v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Dwarf Fortress Wiki:Sandbox"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(going straight for autoconfirm)
(Responded to sandbox contributor)
 
(152 intermediate revisions by 54 users not shown)
Line 3: Line 3:
 
-->{{sandbox}}<!--
 
-->{{sandbox}}<!--
 
*        The page might be cleared regularly        *
 
*        The page might be cleared regularly        *
*                We don't really know                *
 
 
*    Feel free to try your editing skills below    *
 
*    Feel free to try your editing skills below    *
 
******************************************************-->
 
******************************************************-->
Nothing to see here, move along.
 
<diagram>
 
test
 
[%94][%95][%96]
 
test
 
</diagram>
 
test
 
  
test edit 2
+
== Uberdwarfitan MK 1 ==
 +
First version of Armok's super-powered prototype wonder-weapon for god-to-god warfare. During those massive wars, these "uberdwarfitans" fill role of light infantry - actual heavy vehicles and superweapons exist, but are indescribable via RAWs and work on outright violating physics. It's still incomplete, and is quite sluggish by ''wunderwaffen'' standards. Could be done a lot better. Still has no proper tokens for flight - and for super-fast speed. Also, creating custom-made "Unbreakium" for it would be good. And also, all-covering super-armor.
  
 +
[CREATURE:UBER_DWARFITAN_MK1]
 +
[DESCRIPTION:A gigantic magic construct made of unbreakium and spreading Armok's will.]
 +
[NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1]
 +
[CASTE_NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1]
 +
[CREATURE_TILE:'U']
 +
[COLOR:3:3:1]
 +
[DIFFICULTY:30]
 +
[CAN_LEARN]
 +
[CAN_SPEAK]
 +
[FLIER]
 +
[FIREIMMUNE_SUPER]
 +
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:999999999]
 +
[MENT_ATT_RATES:0:999999999999999999999999999999:999999999999999999999999999999:999999999999999999999999999999]
 +
[MENT_ATT_CAP_PERC:999999999999999999999999999999]
 +
MENT_ATT_RANGE:999999999999999999999999999999:3999999999999999999999999999996:4499999999999999999999999999996:4999999999999999999999999999995:5499999999999999999999999999995:6499999999999999999999999999994:9999999999999999999999999999990]
 +
[GNAWER:snapped]
 +
[NATURAL_SKILL:MELEE_COMBAT:999]
 +
[NATURAL_SKILL:RANGED_COMBAT:999]
 +
[NATURAL_SKILL:WRESTLING:999]
 +
[NATURAL_SKILL:BITE:999]
 +
[NATURAL_SKILL:GRASP_STRIKE:999]
 +
[NATURAL_SKILL:STANCE_STRIKE:999]
 +
[NATURAL_SKILL:DODGING:999]
 +
[NATURAL_SKILL:MISC_WEAPON:999]
 +
[NATURAL_SKILL:AXE:999]
 +
[NATURAL_SKILL:SWORD:999]
 +
[NATURAL_SKILL:DAGGER:999]
 +
[NATURAL_SKILL:MACE:999]
 +
[NATURAL_SKILL:HAMMER:999]
 +
[NATURAL_SKILL:SPEAR:999]
 +
[NATURAL_SKILL:CROSSBOW:999]
 +
[NATURAL_SKILL:SHIELD:999]
 +
[NATURAL_SKILL:ARMOR:999]
 +
[NATURAL_SKILL:SIEGECRAFT:999]
 +
[NATURAL_SKILL:SIEGEOPERATE:999]
 +
[NATURAL_SKILL:BOWYER:999]
 +
[NATURAL_SKILL:PIKE:999]
 +
[NATURAL_SKILL:WHIP:999]
 +
[NATURAL_SKILL:BOW:999]
 +
[NATURAL_SKILL:BLOWGUN:999]
 +
[NATURAL_SKILL:THROW:999]
 +
[NATURAL_SKILL:MINING:999]
 +
[NATURAL_SKILL:FORGE_WEAPON:999]
 +
[NATURAL_SKILL:SNEAK:999]
 +
[NATURAL_SKILL:FORGE_ARMOR:999]
 +
[NATURAL_SKILL:CRUTCH_WALK:999]
 +
[NATURAL_SKILL:SWIMMING:999]
 +
[NATURAL_SKILL:TRACKING:999]
 +
