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Difference between revisions of "v0.34 Talk:Adventurer mode"
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You're welcome [[User: (i have no account)|Not Available]] 14:25, 25 February 2012 (PST) | You're welcome [[User: (i have no account)|Not Available]] 14:25, 25 February 2012 (PST) | ||
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Can we move some text or something from the older versions? its terrible having nothing here | Can we move some text or something from the older versions? its terrible having nothing here | ||
[[User:Headjack|Headjack]] 20:25, 25 February 2012 (UTC) | [[User:Headjack|Headjack]] 20:25, 25 February 2012 (UTC) | ||
+ | |||
+ | ==Empathy Skill== | ||
+ | |||
+ | I can verify that (at least on low levels) the empathy skill does not impact your ability to recruit followers. All followers can be recruited the same even with very low empathy.<small>– [[template:unsigned|unsigned]] comment by [[User:129.97.227.120|129.97.227.120]]</small> | ||
==Help with backpacks; general recomendation for the trade section== | ==Help with backpacks; general recomendation for the trade section== | ||
Can't seem to find a backpack anywhere. I started as an Outsider human and now there's no backpacks anywhere for me- Could anyone help me please? | Can't seem to find a backpack anywhere. I started as an Outsider human and now there's no backpacks anywhere for me- Could anyone help me please? | ||
− | Also, it would be nice to have a list in the Trade section of what can you buy in each store. | + | Also, it would be nice to have a list in the Trade section of what can you buy in each store.<small>– [[template:unsigned|unsigned]] comment by [[User:190.77.84.153|190.77.84.153]]</small> |
+ | :I found a backpack in a castle once (not in the dungeon, in a bag on the third floor of the keep), so they do exist at least. [[User:Zort|Zort]] ([[User talk:Zort|talk]]) 02:41, 20 August 2013 (UTC) | ||
==Reading== | ==Reading== | ||
Line 32: | Line 36: | ||
== companions == | == companions == | ||
− | Once a goblin prisoner joined me and so humans are not the only companions. | + | Once a goblin prisoner joined me and so humans are not the only companions.<small>– [[template:unsigned|unsigned]] comment by [[User:96.29.128.222|96.29.128.222]]</small> |
− | -Yep, happened to me to. A goblin prisoner on a fortress: he was a Fish Dissector and kicked the crap out of some crabs. | + | -Yep, happened to me to. A goblin prisoner on a fortress: he was a Fish Dissector and kicked the crap out of some crabs.<small>– [[template:unsigned|unsigned]] comment by [[User:190.77.84.153|190.77.84.153]]</small> |
== Managing coins section == | == Managing coins section == | ||
− | I've been taking this advice, with large gems and giant cave spider silk items, and I don't think it's very good. The most "value-dense" items are encrusted leather or cloth goods, as encrusted gems are worth at least ten times their base value (like large gems), and the weight of the entire "<<leather ring>>" for example is just the weight of the leather itself (decorations don't add weight). | + | I've been taking this advice, with large gems and giant cave spider silk items, and I don't think it's very good. The most "value-dense" items are encrusted leather or cloth goods, as encrusted gems are worth at least ten times their base value (like large gems), and the weight of the entire "<<leather ring>>" for example is just the weight of the leather itself (decorations don't add weight).<small>– [[template:unsigned|unsigned]] comment by [[User:173.3.16.92|173.3.16.92]]</small> |
== Changing Mode == | == Changing Mode == | ||
I was thinking of taking my Adventurer and starting a fort with just him as an extra challenge. Does anyone know if it is possible to switch from Adventure to Fortress mode? If so how? [[User:Skyte100|Skyte100]] ([[User talk:Skyte100|talk]]) 13:15, 22 June 2013 (UTC) | I was thinking of taking my Adventurer and starting a fort with just him as an extra challenge. Does anyone know if it is possible to switch from Adventure to Fortress mode? If so how? [[User:Skyte100|Skyte100]] ([[User talk:Skyte100|talk]]) 13:15, 22 June 2013 (UTC) | ||
:There are several things like this planned in the upcoming release. I don't remember exactly what they are, but you can probably find them in the [http://www.bay12games.com/dwarves/ devlog]. --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 23:57, 22 June 2013 (UTC) | :There are several things like this planned in the upcoming release. I don't remember exactly what they are, but you can probably find them in the [http://www.bay12games.com/dwarves/ devlog]. --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 23:57, 22 June 2013 (UTC) | ||
+ | |||
+ | == Numbers on health page? == | ||
+ | |||
+ | Whenever I go to my adventurer's health I see green number that say 46, is that my adventurer's age or is it something else? I would like it if someone could answer this for me --Jacob | ||
+ | |||
+ | Those are just telling you what buttons scroll bewteen the menus (Status, Wounds, Treatment, History). Nothing important.<small>– [[template:unsigned|unsigned]] comment by [[User:76.223.244.123|76.223.244.123]]</small> | ||
+ | |||
+ | == Italics system == | ||
+ | |||
+ | The italics system in use here was difficult to understand and pointless when the description of each body and soul attribute make it abundantly clear if the attribute is useful or not, I removed it, tweaked the formatting and tidied up a fair bit of poorly worded or wrong info (like Disease Resistance affecting whenever you become a vampire or not). Many important attributes weren't explained well. --[[User:Proudnerd|Proudnerd]] ([[User talk:Proudnerd|talk]]) 22:15, 24 October 2013 (UTC) | ||
