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Difference between revisions of "Modification:The Long Night: Weapons"
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{{mod}} | {{mod}} | ||
− | The wasteland is a dangerous place and one is well-advised to go armed if one intends to last. The Long Night sports a wide array of weaponry with a daunting number of modifiers. Most modifier changes are cosmetic, however some do alter the attack profile or several other stats such as size. | + | The wasteland is a dangerous place, and one is well-advised to go armed if one intends to last. The Long Night sports a wide array of weaponry with a daunting number of modifiers. Most modifier changes are cosmetic, however some do alter the attack profile or several other stats such as size. |
=== Ranged Weapons === | === Ranged Weapons === | ||
The staple ranged weapon of the era is the electric projectile launcher, or railgun. Coilguns are also extant, but are for the privileged nations who can afford to produce the more advanced weapon. Railguns can be considered the simple, brute-force variant compared to the more elegant and sophisticated coilguns. Either way, they use the same ammunition and share the Railgunner skill. | The staple ranged weapon of the era is the electric projectile launcher, or railgun. Coilguns are also extant, but are for the privileged nations who can afford to produce the more advanced weapon. Railguns can be considered the simple, brute-force variant compared to the more elegant and sophisticated coilguns. Either way, they use the same ammunition and share the Railgunner skill. | ||
− | Rifles and Pistols: Bullets (small surface area blunt damage, like a whip) | + | '''Rifles''' and '''Pistols''': Bullets (small surface area blunt damage, like a whip)<br> |
− | Snipers: Penetrator Rods (piercing damage) | + | '''Snipers''': Penetrator Rods (piercing damage)<br> |
− | Cannons: Kinetic, Fragmentation, and Plasma-Jet rockets (blunt, slashing, and piercing damage respectively) | + | '''Cannons''': Kinetic, Fragmentation, and Plasma-Jet rockets (blunt, slashing, and piercing damage respectively) |
Coilguns are better than railguns in all regards, but only a few nations make use of them due to their complexity. | Coilguns are better than railguns in all regards, but only a few nations make use of them due to their complexity. | ||
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There are also chemical-propellant weapons in the form of Scatterguns, which are an evolution of the shotgun optimized for launching powerful projectiles and minimizing recoil. Railguns are already seen as an unsophisticated weapon compared to coilguns, whereas scatterguns are pure brutality. While a ranged weapon like the railgun, they require a different set of skills to operate and maintain, and so use the Chemgunner skill. Some primitive nations also make use of Nailguns, which fire small spikes at foes. These weapons also use the Chemgunner skill. | There are also chemical-propellant weapons in the form of Scatterguns, which are an evolution of the shotgun optimized for launching powerful projectiles and minimizing recoil. Railguns are already seen as an unsophisticated weapon compared to coilguns, whereas scatterguns are pure brutality. While a ranged weapon like the railgun, they require a different set of skills to operate and maintain, and so use the Chemgunner skill. Some primitive nations also make use of Nailguns, which fire small spikes at foes. These weapons also use the Chemgunner skill. | ||
− | Scatterpistols: 6-gauge slugs/rounds | + | '''Scatterpistols''': 6-gauge slugs/rounds<br> |
− | Scatterguns: 4-gauge slugs/rounds | + | '''Scatterguns''': 4-gauge slugs/rounds<br> |
− | Scattercannons: 2-gauge slugs/rounds | + | '''Scattercannons''': 2-gauge slugs/rounds |
− | Wedge Bow: A large, sharp-edged bow that can be used as a type of double-edged sword along with its traditional role as a projectile weapon. Frequently used by hunters and skirmishers for its use in both melee and ranged battles. | + | '''Wedge Bow''': A large, sharp-edged bow that can be used as a type of double-edged sword along with its traditional role as a projectile weapon. Frequently used by hunters and skirmishers for its use in both melee and ranged battles. |
− | Taper Bow: The equivalent of the taper sword for blade bow weapons, it allows you to stab as well as slash and is generally lighter and more elegant. | + | '''Taper Bow''': The equivalent of the taper sword for blade bow weapons, it allows you to stab as well as slash and is generally lighter and more elegant. |
