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Difference between revisions of "v0.34:Graphics set repository"
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{{quality|Exceptional|13:38, 28 April 2012 (UTC)}}{{av}} | {{quality|Exceptional|13:38, 28 April 2012 (UTC)}}{{av}} | ||
+ | |||
+ | :''You may be looking for general information on [[tilesets]] or the [[DF2012:Tileset repository|tileset repository]].'' | ||
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | '''Graphics sets''' are used to change the appearance of [[Main:creatures|creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2012:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. | ||
==18x18 square graphics sets== | ==18x18 square graphics sets== | ||
+ | ===CLA's ASCII-like Graphics Set=== | ||
+ | [[Image:Zscrn-cla.jpg|thumb|right|Screenshot of game using CLA's ASCII-like Graphics Set]] | ||
+ | {{GraphicsSet | ||
+ | | image = [[Image:ZwymD.png|256px]] | ||
+ | | download link = [http://www.bay12forums.com/smf/index.php?topic=105376.0 Official Forum Thread] | ||
+ | | author = CLA | ||
+ | | sprite = 18×18 | ||
+ | | resolution = 1440x450 | ||
+ | | current version = 15 | ||
+ | | df compatible = 0.34.11 | ||
+ | | installation = Available pre-installed or as a patch | ||
+ | | comments = Last updated: May 26, 2013 | ||
+ | ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. | ||
+ | }} | ||
+ | |||
===Ironhand and Wormslayer's Graphics Pack=== | ===Ironhand and Wormslayer's Graphics Pack=== | ||
+ | [[Image:Zscrn-ironhand.jpg|thumb|right|Screenshot of game using Ironhand and Wormslayer's Graphics Pack]] | ||
{{GraphicsSet | {{GraphicsSet | ||
− | | image = [[Image:Ironhandtileset.png| | + | | image = [[Image:Ironhandtileset.png|256px]]<!--[[Image:IronhandDwarves.png|270px]]--> |
| download link = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread] | | download link = [http://www.bay12forums.com/smf/index.php?topic=53180.0 Official Forum Thread] | ||
| author = Ironhand and Wormslayer | | author = Ironhand and Wormslayer | ||
Line 12: | Line 35: | ||
| df compatible = 0.34.07 / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.34.11] | | df compatible = 0.34.07 / [http://dffd.wimbli.com/file.php?id=6307 unofficial update for 0.34.11] | ||
| installation = Available pre-installed or as a patch | | installation = Available pre-installed or as a patch | ||
− | | comments = | + | | comments = Last updated: March 30, 2012 |
}} | }} | ||
− | === | + | ==16×16 square graphics sets== |
+ | ===Beefmo 2012=== | ||
+ | [http://www.img.ie/images/84007.png Sample creatures from Beefmo 2012, maintained by Thirin] | ||
{{GraphicsSet | {{GraphicsSet | ||
− | | image = [[ | + | | image = [http://www.img.ie/images/84007.png Dwarves] |
− | | download link = [http:// | + | [http://www.img.ie/b4a62.png Goblins] |
− | | author = | + | |
− | | sprite = | + | [http://www.img.ie/c228a.png Men] |
− | | resolution = | + | [http://www.img.ie/4c681.png Some Animals] |
− | | current version = | + | | download link = [http://dffd.wimbli.com/file.php?id=2087 Beefmo 2012 page on DFFD] |
+ | | author = Beefmo and Thirin | ||
+ | | sprite = 16×16 | ||
+ | | resolution = 1024×768 or higher | ||
+ | | current version = 0.54 | ||
| df compatible = 0.34.11 | | df compatible = 0.34.11 | ||
− | | installation = | + | | installation = Instructions at download site |
− | | comments = | + | | comments = Last updated: Dec 26, 2012 |
− | }} | + | Exhaustive collection of sprites for all civilized races (dwarves, elves, goblins, humans, and kobolds) including unique images for each profession within each race, as well as zombie, skeleton, and ghost forms. There is also a huge gallery of creatures including livestock, wildlife, and cavern fauna. Many of the animals are collected from other sets and modified to fit, plus many unique to this tile set -- as such it is one of the most comprehensive collections of creature graphics available. Most of the new 2012 animals and animal-men are present, though some are still TBD. The art style is clear and consistent with clean lines and solid colors; classic pixel art. There is also a version available patched onto Obsidian and ready to be used with LNP. This version can be found [http://dffd.wimbli.com/file.php?id=8624 here].}} |
