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Difference between revisions of "Health screen"

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In the status menu (accessed using the {{k|z}}-status key), one of the sub-menus is '''Health'''. This sub-menu becomes available when a dwarf is appointed to the [[Chief medical dwarf]] position. <br />
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{{removed feature}}
The z-health menu is used to monitor the health (or lack thereof) of friendly dwarves and livestock. A subject's status effects and injuries are cataloged in the health menu by [[Healthcare|hospital staff]] upon diagnosis. Some basic needs are automatically shown in the menu whenever a patient becomes hungry, thirsty, or tired. Doctors will begin treating injured or otherwise unhealthy patients only after diagnosis and when proper equipment is available. <br />
 
<sub>Note: The screen is entirely mouse enabled.</sub> <br />
 
  
Listed below are all of the conditions displayed in the z-health screen. If you can't remember all the symbols, don't worry: The screen itself will list them again.
 
===First Key Column===
 
This is the column that lists requests and requirements of the subject.
 
{{HealthStatus table head}}
 
{{HealthStatus table row|symbol=D|color=2:0:1|desc='''Diagnosis request''' - [[Diagnostician]] needed to diagnose the subject}}
 
{{HealthStatus table row|symbol=≈|color=3:0:1|desc='''Cleaning request''' - [[Wound dresser]] needed to bathe off contaminants, preferably using [[soap]] and fresh, clean water }}
 
{{HealthStatus table row|symbol=S|color=4:0:1|desc='''Surgery required''' - [[Surgeon]] needed to excise necrotic tissue or repair organ damage}}
 
{{HealthStatus table row|symbol=R|color=5:0:1|desc='''Inoperable Rot''' - [[Surgeon]] needed to amputate a necrotic limb}}
 
{{HealthStatus table row|symbol=<small>Ø</small>|color=7:0:1|desc='''Suture request''' - [[Suturer]] needed to repair cuts, wounds and nerve damage (!!) using thread}}
 
{{HealthStatus table row|symbol=B|color=6:0:1|desc='''Setting request''' - [[Bone doctor]] needed to set the subject's fractured bones}}
 
{{HealthStatus table row|symbol=<s>°</s>|color=7:0:1|desc='''Dressing request''' - [[Wound dresser]] needed to top off the medical procedure using cloth bandages}}
 
{{HealthStatus table row|symbol=T|color=6:0:1|desc='''Traction request''' - [[Traction bench]] needed to immobilize subject with overlapping fractures}}
 
{{HealthStatus table row|symbol=I|color=6:0:1|desc='''Immobilization request''' - [[Gypsum plaster|Cast]] (wound dresser) or [[splint]] (bone doctor) needed to stabilize a repaired fracture}}
 
{{HealthStatus table row|symbol=C|color=6:0:1|desc='''Crutch required''' - [[Crutch]] needed for the subject to walk}}
 
|}
 
  
===Second Key Column===
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The '''health screen''' was a screen which summarized the health of friendly dwarves and livestock.  
This column shows different degrees of bleeding, blood loss, numbness, and paralysis.
 
{{HealthStatus table head}}
 
{{HealthStatus table row|symbol=B!+|color=4:0:1|desc='''Heavy bleeding''' - Subject is quickly losing blood through many wounds or torn arteries. This is an emergency.}}
 
{{HealthStatus table row|symbol=B!<sup>~</sup>|color=4:0:0|desc='''Bleeding''' - Subject is losing blood through a wound. Typically harmless due to dwarves' fast natural healing rate.}}
 
{{HealthStatus table row|symbol=Pal|color=5:0:1|desc='''Severe Blood Loss''' - Subject is Pale. Caused by massive blood loss, typically from a severed limb. This also occurs when the Dwarf survives a vampire feeding. This is an emergency.}}
 
{{HealthStatus table row|symbol=Fnt|color=5:0:1|desc='''Faint''' - Subject is Faint. Caused by moderate blood loss from wounds or necrosis.}}
 
{{HealthStatus table row|symbol=Pz+|color=3:0:1|desc='''Paralyzed''' - Subject is completely paralyzed. Common effect of upper spinal injury. Death by suffocation is imminent}}
 
{{HealthStatus table row|symbol=Pz<sup>~</sup>|color=3:0:1|desc='''Partially paralyzed''' - One or more limbs unusable due to severed nerves}}
 
{{HealthStatus table row|symbol=Slg|color=3:0:1|desc='''Sluggish''' - Characteristic of weak or lessening paralysis}}
 
