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Difference between revisions of "User:Nagidal"

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 +
=Useful links=
 +
*[[DF2014:Status_icon]]
 +
*[[DF2014:Material_science]]
 +
 +
=Important Forum Posts=
 +
*[http://www.bay12forums.com/smf/index.php?topic=160791.msg7192324#msg7192324 Workshop in burrows 1]
 +
*[http://www.bay12forums.com/smf/index.php?topic=162809.msg7363068#msg7363068 Workshop in burrows 2]
 +
*[http://www.bay12forums.com/smf/index.php?topic=162809.msg7361800#msg7361800 Webbed Traps]
 +
*[http://www.bay12forums.com/smf/index.php?topic=162260.msg7322155#msg7322155 Weapon material research]
 +
*[http://www.bay12forums.com/smf/index.php?topic=162767.msg7359568#msg7359568 Minecarts]
 +
*[http://www.bay12forums.com/smf/index.php?topic=162854.msg7365407#msg7365407 Minecarts powering a mill]
 +
*[http://www.bay12forums.com/smf/index.php?topic=163004.msg7379928#msg7379928 Waterwheels immune to waves]
 +
*[http://www.bay12forums.com/smf/index.php?topic=15096.msg6669707#msg6669707 Mini goblin melter]
 +
= Epic forum posters worth following =
 +
*[http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=48613 vjek]
 +
*[http://www.bay12forums.com/smf/index.php?action=profile;area=showposts;u=115696 Fleeting Frames]
 +
 +
= About me =
 +
 +
* I think Dwarf Fortress is the best game of all times.
 +
* I love to stream my gaming sessions on [http://gaming.youtube.com/nagidal146| my youtube channel].
 +
 +
= Articles I have written for the DF wiki =
 +
 +
* [[DF2012:Double-slit_method]] (☼Masterwork☼)
 +
* [[DF2012:Sample_Starting_Builds]]
 +
* [[DF2012:Refuse]]
 +
 +
= Things to do =
 +
* rewrite [[Stone_management]] from scratch
 +
* rewrite [[Stockpile]]
 +
* Add stockpile settings info to the article of each item which can have its own stockpile
 +
* Upload images of most creatures
 +
* Add why some dwarfves like some creatues (e.g. [[Opah]] for their coloring)
 +
* Add butchering yields of creatues
 +
* Find out how often a creature can be sheared
 +
* Add grow time from [[crop]] (25 or 42 days) to the respective individual plant articles
 +
* rewrite [[Notes]], make [[Routes]]
 +
* duplicating info: [[Melt item]] has info on how many bars what item is made of. Individual items' pages lack this info. Do it!
 +
 +
= ☼Forum fiber thread☼ =
 +
* [http://www.bay12forums.com/smf/index.php?topic=96501.msg2765710 Crafting Skills, Quality and Statistics research]
 +
* [http://www.bay12forums.com/smf/index.php?topic=87721.msg2391785 Farming analysis]
 +
 
=Signatures in DF forum=
 
=Signatures in DF forum=
 +
I collect funny signatures from the DF forums
 +
 
[http://www.bay12forums.com/smf/index.php?action=profile;u=21396| NW_Kohaku's]
 
[http://www.bay12forums.com/smf/index.php?action=profile;u=21396| NW_Kohaku's]
 
* Quote from: Alkyon on March 31, 2010, 03:00:46 am
 
* Quote from: Alkyon on March 31, 2010, 03:00:46 am
Line 20: Line 66:
 
: This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
 
: This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.
  
=Sandbox=
+
=Quotes=
 +
* Lie Lie​: The looks in DF look retro as hell but it is a behemoth in terms of gameplay, no game has accomplished this.
  
== How to drill through an Aquifer ==
+
=Iron and fuel needed for a full set of armor=
  
Hans Lemurson and QuantumMenace have developed a method how to drill through an aquifer of unknown thickness. In my opinion their [http://www.bay12forums.com/smf/index.php?topic=79224.0| original forum thread] describing this method is extremely hard to learn from, so before you end up like me spending days of figuring out what the DF gurus actually meant, here is a more newbie-friendly version.
+
{|
 
+
|Eqipment
Even in this newbie-friendly tutorial it won't harm if you first train this on an embark which you don't intend to play after you've made it through the aquifer. Therefore I suggest you take this embark setup:
+
|Steel bars
 
