- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "User:Nagidal/Sandbox"
m (→Tutorial embark setup: rewrite) |
Brightgalrs (talk | contribs) (Removing category) |
||
(One intermediate revision by one other user not shown) | |||
Line 6: | Line 6: | ||
== Draining an aquifer == | == Draining an aquifer == | ||
+ | |||
+ | Before we will have a look at the double-slit method itself, it is good to know these basic things about the aquifers and how to drain them. | ||
Aquifers produce infinite amounts of water, but they can also absorb infinite amounts of it. We can drain an aquifer into itself either within one z-level or across multiple z-levels. | Aquifers produce infinite amounts of water, but they can also absorb infinite amounts of it. We can drain an aquifer into itself either within one z-level or across multiple z-levels. | ||
Line 11: | Line 13: | ||
=== Draining across multiple z-levels === | === Draining across multiple z-levels === | ||
− | QuantumMenace's double slit method uses this kind of aquifer draining for all but the lowest aquifer level. | + | QuantumMenace's double slit method uses this kind of aquifer draining for all but the lowest aquifer level. Once one of the lower aquifer levels has been cracked open, it can absorb all of the water being produced by the aquifer level above it. |
{|class="wikitable1" | {|class="wikitable1" | ||
Line 17: | Line 19: | ||
| [[Image:Aquifer draining.png|left|350px|]] | | [[Image:Aquifer draining.png|left|350px|]] | ||
|} | |} | ||
− | |||
− | |||
=== Drain within one z-level === | === Drain within one z-level === | ||
− | The double-slit method uses this for the lowest aquifer level. Here we pump out the water from a tile being flooded by the aquifer to the level above it and let it flow back down to another tile where it becomes absorbed by the same aquifer layer again. Note that the target tile of the aquifer must be cracked open (e.g. by downstairs or a channel) to be able to receive water. | + | The double-slit method uses this for the lowest aquifer level. Here we pump out the water from a tile being flooded by the aquifer to the level above it (which is already secured) and let it flow back down to another tile where it becomes absorbed by the same aquifer layer again. Note that the target tile of the aquifer must be cracked open (e.g. by downstairs or a channel) to be able to receive water. |
{|class="wikitable1" style="padding-top: 2em" | {|class="wikitable1" style="padding-top: 2em" | ||
Line 28: | Line 28: | ||
| [[Image:Aquifer_pump_scheme.png|left|600px|Water flow between the two slits.]] | | [[Image:Aquifer_pump_scheme.png|left|600px|Water flow between the two slits.]] | ||
|} | |} | ||
− | |||
== Tutorial embark setup == | == Tutorial embark setup == | ||
Line 152: | Line 151: | ||
==Links== | ==Links== | ||
[http://www.bay12forums.com/smf/index.php?topic=79224.msg2060636#msg2060636| Quantum's original forum post] | [http://www.bay12forums.com/smf/index.php?topic=79224.msg2060636#msg2060636| Quantum's original forum post] | ||
− | |||
− |
Latest revision as of 19:07, 24 July 2014
QuantumMenace has developed a very easy method how to dig through an aquifer of an unknown depth commonly known as the double-slit method. Its name derives from two channeled-out slits at the sides of a 2×2 area.
The slits are used to break into the aquifer layer below, hence their ramps are flooded (blue). Water can be pumped from one slit to another slightly faster than the aquifer is flooding it. While a dwarf operates the pump, another dwarf can access the source slit via the ramp and seal off the surrounding walls of the aquifer one by one.
Draining an aquifer[edit]
Before we will have a look at the double-slit method itself, it is good to know these basic things about the aquifers and how to drain them.
Aquifers produce infinite amounts of water, but they can also absorb infinite amounts of it. We can drain an aquifer into itself either within one z-level or across multiple z-levels.
Draining across multiple z-levels[edit]
QuantumMenace's double slit method uses this kind of aquifer draining for all but the lowest aquifer level. Once one of the lower aquifer levels has been cracked open, it can absorb all of the water being produced by the aquifer level above it.
Drain within one z-level[edit]
The double-slit method uses this for the lowest aquifer level. Here we pump out the water from a tile being flooded by the aquifer to the level above it (which is already secured) and let it flow back down to another tile where it becomes absorbed by the same aquifer layer again. Note that the target tile of the aquifer must be cracked open (e.g. by downstairs or a channel) to be able to receive water.
Tutorial embark setup[edit]
The double-slit method will be presented in a form of a play-along tutorial. Train it on an embark which you don't intend to play after you've made it through the aquifer. Try to embark at some forested place near the ocean where multi-level aquifers are almost guaranteed. Take this embark setup:
- 1 Proficient Miner
- 4 Proficient Carpenters
- 2 Proficient Wood cutter
You can sell the anvil, one pick, and all quivers, splints and crutches to buy loads of wooden logs. It will save you time cutting down trees.
Make sure you have at least one (battle) axe and one 1 pick to cut down trees and mine.
Procedure[edit]
Preparation[edit]
Using your logs of wood, build a carpenter's workshop and craft all the parts necessary to build a pump, i.e.:
- a block
- an enormous corkscrew
- a pipe section
Digging through the aquifer[edit]
Dig a 2×2 staircase until you reach the aquifer layer.
1. Make yourself an access to the aquifer layer:
2. Make sure you have at least one dwarf with the pump operating labor enabled. Start pumping the water from one side to another. And build walls around the first quadrant.
3. Deconstruct the water pump, build it facing the other direction and start pumping again. Build walls around the second quadrant accordingly.
4. Deconstruct the pump and the floor tiles in your non-aquifer layer and construct an up/down staircase there instead.
5. The procedure for building walls in the third quadrant differs slightly from what you have been building until now.
6. Now for the last quadrant. We deliberately haven't dug the North-East wall under the stairs. Despite it being aquifer and leaking water, we need it to use it as a water sink now. Remember, aquifers can receive infinite amount of water, too. Deconstruct the pump and build it to pump to the opposite direction. It will spill some water on its level while pumping, but it isn't dangerous.
7. We will now deal with the last piece of aquifer.
When you are digging the downstairs, better have the game paused and proceed step by step (. One-Step). There is usually some water on the level where you are digging from, which would immediately run down the stairs you're digging and make the level below damp. The only way to tell whether there is an aquifer below is to stop the at the very moment when your miner reveals the first tile of it. If it is damp before the water from your level has run down on it, it is another aquifer level.
8. Level done
If you see there is another aquifer layer below, you repeat the steps in sections 1-8. To dig through one layer of aquifer this way will take you 2 or 3 months in-game time.