- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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− | + | == Uberdwarfitan MK 1 == | |
+ | First version of Armok's super-powered prototype wonder-weapon for god-to-god warfare. During those massive wars, these "uberdwarfitans" fill role of light infantry - actual heavy vehicles and superweapons exist, but are indescribable via RAWs and work on outright violating physics. It's still incomplete, and is quite sluggish by ''wunderwaffen'' standards. Could be done a lot better. Still has no proper tokens for flight - and for super-fast speed. Also, creating custom-made "Unbreakium" for it would be good. And also, all-covering super-armor. | ||
− | + | [CREATURE:UBER_DWARFITAN_MK1] | |
+ | [DESCRIPTION:A gigantic magic construct made of unbreakium and spreading Armok's will.] | ||
+ | [NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1] | ||
+ | [CASTE_NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1] | ||
+ | [CREATURE_TILE:'U'] | ||
+ | [COLOR:3:3:1] | ||
+ | [DIFFICULTY:30] | ||
+ | [CAN_LEARN] | ||
+ | [CAN_SPEAK] | ||
+ | [FLIER] | ||
+ | [FIREIMMUNE_SUPER] | ||
+ | [GENERAL_MATERIAL_FORCE_MULTIPLIER:1:999999999] | ||
+ | [MENT_ATT_RATES:0:999999999999999999999999999999:999999999999999999999999999999:999999999999999999999999999999] | ||
+ | [MENT_ATT_CAP_PERC:999999999999999999999999999999] | ||
+ | MENT_ATT_RANGE:999999999999999999999999999999:3999999999999999999999999999996:4499999999999999999999999999996:4999999999999999999999999999995:5499999999999999999999999999995:6499999999999999999999999999994:9999999999999999999999999999990] | ||
+ | [GNAWER:snapped] | ||
+ | [NATURAL_SKILL:MELEE_COMBAT:999] | ||
+ | [NATURAL_SKILL:RANGED_COMBAT:999] | ||
+ | [NATURAL_SKILL:WRESTLING:999] | ||
+ | [NATURAL_SKILL:BITE:999] | ||
+ | [NATURAL_SKILL:GRASP_STRIKE:999] | ||
+ | [NATURAL_SKILL:STANCE_STRIKE:999] | ||
+ | [NATURAL_SKILL:DODGING:999] | ||
+ | [NATURAL_SKILL:MISC_WEAPON:999] | ||
+ | [NATURAL_SKILL:AXE:999] | ||
+ | [NATURAL_SKILL:SWORD:999] | ||
+ | [NATURAL_SKILL:DAGGER:999] | ||
+ | [NATURAL_SKILL:MACE:999] | ||
+ | [NATURAL_SKILL:HAMMER:999] | ||
+ | [NATURAL_SKILL:SPEAR:999] | ||
+ | [NATURAL_SKILL:CROSSBOW:999] | ||
+ | [NATURAL_SKILL:SHIELD:999] | ||
+ | [NATURAL_SKILL:ARMOR:999] | ||
+ | [NATURAL_SKILL:SIEGECRAFT:999] | ||
+ | [NATURAL_SKILL:SIEGEOPERATE:999] | ||
+ | [NATURAL_SKILL:BOWYER:999] | ||
+ | [NATURAL_SKILL:PIKE:999] | ||
+ | [NATURAL_SKILL:WHIP:999] | ||
+ | [NATURAL_SKILL:BOW:999] | ||
+ | [NATURAL_SKILL:BLOWGUN:999] | ||
+ | [NATURAL_SKILL:THROW:999] | ||
+ | [NATURAL_SKILL:MINING:999] | ||
+ | [NATURAL_SKILL:FORGE_WEAPON:999] | ||
+ | [NATURAL_SKILL:SNEAK:999] | ||
