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Difference between revisions of "Dwarf Fortress Wiki:Sandbox"

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{{Feedback reporter|triggers=tab,section:Feedback, sectionlink}}
 
Visit [[#Feedback|this page]] to leave feedback, or use the tab at the top of the article.
 
==Section==
 
[FACT] Dwarf fortress is awesome!
 
  
Testing wiki-like quote
+
== Uberdwarfitan MK 1 ==
 +
First version of Armok's super-powered prototype wonder-weapon for god-to-god warfare. During those massive wars, these "uberdwarfitans" fill role of light infantry - actual heavy vehicles and superweapons exist, but are indescribable via RAWs and work on outright violating physics. It's still incomplete, and is quite sluggish by ''wunderwaffen'' standards. Could be done a lot better. Still has no proper tokens for flight - and for super-fast speed. Also, creating custom-made "Unbreakium" for it would be good. And also, all-covering super-armor.
  
{{Quote|text=Cry "Havoc" and let slip the dogs of war.|sign=[[William Shakespeare]]|source=''[[Julius Caesar (play)|Julius Caesar]]'', act III, scene I}}
+
[CREATURE:UBER_DWARFITAN_MK1]
 +
[DESCRIPTION:A gigantic magic construct made of unbreakium and spreading Armok's will.]
 +
[NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1]
 +
[CASTE_NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1]
 +
[CREATURE_TILE:'U']
 +
[COLOR:3:3:1]
 +
[DIFFICULTY:30]
 +
[CAN_LEARN]
 +
[CAN_SPEAK]
 +
[FLIER]
 +
[FIREIMMUNE_SUPER]
 +
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:999999999]
 +
[MENT_ATT_RATES:0:999999999999999999999999999999:999999999999999999999999999999:999999999999999999999999999999]
 +
[MENT_ATT_CAP_PERC:999999999999999999999999999999]
 +
MENT_ATT_RANGE:999999999999999999999999999999:3999999999999999999999999999996:4499999999999999999999999999996:4999999999999999999999999999995:5499999999999999999999999999995:6499999999999999999999999999994:9999999999999999999999999999990]
 +
[GNAWER:snapped]
 +
[NATURAL_SKILL:MELEE_COMBAT:999]
 +
[NATURAL_SKILL:RANGED_COMBAT:999]
 +
[NATURAL_SKILL:WRESTLING:999]
 +
[NATURAL_SKILL:BITE:999]
 +
[NATURAL_SKILL:GRASP_STRIKE:999]
 +
[NATURAL_SKILL:STANCE_STRIKE:999]
 +
[NATURAL_SKILL:DODGING:999]
 +
[NATURAL_SKILL:MISC_WEAPON:999]
 +
[NATURAL_SKILL:AXE:999]
 +
[NATURAL_SKILL:SWORD:999]
 +
[NATURAL_SKILL:DAGGER:999]
 +
[NATURAL_SKILL:MACE:999]
 +
[NATURAL_SKILL:HAMMER:999]
 +
[NATURAL_SKILL:SPEAR:999]
 +
[NATURAL_SKILL:CROSSBOW:999]
 +
[NATURAL_SKILL:SHIELD:999]
 +
[NATURAL_SKILL:ARMOR:999]
 +
[NATURAL_SKILL:SIEGECRAFT:999]
 +
[NATURAL_SKILL:SIEGEOPERATE:999]
 +
[NATURAL_SKILL:BOWYER:999]
 +
[NATURAL_SKILL:PIKE:999]
 +
[NATURAL_SKILL:WHIP:999]
 +
[NATURAL_SKILL:BOW:999]
 +
[NATURAL_SKILL:BLOWGUN:999]
 +
[NATURAL_SKILL:THROW:999]
 +
[NATURAL_SKILL:MINING:999]
 +
[NATURAL_SKILL:FORGE_WEAPON:999]
 +
[NATURAL_SKILL:SNEAK:999]
 +
[NATURAL_SKILL:FORGE_ARMOR:999]
 +
[NATURAL_SKILL:CRUTCH_WALK:999]
 +
[NATURAL_SKILL:SWIMMING:999]
 +
