximity.txt
data/speech/justification_experience.txt
data/speech/justification_reminder.txt
data/speech/justification_antithetical.txt
data/speech/no_family.txt
data/speech/family_relationship_spec.txt
data/speech/family_relationship_no_spec.txt
data/speech/family_relationship_additional.txt
data/speech/family_relationship_spec_dead.txt
data/speech/family_relationship_no_spec_dead.txt
data/speech/family_relationship_additional_dead.txt
data/speech/child_age_proclamation.txt
data/speech/wandering_profession.txt
data/speech/scouting_profession.txt
data/speech/hunting_profession.txt
data/speech/snatcher_profession.txt
data/speech/thief_profession.txt
data/speech/wandering_profession_year.txt
data/speech/scouting_profession_year.txt
data/speech/hunting_profession_year.txt
data/speech/snatcher_profession_year.txt
data/speech/thief_profession_year.txt
data/speech/past_wandering_profession.txt
data/speech/past_scouting_profession.txt
data/speech/past_hunting_profession.txt
data/speech/past_snatcher_profession.txt
data/speech/past_thief_profession.txt
data/speech/guard_profession.txt
data/speech/guard_warning.txt
data/speech/soldier_profession.txt
data/speech/past_profession_no_year.txt
data/speech/past_profession_year.txt
data/speech/current_profession_no_year.txt
data/speech/current_profession_year.txt
data/speech/hist_fig_slayer.txt
data/speech/animal_slayer.txt
 were unable to complete the 
Jobs removed from unpowered 
narrow
stout
small
large
wood
logs
rough gems
raw green glass
raw clear glass
raw crystal glass
small 
rock
stones
 wafers
 bars
charcoal
coke
refined coal
potash
ashes
pearlash
tallow 
soap
bars
cut gems
cut green glass gems
cut clear glass gems
cut crystal glass gems
gems
blocks
portal
door
floodgate
hatch cover
grate
table
cabinet
weapon rack
armor stand
bin
box
coffer
chest
boxes and bag
backpack
quiver
casket
sarcophag
coffin
rope
chain
waterskin
vial
flask
musical instrument
toy
cup
mug
goblet
window
terrarium
cage
barrel
bucket
animal trap
chair
throne
web
strands
thread
cloth
tanned hide
rotten 
 skin
raw hide
skull totem
skull
idol
extract
potion
drink
filthy 
sticky 
dirty 
gooey 
purulent 
ichorous 
bloody 
molten 
liquid
ice
glob
 laced with 
powder
cheese
catapult parts
mechanisms
tube
pipe section
trap component
ballista parts
anvil
amulet
ballista arrow head
siege ammo
ammunition
scepter
crown
coin
perfect 
large 
green glass 
clear glass 
crystal glass 
gem
 gem
ring
earring
bracelet
bed
quern
millstone
statue
corpse
body part
Rotten 
seeds
withered 
leaves
raw 
live 
small live animal
tame 
small tame animal
prepared meal
meat
shell
bones
weapon
suits of 
armor
right 
left 
handwear
shield
/buckler
footwear
headwear
chain 
legwear
item
 [
]
A kidnapper has made off with 
 has stolen 
A thief has stolen 
 has 
You have 
died in a cage.
fallen into a deep chasm.
died of old age.
starved to death.
died from thirst.
drowned.
burned up in magma.
burned up in dragon fire.
died in the heat.
been encased in cooling lava.
been encased in cooling magma.
been encased in ice.
frozen to death.
burned to death.
been scalded to death.
burned up in a magma mist.
been crushed by a drawbridge.
been crushed under the collapsing ceiling.
been killed by falling rocks.
been shot and killed.
bled to death.
suffocated.
been struck down.
been scuttled.
been hacked to pieces.
been beheaded.
been crucified.
been buried alive.
been executed by being left out in the air.
been executed by drowning.
been burned alive.
been fed to beasts.
been murdered by 
somebody
been killed by a trap.
collapsed.
died after colliding with an obstacle.
been impaled on spikes.
Of 
of 
 is taken by a fey mood!
 withdraws from society...
 has been possessed!
 looses a roaring laughter, fell and terrible!
 begins to stalk and brood...
 has created 
, a 
*PAUSED*
 SIEGE 
+
 Idlers: 
 x
Ingredient Type
Number
Permissions
Cook
----
Brew
: Toggle cook.  
: Toggle brew.
You have no appropriate ingredients.
Price
N/A
Uninterested
For Sale
Available
Ready for Slaughter
Work Animal
Not For Sale
Unavailable
Being Traded
Not Tame
: Toggle pet availability.  
: Slaughter.
You have no appropriate creatures.
 Justice  
  Cages&Chains: 
, Deceased
There are no criminals.
No Sentence Pending.
 Hammerstrike
Beating.
 Day
 in Prison.
Officer: 
None Assigned
Violation of Production Order.
Violation of Export Prohibition.
Violation of Job Order.
Conspiracy to Slow Labor.
Murder.
Disorderly Conduct.
Building Destruction.
Vandalism.
Injured Party: 
General Items
Prepared Food
Potions
Materials
Cloth
Bone
Ivory
Horn
Pearl
Shell
Silk
Stone/Gems
Anml Extracts
Plnt Extracts
Anml Cheeses
Plnt Cheeses
Milled Animal
Milled Plants
Item Type
Setter
Unknown
Job
Wage
Cleaning
Place Item in Tomb
Store Item in Stockpile
Store Item in Bag
Store Item in Chest
Store Item in Cabinet
Store Weapon
Store Armor
Store Item in Barrel
Store Item in Bin
Dump Item
Building Construction
Building Removal
Door Construction
Floodgate Construction
Hatch Cover Construction
Grate Construction
Bed Construction
Chair Construction
Coffin Construction
Table Construction
Bin Construction
Chest Construction
Cabinet Construction
Statue Construction
Block Construction
Anvil Construction
Window Construction
Pipe Section Construction
Sand Collection
Gem Cutting
Gem Encrusting
Glass Cutting
Glass Encrusting
Basic Ore Smelting
Advanced Ore Smelting
Object Melting
Craft Making
Coin Minting
Metal Studding
Metal Strand Extraction
Totem Construction
Flask Construction
Goblet Construction
Bone/Shell Decoration
Instrument Construction
Toy Construction
Weapon Construction
Ammo Construction
Quiver Construction
Armor Stand Construction
Weapon Rack Construction
Armor Construction
Glove Construction
Helm Construction
Shield Construction
Pants Construction
Shoe Construction
Backpack Construction
Animal Trap Construction
Trap Baiting
Mechanism Construction
Trap Component Construction
Trap Cleaning
Trigger Linking
Cage Trap Loading
Stone Trap Loading
Weapon Trap Loading
Lever Pulling
Operate Pump
Construct Quern
Construct Millstone
Catapult Loading
Ballista Loading
Catapult Firing
Ballista Firing
Ballista Arrow Head Construction
Siege Ammo Construction
Catapult Part Construction
Ballista Part Construction
Fortification Carving
Wall Detailing
Floor Detailing
Mining
Stair/Ramp Removal
Carving Upward Staircase
Carving Downward Staircase
Carving Up/Down Staircase
Carving Ramp
Digging Channel
Tree Felling
Plant Gathering
Construction Removal
Fishing
Hunting
Returning Kill
Capturing Land Animals
Capturing Fish
Hunting Animal Training
War Animal Training
Web Collection
Cage Construction
Chain Construction
Bucket Construction
Planting
Harvesting
Fertilizing
Brewing
Thread Dyeing
Cloth Dyeing
Image Sewing
Plant Extraction
Plant Processing
Plant Processing/Bag
Plant Processing/Vial
Plant Processing/Barrel
Cheese Making
Milking
Tanning
Cooking
Weaving
Alchemy
Fish Extraction
Land Animal Extraction
Small Creature Taming
Large Creature Taming
Butchering
Slaughtering
Fish Processing
Milling
Barrel Construction
Give Water
Give Food
Recover Wounded
Fat Rendering
Animal Chaining
Animal Unchaining
Releasing Large Creature
Releasing Small Creature
Handling Large Creature
Handling Small Creature
Large Creature Caging
Small Creature Caging
Aquarium Draining
Aquarium Filling
Pond Filling
Beat Criminal
Large Creature Pit/Ponding
Small Creature Pit/Ponding
Charcoal Making
Ash Making
Lye Making
Potash Making (Lye)
Potash Making (Ash)
Pearlash Making
Glassmaking
Soap Making
Managing Work Orders
Updating Stockpile Records
Trading at Depot
Work Orders
Left
Validated
A manager is required to coordinate work orders.
All work orders must be validated by the manager before they become active.
: New Order  
: Remove  
: Increase priority  
: Max priority  
: Wages
Quantity: 
Type in parts of the name to narrow your search.  
 ELEC
Look, if you want to play DND, I'm sure you can find a game that has your
favorite metal in it.  Don't look here.
/R
Suspended
Inactive
Wild Animal
Undead
Berserk
Invader
Diplomat
Merchant
Visitor
Friendly
From The Underworld
Uninvited Guest
Current Resident
Hostile
Tame
There are no idle 
 or jobs.
 to return, 
: Manager
: ViewCre, 
: ViewJob, 
: Zoom-Cre, 
: Zoom-Bld, 
: Manager, 
: Remv Cre
 (Lost)
No treasures yet.
This land has no important leaders.
Exports to 
Petty Annoyance
Terror
Imports from 
Offerings from 
Death
Vengeance
You can look at trade information once you have a broker
with appraisal skill.
Trade Agreement (Exports to 
Trade Agreement (Imports from 
: View Agreement
You have no agreements with this land.
 to change modes.
  Civilizations  
  Squad: 
"  
: Food Carried - 
One ration
Two rations
Water is carried
Water is not carried
: Sleep - 
Sleep on ground
Sleep in barracks
Sleep in room
Squad stays close to station
Squad chases opponents
Squad harasses dangerous wild animals
Squad ignores wild animals if possible
Squad is standing down
Squad is on duty
: Zoom to the commander.
  Military Command Chain  
  Royal Guard: 
  Fortress Guard: 
Unm
Axe
Cbw
Ham
Mac
Spr
Swd
#:
A:
Lth
Chn
Plt
Bkl
Shd
Squad: 
Royal Guard
Fortress Guard
You have no soldiers.
 change.
 select.
 done with weapons.
 activates, 
 view squad, 
 zoom.
 weapons.
 promotes, 
 done promoting.
Squad 
 has been disbanded.
 has been annihilated!
 Seeds
 Leaves
bone meal
 dust
dust
 powder
he
she
it
him
her
himself
herself
itself
his
 caught in a cloud of flames!
 caught up in the web!
The item sparkles with a supernatural brillance.
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
The object looks oddly square.
The item constantly emits a nearly inaudible high-pitched whistle.
The item is covered with small bumps.
The item smells like wet earth.
Tiny streaks of lightning streak quickly over the object's surface.
Creatures that look at the item cannot think negative thoughts.
The item is covered with minute gray hairs.
The item sounds like rustling leaves when moved.
Needs 
Disconnected
Need trigger type
Needs walkable perimeter
Hidden
Needs to be anchored on edge
Blocked
Surrounded by empty space
Needs adjacent wall
Needs open space
Off map
Water
Lava/Magma
Building present
Construction present
Must be inside
Too close to edge
Must be outside
Cannot build at highest level
Needs soil or mud
Needs soil
Needs ground or near machine
No access to 
No access
Null site on overall status
" 
Early 
Mid-
Late 
Spring
Summer
Autumn
Winter
Animals
Stocks
Prices
Currency
Justice
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Other Objects:
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
Imported Wealth:
Exported Wealth:
Trade Information:
Population:
Leader 
Consort 
Nobles/Admins
Peasants
Trained Animals
Other Animals
Food Stores:
Meat
Fish
Plant
Drink
Other
Mountainhome
Metropolis
City
Village
Hamlet
Outpost
Evaluate Depot Access Overflow
Evaluate Depot Caravan Access Overflow
  Building List  
 (S)
 / Spouse
No Owner
You don't having any buildings.
Evaluation:
: View building information
: Zoom to building items
: Zoom to building tasks
: Swap right panel
  Stone Restrictions  
Economic stones
 are reserved for use by the listed tasks.
: Change status
: View selected
Requires fuel
Takes place at smelter
REAGENTS
PRODUCTS
  Currency Counts  
The broker recommends keeping 
 of each coin type to match accounts.
  The Nobles and Administrators of 
  Choose the 
 Settings  
The Incoming King
[REQUIRE]
[DEMAND]
[MANDATE]
VACANT
: Replace
: View Unit/Fill Vacancy
: Settings
Leave Vacant
No relevant skills
There are no reasonable candidates.
: View Unit
Lowest Precision
Low Precision
Medium Precision
High Precision
Highest Precision
77 -> 80   777 -> 800   7777 -> 8000   77777 -> 80000
77 -> 77   777 -> 780   7777 -> 7800   77777 -> 78000
77 -> 77   777 -> 777   7777 -> 7780   77777 -> 77800
77 -> 77   777 -> 777   7777 -> 7777   77777 -> 77780
All counts accurate
Your bookkeeper has done enough work to attain 
Your bookkeeper needs to work in an office to improve precision
low precision
medium precision
high precision
highest precision
The stockpile records are 
% updated toward the next precision level.
Architecture
Desired:
Current:
Road Value
Offerings
Royal Throne Room
Opulent Throne Room
Throne Room
Splendid Office
Decent Office
Office
Modest Office
Meager Office
No Office
Royal Bedroom
Grand Bedroom
Great Bedroom
Fine Quarters
Decent Quarters
Quarters
Modest Quarters
Meager Quarters
No Quarters
Royal Dining Room
Grand Dining Room
Great Dining Room
Fine Dining Room
Decent Dining Room
Dining Room
Modest Dining Room
Meager Dining Room
No Dining Room
Royal Mausoleum
Grand Mausoleum
Mausoleum
Fine Tomb
Tomb
Burial Chamber
Servant's Burial Chamber
Grave
No Tomb
 has been disturbed.
group of 
Many 
 have been disturbed.
swarm of 
 its way out of confinement!
 caught in a burst of steam!
lumber limits
data/init/interface.txt
DISPLAY_STRING
Unknown Interface Token: 
  The Wealth of 
F
D
H
: Mode
: Zoom
: Melt
: Forbid
: Dump
: Hide
Basic Value: 
Weight: 
Price: 
Owner: 
Uses and Contents: 
Uses: 
Contents: 
: Claim
: Description
This building 
was designed by
was well-designed by
was finely-designed by
was superiorly designed by
bears the exceptional design of
was masterfully designed by
an unknown architect
The structure 
was built by
was solidly built by
was finely-built by
was superiorly built by
was exceptionally built by
was masterfully built by
an unknown artisan
Worker: 
Location: 
Repeating
Items:
Stone Hauling
Wood Hauling
Burial
Food Hauling
Refuse Hauling
Item Hauling
Furniture Hauling
Animal Hauling
Wood Cutting
Carpentry
Stone Detailing
Masonry
Animal Training
Animal Care
Health Care
Butchery
Trapping
Small Animal Dissection
Leatherworking
Dyeing
Soap Maker
Clothesmaking
Farming (Fields)
Fish Cleaning
Fish Dissection
Potash Making
Furnace Operating
Wood Burning
Weaponsmithing
Armoring
Blacksmithing
Metalcrafting
Gem Setting
Woodcrafting
Stonecrafting
Bone Carving
Strand Extraction
Axe-fighting
Sword-fighting
Mace-fighting
Hammer-fighting
Spear-fighting
Dagger-fighting
Crossbow-fighting
Bow-fighting
Blowgun-fighting
Pike-fighting
Whip-fighting
Shield Using
Armor Using
Siege Engineering
Siege Operating
Crossbow-making
Mechanics
Weapon Number
Pump Operating
OBJECT
LANGUAGE
MATGLOSS
DESCRIPTOR
REACTION
/*.*
data/save/*.*
spr
sum
aut
win
*.dat
*.sav
data/save/current/*.dat
data/save/current/*.sav
world.dat
world.sav
data/save/current/world.sav
FPS: 
TILE_PAGE
CREATURE_GRAPHICS
Unrecognized Creature Graphics Token: 
FILE
TILE_DIM
PAGE_DIM
Unrecognized Tile Page Token: 
raw/graphics/graphics_*.*
raw/graphics/
 designed a masterful 
 for 
 constructed a masterful 
 created a masterful 
 masterfully dyed a 
added a masterful image
added a masterful covering
added masterful rings
added masterful bands
added masterful spikes
added a masterful handle
added masterful thread
added masterful cloth
wove a masterful sewn image
 "
 to a 
 prepared a masterful 
 created a masterful engraving
 destroyed 
a masterpiece
 was destroyed
 by melting
 by magma
 during fortification carving
 during mining
 by falling debris
 by growing vegetation
 masterfully designed by 
 masterfully constructed by 
the masterful 
 created by 
 masterfully dyed with 
addition of a masterful image
addition of a masterful covering
addition of masterful rings
addition of masterful bands
addition of masterful spikes
addition of a masterful handle
addition of masterful thread
addition of masterful cloth
weaving of a masterful sewn image
 prepared by 
the masterful engraving
the destruction of 
in 
 attacked 
 led the attack
, and the defenders were led by 
  The defenders were led by 
the attack by 
the attack on 
 defeated 
 and destroyed 
the defeat of 
 and destruction of 
 and pillaged 
 and pillaging of 
 and placed 
 in charge of 
The new government was called 
 and lordship of 
 over 
 and demanded tribute from 
 and the demand of tribute from 
 and took over 
 and takeover of 
 routed 
the route of 
their
 settlement of 
 withered.
the withering of 
 formed
 merged with 
 abandoned the settlement of 
the formation of 
the incorporation of 
 into 
the abandonment of the settlement of 
 finished the construction of 
 as a part of 
 connecting 
the completion of 
 constructed 
 replaced 
 razed 
 founded 
the foundation of 
the construction of 
the replacement of 
the razing of 
 launched an expedition to reclaim 
the reclamation of 
 devoured 
the devouring of 
 was 
broken away
slashed out
slashed off
torn out
torn off
stabbed out
ripped off
burned out
burned away
shattered
smashed
slashed
ripped
stabbed
frozen
breaking away
slashing out
slashing off
tearing out
tearing off
stabbing out
ripping off
burning out
burning away
shattering
smashing
slashing
ripping
stabbing
burning
freezing
 and others
 was
 were
 the first to reach the summit of 
an unknown peak
, which rises above 
the climbing of 
 fought with 
.  While defeated, the latter escaped unscathed
 managed to escape from 
's onslaught
 was forced to retreat from 
 despite the latter's wounds
 eventually prevailed and 
 was forced to make a hasty escape
 surprised 
 ambushed 
 happened upon 
 cornered 
 confronted 
a scuffle between 
 in which the former emerged victorious
the escape of 
 after a punishing fight
 after a horrific combat
attack on
surprising of
ambush of
happening upon
cornering of
confrontation of
 burned 
 in dragon fire
 to death
 shot and killed 
 mortally wounded 
, who bled to death
, who suffocated
 hacked 
 to pieces
 beheaded 
 crucified 
 buried 
 alive
 left 
 out in the air
 drowned 
 fed 
 to beasts
 struck down 
 murdered 
 threw 
 against an obstacle, causing immediate death
 into a pit of spikes.
died in the heat
was encased in cooling lava
was encased in cooling magma
was encased in ice
froze to death
died in a cage
fell into a deep chasm
died of old age
starved to death
died from thirst
drowned
burned up in magma
burned up in 
 dragon fire
dragon fire
was burned to death by 
 fire
burned to death
was scalded to death
burned up in a magma mist
was crushed by a drawbridge
was crushed under a collapsing ceiling
was killed by falling rocks
was shot and killed
bled to death
, slain by 
suffocated
was hacked to pieces
was beheaded
was crucified
was buried alive
was left out in the air
was drowned
was burned alive
was fed to beasts
was struck down
was scuttled
was murdered by 
was killed by a trap
collapsed
died after colliding with an obstacle
was impaled on spikes
the death of 
 in a cage
the fall of 
 into a deep chasm
the passing of 
the starvation of 
the dehydration of 
the drowning of 
the burning of 
 in magma
the heat-induced death of 
the encasement of 
 in cooling lava
 in cooling magma
 in ice
the freezing of 
the scalding of 
 in a magma mist
the crushing of 
 under a drawbridge
 under a collapsing ceiling
 by falling rocks
the shooting of 
the mortal wounding of 
the hacking of 
the beheading of 
the crucifixion of 
the burial of 
the leaving of 
the feeding of 
the killing of 
the scuttling of 
the murder of 
 by a trap
the collapse of 
the collision of 
 with an obstacle
, after the death strike by 
the impalement of 
 on spikes
were
was
 reunited with 
the reunion of 
 abducted 
 was abducted
the abduction of 
gave up being a 
 to become a 
became a 
stopped being a 
lost a hist fig entry
 in
 the wilds
the career change from 
the start as a 
the giving up on being a 
the loss of a hist fig entry
began wandering
began scouting
began hunting great beasts in
settled in
decided to become a baby-snatcher, operating out of
decided to become a thief, operating out of
fled into
the area around 
wandering
scouting
hunting of great beasts
settling
baby-snatching
thievery
flight
into the area around
into
around
, based in
gave birth to
sired
married
was born to
received the worship of
became romantically involved with
was sired by
became the parent of
began worshipping
stopped being the mother of
stopped being the father of
divorced
stopped being the child of
lost the worship of
ended the romantic relationship with
stopped being the parent of
lost faith in
entered the priesthood of
became a shopkeeper at
ruled from
started hanging out at
took up residence in
left the priesthood of
stopped shopkeeping at
stopped ruling from
stopped hanging out at
moved out of
 was enslaved by
 was imprisoned by
 became 
the leader of
the high priest of
the mayor of
a guard of
a royal guard of
a mercenary for
an enemy of
a criminal in the eyes of
a member of
a former member of
a former mercenary of
the manager of
the record keeper of
the broker of
the sheriff of
the guard captain of
part of the merchant nobility of
the outpost liaison for
a diplomat of
a former slave of
a former prisoner of
ceased to lead
ceased to be the high priest of
ceased to be mayor of
left the guard of
left the royal guard of
left the service of
made peace with
was brought to the justice of
left
stopped managing
stopped keeping records for
stopped brokering for
stopped working as the sheriff of
stopped working as the guard captain of
left the merchant nobility of
ceased to be the outpost liaison for
stopped working as a diplomat for
escaped from the slavery of
escaped from the prisons of
the status of
the marriage of
the belief of
the romantic relationship between
as the child of
and
as the parent of
the termination of
the divorce of
the loss of faith of
the end of the romantic relationship between
the priesthood membership of
the shopkeeping of
the seat of power of
the hanging-out of
the residence of
at
the departure of
the close of business of
the removal of the seat of power of
the stoppage of hanging-out of
the moving out of
from
from the priesthood of
the ascension
the selection
the election
the joining
the entry
the rise
the crimes
the acceptance
the status
the appointment
the enslavement
the imprisonment
to leadership of
to the position of mayor of
with the royal guards of
into the mercenary service of
as an enemy of
in the eyes of
as a member of
as a former member of
as a former mercenary of
as a former slave of
as a former prisoner of
as the manager of
as the record keeper of
as the broker of
as the sheriff of
as the guard captain of
to the merchant nobility of
as the outpost liaison for
as a diplomat of
by
the fall of
the peace-making of
the resolution of criminal matters between
the end of the membership of
the end of the former membership of
the end of the former mercenary status of
the end of the former enslavement of
the end of the former imprisonment of
the removal of
the escape of
from leadership of
from the mayoral position of
from the guard of
from the royal guard of
from the mercenary service of
with
from the merchant nobility of
from the slavery of
from the prisons of
 made contact with 
the first contact of 
 rejected contact with 
the rejection of contact by 
 between 
 concluded
, cementing bonds of mutual trust
 with a positive outcome
 fairly
 in an unsatisfactory fashion
 in failure
 with miserable outcome
the brilliant
the positive
the fair conclusion
the unsatisfactory conclusion
the failure
the miserable failure
 proposed by 
 was rejected by 
the rejection of 
 was accepted by 
the acceptance of 
 accepted an offer of peace from 
the acceptance of an offer of peace from 
 rejected an offer of peace from 
the rejection of an offer of peace from 
the bodies
the body
impaled on 
added to a grisly mound
added to a grotesque pillar
added to a gruesome sculpture
flayed and the skin stretched over 
hung from a 
horribly mutilated
 on behalf of 
impalement on 
 of
construction of a grisly mound from
construction of a grotesque pillar from
construction of a gruesome sculpture from
the display on 
 of the skins of
hanging from a 
horrible mutilation of
 lost a diplomat at 
They suspected the involvement of 
the loss of a diplomat of 
 with the possible involvment of 
 voided all agreements with 
the voiding of agreements with 
, merchants from 
 visited 
 and were never heard from again
 and suffered great hardships
.  They reported a seizure of goods
.  They reported irregularities with their goods
.  They were greatly offended by the locals
ill-fated
tragic
terrible
costly
unfortunate
 visit of merchants from 
 was hidden in 
the concealment of 
 was claimed in 
the acquisition of 
 was created in 
the creation of 
 was lost in 
the disappearance of 
 was found in 
the discovery of 
 was stolen
 and brought to 
the theft of 
 was recovered by 
the recovery of 
 was dropped by 
the discardment of 
 was encased in adamantine deep within 
the imprisonment of 
 in adamantine deep within 
 was released by careless miners in the deepest recesses of 
the release of 
 by careless miners in the deepest recesses of 
 is a 
 was a 
 that occurs in the myths of 
force
 which permeates 
 which was said to permeate 
 born in 
The identity of 
 mother has been lost to time
 father has been lost to time
 parent has been lost to time
 of unknown parentage
 is the 
 was the 
 has been lost to time
 the first of 
 one of the first of 
 the only one of 
 one of the only ones of 
 kind
Although accounts vary, it is universally agreed that 
guided by forces unknown.  
 most often takes the form of a 
 was most often depicted as a 
rotting 
associated with 
[B]
a mountain fortress
a dark fortress
a ruin
a cave
a forest retreat
a town
 was a legendary 
 could be found within 
 civilization of 
 religion of 
 group from 
 centered around the worship of various beings
 centered around the worship of 
, a force
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
object of 
ardent 
faithful 
casual 
dubious 
worship
lover
[R]
[C:1:0:1]Related Entities[C:7:0:0][B]
leader
mayor
guard
royal guard
mercenary
former mercenary
enemy
criminal
member
former member
manager
bookkeeper
broker
sheriff
guard captain
merchant nobility
outpost liaison
diplomat
high priest
slave
former slave
prisoner
former prisoner
)[R]
[C:6:0:1]Related Sites[C:7:0:0][B]
shopkeeper
seat of power
hangout
home
priest
late 
early 
mid
spring
summer
autumn
winter
a time before time
an unknown civiliation
me
my
myself
I
an unknown creature
an unknown site
a road
a tunnel
a bridge
a wall
an unknown construction
an unknown store
a hovel
an apartment complex
an apartment
a dark tower
an unknown building
an unknown artifact
an unknown region
a peace agreement
a lumber agreement
a trade agreement
a vague agreement
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  
Its nature is still an intriguing puzzle to the learned.  