+ | [NATURAL_SKILL:FORGE_ARMOR:999] | ||
+ | [NATURAL_SKILL:CRUTCH_WALK:999] | ||
+ | [NATURAL_SKILL:SWIMMING:999] | ||
+ | [NATURAL_SKILL:TRACKING:999] | ||
+ | [NATURAL_SKILL:DISCIPLINE:999] | ||
+ | [NATURAL_SKILL:COORDINATION:999] | ||
+ | [NATURAL_SKILL:BALANCE:999] | ||
+ | [NATURAL_SKILL:LEADERSHIP:999] | ||
+ | [NATURAL_SKILL:TEACHING:999] | ||
+ | [NATURAL_SKILL:MILITARY_TACTICS:999] | ||
+ | [NATURAL_SKILL:KNAPPING:999] | ||
+ | [NATURAL_SKILL:CLIMBING:999] | ||
+ | [NATURAL_SKILL:RIDING:999] | ||
+ | [NATURAL_SKILL:ALL:999] | ||
+ | [NATURAL_SKILL:999] | ||
+ | [NATURAL_SKILL::999] | ||
+ | [IMMOLATE] | ||
+ | [LIKES_FIGHTING] | ||
+ | [MENT_ATT_RANGE:200:800:900:1000:1100:1300:2000] | ||
+ | [NOPAIN] | ||
+ | [EXTRAVISION] | ||
+ | [LOW_LIGHT_VISION:9999999999] | ||
+ | [MAGMA_VISION] | ||
+ | [LOCKPICKER] | ||
+ | [NOBREATHE] | ||
+ | [NOSTUN] | ||
+ | [NONAUSEA] | ||
+ | [NOEMOTION] | ||
+ | [NO_THOUGHT_CENTER_FOR_MOVEMENT] | ||
+ | [NOEXERT] | ||
+ | [NO_DIZZINESS] | ||
+ | [NO_FEVERS] | ||
+ | [BUILDINGDESTROYER:2] | ||
+ | [NO_PHYS_ATT_RUST] | ||
+ | [NO_DRINK] | ||
+ | [NO_EAT] | ||
+ | [NO_SLEEP] | ||
+ | [SPHERE:METALS] | ||
+ | [SPHERE:STRENGTH] | ||
+ | [SPHERE:WAR] | ||
+ | [NOT_LIVING] | ||
+ | [CANOPENDOORS] | ||
+ | [NOT_BUTCHERABLE] | ||
+ | [BIOME:ANY_LAND] | ||
+ | [TRANCES] | ||
+ | [SWIMS_INNATE] | ||
+ | [WEBIMMUNE] | ||
+ | [VERMIN_NOFISH] | ||
+ | [EQUIPS] | ||
+ | [VIEWRANGE:9999999] | ||
+ | [NO_CONNECTIONS_FOR_MOVEMENT] | ||
+ | [NOFEAR] | ||
+ | [NOSTUCKINS] | ||
+ | [NIGHT_CREATURE_EXPERIMENTER] | ||
+ | [PREFSTRING:power to overwhelm and destroy] | ||
+ | [ODOR_LEVEL:0] | ||
+ | [SMELL_TRIGGER:0] | ||
+ | [BODY:HUMANOID] | ||
+ | [OUTSIDER_CONTROLLABLE] | ||
+ | [POWER] | ||
+ | [PRONE_TO_RAGE:10000] | ||
+ | [STANCE_CLIMBER] | ||
+ | [PARALYZEIMMUNE] | ||
+ | [NO_THOUGHT_CENTER_FOR_MOVEMENT] | ||
+ | [TISSUE:UNBREAKIUM] | ||
+ | [TISSUE_NAME:unbreakium:unbreakium] | ||
+ | [TISSUE_MATERIAL:INORGANIC:UNBREAKIUM] | ||
+ | [STRUCTURAL] | ||
+ | [RELATIVE_THICKNESS:1] | ||
+ | [CONNECTS] | ||
+ | [HEALING_RATE:0] | ||
+ | [THICKENS_ON_STRENGTH] | ||
+ | [THICKENS_ON_ENERGY_STORAGE] | ||
+ | [TISSUE_SHAPE:LAYER] | ||
+ | [TISSUE_LAYER:BY_CATEGORY:ALL:UNBREAKIUM] | ||
+ | [BODY_SIZE:0:0:99999999999999999999999999] | ||
+ | [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] | ||
+ | [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] | ||
+ | [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] | ||
+ | [ATTACK_SKILL:GRASP_STRIKE] | ||
+ | [ATTACK_VERB:punch:punches] | ||
+ | [ATTACK_CONTACT_PERC:1] | ||
+ | [ATTACK_PREPARE_AND_RECOVER:0:0] | ||
+ | [ATTACK_PENETRATION_PERC:100000000000000000000] | ||
+ | [ATTACK_FLAG_EDGE] | ||
+ | [ATTACK_FLAG_WITH] | ||