[NATURAL_SKILL:DISCIPLINE:999]
 +
[NATURAL_SKILL:COORDINATION:999]
 +
[NATURAL_SKILL:BALANCE:999]
 +
[NATURAL_SKILL:LEADERSHIP:999]
 +
[NATURAL_SKILL:TEACHING:999]
 +
[NATURAL_SKILL:MILITARY_TACTICS:999]
 +
[NATURAL_SKILL:KNAPPING:999]
 +
[NATURAL_SKILL:CLIMBING:999]
 +
[NATURAL_SKILL:RIDING:999]
 +
[NATURAL_SKILL:ALL:999]
 +
[NATURAL_SKILL:999]
 +
[NATURAL_SKILL::999]
 +
[IMMOLATE]
 +
[LIKES_FIGHTING]
 +
[MENT_ATT_RANGE:200:800:900:1000:1100:1300:2000]
 +
[NOPAIN]
 +
[EXTRAVISION]
 +
[LOW_LIGHT_VISION:9999999999]
 +
[MAGMA_VISION]
 +
[LOCKPICKER]
 +
[NOBREATHE]
 +
[NOSTUN]
 +
[NONAUSEA]
 +
[NOEMOTION]
 +
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
 +
[NOEXERT]
 +
[NO_DIZZINESS]
 +
[NO_FEVERS]
 +
[BUILDINGDESTROYER:2]
 +
[NO_PHYS_ATT_RUST]
 +
[NO_DRINK]
 +
[NO_EAT]
 +
[NO_SLEEP]
 +
[SPHERE:METALS]
 +
[SPHERE:STRENGTH]
 +
[SPHERE:WAR]
 +
[NOT_LIVING]
 +
[CANOPENDOORS]
 +
[NOT_BUTCHERABLE]
 +
[BIOME:ANY_LAND]
 +
[TRANCES]
 +
[SWIMS_INNATE]
 +
[WEBIMMUNE]
 +
[VERMIN_NOFISH]
 +
[EQUIPS]
 +
[VIEWRANGE:9999999]
 +
[NO_CONNECTIONS_FOR_MOVEMENT]
 +
[NOFEAR]
 +
[NOSTUCKINS]
 +
[NIGHT_CREATURE_EXPERIMENTER]
 +
[PREFSTRING:power to overwhelm and destroy]
 +
[ODOR_LEVEL:0]
 +
[SMELL_TRIGGER:0]
 +
[BODY:HUMANOID]
 +
[OUTSIDER_CONTROLLABLE]
 +
[POWER]
 +
[PRONE_TO_RAGE:10000]
 +
[STANCE_CLIMBER]
 +
[PARALYZEIMMUNE]
 +
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
 +
[TISSUE:UNBREAKIUM]
 +
[TISSUE_NAME:unbreakium:unbreakium]
 +
[TISSUE_MATERIAL:INORGANIC:UNBREAKIUM]
 +
[STRUCTURAL]
 +
[RELATIVE_THICKNESS:1]
 +
[CONNECTS]
 +
[HEALING_RATE:0]
 +
[THICKENS_ON_STRENGTH]
 +
[THICKENS_ON_ENERGY_STORAGE]
 +
[TISSUE_SHAPE:LAYER]
 +
[TISSUE_LAYER:BY_CATEGORY:ALL:UNBREAKIUM]
 +
[BODY_SIZE:0:0:99999999999999999999999999]
 +
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
 +
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
 +
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
 +
[ATTACK_SKILL:GRASP_STRIKE]
 +
[ATTACK_VERB:punch:punches]
 +
[ATTACK_CONTACT_PERC:1]
 +
[ATTACK_PREPARE_AND_RECOVER:0:0]
 +
[ATTACK_PENETRATION_PERC:100000000000000000000]
 +
[ATTACK_FLAG_EDGE]
 +
[ATTACK_FLAG_WITH]
 +
[ATTACK_PRIORITY:MAIN]
 +
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
 +
[ATTACK_SKILL:STANCE_STRIKE]
 +
[ATTACK_VERB:kick:kicks]
 +
[ATTACK_CONTACT_PERC:1]
 +
[ATTACK_PREPARE_AND_RECOVER:0:0]
 +
[ATTACK_PENETRATION_PERC:100000000000000000000]
 +
[ATTACK_FLAG_EDGE]
 +
[ATTACK_FLAG_WITH]
 +
[ATTACK_PRIORITY:SECOND]
 +
[ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:UNBREAKIUM]
 +
[ITEMCORPSE_QUALITY:10]
 +
[DIURNAL]
 +
[LAIR:SHRINE:100]
 +
[GAIT:WALK:Walk:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
 +
[GAIT:CLIMB:Climb:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
 +
[GAIT:SWIM:Swim:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
 +
[GAIT:CRAWL:Crawl:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
 +
[GAIT:FLY:Fly:0:NO_BUILD_UP:0:STRENGTH:AGILITY]
  
going straight for autoconfirm
+
== Unbreakium ==
 +
Special material for godly war constructs and armor. For cases when even [[Adamantine]] is not enough. Same color as adamantine - it seems like it is a sub-type of adamantium. Each piece of his special armor will be not shaped, have infinite permit, [UBSTEP:MAX] [LBSTEP:MAX] [UPSTEP:MAX]. He's also made of unbreakium.
 +
 