+
|Iron bars
=== Suggested embark setup ===
+
|flux
* 1 Proficient Miner
+
|fuel (ingredient)
* 3 Proficient Masons
+
|fuel (iron ore smelting)
* 1 Proficient Carpenter
+
|fuel (steel bar production)
* 1 Proficient Woodcutter
+
|fuel (item production)
* 1 Proficient Mechanic
+
|-
 +
|Helm
 +
|1
 +
|1
 +
|1
 +
|1
 +
|0.25
 +
|1
 +
|1
 +
|-
 +
|Breastplate
 +
|3
 +
|3
 +
|3
 +
|3
 +
|0.75
 +
|3
 +
|1
 +
|-
 +
|Gauntlets
 +
|1
 +
|1
 +
|1
 +
|1
 +
|0.25
 +
|1
 +
|1
 +
|-
 +
|Greaves
 +
|2
 +
|2
 +
|2
 +
|2
 +
|0.5
 +
|2
 +
|1
 +
|-
 +
|High Boots
 +
|1
 +
|1
 +
|1
 +
|1
 +
|0.25
 +
|1
 +
|1
 +
|-
 +
|Shield
 +
|1
 +
|1
 +
|1
 +
|1
 +
|0.25
 +
|1
 +
|1
 +
|-
 +
|Short sword, Battle axe, Spear
 +
|1
 +
|1
 +
|1
 +
|1
 +
|0.25
 +
|1
 +
|1
 +
|-
 +
|Sum
 +
|10
 +
|10
 +
|10
 +
|10
 +
|2.5
 +
|10
 +
|7
 +
|}
  
sell the anvil to buy:
+
= Sandbox =
* 30+ stones (you will need 16 pieces of building material per aquifer level)
 
* 4 logs (to build a [[DF2012:Carpenter's workshop|carpenter's workshop]] and a [[DF2012:Screw_pump|pump]])
 
  
Make sure you have at least:
+
== Personal preferences of dwarves ==
* 1 (battle) axe
+
=== Stone ===
* 1 pick
+
cassiterite
to cut down trees and mine
+
cinnabar
 +
claystone
 +
cryolite
 +
diorite
 +
earthenware
 +
saltpeter
 +
periclase
 +
garnierite
  
=== Procedure ===
+
=== Metal ===
 +
adamantine
 +
aluminum
 +
bismuth
 +
bismuth bronze
 +
bronze
 +
lay pewter
 +
platinum
 +
zinc
  
==== Preparation ====
+
=== Gem ===
 +
almandine
 +
crystal glass
 +
black opal
 +
brown jasper
 +
brown zircon
 +
pifire opal
 +
prase
 +
red grussular
 +
red spinel
 +
yellow diamond
 +
yellow grossular
  
Using your logs of wood, you
+
=== Refuse ===
 +
bat ray tooth
 +
giant albatross tooth
 +
giant cockatiel bone
 +
giant nautilus shell
 +
giant pond turtle shell
 +
green tree frog tooth
 +
llama wool
 +
panda tooth
 +
salmon bone
 +
snapping turtle shell
  
1. Build a carpenter's workshop
+
=== Color ===
 +
buff
 +
midnight blue
 +
sandy taupe
 +
scarlet
 +
silver
  
Your carpenter will use this workshop to craft all the parts necessary to build a pump, i.e.:
+
=== Material ===
 +
jackal leather
 +
pine wood
 +
rope reed fiber fabric
 +
glumprong wood
  
2. a [[DF2012:Block|block]]<br />
+
=== Finished good ===
3. an [[Corkscrew#Enormous_corkscrew|enormous corkscrew]]<br />
+
cabochons
4. a [[DF2012:Pipe section|pipe section]]
+
gems
  
5. Dig a 2&times;2 staircase until you reach the aquifer layer.
+
==== Ammo ====
 +
bolts
  
==== Digging through the first layer of an aquifer ====
+
==== Armor ====
 +
breastplates
 +
greaves
 +
shoes
  
{|class="wikitable1"
+
==== Weapon ====
|-valign="top"
+
crossbows
| [[Image:Safe-layer.png‎|frame|left|Your last non-aquifer layer]]
+
short swords
| [[Image:Aq01.png‎|frame|left|Your first aquifer layer]]
+
spears
|}
 
  
1. Channel out one tile at each side of your staircase like this:
+
==== Crafts ====
 +
coins
 +
figurines
 +
goblets
 +
quivers
 +
rings
  
{|class="wikitable1"
+
==== Furniture ====
|-valign="top"
+
anvils
| [[Image:Aq02.png‎|frame|left|Your last non-aquifer layer]]
+
coffins
| [[Image:Aq03.png‎|frame|left|Your first aquifer layer]]
+
grates
|}
+
thrones
  
2. Build a floor replacing the stairs between the channels and build a pump there, pumping from the west (make sure one of your dwarves has the [[DF2012:Building designer|architecture]] labor enabled):
+
=== Likes ===
 +
aplaca for their long necks
 +
flies for their ability to annoy
 +
guineafowl for their social nature
 +
jabberers for their frightening beaks
 +
nether-caps for their coldness to the touch
 +
opah for their coloration
 +
rats for their friendliness
 +
reindeer for their large herds
 +
water buffalos for their water wallowing
 +
white-browed gibbons for their ability to swing through the trees
 +
yaks for their shaggy hair
  
