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Difference between revisions of "Beak"
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A '''beak''' is a [[body parts|body part]] that can be generated from killing an animal, but not from [[butcher]]ing. Also, beaks, unlike tails or heads, can not be butchered or used in any way, but may be stored in [[refuse stockpile]]s. | A '''beak''' is a [[body parts|body part]] that can be generated from killing an animal, but not from [[butcher]]ing. Also, beaks, unlike tails or heads, can not be butchered or used in any way, but may be stored in [[refuse stockpile]]s. | ||
− | There has been a [[Dwarf_Fortress_Wiki_talk:Improvement_Drive#New_Article.3F|report]] of a beak being claimed for use during a [[strange mood]]; the | + | There has been a [[Dwarf_Fortress_Wiki_talk:Improvement_Drive#New_Article.3F|report]] of a beak being claimed for use during a [[strange mood]]; the beak will be treated like regular [[bone]] and be listed as such in the finished [[artifact]]. |
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+ | {{Category|Body parts}} | ||
+ | [[ru:Beak]] |
Latest revision as of 18:26, 20 January 2023
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A beak is a body part that can be generated from killing an animal, but not from butchering. Also, beaks, unlike tails or heads, can not be butchered or used in any way, but may be stored in refuse stockpiles.
There has been a report of a beak being claimed for use during a strange mood; the beak will be treated like regular bone and be listed as such in the finished artifact.
"Beak" in other Languages
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