[NATURAL_SKILL:TRACKING:999]
 +
[NATURAL_SKILL:DISCIPLINE:999]
 +
[NATURAL_SKILL:COORDINATION:999]
 +
[NATURAL_SKILL:BALANCE:999]
 +
[NATURAL_SKILL:LEADERSHIP:999]
 +
[NATURAL_SKILL:TEACHING:999]
 +
[NATURAL_SKILL:MILITARY_TACTICS:999]
 +
[NATURAL_SKILL:KNAPPING:999]
 +
[NATURAL_SKILL:CLIMBING:999]
 +
[NATURAL_SKILL:RIDING:999]
 +
[NATURAL_SKILL:ALL:999]
 +
[NATURAL_SKILL:999]
 +
[NATURAL_SKILL::999]
 +
[IMMOLATE]
 +
[LIKES_FIGHTING]
 +
[MENT_ATT_RANGE:200:800:900:1000:1100:1300:2000]
 +
[NOPAIN]
 +
[EXTRAVISION]
 +
[LOW_LIGHT_VISION:9999999999]
 +
[MAGMA_VISION]
 +
[LOCKPICKER]
 +
[NOBREATHE]
 +
[NOSTUN]
 +
[NONAUSEA]
 +
[NOEMOTION]
 +
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
 +
[NOEXERT]
 +
[NO_DIZZINESS]
 +
[NO_FEVERS]
 +
[BUILDINGDESTROYER:2]
 +
[NO_PHYS_ATT_RUST]
 +
[NO_DRINK]
 +
[NO_EAT]
 +
[NO_SLEEP]
 +
[SPHERE:METALS]
 +
[SPHERE:STRENGTH]
 +
[SPHERE:WAR]
 +
[NOT_LIVING]
 +
[CANOPENDOORS]
 +
[NOT_BUTCHERABLE]
 +
[BIOME:ANY_LAND]
 +
[TRANCES]
 +
[SWIMS_INNATE]
 +
[WEBIMMUNE]
 +
[VERMIN_NOFISH]
 +
[EQUIPS]
 +
[VIEWRANGE:9999999]
 +
[NO_CONNECTIONS_FOR_MOVEMENT]
 +
[NOFEAR]
 +
[NOSTUCKINS]
 +
[NIGHT_CREATURE_EXPERIMENTER]
 +
[PREFSTRING:power to overwhelm and destroy]
 +
[ODOR_LEVEL:0]
 +
[SMELL_TRIGGER:0]
 +
[BODY:HUMANOID]
 +
[OUTSIDER_CONTROLLABLE]
 +
[POWER]
 +
[PRONE_TO_RAGE:10000]
 +
[STANCE_CLIMBER]
 +
[PARALYZEIMMUNE]
 +
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
 +
[TISSUE:UNBREAKIUM]
 +
[TISSUE_NAME:unbreakium:unbreakium]
 +
[TISSUE_MATERIAL:INORGANIC:UNBREAKIUM]
 +
[STRUCTURAL]
 +
[RELATIVE_THICKNESS:1]
 +
[CONNECTS]
 +
[HEALING_RATE:0]
 +
[THICKENS_ON_STRENGTH]
 +
[THICKENS_ON_ENERGY_STORAGE]
 +
[TISSUE_SHAPE:LAYER]
 +
[TISSUE_LAYER:BY_CATEGORY:ALL:UNBREAKIUM]
 +
[BODY_SIZE:0:0:99999999999999999999999999]
 +
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
 +
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
 +
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
 +
[ATTACK_SKILL:GRASP_STRIKE]
 +
[ATTACK_VERB:punch:punches]
 +
[ATTACK_CONTACT_PERC:1]
 +
[ATTACK_PREPARE_AND_RECOVER:0:0]
 +
[ATTACK_PENETRATION_PERC:100000000000000000000]
 +
[ATTACK_FLAG_EDGE]
 +
[ATTACK_FLAG_WITH]
 +
[ATTACK_PRIORITY:MAIN]
 +
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
 +
[ATTACK_SKILL:STANCE_STRIKE]
 +
[ATTACK_VERB:kick:kicks]
 +
[ATTACK_CONTACT_PERC:1]
 +
[ATTACK_PREPARE_AND_RECOVER:0:0]
 +
[ATTACK_PENETRATION_PERC:100000000000000000000]
 +
[ATTACK_FLAG_EDGE]
 +
[ATTACK_FLAG_WITH]
 +
[ATTACK_PRIORITY:SECOND]
 +
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:UNBREAKIUM]
 +
[ITEMCORPSE_QUALITY:10]
 +
[DIURNAL]
 +
[LAIR:SHRINE:100]
 +
[GAIT:WALK:Walk:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
 +
[GAIT:CLIMB:Climb:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
 +
[GAIT:SWIM:Swim:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
 +
[GAIT:CRAWL:Crawl:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
 +
[GAIT:FLY:Fly:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
  