{|class="wikitable1"
+
=== Consumables ===
|-valign="top"
+
aye-aye
| [[Image:Aq04.png|frame|left|the floor on your last non-aquifer layer]]
+
black mamba
| [[Image:Aq05.png|frame|left|the pump on your last non-aquifer layer]]
+
cave lobster
|}
+
demon rat
 +
dwarven ale
 +
dwarven sugar
 +
dwarven wine
 +
fisher berry wine
 +
gutter cruor
 +
horse's milk
 +
Longland flour
 +
mackerel
 +
monarch butterfly
 +
pig's milk
 +
plump helmet
 +
quarry bush leaves
 +
red panda
 +
sewer brew
 +
strawberry wine
 +
sun berries
 +
swamp whiskey
 +
sweet pod seeds
 +
tapir cheese
 +
tuber beer
 +
wheat flour
 +
wild strawberry seeds
  
3. Make sure you have at least one dwarf with the [[DF2012:Pump_operator|pump operating]] labor enabled. Start pumping the water from one side to another. And build walls around the first quadrant.
+
=== Don't likes ===
 +
jumping spiders
 +
large roaches
 +
moon snails
 +
purring maggot
 +
slugs
 +
worms
  
{|class="wikitable1"
+
== Stockpile settings ==
|-valign="top"
 
| [[Image:Aq06.png|frame|left|1. Designate these two tiles to be dug]]
 
| [[Image:Aq07.png|frame|left|2. First build the wall on the south (expect a lot of cancellation spam)]]
 
|-valign="top"
 
| [[Image:Aq08.png|frame|left|3. Then the wall on the north]]
 
| [[Image:Aq09.png|frame|left|4. Then these two walls (build them one by one)]]
 
|}
 
 
 
4. Deconstruct the water pump, build it facing the other direction and start pumping again. Build walls around the second quadrant accordingly.
 
 
 
{|class="wikitable1"
 
|-valign="top"
 
| [[Image:Aq10.png|frame|left|1. Start with the southern one]]
 
| [[Image:Aq11.png|frame|left|2. Proceed until you achieve this]]
 
|}
 
 
 
5. Deconstruct the pump and the floor tiles in your non-aquifer layer and construct an up/down staircase there instead.
 
 
 
{|class="wikitable1"
 
|-valign="top"
 
| [[Image:Aq12.png|frame|left|1. Pump and floor deconstructed]]
 
| [[Image:Aq13.png|frame|left|2. Stairs built]]
 
|}
 
 
 
6. The procedure for building walls in the third quadrant differs slightly from what you have been building until now.
 
 
 
{|class="wikitable1"
 
|-valign="top"
 
|[[Image:Aq14.png|frame|left|1. Dig a channel to the left and right and build a water pump between them (e.g. pumping from the east) and start pumping]]
 
|[[Image:Aq15.png|frame|left|2. Don't dig under your stairs. Instead, build a wall in place of the south-eastern channel tile.]]
 
|-valign="top"
 
|[[Image:Aq16.png|frame|left|3. Proceed walling off the the third quadrant]]
 
|[[Image:Aq17.png|frame|left|4. Until it looks like this. You mustn't dig the wall under the stairs.]]
 
|}
 
 
 
7. Now for the last quadrant. Deconstruct the pump and build it to pump to the opposite direction. It will spill some water while pumping, but it isn't dangerous.
 
 
 
{|class="wikitable1"
 
|-valign="top"
 
|[[Image:Aq18.png|frame|left|1. Designate these two aquifer walls to be dug.]]
 
|[[Image:Aq19.png|frame|left|2. Proceed with the northern wall.]]
 
|-valign="top"
 
|[[Image:Aq20.png|frame|left|3. Then bulid these other three walls.]]
 
|[[Image:Aq24.png|frame|left|4. Deconstruct the pump and the floors and construct Up/Down stairs there.]]
 
|}
 
 
 
8. We will now deal with the last piece of aquifer.
 
 
 
{|class="wikitable1"
 
|-valign="top"
 
|[[Image:Aq21.png|frame|left|1. Deconstruct the wall marked with the "C" to gain access to the last aquifer tile. Aquifers don't leak diagonally, so we are safe here.]]
 
|[[Image:Aq22.png|frame|left|2. Mine the last piece of the aquifer on this level.]]
 
|-valign="top"
 
|[[Image:Aq23.png|frame|left|3. It will produce 7 units of water wetting the ground a bit.]]
 
|[[Image:Aq25.png|frame|left|4. Dig downstairs to check whether there is another aquifer layer below.]]
 
|-valign="top"
 
|[[Image:Aq26.png|frame|left|5. Construct up/down stairs on top of the downstairs to have an access to this level once the ramps are removed.]]
 
|[[Image:Aq27.png|frame|left|6. Deconstruct the redundant walls.]]
 
|}
 
  
9. If you see there is another aquifer layer below, you can repeat the steps in sections 1-8.
+
=== Stockpile of Cages ===
 +
In [[]]

Latest revision as of 20:46, 5 October 2017

Useful links[edit]

Important Forum Posts[edit]

Epic forum posters worth following[edit]

About me[edit]

  • I think Dwarf Fortress is the best game of all times.
  • I love to stream my gaming sessions on my youtube channel.

