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Difference between revisions of "v0.34 Talk:Macros and keymaps"
m (Lethosor moved page v0.34 Talk:Macros and Keymaps to v0.34 Talk:Macros and keymaps: DF:Rule N) |
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== Designating start point == | == Designating start point == | ||
− | + | :Recording mining operations | |
Press d, move the cursor to the start point. Start recording. If you want to mine press d again and continue with the macro. | Press d, move the cursor to the start point. Start recording. If you want to mine press d again and continue with the macro. | ||
− | + | ||
+ | :Playing macros | ||
Press d, move the cursor to the start position, load the macro Ctrl+l. Play the macro Ctrl+p | Press d, move the cursor to the start position, load the macro Ctrl+l. Play the macro Ctrl+p | ||
== Coordinates == | == Coordinates == | ||
Macros are locally coordinated, that means they act on the current view and start at the default position, unless you move the cursor by pressing d | Macros are locally coordinated, that means they act on the current view and start at the default position, unless you move the cursor by pressing d | ||
+ | |||
+ | == Moving mouse outside window == | ||
+ | |||
+ | I can confirm it... sort of. Upon moving my mouse to the Window bar, the macro I was executing stopped, although the "Play" indicator remained. I'm using the latest SDL version, if it matters.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 03:37, 16 February 2014 (UTC) | ||
+ | |||
+ | :I also have this issue on other platforms, usually when switching to another application (using SDL, of course). Maybe it's SDL-specific, although I can't check because running the Legacy version in Wine would almost certainly produce different results than running it on Windows. I haven't found this on the bug tracker, but I'll check again when I get a chance. —[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 03:58, 16 February 2014 (UTC) | ||
+ | |||
+ | ::FWIW it isn't a bug: it's the only way to stop a macro while executing. I merely posted this as to close a verify tag that was on the page.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 12:22, 16 February 2014 (UTC) | ||
+ | |||
+ | == How do you "delete and reload" a macro? == | ||
+ | |||
+ | The article says this: | ||
+ | <blockquote> | ||
+ | Changing, removing and adding macros while the game is running uses a counter-intuitive process. After editing the file, you must delete and reload the macro. Select Options>KeyBindings>Macros. Delete the macro and reload it with {{k|Ctrl}}+{{k|l}}. | ||
+ | </blockquote> | ||
+ | However, in my experience, you can't reload a macro once it has been deleted. Can someone clarify this, please? | ||
+ | |||
+ | :It's, as it indicates, contrived and counter intuitive, although the explanation is lacking. After deleting the macro from the Keybindings menu (but without leaving the menu), I then was compelled to copy a backup of the amended file to the macro folder, which worked. I may rewrite that part in order to match what I see from my testing.--[[User:Doktoro Reichard|Doktoro Reichard]] ([[User talk:Doktoro Reichard|talk]]) 04:21, 11 March 2014 (UTC) |
Latest revision as of 14:45, 9 August 2018
Designating start point[edit]
- Recording mining operations
Press d, move the cursor to the start point. Start recording. If you want to mine press d again and continue with the macro.
- Playing macros
Press d, move the cursor to the start position, load the macro Ctrl+l. Play the macro Ctrl+p
Coordinates[edit]
Macros are locally coordinated, that means they act on the current view and start at the default position, unless you move the cursor by pressing d
Moving mouse outside window[edit]
I can confirm it... sort of. Upon moving my mouse to the Window bar, the macro I was executing stopped, although the "Play" indicator remained. I'm using the latest SDL version, if it matters.--Doktoro Reichard (talk) 03:37, 16 February 2014 (UTC)
- I also have this issue on other platforms, usually when switching to another application (using SDL, of course). Maybe it's SDL-specific, although I can't check because running the Legacy version in Wine would almost certainly produce different results than running it on Windows. I haven't found this on the bug tracker, but I'll check again when I get a chance. —Lethosor (talk) 03:58, 16 February 2014 (UTC)
- FWIW it isn't a bug: it's the only way to stop a macro while executing. I merely posted this as to close a verify tag that was on the page.--Doktoro Reichard (talk) 12:22, 16 February 2014 (UTC)
How do you "delete and reload" a macro?[edit]
The article says this:
Changing, removing and adding macros while the game is running uses a counter-intuitive process. After editing the file, you must delete and reload the macro. Select Options>KeyBindings>Macros. Delete the macro and reload it with Ctrl+l.
However, in my experience, you can't reload a macro once it has been deleted. Can someone clarify this, please?
- It's, as it indicates, contrived and counter intuitive, although the explanation is lacking. After deleting the macro from the Keybindings menu (but without leaving the menu), I then was compelled to copy a backup of the amended file to the macro folder, which worked. I may rewrite that part in order to match what I see from my testing.--Doktoro Reichard (talk) 04:21, 11 March 2014 (UTC)