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Difference between revisions of "DF2014:What is the best crop"

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#REDIRECT[[DF2014:Crop#Best crop to grow]]
{{Quality|Fine|21:41, 3 April 2012 (UTC)}}
 
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There is no "best" [[crop]], but some are clearly superior to others, depending on your needs and available resources.
 
 
 
==All-Purpose==
 
Many [[dwarf|dwarves]] prefer the humble [[plump helmet]], which can be [[farming|grown]] year-round, [[food|eaten raw]], [[cook|cooked]], or brewed into [[Alcohol|wine]], and many early fortresses rely on the plump helmet crop as a main component of their diet. All above-ground crops are all-seasons as well, the best of which are probably [[wild strawberry|wild strawberries]], [[longland grass]], and [[whip vine]]s.  For a table summarizing the [[crop]] products, limitations, and values, refer to the main [[Crop]] article.
 
 
 
==Booze==
 
Four principal seeds available at the beginning of an expedition ([[cave wheat]], [[pig tail]], [[plump helmet]], [[sweet pod]]) all produce underground crops that can be made into [[booze]] worth 10☼. Above ground crops will require you to [[trade]] or [[gather plants|gather]] for [[seed]]s, but the best of them that can be [[farming|farmed]] are [[sun berry|sun berries]], which produce [[sunshine]] worth 25☼.
 
 
 
Keep in mind that dwarves care more about the diversity of available booze than its [[value]]. 
 
 
 
For quantity, [[cave wheat]] and [[sweet pod]] mature in 42 days, vice 25 for the other crops, so they may yield less alcohol per farm plot.  Initially, [[plump helmet]] matures in 25 days and grows year round, which may be a good starting point for your [[alcohol]] [[industry]], but exclusive dependence on it will generate an [[unhappy thought]].
 
 
 
==Dye==
 
There are four [[dye crops]].  Three 20☼ [[dye]] crops: [[blade weed]] and [[sliver barb]] (above ground) and [[dimple cup]]s (underground).  [[Hide root]] (above ground) is a 10☼ [[dye]].
 
 
 
==Food==
 
In terms of sheer [[Currency|dwarfbuck]]s, [[sweet pod]]s produce the most valuable foodstuff: [[Dwarven syrup]] (100☼). In terms of quantity and value, other good crops are [[quarry bush]]es (which yield 5 quarry bush leaves when processed) and [[whip vine]]s (which can be [[mill]]ed into [[flour|whip vine flour]]).  Diversity in meals is also important to dwarves.
 
 
 
==Thread==
 
All plant thread is equally valuable (at 2☼ per unit), so the main decision is between an underground crop ([[pig tail]]) or an above-ground crop ([[rope reed]]).
 
 
 
{{Template:Farming FAQ}}
 

Latest revision as of 12:36, 14 April 2018