{{HealthStatus table row|symbol=Nm+|color=3:0:1|desc='''Completely numb''' - Symptom of syndromes or sensory nerve damage. Eliminates pain sensation in affected areas and severely hampers motor ability. Protracted syndrome effects may cause permanent damage.}}
 
{{HealthStatus table row|symbol=Nm<sup>~</sup>|color=3:0:1|desc='''Partially numb''' - Symptom of syndromes or sensory nerve damage. Further reduces pain in affected areas and hampers fine motor ability.}}
 
{{HealthStatus table row|symbol=Nm-|color=3:0:1|desc='''Slightly numb''' - Symptom of syndromes or sensory nerve damage. Reduces pain in affected areas.}}
 
|}
 
  
===Third Key Column===
 
This column shows different degrees of pain, exhaustion and fever and also shows dizziness and whether the subject is stunned.
 
{{HealthStatus table head}}
 
{{HealthStatus table row|symbol=F!|color=4:0:1|desc='''Serious fever''' - Reduces focus stat, may stun. Typical warning sign of more dangerous syndromes.}}
 
{{HealthStatus table row|symbol=F+|color=4:0:1|desc='''Moderate fever''' - Reduces focus stat. Typical warning sign of more dangerous syndromes.}}
 
{{HealthStatus table row|symbol=F<sup>~</sup>|color=4:0:1|desc='''Slight fever''' - Reduces focus stat. Relatively harmless.}}
 
{{HealthStatus table row|symbol=Dz|color=3:0:1|desc='''Dizzy''' - Common symptom of snake bites. Chance for subject to stumble in a random direction instead of performing an action, depending on severity.}}
 
{{HealthStatus table row|symbol=Pn!|color=6:0:1|desc='''Extreme pain''' - Bone fracture or a staggering number of surface wounds. Subject can't take any more and falls unconscious, giving into pain. Thresholds depend on subject's willpower stat.}}
 
{{HealthStatus table row|symbol=Pn+|color=6:0:1|desc='''Moderate pain''' - Serious, recent damage to muscle and/or fat. Interferes with actions?}}
 
{{HealthStatus table row|symbol=Pn<sup>~</sup>|color=6:0:1|desc='''Slight pain''' - Subject has suffered minor cuts or bruises.}}
 
{{HealthStatus table row|symbol=St|color=3:0:1|desc='''Stunned''' - The wind has been knocked out of the subject by an unexpected fall, impact, cave-in or takedown. Cuts speed by half until it wears off (usually in about 100 frames).}}
 
{{HealthStatus table row|symbol=Ovx|color=6:0:1|desc='''Over-exerted''' - Last stage of tiredness, caused by drawn-out combat, usually only seen in wrestlers or when creatures are resistant to weapon used. Reduces speed, will cause unconsciousness if exertion continues.}}
 
{{HealthStatus table row|symbol=Exh|color=6:0:1|desc='''Exhausted''' - Second stage of tiredness. Reduces speed.}}
 
{{HealthStatus table row|symbol=Tir|color=6:0:1|desc='''Tired''' - Caused by executing many combat actions in short time or operating a [[screw pump]]. Reduces speed.}}
 
|}
 
 
===Fourth Key Column===
 
This column shows breathing problems and various needs (including extreme like starvation and dehydration).
 
{{HealthStatus table head}}
 
{{HealthStatus table row|symbol=Dr|color=1:0:1|desc='''Drowning''' - Cannot breathe due to being stuck underwater. This is an emergency.}}
 
{{HealthStatus table row|symbol=Wd|color=7:0:0|desc='''Winded''' - Typical of punctured lungs. Comparison against breathing trouble needed.}}
 
{{HealthStatus table row|symbol=Br|color=4:0:1|desc='''Cannot breathe''' - Usually indicates severe lung injury or asphyxiation.  Death is imminent unless one lung was injured a long time ago and will finish healing to the point of being able to breathe before subject dies.}}
 
{{HealthStatus table row|symbol=Br|color=7:0:0|desc='''Trouble breathing''' - Usually indicates lung injury or extreme exertion}}
 
{{HealthStatus table row|symbol=T!|color=4:0:1|desc='''Dehydrated''' - If the subject doesn't receive booze (or [[water]], if hospitalized) they will die.  This is an emergency.}}
 
{{HealthStatus table row|symbol=T<sup>~</sup>|color=1:0:1|desc='''Thirsty'''}}
 
{{HealthStatus table row|symbol=H!|color=4:0:1|desc='''Starving''' - If the subject doesn't receive food they will die.  This is an emergency.}}
 
