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Difference between revisions of "v0.34:Cook"
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A '''Cook''' is a dwarf whose highest skill is in cooking. Cooks will prepare meals at the [[kitchen]] workshop using ingredients available in your fortress. They will also render [[fat]] into [[tallow]] at the kitchen. Both of these fall under the Cooking labor. | A '''Cook''' is a dwarf whose highest skill is in cooking. Cooks will prepare meals at the [[kitchen]] workshop using ingredients available in your fortress. They will also render [[fat]] into [[tallow]] at the kitchen. Both of these fall under the Cooking labor. | ||
− | + | Although some kinds of [[food]] can be eaten raw, other food resources are ingredients which are only edible when cooked into a meal. Cooking thus increases the number of food sources available to your fortress. Conversely, cooking plants does not yield plant [[seed]]s, so cooking edible plants decreases your potential [[crop]]s. Eating high [[item quality|quality]] prepared food gives your dwarves happy [[thought]]s if the meal contains one of their [[preference|favorite]] foods {{Bug|4661}}. It is not precisely known how a cook's skill and the quality of ingredients affect the happiness generated by a meal, but as a general rule there's no such thing as "too good". | |
− | + | == Prepared Meals == | |
+ | There are three kinds of prepared meals: easy, fine, and lavish. All three of these give the same [[experience]] gain to the Cooking skill, so making easy meals maximizes experience gain; if you don't care about experience gain, preparing lavish meals saves much more stockpile space. The number of servings produced has no effect on experience gain. Prepared meals can [[wear|rot]], but will do so much more slowly than raw food, especially [[meat]]. | ||
− | + | Prepared meals are made with a varying number of ingredients: | |
+ | * Easy meals require two ingredients, and are named "{last ingredient} biscuit". | ||
+ | * Fine meals require three ingredients, and are named "{last ingredient} stew". | ||
+ | * Lavish meals require four ingredients, and are named "{last ingredient} roast". | ||
+ | |||
+ | As you can see, the last ingredient added to the meal will determine its name, which in turn is determined more or less randomly by the order in which the cook grabs them. To successfully create a prepared meal, a cook must have access to the proper number of ''distinct stacks'' of ingredients when the job starts, otherwise the job will be cancelled. The same ingredient may be used for a meal multiple times, provided that ingredient is in multiple discrete stacks. The stack size of the finished prepared meal is the sum of the stack sizes of its ingredients, so a cook grabbing "turkey hen egg [14]", "plump helmets [5]" and "plump helmets [5]" would result in a stack of "plump helmet stew [24]". Prepared meals cannot be used as ingredients in other prepared meals. | ||
− | + | Cooks may occasionally create a meal that has more than the required number of ingredients; roasts, for instance, may have 5, or, occasionally, 6 ingredients, or even rarely as many as 12. This behavior is presumably a bug, and may be related to the [[Main:Planepacked|Planepacked]] glitch and other similar bugs. It seems to occur when many stacks of the same food are available (for example, many, many quarry bush leaves) and the cook grabs multiple stacks of the same food. | |
− | |||
− | + | Despite their large stack sizes, stacks of prepared meals can usually (though not always) fit into regular [[barrel]]s or [[pot]]s on a food stockpile. | |
− | + | Prepared meals are subject to quality modifiers to their base value while each individual ingredient gets a quality modifier as well, making prepared meals an extremely profitable item indeed. | |
− | |||
− | |||
− | This table | + | === Prepared Meal Value === |
+ | This table shows how the [[item quality|quality modifiers]] compare to other items: | ||
{| class="wikitable" cellspacing="0" border="1" cellpadding="5" | {| class="wikitable" cellspacing="0" border="1" cellpadding="5" | ||
|- | |- | ||
− | ! | + | ! Quality |
− | ! | + | ! Meal |
− | ! | + | ! Ingredient |
− | + | ! Value Modifier | |
− | ! Value | ||
|- | |- | ||
|(normal) | |(normal) | ||
− | | | + | |(none) |
− | | | + | |minced |
− | + | |1x | |
− | | | ||
|- | |- | ||
− | |Well- | + | |<nowiki>-Well-Crafted-</nowiki> |
− | | | + | |well-prepared |
− | | | + | |well-minced |
− | |2x | + | |2x |
− | |||
|- | |- | ||
− | | | + | |<nowiki>+Finely-crafted+</nowiki> |
− | | | + | |finely-prepared |
− | | | + | |finely minced |
− | + | |3x | |
− | | | ||
|- | |- | ||
− | | | + | |*Superior quality* |
− | | | + | |superior prepared |
− | | | + | |superiorly minced |
− | + | |4x | |
− | | | ||
|- | |- | ||
− | | | + | |≡Exceptional≡ |
− | | | + | |exceptional prepared |