 +
[INORGANIC:UNBREAKIUM]
 +
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
 +
[STATE_NAME_ADJ:ALL_SOLID:unbreakium]
 +
[STATE_NAME_ADJ:LIQUID:molten unbreakium]
 +
[STATE_NAME_ADJ:GAS:boiling unbreakium]
 +
[DISPLAY_COLOR:3:3:1]
 +
[BUILD_COLOR:3:3:1]
 +
[MATERIAL_VALUE:3000]
 +
[SPEC_HEAT:750000000000000000000000]
 +
[MELTING_POINT:250000000000000000000000]
 +
[BOILING_POINT:500000000000000000000000]
 +
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
 +
[ITEMS_HARD]
 +
[ITEMS_METAL]
 +
[ITEMS_BARRED]
 +
[ITEMS_SCALED]
 +
[ITEMS_SOFT]
 +
[WAFERS]
 +
[SOLID_DENSITY:200000000000000000000000000000000000000000000000000000000000000000000]
 +
[LIQUID_DENSITY:2600000000000000000000000000000000000000000000000000000000000000000000]
 +
[MOLAR_MASS:55845000000000000000000000000000000000000000000000000000000000000000000]
 +
[IMPACT_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[IMPACT_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[IMPACT_STRAIN_AT_YIELD:0]
 +
[COMPRESSIVE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[COMPRESSIVE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 +
[TENSILE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[TENSILE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[TENSILE_STRAIN_AT_YIELD:0]
 +
[TORSION_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[TORSION_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[TORSION_STRAIN_AT_YIELD:0]
 +
[SHEAR_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[SHEAR_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[SHEAR_STRAIN_AT_YIELD:0]
 +
[BENDING_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[BENDING_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000]
 +
[BENDING_STRAIN_AT_YIELD:0]
 +
[MAX_EDGE:100000000000000000000000000000000000000000000000000000000000000000000000]
 +
[DEEP_SPECIAL]
 +
[STOCKPILE_THREAD_METAL]
 +
[STATE_COLOR:ALL_SOLID:AQUA]
 +
 
 +
== Armor raws experiments ==
 +
Where can i get raws of [[Armor]] pieces? I would want to do some custom experiments with new models. --[[Special:Contributions/95.167.182.136|95.167.182.136]] 19:38, 2 July 2024 (UTC)
 +
* For example, i could try to make RAW's for a slid goggles (made of lots of tightly fitting metal pieces to see through, but what are too tight to punch through unobstructed), what would protect eyes, eyelids, and part of the face probably. --[[Special:Contributions/95.167.182.136|95.167.182.136]] 19:45, 2 July 2024 (UTC)
 +
:See here - [https://github.com/DF-Wiki/DFRawFunctions/tree/master/raws/v50], this has the armor files that would be in Dwarf Fortress/data/vanilla/vanilla_items.<br>
 +
:[[User:DPhKraken|DPhKraken]] ([[User talk:DPhKraken|talk]]) 03:11, 7 August 2024 (UTC)

Latest revision as of 03:11, 7 August 2024


Uberdwarfitan MK 1[edit]

First version of Armok's super-powered prototype wonder-weapon for god-to-god warfare. During those massive wars, these "uberdwarfitans" fill role of light infantry - actual heavy vehicles and superweapons exist, but are indescribable via RAWs and work on outright violating physics. It's still incomplete, and is quite sluggish by wunderwaffen standards. Could be done a lot better. Still has no proper tokens for flight - and for super-fast speed. Also, creating custom-made "Unbreakium" for it would be good. And also, all-covering super-armor.

