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Difference between revisions of "User talk:Nerd10101"
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− | Let me suggest that you | + | Let me suggest that you dohttp://www.dwarffortresswiki.net/skins/common/images/button_math.png |
+ | Mathematical formula (LaTeX) two things that should correct most of your problems. | ||
1) Build a staging area. Build a 'mini-fort' or even an above ground town for your dwarves to use as a home base for food production and trade until the fortress is sufficiently far along that you can move everything indoors. | 1) Build a staging area. Build a 'mini-fort' or even an above ground town for your dwarves to use as a home base for food production and trade until the fortress is sufficiently far along that you can move everything indoors. | ||
2) Start training some soldier dwarves early so that when you come across nasty dudes you can force them into a pit trap and then station some marksdwarves a few levels above the pit and let them slowly pick them off. I'd even keep a big stash of bolts near your pit trap. My thought here is to keep everyone but the miners in the staging area (or the first safe part of the fortress that's ready) and somewhere along the way build the pit trap. Make sure that the path from whereever you are mining to your main staging area *must* go through the pit trap. That way when you run across nasties, you just order a retreat and let the baddies drop - then do as I suggest and send in the marksdwarves. --[[User:Geofferic|Geofferic]] 03:08, 9 December 2007 (EST) | 2) Start training some soldier dwarves early so that when you come across nasty dudes you can force them into a pit trap and then station some marksdwarves a few levels above the pit and let them slowly pick them off. I'd even keep a big stash of bolts near your pit trap. My thought here is to keep everyone but the miners in the staging area (or the first safe part of the fortress that's ready) and somewhere along the way build the pit trap. Make sure that the path from whereever you are mining to your main staging area *must* go through the pit trap. That way when you run across nasties, you just order a retreat and let the baddies drop - then do as I suggest and send in the marksdwarves. --[[User:Geofferic|Geofferic]] 03:08, 9 December 2007 (EST) | ||
− | :Thank for the deeply thought plan :D | + | :Thank for the deeply thought plan :D--[[User:Nerd10101|Nerd10101]] 03:12, 9 December 2007 (EST) |
+ | ::Allow me to continue. In the case of flying monsters of this particular type ... First, do everything in your power to make sure that the path from your trap onward (toward your further excavations that might lead to nasties) is entirely indoors. No open air escape routes for flyers. So then what you do is you setup on either side of the pit trap heavy duty wall grates and lots of fortifications. When the baddies are coming, you throw the switch to the grates to close them - other wise they should always be open. Try making the grates out of magma proof material and see how well they hold up. This gives you something your archers can fire through and the flying nasties have more difficulty getting past. --[[User:Geofferic|Geofferic]] 00:13, 10 December 2007 (EST) | ||
+ | :::Thanks again I really appreciate it--[[User:Nerd10101|Nerd10101]] 00:15, 10 December 2007 (EST) | ||
+ | |||
+ | == RT == | ||
+ | |||
+ | If you want to make pictures that look similar to their in-game appearance, I suggest using [[template:RT]] or [[template:Raw Tile]] for it. It saves some trouble and ends up looking nicer. [[User:VengefulDonut|VengefulDonut]] 02:00, 20 December 2007 (EST) |
Latest revision as of 07:00, 20 December 2007
Let me suggest that you dohttp://www.dwarffortresswiki.net/skins/common/images/button_math.png Mathematical formula (LaTeX) two things that should correct most of your problems. 1) Build a staging area. Build a 'mini-fort' or even an above ground town for your dwarves to use as a home base for food production and trade until the fortress is sufficiently far along that you can move everything indoors. 2) Start training some soldier dwarves early so that when you come across nasty dudes you can force them into a pit trap and then station some marksdwarves a few levels above the pit and let them slowly pick them off. I'd even keep a big stash of bolts near your pit trap. My thought here is to keep everyone but the miners in the staging area (or the first safe part of the fortress that's ready) and somewhere along the way build the pit trap. Make sure that the path from whereever you are mining to your main staging area *must* go through the pit trap. That way when you run across nasties, you just order a retreat and let the baddies drop - then do as I suggest and send in the marksdwarves. --Geofferic 03:08, 9 December 2007 (EST)
- Thank for the deeply thought plan :D--Nerd10101 03:12, 9 December 2007 (EST)
- Allow me to continue. In the case of flying monsters of this particular type ... First, do everything in your power to make sure that the path from your trap onward (toward your further excavations that might lead to nasties) is entirely indoors. No open air escape routes for flyers. So then what you do is you setup on either side of the pit trap heavy duty wall grates and lots of fortifications. When the baddies are coming, you throw the switch to the grates to close them - other wise they should always be open. Try making the grates out of magma proof material and see how well they hold up. This gives you something your archers can fire through and the flying nasties have more difficulty getting past. --Geofferic 00:13, 10 December 2007 (EST)
- Thanks again I really appreciate it--Nerd10101 00:15, 10 December 2007 (EST)
- Allow me to continue. In the case of flying monsters of this particular type ... First, do everything in your power to make sure that the path from your trap onward (toward your further excavations that might lead to nasties) is entirely indoors. No open air escape routes for flyers. So then what you do is you setup on either side of the pit trap heavy duty wall grates and lots of fortifications. When the baddies are coming, you throw the switch to the grates to close them - other wise they should always be open. Try making the grates out of magma proof material and see how well they hold up. This gives you something your archers can fire through and the flying nasties have more difficulty getting past. --Geofferic 00:13, 10 December 2007 (EST)
RT[edit]
If you want to make pictures that look similar to their in-game appearance, I suggest using template:RT or template:Raw Tile for it. It saves some trouble and ends up looking nicer. VengefulDonut 02:00, 20 December 2007 (EST)