<blockquote class="templatequote">{{{text|{{{quote|{{{1|<noinclude>some text</noinclude><includeonly>{{error|Error: No text given for quotation (or equals sign used in the actual argument to an unnamed parameter)}}</includeonly>}}}}}}}}}{{#if:{{{sign|{{{cite|{{{2|<noinclude>TRUE</noinclude>}}}}}}}}}
+
== Unbreakium ==
|<div class="templatequotecite">&#8212;{{{sign|{{{cite|{{{2|<noinclude>[[Someone's full name|Someone]]</noinclude>}}}}}}}}}{{#if:{{{source|{{{3|<noinclude>TRUE</noinclude>}}}}}}
+
Special material for godly war constructs and armor. For cases when even [[Adamantine]] is not enough. Same color as adamantine - it seems like it is a sub-type of adamantium. Each piece of his special armor will be not shaped, have infinite permit, [UBSTEP:MAX] [LBSTEP:MAX] [UPSTEP:MAX]. He's also made of unbreakium.
  |,&nbsp;<cite>{{{source|{{{3|<noinclude>Source</noinclude>}}}}}}</cite>
 
}}</div>
 
}}
 
</blockquote>
 
  
{{Quote|Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.}}
+
[INORGANIC:UNBREAKIUM]
 +
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
 +
[STATE_NAME_ADJ:ALL_SOLID:unbreakium]
 +
[STATE_NAME_ADJ:LIQUID:molten unbreakium]
 +
[STATE_NAME_ADJ:GAS:boiling unbreakium]
 +
[DISPLAY_COLOR:3:3:1]
 +
[BUILD_COLOR:3:3:1]
 +
[MATERIAL_VALUE:3000]
 +
[SPEC_HEAT:750000000000000000000000]
 +
[MELTING_POINT:250000000000000000000000]
 +
[BOILING_POINT:500000000000000000000000]
 +
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
 +
[ITEMS_HARD]
 +
[ITEMS_METAL]
 +
[ITEMS_BARRED]
 +
[ITEMS_SCALED]
 +
[ITEMS_SOFT]
 +
[WAFERS]
 +
[SOLID_DENSITY:200000000000000000000000000000000000000000000000000000000000000000000]
 +
[LIQUID_DENSITY:2600000000000000000000000000000000000000000000000000000000000000000000]
 +
[MOLAR_MASS:55845000000000000000000000000000000000000000000000000000000000000000000]
 +
[IMPACT_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[IMPACT_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[IMPACT_STRAIN_AT_YIELD:0]
 +
[COMPRESSIVE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[COMPRESSIVE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 +
[TENSILE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[TENSILE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[TENSILE_STRAIN_AT_YIELD:0]
 +
[TORSION_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[TORSION_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[TORSION_STRAIN_AT_YIELD:0]
 +
[SHEAR_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[SHEAR_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[SHEAR_STRAIN_AT_YIELD:0]
 +
[BENDING_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[BENDING_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[BENDING_STRAIN_AT_YIELD:0]
 +
[MAX_EDGE:100000000000000000000000000000000000000000000000000000000000000000000000]
 +
[DEEP_SPECIAL]
 +
[STOCKPILE_THREAD_METAL]
 +
[STATE_COLOR:ALL_SOLID:AQUA]
  
{{Quote Box|Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.}}
+
== Armor raws experiments ==
 +
Where can i get raws of [[Armor]] pieces? I would want to do some custom experiments with new models. --[[Special:Contributions/95.167.182.136|95.167.182.136]] 19:38, 2 July 2024 (UTC)
 +
* For example, i could try to make RAW's for a slid goggles (made of lots of tightly fitting metal pieces to see through, but what are too tight to punch through unobstructed), what would protect eyes, eyelids, and part of the face probably. --[[Special:Contributions/95.167.182.136|95.167.182.136]] 19:45, 2 July 2024 (UTC)
 +
:See here - [https://github.com/DF-Wiki/DFRawFunctions/tree/master/raws/v50], this has the armor files that would be in Dwarf Fortress/data/vanilla/vanilla_items.<br>
 +
:[[User:DPhKraken|DPhKraken]] ([[User talk:DPhKraken|talk]]) 03:11, 7 August 2024 (UTC)

Latest revision as of 03:11, 7 August 2024


Uberdwarfitan MK 1[edit]

First version of Armok's super-powered prototype wonder-weapon for god-to-god warfare. During those massive wars, these "uberdwarfitans" fill role of light infantry - actual heavy vehicles and superweapons exist, but are indescribable via RAWs and work on outright violating physics. It's still incomplete, and is quite sluggish by wunderwaffen standards. Could be done a lot better. Still has no proper tokens for flight - and for super-fast speed. Also, creating custom-made "Unbreakium" for it would be good. And also, all-covering super-armor.

