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Difference between revisions of "40d:Subterranean"

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(Redirected page to 40d:Tile attributes)
 
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A [[map tile]] is considered '''subterranean''' if it is below natural rock or soil. Almost every tunnel [[digging|dug]] by your [[miner]]s will create ''subterranean'' tiles. The exception is channels dug from the surface; attaching a subterranean tile to ''evil'' [[light]] from the surface makes the tile become part of the dreaded [[above ground]].
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#REDIRECT [[40d:Tile attributes]]
 
 
''Subterranean'' is the opposite term for [[above ground]]. The terms are used opposingly in dwarf fortress when viewing a tile using the {{Key|k}} look at menu. Subterranean can be combined with [[dark]] as well as [[inside]], but ''not'' [[light]] or [[outside]].
 
 
 
Making a glass [[construction]] above or in a channel should make the tile below both light and subterranean, curing it partially of the above ground affliction...{{verify}}
 
 
 
 
 
*''This article is deliberately overstated and theatrical.''
 

Latest revision as of 00:40, 27 November 2010