− | | | + | |exceptionally minced |
− | + | |5x | |
− | | | ||
|- | |- | ||
− | | | + | |☼Masterful☼ |
− | | | + | |masterfully prepared |
− | | | + | |masterfully minced |
− | + | |12x | |
− | | | ||
|} | |} | ||
− | + | The value of a stack of prepared meals is equal to the prepared meal's base value of 10 times the meal's quantity modifier (finely-prepared, etc.), plus the products of each ingredient's base value and its quality modifier (well-minced, etc.), all multiplied by the stack size. So, for example: a well-prepared meal consisting of 5 finely-minced cow cheese, 3 finely-minced llama tripe, 1 finely-minced llama sweetbread, and 2 superiorly minced mussels would be "-mussel roast [11]-", worth 770☼ (for 62☼ of ingredients!). (Exact calculation: (2*10 + 3*10 + 3*2 + 3*2 + 4*2)(5 + 3 + 1 + 2). | |
+ | |||
+ | This example can be understood as: | ||
+ | |||
+ | (well-prepared = 2) x (base value of prepared meal = 10☼) | ||
+ | |||
+ | + | ||
+ | |||
+ | (finely-minced = 3) x (value of cheese = 10☼) | ||
+ | |||
+ | + | ||
+ | |||
+ | (finely minced = 3) x (value of tripe = 2☼) | ||
+ | |||
+ | + | ||
+ | |||
+ | (finely minced = 3) x (value of sweetbread = 2☼) | ||
+ | |||
+ | + | ||
+ | |||
+ | (superiorly minced = 4) x (value of mussels = 2☼) | ||
+ | |||
+ | |||
+ | all multiplied by the total number of ingredients (11) | ||
+ | |||
+ | = | ||
+ | |||
+ | 770☼ | ||
+ | |||
+ | The individual stack sizes of the ingredients may affect your profits, but have no effect on the final meal's value. One "masterfully minced plump helmet" cooked with ten "well-minced dog meat" will have exactly the same value and description as ten "masterfully minced plump helmet" and one "well-minced dog meat". | ||
== Boozecooking== | == Boozecooking== | ||
− | + | Booze (and other liquid ingredients) can be used as an ingredient in prepared meals, but the first ingredient stack of any prepared meal must be a solid. | |
+ | |||
+ | == Training == | ||
+ | |||
+ | When rendering large units of fat (for example from elephants or forgotten beasts) a dwarf gains cooking skill extremely quickly due to the dozens or hundreds of units of tallow created per task - even to the point of going from dabbling to skilled in a single task. Thus rendering fat can be used to rapidly train cooking to high levels. | ||
== Bugs == | == Bugs == | ||
− | * Cooks will only use liquid bases (like [[dwarven syrup]]) as a last resort, instead preferring to cook solid foods with solid foods. {{Bug|2393}} | + | * Cooks will only use liquid bases (like [[dwarven syrup]]) as a last resort, instead preferring to cook solid foods with solid foods. {{Bug|2393}} A workaround for this is to set up multiple stockpiles around the kitchen, with ''only'' the stockpile for dwarven syrup set to allow barrels. When the other cooking materials around the kitchen are '''not''' in barrels, the cooks will use the dwarven syrup along with the other foodstuffs to cook their meals. |
+ | * Cooks prefer solid ingredients stored in containers (and, even more so, ingredients stored in containers stored in containers--e.g. [[flour]], [[quarry bush]] leaves, etc.). | ||
* Cooking with eggs creates extreme kitchen [[clutter]]. {{Bug|3994}} | * Cooking with eggs creates extreme kitchen [[clutter]]. {{Bug|3994}} | ||
* Frozen milk gets cooked into prepared meals as a solid, causing the meal to melt later. {{Bug|2787}} | * Frozen milk gets cooked into prepared meals as a solid, causing the meal to melt later. {{Bug|2787}} | ||
* High [[quality]] cooked meals only give a happy [[thought]] if at least one of the ingredients is [[preference|preferred]] by the dwarf eating it. {{Bug|4661}} | * High [[quality]] cooked meals only give a happy [[thought]] if at least one of the ingredients is [[preference|preferred]] by the dwarf eating it. {{Bug|4661}} |
Latest revision as of 03:37, 19 June 2014
Association | ||
---|---|---|
Profession | Farmer | |
Job Title | Cook | |
Labor | Cooking | |
Tasks | ||
| ||
Workshop | ||
Attributes | ||
|
This article is about an older version of DF. |
A Cook is a dwarf whose highest skill is in cooking. Cooks will prepare meals at the kitchen workshop using ingredients available in your fortress. They will also render fat into tallow at the kitchen. Both of these fall under the Cooking labor.
Although some kinds of food can be eaten raw, other food resources are ingredients which are only edible when cooked into a meal. Cooking thus increases the number of food sources available to your fortress. Conversely, cooking plants does not yield plant seeds, so cooking edible plants decreases your potential crops. Eating high quality prepared food gives your dwarves happy thoughts if the meal contains one of their favorite foods Bug:4661. It is not precisely known how a cook's skill and the quality of ingredients affect the happiness generated by a meal, but as a general rule there's no such thing as "too good".
