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Difference between revisions of "40d:Quality"

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m (Just included Decorating/Encrusting in the list of things Quality affects.)
m (fixing 40d redirects)
 
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All items in the game have a [[item value|base value]], which is multiplied by what [[material value|material]] the item is made of and by the item's '''quality'''.  [[Decorations]] (such as bone, gems, and studding) further increase the value.
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#REDIRECT [[40d:Item_quality]]
 
 
Item quality can have an effect on an item's properties, especially [[armor]] and [[weapons]]. 
 
 
 
__TOC__
 
== Quality grades ==
 
 
 
All crafted items ([[furniture]], [[armor]], [[bolts]], etc.) – but not intermediate materials ([[bars]], [[blocks]], etc. except [[cloth]], which does have quality levels) – are bracketed by characters that show the quality of their craftsdwarfship.  Dyeing also has a quality level, as does Decorating/Encrusting (with gems, leathers, cloth, etc). Alcohol has a hidden quality that controls the amount of happiness a dwarf gets from drinking it. It is not known whether or not masterful alcohol can cause tantrums.
 
 
 
{|
 
! style="padding-right: 35px;" | '''Designation''' || style="text-align: left;" | '''Description''' || style="padding-right: 20px; padding-left: 15px; text-align: center;" | '''Value <br>Modifier''' || style="text-align: center;" | '''&nbsp;Damage / To-Hit /<br>Armor Modifier'''
 
|-
 
| &nbsp;Item Name || style="text-align: center;" | &mdash;&nbsp;&nbsp;&nbsp;&nbsp; || style="text-align: center;" | &times;1&nbsp; || style="text-align: center;" | &times;1.0&nbsp;
 
|-
 
| -Item Name- || Well-crafted || style="text-align: center;" | &times;2&nbsp; || style="text-align: center;" | &times;1.2&nbsp;
 
|-
 
| +Item Name+ || Finely-crafted || style="text-align: center;" | &times;3&nbsp; || style="text-align: center;" | &times;1.4&nbsp;
 
|-
 
| *Item Name* || Superior quality || style="text-align: center;" | &times;4&nbsp; || style="text-align: center;" | &times;1.6&nbsp;
 
|-
 
| ≡Item Name≡ || Exceptional || style="text-align: center;" | &times;5&nbsp; || style="text-align: center;" | &times;1.8&nbsp;
 
|-
 
| ☼Item Name☼ || Masterful || style="text-align: center;" | &times;12&nbsp; || style="text-align: center;" | &times;2.0&nbsp;
 
|}
 
 
 
When a masterful quality item is created, the game will announce, "<dwarf> has created a masterpiece!"  Such a masterpiece will cause the dwarf that created it to [[tantrum]] for a year if it is ever lost or destroyed. Masterpiece meals can be eaten safely, although allowing the food to rot will cause a tantrum. Using up masterpiece bolts will not cause a tantrum either. Since legendary dwarves are most likely to be the ones creating masterpieces, keeping these creations safe should be high priority; tantruming legendary dwarves can be very difficult to subdue.
 
 
 
[[Artifact]] items have a unique name instead of bracketing symbols and are worth 120x base value. They have a higher combat modifier than Masterful items, although the specific modifier is unknown.
 
[[Category:Items]]
 

Latest revision as of 05:20, 26 March 2010

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