+ | |||
+ | :Fine by me - I can't say I miss the italics system, and I always appreciate more useful information on adventure mode. --[[User:Lethosor|<span style="color:#074">Lethosor</span>]] ([[User talk:Lethosor|<span style="color:#092">talk</span>]]) 21:34, 24 October 2013 (UTC) | ||
+ | |||
+ | Good to hear you agree! :) Yes I'm planning on editing all the creature and animal pages with adventure mode info and fighting techniques and so on eventualy.--[[User:Proudnerd|Proudnerd]] ([[User talk:Proudnerd|talk]]) 22:15, 24 October 2013 (UTC) |
Latest revision as of 18:01, 1 November 2013
You're welcome Not Available 14:25, 25 February 2012 (PST)
Can we move some text or something from the older versions? its terrible having nothing here Headjack 20:25, 25 February 2012 (UTC)
Empathy Skill[edit]
I can verify that (at least on low levels) the empathy skill does not impact your ability to recruit followers. All followers can be recruited the same even with very low empathy.– unsigned comment by 129.97.227.120
Help with backpacks; general recomendation for the trade section[edit]
Can't seem to find a backpack anywhere. I started as an Outsider human and now there's no backpacks anywhere for me- Could anyone help me please? Also, it would be nice to have a list in the Trade section of what can you buy in each store.– unsigned comment by 190.77.84.153
- I found a backpack in a castle once (not in the dungeon, in a bag on the third floor of the keep), so they do exist at least. Zort (talk) 02:41, 20 August 2013 (UTC)
Reading[edit]
There's no mention of reading on here. I assume it lets one read necromantic tomes and the like, but what is the effect of higher levels, for example? It would be nice if someone who knows could add that information to this page. --Zombiejustice 14:49, 3 March 2012 (UTC)
- From my experience, reading books and slabs doesn't train the reading skill. I don't believe there is any difference between novice and legendary reader, and there's no way to raise reader past the starting value yet. -- Qazmlpok 16:46, 3 March 2012 (UTC)
Confusing change in example for starting attributes and caps[edit]
Originally. the example stated that, with a below average starting value (900), one would expect an attribute cap of 1900 (900 starting value + 1000 racial average). Someone has changed it to say 1800 (presumably, 900 * 2). This seems to contradict other information given earlier on the page. Yes? No? I lack the ability to confirm at this time. --Zombiejustice 17:03, 7 March 2012 (UTC)
You were right thanks for pointing it out, racial average is relevant if it is the greater of the two. --Telekinesis
Some information on where these raw numbers come from would be helpful. Attributes displayed as "average" or "superhuman" are pretty vague, but the article hints that there are numbers behind the scenes. How can those be seen?
There is a theory in the forums about attribute growth freezing upon becoming a vampire. can we confirm this?Nshapter (talk)
Fast travel time[edit]
Fast travel time doesn't match movement speed. It appears to be a static pace per tile, while walking/swimming a straight line could potentially be much faster or slower. 68.6.191.69 20:04, 8 May 2012 (UTC)
companions[edit]
Once a goblin prisoner joined me and so humans are not the only companions.– unsigned comment by 96.29.128.222
-Yep, happened to me to. A goblin prisoner on a fortress: he was a Fish Dissector and kicked the crap out of some crabs.– unsigned comment by 190.77.84.153
Managing coins section[edit]
I've been taking this advice, with large gems and giant cave spider silk items, and I don't think it's very good. The most "value-dense" items are encrusted leather or cloth goods, as encrusted gems are worth at least ten times their base value (like large gems), and the weight of the entire "<<leather ring>>" for example is just the weight of the leather itself (decorations don't add weight).– unsigned comment by 173.3.16.92
Changing Mode[edit]
I was thinking of taking my Adventurer and starting a fort with just him as an extra challenge. Does anyone know if it is possible to switch from Adventure to Fortress mode? If so how? Skyte100 (talk) 13:15, 22 June 2013 (UTC)
- There are several things like this planned in the upcoming release. I don't remember exactly what they are, but you can probably find them in the devlog. --Lethosor (talk) 23:57, 22 June 2013 (UTC)
Numbers on health page?[edit]
Whenever I go to my adventurer's health I see green number that say 46, is that my adventurer's age or is it something else? I would like it if someone could answer this for me --Jacob
Those are just telling you what buttons scroll bewteen the menus (Status, Wounds, Treatment, History). Nothing important.– unsigned comment by 76.223.244.123
Italics system[edit]
The italics system in use here was difficult to understand and pointless when the description of each body and soul attribute make it abundantly clear if the attribute is useful or not, I removed it, tweaked the formatting and tidied up a fair bit of poorly worded or wrong info (like Disease Resistance affecting whenever you become a vampire or not). Many important attributes weren't explained well. --Proudnerd (talk) 22:15, 24 October 2013 (UTC)
- Fine by me - I can't say I miss the italics system, and I always appreciate more useful information on adventure mode. --Lethosor (talk) 21:34, 24 October 2013 (UTC)
Good to hear you agree! :) Yes I'm planning on editing all the creature and animal pages with adventure mode info and fighting techniques and so on eventualy.--Proudnerd (talk) 22:15, 24 October 2013 (UTC)