[CREATURE:UBER_DWARFITAN_MK1] [DESCRIPTION:A gigantic magic construct made of unbreakium and spreading Armok's will.] [NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1] [CASTE_NAME:uberdwarfitan mk 1:uberdwarfitans mk 1:uberdwarfitan mk 1] [CREATURE_TILE:'U'] [COLOR:3:3:1] [DIFFICULTY:30] [CAN_LEARN] [CAN_SPEAK] [FLIER] [FIREIMMUNE_SUPER] [GENERAL_MATERIAL_FORCE_MULTIPLIER:1:999999999] [MENT_ATT_RATES:0:999999999999999999999999999999:999999999999999999999999999999:999999999999999999999999999999] [MENT_ATT_CAP_PERC:999999999999999999999999999999] MENT_ATT_RANGE:999999999999999999999999999999:3999999999999999999999999999996:4499999999999999999999999999996:4999999999999999999999999999995:5499999999999999999999999999995:6499999999999999999999999999994:9999999999999999999999999999990] [GNAWER:snapped] [NATURAL_SKILL:MELEE_COMBAT:999] [NATURAL_SKILL:RANGED_COMBAT:999] [NATURAL_SKILL:WRESTLING:999] [NATURAL_SKILL:BITE:999] [NATURAL_SKILL:GRASP_STRIKE:999] [NATURAL_SKILL:STANCE_STRIKE:999] [NATURAL_SKILL:DODGING:999] [NATURAL_SKILL:MISC_WEAPON:999] [NATURAL_SKILL:AXE:999] [NATURAL_SKILL:SWORD:999] [NATURAL_SKILL:DAGGER:999] [NATURAL_SKILL:MACE:999] [NATURAL_SKILL:HAMMER:999] [NATURAL_SKILL:SPEAR:999] [NATURAL_SKILL:CROSSBOW:999] [NATURAL_SKILL:SHIELD:999] [NATURAL_SKILL:ARMOR:999] [NATURAL_SKILL:SIEGECRAFT:999] [NATURAL_SKILL:SIEGEOPERATE:999] [NATURAL_SKILL:BOWYER:999] [NATURAL_SKILL:PIKE:999] [NATURAL_SKILL:WHIP:999] [NATURAL_SKILL:BOW:999] [NATURAL_SKILL:BLOWGUN:999] [NATURAL_SKILL:THROW:999] [NATURAL_SKILL:MINING:999] [NATURAL_SKILL:FORGE_WEAPON:999] [NATURAL_SKILL:SNEAK:999] [NATURAL_SKILL:FORGE_ARMOR:999] [NATURAL_SKILL:CRUTCH_WALK:999] [NATURAL_SKILL:SWIMMING:999] [NATURAL_SKILL:TRACKING:999] [NATURAL_SKILL:DISCIPLINE:999] [NATURAL_SKILL:COORDINATION:999] [NATURAL_SKILL:BALANCE:999] [NATURAL_SKILL:LEADERSHIP:999] [NATURAL_SKILL:TEACHING:999] [NATURAL_SKILL:MILITARY_TACTICS:999] [NATURAL_SKILL:KNAPPING:999] [NATURAL_SKILL:CLIMBING:999] [NATURAL_SKILL:RIDING:999] [NATURAL_SKILL:ALL:999] [NATURAL_SKILL:999] [NATURAL_SKILL::999] [IMMOLATE] [LIKES_FIGHTING] [MENT_ATT_RANGE:200:800:900:1000:1100:1300:2000] [NOPAIN] [EXTRAVISION] [LOW_LIGHT_VISION:9999999999] [MAGMA_VISION] [LOCKPICKER] [NOBREATHE] [NOSTUN] [NONAUSEA] [NOEMOTION] [NO_THOUGHT_CENTER_FOR_MOVEMENT] [NOEXERT] [NO_DIZZINESS] [NO_FEVERS] [BUILDINGDESTROYER:2] [NO_PHYS_ATT_RUST] [NO_DRINK] [NO_EAT] [NO_SLEEP] [SPHERE:METALS] [SPHERE:STRENGTH] [SPHERE:WAR] [NOT_LIVING] [CANOPENDOORS] [NOT_BUTCHERABLE] [BIOME:ANY_LAND] [TRANCES] [SWIMS_INNATE] [WEBIMMUNE] [VERMIN_NOFISH] [EQUIPS] [VIEWRANGE:9999999] [NO_CONNECTIONS_FOR_MOVEMENT] [NOFEAR] [NOSTUCKINS] [NIGHT_CREATURE_EXPERIMENTER] [PREFSTRING:power to overwhelm and destroy] [ODOR_LEVEL:0] [SMELL_TRIGGER:0] [BODY:HUMANOID] [OUTSIDER_CONTROLLABLE] [POWER] [PRONE_TO_RAGE:10000] [STANCE_CLIMBER] [PARALYZEIMMUNE] [NO_THOUGHT_CENTER_FOR_MOVEMENT] [TISSUE:UNBREAKIUM] [TISSUE_NAME:unbreakium:unbreakium] [TISSUE_MATERIAL:INORGANIC:UNBREAKIUM] [STRUCTURAL] [RELATIVE_THICKNESS:1] [CONNECTS] [HEALING_RATE:0] [THICKENS_ON_STRENGTH] [THICKENS_ON_ENERGY_STORAGE] [TISSUE_SHAPE:LAYER] [TISSUE_LAYER:BY_CATEGORY:ALL:UNBREAKIUM] [BODY_SIZE:0:0:99999999999999999999999999] [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] [ATTACK_SKILL:GRASP_STRIKE] [ATTACK_VERB:punch:punches] [ATTACK_CONTACT_PERC:1] [ATTACK_PREPARE_AND_RECOVER:0:0] [ATTACK_PENETRATION_PERC:100000000000000000000] [ATTACK_FLAG_EDGE] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:MAIN] [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] [ATTACK_SKILL:STANCE_STRIKE] [ATTACK_VERB:kick:kicks] [ATTACK_CONTACT_PERC:1] [ATTACK_PREPARE_AND_RECOVER:0:0] [ATTACK_PENETRATION_PERC:100000000000000000000] [ATTACK_FLAG_EDGE] [ATTACK_FLAG_WITH] [ATTACK_PRIORITY:SECOND] [ITEMCORPSE:STATUE:NO_SUBTYPE:INORGANIC:UNBREAKIUM] [ITEMCORPSE_QUALITY:10] [DIURNAL] [LAIR:SHRINE:100] [GAIT:WALK:Walk:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:CLIMB:Climb:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:SWIM:Swim:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:CRAWL:Crawl:0:NO_BUILD_UP:0:STRENGTH:AGILITY] [GAIT:FLY:Fly:0:NO_BUILD_UP:0:STRENGTH:AGILITY]