It is still shrouded in mystery.  
Many facts are still unclear to historians.  
A few issues still trouble scholars, but the picture is fairly clear.  
HF_LINK
RANDOM_DEF_SPHERE
some vague concept
Age of Three Powers
Age of 
Two 
Two Powers
Age of the 
 Age
Age of One Power
Age of Myth
Age of Legends
Twilight Age
Age of Fairy Tales
Age of Heroes
Golden Age
Age of Death
Age of Civilization
Age of Emptiness
The world has passed into 
Unknown Age
[C:4:0:1]
 Notable Kill
[C:7:0:0][B]
 Kill
Unknown creature in 
Unknown creature[R]
 Other Kill
 in the wilds
Duel of 
Pillaging
Conquest
Destruction
Attempted 
Abduction
 in the Wilds
Theft
Monster
Rampage
the Wilds
Set Building/Item Properties
Set Traffic Areas
Select
Deselect
Select all
Deselect All
Leave screen
Leave text entry screen
Leave all screens
Close mega announcement
Toggle Fullscreen
World Param: Add
World Param: Copy
World Param: Delete
World Param: Title
World Param: Name, Random
World Param: Name, Enter
World Param: Seed, Random
World Param: Seed, Enter
World Param: Load
World Param: Save
World Param: Dim X, Up
World Param: Dim X, Down
World Param: Dim Y, Up
World Param: Dim Y, Down
World Param: Enter Advanced Parameters
World Param: Increase Parameter
World Param: Decrease Parameter
World Param: Enter Value
World Param: Nullify Parameter
World Param: Set Presets
World Param: Reject, Continue
World Param: Reject, Abort
World Param: Reject, Allow This
World Param: Reject, Allow All
World Generation: Continue
World Generation: Use
World Generation: Abort
Setup game: Embark
Setup game: Name Fort
Setup game: Name Group
Setup game: Reclaim
Setup game: Find
Setup game: Notes
Setup game: Notes, New Note
Setup game: Notes, Delete Note
Setup game: Notes, Change Symbol Selection
Setup game: Notes, Adopt Symbol
Setup game: Resize Local Y Up
Setup game: Resize Local Y Down
Setup game: Resize Local X Up
Setup game: Resize Local X Down
Setup game: Move Local Y Up
Setup game: Move Local Y Down
Setup game: Move Local X Up
Setup game: Move Local X Down
Setup game: View Biome 1
Setup game: View Biome 2
Setup game: View Biome 3
Setup game: View Biome 4
Setup game: View Biome 5
Setup game: View Biome 6
Setup game: View Biome 7
Setup game: View Biome 8
Setup game: View Biome 9
Choose name: Random
Choose name: Clear
Choose name: Type
View item: Description
View item: Forbid
View item: Melt
View item: Dump
View item: Hide
Main menu
Options, Export Local Image
Help
Movies
Change tab or highlight selection
Move selector up
Move selector down
Move selector left
Move selector right
Page selector up
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Move secondary selector up
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Page secondary selector up
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Move view/cursor up
Move view/cursor down
Move view/cursor left
Move view/cursor right
Move view/cursor up and left
Move view/cursor up and right
Move view/cursor down and left
Move view/cursor down and right
Move view/cursor up, fast
Move view/cursor down, fast
Move view/cursor left, fast
Move view/cursor right, fast
Move view/cursor up and left, fast
Move view/cursor up and right, fast
Move view/cursor down and left, fast
Move view/cursor down and right, fast
Move view/cursor up (z)
Move view/cursor down (z)
Move view/cursor up (z), aux
Move view/cursor down (z), aux
Adventure: move north
Adventure: move south
Adventure: move east
Adventure: move west
Adventure: move northwest
Adventure: move northeast
Adventure: move southwest
Adventure: move southeast
Adventure: move wait
Adventure: careful move north up/down
Adventure: careful move south up/down
Adventure: careful move east up/down
Adventure: careful move west up/down
Adventure: careful move northwest up/down
Adventure: careful move northeast up/down
Adventure: careful move southwest up/down
Adventure: careful move southeast up/down
Adventure: careful move up/down
Adventure: move north/up
Adventure: move south/up
Adventure: move east/up
Adventure: move west/up
Adventure: move northwest/up
Adventure: move northeast/up
Adventure: move southwest/up
Adventure: move southeast/up
Adventure: move up
Adventure: move north/down
Adventure: move south/down
Adventure: move east/down
Adventure: move west/down
Adventure: move northwest/down
Adventure: move northeast/down
Adventure: move southwest/down
Adventure: move southeast/down
Adventure: move down
Adventure: move up, aux
Adventure: move down, aux
World Gen: Export Map
Legends: Export Map
Legends: Export Detailed Map
Legends: Civ/Site
Legends: String filter
Adventure: Combat, Attack Mode
Adventure: Combat, Dodge Mode
Adventure: Combat, Charge Defend Mode
Adventure: Status
Adventure: Status, Close Combat
Adventure: Status, Customize
Adventure: Status, Kills
Unit View, Customize
Unit View, Relationships
Unit View, Relationships, Zoom
Unit View, Relationships, View
Unit View, Kills
Customize Unit, Nickname
Customize Unit, Profession
Adventure: Sleep
Adventure: Wait
Adventure: Attack
Adventure: Look
Adventure: Search
Adventure: Talk
Adventure: Inv. Interact
Adventure: Inv. Look
Adventure: Inv. Remove
Adventure: Inv. Wear
Adventure: Inv. Eat/Drink
Adventure: Inv. Put In
Adventure: Inv. Drop
Adventure: Get/Ground
Adventure: Throw
Adventure: Fire
Adventure: Announcements
Adventure: Combat Options
Adventure: Movement Options
Adventure: Movement Options, Swim
Adventure: Sneak
Adventure: Center
Adventure: Building Interact
Adventure: Travel
Adventure: Get Date
Adventure: Get Weather
Adventure: Get Temperature
Adventure: Change Stance
Adventure: Option 1
Adventure: Option 2
Adventure: Option 3
Adventure: Option 4
Adventure: Option 5
Adventure: Option 6
Adventure: Option 7
Adventure: Option 8
Adventure: Option 9
Adventure: Option 10
Adventure: Option 11
Adventure: Option 12
Adventure: Option 13
Adventure: Option 14
Adventure: Option 15
Adventure: Option 16
Adventure: Option 17
Adventure: Option 18
Adventure: Option 19
Adventure: Option 20
Hotkey: Make Ash
Hotkey: Make Charcoal
Hotkey: Melt Object
Hotkey: Green Glass
Hotkey: Clear Glass
Hotkey: Crystal Glass
Hotkey: Collect Sand
Hotkey: Raw Glass
Hotkey: Glass Armorstand
Hotkey: Glass Box
Hotkey: Glass Cabinet
Hotkey: Glass Coffin
Hotkey: Glass Floodgate
Hotkey: Glass Hatch Cover
Hotkey: Glass Grate
Hotkey: Glass Goblet
Hotkey: Glass Toy
Hotkey: Glass Instrument
Hotkey: Glass Portal
Hotkey: Glass Statue
Hotkey: Glass Table
Hotkey: Glass Cage
Hotkey: Glass Chair
Hotkey: Glass Blocks
Hotkey: Glass Vial
Hotkey: Glass Weaponrack
Hotkey: Glass Window
Hotkey: Make Pearlash
Hotkey: Ashery, Lye
Hotkey: Ashery, Potash (Lye)
Hotkey: Ashery, Potash (Ash)
Hotkey: Carpenter, Barrel
Hotkey: Carpenter, Blocks
Hotkey: Carpenter, Bucket
Hotkey: Carpenter, Animal Trap
Hotkey: Carpenter, Cage
Hotkey: Carpenter, Armorstand
Hotkey: Carpenter, Bed
Hotkey: Carpenter, Chair
Hotkey: Carpenter, Coffin
Hotkey: Carpenter, Door
Hotkey: Carpenter, Floodgate
Hotkey: Carpenter, Hatch Cover
Hotkey: Carpenter, Grate
Hotkey: Carpenter, Cabinet
Hotkey: Carpenter, Bin
Hotkey: Carpenter, Box
Hotkey: Carpenter, Weaponrack
Hotkey: Carpenter, Table
Hotkey: Siege Shop, Ballista
Hotkey: Siege Shop, Catapult
Hotkey: Leather, Bag
Hotkey: Leather, Flask
Hotkey: Leather, Shirt
Hotkey: Leather, Cloak
Hotkey: Leather, Backpack
Hotkey: Leather, Quiver
Hotkey: Leather, Image
Hotkey: Clothes, Cloth
Hotkey: Clothes, Silk
Hotkey: Clothes, Shirt
Hotkey: Clothes, Cloak
Hotkey: Clothes, Box
Hotkey: Clothes, Rope
Hotkey: Clothes, Image
Hotkey: Crafts, Mat Stone
Hotkey: Crafts, Mat Wood
Hotkey: Crafts, Dec Bone
Hotkey: Crafts, Dec Shell
Hotkey: Crafts, Totem
Hotkey: Crafts, Cloth
Hotkey: Crafts, Silk
Hotkey: Crafts, Shell
Hotkey: Crafts, Bone
Hotkey: Crafts, Leather
Hotkey: Crafts, Mat Crafts
Hotkey: Crafts, Mat Goblet
Hotkey: Crafts, Mat Instrument
Hotkey: Crafts, Mat Toy
Hotkey: Forge, Weapon
Hotkey: Forge, Armor
Hotkey: Forge, Furniture
Hotkey: Forge, Siege
Hotkey: Forge, Trap
Hotkey: Forge, Other
Hotkey: Forge, Metal Clothing
Hotkey: Building, Armorstand
Hotkey: Building, Bed
Hotkey: Building, Chair
Hotkey: Building, Coffin
Hotkey: Building, Door
Hotkey: Building, Floodgate
Hotkey: Building, Hatch
Hotkey: Building, Wall Grate
Hotkey: Building, Floor Grate
Hotkey: Building, Vertical Bars
Hotkey: Building, Floor Bars
Hotkey: Building, Cabinet
Hotkey: Building, Chest
Hotkey: Building, Kennel
Hotkey: Building, Farm Plot
Hotkey: Building, Weaponrack
Hotkey: Building, Statue
Hotkey: Building, Table
Hotkey: Building, Dirt Road
Hotkey: Building, Paved Road
Hotkey: Building, Bridge
Hotkey: Building, Well
Hotkey: Building, Siege
Hotkey: Building, Workshop
Hotkey: Building, Furnace
Hotkey: Building, Glass Window
Hotkey: Building, Gem Window
Hotkey: Building, Shop
Hotkey: Building, Animal Trap
Hotkey: Building, Chain
Hotkey: Building, Cage
Hotkey: Building, Trade Depot
Hotkey: Building, Trap
Hotkey: Building, Machine Component
Hotkey: Building, Support
Hotkey: Building, Archery Target
Hotkey: Building, Machine Component, Screw Pump
Hotkey: Building, Machine Component, Water Wheel
Hotkey: Building, Machine Component, Windmill
Hotkey: Building, Machine Component, Gear Assembly
Hotkey: Building, Machine Component, Horizontal Axle
Hotkey: Building, Machine Component, Vertical Axle
Hotkey: Building, Siege, Ballista
Hotkey: Building, Siege, Catapult
Hotkey: Building, Trap, Stone
Hotkey: Building, Trap, Weapon
Hotkey: Building, Trap, Lever
Hotkey: Building, Trap, Trigger
Hotkey: Building, Trap, Cage
Hotkey: Building, Trap, Upright Spear/Spike
Hotkey: Building, Wall/Floor/Stairs
Hotkey: Building, Construction, Fortification
Hotkey: Building, Construction, Wall
Hotkey: Building, Construction, Floor
Hotkey: Building, Construction, Ramp
Hotkey: Building, Construction, Upward Stair
Hotkey: Building, Construction, Downward Stair
Hotkey: Building, Construction, Up/Down Stair
Hotkey: Building, Wksp, Leather
Hotkey: Building, Wksp, Quern
Hotkey: Building, Wksp, Millstone
Hotkey: Building, Wksp, Loom
Hotkey: Building, Wksp, Clothes
Hotkey: Building, Wksp, Bowyer
Hotkey: Building, Wksp, Carpenter
Hotkey: Building, Wksp, Metalsmith
Hotkey: Building, Wksp, Lavamill
Hotkey: Building, Wksp, Jeweler
Hotkey: Building, Wksp, Mason
Hotkey: Building, Wksp, Butcher
Hotkey: Building, Wksp, Tanner
Hotkey: Building, Wksp, Dyer
Hotkey: Building, Wksp, Craftsman
Hotkey: Building, Wksp, Siege
Hotkey: Building, Wksp, Mechanic
Hotkey: Building, Wksp, Still
Hotkey: Building, Wksp, Farmer
Hotkey: Building, Wksp, Kitchen
Hotkey: Building, Wksp, Fishery
Hotkey: Building, Wksp, Lab
Hotkey: Building, Wksp, Ashery
Hotkey: Building, Furn, Wood
Hotkey: Building, Furn, Smelter
Hotkey: Building, Furn, Glass
Hotkey: Building, Furn, Kiln
Main: One-Step
Main: Pause/Resume
Depot Access
Main: Hot Keys
Main: Hot Key 1
Main: Hot Key 2
Main: Hot Key 3
Main: Hot Key 4
Main: Hot Key 5
Main: Hot Key 6
Main: Hot Key 7
Main: Hot Key 8
Main: Hot Key 9
Main: Hot Key 10
Main: Hot Key 11
Main: Hot Key 12
Main: Hot Key 13
Main: Hot Key 14
Main: Hot Key 15
Main: Hot Key 16
Hot Keys: Change Name
Hot Keys: Zoom
Main: Announcements
Main: Place Building
Main: Civilizations
Main: Designations
Main: Artifacts
Main: Nobles
Main: Standing Orders
Main: Military
Main: Rooms
Building List: Zoom T
Building List: Zoom Q
Main: Control Squads
Main: Stockpiles
Main: Activity Zone
Main: View Units
Main: Job List
Main: Unit List
Main: Look
Main: Note
Main: Note, Place
Main: Note, Delete
Main: Note, Enter Text
Main: Note, Adopt Symbol
Main: Note, Change Selection
Main: Building Jobs
Main: Overall Status
Main: Building Items
Main: Visualize
Building Items: Forbid
Building Items: Dump
Building Items: Melt
Building Items: Hide
Dwf Look: Forbid
Dwf Look: Dump
Dwf Look: Melt
Dwf Look: Hide
Adventure: Creation, Name Entry
Adventure: Creation, Customize Name
Adventure: Creation, Random Name
Adventure: Creation, Change Gender
Adventure: Travel, Visit Site
Adventure: Travel, Clouds
Adventure: Log
Adventure: Travel, Log
Adventure: Log, Tasks
Adventure: Log, Entities
Adventure: Log, Sites
Adventure: Log, Regions
Adventure: Log, Zoom to Current Location
Adventure: Log, Zoom to Selected
Adventure: Log, Toggle Line
Adventure: Log, Toggle Map/Info
Orders: Forbid
Orders: Forbid Projectiles
Orders: Forbid Your Corpse
Orders: Forbid Your Items
Orders: Forbid Other Corpse
Orders: Forbid Other Items
Orders: Gather Refuse
Orders: Gather Outside
Orders: Dump Corpse
Orders: Dump Skull
Orders: Dump Skin
Orders: Dump Bone
Orders: Dump Shell
Orders: Dump Other
Orders: Gather Furniture
Orders: Gather Animals
Orders: Gather Food
Orders: Gather Bodies
Orders: Refuse
Orders: Gather Stone
Orders: Gather Wood
Orders: All Harvest
Orders: Stay Indoors
Orders: Piles Same
Orders: Mix Foods
Orders: Exceptions
Orders: Loom
Orders: Dyed Cloth
Orders: Workshop
Orders: Collect Web
Orders: Slaughter
Orders: Butcher
Orders: Tan
Orders: Zone
Orders: Zone, Drinking
Orders: Zone, Fishing
Destroy Building
Suspend Building
Menu Confirm
Save Bindings
Change Bindings
Hotkey: Alchemist, Soap
Hotkey: Still, Brew
Hotkey: Still, Extract
Hotkey: Loom, Collect Silk
Hotkey: Loom, Weave Cloth
Hotkey: Loom, Weave Silk
Hotkey: Loom, Metal
Hotkey: Kitchen, Meal 1
Hotkey: Kitchen, Meal 2
Hotkey: Kitchen, Meal 3
Hotkey: Kitchen, Render Fat
Hotkey: Farmer, Process
Hotkey: Farmer, Vial
Hotkey: Farmer, Bag
Hotkey: Farmer, Barrel
Hotkey: Farmer, Cheese
Hotkey: Farmer, Milk
Hotkey: Mill, Mill
Hotkey: Kennel, Hunt
Hotkey: Kennel, Catch
Hotkey: Kennel, Tame Small
Hotkey: Kennel, Tame Large
Hotkey: Kennel, War
Hotkey: Fishery, Process
Hotkey: Fishery, Extract
Hotkey: Fishery, Catch
Hotkey: Butcher, Butcher
Hotkey: Butcher, Extract
Hotkey: Butcher, Catch
Hotkey: Tanner, Tan
Hotkey: Dyer, Thread
Hotkey: Dyer, Cloth
Hotkey: Jeweler, Furniture
Hotkey: Jeweler, Finished
Hotkey: Jeweler, Ammo
Hotkey: Jeweler, Cut
Hotkey: Jeweler, Encrust
Hotkey: Mechanic, Mechanisms
Hotkey: Mason, Armorstand
Hotkey: Mason, Blocks
Hotkey: Mason, Chair
Hotkey: Mason, Coffin
Hotkey: Mason, Door
Hotkey: Mason, Floodgate
Hotkey: Mason, Hatch Cover
Hotkey: Mason, Grate
Hotkey: Mason, Cabinet
Hotkey: Mason, Box
Hotkey: Mason, Statue
Hotkey: Mason, Quern
Hotkey: Mason, Millstone
Hotkey: Mason, Table
Hotkey: Mason, Weaponrack
Hotkey: Trap, Bridge
Hotkey: Trap, Gear Assembly
Hotkey: Trap, Door
Hotkey: Trap, Floodgate
Hotkey: Trap, Spike
Hotkey: Trap, Hatch
Hotkey: Trap, Wall Grate
Hotkey: Trap, Floor Grate
Hotkey: Trap, Vertical Bars
Hotkey: Trap, Floor Bars
Hotkey: Trap, Support
Hotkey: Trap, Chain
