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Difference between revisions of "40d:Drunk"
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− | Drunks are [[human]]s who believe themselves to be [[dwarf|dwarves]], and spend much of their time consuming copious amounts of [[alcohol]] and going on great [[Adventure Mode|adventure]]s. | + | {{quality|Fine|16:02, 29 April 2011 (UTC)}}{{av}} |
+ | '''Drunks''' are found in Adventure Mode only. Drunks are [[human]]s who believe themselves to be [[dwarf|dwarves]], and spend much of their time consuming copious amounts of [[alcohol]] and going on great [[Adventure Mode|adventure]]s. | ||
− | Drunks can be found in any [[human]] town's inn, and | + | Drunks can be found in any [[human]] town's inn, and in older versions, would always join an [[Adventure Mode|adventurer]] if asked. As of 0.28.181.39e, however, a drunk is not guaranteed to join your party. They are prized for their ability to tie up large crowds of [[Creature|monster]]s (or lone dangerous ones) and take the brunt of their [[Combat#Damage|attack]]s while the adventurer and his more skilled cohorts move in for precision strikes. |
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+ | According to [[http://www.bay12games.com/dwarves/dev_bloat_351-400.html Bloat373]], a specific entity member being a drunk or not is based on his [[personality|immoderation]]. This could mean one could increase or reduce the number of drunks in an entity with proper modding. | ||
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+ | [[Category:Adventurer mode]] |
Latest revision as of 14:43, 8 December 2011
This article is about an older version of DF. |
Drunks are found in Adventure Mode only. Drunks are humans who believe themselves to be dwarves, and spend much of their time consuming copious amounts of alcohol and going on great adventures.
Drunks can be found in any human town's inn, and in older versions, would always join an adventurer if asked. As of 0.28.181.39e, however, a drunk is not guaranteed to join your party. They are prized for their ability to tie up large crowds of monsters (or lone dangerous ones) and take the brunt of their attacks while the adventurer and his more skilled cohorts move in for precision strikes.
According to http://www.bay12games.com/dwarves/dev_bloat_351-400.html Bloat373, a specific entity member being a drunk or not is based on his immoderation. This could mean one could increase or reduce the number of drunks in an entity with proper modding.