[CREATURE:UBER_DWARFITAN_MK1] [DESCRIPTION:A gigantic magic construct made of unbreakium and spreading Armok's will.] [NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1] [CASTE_NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1] [CREATURE_TILE:'U'] [COLOR:3:3:1] [DIFFICULTY:30] [CAN_LEARN] [CAN_SPEAK] [FLIER] [FIREIMMUNE_SUPER] [GENERAL_MATERIAL_FORCE_MULTIPLIER:1:999999999] [MENT_ATT_RATES:0:999999999999999999999999999999:999999999999999999999999999999:999999999999999999999999999999] [MENT_ATT_CAP_PERC:999999999999999999999999999999] MENT_ATT_RANGE:999999999999999999999999999999:3999999999999999999999999999996:4499999999999999999999999999996:4999999999999999999999999999995:5499999999999999999999999999995:6499999999999999999999999999994:9999999999999999999999999999990] [GNAWER:snapped] [NATURAL_SKILL:MELEE_COMBAT:999] [NATURAL_SKILL:RANGED_COMBAT:999] [NATURAL_SKILL:WRESTLING:999] [NATURAL_SKILL:BITE:999] [NATURAL_SKILL:GRASP_STRIKE:999] [NATURAL_SKILL:STANCE_STRIKE:999] [NATURAL_SKILL:DODGING:999] [NATURAL_SKILL:MISC_WEAPON:999] [NATURAL_SKILL:AXE:999] [NATURAL_SKILL:SWORD:999] [NATURAL_SKILL:DAGGER:999] [NATURAL_SKILL:MACE:999] [NATURAL_SKILL:HAMMER:999] [NATURAL_SKILL:SPEAR:999] [NATURAL_SKILL:CROSSBOW:999] [NATURAL_SKILL:SHIELD:999] [NATURAL_SKILL:ARMOR:999] [NATURAL_SKILL:SIEGECRAFT:999] [NATURAL_SKILL:SIEGEOPERATE:999] [NATURAL_SKILL:BOWYER:999] [NATURAL_SKILL:PIKE:999] [NATURAL_SKILL:WHIP:999] [NATURAL_SKILL:BOW:999] [NATURAL_SKILL:BLOWGUN:999] [NATURAL_SKILL:THROW:999] [NATURAL_SKILL:MINING:999] [NATURAL_SKILL:FORGE_WEAPON:999] [NATURAL_SKILL:SNEAK:999] [NATURAL_SKILL:FORGE_ARMOR:999] [NATURAL_SKILL:CRUTCH_WALK:999] [NATURAL_SKILL:SWIMMING:999] [NATURAL_SKILL:TRACKING:999] [NATURAL_SKILL:DISCIPLINE:999] [NATURAL_SKILL:COORDINATION:999] [NATURAL_SKILL:BALANCE:999] [NATURAL_SKILL:LEADERSHIP:999] [NATURAL_SKILL:TEACHING:999] [NATURAL_SKILL:MILITARY_TACTICS:999] [NATURAL_SKILL:KNAPPING:999] [NATURAL_SKILL:CLIMBING:999] [NATURAL_SKILL:RIDING:999] [NATURAL_SKILL:ALL:999] [NATURAL_SKILL:999] [NATURAL_SKILL::999] [IMMOLATE] [LIKES_FIGHTING] [MENT_ATT_RANGE:200:800:900:1000:1100:1300:2000] [NOPAIN] [EXTRAVISION] [LOW_LIGHT_VISION:9999999999] [MAGMA_VISION] [LOCKPICKER] [NOBREATHE] [NOSTUN] [NONAUSEA] [NOEMOTION] [NO_THOUGHT_CENTER_FOR_MOVEMENT] [NOEXERT] [NO_DIZZINESS] [NO_FEVERS] [BUILDINGDESTROYER:2] [NO_PHYS_ATT_RUST] [NO_DRINK] [NO_EAT] [NO_SLEEP] [SPHERE:METALS] [SPHERE:STRENGTH] [SPHERE:WAR] [NOT_LIVING] [CANOPENDOORS] [NOT_BUTCHERABLE] [BIOME:ANY_LAND] [TRANCES] [SWIMS_INNATE] [WEBIMMUNE] [VERMIN_NOFISH] [EQUIPS] [VIEWRANGE:9999999] [NO_CONNECTIONS_FOR_MOVEMENT] [NOFEAR] [NOSTUCKINS] [NIGHT_CREATURE_EXPERIMENTER] [PREFSTRING:power to overwhelm and destroy] [ODOR_LEVEL:0] [SMELL_TRIGGER:0] [BODY:HUMANOID] [OUTSIDER_CONTROLLABLE] [POWER] [PRONE_TO_RAGE:10000] [STANCE_CLIMBER] [PARALYZEIMMUNE] [NO_THOUGHT_CENTER_FOR_MOVEMENT] [TISSUE:UNBREAKIUM] [TISSUE_NAME:unbreakium:unbreakium] [TISSUE_MATERIAL:INORGANIC:UNBREAKIUM] [STRUCTURAL] [RELATIVE_THICKNESS:1] [CONNECTS] [HEALING_RATE:0] [THICKENS_ON_STRENGTH] [THICKENS_ON_ENERGY_STORAGE] [TISSUE_SHAPE:LAYER] [TISSUE_LAYER:BY_CATEGORY:ALL:UNBREAKIUM] [BODY_SIZE:0:0:99999999999999999999999999] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:1] [ATTACK_PREPARE_AND_RECOVER:0:0] [ATTACK_PENETRATION_PERC:100000000000000000000] [ATTACK_FLAG_EDGE] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:MAIN] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_CONTACT_PERC:1] [ATTACK_PREPARE_AND_RECOVER:0:0] [ATTACK_PENETRATION_PERC:100000000000000000000] [ATTACK_FLAG_EDGE] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:UNBREAKIUM] [ITEMCORPSE_QUALITY:10] [DIURNAL] [LAIR:SHRINE:100] [GAIT:WALK:Walk:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:CLIMB:Climb:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:SWIM:Swim:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:CRAWL:Crawl:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:FLY:Fly:0:NO_BUILD_UP:0:STRENGTH:AGILITY]

