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Difference between revisions of "DF2014 Talk:Armor"
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+ | ==Backpack and Quiver sizes and layer== | ||
+ | |||
+ | It is stated in the subsection '''Upper body''' of the section '''Types of protection''' below the item table that: "Quiver and Backpack are also worn on upper body, counting towards layer permit size." | ||
+ | |||
+ | I can't find the sizes of either item in the article. The layer type is also not stated. Could someone knowledgeable add these things in. | ||
+ | |||
+ | Thank you. | ||
+ | |||
==Shear Value== | ==Shear Value== | ||
So, according to the raws in the material_template_default the THREAD_PLANT_TEMPLATE (under which pig tail fiber etc. falls) has a shear yield and fracture value of 600.000 (for comparison, steel has a yield value of 430.000 and a fracture value of 720.000). This would mean that against weapons that deal edge damage only (currently only the scourge and the pick) a dwarf clad in pig tail fiber armor would be better protected then a dwarf clad in iron, bronze and maybe even steel armor. | So, according to the raws in the material_template_default the THREAD_PLANT_TEMPLATE (under which pig tail fiber etc. falls) has a shear yield and fracture value of 600.000 (for comparison, steel has a yield value of 430.000 and a fracture value of 720.000). This would mean that against weapons that deal edge damage only (currently only the scourge and the pick) a dwarf clad in pig tail fiber armor would be better protected then a dwarf clad in iron, bronze and maybe even steel armor. | ||
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:The numbers on cloth vs steel are '''supposed''' to be mitigated by the [[Armor_token#STRUCTURAL_ELASTICITY_WOVEN_THREAD|STRUCTURAL_ELASTICITY_WOVEN_THREAD]] tag, which is present on armor types that are natively available in cloth. Did you mod in new garments to test out "pig tail fiber armor", and if so, did you include [STRUCTURAL_ELASTICITY_WOVEN_THREAD]? | :The numbers on cloth vs steel are '''supposed''' to be mitigated by the [[Armor_token#STRUCTURAL_ELASTICITY_WOVEN_THREAD|STRUCTURAL_ELASTICITY_WOVEN_THREAD]] tag, which is present on armor types that are natively available in cloth. Did you mod in new garments to test out "pig tail fiber armor", and if so, did you include [STRUCTURAL_ELASTICITY_WOVEN_THREAD]? | ||
:Anecdotally, it has been my experience that cloth armor is overpowered in 0.40.x; however, I haven't conducted SCIENCE on it. --[[User:Button|Button]] ([[User talk:Button|talk]]) 20:18, 20 February 2015 (UTC) | :Anecdotally, it has been my experience that cloth armor is overpowered in 0.40.x; however, I haven't conducted SCIENCE on it. --[[User:Button|Button]] ([[User talk:Button|talk]]) 20:18, 20 February 2015 (UTC) | ||
+ | ::Ok, I have not noticed this tag before and no, i have not modded in new garments. I just used vanilla items like tunics and gloves and so on which all have the [[Armor_token#STRUCTURAL_ELASTICITY_WOVEN_THREAD|STRUCTURAL_ELASTICITY_WOVEN_THREAD]] tag. | ||
+ | ::I didn't conduct much SCIENCE (maybe 7 or 8 runs)either and maybe it's just the [[DF2014:Armor#Encumbrance|encumbrance]] of the metal armor which gives the cloth dwarves an edge over the grandmaster armor user dwarves clad in all steel armor? | ||
+ | ::[[Special:Contributions/2A02:810D:9F40:308C:95D1:CD04:89D6:7B5F|2A02:810D:9F40:308C:95D1:CD04:89D6:7B5F]] 20:37, 20 February 2015 (UTC) | ||
+ | :::I don't think so. I noticed it myself because my iron longsword wasn't cutting through civilians' clothes in Adventure Mode, so I do think there's a real issue here. | ||
+ | :::I'll try to do some science on it this weekend and post results to the forum - thanks for reminding me, I'd been meaning to, but got distracted with some unrelated modding. --[[User:Button|Button]] ([[User talk:Button|talk]]) 22:39, 20 February 2015 (UTC) | ||
+ | |||
+ | ==Process for equipping a new piece of clothing== | ||
+ | I'm just a wiki reader, but I wanted to mention that when I was reading "Process for equipping a new piece of clothing", I was very confused as to what both the size and permit variables were for. It took many rereadings before it dawned on me why they were both needed and how they worked together. It would be useful if the reason both of them exist were described better before talking about how the game logic uses them, otherwise it is very difficult to parse the game logic. | ||
+ | |||
+ | ==Cant Put On Armor== | ||
+ | I have the armor in my invetory but it won't let me equip a single one only a water holder thing that picked up - adventure mode- chesse20 | ||
+ | :Is it the right size? What creature are you and what size is the armor? Where did you get it from?[[User:CLA|CLA]] ([[User talk:CLA|talk]]) 12:14, 2 February 2016 (UTC) | ||
+ | |||
+ | == Mittens have 150% coverage? == | ||
+ | |||
+ | How is this possible, and what does it actually mean in practical terms? | ||
+ | |||
+ | ==Wear== | ||
+ | |||
+ | Apparently armor DOES degrade from use in adventurer mode. I engaged a BC and it brought my armor from pristine to XX in a dozen strikes or so. | ||
+ | :The article has been modified appropriately. | ||
+ | |||
+ | On a related note: I suspect that piercing weapons—e.g. spears and pikes, but also things like war hammers (small contact area)—are more likely to damage armor than blunt or edged weapons. Does anyone else get that impression? | ||
+ | |||
+ | Also, I've noticed that when wearing multiple items at the same layer (6 cloaks, 4 hoods, etc.), if a blow manages to connect, it seems to damage ''all'' of the items at and above that layer. For example, all 6 leather cloaks become damaged, but not the iron breastplate or any of the shirts beneath it. As a result, soft outer layers (specifically cloaks, hoods, and mittens) are particularly vulnerable to wear. --[[User:Rriegs|Rriegs]] ([[User talk:Rriegs|talk]]) 17:33, 27 December 2016 (UTC) | ||
+ | |||
+ | ==Size== | ||
+ | Armor "size" appears to mean more than one thing. I stripped a bunch of armor from an undead horde and its all "large X" and "fit for human". The article says nothing about the utility of such items. | ||
+ | |||
+ | Furthermore, while there is a mention in the Stockpile article of "usable" vs "nonusable" flag in the armor stockpile filter, there's nothing there nor here describing what "usable" means. |
Latest revision as of 02:36, 27 October 2021
Backpack and Quiver sizes and layer[edit]
It is stated in the subsection Upper body of the section Types of protection below the item table that: "Quiver and Backpack are also worn on upper body, counting towards layer permit size."
