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Difference between revisions of "DF2014 Talk:Semi-molten rock"
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Quote "What happens is that the magma flow tile gets stuck in the middle of the *SPOILER*, but it is unsupported by any walls or floors and will perpetually collapse every single frame. Your FPS drop to the low single digits even on a modern gaming PC." | Quote "What happens is that the magma flow tile gets stuck in the middle of the *SPOILER*, but it is unsupported by any walls or floors and will perpetually collapse every single frame. Your FPS drop to the low single digits even on a modern gaming PC." | ||
− | That didn't happen when I broke through there. I'm not sure I followed the explanation as given, though. | + | That didn't happen when I broke through there. I'm not sure I followed the explanation as given, though. <small>– [[template:unsigned|unsigned]] comment by [[User:86.131.5.27|86.131.5.27]]</small> |
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+ | :It's certainly possible that this behavior has changed (digging through SMR is an unintended exploit). Did the magma flow tile fall into the middle of an eerie pit? As I understand it, the problem only occurs if the magma flow tile attempts to collapse on every tick (so it is not supported by adjacent floors/constructions/etc.). --[[User:Loci|Loci]] ([[User talk:Loci|talk]]) 20:26, 27 January 2015 (UTC) |
Latest revision as of 20:26, 27 January 2015
Spoiler doesn't behave as given in wiki[edit]
Quote "What happens is that the magma flow tile gets stuck in the middle of the *SPOILER*, but it is unsupported by any walls or floors and will perpetually collapse every single frame. Your FPS drop to the low single digits even on a modern gaming PC."
That didn't happen when I broke through there. I'm not sure I followed the explanation as given, though. – unsigned comment by 86.131.5.27
- It's certainly possible that this behavior has changed (digging through SMR is an unintended exploit). Did the magma flow tile fall into the middle of an eerie pit? As I understand it, the problem only occurs if the magma flow tile attempts to collapse on every tick (so it is not supported by adjacent floors/constructions/etc.). --Loci (talk) 20:26, 27 January 2015 (UTC)