- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "Graphics set repository"
m (×/10) |
|||
(47 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Quality| | + | {{Quality|Exceptional}} |
{{av}} | {{av}} | ||
Line 6: | Line 6: | ||
{{Mod}} | {{Mod}} | ||
− | [[Graphics set]]s are used to change the appearance of [[ | + | [[Graphics set]]s are used to change the appearance of [[creature]]s in the game. They usually come with certain [[tileset]]s and are designed to work together. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. This page serves as a repository for custom graphic sets made by users. |
+ | |||
+ | ==32×32 square graphics sets== | ||
+ | |||
+ | ===Vettlingr=== | ||
+ | [[Image:vet_prev.png|thumb|right|Screenshot of game using the Vettlingr Graphics Pack]] | ||
+ | {{GraphicsSet | ||
+ | | image = [[Image:vet_intro.png|256px]] | ||
+ | | download link = [http://www.bay12forums.com/smf/index.php?topic=172078.0 Official Forum Thread] or [http://dffd.bay12games.com/file.php?id=14072] | ||
+ | | author = vettlingr | ||
+ | | sprite = 32×32 | ||
+ | | resolution = 1920×600 | ||
+ | | current version = 1.6 | ||
+ | | df compatible = 0.47.05 | ||
+ | | installation = Instructions at download site | ||
+ | | comments = Last updated: July 3, 2022. This is a ''Dwarf Fortress'' tileset for 32x32. Featuring over 15000 unique sprites for most creatures, professions and job titles, as well as environments, furniture, items and more. All or most made by a single author! | ||
+ | |||
+ | If you like your dwarves big-nosed and stunty, with a hint of Anglo-Saxon or Nordic design. Perhaps you like gothic horror or a darker style for your dwarven dungeon paired with a beautiful consistent design. Fret not, thy tileset pack is here! | ||
+ | }} | ||
+ | |||
+ | ===Meph Tileset=== | ||
+ | <!-- [[Image:meph_tileset_logo.png|thumb|right|Logo for Meph Tileset]] --> | ||
+ | {{GraphicsSet | ||
+ | <!-- | image = [[Image:meph_tileset_screenshot.png|256px]] --> | ||
+ | | download link = <span style="color:#FF0000">No longer available</span> Not for commercial use, due to copyright concerns: https://github.com/DFgraphics/Meph/releases/tag/47.05_v5.5.1-V | ||
+ | | author = | ||
+ | | sprite = 32×32 | ||
+ | | resolution = Variable | ||
+ | | last version = 5.5 | ||
+ | | df compatible = 0.47.05 | ||
+ | | installation = N/A | ||
+ | | comments = Retired Nov 14, 2021, due to copyright concerns ([http://www.bay12forums.com/smf/index.php?topic=161047.2775 see forum thread for more info]) | ||
+ | |||
+ | Last updated: Mar 11, 2020. The Meph tileset was the first graphical 32x32 tileset for ''Dwarf Fortress''. ”It was born from my research about tilesets, finding old, abandoned 24x and 32x sprites by Dibujor and Obsidian Soul, both inactive since 2015. I thought that their sprites are too good to waste and started with them as a basis for a new tileset.” | ||
+ | |||
+ | The Meph tileset used Dfhack and TWBT. | ||
+ | }} | ||
==24×24 square graphics sets== | ==24×24 square graphics sets== | ||
Line 14: | Line 50: | ||
{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:Gemset_Logo.png|256px]] | | image = [[Image:Gemset_Logo.png|256px]] | ||
− | | download link = [http://www.bay12forums.com/smf/index.php?topic=150753.0 | + | | download link = [http://www.bay12forums.com/smf/index.php?topic=150753.0] or [http://dffd.bay12games.com/file.php?id=10857] |
| author = DragonDePlatino | | author = DragonDePlatino | ||
| sprite = 24×24 / 48×48 | | sprite = 24×24 / 48×48 | ||
| resolution = 1920×600 | | resolution = 1920×600 | ||
− | | current version = 1. | + | | current version = 1.41 |
| df compatible = 0.42.04 | | df compatible = 0.42.04 | ||
| installation = Instructions at download site | | installation = Instructions at download site | ||
− | | comments = Last updated: | + | | comments = Last updated: Jan 15, 2016. The DFgraphics github version is currently the only one actively maintained. |
− | The first complete | + | The first complete 24×24 graphics set for ''Dwarf Fortress'', GemSet provides the aesthetics of ASCII and convenience of graphics. |
− | Drawn natively in a | + | Drawn natively in a 24×24 resolution for 1080p and 4K displays, GemSet uses a bright 32-color palette with the intention of keeping everything crystal-clear on even the highest-resolution displays. All profession graphics are color-coded according to their ASCII counterparts and black has been kept as the dominant color of the graphics set. |