I can't find the sizes of either item in the article. The layer type is also not stated. Could someone knowledgeable add these things in.
Thank you.
Shear Value[edit]
So, according to the raws in the material_template_default the THREAD_PLANT_TEMPLATE (under which pig tail fiber etc. falls) has a shear yield and fracture value of 600.000 (for comparison, steel has a yield value of 430.000 and a fracture value of 720.000). This would mean that against weapons that deal edge damage only (currently only the scourge and the pick) a dwarf clad in pig tail fiber armor would be better protected then a dwarf clad in iron, bronze and maybe even steel armor. I did a quick arena test and in 10 vs 10 battles (all skills grand master, one group with iron or steel armor, one with pig tail fiber armor) this appeared to be true. The pig tail dwarfs always won. Of course this doesn't really work in the game because of weapons with blunt damage and wrestlers that most likely also deal blunt damage against which plant fiber armor is really fun.
While this might be a bug (typo 600.000 instead of 60.000) this does basically mean, that your military dwarfs should wear both metal armor AND plant_fiber armor for maximum protection.
Can anyone else test this out a bit and report back? I'd like to see whether other people can get the same results.
- The numbers on cloth vs steel are supposed to be mitigated by the STRUCTURAL_ELASTICITY_WOVEN_THREAD tag, which is present on armor types that are natively available in cloth. Did you mod in new garments to test out "pig tail fiber armor", and if so, did you include [STRUCTURAL_ELASTICITY_WOVEN_THREAD]?
- Anecdotally, it has been my experience that cloth armor is overpowered in 0.40.x; however, I haven't conducted SCIENCE on it. --Button (talk) 20:18, 20 February 2015 (UTC)
- Ok, I have not noticed this tag before and no, i have not modded in new garments. I just used vanilla items like tunics and gloves and so on which all have the STRUCTURAL_ELASTICITY_WOVEN_THREAD tag.
- I didn't conduct much SCIENCE (maybe 7 or 8 runs)either and maybe it's just the encumbrance of the metal armor which gives the cloth dwarves an edge over the grandmaster armor user dwarves clad in all steel armor?
- 2A02:810D:9F40:308C:95D1:CD04:89D6:7B5F 20:37, 20 February 2015 (UTC)
- I don't think so. I noticed it myself because my iron longsword wasn't cutting through civilians' clothes in Adventure Mode, so I do think there's a real issue here.
- I'll try to do some science on it this weekend and post results to the forum - thanks for reminding me, I'd been meaning to, but got distracted with some unrelated modding. --Button (talk) 22:39, 20 February 2015 (UTC)
Process for equipping a new piece of clothing[edit]
I'm just a wiki reader, but I wanted to mention that when I was reading "Process for equipping a new piece of clothing", I was very confused as to what both the size and permit variables were for. It took many rereadings before it dawned on me why they were both needed and how they worked together. It would be useful if the reason both of them exist were described better before talking about how the game logic uses them, otherwise it is very difficult to parse the game logic.
Cant Put On Armor[edit]
I have the armor in my invetory but it won't let me equip a single one only a water holder thing that picked up - adventure mode- chesse20
- Is it the right size? What creature are you and what size is the armor? Where did you get it from?CLA (talk) 12:14, 2 February 2016 (UTC)
Mittens have 150% coverage?[edit]
How is this possible, and what does it actually mean in practical terms?
Wear[edit]
Apparently armor DOES degrade from use in adventurer mode. I engaged a BC and it brought my armor from pristine to XX in a dozen strikes or so.
- The article has been modified appropriately.
On a related note: I suspect that piercing weapons—e.g. spears and pikes, but also things like war hammers (small contact area)—are more likely to damage armor than blunt or edged weapons. Does anyone else get that impression?
Also, I've noticed that when wearing multiple items at the same layer (6 cloaks, 4 hoods, etc.), if a blow manages to connect, it seems to damage all of the items at and above that layer. For example, all 6 leather cloaks become damaged, but not the iron breastplate or any of the shirts beneath it. As a result, soft outer layers (specifically cloaks, hoods, and mittens) are particularly vulnerable to wear. --Rriegs (talk) 17:33, 27 December 2016 (UTC)
Size[edit]
Armor "size" appears to mean more than one thing. I stripped a bunch of armor from an undead horde and its all "large X" and "fit for human". The article says nothing about the utility of such items.
Furthermore, while there is a mention in the Stockpile article of "usable" vs "nonusable" flag in the armor stockpile filter, there's nothing there nor here describing what "usable" means.