+ | [ATTACK_PRIORITY:MAIN] | ||
+ | [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] | ||
+ | [ATTACK_SKILL:STANCE_STRIKE] | ||
+ | [ATTACK_VERB:kick:kicks] | ||
+ | [ATTACK_CONTACT_PERC:1] | ||
+ | [ATTACK_PREPARE_AND_RECOVER:0:0] | ||
+ | [ATTACK_PENETRATION_PERC:100000000000000000000] | ||
+ | [ATTACK_FLAG_EDGE] | ||
+ | [ATTACK_FLAG_WITH] | ||
+ | [ATTACK_PRIORITY:SECOND] | ||
+ | [ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:UNBREAKIUM] | ||
+ | [ITEMCORPSE_QUALITY:10] | ||
+ | [DIURNAL] | ||
+ | [LAIR:SHRINE:100] | ||
+ | [GAIT:WALK:Walk:0:NO_BUILD_UP:0:STRENGTH:AGILITY] | ||
+ | [GAIT:CLIMB:Climb:0:NO_BUILD_UP:0:STRENGTH:AGILITY] | ||
+ | [GAIT:SWIM:Swim:0:NO_BUILD_UP:0:STRENGTH:AGILITY] | ||
+ | [GAIT:CRAWL:Crawl:0:NO_BUILD_UP:0:STRENGTH:AGILITY] | ||
+ | [GAIT:FLY:Fly:0:NO_BUILD_UP:0:STRENGTH:AGILITY] | ||
− | + | == Unbreakium == | |
+ | Special material for godly war constructs and armor. For cases when even [[Adamantine]] is not enough. Same color as adamantine - it seems like it is a sub-type of adamantium. Each piece of his special armor will be not shaped, have infinite permit, [UBSTEP:MAX] [LBSTEP:MAX] [UPSTEP:MAX]. He's also made of unbreakium. | ||
− | + | [INORGANIC:UNBREAKIUM] | |
− | + | [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] | |
− | + | [STATE_NAME_ADJ:ALL_SOLID:unbreakium] | |
− | + | [STATE_NAME_ADJ:LIQUID:molten unbreakium] | |
− | + | [STATE_NAME_ADJ:GAS:boiling unbreakium] | |
− | + | [DISPLAY_COLOR:3:3:1] | |
− | + | [BUILD_COLOR:3:3:1] | |
− | + | [MATERIAL_VALUE:3000] | |
− | + | [SPEC_HEAT:750000000000000000000000] | |
− | + | [MELTING_POINT:250000000000000000000000] | |
− | + | [BOILING_POINT:500000000000000000000000] | |
− | + | [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] | |
− | + | [ITEMS_HARD] | |
+ | [ITEMS_METAL] | ||
+ | [ITEMS_BARRED] | ||
+ | [ITEMS_SCALED] | ||
+ | [ITEMS_SOFT] | ||
+ | [WAFERS] | ||
+ | [SOLID_DENSITY:200000000000000000000000000000000000000000000000000000000000000000000] | ||
+ | [LIQUID_DENSITY:2600000000000000000000000000000000000000000000000000000000000000000000] | ||
+ | [MOLAR_MASS:55845000000000000000000000000000000000000000000000000000000000000000000] | ||
+ | [IMPACT_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] | ||
+ | [IMPACT_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] | ||
+ | [IMPACT_STRAIN_AT_YIELD:0] | ||
+ | [COMPRESSIVE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] | ||
+ | [COMPRESSIVE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] | ||
+ | [COMPRESSIVE_STRAIN_AT_YIELD:0] | ||
+ | [TENSILE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] | ||
+ | [TENSILE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] | ||
