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Difference between revisions of "v0.34 Talk:Undead"
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== Husks? == | == Husks? == | ||
Are husks from [[evil weather]] worthy of mention here, or should they be elsewhere? Their traits (no arbitrary damage thresholds, retainment of skills, etc.) suggest that they're not true undead, and their overall effect on the game is quite different (for example, the danger of infection from dust), though the syndrome tags of both are very similar. | Are husks from [[evil weather]] worthy of mention here, or should they be elsewhere? Their traits (no arbitrary damage thresholds, retainment of skills, etc.) suggest that they're not true undead, and their overall effect on the game is quite different (for example, the danger of infection from dust), though the syndrome tags of both are very similar. | ||
+ | :At first, I wasn't sure, but looking through world.sav, they are NOT_LIVING, so I added a section for them here. In particular, some versions of them are called "zombies", and so I think this is the appropriate place, unless you want to change the redirect from [[zombie]]. --[[User:Vasiln|Vasiln]] 22:51, 31 March 2012 (UTC) | ||
+ | |||
+ | == Skeleton info? == | ||
+ | |||
+ | My game: | ||
+ | <blockquote>Flying Squirrel Woman '''skeleton'''<br>This is a Flying Squirrel Woman '''skeleton'''</blockquote> | ||
+ | |||
+ | [[::Skeleton|The page]]: | ||
+ | <blockquote>(Redirected from '''Skeleton''')</blockquote> | ||
+ | |||
+ | But the page doesn't contain any information about not-undead skeletons. For example, can I make bone stacks from them? Are there any uses? - [[User:AnnanFay|AnnanFay]] ([[User talk:AnnanFay|talk]]) 02:33, 3 August 2013 (UTC) | ||
+ | |||
+ | == Thralls in adventure mode == | ||
+ | Upon entering an evil cloud my gnummy became an "gloomy thrall". z->s showed no stat changes, "d" of my character did not mention any changes. | ||
+ | What changed: | ||
+ | speed. ~800 with fill armor -> 270. | ||
+ | swim speed. was 900(legendary) -> 1570. | ||
+ | no need to eat, drink, sleep, breath. | ||
+ | Still vulnerable to bruises from animal bites. | ||
+ | No further info -> savescummed. |
Latest revision as of 20:04, 18 March 2014
undead creatures are found in tombs, and first appear as skeletons or corpses lying on the ground. in human tombs there is usually a coffin in the middle of a room surrounded by corpses, if an adventurer steps onto on of the 8 tiles surrounding the coffin the corpse inside will raise its self from the dead. after a few frames of time it will put a cure on ones adventurer after screaming you dared to enter it's home. this then makes the adventurer fell horrible and even a legendary hero has little chance at winning the battle. not long after the mummy curses an adventurer, every other skeleton in the tomb with the mummy stands up and run to kill the unfortunate being stuck to fight them all. however there are a few ways to increase odds of survival; first, become legendary in the ambushing skill, when one is sneaking around the mummy won't see the one who came to close to it's coffin and will have nothing to curse, and if one is legendary he/she has enough time to kill it; second, pick up all of the corpses in the room, avoiding the 8 tiles around the coffin, and bring them outside to drop them, then there are much fewer enemies to slice and dice.
regular zombies require one to three hits before they collapse and die again, some severed limbs have been observed to still be crawling around, even heads! decapitated zombies can also walk around. also if one has companions during a skirmish inside a tomb, it is very possible that when killed their corpse will stand up and attack the adventurer (but that's cool right). (written from first hand experience by legendslayer)
--So, does anyone know if dismembered zombie bits are still alive immediately after chopping? They arent
Headjack 23:52, 23 February 2012 (UTC)
Special Attacks[edit]
I spoke to someone on the forum who experienced a GCS zombification and told me that the undead GCS still shot web, but this page says the opposite. Can anybody confirm or refute? --Vasiln 22:04, 6 March 2012 (UTC)
Raised parts FYI[edit]
Some experimentation in the arena has revealed that necks can be raised as undead, but noses and teeth cannot. (Fight between a Giant Sperm Whale Mummy, a werebuffalo and a Giant Desert Tortoise animated skeleton.)--Auric 19:30, 14 March 2012 (UTC)
By jash00 Lot of fun today !!! SOme dwarf are imune to undead ? Some really positiv dwarff , ( i am non english speacker )
Husks?[edit]
Are husks from evil weather worthy of mention here, or should they be elsewhere? Their traits (no arbitrary damage thresholds, retainment of skills, etc.) suggest that they're not true undead, and their overall effect on the game is quite different (for example, the danger of infection from dust), though the syndrome tags of both are very similar.
- At first, I wasn't sure, but looking through world.sav, they are NOT_LIVING, so I added a section for them here. In particular, some versions of them are called "zombies", and so I think this is the appropriate place, unless you want to change the redirect from zombie. --Vasiln 22:51, 31 March 2012 (UTC)
Skeleton info?[edit]
My game:
Flying Squirrel Woman skeleton
This is a Flying Squirrel Woman skeleton
[[::Skeleton|The page]]:
(Redirected from Skeleton)
But the page doesn't contain any information about not-undead skeletons. For example, can I make bone stacks from them? Are there any uses? - AnnanFay (talk) 02:33, 3 August 2013 (UTC)
Thralls in adventure mode[edit]
Upon entering an evil cloud my gnummy became an "gloomy thrall". z->s showed no stat changes, "d" of my character did not mention any changes. What changed: speed. ~800 with fill armor -> 270. swim speed. was 900(legendary) -> 1570. no need to eat, drink, sleep, breath. Still vulnerable to bruises from animal bites. No further info -> savescummed.