{{HealthStatus table row|symbol=H<sup>~</sup>|color=6:0:0|desc='''Hungry'''}}
 
{{HealthStatus table row|symbol=Dw|color=4:0:1|desc='''Very drowsy''' - If the subject doesn't get sleep soon they will go [[insane]]. This is an emergency.}}
 
{{HealthStatus table row|symbol=Dw|color=1:0:1|desc='''Drowsy''' - Subject is tired enough to go to bed, but hasn't done so yet. Also caused by syndromes.}}
 
{{HealthStatus table row|symbol=Na|color=2:0:1|desc='''Nauseous''' - Symptom of cave adaptation or injury to the guts. The subject may stop and [[vomit]] instead of making an action. Excessive vomiting can cause dehydration.}}
 
|}
 
 
===Fifth Key Column===
 
This column shows vision and grasping impairment, problems with nerves, and being unable to stand or fly.
 
{{HealthStatus table head}}
 
{{HealthStatus table row|symbol=V|color=4:0:1|desc='''Vision lost''' - Subject will have a very hard time completing normal tasks}}
 
{{HealthStatus table row|symbol=V|color=6:0:1|desc='''Vision impaired''' - Subject will have a hard time completing normal tasks}}
 
{{HealthStatus table row|symbol=V|color=7:0:0|desc='''Vision ~impaired''' - Subject will have a slightly hard time completing normal tasks. Caused naturally by old age (110+ with dwarves).}}
 
{{HealthStatus table row|symbol=P|color=2:0:1|desc='''Spilled (Popped out)''' - Subject's intestines have popped out.  Death is imminent.}}<!-- Its wierd because this one is green, suggesting its minor, but the subject will die in moments when this happens -->
 
{{HealthStatus table row|symbol=Sx|color=6:0:1|desc='''Cannot stand''' - All [STANCE] bodyparts have been compromised. Subject can only crawl, taking a massive speed penalty.}}
 
{{HealthStatus table row|symbol=S<sup>~</sup>|color=6:0:1|desc='''Stand impaired''' - At least one [STANCE] bodypart has been rendered inoperable or lost. In case of a lost limb, a crutch may still restore patient functioning.}}
 
{{HealthStatus table row|symbol=Gx|color=6:0:1|desc='''Cannot grasp''' - All [GRASP] bodyparts have been compromised. Subject cannot manipulate objects or carry things. Nearly complete helplessness.}}
 
{{HealthStatus table row|symbol=G<sup>~</sup>|color=6:0:1|desc='''Grasp impaired''' - At least one [GRASP] bodypart has been rendered inoperable or lost. Subject can still perform actions and carry things, but lost hands cannot be replaced. }}
 
{{HealthStatus table row|symbol=Fx|color=6:0:1|desc='''Cannot fly''' - All [FLIER] bodyparts have been compromised. Airborne victims will fall like stones.}}
 
{{HealthStatus table row|symbol=F<sup>~</sup>|color=6:0:1|desc='''Flight impaired''' - At least one [FLIER] bodypart has been rendered inoperable or lost. Affects flight capability {{verify}}}}
 
{{HealthStatus table row|symbol=Mn|color=3:0:1|desc='''Motor nerve''' - A motor nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is paralyzed and useless.}}
 
{{HealthStatus table row|symbol=Sn|color=3:0:1|desc='''Sensory nerve''' - A sensory nerve in the limb's muscle tissue has been permanently severed. Everything from the bodypart down is rendered numb, reducing pain sensation and hurting performance with the affected limb.}}
 
|}
 
 
===Sixth Key Column===
 
This column shows torn arteries, tendons and ligaments along with fractures and bruising.
 
{{HealthStatus table head}}
 
{{HealthStatus table row|symbol=A!|color=4:0:1|desc='''Major artery torn''' - Heart injury or torn throat. This is invariably fatal.}}
 
{{HealthStatus table row|symbol=A+|color=4:0:1|desc='''Artery torn''' - Subject will probably suffer bleeding of some type.  This can be an emergency.}}
 
{{HealthStatus table row|symbol=Of|color=4:0:1|desc='''Overlapping fracture''' - A widely displaced limb fracture in real life, only seems to represent extreme damage ingame. Cannot be set without a traction bench.}}
 
{{HealthStatus table row|symbol=Cf|color=4:0:1|desc='''Compound fracture''' - A fracture that has also broken a tissue directly subordinate to the bone, such as fingernails or spinal nerves. Tissues torn by bone fragments jammed through them also count.}}
 