+ | [TENSILE_STRAIN_AT_YIELD:0] | ||
+ | [TORSION_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] | ||
+ | [TORSION_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] | ||
+ | [TORSION_STRAIN_AT_YIELD:0] | ||
+ | [SHEAR_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] | ||
+ | [SHEAR_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] | ||
+ | [SHEAR_STRAIN_AT_YIELD:0] | ||
+ | [BENDING_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] | ||
+ | [BENDING_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] | ||
+ | [BENDING_STRAIN_AT_YIELD:0] | ||
+ | [MAX_EDGE:100000000000000000000000000000000000000000000000000000000000000000000000] | ||
+ | [DEEP_SPECIAL] | ||
+ | [STOCKPILE_THREAD_METAL] | ||
+ | [STATE_COLOR:ALL_SOLID:AQUA] | ||
− | + | == Armor raws experiments == | |
− | + | Where can i get raws of [[Armor]] pieces? I would want to do some custom experiments with new models. --[[Special:Contributions/95.167.182.136|95.167.182.136]] 19:38, 2 July 2024 (UTC) | |
− | + | * For example, i could try to make RAW's for a slid goggles (made of lots of tightly fitting metal pieces to see through, but what are too tight to punch through unobstructed), what would protect eyes, eyelids, and part of the face probably. --[[Special:Contributions/95.167.182.136|95.167.182.136]] 19:45, 2 July 2024 (UTC) | |
− | + | :See here - [https://github.com/DF-Wiki/DFRawFunctions/tree/master/raws/v50], this has the armor files that would be in Dwarf Fortress/data/vanilla/vanilla_items.<br> | |
− | + | :[[User:DPhKraken|DPhKraken]] ([[User talk:DPhKraken|talk]]) 03:11, 7 August 2024 (UTC) | |
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Latest revision as of 03:11, 7 August 2024
Welcome to this Sandbox page, which allows you to carry out experiments. To edit, click here or the Edit tab above, make your changes, and click the Save page button when finished. Content will not stay permanently; this page may be cleaned and/or overwritten by other testing users.
Please do not place copyrighted, offensive, or libelous content in the sandboxes. For a sandbox of your own, create a user subpage. |
Uberdwarfitan MK 1[edit]
First version of Armok's super-powered prototype wonder-weapon for god-to-god warfare. During those massive wars, these "uberdwarfitans" fill role of light infantry - actual heavy vehicles and superweapons exist, but are indescribable via RAWs and work on outright violating physics. It's still incomplete, and is quite sluggish by wunderwaffen standards. Could be done a lot better. Still has no proper tokens for flight - and for super-fast speed. Also, creating custom-made "Unbreakium" for it would be good. And also, all-covering super-armor.