− | + | ||
− | === | + | ===Geoduck's 16x16 Graphics Set=== |
+ | [[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]] | ||
{{GraphicsSet | {{GraphicsSet | ||
− | | image = [[Image: | + | | image = [[Image:Geoduck logo.png|256px]] |
− | + | | download link = [http://cook.web.eschelon.com/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page] | |
− | | download link = [http:// | + | | author = Geoduck |
− | | author = | ||
| sprite = 16×16 | | sprite = 16×16 | ||
− | | resolution = | + | | resolution = 1024×768 or higher |
− | | current version = | + | | current version = 1.1 |
− | | df compatible = 0.34. | + | | df compatible = 0.34.01 |
− | | installation = | + | | installation = Instructions at download site |
− | | comments = | + | | comments = Last updated: May 22, 2013 |
− | }} | + | Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine compactness with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but originally inspired in part by PTTG's graphics set for .40d.}} |
===Mayday's Graphic Set=== | ===Mayday's Graphic Set=== | ||
+ | [[Image:Zscrn-mayday.jpg|thumb|right|Screenshot of game using Mayday's Graphic Set]] | ||
{{GraphicsSet | {{GraphicsSet | ||
− | | image = [[Image:DFG13.png| | + | | image = [[Image:DFG13.png|256px]] |
| download link = [http://mayday.w.staszic.waw.pl/df.php Mayday's site] | | download link = [http://mayday.w.staszic.waw.pl/df.php Mayday's site] | ||
| author = [[User:Mikemayday|Mikemayday]] | | author = [[User:Mikemayday|Mikemayday]] | ||
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| current version = 34_11 | | current version = 34_11 | ||
| df compatible = 0.34.11 | | df compatible = 0.34.11 | ||
− | | installation = Available as a pre-installed copy | + | | installation = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy], or as [http://dffd.wimbli.com/file.php?id=7025 a package for the] [[Utility:Lazy_Newb_Pack|Lazy Newb Pack]]. |
− | | comments = Combined with a customized main tileset | + | | comments = Last updated: October 7, 2012 |
− | }} | + | Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating). }} |
− | |||
− | |||
− | |||
− | + | ===Obsidian Graphics Set=== | |
− | + | [[Image:Zscrn-obsidian.jpg|thumb|right|Screenshot of game using the Obsidian Graphics Set]] | |
− | |||
− | === | ||
{{GraphicsSet | {{GraphicsSet | ||
− | | image = [[Image: | + | | image = [[Image:Obsidian Graphics Set.png|256px]]<!--[[File:Obsidian Graphics Set Dwarves Sheet.png]]--> |
− | | download link = [http:// | + | | download link = [http://www.bay12forums.com/smf/index.php?topic=126934.msg4302701#msg4302701 Official Forum Page] |
− | | author = | + | | author = [[User:Obsidian Soul|Obsidian Soul]] |
| sprite = 16×16 | | sprite = 16×16 | ||
| resolution = 1024×768 or higher | | resolution = 1024×768 or higher | ||
− | | current version = | + | | current version = 0.8 |
− | | df compatible = 0.34. | + | | df compatible = 0.34.11 |
| installation = Instructions at download site | | installation = Instructions at download site | ||
− | | comments = Last updated: | + | | comments = Last updated: July 24, 2013 |
− | + | A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.}} | |
+ | |||
+ | ===Phoebus' Graphics Pack=== | ||
+ | [[Image:Zscrn-phoebus.jpg|thumb|right|Screenshot of game using Phoebus' Graphics Pack]] | ||
+ | {{GraphicsSet | ||
+ | | image = [[Image:Phoebus_16x16.png|256px]]<!--[[Image:Phoebus_Dwarves.png]]--> | ||
+ | | download link = [http://www.bay12forums.com/smf/index.php?topic=137096.0 Official Forum Thread] | ||
+ | | author = Phoebus | ||
+ | | sprite = 16×16 | ||
