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Difference between revisions of "v0.34:Graphics set repository"
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==16×16 square graphics sets== | ==16×16 square graphics sets== | ||
===Beefmo 2012=== | ===Beefmo 2012=== | ||
− | + | [http://www.img.ie/images/84007.png Sample creatures from Beefmo 2012, maintained by Thirin] | |
{{GraphicsSet | {{GraphicsSet | ||
| image = [http://www.img.ie/images/84007.png Dwarves] | | image = [http://www.img.ie/images/84007.png Dwarves] | ||
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| installation = Instructions at download site | | installation = Instructions at download site | ||
| comments = Last updated: July 24, 2013 | | comments = Last updated: July 24, 2013 | ||
− | A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground | + | A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground.}} |
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===Phoebus' Graphics Pack=== | ===Phoebus' Graphics Pack=== | ||
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{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:Phoebus_16x16.png|256px]]<!--[[Image:Phoebus_Dwarves.png]]--> | | image = [[Image:Phoebus_16x16.png|256px]]<!--[[Image:Phoebus_Dwarves.png]]--> | ||
− | | download link = [http://www.bay12forums.com/smf/index.php?topic= | + | | download link = [http://www.bay12forums.com/smf/index.php?topic=137096.0 Official Forum Thread] |
| author = Phoebus | | author = Phoebus | ||
| sprite = 16×16 | | sprite = 16×16 | ||
| resolution = 1280×400 | | resolution = 1280×400 | ||
− | | current version = 0. | + | | current version = 0.40.24v00 |
− | | df compatible = 0. | + | | df compatible = 0.40.24 |
| installation = Available pre-installed or as a patch | | installation = Available pre-installed or as a patch | ||
− | | comments = Last updated: | + | | comments = Last updated: January 07, 2015 |
}} | }} | ||
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{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:Taffergraphics.png|250px]] | | image = [[Image:Taffergraphics.png|250px]] | ||
− | | download link = [http://dffd. | + | | download link = [http://dffd.bay12games.com/file.php?id=7767 DFFD listing] |
| author = Taffer | | author = Taffer | ||
| sprite = 10×10 | | sprite = 10×10 |
Latest revision as of 20:19, 17 June 2019
This article is about an older version of DF. |
- You may be looking for general information on tilesets or the tileset repository.
Graphics sets are used to change the appearance of creatures in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain tilesets. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen.
18x18 square graphics sets[edit]
CLA's ASCII-like Graphics Set[edit]
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Ironhand and Wormslayer's Graphics Pack[edit]
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16×16 square graphics sets[edit]
Beefmo 2012[edit]
Sample creatures from Beefmo 2012, maintained by Thirin
Dwarves |
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Geoduck's 16x16 Graphics Set[edit]
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Mayday's Graphic Set[edit]
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Obsidian Graphics Set[edit]
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Phoebus' Graphics Pack[edit]
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Spacefox Graphics Set[edit]
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12×12 square graphics sets[edit]
Geoduck's 12x12 Graphics Set[edit]
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10×10 square graphics sets[edit]
Taffer's Tilesets & Graphics[edit]
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