Hotkey: Trap, Cage
Hotkey: Trap, Lever
Buildjob: Add
Buildjob: Cancel
Buildjob: Promote
Buildjob: Repeat
Buildjob: Suspend
Buildjob: Workshop Profile
Buildjob: Well, Free
Buildjob: Well, Size
Buildjob: Target, Free
Buildjob: Target, Size
Buildjob: Target, Down
Buildjob: Target, Up
Buildjob: Target, Right
Buildjob: Target, Left
Buildjob: Statue, Assign
Buildjob: Statue, Free
Buildjob: Statue, Size
Buildjob: Cage, Justice
Buildjob: Cage, Free
Buildjob: Cage, Size
Buildjob: Cage, Assign Occ
Buildjob: Cage, Water
Buildjob: Cage, Assign Owner
Buildjob: Chain, Assign Occ
Buildjob: Chain, Justice
Buildjob: Chain, Assign Owner
Buildjob: Chain, Free
Buildjob: Chain, Size
Buildjob: Siege, Fire
Buildjob: Siege, Orient
Buildjob: Door, Internal
Buildjob: Door, Forbid
Buildjob: Door, Pet-passable
Buildjob: Coffin, Assign
Buildjob: Coffin, Free
Buildjob: Coffin, Size
Buildjob: Coffin, Gen. Burial
Buildjob: Coffing, Allow Citizens
Buildjob: Coffing, Allow Pets
Buildjob: Chair, Assign
Buildjob: Chair, Free
Buildjob: Chair, Size
Buildjob: Table, Assign
Buildjob: Table, Hall
Buildjob: Table, Free
Buildjob: Table, Size
Buildjob: Bed, Assign
Buildjob: Bed, Free
Buildjob: Bed, Barracks
Buildjob: Bed, Rent
Buildjob: Bed, Size
Buildjob: Depot, Bring
Buildjob: Depot, Trade
Buildjob: Depot, Request Trader
Buildjob: Depot, Broker Only
Buildjob: Animal Trap, No Bait
Buildjob: Animal Trap, Meat Bait
Buildjob: Animal Trap, Fish Bait
Buildjob: Animal Trap, Gem Bait
Buildjob: Farm, Fallow
Buildjob: Farm, Fertilize
Buildjob: Farm, Seas Fert
Buildjob: Farm, Spring
Buildjob: Farm, Summer
Buildjob: Farm, Autumn
Buildjob: Farm, Winter
Buildjob: Stockpile, Master
Buildjob: Stockpile, Delete Child
Buildjob: Stockpile, Settings
Buildjob: Stockpile, Barrel Up
Buildjob: Stockpile, Barrel Down
Buildjob: Stockpile, Barrel Zero
Buildjob: Stockpile, Barrel Max
Buildjob: Stockpile, Bin Up
Buildjob: Stockpile, Bin Down
Buildjob: Stockpile, Bin Zero
Buildjob: Stockpile, Bin Max
Buildjob: Rack, Mat, Bone
Buildjob: Rack, Mat, Bronze
Buildjob: Rack, Mat, Copper
Buildjob: Rack, Mat, Iron
Buildjob: Rack, Mat, Steel
Buildjob: Rack, Mat, Wood
Buildjob: Rack, Mat, Special Metal
Buildjob: Stand, Mat, Bone
Buildjob: Stand, Mat, Leather
Buildjob: Stand, Mat, Copper
Buildjob: Stand, Mat, Bronze
Buildjob: Stand, Mat, Steel
Buildjob: Stand, Mat, Iron
Buildjob: Stand, Mat, Wood
Buildjob: Stand, Mat, Special Metal
Buildjob: Rackstand, Assign
Buildjob: Rackstand, Free
Buildjob: Rackstand, Size
Buildjob: Rackstand, Item
Buildjob: Rackstand, Mat
Buildjob: Rackstand, All Items
Buildjob: Rackstand, No Items
Buildjob: Rackstand, All Mats
Buildjob: Rackstand, No Mats
Stockpile Settings: Enable
Stockpile Settings: Disable
Stockpile Settings: Permit All
Stockpile Settings: Forbid All
Stockpile Settings: Permit Sub
Stockpile Settings: Forbit Sub
Stockpile Settings: Specific 1
Stockpile Settings: Specific 2
Squad: Lock
Squad: Station
Squad: Clear Patrol
Squad: Patrol
Squad: Zoom
Movie: Record
Movie: Play
Movie: Save
Movie: Load
Assign Trade: View
Assign Trade: String
Assign Trade: Exclude Prohibited
Assign Trade: Pending
Assign Trade: Sort
Noble List: Replace
Noble List: Settings
Noble List: View Candidate
Adventure: Barter, View
Adventure: Barter, Currency 1
Adventure: Barter, Currency 2
Adventure: Barter, Currency 3
Adventure: Barter, Currency 4
Adventure: Barter, Currency 5
Adventure: Barter, Currency 6
Adventure: Barter, Currency 7
Adventure: Barter, Currency 8
Adventure: Barter, Currency 9
Adventure: Barter, Trade
Trade, View
Trade, Trade
Trade, Offer
Trade, Seize
Stores, View
Stores, Forbid
Stores, Melt
Stores, Dump
Stores, Zoom
Stores, Hide
Military, Activate
Military, View
Military, Weapon
Military, Zoom
Squad Info, Food
Squad Info, Sleep
Squad Info, Water
Squad Info, Stay Close
Squad Info, Attack Wilderness
Squad Info, Stand Down
Squad Info, Zoom
Unitjob, Remove Unit
Unitjob, Zoom Unit
Unitjob, Zoom Building
Unitjob, View
Unitjob, Manager
Manager, New Order
Manager, Remove
Manager, Promote
Manager, Max
Manager, Wages
Animals, Slaughter
Kitchen, Cook
Kitchen, Brew
Setup, New
Setup, View
Setup, Customize Unit
Setup, Save Profile
Setup, Save Profile, Abort
Setup, Save Profile, Go
Setup, View Profile Problems
Main: Activity Zone, Remove
Main: Activity Zone, Water Source
Main: Activity Zone, Garbage Dump
Main: Activity Zone, Pond
Main: Activity Zone, Sand Collect
Main: Activity Zone, Active
Main: Activity Zone, Fish
Main: Activity Zone, Meeting
Main: Activity Zone, Pond Options
Main: Activity Zone: Pond, Water
Stockpile, Animal
Stockpile, Food
Stockpile, Weapon
Stockpile, Armor
Stockpile, Custom
Stockpile, Custom Settings
Stockpile, Furniture
Stockpile, Graveyard
Stockpile, Refuse
Stockpile, Wood
Stockpile, Stone
Stockpile, Gem
Stockpile, Bar/Block
Stockpile, Cloth
Stockpile, Leather
Stockpile, Ammo
Stockpile, Coins
Stockpile, Finished
Stockpile, None
Designate, Building/Item
Designate, Reclaim
Designate, Forbid
Designate, Melt
Designate, No Melt
Designate, Dump
Designate, No Dump
Designate, Hide
Designate, No Hide
Designate, Traffic
Designate, High Traffic
Designate, Normal Traffic
Designate, Low Traffic
Designate, Restricted Traffic
Designate, Increase Weight
Designate, Decrease Weight
Designate, Increase Weight More
Designate, Decrease Weight More
Designate, Dig
Designate, Dig Remove Stairs Ramps
Designate, U Stair
Designate, D Stair
Designate, UD Stair
Designate, Ramp
Designate, Channel
Designate, Chop
Designate, Plants
Designate, Smooth
Designate, Engrave
Designate, Fortify
Designate, Toggle Engraving
Designate, Undo
Designate, Remove Construction
Building, Change Height +
Building, Change Height -
Building, Change Width +
Building, Change Width -
Building, Orient Up
Building, Orient Left
Building, Orient Right
Building, Orient Down
Building, Orient None
Building, View Item
Building, Done Selecting
Building, Expand/Contract
Building, Trigger, Enable Water
Building, Trigger, Min Water Up
Building, Trigger, Min Water Down
Building, Trigger, Max Water Up
Building, Trigger, Max Water Down
Building, Trigger, Enabler Magma
Building, Trigger, Min Magma Up
Building, Trigger, Min Magma Down
Building, Trigger, Max Magma Up
Building, Trigger, Max Magma Down
Building, Trigger, Enable Creature
Building, Trigger, Enable Locals
Building, Trigger, Resets
Building, Trigger, Min Size Up
Building, Trigger, Min Size Down
Building, Trigger, Max Size Up
Building, Trigger, Max Size Down
Unitview, General
Unitview, Inventory
Unitview, Prefs
Unitview, Wounds
Unitview, Next Unit
Unitview, Slaughter
Unitview, Prefs, Labor
Unitview, Prefs, Pets
Unitview, Prefs, Soldier
Unitview, Prefs, Fortress Guard
Unitview, Prefs, Royal Guard
Unitview, Prefs, Toggle Activation
Unitview, Prefs, Pets, Hunting
Unitview, Prefs, Pets, War
Unitview, Prefs, Soldier, Unarmed
Unitview, Prefs, Soldier, Axe
Unitview, Prefs, Soldier, Crossbow
Unitview, Prefs, Soldier, Hammer
Unitview, Prefs, Soldier, Mace
Unitview, Prefs, Soldier, Spear
Unitview, Prefs, Soldier, Sword
Unitview, Prefs, Soldier, Weapon Num
Unitview, Prefs, Soldier, Armor
Unitview, Prefs, Soldier, Shield
Unitview, Prefs, Profile
String: Backspace
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String: Character 002
String: Character 003
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SELECT
DESELECT
SELECT_ALL
DESELECT_ALL
LEAVESCREEN
LEAVESCREEN_TEXT
LEAVESCREEN_ALL
CLOSE_MEGA_ANNOUNCEMENT
TOGGLE_FULLSCREEN
WORLD_PARAM_ADD
WORLD_PARAM_COPY
WORLD_PARAM_DELETE
WORLD_PARAM_TITLE
WORLD_PARAM_NAME_RANDOM
WORLD_PARAM_NAME_ENTER
WORLD_PARAM_SEED_RANDOM
WORLD_PARAM_SEED_ENTER
WORLD_PARAM_LOAD
WORLD_PARAM_SAVE
WORLD_PARAM_DIM_X_UP
WORLD_PARAM_DIM_X_DOWN
WORLD_PARAM_DIM_Y_UP
WORLD_PARAM_DIM_Y_DOWN
WORLD_PARAM_SET
WORLD_PARAM_INCREASE
WORLD_PARAM_DECREASE
WORLD_PARAM_ENTER_VALUE
WORLD_PARAM_NULLIFY
WORLD_PARAM_PRESET
WORLD_PARAM_REJECT_CONTINUE
WORLD_PARAM_REJECT_ABORT
WORLD_PARAM_REJECT_ALLOW_THIS
WORLD_PARAM_REJECT_ALLOW_ALL
WORLD_GEN_CONTINUE
WORLD_GEN_USE
WORLD_GEN_ABORT
SETUP_EMBARK
SETUP_NAME_FORT
SETUP_NAME_GROUP
SETUP_RECLAIM
SETUP_FIND
SETUP_NOTES
SETUP_NOTES_TAKE_NOTES
SETUP_NOTES_DELETE_NOTE
SETUP_NOTES_CHANGE_SYMBOL_SELECTION
SETUP_NOTES_ADOPT_SYMBOL
SETUP_LOCAL_Y_UP
SETUP_LOCAL_Y_DOWN
SETUP_LOCAL_X_UP
SETUP_LOCAL_X_DOWN
SETUP_LOCAL_Y_MUP
SETUP_LOCAL_Y_MDOWN
SETUP_LOCAL_X_MUP
SETUP_LOCAL_X_MDOWN
SETUP_BIOME_1
SETUP_BIOME_2
SETUP_BIOME_3
SETUP_BIOME_4
SETUP_BIOME_5
SETUP_BIOME_6
SETUP_BIOME_7
SETUP_BIOME_8
SETUP_BIOME_9
CHOOSE_NAME_RANDOM
CHOOSE_NAME_CLEAR
CHOOSE_NAME_TYPE
ITEM_DESCRIPTION
ITEM_FORBID
ITEM_MELT
ITEM_DUMP
ITEM_HIDE
HELP
MOVIES
OPTIONS
OPTION_EXPORT
CHANGETAB
STANDARDSCROLL_LEFT
STANDARDSCROLL_RIGHT
STANDARDSCROLL_UP
STANDARDSCROLL_DOWN
STANDARDSCROLL_PAGEUP
STANDARDSCROLL_PAGEDOWN
SECONDSCROLL_UP
SECONDSCROLL_DOWN
SECONDSCROLL_PAGEUP
SECONDSCROLL_PAGEDOWN
CURSOR_UP
CURSOR_DOWN
CURSOR_LEFT
CURSOR_RIGHT
CURSOR_UPLEFT
CURSOR_UPRIGHT
CURSOR_DOWNLEFT
CURSOR_DOWNRIGHT
CURSOR_UP_FAST
CURSOR_DOWN_FAST
CURSOR_LEFT_FAST
CURSOR_RIGHT_FAST
CURSOR_UPLEFT_FAST
CURSOR_UPRIGHT_FAST
CURSOR_DOWNLEFT_FAST
CURSOR_DOWNRIGHT_FAST
CURSOR_UP_Z
CURSOR_DOWN_Z
CURSOR_UP_Z_AUX
CURSOR_DOWN_Z_AUX
A_MOVE_N
A_MOVE_S
A_MOVE_E
A_MOVE_W
A_MOVE_NW
A_MOVE_NE
A_MOVE_SW
A_MOVE_SE
A_MOVE_WAIT
A_CARE_MOVE_N
A_CARE_MOVE_S
A_CARE_MOVE_E
A_CARE_MOVE_W
A_CARE_MOVE_NW
A_CARE_MOVE_NE
A_CARE_MOVE_SW
A_CARE_MOVE_SE
A_CARE_MOVE_UPDOWN
A_MOVE_N_UP
A_MOVE_S_UP
A_MOVE_E_UP
A_MOVE_W_UP
A_MOVE_NW_UP
A_MOVE_NE_UP
A_MOVE_SW_UP
A_MOVE_SE_UP
A_MOVE_UP
A_MOVE_N_DOWN
A_MOVE_S_DOWN
A_MOVE_E_DOWN
A_MOVE_W_DOWN
A_MOVE_NW_DOWN
A_MOVE_NE_DOWN
A_MOVE_SW_DOWN
A_MOVE_SE_DOWN
A_MOVE_DOWN
A_MOVE_UP_AUX
A_MOVE_DOWN_AUX
WORLDGEN_EXPORT_MAP
LEGENDS_EXPORT_MAP
LEGENDS_EXPORT_DETAILED_MAP
LEGENDS_TOGGLE_CIVSITE
LEGENDS_STRING_FILTER
A_COMBAT_ATTACK
A_COMBAT_DODGE
A_COMBAT_CHARGEDEF
A_STATUS
A_STATUS_WRESTLE
A_STATUS_CUSTOMIZE
A_STATUS_KILLS
UNITVIEW_CUSTOMIZE
UNITVIEW_RELATIONSHIPS
UNITVIEW_RELATIONSHIPS_ZOOM
UNITVIEW_RELATIONSHIPS_VIEW
UNITVIEW_KILLS
CUSTOMIZE_UNIT_NICKNAME
CUSTOMIZE_UNIT_PROFNAME
A_SLEEP
A_WAIT
A_ATTACK
A_LOOK
A_SEARCH
A_TALK
A_INTERACT
A_INV_LOOK
A_INV_REMOVE
A_INV_WEAR
A_INV_EATDRINK
A_INV_PUTIN
A_INV_DROP
A_GROUND
A_THROW
A_SHOOT
A_ANNOUNCEMENTS
A_COMBAT
A_MOVEMENT
A_MOVEMENT_SWIM
A_SNEAK
A_CENTER
A_BUILDING
A_TRAVEL
A_DATE
A_WEATHER
A_TEMPERATURE
A_STANCE
A_OPTION1
A_OPTION2
A_OPTION3
A_OPTION4
A_OPTION5
A_OPTION6
A_OPTION7
A_OPTION8
A_OPTION9
A_OPTION10
A_OPTION11
A_OPTION12
A_OPTION13
A_OPTION14
A_OPTION15
A_OPTION16
A_OPTION17
A_OPTION18
A_OPTION19
A_OPTION20
HOTKEY_MAKE_ASH
HOTKEY_MAKE_CHARCOAL
HOTKEY_MELT_OBJECT
HOTKEY_GLASS_GREEN
HOTKEY_GLASS_CLEAR
HOTKEY_GLASS_CRYSTAL
HOTKEY_COLLECT_SAND
HOTKEY_GLASS_ROUGH
HOTKEY_GLASS_ARMORSTAND
HOTKEY_GLASS_BOX
HOTKEY_GLASS_CABINET
HOTKEY_GLASS_COFFIN
HOTKEY_GLASS_FLOODGATE
HOTKEY_GLASS_HATCH_COVER
HOTKEY_GLASS_GRATE
HOTKEY_GLASS_GOBLET
HOTKEY_GLASS_TOY
HOTKEY_GLASS_INSTRUMENT
HOTKEY_GLASS_DOOR
HOTKEY_GLASS_STATUE
HOTKEY_GLASS_TABLE
HOTKEY_GLASS_CAGE
HOTKEY_GLASS_CHAIR
HOTKEY_GLASS_BLOCKS
HOTKEY_GLASS_FLASK
HOTKEY_GLASS_WEAPONRACK
HOTKEY_GLASS_WINDOW
HOTKEY_MAKE_PEARLASH
HOTKEY_ASHERY_LYE
HOTKEY_ASHERY_POTASH
HOTKEY_ASHERY_POTASH_DIRECT
HOTKEY_CARPENTER_BARREL
HOTKEY_CARPENTER_BLOCKS
HOTKEY_CARPENTER_BUCKET
HOTKEY_CARPENTER_TRAP_ANIMAL
HOTKEY_CARPENTER_CAGE
HOTKEY_CARPENTER_ARMORSTAND
HOTKEY_CARPENTER_BED
HOTKEY_CARPENTER_CHAIR
HOTKEY_CARPENTER_COFFIN
HOTKEY_CARPENTER_DOOR
HOTKEY_CARPENTER_FLOODGATE
HOTKEY_CARPENTER_HATCH_COVER
HOTKEY_CARPENTER_GRATE
HOTKEY_CARPENTER_CABINET
HOTKEY_CARPENTER_BIN
HOTKEY_CARPENTER_BOX
HOTKEY_CARPENTER_WEAPONRACK
HOTKEY_CARPENTER_TABLE
HOTKEY_SIEGE_BALLISTA
HOTKEY_SIEGE_CATAPULT
HOTKEY_LEATHER_BOX
HOTKEY_LEATHER_FLASK
HOTKEY_LEATHER_SHIRT
HOTKEY_LEATHER_CLOAK
HOTKEY_LEATHER_BACKPACK
HOTKEY_LEATHER_QUIVER
HOTKEY_LEATHER_IMAGE
HOTKEY_CLOTHES_MAT_PLANT
HOTKEY_CLOTHES_MAT_SILK
HOTKEY_CLOTHES_SHIRT
HOTKEY_CLOTHES_CLOAK
HOTKEY_CLOTHES_BOX
HOTKEY_CLOTHES_CHAIN
HOTKEY_CLOTHES_IMAGE
HOTKEY_CRAFTS_MAT_STONE
HOTKEY_CRAFTS_MAT_WOOD
HOTKEY_CRAFTS_DEC_BONE
HOTKEY_CRAFTS_DEC_SHELL
HOTKEY_CRAFTS_TOTEM
HOTKEY_CRAFTS_CLOTH
HOTKEY_CRAFTS_SILK
HOTKEY_CRAFTS_SHELL
HOTKEY_CRAFTS_BONE
HOTKEY_CRAFTS_LEATHER
HOTKEY_CRAFTS_MAT_CRAFTS
HOTKEY_CRAFTS_MAT_GOBLET
HOTKEY_CRAFTS_MAT_INSTRUMENT
HOTKEY_CRAFTS_MAT_TOY
HOTKEY_SMITH_WEAPON
HOTKEY_SMITH_ARMOR
HOTKEY_SMITH_FURNITURE
HOTKEY_SMITH_SIEGE
HOTKEY_SMITH_TRAP
HOTKEY_SMITH_OTHER
HOTKEY_SMITH_METAL
HOTKEY_BUILDING_ARMORSTAND
HOTKEY_BUILDING_BED
HOTKEY_BUILDING_CHAIR
HOTKEY_BUILDING_COFFIN
HOTKEY_BUILDING_DOOR
HOTKEY_BUILDING_FLOODGATE
HOTKEY_BUILDING_HATCH
HOTKEY_BUILDING_GRATE_WALL
HOTKEY_BUILDING_GRATE_FLOOR
HOTKEY_BUILDING_BARS_VERTICAL
HOTKEY_BUILDING_BARS_FLOOR
HOTKEY_BUILDING_CABINET
HOTKEY_BUILDING_BOX
HOTKEY_BUILDING_KENNEL
HOTKEY_BUILDING_FARMPLOT
HOTKEY_BUILDING_WEAPONRACK
HOTKEY_BUILDING_STATUE
HOTKEY_BUILDING_TABLE
HOTKEY_BUILDING_ROAD_DIRT
HOTKEY_BUILDING_ROAD_PAVED
HOTKEY_BUILDING_BRIDGE
HOTKEY_BUILDING_WELL
HOTKEY_BUILDING_SIEGEENGINE
HOTKEY_BUILDING_WORKSHOP
HOTKEY_BUILDING_FURNACE
HOTKEY_BUILDING_WINDOW_GLASS
HOTKEY_BUILDING_WINDOW_GEM
HOTKEY_BUILDING_SHOP
HOTKEY_BUILDING_ANIMALTRAP
HOTKEY_BUILDING_CHAIN
HOTKEY_BUILDING_CAGE
HOTKEY_BUILDING_TRADEDEPOT
HOTKEY_BUILDING_TRAP
HOTKEY_BUILDING_MACHINE
HOTKEY_BUILDING_SUPPORT
HOTKEY_BUILDING_ARCHERYTARGET
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
HOTKEY_BUILDING_MACHINE_WINDMILL
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
HOTKEY_BUILDING_TRAP_STONE
HOTKEY_BUILDING_TRAP_WEAPON
HOTKEY_BUILDING_TRAP_LEVER
HOTKEY_BUILDING_TRAP_TRIGGER
HOTKEY_BUILDING_TRAP_CAGE
HOTKEY_BUILDING_TRAP_SPIKE
HOTKEY_BUILDING_CONSTRUCTION
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
HOTKEY_BUILDING_CONSTRUCTION_WALL
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
HOTKEY_BUILDING_CONSTRUCTION_RAMP
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
HOTKEY_BUILDING_WORKSHOP_LEATHER
HOTKEY_BUILDING_WORKSHOP_QUERN
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
HOTKEY_BUILDING_WORKSHOP_LOOM
HOTKEY_BUILDING_WORKSHOP_CLOTHES
HOTKEY_BUILDING_WORKSHOP_BOWYER
HOTKEY_BUILDING_WORKSHOP_CARPENTER
HOTKEY_BUILDING_WORKSHOP_METALSMITH
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
HOTKEY_BUILDING_WORKSHOP_JEWELER
HOTKEY_BUILDING_WORKSHOP_MASON
HOTKEY_BUILDING_WORKSHOP_BUTCHER
HOTKEY_BUILDING_WORKSHOP_TANNER
HOTKEY_BUILDING_WORKSHOP_DYER
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
HOTKEY_BUILDING_WORKSHOP_SIEGE
HOTKEY_BUILDING_WORKSHOP_MECHANIC
HOTKEY_BUILDING_WORKSHOP_STILL
HOTKEY_BUILDING_WORKSHOP_FARMER