+ | | resolution = 1280×400 | ||
+ | | current version = 0.40.24v00 | ||
+ | | df compatible = 0.40.24 | ||
+ | | installation = Available pre-installed or as a patch | ||
+ | | comments = Last updated: January 07, 2015 | ||
+ | }} | ||
− | == | + | ===Spacefox Graphics Set=== |
+ | [[Image:Spacefoxscr.png|thumb|right|Screenshot of game using the Spacefox Graphics Set]] | ||
+ | {{GraphicsSet | ||
+ | | image = [[Image:Spacefox-preview.png|256px]] | ||
+ | | download link = [http://www.bay12forums.com/smf/index.php?topic=129219.0 Official Forum Thread] | ||
+ | | author = Spacefox | ||
+ | | sprite = 16×16 | ||
+ | | resolution = 1280×400 | ||
+ | | current version = 1.0 | ||
+ | | df compatible = 0.34.11 | ||
+ | | installation = Instructions at download site | ||
+ | | comments = Last updated: August 01, 2013 | ||
+ | A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets. | ||
+ | }} | ||
==12×12 square graphics sets== | ==12×12 square graphics sets== | ||
===Geoduck's 12x12 Graphics Set=== | ===Geoduck's 12x12 Graphics Set=== | ||
+ | [[File:Zscr-geoduck.jpg|thumb|right|Screenshot of game using Geoduck's Graphics Set and Shizzle's ASCII tileset]] | ||
{{GraphicsSet | {{GraphicsSet | ||
− | | image = [[Image: | + | | image = [[Image:Geoduck12x12dwarfsample2.png|256px]] |
| download link = [http://cook.web.eschelon.com/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page] | | download link = [http://cook.web.eschelon.com/dwarffortress.html Geoduck's 12x12 Dwarf Fortress page] | ||
| author = Geoduck | | author = Geoduck | ||
Line 87: | Line 140: | ||
| df compatible = 0.34.11 | | df compatible = 0.34.11 | ||
| installation = Instructions at download site | | installation = Instructions at download site | ||
− | | comments = Last updated: | + | | comments = Last updated: May 22, 2013 |
Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image. | Set for Dwaves/Goblins/Humans/Elves/Kobolds which attempts to combine the compactness of 12x12 tiles with greater simplicity, clarity and ease of viewing. Designed for Fortress mode play, but includes Adventurer tiles. Created from scratch, but inspired in part by PTTG's graphics set for .40d. Goblin design taken from Dwarf Fortress Forum game-image. | ||
+ | }} | ||
+ | |||
+ | ==10×10 square graphics sets== | ||
+ | ===Taffer's Tilesets & Graphics=== | ||
+ | [[File:Zscr-taffer.jpg|thumb|right|Screenshot of game using Taffer's Tileset & Graphics]] | ||
+ | {{GraphicsSet | ||
+ | | image = [[Image:Taffergraphics.png|250px]] | ||
+ | | download link = [http://dffd.bay12games.com/file.php?id=7767 DFFD listing] | ||
+ | | author = Taffer | ||
+ | | sprite = 10×10 | ||
+ | | resolution = Any | ||
+ | | current version = XIII | ||
+ | | df compatible = 0.34.11 | ||
+ | | installation = Unzip over DF install | ||
+ | | comments = Last updated: October 17, 2013 | ||
+ | Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds. | ||
}} | }} | ||
{{Category|Mods}} | {{Category|Mods}} | ||
{{Category|Interface}} | {{Category|Interface}} | ||
− | |||
− |
Latest revision as of 20:19, 17 June 2019
This article is about an older version of DF. |
- You may be looking for general information on tilesets or the tileset repository.
Graphics sets are used to change the appearance of creatures in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain tilesets. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.
18x18 square graphics sets[edit]
CLA's ASCII-like Graphics Set[edit]
|
Ironhand and Wormslayer's Graphics Pack[edit]
|
16×16 square graphics sets[edit]
Beefmo 2012[edit]
Sample creatures from Beefmo 2012, maintained by Thirin
Dwarves |
|
Geoduck's 16x16 Graphics Set[edit]
|
Mayday's Graphic Set[edit]
|
Obsidian Graphics Set[edit]
|
Phoebus' Graphics Pack[edit]
|
Spacefox Graphics Set[edit]
|
12×12 square graphics sets[edit]
Geoduck's 12x12 Graphics Set[edit]
|
10×10 square graphics sets[edit]
Taffer's Tilesets & Graphics[edit]
|