All creature graphics are finished and TWBT support is currently in-development. | All creature graphics are finished and TWBT support is currently in-development. | ||
Line 44: | Line 80: | ||
}} | }} | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==18×18 square graphics sets== | ==18×18 square graphics sets== | ||
Line 66: | Line 91: | ||
| author = CLA | | author = CLA | ||
| sprite = 18×18 | | sprite = 18×18 | ||
− | | resolution = | + | | resolution = 1440×450 |
− | + | | df compatible = 0.47.05 | |
− | | df compatible = 0. | + | | installation = |
− | | installation = | + | | comments = Last updated: Feb 4, 2020 |
− | | comments = Last updated: | ||
ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles | ASCII-Like, uses stylized letters to show what the creature is while still allowing it to look like the letter. Tileset based on [[DF2014:Tileset_repository#18.C3.9718|Haowan]] with opaque ground tiles | ||
+ | }} | ||
+ | |||
+ | |||
+ | ===Bitlands 18x18 Unofficial=== | ||
+ | [[Image:Zscrn-bitlands18x18.png|thumb|right|Screenshot of game using Bitlands 18x18 Graphics Set]] | ||
+ | {{GraphicsSet | ||
+ | | image = [[Image:Bitlands 18x18 sample.png|256px]] | ||
+ | | download link = [http://www.bay12forums.com/smf/index.php?topic=172607.msg8261091#msg8261091 0.47.05 Forum Post] | ||
+ | | author = DragonDePlatino / Wokko | ||
+ | | sprite = 18×18 | ||
+ | | resolution = 1440×450 | ||
+ | | df compatible = 0.47.05 | ||
+ | | installation = See forum thread | ||
+ | | comments = Last updated March 20, 2021 | ||
+ | Unofficial 18×18 conversion of [[#Bitlands|DragonDePlatino's Bitlands]] set. Original conversion [http://www.bay12forums.com/smf/index.php?topic=172607.msg7893913#msg7893913 done by Wokko]. Latest update [http://www.bay12forums.com/smf/index.php?topic=172607.msg8261091#msg8261091 posted by jecowa]. | ||
}} | }} | ||
Line 81: | Line 120: | ||
| author = Ironhand and Wormslayer | | author = Ironhand and Wormslayer | ||
| sprite = 18×18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16×16 version (Ironhand16 for 0.40.09)] | | sprite = 18×18 / [http://www.bay12forums.com/smf/index.php?topic=122400.0 unofficial 16×16 version (Ironhand16 for 0.40.09)] | ||
− | | resolution = | + | | resolution = 1440×450 |
− | | current version = | + | | current version = 47.04A |
− | | df compatible = 0. | + | | df compatible = 0.47.05 |
| installation = Available pre-installed or as a patch | | installation = Available pre-installed or as a patch | ||
− | | comments = Last updated: | + | | comments = Last updated: Mar 1, 2020. |
}} | }} | ||
==16×16 square graphics sets== | ==16×16 square graphics sets== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Geoduck's 16×16 Graphics Set=== | ===Geoduck's 16×16 Graphics Set=== | ||
Line 107: | Line 133: | ||
{{GraphicsSet | {{GraphicsSet | ||
| image = [[Image:Geoduck logo.png|256px]] | | image = [[Image:Geoduck logo.png|256px]] | ||
− | | download link = [http://www.geoduckthings.net/dwarf/dwarffortress16.html Geoduck's Dwarf Fortress 16x16 page] | + | | download link = [http://www.geoduckthings.net/dwarf/dwarffortress16.html Geoduck's ''Dwarf Fortress'' 16x16 page] |
| author = Geoduck | | author = Geoduck | ||
| sprite = 16×16 | | sprite = 16×16 | ||
Line 125: | Line 151: | ||
| sprite = 16×16 | | sprite = 16×16 | ||
| resolution = 1024×768 or higher | | resolution = 1024×768 or higher | ||
− | | current version = | + | | current version = 47.04 |
− | | df compatible = 0. | + | | df compatible = 0.47.05 |
| installation = Instructions in readme | | installation = Instructions in readme | ||
− | | comments = Last updated: March | + | | comments = Last updated: March 1, 2020. The DFgraphics github version is currently the only one actively maintained. |
− | Rally Ho! is a | + | Rally Ho! is a 16×16 graphics set based on graphics from the Final Fantasy series of video games, especially the NES, SNES, GB, and GBA games. |
}} | }} | ||
Line 140: | Line 166: | ||
| sprite = 16×16 | | sprite = 16×16 | ||
| resolution = 1280 horizontal | | resolution = 1280 horizontal | ||
− | | current version = | + | | current version = 47.04 |
− | | df compatible = 0. | + | | df compatible = 0.47.05 |