[CREATURE:UBER_DWARFITAN_MK1] [DESCRIPTION:A gigantic magic construct made of unbreakium and spreading Armok's will.] [NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1] [CASTE_NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1] [CREATURE_TILE:'U'] [COLOR:3:3:1] [DIFFICULTY:30] [CAN_LEARN] [CAN_SPEAK] [FLIER] [FIREIMMUNE_SUPER] [GENERAL_MATERIAL_FORCE_MULTIPLIER:1:999999999] [MENT_ATT_RATES:0:999999999999999999999999999999:999999999999999999999999999999:999999999999999999999999999999] [MENT_ATT_CAP_PERC:999999999999999999999999999999] MENT_ATT_RANGE:999999999999999999999999999999:3999999999999999999999999999996:4499999999999999999999999999996:4999999999999999999999999999995:5499999999999999999999999999995:6499999999999999999999999999994:9999999999999999999999999999990] [GNAWER:snapped] [NATURAL_SKILL:MELEE_COMBAT:999] [NATURAL_SKILL:RANGED_COMBAT:999] [NATURAL_SKILL:WRESTLING:999] [NATURAL_SKILL:BITE:999] [NATURAL_SKILL:GRASP_STRIKE:999] [NATURAL_SKILL:STANCE_STRIKE:999] [NATURAL_SKILL:DODGING:999] [NATURAL_SKILL:MISC_WEAPON:999] [NATURAL_SKILL:AXE:999] [NATURAL_SKILL:SWORD:999] [NATURAL_SKILL:DAGGER:999] [NATURAL_SKILL:MACE:999] [NATURAL_SKILL:HAMMER:999] [NATURAL_SKILL:SPEAR:999] [NATURAL_SKILL:CROSSBOW:999] [NATURAL_SKILL:SHIELD:999] [NATURAL_SKILL:ARMOR:999] [NATURAL_SKILL:SIEGECRAFT:999] [NATURAL_SKILL:SIEGEOPERATE:999] [NATURAL_SKILL:BOWYER:999] [NATURAL_SKILL:PIKE:999] [NATURAL_SKILL:WHIP:999] [NATURAL_SKILL:BOW:999] [NATURAL_SKILL:BLOWGUN:999] [NATURAL_SKILL:THROW:999] [NATURAL_SKILL:MINING:999] [NATURAL_SKILL:FORGE_WEAPON:999] [NATURAL_SKILL:SNEAK:999] [NATURAL_SKILL:FORGE_ARMOR:999] [NATURAL_SKILL:CRUTCH_WALK:999] [NATURAL_SKILL:SWIMMING:999] [NATURAL_SKILL:TRACKING:999] [NATURAL_SKILL:DISCIPLINE:999] [NATURAL_SKILL:COORDINATION:999] [NATURAL_SKILL:BALANCE:999] [NATURAL_SKILL:LEADERSHIP:999] [NATURAL_SKILL:TEACHING:999] [NATURAL_SKILL:MILITARY_TACTICS:999] [NATURAL_SKILL:KNAPPING:999] [NATURAL_SKILL:CLIMBING:999] [NATURAL_SKILL:RIDING:999] [NATURAL_SKILL:ALL:999] [NATURAL_SKILL:999] [NATURAL_SKILL::999] [IMMOLATE] [LIKES_FIGHTING] [MENT_ATT_RANGE:200:800:900:1000:1100:1300:2000] [NOPAIN] [EXTRAVISION] [LOW_LIGHT_VISION:9999999999] [MAGMA_VISION] [LOCKPICKER] [NOBREATHE] [NOSTUN] [NONAUSEA] [NOEMOTION] [NO_THOUGHT_CENTER_FOR_MOVEMENT] [NOEXERT] [NO_DIZZINESS] [NO_FEVERS] [BUILDINGDESTROYER:2] [NO_PHYS_ATT_RUST] [NO_DRINK] [NO_EAT] [NO_SLEEP] [SPHERE:METALS] [SPHERE:STRENGTH] [SPHERE:WAR] [NOT_LIVING] [CANOPENDOORS] [NOT_BUTCHERABLE] [BIOME:ANY_LAND] [TRANCES] [SWIMS_INNATE] [WEBIMMUNE] [VERMIN_NOFISH] [EQUIPS] [VIEWRANGE:9999999] [NO_CONNECTIONS_FOR_MOVEMENT] [NOFEAR] [NOSTUCKINS] [NIGHT_CREATURE_EXPERIMENTER] [PREFSTRING:power to overwhelm and destroy] [ODOR_LEVEL:0] [SMELL_TRIGGER:0] [BODY:HUMANOID] [OUTSIDER_CONTROLLABLE] [POWER] [PRONE_TO_RAGE:10000] [STANCE_CLIMBER] [PARALYZEIMMUNE] [NO_THOUGHT_CENTER_FOR_MOVEMENT] [TISSUE:UNBREAKIUM] [TISSUE_NAME:unbreakium:unbreakium] [TISSUE_MATERIAL:INORGANIC:UNBREAKIUM] [STRUCTURAL] [RELATIVE_THICKNESS:1] [CONNECTS] [HEALING_RATE:0] [THICKENS_ON_STRENGTH] [THICKENS_ON_ENERGY_STORAGE] [TISSUE_SHAPE:LAYER] [TISSUE_LAYER:BY_CATEGORY:ALL:UNBREAKIUM] [BODY_SIZE:0:0:99999999999999999999999999] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:1] [ATTACK_PREPARE_AND_RECOVER:0:0] [ATTACK_PENETRATION_