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Difference between revisions of "40d:Soap industry"

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[[Soap]] is produced by a [[soaper]] in an [[Alchemist's laboratory]].
 
[[Soap]] is produced by a [[soaper]] in an [[Alchemist's laboratory]].
  
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* use [[potash]] to make [[pearlash]] at a [[kiln]] or [[magma kiln]] - profession: [[furnace operator]]
 
* use [[potash]] to make [[pearlash]] at a [[kiln]] or [[magma kiln]] - profession: [[furnace operator]]
  
[[Category:Industry]]
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{{Category|Industry}}

Latest revision as of 10:58, 18 May 2015

This article is about an older version of DF.

Soap is produced by a soaper in an Alchemist's laboratory.

Soapmaking is a high-technology tertiary industry. Creating soap requires lye and tallow, both of which are manufactured items. Building the Alchemist's laboratory requires the components of a functioning glass industry to create the 3 clear glass vials, which in turn requires sand (on a map which actually contains it), a bag (made from cloth or leather) and pearlash (made from burned wood).

As lye is one of the necessary ingredients, creating soap will require burning large quantities of wood, so a soap industry is best established in a heavily wooded area or a mountainous region with an underground pool or river for growing tower-caps.

Alchemist's laboratory[edit]

Soap is made in an Alchemist's laboratory.

Lye[edit]

Inputs: trees plus an axe.

Tallow[edit]

Inputs: butcherable creatures

Clear glass[edit]

Bags[edit]

Large amounts of animal fat are required to make soap. Slaughtered animals are the only input requied for producing bags from leather. Inputs: butcherable animals

Note:these two steps are shared below in producing tallow)

Sand[edit]

Use the bags from above.

Pearlash[edit]

Pearlash is required in creating the glass vials used to build an Alchemist's laboratory. Inputs: Ash or lye from above.