HOTKEY_BUILDING_WORKSHOP_KITCHEN
HOTKEY_BUILDING_WORKSHOP_FISHERY
HOTKEY_BUILDING_WORKSHOP_LAB
HOTKEY_BUILDING_WORKSHOP_ASHERY
HOTKEY_BUILDING_FURNACE_WOOD
HOTKEY_BUILDING_FURNACE_SMELTER
HOTKEY_BUILDING_FURNACE_GLASS
HOTKEY_BUILDING_FURNACE_KILN
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
HOTKEY_BUILDING_FURNACE_KILN_LAVA
D_ONESTEP
D_PAUSE
D_DEPOT
D_HOT_KEYS
D_HOTKEY1
D_HOTKEY2
D_HOTKEY3
D_HOTKEY4
D_HOTKEY5
D_HOTKEY6
D_HOTKEY7
D_HOTKEY8
D_HOTKEY9
D_HOTKEY10
D_HOTKEY11
D_HOTKEY12
D_HOTKEY13
D_HOTKEY14
D_HOTKEY15
D_HOTKEY16
D_HOTKEY_CHANGE_NAME
D_HOTKEY_ZOOM
D_ANNOUNCE
D_BUILDING
D_CIVLIST
D_DESIGNATE
D_ARTLIST
D_NOBLES
D_ORDERS
D_MILITARY
D_ROOMS
BUILDINGLIST_ZOOM_T
BUILDINGLIST_ZOOM_Q
D_SQUADS
D_STOCKPILES
D_CIVZONE
D_VIEWUNIT
D_JOBLIST
D_UNITLIST
D_LOOK
D_NOTE
D_NOTE_PLACE
D_NOTE_DELETE
D_NOTE_ENTER
D_NOTE_ADOPT_SYMBOL
D_NOTE_CHANGE_SELECTION
D_BUILDJOB
D_STATUS
D_BUILDITEM
D_VISUALIZE
D_BITEM_FORBID
D_BITEM_DUMP
D_BITEM_HIDE
D_BITEM_MELT
D_LOOK_FORBID
D_LOOK_DUMP
D_LOOK_MELT
D_LOOK_HIDE
A_ENTER_NAME
A_CUST_NAME
A_RANDOM_NAME
A_CHANGE_GENDER
A_END_TRAVEL
A_TRAVEL_CLOUDS
A_LOG
A_TRAVEL_LOG
A_LOG_TASKS
A_LOG_ENTITIES
A_LOG_SITES
A_LOG_SUBREGIONS
A_LOG_ZOOM_CURRENT_LOCATION
A_LOG_ZOOM_SELECTED
A_LOG_LINE
A_LOG_MAP
ORDERS_AUTOFORBID
ORDERS_FORBID_PROJECTILE
ORDERS_FORBID_YOUR_CORPSE
ORDERS_FORBID_YOUR_ITEMS
ORDERS_FORBID_OTHER_CORPSE
ORDERS_FORBID_OTHER_ITEMS
ORDERS_REFUSE_GATHER
ORDERS_REFUSE_OUTSIDE
ORDERS_REFUSE_DUMP_CORPSE
ORDERS_REFUSE_DUMP_SKULL
ORDERS_REFUSE_DUMP_SKIN
ORDERS_REFUSE_DUMP_BONE
ORDERS_REFUSE_DUMP_SHELL
ORDERS_REFUSE_DUMP_OTHER
ORDERS_GATHER_FURNITURE
ORDERS_GATHER_ANIMALS
ORDERS_GATHER_FOOD
ORDERS_GATHER_BODIES
ORDERS_REFUSE
ORDERS_GATHER_STONE
ORDERS_GATHER_WOOD
ORDERS_ALL_HARVEST
ORDERS_INDOORS
ORDERS_SAMEPILE
ORDERS_MIXFOODS
ORDERS_EXCEPTIONS
ORDERS_LOOM
ORDERS_DYED_CLOTH
ORDERS_WORKSHOP
ORDERS_COLLECT_WEB
ORDERS_SLAUGHTER
ORDERS_BUTCHER
ORDERS_TAN
ORDERS_ZONE
ORDERS_ZONE_DRINKING
ORDERS_ZONE_FISHING
DESTROYBUILDING
SUSPENDBUILDING
MENU_CONFIRM
SAVE_BINDINGS
CHANGE_BINDINGS
HOTKEY_ALCHEMIST_SOAP
HOTKEY_STILL_BREW
HOTKEY_STILL_EXTRACT
HOTKEY_LOOM_COLLECT_SILK
HOTKEY_LOOM_WEAVE_CLOTH
HOTKEY_LOOM_WEAVE_SILK
HOTKEY_LOOM_WEAVE_METAL
HOTKEY_KITCHEN_COOK_2
HOTKEY_KITCHEN_COOK_3
HOTKEY_KITCHEN_COOK_4
HOTKEY_KITCHEN_RENDER_FAT
HOTKEY_FARMER_PROCESS
HOTKEY_FARMER_PROCESS_VIAL
HOTKEY_FARMER_PROCESS_BAG
HOTKEY_FARMER_PROCESS_BARREL
HOTKEY_FARMER_CHEESE
HOTKEY_FARMER_MILK
HOTKEY_MILL_MILL
HOTKEY_KENNEL_TRAIN_HUNT
HOTKEY_KENNEL_CATCH_VERMIN
HOTKEY_KENNEL_TAME_VERMIN
HOTKEY_KENNEL_TAME_UNIT
HOTKEY_KENNEL_TRAIN_WAR
HOTKEY_FISHERY_PROCESS
HOTKEY_FISHERY_EXTRACT
HOTKEY_FISHERY_CATCH
HOTKEY_BUTCHER_BUTCHER
HOTKEY_BUTCHER_EXTRACT
HOTKEY_BUTCHER_CATCH
HOTKEY_TANNER_TAN
HOTKEY_DYER_THREAD
HOTKEY_DYER_CLOTH
HOTKEY_JEWELER_FURNITURE
HOTKEY_JEWELER_FINISHED
HOTKEY_JEWELER_AMMO
HOTKEY_JEWELER_CUT
HOTKEY_JEWELER_ENCRUST
HOTKEY_MECHANIC_PARTS
HOTKEY_MASON_ARMORSTAND
HOTKEY_MASON_BLOCKS
HOTKEY_MASON_CHAIR
HOTKEY_MASON_COFFIN
HOTKEY_MASON_DOOR
HOTKEY_MASON_FLOODGATE
HOTKEY_MASON_HATCH_COVER
HOTKEY_MASON_GRATE
HOTKEY_MASON_CABINET
HOTKEY_MASON_BOX
HOTKEY_MASON_STATUE
HOTKEY_MASON_QUERN
HOTKEY_MASON_MILLSTONE
HOTKEY_MASON_TABLE
HOTKEY_MASON_WEAPONRACK
HOTKEY_TRAP_BRIDGE
HOTKEY_TRAP_GEAR_ASSEMBLY
HOTKEY_TRAP_DOOR
HOTKEY_TRAP_FLOODGATE
HOTKEY_TRAP_SPIKE
HOTKEY_TRAP_HATCH
HOTKEY_TRAP_GRATE_WALL
HOTKEY_TRAP_GRATE_FLOOR
HOTKEY_TRAP_BARS_VERTICAL
HOTKEY_TRAP_BARS_FLOOR
HOTKEY_TRAP_SUPPORT
HOTKEY_TRAP_CHAIN
HOTKEY_TRAP_CAGE
HOTKEY_TRAP_PULL_LEVER
BUILDJOB_ADD
BUILDJOB_CANCEL
BUILDJOB_PROMOTE
BUILDJOB_REPEAT
BUILDJOB_SUSPEND
BUILDJOB_WORKSHOP_PROFILE
BUILDJOB_WELL_FREE
BUILDJOB_WELL_SIZE
BUILDJOB_TARGET_FREE
BUILDJOB_TARGET_SIZE
BUILDJOB_TARGET_DOWN
BUILDJOB_TARGET_UP
BUILDJOB_TARGET_RIGHT
BUILDJOB_TARGET_LEFT
BUILDJOB_STATUE_ASSIGN
BUILDJOB_STATUE_FREE
BUILDJOB_STATUE_SIZE
BUILDJOB_CAGE_JUSTICE
BUILDJOB_CAGE_FREE
BUILDJOB_CAGE_SIZE
BUILDJOB_CAGE_ASSIGN_OCC
BUILDJOB_CAGE_WATER
BUILDJOB_CAGE_ASSIGN
BUILDJOB_CHAIN_ASSIGN_OCC
BUILDJOB_CHAIN_JUSTICE
BUILDJOB_CHAIN_ASSIGN
BUILDJOB_CHAIN_FREE
BUILDJOB_CHAIN_SIZE
BUILDJOB_SIEGE_FIRING
BUILDJOB_SIEGE_ORIENT
BUILDJOB_DOOR_INTERNAL
BUILDJOB_DOOR_LOCK
BUILDJOB_DOOR_AJAR
BUILDJOB_COFFIN_ASSIGN
BUILDJOB_COFFIN_FREE
BUILDJOB_COFFIN_SIZE
BUILDJOB_COFFIN_BURIAL
BUILDJOB_COFFIN_CIV
BUILDJOB_COFFIN_PET
BUILDJOB_CHAIR_ASSIGN
BUILDJOB_CHAIR_FREE
BUILDJOB_CHAIR_SIZE
BUILDJOB_TABLE_ASSIGN
BUILDJOB_TABLE_HALL
BUILDJOB_TABLE_FREE
BUILDJOB_TABLE_SIZE
BUILDJOB_BED_ASSIGN
BUILDJOB_BED_FREE
BUILDJOB_BED_BARRACKS
BUILDJOB_BED_RENT
BUILDJOB_BED_SIZE
BUILDJOB_DEPOT_BRING
BUILDJOB_DEPOT_TRADE
BUILDJOB_DEPOT_REQUEST_TRADER
BUILDJOB_DEPOT_BROKER_ONLY
BUILDJOB_ANIMALTRAP_BAIT_NONE
BUILDJOB_ANIMALTRAP_BAIT_MEAT
BUILDJOB_ANIMALTRAP_BAIT_FISH
BUILDJOB_ANIMALTRAP_BAIT_GEM
BUILDJOB_FARM_FALLOW
BUILDJOB_FARM_FERTILIZE
BUILDJOB_FARM_SEASFERT
BUILDJOB_FARM_SPRING
BUILDJOB_FARM_SUMMER
BUILDJOB_FARM_AUTUMN
BUILDJOB_FARM_WINTER
BUILDJOB_STOCKPILE_MASTER
BUILDJOB_STOCKPILE_DELETE_CHILD
BUILDJOB_STOCKPILE_SETTINGS
BUILDJOB_STOCKPILE_BARREL_UP
BUILDJOB_STOCKPILE_BARREL_DOWN
BUILDJOB_STOCKPILE_BARREL_ZERO
BUILDJOB_STOCKPILE_BARREL_MAX
BUILDJOB_STOCKPILE_BIN_UP
BUILDJOB_STOCKPILE_BIN_DOWN
BUILDJOB_STOCKPILE_BIN_ZERO
BUILDJOB_STOCKPILE_BIN_MAX
BUILDJOB_RACK_MAT_BONE
BUILDJOB_RACK_MAT_BRONZE
BUILDJOB_RACK_MAT_COPPER
BUILDJOB_RACK_MAT_IRON
BUILDJOB_RACK_MAT_STEEL
BUILDJOB_RACK_MAT_WOOD
BUILDJOB_RACK_MAT_METAL
BUILDJOB_STAND_MAT_BONE
BUILDJOB_STAND_MAT_LEATHER
BUILDJOB_STAND_MAT_COPPER
BUILDJOB_STAND_MAT_BRONZE
BUILDJOB_STAND_MAT_STEEL
BUILDJOB_STAND_MAT_IRON
BUILDJOB_STAND_MAT_WOOD
BUILDJOB_STAND_MAT_METAL
BUILDJOB_RACKSTAND_ASSIGN
BUILDJOB_RACKSTAND_FREE
BUILDJOB_RACKSTAND_SIZE
BUILDJOB_RACKSTAND_ITEM
BUILDJOB_RACKSTAND_MAT
BUILDJOB_RACKSTAND_DEFAULTS1
BUILDJOB_RACKSTAND_KILL1
BUILDJOB_RACKSTAND_DEFAULTS2
BUILDJOB_RACKSTAND_KILL2
STOCKPILE_SETTINGS_ENABLE
STOCKPILE_SETTINGS_DISABLE
STOCKPILE_SETTINGS_PERMIT_ALL
STOCKPILE_SETTINGS_FORBID_ALL
STOCKPILE_SETTINGS_PERMIT_SUB
STOCKPILE_SETTINGS_FORBID_SUB
STOCKPILE_SETTINGS_SPECIFIC1
STOCKPILE_SETTINGS_SPECIFIC2
SQUAD_LOCK
SQUAD_STATION
SQUAD_CLEAR_PATROL
SQUAD_PATROL
SQUAD_ZOOM
MOVIE_RECORD
MOVIE_PLAY
MOVIE_SAVE
MOVIE_LOAD
ASSIGNTRADE_VIEW
ASSIGNTRADE_STRING
ASSIGNTRADE_EXCLUDE_PROHIBITED
ASSIGNTRADE_PENDING
ASSIGNTRADE_SORT
NOBLELIST_REPLACE
NOBLELIST_SETTINGS
NOBLELIST_VIEW_CANDIDATE
A_BARTER_VIEW
A_BARTER_CURRENCY_1
A_BARTER_CURRENCY_2
A_BARTER_CURRENCY_3
A_BARTER_CURRENCY_4
A_BARTER_CURRENCY_5
A_BARTER_CURRENCY_6
A_BARTER_CURRENCY_7
A_BARTER_CURRENCY_8
A_BARTER_CURRENCY_9
A_BARTER_TRADE
TRADE_VIEW
TRADE_TRADE
TRADE_OFFER
TRADE_SEIZE
STORES_VIEW
STORES_ZOOM
STORES_FORBID
STORES_MELT
STORES_DUMP
STORES_HIDE
MILITARY_ACTIVATE
MILITARY_VIEW
MILITARY_WEAPON
MILITARY_ZOOM
SQUADINFO_FOOD
SQUADINFO_SLEEP
SQUADINFO_WATER
SQUADINFO_STAYCLOSE
SQUADINFO_ATTACKWILDS
SQUADINFO_STANDDOWN
SQUADINFO_ZOOM
UNITJOB_REMOVE_CRE
UNITJOB_ZOOM_CRE
UNITJOB_ZOOM_BUILD
UNITJOB_VIEW
UNITJOB_MANAGER
MANAGER_NEW_ORDER
MANAGER_REMOVE
MANAGER_PROMOTE
MANAGER_MAX
MANAGER_WAGES
PET_BUTCHER
KITCHEN_COOK
KITCHEN_BREW
SETUPGAME_NEW
SETUPGAME_VIEW
SETUPGAME_CUSTOMIZE_UNIT
SETUPGAME_SAVE_PROFILE
SETUPGAME_SAVE_PROFILE_ABORT
SETUPGAME_SAVE_PROFILE_GO
SETUPGAME_VIEW_PROFILE_PROBLEMS
CIVZONE_REMOVE
CIVZONE_POND_OPTIONS
CIVZONE_WATER_SOURCE
CIVZONE_FISH
CIVZONE_DUMP
CIVZONE_POND
CIVZONE_SAND_COLLECT
CIVZONE_ACTIVE
CIVZONE_MEETING
CIVZONE_POND_WATER
STOCKPILE_ANIMAL
STOCKPILE_FOOD
STOCKPILE_WEAPON
STOCKPILE_ARMOR
STOCKPILE_CUSTOM
STOCKPILE_CUSTOM_SETTINGS
STOCKPILE_FURNITURE
STOCKPILE_GRAVEYARD
STOCKPILE_REFUSE
STOCKPILE_WOOD
STOCKPILE_STONE
STOCKPILE_GEM
STOCKPILE_BARBLOCK
STOCKPILE_CLOTH
STOCKPILE_LEATHER
STOCKPILE_AMMO
STOCKPILE_COINS
STOCKPILE_FINISHED
STOCKPILE_NONE
DESIGNATE_BITEM
DESIGNATE_CLAIM
DESIGNATE_UNCLAIM
DESIGNATE_MELT
DESIGNATE_NO_MELT
DESIGNATE_DUMP
DESIGNATE_NO_DUMP
DESIGNATE_HIDE
DESIGNATE_NO_HIDE
DESIGNATE_TRAFFIC
DESIGNATE_TRAFFIC_HIGH
DESIGNATE_TRAFFIC_NORMAL
DESIGNATE_TRAFFIC_LOW
DESIGNATE_TRAFFIC_RESTRICTED
DESIGNATE_TRAFFIC_INCREASE_WEIGHT
DESIGNATE_TRAFFIC_DECREASE_WEIGHT
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE
DESIGNATE_DIG
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
DESIGNATE_STAIR_UP
DESIGNATE_STAIR_DOWN
DESIGNATE_STAIR_UPDOWN
DESIGNATE_RAMP
DESIGNATE_CHANNEL
DESIGNATE_CHOP
DESIGNATE_PLANTS
DESIGNATE_SMOOTH
DESIGNATE_ENGRAVE
DESIGNATE_FORTIFY
DESIGNATE_TOGGLE_ENGRAVING
DESIGNATE_UNDO
DESIGNATE_REMOVE_CONSTRUCTION
BUILDING_DIM_Y_UP
BUILDING_DIM_Y_DOWN
BUILDING_DIM_X_UP
BUILDING_DIM_X_DOWN
BUILDING_ORIENT_UP
BUILDING_ORIENT_LEFT
BUILDING_ORIENT_RIGHT
BUILDING_ORIENT_DOWN
BUILDING_ORIENT_NONE
BUILDING_VIEW_ITEM
BUILDING_ADVANCE_STAGE
BUILDING_EXPAND_CONTRACT
BUILDING_TRIGGER_ENABLE_WATER
BUILDING_TRIGGER_MIN_WATER_UP
BUILDING_TRIGGER_MIN_WATER_DOWN
BUILDING_TRIGGER_MAX_WATER_UP
BUILDING_TRIGGER_MAX_WATER_DOWN
BUILDING_TRIGGER_ENABLE_MAGMA
BUILDING_TRIGGER_MIN_MAGMA_UP
BUILDING_TRIGGER_MIN_MAGMA_DOWN
BUILDING_TRIGGER_MAX_MAGMA_UP
BUILDING_TRIGGER_MAX_MAGMA_DOWN
BUILDING_TRIGGER_ENABLE_CREATURE
BUILDING_TRIGGER_ENABLE_LOCALS
BUILDING_TRIGGER_RESETS
BUILDING_TRIGGER_MIN_SIZE_UP
BUILDING_TRIGGER_MIN_SIZE_DOWN
BUILDING_TRIGGER_MAX_SIZE_UP
BUILDING_TRIGGER_MAX_SIZE_DOWN
UNITVIEW_GEN
UNITVIEW_INV
UNITVIEW_PRF
UNITVIEW_WND
UNITVIEW_NEXT
UNITVIEW_SLAUGHTER
UNITVIEW_PRF_PROF
UNITVIEW_PRF_PET
UNITVIEW_PRF_SOLDIER
UNITVIEW_PRF_CASTLE
UNITVIEW_PRF_ROYAL
UNITVIEW_PRF_TOGGLESQUAD
UNITVIEW_PRF_PET_HUNT
UNITVIEW_PRF_PET_WAR
UNITVIEW_PRF_SOLDIER_UNARMED
UNITVIEW_PRF_SOLDIER_AXE
UNITVIEW_PRF_SOLDIER_CROSSBOW
UNITVIEW_PRF_SOLDIER_HAMMER
UNITVIEW_PRF_SOLDIER_MACE
UNITVIEW_PRF_SOLDIER_SPEAR
UNITVIEW_PRF_SOLDIER_SWORD
UNITVIEW_PRF_SOLDIER_WEAPONNUM
UNITVIEW_PRF_SOLDIER_ARMOR
UNITVIEW_PRF_SOLDIER_SHIELD
UNITVIEW_PRF_VIEW
STRING_A000
STRING_A001
STRING_A002
STRING_A003
STRING_A004
STRING_A005
STRING_A006
STRING_A007
STRING_A008
STRING_A009
STRING_A010
STRING_A011
STRING_A012
STRING_A013
STRING_A014
STRING_A015
STRING_A016
STRING_A017
STRING_A018
STRING_A019
STRING_A020
STRING_A021
STRING_A022
STRING_A023
STRING_A024
STRING_A025
STRING_A026
STRING_A027
STRING_A028
STRING_A029
STRING_A030
STRING_A031
STRING_A032
STRING_A033
STRING_A034
STRING_A035
STRING_A036
STRING_A037
STRING_A038
STRING_A039
STRING_A040
STRING_A041
STRING_A042
STRING_A043
STRING_A044
STRING_A045
STRING_A046
STRING_A047
STRING_A048
STRING_A049
STRING_A050
STRING_A051
STRING_A052
STRING_A053
STRING_A054
STRING_A055
STRING_A056
STRING_A057
STRING_A058
STRING_A059
STRING_A060
STRING_A061
STRING_A062
STRING_A063
STRING_A064
STRING_A065
STRING_A066
STRING_A067
STRING_A068
STRING_A069
STRING_A070
STRING_A071
STRING_A072
STRING_A073
STRING_A074
STRING_A075
STRING_A076
STRING_A077
STRING_A078
STRING_A079
STRING_A080
STRING_A081
STRING_A082
STRING_A083
STRING_A084
STRING_A085
STRING_A086
STRING_A087
STRING_A088
STRING_A089
STRING_A090
STRING_A091
STRING_A092
STRING_A093
STRING_A094
STRING_A095
STRING_A096
STRING_A097
STRING_A098
STRING_A099
STRING_A100
STRING_A101
STRING_A102
STRING_A103
STRING_A104
STRING_A105
STRING_A106
STRING_A107
STRING_A108
STRING_A109
STRING_A110
STRING_A111
STRING_A112
STRING_A113
STRING_A114
STRING_A115
STRING_A116
STRING_A117
STRING_A118
STRING_A119
STRING_A120
STRING_A121
STRING_A122
STRING_A123
STRING_A124
STRING_A125
STRING_A126
STRING_A127
STRING_A128
STRING_A129
STRING_A130
STRING_A131
STRING_A132
STRING_A133
STRING_A134
STRING_A135
STRING_A136
STRING_A137
STRING_A138
STRING_A139
STRING_A140
STRING_A141
STRING_A142
STRING_A143
STRING_A144
STRING_A145
STRING_A146
STRING_A147
STRING_A148
STRING_A149
STRING_A150
STRING_A151
STRING_A152
STRING_A153
STRING_A154
STRING_A155
STRING_A156
STRING_A157
STRING_A158
STRING_A159
STRING_A160
STRING_A161
STRING_A162
STRING_A163
STRING_A164
STRING_A165
STRING_A166
STRING_A167
STRING_A168
STRING_A169
STRING_A170
STRING_A171
STRING_A172
STRING_A173
STRING_A174
STRING_A175
STRING_A176
STRING_A177
STRING_A178
STRING_A179
STRING_A180
STRING_A181
STRING_A182
STRING_A183
STRING_A184
STRING_A185
STRING_A186
STRING_A187
STRING_A188
STRING_A189
STRING_A190
STRING_A191
STRING_A192
STRING_A193
STRING_A194
STRING_A195
STRING_A196
STRING_A197
STRING_A198
STRING_A199
STRING_A200
STRING_A201
STRING_A202
STRING_A203
STRING_A204
STRING_A205
STRING_A206
STRING_A207
STRING_A208
STRING_A209
STRING_A210
STRING_A211
STRING_A212
STRING_A213
STRING_A214
STRING_A215
STRING_A216
STRING_A217
STRING_A218
STRING_A219
STRING_A220
STRING_A221
STRING_A222
STRING_A223
STRING_A224
STRING_A225
STRING_A226
STRING_A227
STRING_A228
STRING_A229
STRING_A230
STRING_A231
STRING_A232
STRING_A233
STRING_A234
STRING_A235
STRING_A236
STRING_A237
STRING_A238
STRING_A239
STRING_A240
STRING_A241
STRING_A242
STRING_A243
STRING_A244
STRING_A245
STRING_A246
STRING_A247
STRING_A248
STRING_A249
STRING_A250
STRING_A251
STRING_A252
STRING_A253
STRING_A254
STRING_A255
Not Supported
Ctrl+
Alt+
Shft+
Backspace
Tab
Clear
Enter
Shift
Ctrl
Alt
Pause
Caps
Escape
Space
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End
Up
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Down
Print
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Insert
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Numpad 0
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Separator
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F24
Numlock
Scroll
L Shift
R Shift
L Control
R Control
L Menu
R Menu
Key BA
Plus
Comma
Minus
Period
Key BF
Key C0
Key DB
Key DC
Key DD
Key DE
Key DF
Key E1
Key E2
Key E3
Key E4
Key E9
Key EA
Key EB
Key EC
Key ED
Key EE
Key EF
Key F1
Key F2
Key F3
Key F4
Key F5
Key Hangul/Kana
Key Junja
Key Final
Key Hanja/Kanji
Key Convert
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Key Accept
Key Mode Change
Key 92
Key 93
Key 94
Key 95
Key 96
NOT_SUPPORTED
CTRL+
ALT+
SHIFT+
BACKSPACE
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CLEAR
ENTER
SHIFT
CTRL
ALT
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NUMPAD0
NUMPAD1
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SEPARATOR
SUBTRACT
ADD
MULTIPLY
DECIMAL
DIVIDE
NUMLOCK
SCROLL
LSHIFT
RSHIFT
LCTRL
RCTRL
LMENU
RMENU
KEYBA
PLUS
COMMA
MINUS
PERIOD
KEYBF
KEYC0
KEYDB
KEYDC
KEYDD
KEYDE
KEYDF
KEYE1
KEYE2
KEYE3
KEYE4
KEYE9
KEYEA
KEYEB
KEYEC
KEYED
KEYEE
KEYEF
KEYF1
KEYF2
KEYF3
KEYF4
KEYF5
KEYHANGULKANA
KEYJUNJA
KEYFINAL
KEYHANJAKANJI
KEYCONVERT
KEYNONCONVERT
KEYACCEPT
KEYMODECHANGE
KEY92
KEY93
KEY94
KEY95
KEY96
  Dwarf Fortress Options  
Ending game...
Really retire?  All active saves will be deleted.  (
 = yes, other = no)
You will be saved for later use in the region.