| installation = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy]. | | installation = [http://mayday.w.staszic.waw.pl/df.php Available as a pre-installed copy]. | ||
− | | comments = Last updated: | + | | comments = Last updated: 29 February 2020. The DFgraphics github version is currently the only one actively maintained. |
Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating). | Combined with a customized main tileset. Credits go to Beefmo, Sphr, DR, Tocky, Herrbdog, Bane18, Dragon Warrior games and me (although I did much more organizing and editing than actually creating). | ||
− | |||
− | |||
}} | }} | ||
Line 157: | Line 181: | ||
| sprite = 16×16 | | sprite = 16×16 | ||
| resolution = 1024×768 or higher | | resolution = 1024×768 or higher | ||
− | | current version = | + | | current version = 47.04a |
− | | df compatible = 0. | + | | df compatible = 0.47.05 |
| installation = Instructions at download site | | installation = Instructions at download site | ||
− | | comments = Last updated: | + | | comments = Last updated: Apr 6, 2020. The DFgraphics github version is currently the only one actively maintained. '''[https://dwarffortresswiki.org/index.php/File:Obsidian_spritesheet_v1.png Click here for a full sprite sheet!]''' |
A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground. | A graphics set that focuses on consistency and stylized realism to harmonize the different tiles and give a more "medieval" atmosphere to the game. Unlike other tilesets, this also specifically sets aside different tiles for grass with modifications to their graphics raws. This makes it easier to distinguish pasturable areas from bare rock and sand, tell apart different biomes, as well as letting you plan green (or blue, if you're going with cave moss) gardens along your entrance halls. Just make sure to forbid traffic on it to avoid trampling them to bare ground. | ||
− | |||
− | |||
}} | }} | ||
Line 175: | Line 197: | ||
| sprite = 16×16 | | sprite = 16×16 | ||
| resolution = 1280×400 | | resolution = 1280×400 | ||
− | | current version = 0. | + | | current version = 47.04a |
+ | | df compatible = 0.47.05 | ||
| installation = Available pre-installed or as a patch | | installation = Available pre-installed or as a patch | ||
| comments = Phoebus quit supporting it but community tries to keep it up to date, see github repo | | comments = Phoebus quit supporting it but community tries to keep it up to date, see github repo | ||
Line 188: | Line 211: | ||
| sprite = 16×16 | | sprite = 16×16 | ||
| resolution = 1280×400 | | resolution = 1280×400 | ||
− | | current version = | + | | current version = 47.04 |
− | | df compatible = 0. | + | | df compatible = 0.47.05 |
| installation = Instructions at download site | | installation = Instructions at download site | ||
+ | | comments = | ||
A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets. | A tile and graphic set created with a simple, clean look as a goal. Inspired by Jolly Bastion and referenced from tile sets that have come before. This graphic and tileset is still very much a WIP. It should be completely playable as it is based off Phoebus' Tileset and comes with all of it's graphical assets. | ||
}} | }} | ||
Line 201: | Line 225: | ||
| sprite = 12×12 or 16×16 | | sprite = 12×12 or 16×16 | ||
| resolution = 1024×768 | | resolution = 1024×768 | ||
− | | current version = | + | | current version = 47.01 |
− | | df compatible = 0. | + | | df compatible = 0.47.05 |
| installation = Instructions at download site | | installation = Instructions at download site | ||
− | | comments = Last updated: | + | | comments = Last updated: Feb 3, 2020. The DFgraphics github version is currently the only one actively maintained. |
Tergel is an ASCII tileset combined with simple pixel art. CowThing wanted to enhance the ASCII feel, while keeping the game readable, and give the game a happier feel. This tileset was derived from Simple Mood by Rogue Yun. Also inspired by Taffer, Jolly Bastion, Quale's "scroll-o-sprites", and many others. | Tergel is an ASCII tileset combined with simple pixel art. CowThing wanted to enhance the ASCII feel, while keeping the game readable, and give the game a happier feel. This tileset was derived from Simple Mood by Rogue Yun. Also inspired by Taffer, Jolly Bastion, Quale's "scroll-o-sprites", and many others. | ||
}} | }} | ||
Line 222: | Line 246: | ||