Unbreakium[edit]

Special material for godly war constructs and armor. For cases when even Adamantine is not enough. Same color as adamantine - it seems like it is a sub-type of adamantium. Each piece of his special armor will be not shaped, have infinite permit, [UBSTEP:MAX] [LBSTEP:MAX] [UPSTEP:MAX]. He's also made of unbreakium.

[INORGANIC:UNBREAKIUM] [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] [STATE_NAME_ADJ:ALL_SOLID:unbreakium] [STATE_NAME_ADJ:LIQUID:molten unbreakium] [STATE_NAME_ADJ:GAS:boiling unbreakium] [DISPLAY_COLOR:3:3:1] [BUILD_COLOR:3:3:1] [MATERIAL_VALUE:3000] [SPEC_HEAT:750000000000000000000000] [MELTING_POINT:250000000000000000000000] [BOILING_POINT:500000000000000000000000] [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] [ITEMS_HARD] [ITEMS_METAL] [ITEMS_BARRED] [ITEMS_SCALED] [ITEMS_SOFT] [WAFERS] [SOLID_DENSITY:200000000000000000000000000000000000000000000000000000000000000000000] [LIQUID_DENSITY:2600000000000000000000000000000000000000000000000000000000000000000000] [MOLAR_MASS:55845000000000000000000000000000000000000000000000000000000000000000000] [IMPACT_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [IMPACT_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [IMPACT_STRAIN_AT_YIELD:0] [COMPRESSIVE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [COMPRESSIVE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [COMPRESSIVE_STRAIN_AT_YIELD:0] [TENSILE_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [TENSILE_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [TENSILE_STRAIN_AT_YIELD:0] [TORSION_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [TORSION_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [TORSION_STRAIN_AT_YIELD:0] [SHEAR_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [SHEAR_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [SHEAR_STRAIN_AT_YIELD:0] [BENDING_YIELD:5000000000000000000000000000000000000000000000000000000000000000000000000] [BENDING_FRACTURE:5000000000000000000000000000000000000000000000000000000000000000000000000] [BENDING_STRAIN_AT_YIELD:0] [MAX_EDGE:100000000000000000000000000000000000000000000000000000000000000000000000] [DEEP_SPECIAL] [STOCKPILE_THREAD_METAL] [STATE_COLOR:ALL_SOLID:AQUA]

Armor raws experiments[edit]

Where can i get raws of Armor pieces? I would want to do some custom experiments with new models. --95.167.182.136 19:38, 2 July 2024 (UTC)

  • For example, i could try to make RAW's for a slid goggles (made of lots of tightly fitting metal pieces to see through, but what are too tight to punch through unobstructed), what would protect eyes, eyelids, and part of the face probably. --95.167.182.136 19:45, 2 July 2024 (UTC)
See here - [1], this has the armor files that would be in Dwarf Fortress/data/vanilla/vanilla_items.
DPhKraken (talk) 03:11, 7 August 2024 (UTC)