Unbreakium[edit]

Special material for godly war constructs and armor. For cases when even Adamantine is not enough. Same color as adamantine - it seems like it is a sub-type of adamantium. Each piece of his special armor will be not shaped, have infinite permit, [UBSTEP:MAX] [LBSTEP:MAX] [UPSTEP:MAX]. He's also made of unbreakium.

[INORGANIC:UNBREAKIUM] [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:unbreakium] [STATE_NAME_ADJ:LIQUID:molten unbreakium] [STATE_NAME_ADJ:GAS:boiling unbreakium] [DISPLAY_COLOR:3:3:1] [BUILD_COLOR:3:3:1] [MATERIAL_VALUE:3000] [SPEC_HEAT:750000000000000000000000] [MELTING_POINT:250000000000000000000000] [BOILING_POINT:500000000000000000000000] [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] [ITEMS_HARD] [ITEMS_METAL] [ITEMS_BARRED] [ITEMS_SCALED] [ITEMS_SOFT] [WAFERS] [SOLID_DENSITY:200000000000000000000000000000000000000000000000000000000000000000000] [LIQUID_DENSITY:2600000000000000000000000000000000000000000000000000000000000000000000] [MOLAR_MASS:55845000000000000000000000000000000000000000000000000000000000000000000] [IMPACT_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [IMPACT_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [IMPACT_STRAIN_AT_YIELD:0] [COMPRESSIVE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [COMPRESSIVE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [COMPRESSIVE_STRAIN_AT_YIELD:0] [TENSILE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [TENSILE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [TENSILE_STRAIN_AT_YIELD:0] [TORSION_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [TORSION_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [TORSION_STRAIN_AT_YIELD:0] [SHEAR_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [SHEAR_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [SHEAR_STRAIN_AT_YIELD:0] [BENDING_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [BENDING_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [BENDING_STRAIN_AT_YIELD:0] [MAX_EDGE:100000000000000000000000000000000000000000000000000000000000000000000000] [DEEP_SPECIAL] [STOCKPILE_THREAD_METAL] [STATE_COLOR:ALL_SOLID:AQUA]

Armor raws experiments[edit]

Where can i get raws of Armor pieces? I would want to do some custom experiments with new models. --95.167.182.136 19:38, 2 July 2024 (UTC)

  • For example, i could try to make RAW's for a slid goggles (made of lots of tightly fitting metal pieces to see through, but what are too tight to punch through unobstructed), what would protect eyes, eyelids, and part of the face probably. --95.167.182.136 19:45, 2 July 2024 (UTC)
See here - [1], this has the armor files that would be in Dwarf Fortress/data/vanilla/vanilla_items.
DPhKraken (talk) 03:11, 7 August 2024 (UTC)