Really quit?  All active saves will be deleted.  (
The region will be saved for later use.
Return to Title Screen
Return to Game
Save Game
Key Bindings
Export Local Image
Music and Sound
Abort Game
Succumb to the Invasion
Abandon the Fortress
Retire (or Rest a while) as a Peasant
Finish Game
Give in to Starvation
 (holding another's goods)
NULL unit pointer on load
NULL play unit on load: id #
NULL item pointer on load
NULL play item on load: id #
NULL job pointer on load
NULL building pointer on load
NULL play building on load: id #
Site
Error 1
Error 2
Nuked Activity Reference
Nuked Job Reference
Nuked Unit Reference (Worker/Inventory)
Nuked Building Reference (Party)
Nuked Item Reference (General)
Nuked Effect Reference
Nuked Pet Info Reference (Pet)
Nuked Pet Info Reference (Owner)
Nuked Vermin Event Reference
Nuked Vermin Reference (Escaped Pet)
Nuked Entity Reference
Nuked Plot Info Reference
Nuked Viewscreen Reference
Nuked Unit Reference (Item Wrestle)
Nuked Hist Fig Reference
Nuked Site Reference
Nuked Artifact Reference
Nuked Item Improvement Reference
Nuked Coin Front Reference
Nuked Coin Back Reference
Nuked Detail Event Reference
Nuked Subregion Reference
Nuked Art Image Reference
Nuked Creature Def Reference
NULL JOB ITEM (1): 
NULL JOB ITEM (2): 
NULL item projectile loaded
NULL unit projectile loaded
Civ Zone 
: Null Unit Assignment (Id 
: Null Item Assignment (Id 
Cage: Null Unit Assignment
Cage: Null Item Assignment
NULL Aid Requester
NULL Royal Guard
NULL Fortress Guard
current
/world.sav
  Dwarf Fortress Options: Save Game  
Saving...
  Dwarf Fortress Options: Key Bindings  
 - Export to txt
 and a key
to change a key binding.
[DISPLAY_STRING:
NO_FILE
data/help/
: Customize Nickname
, `
'
: Customize Profession Name
: Done with string entry
: Abort string entry
This creature
 is non-hostile.
 is a skulking perpetrator of mischief.
 is a minion of evil.
 is a brutal enemy of your kind.
 is of the wilderness.
 is of the walking dead.
 is crazed!
 is an invader.
 is from the depths of the underworld.
 is an uninvited guest.
 is a current resident.
 is from the river.
 is from the underground river.
 is from the underground pool.
 is from the magma pool.
 is from the magma pipe.
 is from the chasm.
 is from the deep pit.
 is from the underworld.
 is from a mysterious place.
Account:
Owned Objects:
Holdings:
Needs: 
No
Chest
Demands:
Throne Room/Office
Bedroom
Mandates:
Export of 
Make 
Complete 
 Jobs
 Prohibited
: View thoughts and preferences.
: View relationships.
: View kills.
: Customize.
data/sound/
.ogg
  Moving Records  
: Start recording (active record is erased, stops when you return here)
: Play the active moving record
: Save the active moving record (you will be prompted for a name)
: Load a moving record
data/movies/
.cmv
data/movies/*.cmv
ecwe
hlaas
** Loading Fortress **
** Loading Adventurer **
stalled activity removed
duplicate activity removed
  Dwarf Fortress Options: Load Game  
Unknown Type Error
Folder: 
There are no active games.
Loading game...
Mine
Channel
Remove Up Stairs/Ramps
Upward Stairway
Downward Stairway
Up/Down Stairway
Upward Ramp
Chop Down Trees
Gather Plants
Smooth Stone
Engrave Stone
Carve Fortifications
Toggle Engravings
Remove Designation
unprepared 
Standard
Well-crafted
Finely-crafted
Superior Quality
Exceptional
Masterwork
Artifact
Fresh Raw Hide
Rotten Raw Hide
 chitin
 leather
 silk
Allow Plant/Animal
Allow Non-Plant/Animal
Use Seed
Yes
 Seed
Use History Seed
Use Name Seed
End Year
Population Cap After Civ Creation
No Cap
Percentage Beasts Dead For Stoppage
Ignore
Year to Begin Checking Megabeast Percentage
Cull Unimportant Historical Figures
Reveal All Historical Events
Minimum 
Maximum 
 X-Variance
 Y-Variance
Elevation Mesh Size
2 x 2
4 x 4
8 x 8
16 x 16
32 x 32
 Elevation Weighted Range (
Rain Mesh Size
 Rain Weighted Range (
Drainage Mesh Size
 Drainage Weighted Range (
Savagery Mesh Size
 Savagery Weighted Range (
Temperature Mesh Size
 Temperature Weighted Range (
Volcanism Mesh Size
 Volcanism Weighted Range (
Minimum Mountain Peak Number
Minimum Edge Oceans
Minimum Volcano Number
Desired Good Square Count in Small Subregions
Desired Good Square Count in Medium Subregions
Desired Good Square Count in Large Subregions
Desired Evil Square Count in Small Subregions
Desired Evil Square Count in Medium Subregions
Desired Evil Square Count in Large Subregions
Minimum Initial 
 Square Count
 Region Count
Minimum Final 
Erosion Cycle Count
Minimum River Start Locations (Pre-Erosion)
Desired River Start Locations (Post-Erosion)
Periodically Erode Extreme Cliffs
Do Orographic Precipitation and Rain Shadows
Maximum Number of Subregions
Minimum Natural Cave Size
Maximum Natural Cave Size
Number of Mountain Caves
Number of Non-Mountain Caves
Make Caves Visible
Allow Init Embark Options to Show Underground Rivers
Always
Only in Finder
Allow Init Embark Options to Show Underground Pools
Allow Init Embark Options to Show Magma Pools
Allow Init Embark Options to Show All Magma Pipes
Allow Init Embark Options to Show Chasms
Allow Init Embark Options to Show Bottomless Pits
Allow Init Embark Options to Show Other Map Features
Allow Init Embark Options to Show Tunnels
Number of Civilizations
Playable Civilization Required
Minimum Number of Mid-Elevation Squares
Minimum Number of Low-Elevation Squares
Minimum Number of High-Elevation Squares
Minimum Number of Mid-Rain Squares
Minimum Number of Low-Rain Squares
Minimum Number of High-Rain Squares
Minimum Number of Mid-Drainage Squares
Minimum Number of Low-Drainage Squares
Minimum Number of High-Drainage Squares
Minimum Number of Mid-Savagery Squares
Minimum Number of Low-Savagery Squares
Minimum Number of High-Savagery Squares
Minimum Number of Mid-Volcanism Squares
Minimum Number of Low-Volcanism Squares
Minimum Number of High-Volcanism Squares
  Stockpile Settings  
Food
Furniture/Siege Ammo
Graveyard
Refuse
Coins
Bars/Blocks
Gems
Finished Goods
Weapons/Trap Comps
Additional Options
Unprepared Fish
Drink (Plant)
Drink (Animal)
Cheese (Plant)
Cheese (Animal)
Leaves
Milled Plant
Bone Meal
Fat
Extract (Plant)
Extract (Animal)
Misc. Liquid
Item Types
Corpses
Body Parts
Type
Material
Metals
Other Materials
Bars
Bars: Metal
Blocks
Blocks: Metal
Metal Ores
Economic
Rough Glass
Cut Glass
Rough Gem
Cut Gem
Body
Head
Feet
Hands
Legs
Shield
Core Quality
Total Quality
: Toggle
: Enable
: Disable
Mill Products
Fats
Liquids
Types
Corpse
Silk Thread
Plant Thread
Silk Cloth
Plant Cloth
Trap Comps
Qualities
Empty Cages
Empty Animals Traps
Sand Bag
Usable
Unusable
: Allow All
: Block All
: Permit 
: Forbid 
: View Biomes
 x 
Brush Radius 
Smoothing Brush
Normal Brush
ELEV
TEMP
DRAIN
SAV
VOLC
(View)
Brush = 
Painting
Not painting
Will be saved
Randomize at gen
: Type Value
: Nullify Value
: Decrease Value
: Increase Value
Range: 
: Set Preset Field Values
  Export Local Image  
Your Units
Buildings
: Export Image
local_map
-param-
Created in DF 
  Music and Sound Options  
Volume: 
/255
=========
---------
 or left-click: Change volume.  
: Done.
  Relationships of 
Pet
Spouse
Mother
Father
Lover
Child
Friend
Grudge
Deity
Force
Object of Worship
Long-term Acquaintance
Passing Acquaintance
: Back to Main
  Workshop Profile  
Permitted Workers
: Permit All
: Min - 
: Max - 
 for more
 to close window
 has created a masterpiece!
[P]
This is
 a
n
This is a stack of
These are 
 bundles of
This is a bundle of
 well-prepared
 finely-prepared
 superiorly prepared
 exceptional prepared
 masterfully prepared
 well-crafted
 finely-crafted
 superior quality
 exceptional
 masterful
 created by an unknown artisan
All 
craftsman
ship is of the highest quality.  
The ingredients are 
well-
finely 
superiorly 
exceptionally 
masterfully 
minced 
cooked 
It is 
encrusted with
studded with
decorated with
well-crafted 
finely-crafted 
superior quality 
exceptionally worked 
masterfully worked 
 by an unknown artist
encircled with bands of 
The handle is made from 
This object 
is adorned with hanging rings of 
menaces with spikes of 
It is made from 
The thread is 
gray
superbly 
colored
This object is showing some wear.  
This object is threadbare.  
This object is in tatters.  
This object is heavily worn.  
This object is mangled.  
&r
You gain possession of the 
 remains stuck in your 
You maintain possession of the 
 is torn from your 
You've lost possession of the 
null item load -- type: 
your 
's 
Seed
Cheese
Spice
Mill
Rendered Fat
 Barrel
 <#
>
Coin
Bar/Block
 Bin
aquarium
exceptional 
masterful 
 cloth
 woven by 
BOLT
ITEM_WEAPON
ITEM_TOY
ITEM_INSTRUMENT
ITEM_TRAPCOMP
ITEM_ARMOR
ITEM_AMMO
ITEM_SIEGEAMMO
ITEM_GLOVES
ITEM_SHOES
ITEM_SHIELD
ITEM_HELM
ITEM_PANTS
ITEM_FOOD
Unrecognized Item Definition Token: 
ADJECTIVE
DAMAGE
WEIGHT
STICK_CHANCE
SKILL
RANGED
CRIT_BOOST
TWO_HANDED
MINIMUM_SIZE
CAN_STONE
MATERIAL_SIZE
Unrecognized Item Definition (Weapon) Token: 
HARD_MAT
Unrecognized Item Definition (Toy) Token: 
Unrecognized Item Definition (Instrument) Token: 
HITS
IS_SCREW
IS_SPIKE
Unrecognized Item Definition (Trap Component) Token: 
SOFT
HARD
BARRED
SCALED
SHAPED
LAYER_SIZE
LAYER_PERMIT
LAYER
OVER
UNDER
COVER
COVERAGE
PREPLURAL
MATERIAL_PLACEHOLDER
VALUE
ARMORLEVEL
UBSTEP
MAX
LBSTEP
METAL_ARMOR_LEVELS
MAINBLOCK
SECONDBLOCK
Unrecognized Item Definition (Armor) Token: 
CLASS
Unrecognized Item Definition (Ammo) Token: 
Unrecognized Item Definition (Siege Ammo) Token: 
BLOCKPOWER
UPSTEP
Unrecognized Item Definition (Gloves) Token: 
Unrecognized Item Definition (Shoes) Token: 
BLOCKCHANCE
Unrecognized Item Definition (Shield) Token: 
Unrecognized Item Definition (Helm) Token: 
CHAIN_METAL
Unrecognized Item Definition (Pants) Token: 
LEVEL
Unrecognized Item Definition (Food) Token: 
DOUBLE TAGGED ITEM: 
Construct Building
Butcher an Animal
Catch Live Fish
Catch Live Land Animal
Prepare a Raw Fish
Mill Plants
Process Plants
Milk Creature
Make Cheese
Process Plants (Vial)
Process Plants (Bag)
Process Plants (Barrel)
Make Lye
Make Potash From Lye
Make Potash From Ash
Make Soap
Make Pearlash
Prepare Easy Meal
Prepare Fine Meal
Prepare Lavish Meal
Brew Drink
Extract from Plants
Extract from Raw Fish
Extract from Land Animal
Unchain Pet
Releasing Pet
Recover Pet
Pit/Pond Large Animal
Pit/Pond Small Animal
Drain Aquarium
Fill Aquarium
Fill Pond
Trade at Depot
Chain Animal
Slaughter Animal
Unchain Animal
Tame 
a Large Animal
Tame a Small Animal
Mint 
 Coins
Cut 
Decorate With 
Stud With 
Encrust 
 With 
Collect Sand
Construct 
 Blocks
Make Raw 
 Portal
 Hatch Cover
 Grate
 Box
Forge 
Make Totem
 Terrarium
 Cage
 Waterskin
 Vial
 Flask
 Cup
 Mug
 Goblet
 Instrument
 Toy
 Tube
 Pipe Section
 Bucket
 Backpack
 Quiver
Bait Trap with 
 Ballista Arrow Head
Assemble 
Construct
 Catapult Parts
 Mechanisms
 Ballista Parts
 Anvil
 Bed
 Quern
 Millstone
Train Hunting Animal
Train War Animal
Make Charcoal
Make Ash
Smelt
Smelt 
 Ore
Melt a Metal Object
Extract Metal Strands
Dye Thread
Dye Cloth
Sew 
 Image
Tan a Hide
Render Fat
Collect Webs
Weave Metal Cloth
Weave Thread into Silk
Weave Thread into Cloth
 (Dyed Only)
Harvest Plants
Plant Seeds
Fertilize Field
Pull the Lever
Link a Building to Trigger
Carve Fortification
Detail Wall
Detail Floor
Remove Stairs/Ramps
Carve Upward Staircase
Carve Downward Staircase
Carve Up/Down Staircase
Carve Ramp
Dig Channel
Fell Tree
Bring Item to Shop
Bring Item to Depot
Eat
Get Provisions
Fill Waterskin
Sleep
Kidnap
Hunt
Starting Fist Fight
Hunt for Small Creature
Collect Taxes
Guard Tax Collector
Return Kill
Go Shopping
Shooting at Archery Range
Sparring in Barracks
Store Owned Item
Pickup Equipment
Strange Mood
Clean Trap
Load Catapult
Load Ballista
Fire Catapult
Fire Ballista
Load Cage Trap
Load Stone Trap
Load Weapon Trap
Cast Spell
SYMBOL
NOUN
PREFIX
VERB
ADJ_DIST
THE_NOUN_SING
THE_NOUN_PLUR
THE_COMPOUND_NOUN_SING
THE_COMPOUND_NOUN_PLUR
THE_COMPOUND_ADJ
OF_NOUN_SING
OF_NOUN_PLUR
FRONT_COMPOUND_NOUN_SING
FRONT_COMPOUND_NOUN_PLUR
REAR_COMPOUND_NOUN_SING
REAR_COMPOUND_NOUN_PLUR
FRONT_COMPOUND_ADJ
REAR_COMPOUND_ADJ
FRONT_COMPOUND_PREFIX
THE_COMPOUND_PREFIX
STANDARD_VERB
Unrecognized Word Token: 
S_WORD
Unrecognized Symbol Token: 
T_WORD
Unrecognized Translation Token: 
HOLY
NAME_SWAMP
NAME_DESERT
NAME_GLACIER
NAME_TUNDRA
NAME_GRASSLAND
NAME_HILLS
NAME_REGION
NAME_PEAK
NAME_ISLAND_SMALL
NAME_ISLAND
NAME_CONTINENT
NAME_WAR
NAME_BATTLE
NAME_SIEGE
NAME_COMMON_RELIGION
NAME_BUILDING_TEMPLE
NAME_ROAD
NAME_BRIDGE
NAME_TUNNEL
NAME_WALL
NAME_BUILDING_KEEP
Impoverished Word Selector
Machine node out of bounds on split
Failed to find machine node frontier on split
Unreachable machine node on split
silk
filth
grime
unknown substance
ivory
horn
amber
coral
pearl
bone
fat
tallow
plant fiber
drinking alcohol
chitin
leather
wooden
metallic
metal
coal
ash
lye
green glass
clear glass
crystal glass
sand
mud
MATGLOSS_WOOD
MATGLOSS_STONE
MATGLOSS_METAL
MATGLOSS_PLANT
AUTUMNCOLOR
DEAD_TILE
SAPLING_TILE
DEAD_SAPLING_TILE
DEAD_COLOR
SAPLING_COLOR
DEAD_SAPLING_COLOR
SAPLING_DROWN_LEVEL
TREE_DROWN_LEVEL
WET
DRY
SAPLING
SOLID_DENSITY
LIQUID_DENSITY
BUILD_COLOR
BASIC_COLOR
DAMAGE_PERC
WEAPON_RANGED
BRITTLE
WAFERS
ANY_USE
DEEP
BLOCK_PERC
STONE_NAME
METAL_ORE
THREAD_METAL
REACTION_CLASS
ITEM_SYMBOL
TILE_COLOR
AQUIFER
METAMORPHIC
SEDIMENTARY
SOIL
SOIL_OCEAN
SOIL_SAND
SEDIMENTARY_OCEAN_SHALLOW
SEDIMENTARY_OCEAN_DEEP
IGNEOUS_INTRUSIVE
IGNEOUS_EXTRUSIVE
ENVIRONMENT
Missing Stone Environment Token: 
Missing Stone Environment Inclusion Type Token: 
Missing Frequency for Stone Environment: 
ALL_STONE
IGNEOUS_ALL
ALLUVIAL
Unrecognized Stone Environment Token: 
ENVIRONMENT_SPEC
Missing Stone Environment Spec Token: 
Missing Stone Environment Spec Inclusion Type Token: 
Missing Frequency for Stone Environment Spec: 
LAVA
SHARP
GLASS
NAME_PLURAL
SEEDNAME
GROWDUR
SHRUB_TILE
DEAD_SHRUB_TILE
CLUSTERSIZE
SHRUB_COLOR
DEAD_SHRUB_COLOR
DRINKVALUE
MILL
MILL_VALUE
COOKABLE_WHEN_MILLED
MILL_DYE
EDIBLE_VERMIN
EDIBLE_RAW
EDIBLE_WHENCOOKED
DROWN_LEVEL
EXTRACT_VIAL
EXTRACT_BAG
EXTRACT_BARREL
EXTRACT_STILL_VIAL
EXTRACTVALUE
CLOTH_SPEC_HEAT
CLOTH_HEATDAM_POINT
CLOTH_COLDDAM_POINT
CLOTH_IGNITE_POINT
CLOTH_MELTING_POINT
CLOTH_BOILING_POINT
CLOTH_FIXED_TEMP
CLOTH_SOLID_DENSITY
CLOTH_LIQUID_DENSITY
Unrecognized Matgloss Token: 
: Smelt Metal Ore Not Found, Token - 
: Thread Metal Ore Not Found, Token - 
: Environment Spec Stone Not Found, Token - 
Sharp blades
Extract 
 strands
%)
Ore of 
 spits out 
 drops 
 has moved out of range!
 has become entangled in a hidden web!
 caught up in a web!
 has claimed a 
 has begun a mysterious construction!
Your mason has defaced a 
 destroyed
 toppled
loop path fail: 
<same square> 
<invalid start> 
<invalid goal> 
,
 -> 
: Id #
:Path Goal 
:Station 
High Priest
Mayor
Ruler
Local Leader
Leader
Nemesis Unit Load Failed
ANXIETY
ANGER
DEPRESSION
SELF_CONSCIOUSNESS
IMMODERATION
VULNERABILITY
FRIENDLINESS
GREGARIOUSNESS
ASSERTIVENESS
ACTIVITY_LEVEL
EXCITEMENT_SEEKING
CHEERFULNESS
IMAGINATION
ARTISTIC_INTEREST
EMOTIONALITY
ADVENTUROUSNESS
INTELLECTUAL_CURIOSITY
LIBERALISM
TRUST
STRAIGHTFORWARDNESS
ALTRUISM
COOPERATION
MODESTY
SYMPATHY
SELF_EFFICACY
ORDERLINESS
DUTIFULNESS
ACHIEVEMENT_STRIVING
SELF_DISCIPLINE
CAUTIOUSNESS
Unrecognized Personality Facet Token: 
text_viewer
 has ended a mandate.
A mandate has ended.
The work slowdown by the 
 is over.
Wagon Pathing Catastrophe
caravan from 
 has arrived.
Their wagons have bypassed your inaccessible site.
 and the surrounding lands have been made a 
duchy
county
barony
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
Some migrants have arrived, despite the danger.
Some migrants have arrived.
A migrant has decided to brave this terrifying place.
A migrant has arrived, despite the danger.
A migrant has arrived.
No one else even considered making the journey to this cursed death-trap.
Others refused to journey to this dangerous fortress.
Others were too nervous to make the journey.
No one even considered making the journey to such a cursed death-trap this season.
Migrants refused to journey to such a dangerous fortress this season.
Migrants were too nervous to make the journey this season.
The fortress attracted no migrants this season.
  Trade Goods Available to be Moved  
Inaccessible
Distance: 
[TRADING]
[PENDING]
: Sorting by distance
: Sorting by value
Sorting by distance
: Pending on top
: Pending mixed in
: Culling on mandates
: Ignoring mandates
: Move good
: View good
: Select 
 to stop typing.
Merchants Present
Trading with 
 (Owes you 
:  
Greetings.  Let's trade.
I cannot take so much -- and at such cost!
I wish I could take so much, but my animals...
I won't trade at a loss.
Ah, wonderful.  Thank you for your business.
Yes, and trade we will!  Simply tell me
what interests you and what you're prepared to offer in exchange.
These _are_ fine items, aren't they?  Now,
what do offer for them?
Are these gifts?  Do you wish to trade?
You truly despise life, don't you?
I am beside myself with grief.  Perhaps we will show you how they suffered.
Once a beautiful tree, and now?
It is a rude bauble, fit only for your kind.
I see your low race still revels in death.
That poor, gentle creature...
If it were in a cage of some kind...
As it stands, I can't accept something that wriggles and writhes so.
I simply cannot afford this trade.
Perhaps if you throw in some more goods I can make an offer.
I can't possibly accept, but how about this?  A true bargain.
[T]
: View good, 
: Mark for trade
: Trade     
: Set currency trade
Asking for 
Offering 
Not trading currency
  Merchants from 
:  My apologies, but we're still unloading.
We'll be ready soon!
There are no merchants present with which to trade.
Greetings from the outer lands.  
Greetings from the Mountainhomes.  
Your efforts are legend there.  Let us trade!
Greetings.  We are enchanted by 
your more ethical works.  We've come to trade.
Greetings.  The 
ship of the 
 is unparalleled.  Let's make a deal!
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
What do you want?
Perhaps you'd consider this superior proposal?
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
With your trade goods such as they are, I can't 
fathom you ending up with all of those items.
You are too kind.  The druids will be overjoyed.
I will see that our leader gets this offering.
Take what you wish.  I can't stop you.
You wish to make an offering to the druids?  
They love gifts.  What do you offer?
You wish to make an offering to our leader?  
This would please us greatly.  What do you offer?
[Chuckles]  How droll.
[Laughs uproariously]  You had me 
going there.  Obviously, your copious wit is matched only by your industry!
Yes, and trade we will!  Simply tell me 
These _are_ fine items, aren't they?  Now, 
My stones, are you giving me those?  Do you 
wish to trade or to make an offering to our leader?
You truely despise life, don't you?  
Once a beautiful tree, and now?  
I see your low race still revels in death.  
 seems 
ecstatic with the trading
very happy about the trading
pleased with the trading
willing to trade
to be rapidly losing patience
not going to take much more of this
unwilling to trade
: Seize marked, 
: Trade
: Offer marked to 
Allowed Weight: 
Excess Weight: 
Value: 
Trader Profit: 
Trader Loss: 
The following fortress goods were added for the counteroffer:
: Consider the offer
 diplomat from 
 Liaison from 
 meets with 
  Trade Agreement with 
Good
Priority
O|---
|O|--
-|O|-
--|O|
---|O
: View stockpile.