| installation = Instructions at download site | | installation = Instructions at download site | ||
| comments = Last updated: December 6, 2015. No longer maintained. | | comments = Last updated: December 6, 2015. No longer maintained. | ||
− | That's it. Engraved Dwarf Fortress. | + | That's it. Engraved ''Dwarf Fortress''. |
The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch. | The idea of this set arose after a series of experiments including noise application to other tilesets, and, in other hand, after 4 year study of art history. Resulting tileset looks like hand drawn graphics and engravings made in XV-XVI century or maps of same epoch. | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==10×10 square graphics sets== | ==10×10 square graphics sets== | ||
Line 253: | Line 261: | ||
| sprite = 10×10, 20×20 | | sprite = 10×10, 20×20 | ||
| resolution = Any | | resolution = Any | ||
− | | current version = | + | | current version = 6.6.0 (Github: 47.04) |
− | | df compatible = 0. | + | | df compatible = 0.47.05 |
| installation = Unzip over DF install | | installation = Unzip over DF install | ||
− | | comments = Last updated: | + | | comments = Last updated: Apr 4, 2020 |
Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds. | Sharp looking, vanilla styled tilesets that strive to strike a good balance between nice, attractive graphics, while avoiding odd graphical oddities. I have positioned many tiles carefully and put a lot of thought into each one, often obsessively so. I find the cumulative differences from the ASCII add quite a bit to the game. I'm a bit of a perfectionist and the update log attests to that, but the result is pleasing and well-polished. Alternate walls are included, as is the color set and racial graphics for dwarves, humans, elves, goblins, and kobolds. | ||
+ | }} | ||
+ | |||
+ | |||
+ | ==12x18 non-square graphics sets== | ||
+ | |||
+ | ===Bitlands=== | ||
+ | [[File:Bitlands_gameplay.png|thumb|right|Screenshot of game using the Bitlands graphics set.]] | ||
+ | {{GraphicsSet | ||
+ | | image = [[Image:Bitlands_logo_cropped.png|256px]] | ||
+ | | download link = [http://www.bay12forums.com/smf/index.php?topic=172607 Forum thread] | ||
+ | | author = DragonDePlatino | ||
+ | | sprite = 12×18 (unofficial 18×18) | ||
+ | | current version = 1.0.0 | ||
+ | | df compatible = 0.44.12 | ||
+ | | installation = Instructions at download site | ||
+ | | comments = Last updated: November 16, 2018 | ||
+ | An graphics set made to be authentic to older PC games, with thousands of monochrome overrides for all creatures, tiles, items, plants, minerals and buildings of vanilla Dwarf Fortress. There is an [http://www.bay12forums.com/smf/index.php?topic=172607.msg8091446#msg8091446 unofficial version] that supports 0.47.xx, as well as adds a [[#Bitlands 18x18 Unofficial|18×18 tile width]] option. | ||
+ | |||
+ | Bitlands uses Dfhack and TWBT. | ||
}} | }} | ||
Line 279: | Line 306: | ||
{{Category|Interface}} | {{Category|Interface}} | ||
{{Category|Graphics}} | {{Category|Graphics}} | ||
+ | [[ru:Graphics set repository]] |
Latest revision as of 11:17, 24 May 2024
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
- For user-created tilesets, see Tileset repository.
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
Graphics sets are used to change the appearance of creatures in the game. They usually come with certain tilesets and are designed to work together. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. This page serves as a repository for custom graphic sets made by users.
32×32 square graphics sets[edit]
Vettlingr[edit]
|
Meph Tileset[edit]
|
24×24 square graphics sets[edit]
GemSet[edit]
|
Dungeon Set[edit]
|
18×18 square graphics sets[edit]
CLA's ASCII-like Graphics Set[edit]
|
Bitlands 18x18 Unofficial[edit]
|
Ironhand and Wormslayer's Graphics Pack[edit]
|
16×16 square graphics sets[edit]
Geoduck's 16×16 Graphics Set[edit]
|
Rally Ho! Graphics Set[edit]
|
Mayday's Graphic Set[edit]
|
Obsidian Graphics Set[edit]
|
Phoebus' Graphics Set[edit]
|
Spacefox Graphics Set[edit]
|
Tergel Graphics Set[edit]
|
15×15 square graphics sets[edit]
Duerer 15×15 Graphics Set[edit]
|
10×10 square graphics sets[edit]
Taffer's Tilesets & Graphics[edit]
|
12x18 non-square graphics sets[edit]
Bitlands[edit]
|
16×24 non-square graphics sets[edit]
Anon's Tileset and Creature Graphics[edit]
|