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Difference between revisions of "User:Lethosor/Catsplosion control"
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Line 6: | Line 6: | ||
Z:0 | Z:0 | ||
− | +++ | + | [#f00]+[#f00]+[#f00]+ |
− | + | + | [#f00]+[#0ff]░[#f00]+ |
− | +++ | + | [#f00]+[#f00]+[#f00]+ |
− | |||
Z:-1 | Z:-1 | ||
− | + | [#f00]╔[#f00]═[#f00]╗ | |
− | + | [#000][#ccc]╫[#0f0]╫[#f00]║ | |
− | + | [#f00]╚[#f00]═[#f00]╝ | |
Z:-2 | Z:-2 | ||
+ | [#f00]╔[#f00]═[#f00]╗ | ||
+ | [#f00]║[#0ff]░[#f00]║ | ||
+ | [#f00]╚[#f00]═[#f00]╝ | ||
− | + | Z:-99 | |
− | |||
− | |||
+ | [#0f0].[#0f0]'[#0f0], | ||
+ | [#0f0],c[#0f0]' | ||
+ | [#0f0].[#0f0],[#0f0]. | ||
}} | }} | ||
+ | ''(repeat level -2 as desired - more levels generally add accuracy)'' | ||
+ | |||
+ | *Link the door to a lever. | ||
+ | *The door is optional, but recommended for safety to allow unintended objects an easy way out. Be sure to lock it, though. | ||
+ | |||
+ | # Throw in the items from level 0. ''(If you want to use a 1-tile zone, a dump zone uses the '''adjacent''' tile to the open space.)'' | ||
+ | # Pull the lever | ||
+ | # Watch the items fall. ('''Note:''' for optimal viewing, you can {{k|l}}-{{k|F}}ollow the items on their way down. Or you can watch the [[cats]] at the bottom.) | ||
+ | |||
+ | === How you know it's working === | ||
+ | |||
+ | *{{DFtext|The {cobaltite} strikes The Stray Cat in the lower body, bruising the muscle and shattering the lower spine's bone!|4:1}} | ||
+ | *{{DFtext|The Stray Cat's right rear leg skids across the ground, shattering the bone!|4:1}} | ||
+ | *{{DFtext|The Stray Cat slams into The Stray Cat!|1:1}} | ||
+ | *{{DFtext|The {cobaltite} strikes The Stray Cat in the head, bruising the skin!|4:1}} | ||
+ | *{{DFtext|The Stray Cat slams into an obstacle and blows apart!|5:1}}{{DFtext| x2|7:1}} | ||
+ | |||
+ | [[/pics|Screenshots]] |
Latest revision as of 13:23, 1 April 2013
Dumping zone[edit]
This is hard to set up, and it doesn't always work, but it generates some very interesting combat reports.
Z | : | 0 | ||
+ | + | + | ||
+ | ░ | + | ||
+ | + | + | ||
Z | : | - | 1 | |
╔ | ═ | ╗ | ||
╫ | ╫ | ║ | ||
╚ | ═ | ╝ | ||
Z | : | - | 2 | |
╔ | ═ | ╗ | ||
║ | ░ | ║ | ||
╚ | ═ | ╝ | ||
Z | : | - | 9 | 9 |
. | ' | , | ||
, | c | ' | ||
. | , | . |
(repeat level -2 as desired - more levels generally add accuracy)
- Link the door to a lever.
- The door is optional, but recommended for safety to allow unintended objects an easy way out. Be sure to lock it, though.
- Throw in the items from level 0. (If you want to use a 1-tile zone, a dump zone uses the adjacent tile to the open space.)
- Pull the lever
- Watch the items fall. (Note: for optimal viewing, you can l-Follow the items on their way down. Or you can watch the cats at the bottom.)
How you know it's working[edit]
- The {cobaltite} strikes The Stray Cat in the lower body, bruising the muscle and shattering the lower spine's bone!
- The Stray Cat's right rear leg skids across the ground, shattering the bone!
- The Stray Cat slams into The Stray Cat!
- The {cobaltite} strikes The Stray Cat in the head, bruising the skin!
- The Stray Cat slams into an obstacle and blows apart! x2