: Scroll.
Peace is calling out to us.  How do you respond?
:
 - I hear her voice.  Let us stop this war.
 - We will drown her out with the screams of your dying.  Begone.
It's such a pleasant place you've carved out for yourselves...
Let's discuss the state of our current agreements...
Well then, we have finalized the export agreement.
Feel free to go over the documents.
I see.  Perhaps we'll make an export agreement next year.
Let's discuss what we are willing to offer for your 
ship...
Well then, we have finalized the import agreement.
Remember, trade agreements strengthen bonds.  Please consider an import
agreement next year.
What requests do you have of our merchants?
We can part with at most 
 trees, butcher.
 - We can abide by this.  Let us work toward mutual co-existence.
 - Our needs exceed your allowances.  Relax.  They're only trees.
We elves are partial in particular to the trees in the forests
surrounding your lands.  Although we are loathe to spare a
single branch to your senseless slaughter, we are willing to ask
that you cap your tree-fells at one hundred until we next meet.
I will try to return next year as I am able.
 - We can grant this request.  Let's discuss the specifics, though...
 - We cannot stop production just because of your quaint sensibilities.
: Select.
: Scroll left.
 has come!
Miners Guild
Carpenters Guild
Masons Guild
Metalsmiths Guild
Jewelers Guild
Craftsmen
 Guild
Guild
Metalsmithing
The merchants from 
 will be leaving soon.
 have embarked on their journey.
: Scroll right.
Text generation failed: 
GLOBAL
CHAR
IKEY
CHOICE
/CHOICE
LOCX
VAR
LINK
P
R
    
/TITLE
/LINK
TREESREMOVED
DIPLOMACYFLAG_SUCCESS
DIPLOMACYFLAG_FAILURE
YOURCIV
YOURFORT
NULL
LOCAL_LARGE_PREDATOR
RANGE
ASSOCIATE
ACTOR
NOBLE
ADD_FLAG
REMOVE_FLAG
 bids you farewell!
NATIVENAME
TRANSLATEDNAME
TITLENAME
HISTNAME
beasts
Gate
Expedition Leader
 Manager
Hoardmaster
Grand Treasurer
Treasurer
Bookkeeper
 Broker
Captain of the Guard
Sheriff
 has been elected mayor.
 has been re-elected.
 has been chosen as the new expedition leader.
 and the surrounding lands have been made a duchy.
 and the surrounding lands have been made a county.
 has become the first Mayor of 
The Fortress Guard has been created, headed by the Sheriff.  Now seeking recruits!
Your community can now support a sheriff.
: Move.  This isn't designed to be useful at this point.
No Buildings Nearby
This building has
been claimed by
works
furiously!
keeps
muttering 
secretly...
works,
darkly brooding...
with menacing fury!
broods
"Yes.  I need 
"Leave me.  I need... 
things...  certain things
."
screams
"I must have 
!"
mutters
 needs
tree... life
raw... green
raw... clear
raw... crystal
rough... color
stone... rock
bars... metal
gems... shining
blocks... bricks...
bones...  yes
a shell
leather... skin
cloth... thread
..."
sketches
pictures of 
a forest
glass
glass and burning wood
rough gems and glass
a quarry
shining bars
of metal
square blocks
skeletons
stacked leather
stacked cloth
: Make Soap
: Brew a Drink
: Extract Plant Essence
: Collect Webs
: Weave Cloth (Plant Thread)
: Weave Silk Cloth
: Weave Metal Cloth
: Mill Plants
Needs to be powered
: Process Plants
: Process Plants (to Bag)
: Process Plants (to Barrel)
: Process Plants (to Vial)
: Milk Creature
: Make Cheese
: Prepare Easy Meal
: Prepare Fine Meal
: Prepare Lavish Meal
: Render Fat
Nobody
: Tame
: Train a Hunting Dog
: Train a War Dog
: Capture a Live Land Animal
: Tame a Small Animal
: Tame a Large Animal
: Make Rock Mechanisms
: Process a Raw Fish
: Extract from a Raw Fish
: Capture a Live Fish
: Butcher a dead animal
: Extract from a dead animal
: Capture a live land animal
: Dye Thread
: Dye Cloth
: Tan a Hide
: Encrust Finished Goods
: Encrust Furniture
: Encrust Ammo
: Cut Gems
: Encrust with Gems
Must have magma accessible
from below one of the 8
boundary tiles
Must have coal fuel
: Use in Lever
: Use in Trigger
You don't have enough
mechanisms.
: Use in Target
: Assign
There is nothing that
can be linked up.
: Link up a Bridge
: Link up a Cage
: Link up a Chain
: Link up a Door
: Link up a Floodgate
: Link up a Hatch
: Link up a Wall Grate
: Link up a Floor Grate
: Link up Vertical Bars
: Link up Floor Bars
: Link up a Support
: Link up Spears/Spikes
: Link up a Gear Assembly
: Pull the Lever
: Add new task
: Cancel Current Task
: Promote Current Task
: Repeat
: Suspend
: Workshop Profile
No bucket
Bucket full
Active
Dry
: Size Room
: Free Room
: Resize Room
: Make Meeting Hall
Frozen Here
Frozen Elsewhere
Total Power: 
Total Power Needed: 
Stable Foundation
Hanging
: Stop Pumping Manually
: Start Pump Manually
Pumps from the north
Pumps from the east
Pumps from the south
Pumps from the west
: Choose Shooting Dir
Shoot: 
From Top to Bottom
From Bottom to Top
From Left to Right
From Right to Left
: Make Archery Range
: Assign Room
Current Owner:
: Make Sculpture Garden
[
Occupants:
: Do Not Use For Justice
: Terrarium
: Aquarium
: Justice
: Make Room
: Owner
: Free
: Assign Animal to Chain
: Used by Justice (
: Set Owner
Assigned: 
Chained: 
Fire at Will
Prepare to Fire
Not in Use
, Facing 
: Change Action
: Change Orientation
Operated by Mechanisms
Forbidden
Passable
, Internal
Pet-passable
Open
DOOR TAKEN BY INVADERS
Retake door to forbid it.
DOOR USED BY INTRUDER
: Forbid Passage
: Permit Passage
: Make Pet-passable
: Keep Tightly Closed
: Set as Internal
: Set as External
HATCH TAKEN BY INVADERS
Retake hatch to forbid it.
HATCH USED BY INTRUDER
This is the resting
place of
: Assign Tomb
: Free Tomb
: Resize Tomb
: Use for Burial (Y)
: Use for Burial (N)
: Allow Citizens (N)
: Allow Citizens (Y)
: Allow Pets (N)
: Allow Pets (Y)
: Make Tomb
: Assign Chair
: Free Chair
: Make Throne Room or Study
: Assign Table
: Free Table
: Meeting Hall (
: Make Dining Room
Move the cursor to the pile
you want to take from.
: Select Pile
: Change Settings
: Max Barrel - 
: Max Bin - 
: Take From A Pile
: Delete Selected
: Assign Bed
: Free Bed
: Barracks (
T: Stop rental (
* Eviction Underway *
* Move Underway *
: Rent this room
: Make Bedroom
Shopkeeper:
For Sale at 
: Move Goods to/from Depot
There are no merchants
trading right now.
: Trader requested at depot
: No trader needed at depot
: Anyone may trade
: Only broker may trade
Broker:
Broker can access depot
Broker cannot access depot
You do not have a broker.
: Nothing for Now
: Meat
: Fish
: Large Gem
Trap Occupied:
Trap Baited:
No seeds available
for this location
: Fallow
: Cancel Fert
: Fertilize
Ft 
: Seas Fert (
: Spring
: Summer
: Autumn
: Winter
Disengaged
: Make Barracks/Armory
: Remove Building
Cancel
Done
[A]
[L]
No Squads Nearby
Commanded By:
 Active Dwar
ves
: Locked on squad
: Not locked on squad
: Add a patrol point
: Delete patrol route
: Station squad
: Zoom to commander
: Lock on another squad
/100
: Place
: Enter note text
: Change symbol selector
: Adopt selected symbol
Outside
Inside
Light
Dark
Subterranean
Above Ground
No Units Nearby
Corrupt Soldier Mood: 
Has a horrible fell look!
Brooding darkly...
Has the aspect of one fey!
Peculiarly secretive...
Possessed by unknown forces!
Stricken by melancholy...
Crawling around babbling!
Running around babbling!
Crawling around crazed!
Running around crazed!
In a berserk rage!
Staring off into space...
Corrupt Strange Mood: 
Pet of 
Somebody
Creator of 
Over-Exerted
Very Drowsy
Miserable
Very Unhappy
Unhappy
This animal is waiting for
conflict.
This animal hunts at will.
This adorable animal
can't work.
This animal isn't interested
in your wishes.
This animal is waiting to be
trained.
This animal can't work.
: Ready for Slaughter (Y)
: Ready for Slaughter (N)
: Labor
: Work Dogs
: Soldiering and Hunting
: Relieve from Royal Guard
: Relieve from Fortress Guard
: Fortress Guard
: Royal Guard
Deactivate
Activate
 Under
This 
Just This 
Royal Guards do not work.
Fortress Guards do not work.
Assign a trained animal:
There are no animals left.
: Hunting (
 Left)
: War (
 hunting beast
 assigned
 war beast
: Fight Unarmed
: Fight with Axe
: Fight with Crossbow
: Fight with Hammer
: Fight with Mace
: Fight with Spear
: Fight with Sword
: Number of Weapons (
: Armor Level (
Clothes
Chain
Plate
: Shield Level (
Buckler
The king will not work.
The queen will not work.
The dungeon master ponders
fell beasts and treasure.
The hammerer lives only to
dispense 
 justice.
The king consort will not work.
The queen consort will not work.
The baby can't work yet.
A child does as it pleases!
This hero need not work.
The champion need not work.
The noble will not work.
: View profile
:Gen 
:Inv 
:Pref 
:Wnd
: Next
Horizontal Axle 
(N/S)
(E/W)
Upright Weapon
Pump from north
Pump from east
Pump from south
Pump from west
Chair or Throne
 (Raises 
 (Retracts)
Placement
: Change Height
: Change Width
: Resets
: One use only
: Water from 
 (Full)
: Min, 
: Max
: Water does not trigger
: Magma from 
: Magma does not trigger
: Creatures trigger
: Citizens trigger
: Citizens do not trigger
: Min (
: Max (
any
: Creatures do not trigger
Raise Dir
Item
 Needed)
 Max)
Dist
Num
: Done Selecting
: View Item
: Sel All
: Deselect
: Desel All
: Expand/Contract
Current Refuse Orders:
 Gather Refuse
 Ignore Refuse
   From Outside
 Dump Corpses
 Save Corpses
 Dump Skulls
 Save Skulls
 Dump Bones
 Save Bones
 Dump Shells
 Save Shells
 Dump Skins
 Save Skins
 Dump Other
 Save Other
Current Workshop Orders:
: Auto Loom All Thread
: Auto Loom Dyed Thread
: No Auto Loom
: Use Dyed Cloth
: Use Any Cloth
: Auto Collect Webs
: No Auto Collect Webs
: Auto Slaughter
: No Auto Slaughter
: Auto Butcher
: No Auto Butcher
: Auto Tan
: No Auto Tan
Current Zone Orders:
: Zone-Only Drinking
: Prefer Zone Drinking
: Zone-Only Fishing
: Prefer Zone Fishing
Current Forbid Orders:
: Forbid used ammunition
: Claim used ammunition
: Forbid your dead
: Claim your dead
: Forbid your death items
: Claim your death items
: Forbid other non-hunted dead
: Claim other dead
: Forbid other death items
: Claim other death items
Forbidding of death objects
occurs at time of death.
Current Standing Orders:
 Stay Indoors
: Soldiers Can Go Outdoors
 Can Go Outdoors
: Announce all job cancellations.
: Announce most job cancellations.
: Announce some job cancellations.
: Announce no job cancellations.
 Gather Animals
 Ignore Animals
 Gather Food
 Ignore Food
 Gather Furniture
 Ignore Furniture
 Gather Bodies
 Ignore Bodies
: Refuse
 Gather Minerals
 Ignore Minerals
 Gather Wood
 Ignore Wood
 All Harvest
: Only Farmers Harvest
: Mix Food
: No Mix
: Workshop Orders
: Activity Zone Orders
These orders are superceded
by negative preferences.
Hotkey 
Zoom
: Change Name
: Zoom Here
: Is Pond
: Is Pit
 (Half Full)
 (Not Full)
Remove Activity Zone
New Activity Zone
Water Source (
Fishing (
Garbage Dump (
Pit/Pond (
Sand Collection (
Meeting Area (
Hot
Cold
Activity Zone #
: Water Source (
: Fishing (
: Garbage Dump (
: Pit/Pond (
: Sand Collection (
: Meeting Area (
: Active
: Set Pit/Pond Information
: Stop Removing Zones
: Remove Zones
: Animal
: Food
: Furniture Storage
: Graveyard
: Wood
: Stone
: Gem
: Bar/Block
: Cloth
: Leather
: Ammo
: Coins
: Finished Goods
: Weapons
: Armor
: Custom Stockpile
: Custom Settings
: Reserved Barrels - 
: Reserved Bins - 
: Remove Designation
: Reclaim Items/Buildings
: Forbid Items/Buildings
: Melt Items
: Remove Melt
: Dump Items
: Remove Dump
: Hide Items/Buildings
: Unhide Items/Buildings
: High Traffic Area
: Normal Traffic Area
: Low Traffic Area
: Restricted Traffic Area
High Traffic Cost: 
Normal Traffic Cost: 
Low Traffic Cost: 
Restricted Traffic Cost: 
: Change Cost
: Choose Area
 Wagon Access
 No Wagon Access
 Accessible Depot
 Inaccessible Depot
Depot accessible
Depot inaccessible
All depots inaccessible
All depots accessible
 depots accessible
: View Announcements
: Site a Building
: View Civilizations
: Designations
: Unit List    
: Job List
: Look Around
: Note
: Military     
: Squads
: Set Orders and Options
: Stockpiles
: Zones
: Set Building Tasks/Prefs
: View Rooms/Buildings
: View Items in Buildings
: View Units
: Hot Keys
: Artifacts
: Nobles and Administrators
: Status
: Visualize
: Move this menu/map
: Help
: Options
: Movies
: Depot Access
Resume
: One-Step
Warm 
Damp 
Muddy 
Snow-covered 
Mossy 
Sculpted
Detailed
Rough-hewn 
Straight 
Smooth 
Exposed 
Ice
Pillar
Cluster
Burning 
Dead 
Tree
Grass
Dry Grass
Dead Grass
Level
 Ice Floor
 Floor
 Boulder
Driftwood
 Pebbles
 Cavern Floor
Wet 
Young 
 Sapling
Sapling
Shrub
Furrowed 
Ashes
Waterfall
River Source
Chasm
Eerie Glowing Pit
Lava Flow
Magma Flow
Murky Pool
River
Brook
Grassy Upward Stairway
Grassy Up/Down Stairway
Grassy Downward Stairway
 Up/Down Stairway
 Downward Stairway
 Upward Stairway
Ice Up/Down Stairway
Ice Downward Stairway
Ice Upward Stairway
Grassy Upward Slope
Dry Grass Upward Slope
Dead Grass Upward Slope
Glacial Upward Slope
 Upward Slope
Glacial Downward Slope
Grassy Downward Slope
Dry Grass Downward Slope
Dead Grass Downward Slope
 Downward Slope
Downward Slope
Open Space
Dabbling
Novice
Normal
Competent
Skilled
Proficient
Talented
Adept
Expert
Professional
Accomplished
Great
Master
High Master
Grand Master
Legendary
Miner
Wood Cutter
Carpenter
Bowyer
Engraver
Mason
Animal Trainer
Animal Caretaker
Fish Dissector
Animal Dissector
Fish Cleaner
Butcher
Trapper
Grower
Herbalist
Ambusher
Swimmer
Persuader
Negotiator
Judge of Intent
Appraiser
Organizer
Record Keeper
Liar
Intimidator
Conversationalist
Comedian
Flatterer
Consoler
Pacifier
Tracker
Fisherman
Furnace Operator
Strand Extractor
Soaper
Potash Maker
Lye Maker
Wood Burner
Weaponsmith
Armorsmith
Metalsmith
Gem Cutter
Gem Setter
Wood Crafter
Stone Crafter
Metal Crafter
Glassmaker
Wrestler
Axeman
Swordsman
Maceman
Hammerman
Spearman
Crossbowman
Shield User
Armor User
Siege Engineer
Siege Operator
Pump Operator
Leatherworker
Tanner
Dyer
Bone Carver
Weaver
Brewer
Clothier
Miller
Thresher
Pikeman
Bowman
Blowgunner
Thrower
Mechanic
Druid
Knife User
Lasher
Alchemist
Building Designer
Cheese Maker
Milker
SLATED FOR REMOVAL
Waiting for construction...
Waiting for architect...
Designed...
Construction initiated.
Partially constructed.
Construction nearly done.
Construction suspended.
Construction inactive.
: Stop Removal
: Suspend Construction
No Special Profession
Any Metalsmithing
 Or 
Any Workshop Farming
Wood/Stone/Boneworking
Any Fishing
Null
Here we have 
prone 
swimming 
 lying
 standing
 own 
guts
deep in 
various
 rotten
 guts
many corpses
some corpses
a few corpses
much gore
some gore
a few corpse chunks
many skulls
some skulls
a few skulls
many bones
some bones
a few bones
many objects
some objects
a few objects
 stuck to 
warm 
damp 
vomit-covered 
blood-stained 
pus-spattered 
ichor-drenched 
mossy 
sculpted 
detailed 
rough-hewn 
straight 
smooth 
exposed 
pillar
fortification
cluster
wall
 all
 amidst 
pus-spattered
ichor-flecked
a pool of 
chunky 
a slurry of 
a pile of 
 vomit
a spattering of 
a pile of vomit
You slam
 into an obstacle and 
blow
blows
 apart!
 into an obstacle!
you
 struck by a ball of flames!
Random Buffer Overload
SMELTER
FUEL
REAGENT
PRODUCT
Unrecognized Reaction Token: 
Unrecognized Metal Ore Token 
 In Reaction Reagent
 ore
Set Region Information Overflow
*START REGION SAVE*
*START REGION DIM SAVE*
*START REGION MAP SAVE*
*START REGION GEOLOGY SAVE*
*START REGION SUBREGION SAVE*
Not enough peaks
Not enough medium altitudes
Not enough medium altitudes after shift down
Not enough low altitudes after shift down
Not enough medium altitudes after shift up
Not enough high altitudes after shift up
Not enough edge oceans
Rainfall not evenly distributed: 
Flat/rough areas not evenly distributed: 
Savagery not evenly distributed
Volcanism not evenly distributed
Initial swamp square count fails by 
Initial desert square count fails by 
Initial forest square count fails by 
Initial mountain square count fails by 
Initial ocean square count fails by 
Initial glacier square count fails by 
Initial tundra square count fails by 
Initial grassland square count fails by 
Initial hill square count fails by 
Not enough volcanos
Swamp region count fails by 
Desert region count fails by 
Forest region count fails by 
Mountain region count fails by 
Ocean region count fails by 
Glacier region count fails by 
Tundra region count fails by 
Grassland region count fails by 
Hill region count fails by 
Not enough river start points before erosion
Not enough river start points after erosion
Too many distinct subregions (over by 
 will be logged after parameter dump.
A world gen error from DF 
Error sorting rivers: working with 
 ran into 
Not enough medium altitude locations after erosion
Not enough low altitude locations after erosion
Not enough high altitude locations after erosion
Not enough mountain cave locations
Not enough mountain cave locations after location check
Not enough low-lying cave locations
Not enough low-lying cave locations after location check
Not enough entity placement locations
No entity definitions available
No controllable entity definitions available
Did not place controllable entity
Final swamp region count fails by 
Final desert region count fails by 
Final forest region count fails by 
Final mountain region count fails by 
Final ocean region count fails by 
Final glacier region count fails by 
Final tundra region count fails by 
Final grassland region count fails by 
Final hill region count fails by 
It is raining outside.
It is snowing outside.
There is thick fog outside.
There is fog outside.
There is a thin mist outside.
You cannot see the sky clearly from here, but the available sunlight indicates 
the night
the dawn
the day
the sunset
It is raining.
It is snowing.
There is a heavy blanket of fog enveloping everything.
Fog enshrouds the area.
There is a thin mist here.
The sky above you is nearly black, ripped through with towering clouds.
The sky above you is completely gray, with dark pillars of pressing through it.
A towering gray cloud descends from the white sky above you.
The sky above you is a uniform and dark gray.
The sky above you is gray.
The sky above you is hazy and white.
A dark, towering cloud rises into a striped sky.
Mounds of clouds are clustered through a striped sky.
There are scattered clouds underneath a striped sky.
The sky is striped with thin clouds.
A dark, menacing cloud towers above you, crowned by an anvil.
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
There are scattered puffy clouds above you.
The sky is clear above you.
The sun is rising
 in the west
 in the east
The sun is
 low
 high
western
eastern
 sky
The sun is directly above you
The sun is setting
 to the east
 to the west
 behind the clouds
full moon
waxing gibbous moon
waxing half moon
waxing crecent moon
waning gibbous moon
waning half moon
waning crescent moon
 is rising
 is directly above you
 is setting
 bright behind the clouds
 pale behind the clouds
 hardly visible behind the clouds
The stars are out.
There is a strong breeze blowing from the 
There is a cool breeze blowing from the 
There is a gentle breeze blowing from the 
south
north
east
west
Loop Erase River Overflow
Loop Erase River Placement Overflow
Loop Erase River Temp River Placement Overflow
territory_map-
historical_map-
world_map-
-world_gen_param
Inappropriate Waterlevel Biome Choice (2)
Inappropriate Waterlevel Biome Choice (4)
Midmap effective coordinate check out of bounds
[WORLD_GEN]
CUSTOM_NAME:
SEED:
HISTORY_SEED:
NAME_SEED:
DIM:
END_YEAR:
BEAST_END_YEAR:
REVEAL_ALL_HISTORY:
CULL_HISTORICAL_FIGURES:
[ELEVATION_FREQUENCY:
[RAIN_FREQUENCY:
[DRAINAGE_FREQUENCY:
[TEMPERATURE_FREQUENCY:
[SAVAGERY_FREQUENCY:
[VOLCANISM_FREQUENCY:
GOOD_SQ_COUNTS:
EVIL_SQ_COUNTS:
PEAK_NUMBER_MIN:
OCEAN_EDGE_MIN:
VOLCANO_MIN:
[REGION_COUNTS:
EROSION_CYCLE_COUNT:
RIVER_MINS:
PERIODICALLY_ERODE_EXTREMES:
OROGRAPHIC_PRECIPITATION:
SUBREGION_MAX:
CAVE_MIN_SIZE:
CAVE_MAX_SIZE:
MOUNTAIN_CAVE_MIN:
NON_MOUNTAIN_CAVE_MIN:
ALL_CAVES_VISIBLE:
SHOW_EMBARK_RIVER:
SHOW_EMBARK_POOL:
SHOW_EMBARK_M_POOL:
SHOW_EMBARK_M_PIPE:
SHOW_EMBARK_CHASM:
SHOW_EMBARK_PIT:
SHOW_EMBARK_OTHER:
SHOW_EMBARK_TUNNEL:
TOTAL_CIV_NUMBER:
TOTAL_CIV_POPULATION:
PLAYABLE_CIVILIZATION_REQUIRED:
ELEVATION_RANGES:
RAIN_RANGES:
DRAINAGE_RANGES:
SAVAGERY_RANGES:
VOLCANISM_RANGES:
feature-
data/save/current/feature-
Mountain-Slope Overflow
: Null Pop Num
Non-feature related elevation hole
You have located 
", a 
fortress
dark tower
ruin
cave
forest retreat
town
/site-
, Region Pop: Null Square Count
-world_history
Worship List
Ruler List
[*] 
 (b.