Articles I have written for the DF wiki[edit]

Things to do[edit]

  • rewrite Stone_management from scratch
  • rewrite Stockpile
  • Add stockpile settings info to the article of each item which can have its own stockpile
  • Upload images of most creatures
  • Add why some dwarfves like some creatues (e.g. Opah for their coloring)
  • Add butchering yields of creatues
  • Find out how often a creature can be sheared
  • Add grow time from crop (25 or 42 days) to the respective individual plant articles
  • rewrite Notes, make Routes
  • duplicating info: Melt item has info on how many bars what item is made of. Individual items' pages lack this info. Do it!

☼Forum fiber thread☼[edit]

Signatures in DF forum[edit]

I collect funny signatures from the DF forums

NW_Kohaku's

  • Quote from: Alkyon on March 31, 2010, 03:00:46 am
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.

Brotato's

  • Quote from: Lordraymond on December 10, 2011, 10:28:59 pm
Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.

Sus's

  • Quote from: Moogie on February 08, 2012, 01:23:42 pm
Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
  • Quote from: xeivous on March 17, 2012, 06:54:20 am
If we wanted monstrosities, we'd go play games that are a bit brighter than DF, like Warhammer 40k.

Nagidal's

  • Quote from: arzzult on March 19, 2012, 09:47:41 am
This is the game where "child care" is locking a kid in a room with a bunch of rabid animals to scar them, physically and emotionally, for years to make them better killing machines.

Quotes[edit]

  • Lie Lie​: The looks in DF look retro as hell but it is a behemoth in terms of gameplay, no game has accomplished this.

Iron and fuel needed for a full set of armor[edit]

Eqipment Steel bars Iron bars flux fuel (ingredient) fuel (iron ore smelting) fuel (steel bar production) fuel (item production)
Helm 1 1 1 1 0.25 1 1
Breastplate 3 3 3 3 0.75 3 1
Gauntlets 1 1 1 1 0.25 1 1
Greaves 2 2 2 2 0.5 2 1
High Boots 1 1 1 1 0.25 1 1
Shield 1 1 1 1 0.25 1 1
Short sword, Battle axe, Spear 1 1 1 1 0.25 1 1
Sum 10 10 10 10 2.5 10 7

Sandbox[edit]

Personal preferences of dwarves[edit]

Stone[edit]

cassiterite cinnabar claystone cryolite diorite earthenware saltpeter periclase garnierite

Metal[edit]

adamantine aluminum bismuth bismuth bronze bronze lay pewter platinum zinc

Gem[edit]

almandine crystal glass black opal brown jasper brown zircon pifire opal prase red grussular red spinel yellow diamond yellow grossular

Refuse[edit]

bat ray tooth giant albatross tooth giant cockatiel bone giant nautilus shell giant pond turtle shell green tree frog tooth llama wool panda tooth salmon bone snapping turtle shell

Color[edit]

buff midnight blue sandy taupe scarlet silver

Material[edit]

jackal leather pine wood rope reed fiber fabric glumprong wood

Finished good[edit]

cabochons gems

Ammo[edit]

bolts

Armor[edit]

breastplates greaves shoes

Weapon[edit]

crossbows short swords spears

Crafts[edit]

coins figurines goblets quivers rings

Furniture[edit]

anvils coffins grates thrones

Likes[edit]

aplaca for their long necks flies for their ability to annoy guineafowl for their social nature jabberers for their frightening beaks nether-caps for their coldness to the touch opah for their coloration rats for their friendliness reindeer for their large herds water buffalos for their water wallowing white-browed gibbons for their ability to swing through the trees yaks for their shaggy hair

Consumables[edit]

aye-aye black mamba cave lobster demon rat dwarven ale dwarven sugar dwarven wine fisher berry wine gutter cruor horse's milk Longland flour mackerel monarch butterfly pig's milk plump helmet quarry bush leaves red panda sewer brew strawberry wine sun berries swamp whiskey sweet pod seeds tapir cheese tuber beer wheat flour wild strawberry seeds

Don't likes[edit]

jumping spiders large roaches moon snails purring maggot slugs worms

Stockpile settings[edit]

Stockpile of Cages[edit]

In [[]]