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Difference between revisions of "User talk:FFT"
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fyi, slight typo, soybeans are missing a number: [SEED:6:0:] [[User:Chariot|Chariot]] 01:49, 10 November 2007 (EST) | fyi, slight typo, soybeans are missing a number: [SEED:6:0:] [[User:Chariot|Chariot]] 01:49, 10 November 2007 (EST) | ||
+ | :Good call, fixed it. Releasing a new update with the other fixes, 1.3b. [[User:FFT|FFT]] 04:34, 10 November 2007 (EST) | ||
While many of the new options are redundant, I do like this mod. It adds character. Even more so since you've added even more plants. -[[User:EarthquakeDamage|EarthquakeDamage]] 01:50, 10 November 2007 (EST) | While many of the new options are redundant, I do like this mod. It adds character. Even more so since you've added even more plants. -[[User:EarthquakeDamage|EarthquakeDamage]] 01:50, 10 November 2007 (EST) | ||
+ | :I appreciate it :) [[User:FFT|FFT]] 04:35, 10 November 2007 (EST) | ||
+ | |||
+ | == Links are dead == | ||
+ | Hi folks! It seems that the links are dead, so I wanted to ask, if there is still a version around? --[[User:NobbZ|NobbZ]] 19:18, 2 January 2010 (UTC) | ||
+ | :Crap, so they are. Unfortunately, I've physically lost the computer I had all of those files on, the only one I've still got is the food mod. I'll post that up, at least. --[[User:FFT|FFT]] |
Latest revision as of 20:40, 2 January 2010
Perhaps some of the crops should be made aboveground now that dwarves can farm there? -- Zaratustra 18:46, 9 November 2007 (EST)
- I intend to, but I wanted to get all of the old-style plants in first. I'm going to add more outdoor plants in 1.4. FFT 19:26, 9 November 2007 (EST)
I remember using this in the old version. As I recall, the extracts in vials were extremely valuable. Maybe it should be toned down, because I remember buying out the caravans with several vials of mundane plant extract. Other than that, thank you for making this, I really enjoyed it. The normal game food choices are so limited! --DDouble 20:52, 9 November 2007 (EST)
- The extracts are actually comparable to the plants that have extracts in the game. However, I somehow forgot about the ability to extract to barrel, so I'm going to end up changing things around before I get to 1.4. FFT 00:27, 10 November 2007 (EST)
fyi, slight typo, soybeans are missing a number: [SEED:6:0:] Chariot 01:49, 10 November 2007 (EST)
- Good call, fixed it. Releasing a new update with the other fixes, 1.3b. FFT 04:34, 10 November 2007 (EST)
While many of the new options are redundant, I do like this mod. It adds character. Even more so since you've added even more plants. -EarthquakeDamage 01:50, 10 November 2007 (EST)
- I appreciate it :) FFT 04:35, 10 November 2007 (EST)
Links are dead[edit]
Hi folks! It seems that the links are dead, so I wanted to ask, if there is still a version around? --NobbZ 19:18, 2 January 2010 (UTC)
- Crap, so they are. Unfortunately, I've physically lost the computer I had all of those files on, the only one I've still got is the food mod. I'll post that up, at least. --FFT