???
 d. 
, Reign Began: 
, Inherited
 from mother
 from father
 from paternal grandmother
 from paternal grandfather
 from maternal grandmother
 from maternal grandfather
, *** New Line
, *** Original Line
Married
 (d. 
Never Married
No Children
 Child
 (out-lived)
 (out-lived 
 of them)
 -- Ages
 at death
(d. 
      
Worshipped 
Worships 
-world_sites_and_pops
Parent Civ: 
Leader: 
Unnumbered 
Unnumbered
Outdoor Animal Populations (Including Undead)
data/save/current/region_snapshot-
region_snapshot-
Midmap creation failure on graphical map export: 
Elevation negative on graphical map export (main)
Elevation negative on graphical map export (midmap)
Empty biased index vector
Biased index vector computation error
==
<
!=
>=
<=
DREAM
UNDEAD_ARMY
DIPEV
MEETING
DIPSCRIPT
SETVAR
UNIT
LONG
ACTION
IF
ELSE
ENDIF
TEXTVIEWER
HISTORY_DIPEV
DISCUSS
TOPICDISCUSSION
CONSTRUCTTOPICLIST
DIPEVENT
INVASION
data/dipscript/text/
FIRSTCONTACT
Connectivity Overflow
Connectivity Placement Overflow
Update Connectivity Placement Overflow
FLUX
  Choose Fortress Location  
Local
Region
World
Temperate Conifer Forest
Tropical Dry Brdlf Forest
Tropical Moist Brdlf Forst
Temperature: 
Freezing
Temperate
Warm
Scorching
Trees: 
Scarce
Sparse
Woodland
Heavily Forested
Other Vegetation: 
Moderate
Thick
Surroundings: 
Serene
Calm
Sinister
Mirthful
Wilderness
Haunted
Joyous Wilds
Untamed Wilds
Terrifying
Multiple Constructions
Major River: 
River: 
Minor River: 
Stream: 
Brook: 
Volcano: 
Mountain: 
Neighbors
War
--------
No Trade
Your Civilization
Relative Elevation
High
Low
Cliff Indicator
Flat
Slopes
Low Cliffs
Medium Cliffs
High Cliffs
Very High Cliffs (10+)
Extreme Cliffs (20+)
Reclaim 
Searching 
Find Desired Location
No Suitable Site
Partial Candidate
Suitable Site
X Dimension
Y Dimension
Rain
Flux Stone
Aquifer
Underground River
Underground Pool
Magma Pool
Magma Pipe
Bottomless Pit
Other Features
Medium
Reclaim a Fortress
: Change Mode
: Text Done
: Enter Text
: Move Local Area
: Resize Local Area
: Symbol Select
: Adopt Symbol
: List
Movement keys control region cursor.
: Add Note
: View Note
: Delete Note
NOTICE: Notes are saved only when you save/lose your fort.
: Change Selection
: Do Search
: Reclaim!
: Cancel Reclaim
: Embark!
: Reclaim
: Find Desired Location
: Notes
: View Biome
Are you sure you want to embark here?
This is your only warning!
You have selected the largest possible area.
You have selected a very large area.
You have selected a large area.
Choose a smaller area if you experience lags.
You have selected an area with salt water.
It might be very difficult to survive here.
You have selected an area with an aquifer.
It might be very difficult to obtain stone here.
  Choose Name  
Singular Noun
Plural Noun
Adjective
Prefix
Present (1st)
Present (3rd)
Preterite
Past Participle
Present Participle
: Clear
 to move.  
 to use selected word.  You can also use the mouse.
Front Compound
Rear Compound
First Adjective
Second Adjective
Hyphen Compound
The X
Of X
Could not give dwarf 
 skill: 
No dwarf in position 
Cannot afford 
No 
 available
  Prepare for the Expedition to 
  Prepare for the Journey to 
Play Now!
Prepare for the journey carefully
Use 
: Prepare to embark!
: Change selection
Profile 
: Change Mode  
: Embark!    
: Choose
: Add  
: New
: Customize
Pts: 
: Save
: Problems
: Name Group
: Items
: Name Fortress
: Add
Warning!  The following embark profile name is already in use:
: Overwrite
: Go back
To save these settings, choose a name for this embark profile:
Embark preparations were not completed.
** Starting Reclaim **
** Starting New Outpost **
data/init/embark_profiles.txt
PROFILE
RECLAIM_SKILL
Unrecognized Embark Profile Token: 
  Unintelligible!  
This strange language cannot be translated.
Report Death of 
Kill 
[INITIAL_LOAD]
 cancels 
Unscheduled
Cannot reach site
Getting married
Interrupted by 
combat
Inappropriate dig square
Area became inappropriate
Moved
Need empty bucket
Need empty trap
Need empty bag
Need empty cage
Need valid, active sand collection zone
Sand vanished
Incapable of carrying
Too injured
Resting injury
Animal inaccessible
Patient inaccessible
Infant inaccessible
No partner
Item inaccessible
Drop-off inaccessible
Building inaccessible
Area inaccessible
Nothing in cage
Nothing to cage
Nothing to catch
No patient
No infant
Already leading creature
No food available
Water source vanished
No water source
Water source contaminated
Creature occupying site
No bucket at well
Bucket full of extraneous material
Well dry
Need office
No weapon
Wrong ammunition
Ammunition inaccessible
No ammunition
No item
Item blocking site
Building site submerged
Animal not restrained
No creature
Inappropriate building
No building
No floor space
No designated area
No party
Wrong justice state
Nothing in building
Relieved
Water is frozen
Too insane
Taken by mood
Went insane
Throwing tantrum
Could not find path
Path blocked
Seeking artifact
Handling dangerous creature
Going to bed
Seeking Infant
Dangerous terrain
Forbidden area
Job item misplaced
Job item lost or destroyed
Getting food
Getting water
Hunting vermin for food
Target inaccessible
Target too injured
No target
No mechanism for target
No target building
No mechanism for trigger
No trigger
Attacking building
Lost pick
Invalid officer
"Farewell!"  Leaving
Removed from guard
Equipment mismatch
Caged
Getting something to drink
Using well
Lost axe
Not broker
 suspended the construction of 
 suspended a linkage from 
) has been completed.
OVERWROTE JOB: 
 BY 
 lose
 loses
 hold of the 
miner
woodworker
carpenter
bowyer
woodcutter
stoneworker
engraver
mason
ranger
animal caretaker
animal trainer
hunter
trapper
animal dissector
metalsmith
furnace operator
weaponsmith
armorer
blacksmith
metalcrafter
jeweler
gem cutter
gem setter
woodcrafter
stonecrafter
leatherworker
bone carver
weaver
clothier
glassmaker
strand extractor
King
Queen
King Consort
Queen Consort
fishery worker
fisherman
fish dissector
fish cleaner
farmer
cheese maker
milker
cook
thresher
miller
butcher
tanner
dyer
planter
herbalist
brewer
soap maker
potash maker
lye maker
wood burner
engineer
mechanic
siege engineer
siege operator
pump operator
clerk
administrator
trader
architect
tax collector
hammerer
Baron
Baroness
Count
Countess
Duke
Duchess
Baron Consort
Baroness Consort
Count Consort
Countess Consort
Duke Consort
Duchess Consort
philosopher
advisor
alchemist
Dungeon Master
merchant
drunk
guild representative
merchant baron
merchant baroness
merchant prince
merchant princess
 Liaison
druid
champion
hammerman
Hammer Lord
spearman
Spearmaster
crossbowman
Elite 
wrestler
Elite Wrestler
axeman
Axe Lord
swordsman
Swordmaster
maceman
Mace Lord
pikeman
Pikemaster
bowman
blowgunner
Master Blowgunner
lasher
Master Lasher
recruit
Master Thief
thief
babies
baby
Peasant
peasant
Guard
Priestess
Priest
Shopkeeper
High Priestess
Stray 
Zombie
Zombie 
Skeleton
Skeletal 
 (Tame)
Woodworker
Woodcutter
Stoneworker
Ranger
Hunter
Armorer
Blacksmith
Metalcrafter
Jeweler
Woodcrafter
Stonecrafter
Fishery Worker
Farmer
Planter
Engineer
Clerk
Administrator
Trader
Architect
Tax Collector
Hammerer
Wise
Royal Advisor
Drunk
Guild Representative
Merchant Baron
Merchant Baroness
Merchant Prince
Merchant Princess
Champion
Recruit
Thief
Baby
 Zombie
 Skeleton
COPPER
SILVER
ELECTRUM
GOLD
PLATINUM
DIAMOND
EMERALD
RUBY
SAPPHIRE
DRAGON
ITEM_WEAPON_SWORD_2H
ITEM_ARMOR_PLATEMAIL
ITEM_ARMOR_CLOAK
CAVE WHEAT
 is more experienced.
 has become a legendary champion!  Hail 
There is nothing to catch in the river.
There is nothing to catch in the cave river.
There is nothing to catch in the underground pool.
There is nothing to catch in the magma pool.
There is nothing to catch in the magma pipe.
There is nothing to catch in the chasm.
There is nothing to catch in the pit.
There is nothing to catch in the underworld.
There is nothing to catch in the 
northwestern
southwestern
northeastern
southeastern
northern
southern
central
ocean
lake
swamps
 is stricken by melancholy!
 has gone stark raving mad!
 has gone berserk!
 has forgotten a demand.
 has a new demand.
 has imposed a ban on certain exports.
 has mandated the construction of certain goods.
 has altered the prices of goods.
 caught in a cloud of boiling 
 caught in a lava mist!
 caught in dragonfire!
 caught in a pool of lava!
 caught in a pool of magma!
 over.
 regain
 regains
 consciousness.
 partially free of the web.
 completely free of the web.
 feel
 looks
 numb!
 have
 has
 fully overcome the paralysis.
 partially overcome the paralysis.
 completely paralyzed!
 feeling sluggish!
 partially paralyzed!
 vomits
 into the ocean wave
 into the boiling 
 into the lava mist
 into the dragonfire
 into the flames
 and bits of it get stuck in the web
 into the sea foam
The rest of the vomit burns away in the lava.
The vomit burns away in the lava.
The rest of the vomit burns away in the magma.
The vomit burns away in the magma.
The rest of the vomit disappears into the water.
The vomit disappears into the water.
The rest of the vomit falls away into the chasm.
The vomit falls away into the chasm.
The rest of the vomit falls away into the underworld.
The vomit falls away into the underworld.
The rest of the vomit splatters into the shallow puddle of water.
The vomit splatters into the shallow puddle of water.
 stunned!
 no longer stunned.
 out from exhaustion.
 collapse and fall
 collapses and falls
 to the ground from over-exertion.
 give
 gives
 in to pain.
 is throwing a tantrum!
 have given a resident 
 the name 
 has grown to become a 
 is no longer enraged.
 has left the martial trance.
 has calmed down.
 has given birth to 
 are unable to break
 is unable to break
 flies off in an arc!
 flies off in a bloody arc!
 is torn away!
smashed into the body, an unrecognizable mass
split in half from the crown to the chin
torn apart
pierced through entirely
incinerated
is shattered
collapses into a lump of gore
is cloven asunder
is torn into pieces
is pierced through completely
is incinerated
explodes in gore
is mostly cut away from the rest of the torso
is ripped into loose shreds
is run through
damaged
bruised
cut
torn
pierced
singed
blistered
chilled
badly damaged
battered
badly gashed
badly ripped
badly pierced
charred
frostbitten
very badly damaged!
cracked by the heat!
cracked by the cold!
broken!
nearly shattered!
partially incinerated!
frozen through!
mangled!
Horrors!  Demons in the deep!
An ambush!  Drive them out!
Thief!  Protect the hoard from skulking filth!
An ambush!  Skulking vermin!
An ambush!  Curse all friends of nature!
An ambush!  Curse them!
!  Drive it away!
Snatcher!  Protect the children!
An injured 
 has sprung from ambush!
 hidden away here.
You've spotted a 
You spring from ambush!
You've been spotted!
 have been knocked unconscious!
 has been knocked unconscious!
 have been stunned!
 has been stunned!
 have been stunned again!
 has been stunned again!
 are having trouble breathing!
 is having trouble breathing!
 are having more trouble breathing!
 is having more trouble breathing!
 feel sick!
 looks sick!
 feel even more sick!
 looks even more sick!
 has been pierced
 entrails shoot out through the wound!
 has been 
charred to a cinder
frozen completely
smashed apart
sprained
burned again
charred again
frostbitten again
sprained again
badly burned
badly charred
badly frostbitten
badly sprained
badly burned again
badly charred again
badly frostbitten again
badly sprained again
cracked by the heat
cracked by the cold
broken
broken again
crippled
crippled again
badly cut
badly torn
badly bruised
blackened by the heat
blackened by the cold
mangled
mangled again
You feel your blood being sucked through the wound!
 even more numb!
 light-headed!
 even more light-headed!
 blocks
 the dragonfire.
 the fire.
 breathe
 breathes
 fire!
 shoot
 shoots
 out thick strands of webbing!
unit contained in unit
Double Caged Unit
Receive job pay: NULL JOB
 has taken a request from the 
 has changed the guild wages.
 has mandated that certain jobs be completed.
 now commands 
 renames 
They have organized a wedding reception
 has organized a party
You are 
blistering
being incinerated
being frozen solid
freezing to death
on fire
burning alive
burning to death
You are melting!
You are boiling!
ecstatic
happy
quite content
fine
unhappy
very unhappy
miserable
 lately.  
gave birth to 
 recently
got married recently
became caught up in a new romance recently
gained siblings
gained a sibling
became a parent
slept uneasily due to noise lately
slept very uneasily due to noise lately
was woken by noise while sleeping lately
has been evicted lately
has been tired lately
had a miscarriage recently
has been exhausted lately
has complained of hunger lately
has complained of thirst lately
has been starving lately
has been dehydrated lately
was worried by the scarcity of royal guards lately
was worried by the scarcity of fortress guards lately
was worried by the scarcity of cages and chains lately
was unable to reach a room for tax collection lately
was misinformed about a room for tax collection lately
was upset that the tax collection didn't go smoothly lately
has been taxed recently
has lost property to the Royal Guard recently
was upset to have disappointed a noble lately
has been attacked lately
has been attacked by a dead pet lately
has been attacked by a dead spouse lately
has been attacked by a dead lover lately
has been attacked by a dead sibling lately
has been attacked by own dead mother lately
has been attacked by own dead father lately
has been attacked by own dead child lately
has been attacked by a dead friend lately
has been attacked by a dead and still annoying acquaintance lately
has been attacked by the dead lately
was forced to eat vermin to survive lately
was forced to eat a beloved creature to survive lately
was forced to eat a treasured pet to survive lately
has complained of the lack of chairs lately
has complained of the crowded tables lately
has complained of the lack of dining tables lately
has complained of the lack of a well lately
has complained of the nasty water lately
was forced to drink 
 water lately
was forced to drink slime lately
was forced to drink vomit lately
has suffered the travesty of art defacement
has been annoyed by flies
has witnessed death
has lost a pet recently
is happy to be free
had a satisfying sparring session recently
killed somebody by accident while sparring recently
enjoyed starting a fist fight recently
enjoyed smashing up a building recently
enjoyed toppling something over recently
enjoyed throwing something recently
accidentally killed somebody in a fit of rage recently
has lost a spouse to tragedy recently
has lost a lover to tragedy recently
had a terrifying nightmare about an army of the dead
has lost an annoying acquaintance to tragedy recently
was just a little happy to lose an annoying acquaintance to tragedy recently
was happy to lose an annoying acquaintance to tragedy recently
was thrilled to lose an annoying acquaintance to tragedy recently
has lost a friend to tragedy recently
has lost a sibling to tragedy recently
has lost a child to tragedy recently
has lost a mother to tragedy recently
has lost a father to tragedy recently
was forced to endure the decay of a pet
was forced to endure the decay of a spouse
was forced to endure the decay of a lover
was forced to endure the decay of a sibling
was forced to endure the decay of a mother
was forced to endure the decay of a father
was forced to endure the decay of a child
was forced to endure the decay of a friend
was forced to endure the decay of an annoying acquaintance
has been accosted by terrible vermin
saw something unpleasant in a cage recently
was comforted by a wonderful creature in a cage recently
saw something unpleasant in a pond recently
was comforted by a wonderful creature in a pond recently
was able to rest and recuperate lately
received water recently
received food recently
was rescued recently
was overjoyed to be able to give somebody water lately
was happy to have been able to give somebody water lately
was pleased to have been able to give somebody water lately
gave somebody water lately
was irritated at having to give somebody water lately
was unhappy at having to give somebody water lately
has suffered the pain of having to give somebody water lately
was overjoyed to be able to give somebody food lately
was happy to have been able to give somebody food lately
was pleased to have been able to give somebody food lately
gave somebody food lately
was irritated at having to give somebody food lately
was unhappy at having to give somebody food lately
has suffered the pain of having to give somebody food lately
was overjoyed to be able to help somebody to bed lately
was happy to have been able to help somebody to bed lately
was pleased to have been able to help somebody to bed lately
brought somebody to bed lately
was irritated at having to haul somebody to bed lately
was unhappy at having to haul somebody to bed lately
has suffered the pain of having to haul somebody to bed lately
has complained about the draft lately
was worried not to have adequate protection lately
was upset about being relieved from duty
was honored to join the Royal Guard
was upset about being expelled from the Royal Guard
was honored to join the Fortress Guard
was upset about being expelled from the Fortress Guard
has been satisfied at work lately
was happy to have pleased a noble lately
was pleased that the tax collection went smoothly lately
is quite pleased with making an artifact
was upset that a criminal could not be properly punished
was glad to have punishment reduced recently
was upset by the delayed punishment of a criminal
was glad to have punishment delayed recently
beat somebody recently
beat somebody with a hammer recently
was beaten recently
was beaten with a hammer recently
is depressed about being confined
made a satisfying acquisition lately
talked with a pet lately
talked with the spouse lately
talked with a lover lately
talked with a sibling lately
talked with mother lately
talked with father lately
talked with a child lately
talked with a friend lately
was forced to talk to somebody annoying lately
talked with somebody lately
made a friend recently
formed a grudge recently
adopted a new pet recently
was unhappy with the lack of work last season
was caught in the rain recently
was caught in a snow storm recently
has been tired of eating the same old food lately
has been tired of drinking the same old booze lately
ate rotten food lately
drank something spoiled lately
took joy in slaughter lately
ate a pretty decent meal lately
ate a fine dish lately
ate a wonderful dish lately
ate a truly decadent dish lately
ate a legendary meal lately
had a pretty decent drink lately
had a fine drink lately
had a wonderful drink lately
had a truly decadent drink lately
had a legendary drink lately
was comforted by a pet lately
saw a beloved creature lately
was pleased to have a mandate deadline met lately
was angered that nobody could be punished for a recent failure
was upset by having a request ignored lately
was pleased by having a request approved lately
was upset by having a mandate ignored lately
was upset by having a mandate deadline missed lately
was comforted by a lovely waterfall lately
was disgusted by a bloody mist lately
was disgusted by a miasma lately
choked on dust underground lately
choked on smoke underground lately
was knocked out during a cave-in lately
was embarrassed to have to conduct an official meeting in a dining room
was very embarrassed to have to conduct an official meeting in a bedroom
was incredibly embarrassed not to have any rooms lately
was very happy to be elected mayor recently
was very happy to be re-elected mayor recently
was very satisfied to be chosen as the expedition leader recently
was very pleased to receive a higher rank of nobility recently
was proud to have become a mayor recently
sustained major injuries recently
sustained minor injuries recently
slept in the mud recently
slept in the grass recently
slept in the dirt recently
slept on rocks recently
slept on ice recently
slept on a pile of driftwood recently
slept on a rough cave floor recently
slept on the floor recently
slept in a bedroom like a personal palace recently
slept in a fantastic bedroom recently
slept in a great bedroom recently
slept in a very good bedroom recently
slept in a good bedroom recently
slept in a horribly substandard bedroom recently
slept in a horrible bedroom recently
slept in an awful bedroom recently
slept in a very poor bedroom recently
slept in a poor bedroom recently
slept without a proper room recently
conducted a meeting in a setting worthy of legends recently
conducted a meeting in a fantastic setting recently
conducted a meeting in a great setting recently
conducted a meeting in a very good setting recently
conducted a meeting in a good setting recently
conducted a meeting in a horribly substandard setting recently
conducted a meeting in a horrible setting recently
conducted a meeting in an awful setting recently
conducted a meeting in a very poor setting recently
conducted a meeting in a poor setting recently
dined in a legendary dining room recently
dined in a fantastic dining room recently
dined in a great dining room recently
dined in a very good dining room recently
dined in a good dining room recently
dined in a horribly substandard dining room recently
dined in a horrible dining room recently
dined in an awful dining room recently
dined in a very poor dining room recently
dined in a poor dining room recently
dined without a proper dining room recently
worried greatly about not having a tomb after gaining another year
celebrated having a legendary tomb after gaining another year
celebrated having a fantastic tomb after gaining another year
celebrated having a great tomb after gaining another year
celebrated having a very good tomb after gaining another year
celebrated having a good tomb after gaining another year
worried about having a horribly substandard tomb after gaining another year
worried about having a horrible tomb after gaining another year
worried about having an awful tomb after gaining another year
worried about having a very poor tomb after gaining another year
worried about having a poor tomb after gaining another year
was greatly pleased at the state of demands recently
was very pleased at the state of demands recently
was pleased at the state of demands recently
was greatly angered at the state of demands recently
was very angered at the state of demands recently
was angered at the state of demands recently
was upset by not having enough chests lately
was upset by not having enough cabinets lately
was upset by not having enough armor stands lately
was upset by not having enough weapon racks lately
was upset to be wearing old clothing lately
was upset to be wearing tattered clothing lately
was very upset to have worn clothes rot away lately
was very embarrassed to be uncovered lately
was embarrassed to have no shirt lately
was embarrassed to have no shoes lately
was very embarrassed to be uncloaked lately
was unable to find an available hammer lately
was nauseated by the sun lately
was irritated by the sun lately
was 
grumbling about
depressed by
angered by
enraged by
 long patrol duty lately
was yelled at by an unhappy citizen recently
was cried on by an unhappy citizen recently
was satisfied to bring up job scarcity in a meeting lately
was able to make suggestions about work allocations lately
was glad to request weapon production lately
had a cathartic experience yelling at somebody in charge lately
yelled at somebody in charge lately and felt fantastic afterward
yelled at somebody in charge lately and felt great afterward
yelled at somebody in charge lately and felt a lot better afterward
yelled at somebody in charge lately and felt better afterward
yelled at somebody in charge lately and felt a little better afterward
yelled at somebody in charge lately
yelled at somebody in charge lately but only got angrier
had a cathartic experience crying on somebody in charge lately
cried on somebody in charge lately and felt fantastic afterward
cried on somebody in charge lately and felt great afterward
cried on somebody in charge lately and felt a lot better afterward
cried on somebody in charge lately and felt better afterward
cried on somebody in charge lately and felt a little better afterward
cried on somebody in charge lately
cried on somebody in charge lately but only felt more depressed
was unable to find somebody to complain to about job scarcity lately
was unable to make suggestions about work allocations lately
was unable to request weapon production lately
was unable to find somebody in charge to yell at lately
was unable to find somebody in charge to cry on lately
put off
flustered
upset
very upset
greatly upset
angered
enraged
traumatized
utterly traumatized
 by a lesser's pretentious 
burial
office
dining
sleeping
 arrangements lately
admired 
own
very fine
splendid
wonderful
completely sublime
tastefully arranged 
 lately
[C:3:0:1]
 is married to 
 is romantically involved with 
an ardent worshipper
a faithful worshipper
a worshipper
a casual worshipper
a dubious worshipper
[C:1:0:1]
the leader
the high priest
the mayor
a guard
a royal guard
a mercenary
a former mercenary
an enemy
a criminal to
a citizen
a member
a former member
the manager
the bookkeeper
the broker
the sheriff
the captain of the guard
a member of the merchant nobility
the outpost liaison
a diplomat
a slave
a former slave
a prisoner
a former prisoner
[C:2:0:1]
 likes 
 Fabric
 for their 
 trees for their 
the color 
When possible, 
 prefers to consume 
 absolutely detests 
 needs alcohol to get through the working day
 and can't even remember the last time 
 had some
 and has gone without a drink for far, far too long
 and really wants a drink
 and is starting to work slowly due to its scarcity
 does not mind being outdoors, at least for a time.  
 likes working outdoors and grumbles only mildly at inclement weather.  
 doesn't really care about anything anymore.  
 is a hardened individual.  
 is getting used to tragedy.  
poked out
frozen solid
smashed again!
blackened!