Prepared Meals[edit]
There are three kinds of prepared meals: easy, fine, and lavish. All three of these give the same experience gain to the Cooking skill, so making easy meals maximizes experience gain; if you don't care about experience gain, preparing lavish meals saves much more stockpile space. The number of servings produced has no effect on experience gain. Prepared meals can rot, but will do so much more slowly than raw food, especially meat.
Prepared meals are made with a varying number of ingredients:
- Easy meals require two ingredients, and are named "{last ingredient} biscuit".
- Fine meals require three ingredients, and are named "{last ingredient} stew".
- Lavish meals require four ingredients, and are named "{last ingredient} roast".
As you can see, the last ingredient added to the meal will determine its name, which in turn is determined more or less randomly by the order in which the cook grabs them. To successfully create a prepared meal, a cook must have access to the proper number of distinct stacks of ingredients when the job starts, otherwise the job will be cancelled. The same ingredient may be used for a meal multiple times, provided that ingredient is in multiple discrete stacks. The stack size of the finished prepared meal is the sum of the stack sizes of its ingredients, so a cook grabbing "turkey hen egg [14]", "plump helmets [5]" and "plump helmets [5]" would result in a stack of "plump helmet stew [24]". Prepared meals cannot be used as ingredients in other prepared meals.
Cooks may occasionally create a meal that has more than the required number of ingredients; roasts, for instance, may have 5, or, occasionally, 6 ingredients, or even rarely as many as 12. This behavior is presumably a bug, and may be related to the Planepacked glitch and other similar bugs. It seems to occur when many stacks of the same food are available (for example, many, many quarry bush leaves) and the cook grabs multiple stacks of the same food.
Despite their large stack sizes, stacks of prepared meals can usually (though not always) fit into regular barrels or pots on a food stockpile.
Prepared meals are subject to quality modifiers to their base value while each individual ingredient gets a quality modifier as well, making prepared meals an extremely profitable item indeed.
Prepared Meal Value[edit]
This table shows how the quality modifiers compare to other items:
Quality | Meal | Ingredient | Value Modifier |
---|---|---|---|
(normal) | (none) | minced | 1x |
-Well-Crafted- | well-prepared | well-minced | 2x |
+Finely-crafted+ | finely-prepared | finely minced | 3x |
*Superior quality* | superior prepared | superiorly minced | 4x |
≡Exceptional≡ | exceptional prepared | exceptionally minced | 5x |
☼Masterful☼ | masterfully prepared | masterfully minced | 12x |
The value of a stack of prepared meals is equal to the prepared meal's base value of 10 times the meal's quantity modifier (finely-prepared, etc.), plus the products of each ingredient's base value and its quality modifier (well-minced, etc.), all multiplied by the stack size. So, for example: a well-prepared meal consisting of 5 finely-minced cow cheese, 3 finely-minced llama tripe, 1 finely-minced llama sweetbread, and 2 superiorly minced mussels would be "-mussel roast [11]-", worth 770☼ (for 62☼ of ingredients!). (Exact calculation: (2*10 + 3*10 + 3*2 + 3*2 + 4*2)(5 + 3 + 1 + 2).
This example can be understood as:
(well-prepared = 2) x (base value of prepared meal = 10☼)
+
(finely-minced = 3) x (value of cheese = 10☼)
+
(finely minced = 3) x (value of tripe = 2☼)
+
(finely minced = 3) x (value of sweetbread = 2☼)
+
(superiorly minced = 4) x (value of mussels = 2☼)
all multiplied by the total number of ingredients (11)
=
770☼
The individual stack sizes of the ingredients may affect your profits, but have no effect on the final meal's value. One "masterfully minced plump helmet" cooked with ten "well-minced dog meat" will have exactly the same value and description as ten "masterfully minced plump helmet" and one "well-minced dog meat".
Boozecooking[edit]
Booze (and other liquid ingredients) can be used as an ingredient in prepared meals, but the first ingredient stack of any prepared meal must be a solid.
Training[edit]
When rendering large units of fat (for example from elephants or forgotten beasts) a dwarf gains cooking skill extremely quickly due to the dozens or hundreds of units of tallow created per task - even to the point of going from dabbling to skilled in a single task. Thus rendering fat can be used to rapidly train cooking to high levels.
Bugs[edit]
- Cooks will only use liquid bases (like dwarven syrup) as a last resort, instead preferring to cook solid foods with solid foods. Bug:2393 A workaround for this is to set up multiple stockpiles around the kitchen, with only the stockpile for dwarven syrup set to allow barrels. When the other cooking materials around the kitchen are not in barrels, the cooks will use the dwarven syrup along with the other foodstuffs to cook their meals.
- Cooks prefer solid ingredients stored in containers (and, even more so, ingredients stored in containers stored in containers--e.g. flour, quarry bush leaves, etc.).
- Cooking with eggs creates extreme kitchen clutter. Bug:3994
- Frozen milk gets cooked into prepared meals as a solid, causing the meal to melt later. Bug:2787
- High quality cooked meals only give a happy thought if at least one of the ingredients is preferred by the dwarf eating it. Bug:4661