PERC:100000000000000000000] [ATTACK_FLAG_EDGE] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:MAIN] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_CONTACT_PERC:1] [ATTACK_PREPARE_AND_RECOVER:0:0] [ATTACK_PENETRATION_PERC:100000000000000000000] [ATTACK_FLAG_EDGE] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:UNBREAKIUM] [ITEMCORPSE_QUALITY:10] [DIURNAL] [LAIR:SHRINE:100] [GAIT:WALK:Walk:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:CLIMB:Climb:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:SWIM:Swim:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:CRAWL:Crawl:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:FLY:Fly:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
Unbreakium[edit]
Special material for godly war constructs and armor. For cases when even Adamantine is not enough. Same color as adamantine - it seems like it is a sub-type of adamantium. Each piece of his special armor will be not shaped, have infinite permit, [UBSTEP:MAX] [LBSTEP:MAX] [UPSTEP:MAX]. He's also made of unbreakium.
[INORGANIC:UNBREAKIUM] [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:unbreakium] [STATE_NAME_ADJ:LIQUID:molten unbreakium] [STATE_NAME_ADJ:GAS:boiling unbreakium] [DISPLAY_COLOR:3:3:1] [BUILD_COLOR:3:3:1] [MATERIAL_VALUE:3000] [SPEC_HEAT:750000000000000000000000] [MELTING_POINT:250000000000000000000000] [BOILING_POINT:500000000000000000000000] [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] [ITEMS_HARD] [ITEMS_METAL] [ITEMS_BARRED] [ITEMS_SCALED] [ITEMS_SOFT] [WAFERS] [SOLID_DENSITY:200000000000000000000000000000000000000000000000000000000000000000000] [LIQUID_DENSITY:2600000000000000000000000000000000000000000000000000000000000000000000] [MOLAR_MASS:55845000000000000000000000000000000000000000000000000000000000000000000] [IMPACT_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [IMPACT_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [IMPACT_STRAIN_AT_YIELD:0] [COMPRESSIVE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [COMPRESSIVE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [COMPRESSIVE_STRAIN_AT_YIELD:0] [TENSILE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [TENSILE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [TENSILE_STRAIN_AT_YIELD:0] [TORSION_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [TORSION_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [TORSION_STRAIN_AT_YIELD:0] [SHEAR_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [SHEAR_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [SHEAR_STRAIN_AT_YIELD:0] [BENDING_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [BENDING_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [BENDING_STRAIN_AT_YIELD:0] [MAX_EDGE:100000000000000000000000000000000000000000000000000000000000000000000000] [DEEP_SPECIAL] [STOCKPILE_THREAD_METAL] [STATE_COLOR:ALL_SOLID:AQUA]
Armor raws experiments[edit]
Where can i get raws of Armor pieces? I would want to do some custom experiments with new models. --95.167.182.136 19:38, 2 July 2024 (UTC)
- For example, i could try to make RAW's for a slid goggles (made of lots of tightly fitting metal pieces to see through, but what are too tight to punch through unobstructed), what would protect eyes, eyelids, and part of the face probably. --95.167.182.136 19:45, 2 July 2024 (UTC)