Conduct Meeting
Attend Meeting
On Break
Soldier
Noble
No Job
Null Precise Civ Equipment Link: 
Null Precise Civ Equipment Priest Link: 
In Mouth
Hauled
Multigrasp
Stuck in 
Right shoulder
Left shoulder
On head
 pulls out and 
releases
drops
NULL inventory item on load: id #
NULL inventory pointer on load: slot #
 stands up.
, has decided to leave.
Your miners have defaced a 
 has entered a martial trance!
Acceptable Liquid Flood Overflow
Acceptable Fish Liquid Flood Overflow
is a nervous wreck
is always tense and jittery
is often nervous
has a calm demeanor
has a very calm demeanor
has an incredibly calm demeanor
is in a constant state of internal rage
is very quick to anger
is quick to anger
is slow to anger
is very slow to anger
never becomes angry
is frequently depressed
is often sad and dejected
often feels discouraged
rarely feels discouraged
almost never feels discouraged
never feels discouraged
is socially crippled by thoughts that everyone is watching and judging 
is concerned about rejection and ridicule
is self-conscious
is comfortable in social situations
is very comfortable in social situations
is absolutely unfazed by the opinions of others
is ruled by irresistible cravings and urges
feels strong urges and seeks short-term rewards
occasionally overindulges
doesn't often experience strong cravings or urges
only rarely feels strong cravings or urges
never feels tempted to overindulge in anything
becomes completely helpless in stressful situations
cracks easily under pressure
doesn't handle stress well
can handle stress
is confident under pressure
is impervious to the effects of stress
genuinely likes others and openly expresses positive feelings toward them
makes friends quickly
is very friendly
is somewhat reserved
is very distant and reserved
does not actively seek friendships and is incredibly distant and reserved
truly treasures the company of others
enjoys being in crowds
enjoys the company of others
tends to avoid crowds
prefers to be alone
considers spending time alone much more important than associating with others
loves to take charge and direct activities
is very assertive
is assertive
is unassertive
prefers that others handle the leadership roles
never speaks out or attempts to direct activities
is constantly active and energetic
is very energetic and active
is very active
is relaxed
lives life at a leisurely pace
can't be bothered with frantic, fast-paced living
lives for risk and excitement
is a risk-taker and a thrill-seeker
loves a good thrill
is not a risk-taker
doesn't need thrills or risks in life
is entirely averse to risk and excitement
often feels filled with joy
can be very happy and optimistic
is often cheerful
is rarely happy or enthusiastic
is a pessimist
is never optimistic or enthusiastic about anything
is bored by reality and has a wonderful imagination
is incredibly creative
has a fertile imagination
isn't given to flights of fancy
is grounded in reality
is interested only in facts and the real world
can easily become absorbed in art and the beauty of the natural world
greatly appreciates art and natural beauty
appreciates art and natural beauty
does not have a great aesthetic sensitivity
is not interested in art
is completely uninterested in art
 own feelings
has a profound understanding of 
 own emotions
has a great awareness of 
has a good awareness of 
tends not to openly express emotions
 own emotions and rarely expresses them
is mostly unaware of 
 own emotions and has no awareness of them
does not display 
is highly adventurous and loves fresh experiences
is eager for new experiences
likes to try new things
prefers familiar routines
is uncomfortable with change
is resistant to change
is entranced by riddles and puzzles and loves to debate issues and ideas
loves new and fresh ideas
is open-minded to new ideas
dislikes intellectual discussions
regards intellectual exercises as a waste of energy
is completely uninterested in ideas and debates over intellectual issues
revels in chaos and disorder
loves to defy convention
is put off by authority and tradition
admires tradition
prefers stability and security to ambiguity and disorder
is an ardent believer in convention and traditional society
is naturally trustful of everybody
is very trusting
is trusting
is slow to trust others
does not trust others
sees others as selfish and conniving
is incredibly frank and candid in dealings with others
is very straightforward with others
is candid and sincere in dealings with others
is guarded in relationships with others
is not straightforward when dealing with others
believes that some deception is necessary in relationships with others
is truly fulfilled by assisting those in need
finds helping others very rewarding
finds helping others rewarding
 way to help others
does not go out of 
dislikes helping others
 time
views helping others as an imposition on 
 own needs to get along with others
sacrifices 
dislikes confrontations
is willing to compromise with others
doesn't like to compromise with others
would rather intimidate others than compromise with them
 own needs just to compromise with somebody else
would never deny 
would never claim to be better than somebody else
finds immodesty distasteful
is modest
is immodest
 favorably with others
is very willing to compare 
 is better than somebody else
would never shy away from an opportunity to say 
is incredibly compassionate and feels the pain of others
is easily moved to pity
is compassionate
is not easily moved to pity
is not affected by the suffering of others
would never let an objective judgement be tempered by mercy or pity
is incredibly confident
is very confident
is confident
lacks confidence
does not feel effective in life
 life
 is not in control of 
always feels as if 
loves to make lists and keep schedules
tries to live a well-organized life
is organized
is disorganized
is very disorganized
is completely disorganized
has a profound sense of duty and obligation
has a strong sense of duty
has a sense of duty
finds rules confining
dislikes contracts and regulations
hates rules, contracts and other confining elements in 
constantly strives for perfection
thinks it is incredibly important to strive for excellence
strives for excellence
 way to do more work than necessary
doesn't go out of 
very rarely does more work than necessary
does the bare minimum necessary to accomplish the task at hand
will persist in the face of any difficulty until the task is complete
possesses great willpower
is self-disciplined
is occasionally given to procrastination
has very little self-discipline
rarely completes tasks and is often overcome by distractions
thinks through every alternative and its consequences before acting
is extremely cautious
takes time when making decisions
often does the first thing that comes to mind
acts impulsively
always acts without considering alternatives or thinking through possibilities
's mandate has ended.
's mandates have ended.
path fail: 
data/save/current/unit-
unit-
Duplicate Object: 
matgloss_wood
matgloss_stone
matgloss_metal
matgloss_plant
creaturebody
creaturebodygloss
entity
word
symbol
translation
color
shape
reaction
failed vermin colony deletion
Generating world using parameter set 
 Seed: 
 History Seed: 
 Name Seed: 
Null unit chunk on export
The wet season has arrived!
Spring has arrived!
Spring has arrived on the calendar.
It is now summer.
Summer has arrived on the calendar.
The dry season has come.
Autumn has come.
Autumn has arrived on the calendar.
Winter is upon you.
Winter has arrived on the calendar.
This artwork appears on 
.[B]
This artwork appears on a 
 and was crafted in 
This artwork appears 
on the front of 
on the back of 
This engraving appears on a floor 
This engraving appears on a wall 
 somewhere
This artwork is a
It is a
On the item 
On the front of the coin 
On the coin's back 
Engraved 
on the floor 
on the wall 
is a
 fine
 superior
n exceptional
 rendition of a
 well-designed 
 finely-designed 
 superiorly designed 
n exceptionally designed 
 masterfully designed 
n 
 image
The artwork relates to 
 during 
The image is 
the symbol of
migrating 
nomadic 
local 
civilization
group
government
vessel
religion
data/objects/matgloss_*.*
data/objects/language_*.*
data/objects/descriptor_*.*
data/objects/item_*.*
data/objects/body_*.*
data/objects/creature_*.*
data/objects/entity_*.*
data/objects/reaction_*.*
data/objects/
Missing Wood Gloss: 
Missing Stone Gloss: 
Missing Metal Gloss: 
Missing Plant Gloss: 
Missing Item Definition: 
Missing Creature Body Definition: 
Missing Creature Body Gloss Definition
Missing Creature Definition: 
Missing Entity Definition
Missing Word Definition
Missing Symbol Definition
Missing Translation Definition
Missing Color Definition
Missing Shape Definition
Missing Reaction Definition
: NULL job on building load
: NULL master on building load
: NULL subord on building load
Site Map:  Extra Item Occupancy 
A section of the cavern has collapsed!
very near
far
a day's travel
nearly a day's travel
a half day's travel
a short walk
inaccessible from here
 to the 
northwest
northeast
southwest
southeast
The weather has cleared.
A snow storm has come.
It has started raining.
Load Game: Invalid Job ID Number, 
Load Game: Invalid Unit ID Number, 
Load Game: Invalid Item ID Number, 
Load Game: Invalid Entity ID Number
Load Game: Invalid Nemesis ID Number, 
Load Game: Invalid Building ID Number, 
Load Game: Invalid Machine ID Number
Load Game: Invalid Artifact ID Number, 
Unloaded
Load Game: Invalid Proj ID Number
Load Game: Invalid Schedule ID Number
Load Game: Invalid Task ID Number
Load Game: Invalid Unit Chunk ID Number
Load Game: Invalid Art Image Chunk ID Number
Load Game: Invalid Hist Figure ID Number
Load Game: Invalid Hist Event ID Number
Load Game: Invalid Hist Event Collection ID Number
 has engraved a masterpiece!
data/save/current/site-
site-
You have discovered a river.
You have discovered an underground river.
You have discovered an underground pool.
You have discovered a magma pool.
You have discovered a magma pipe.
You have discovered a large chasm cleft through the mountain.
You have discovered a deep pit in the mountain.
You have broken into a peculiar chamber through the base of the mountain.
You have struck 
!  Praise the miners!
Evaluate Wagon Edge Access Overflow
The falling debris has defaced a 
Sizing Flow... Overflow
Dungeon Floodfill Overflow
Dungeon Floodfill Overflow 3
Dungeon Floodfill Overflow 4
Dungeon Flood Fill Overflow 2
The impertinent vegetation has defaced a 
A careless farmer has defaced a 
A foolish builder defaced a 
 have married.  Congratulations!
They have decided to forego any formal celebrations.
e+000
KERNEL32
1#QNAN
1#INF
1#IND
1#SNAN
_nextafter
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_y1
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frexp
fmod
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ldexp
modf
fabs
floor
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tan
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atan2
atan
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asin
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cosh
sinh
log10
log
pow
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_FSOUND_GetCurrentSample@4
_FSOUND_Sample_Load@20
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CreateDirectoryA
GetTickCount
QueryPerformanceCounter
QueryPerformanceFrequency
Sleep
FindFirstFileA
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SetPriorityClass
GetCurrentProcess
KERNEL32.dll
MessageBoxA
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USER32.dll
SetPixelFormat
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SwapBuffers
GDI32.dll
glVertex3fv
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glEnd
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UnhandledExceptionFilter
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GetModuleHandleA
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FreeEnvironmentStringsA
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GetUserDefaultLCID
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GetStringTypeA
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LCMapStringA
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ABCDEFGHIJKLMNOPQRSTUVWXYZ
                          
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.?AVfeature_specinfo_cave_lava_shaftst@@
.?AVfeature_specinfo_cave_underworld_spikest@@
.?AVfeature_specinfost@@
.?AVfeature_alteration_spec_info_underworld_spike_level_infost@@
.?AVfeature_alteration_spec_infost@@
.?AVitem_cagest@@
.?AVitem_chainst@@
.?AVitem_corpsepiecest@@
.?AVitem_corpsest@@
.?AVviewscreen_layer_currencyst@@
.?AVviewscreen_layer_reactionst@@
.?AVviewscreen_layer_stone_restrictionst@@
.?AVviewscreen_layer_noblelistst@@
.?AVviewscreen_layerst@@
.?AVlayer_object_listst@@
.?AVlayer_object_buttonst@@
.?AVlayer_objectst@@
.?AVviewscreen_jobst@@
.?AVviewscreen_buildingst@@
.?AVviewscreen_itemst@@
.?AVviewscreen_noblest@@
.?AVviewscreen_buildinglistst@@
.?AVviewscreen_commandchainst@@
.?AVviewscreen_squadst@@
.?AVviewscreen_civlistst@@
.?AVviewscreen_entityst@@
.?AVviewscreen_treasurelistst@@
.?AVviewscreen_unitjobsst@@
.?AVviewscreen_createquotast@@
.?AVviewscreen_jobmanagementst@@
.?AVviewscreen_wagesst@@
.?AVviewscreen_storesst@@
.?AVviewscreen_overallstatusst@@
.?AVviewscreen_justicest@@
.?AVviewscreen_pricest@@
.?AVviewscreen_petst@@
.?AVviewscreen_kitchenprefst@@
.?AVviewscreen_announcelistst@@
.?AVviewscreen_game_cleanerst@@
.?AVviewscreen_titlest@@
.?AVviewscreen_legendsst@@
.?AVviewscreen_new_regionst@@
.?AVviewscreen_export_regionst@@
.?AVviewscreen_export_graphical_mapst@@
.?AVhistory_event_item_stolenst@@
.?AVhistory_event_artifact_lostst@@
.?AVhistory_event_artifact_createdst@@
.?AVhistory_event_agreements_voidedst@@
.?AVhistory_event_diplomat_lostst@@
.?AVhistory_event_topicagreement_madest@@
.?AVhistory_event_topicagreement_rejectedst@@
.?AVhistory_event_topicagreement_concludedst@@
.?AVhistory_event_first_contact_failedst@@
.?AVhistory_event_first_contactst@@
.?AVhistory_event_hist_figure_abductedst@@
.?AVitem_threadst@@
.?AVitem_skullst@@
.?AVitem_bonesst@@
.?AVitem_skin_rawst@@
.?AVitem_seedsst@@
.?AVhistory_event_masterpiece_created_engravingst@@
.?AVhistory_event_masterpiece_created_foodst@@
.?AVhistory_event_masterpiece_created_item_improvementst@@
.?AVhistory_event_masterpiece_created_dye_itemst@@
.?AVhistory_event_masterpiece_created_itemst@@
.?AVhistory_event_demon_encasedst@@
.?AVhistory_event_artifact_droppedst@@
.?AVhistory_event_artifact_recoveredst@@
.?AVhistory_event_artifact_foundst@@
.?AVhistory_event_artifact_possessedst@@
.?AVhistory_event_artifact_hiddenst@@
.?AVhistory_event_merchantst@@
.?AVhistory_event_body_abusedst@@
.?AVhistory_event_remove_hf_site_linkst@@
.?AVhistory_event_add_hf_site_linkst@@
.?AVhistory_event_remove_hf_hf_linkst@@
.?AVhistory_event_add_hf_hf_linkst@@
.?AVhistory_event_change_hf_jobst@@
.?AVhistory_event_change_hf_statest@@
.?AVhistory_event_remove_hf_entity_linkst@@
.?AVhistory_event_add_hf_entity_linkst@@
.?AVhistory_event_hist_figure_reunionst@@
.?AVhistory_event_hist_figure_simple_battle_eventst@@
.?AVhistory_event_hist_figure_woundedst@@
.?AVhistory_event_creature_devouredst@@
.?AVhistory_event_hf_razed_buildingst@@
.?AVhistory_event_site_abandonedst@@
.?AVhistory_event_site_diedst@@
.?AVhistory_event_hf_destroyed_sitest@@
.?AVhistory_event_war_site_taken_overst@@
.?AVhistory_event_war_site_new_leaderst@@
.?AVhistory_event_war_site_tribute_forcedst@@
.?AVhistory_event_war_plundered_sitest@@
.?AVhistory_event_war_destroyed_sitest@@
.?AVhistory_event_war_attacked_sitest@@
.?AVhistory_event_war_field_battlest@@
.?AVhistory_event_collection_beast_attackst@@
.?AVhistory_event_collection_site_conqueredst@@
.?AVhistory_event_collection_duelst@@
.?AVhistory_event_collection_battlest@@
.?AV?$interface_button_button_light_up_selectorst@F@@
.?AVviewscreen_movieplayerst@@
.?AVviewscreen_layer_stockpilest@@
.?AVviewscreen_layer_world_gen_param_presetst@@
.?AVviewscreen_layer_world_gen_paramst@@
.?AUworld_gen_param_seedst@@
.?AUworld_gen_param_charst@@
.?AUworld_gen_param_memberst@@
.?AUworld_gen_param_valuest@@
.?AUworld_gen_param_basest@@
.?AVviewscreen_layer_export_play_mapst@@
.?AVviewscreen_layer_musicsoundst@@
.?AVviewscreen_layer_unit_relationshipst@@
.?AVviewscreen_layer_workshop_profilest@@
.?AVviewscreen_unitst@@
.?AVviewscreen_customize_unitst@@
.?AVviewscreen_keybindingsst@@
.?AVviewscreen_savegamest@@
.?AVviewscreen_loadgamest@@
.?AVviewscreen_optionst@@
.?AVinterface_button_button_open_traffic_designationst@@
.?AVinterface_button_button_open_bitem_designationst@@
.?AVinterface_button_button_donest@@
.?AVinterface_button_button_designate_selectst@@
.?AVinterface_button_buttonst@@
.?AVinterface_button_construction_donest@@
.?AVinterface_button_construction_building_selectorst@@
.?AVinterface_button_construction_category_selectorst@@
.?AVinterface_button_constructionst@@
.?AVactive_script_var_longst@@
.?AVactive_script_var_unitst@@
.?AVactive_script_varst@@
.?AVitem_trapcompst@@
.?AVitem_trappartsst@@
.?AVitem_pipe_sectionst@@
.?AVitem_siegeammost@@
.?AVitem_ballistapartsst@@
.?AVitem_catapultpartsst@@
.?AVitem_totemst@@
.?AVitem_anvilst@@
.?AVitem_gemst@@
.?AVitem_braceletst@@
.?AVitem_earringst@@
.?AVitem_ringst@@
.?AVitem_crownst@@
.?AVitem_scepterst@@
.?AVitem_amuletst@@
.?AVitem_figurinest@@
.?AVitem_cabinetst@@
.?AVitem_weaponrackst@@
.?AVitem_armorstandst@@
.?AVitem_binst@@
.?AVitem_millstonest@@
.?AVitem_quernst@@
.?AVitem_statuest@@
.?AVitem_coffinst@@
.?AVitem_animaltrapst@@
.?AVitem_bucketst@@
.?AVitem_windowst@@
.?AVitem_toyst@@
.?AVitem_instrumentst@@
.?AVitem_gobletst@@
.?AVitem_gratest@@
.?AVitem_hatch_coverst@@
.?AVitem_floodgatest@@
.?AVitem_clothst@@
.?AVitem_foodst@@
.?AVitem_cheesest@@
.?AVitem_ballistaarrowheadst@@
.?AVitem_leavesst@@
.?AVitem_shellst@@
.?AVitem_skin_tannedst@@
.?AVitem_petst@@
.?AVitem_fish_rawst@@
.?AVitem_drinkst@@
.?AVitem_potionst@@
.?AVitem_extractst@@
.?AVitem_woodst@@
.?AVitem_rockst@@
.?AVitem_stonest@@
.?AVitem_roughst@@
.?AVitem_blocksst@@
.?AVitem_smallgemst@@
.?AVitem_barst@@
.?AVitemimprovement_sewn_imagest@@
.?AVitemimprovement_clothst@@
.?AVitemimprovement_threadst@@
.?AVitemimprovement_itemspecificst@@
.?AVitemimprovement_spikesst@@
.?AVitemimprovement_bandsst@@
.?AVitemimprovement_rings_hangingst@@
.?AVitemimprovement_coveredst@@
.?AVitemimprovement_art_imagest@@
.?AVitemimprovementst@@
.?AVgeneral_ref_coinbatchst@@
.?AVitemdef_foodst@@
.?AVitemdef_pantsst@@
.?AVitemdef_helmst@@
.?AVitemdef_shieldst@@
.?AVitemdef_shoesst@@
.?AVitemdef_glovesst@@
.?AVitemdef_siegeammost@@
.?AVitemdef_ammost@@
.?AVitemdef_armorst@@
.?AVitemdef_instrumentst@@
.?AVitemdef_toyst@@
.?AVitemdef_trapcompst@@
.?AVitemdef_weaponst@@
.?AVitemdefst@@
.?AVmachine_standardst@@
.?AVmachinest@@
.?AVgeneral_ref_item_typest@@
.?AVgeneral_ref_artifactst@@
.?AVviewscreen_layer_assigntradest@@
.?AVviewscreen_requestagreementst@@
.?AVviewscreen_tradeagreementst@@
.?AVviewscreen_topicmeeting_takerequestsst@@
.?AVviewscreen_topicmeetingst@@
.?AVviewscreen_meetingst@@
.?AVviewscreen_barterst@@
.?AVviewscreen_tradegoodsst@@
.?AVviewscreen_tradelistst@@
.?AVviewscreen_textviewerst@@
.?AVproj_magicst@@
.?AVreaction_product_itemst@@
.?AVreaction_productst@@
.?AVreaction_reagent_classst@@
.?AVreaction_reagent_metal_orest@@
.?AVreaction_reagent_itemst@@
.?AVreaction_reagentst@@
.?AVgeneral_ref_entity_itemownerst@@
.?AVgeneral_ref_entity_offeredst@@
.?AVgeneral_ref_entity_stolenst@@
.?AVgeneral_ref_entityst@@
.?AVgeneral_ref_building_holderst@@
.?AVgeneral_ref_building_cagedst@@
.?AVgeneral_ref_building_chainst@@
.?AVgeneral_ref_building_triggertargetst@@
.?AVgeneral_ref_building_triggerst@@
.?AVgeneral_ref_building_civzone_assignedst@@
.?AVgeneral_ref_projectilest@@
.?AVgeneral_ref_contained_in_itemst@@
.?AVgeneral_ref_contains_itemst@@
.?AVgeneral_ref_itemst@@
.?AVgeneral_ref_unit_workerst@@
.?AVgeneral_ref_unit_holderst@@
.?AVgeneral_ref_unit_tradebringerst@@
.?AVgeneral_ref_unit_itemownerst@@
.?AVgeneral_ref_unit_slaughtereest@@
.?AVgeneral_ref_unit_infantst@@
.?AVgeneral_ref_unit_patientst@@
.?AVgeneral_ref_unit_kidnapeest@@
.?AVgeneral_ref_unit_foodreceiverst@@
.?AVgeneral_ref_unit_beateest@@
.?AVgeneral_ref_unit_cageest@@
.?AVgeneral_ref_unit_traineest@@
.?AVgeneral_ref_contains_unitst@@
.?AVgeneral_ref_unitst@@
.?AVgeneral_ref_is_nemesisst@@
.?AVgeneral_ref_nemesisst@@
.?AVgeneral_ref_is_artifactst@@
.?AVscript_step_invasionst@@
.?AVscript_step_dipeventst@@
.?AVscript_step_eventst@@
.?AVscript_step_diphistoryst@@
.?AVscript_step_textviewerst@@
.?AVscript_step_discussst@@
.?AVscript_step_constructtopiclistst@@
.?AVscript_step_topicdiscussionst@@
.?AVscript_step_setvarst@@
.?AVscript_step_simpleactionst@@
.?AVscript_step_conditionalst@@
.?AVscript_stepst@@
.?AVscript_var_longst@@
.?AVscript_var_unitst@@
.?AVscript_varst@@
.?AVviewscreen_layer_choose_language_namest@@
.?AVviewscreen_setupdwarfgamest@@
.?AVviewscreen_choose_start_sitest@@
.?AVvegst@@
.?AVworld_construction_bridgest@@
.?AVworld_construction_wallst@@
.?AVworld_construction_tunnelst@@
.?AVworld_construction_roadst@@
.?AVworld_constructionst@@
.?AVworld_construction_square_wallst@@
.?AVworld_construction_square_bridgest@@
.?AVworld_construction_square_tunnelst@@
.?AVworld_construction_square_roadst@@
.?AVworld_construction_squarest@@
sqrt
sin
cos
atan2