{{HealthStatus table row|symbol=Tn|color=4:0:1|desc='''Torn tendon''' -  Sinew damage. Limb is disabled. Cannot be set, heals on its own.}}
 
{{HealthStatus table row|symbol=Tn|color=6:0:1|desc='''Tendon strain''' -  Sinew damage. Rarely this slight.}}
 
{{HealthStatus table row|symbol=Tn|color=6:0:0|desc='''Tendon bruise''' - Sinew damage. Rarely this slight.}}
 
{{HealthStatus table row|symbol=Lg|color=4:0:1|desc='''Torn ligament''' - Sinew damage. Limb is disabled. Cannot be set, heals on its own.}}
 
{{HealthStatus table row|symbol=Lg|color=6:0:1|desc='''Ligament strain''' - Sinew damage. Rarely this slight.}}
 
{{HealthStatus table row|symbol=Lg|color=6:0:0|desc='''Ligament bruise''' - Sinew damage. Rarely this slight.}}
 
{{HealthStatus table row|symbol=Ns|color=6:0:1|desc='''Need setting''' - The fractures cannot heal without attention from a [[bone doctor]].}}
 
|}
 
 
===Seventh Key Column===
 
This column shows broken tissue, different degrees of pain, damage and swelling, and whether the subject has an infection.
 
{{HealthStatus table head}}
 
{{HealthStatus table row|symbol=X!|color=4:0:1|desc='''Broken tissue'''}}
 
{{HealthStatus table row|symbol=D!|color=4:0:1|desc='''Heavy damage''' - Typical amount of bruising sustained in combat. Also caused by syndromes.}}
 
{{HealthStatus table row|symbol=D+|color=6:0:1|desc='''Moderate damage''' - Varying degrees of bruising. Typically caused by syndromes.}}
 
{{HealthStatus table row|symbol=D<sup>~</sup>|color=6:0:0|desc='''Light damage''' - Varying degrees of bruising. Typically caused by syndromes.}}
 
{{HealthStatus table row|symbol=X<sup>~</sup>|color=6:0:1|desc='''Partially broken tissue''' - The subject's skin or muscle is cut or torn open. Not necessarily an emergency.}}
 
{{HealthStatus table row|symbol=Pb!|color=6:0:1|desc='''Extreme pain''' - Not caused by injuries. Syndrome symptom?}}
 
{{HealthStatus table row|symbol=Pb+|color=6:0:1|desc='''Moderate pain''' - Not caused by injuries. Syndrome symptom?}}
 
{{HealthStatus table row|symbol=Pb<sup>~</sup>|color=6:0:1|desc='''Minor pain''' - Not caused by injuries. Syndrome symptom?}}
 
{{HealthStatus table row|symbol=Sw!|color=6:0:1|desc='''Extreme swelling''' - Typically caused by syndromes. Further impedes use of affected limbs and matures into necrosis. Swelling of the throat can cause suffocation.}}
 
{{HealthStatus table row|symbol=Sw+|color=6:0:1|desc='''Medium swelling''' - Typically caused by syndromes. Impedes use of affected limbs.}}
 
{{HealthStatus table row|symbol=Sw<sup>~</sup>|color=6:0:1|desc='''Minor swelling''' - Typically caused by syndromes. Slightly impedes use of affected limbs.}}
 
{{HealthStatus table row|symbol=In|color=5:0:1|desc='''Infection''' - Appears in open wounds either exposed to contaminated water or left untreated for too long. Cannot be treated. Subject's health attributes may affect survival rate?{{verify}}}}
 
|}
 
 
=== Mouse controls ===
 
 
This screen is (usually) controllable with a mouse (if it doesn't work in windowed mode, try resizing the window).
 
 
* To select a patient, click on their name or row in the chart
 
* To select a key page, click on the key numbers (below the chart on the left side) to move to the left, or right-click to move to the right
 
* The options at the bottom of the screen are also clickable, although {{k|r}}ecentering requires the keyboard to return to the health screen
 
* A patient's individual health screen ({{k|Enter}}) is also mouse-enabled (even the tabs, although clicking the green {{DFtext|46|2:1}} uses right/left-clicking to cycle through the tabs
 
* In order to scroll vertically, right-click on the list.
 
 
{{Category|Healthcare}}
 
{{Category|Healthcare}}
 
{{Category|Interface}}
 
{{Category|Interface}}
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[[ru:Health screen]]

Latest revision as of 20:56, 3 January 2023

This article is about the current version of DF.
Note that some content may still need to be updated.


The health screen was a screen which summarized the health of friendly dwarves and livestock.