Although any ranged weapon can be used as a club, spear, or axe in a pinch, they tend to be far more powerful than their melee counterparts when used properly and loaded with ammunition. Please note that the fabrication menu can be very confusing with many different options for each weapon type. For fortress mode, the adjectives are primarily cosmetic, although, as noted in the table below, some vary slightly in size and some have different melee profiles due to different bayonet fittings. | Although any ranged weapon can be used as a club, spear, or axe in a pinch, they tend to be far more powerful than their melee counterparts when used properly and loaded with ammunition. Please note that the fabrication menu can be very confusing with many different options for each weapon type. For fortress mode, the adjectives are primarily cosmetic, although, as noted in the table below, some vary slightly in size and some have different melee profiles due to different bayonet fittings. | ||
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|rowspan="3"| 9000 | |rowspan="3"| 9000 | ||
|rowspan="3"| 1200 | |rowspan="3"| 1200 | ||
− | |rowspan="3"| bullet | + | |rowspan="3"| bullet |
|- | |- | ||
| Bayonet stab || edge || 5 || 1000 || x1.0 | | Bayonet stab || edge || 5 || 1000 || x1.0 | ||
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|rowspan="3"| 11000 | |rowspan="3"| 11000 | ||
|rowspan="3"| 1500 | |rowspan="3"| 1500 | ||
− | |rowspan="3"| bullet | + | |rowspan="3"| bullet |
|- | |- | ||
| Bayonet stab || edge || 5 || 1000 || x1.0 | | Bayonet stab || edge || 5 || 1000 || x1.0 | ||
Line 120: | Line 119: | ||
|rowspan="3"| 7000 | |rowspan="3"| 7000 | ||
|rowspan="3"| 1200 | |rowspan="3"| 1200 | ||
− | |rowspan="3"| | + | |rowspan="3"| nail-spike |
|- | |- | ||
| Bayonet stab || edge || 5 || 1000 || x1.0 | | Bayonet stab || edge || 5 || 1000 || x1.0 | ||
Line 135: | Line 134: | ||
|rowspan="7"| 15000 | |rowspan="7"| 15000 | ||
|rowspan="7"| 1500 | |rowspan="7"| 1500 | ||
− | |rowspan="7"| bullet | + | |rowspan="7"| bullet |
|- | |- | ||
| Stock bash || blunt || 10 || (200) || x2.0 | | Stock bash || blunt || 10 || (200) || x2.0 | ||
Line 160: | Line 159: | ||
|rowspan="7"| 20000 | |rowspan="7"| 20000 | ||
|rowspan="7"| 3000 | |rowspan="7"| 3000 | ||
− | |rowspan="7"| bullet | + | |rowspan="7"| bullet |
|- | |- | ||
| Stock bash || blunt || 10 || (200) || x2.0 | | Stock bash || blunt || 10 || (200) || x2.0 | ||
Line 185: | Line 184: | ||
|rowspan="7"| 12000 | |rowspan="7"| 12000 | ||
|rowspan="7"| 1200 | |rowspan="7"| 1200 | ||
− | |rowspan="7"| | + | |rowspan="7"| nail spike |
|- | |- | ||
| Stock bash || blunt || 10 || (200) || x2.0 | | Stock bash || blunt || 10 || (200) || x2.0 | ||
Line 274: | Line 273: | ||
| penetrator rod | | penetrator rod | ||
|} | |} | ||
− | |||
==== Ammunition ==== | ==== Ammunition ==== |
Latest revision as of 11:52, 16 January 2022
Updating to 2.68
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
The wasteland is a dangerous place, and one is well-advised to go armed if one intends to last. The Long Night sports a wide array of weaponry with a daunting number of modifiers. Most modifier changes are cosmetic, however some do alter the attack profile or several other stats such as size.
Ranged Weapons[edit]
The staple ranged weapon of the era is the electric projectile launcher, or railgun. Coilguns are also extant, but are for the privileged nations who can afford to produce the more advanced weapon. Railguns can be considered the simple, brute-force variant compared to the more elegant and sophisticated coilguns. Either way, they use the same ammunition and share the Railgunner skill.
Rifles and Pistols: Bullets (small surface area blunt damage, like a whip)
Snipers: Penetrator Rods (piercing damage)
Cannons: Kinetic, Fragmentation, and Plasma-Jet rockets (blunt, slashing, and piercing damage respectively)
Coilguns are better than railguns in all regards, but only a few nations make use of them due to their complexity.
There are also chemical-propellant weapons in the form of Scatterguns, which are an evolution of the shotgun optimized for launching powerful projectiles and minimizing recoil. Railguns are already seen as an unsophisticated weapon compared to coilguns, whereas scatterguns are pure brutality. While a ranged weapon like the railgun, they require a different set of skills to operate and maintain, and so use the Chemgunner skill. Some primitive nations also make use of Nailguns, which fire small spikes at foes. These weapons also use the Chemgunner skill.
Scatterpistols: 6-gauge slugs/rounds
Scatterguns: 4-gauge slugs/rounds
Scattercannons: 2-gauge slugs/rounds
Wedge Bow: A large, sharp-edged bow that can be used as a type of double-edged sword along with its traditional role as a projectile weapon. Frequently used by hunters and skirmishers for its use in both melee and ranged battles.
Taper Bow: The equivalent of the taper sword for blade bow weapons, it allows you to stab as well as slash and is generally lighter and more elegant.
Although any ranged weapon can be used as a club, spear, or axe in a pinch, they tend to be far more powerful than their melee counterparts when used properly and loaded with ammunition. Please note that the fabrication menu can be very confusing with many different options for each weapon type. For fortress mode, the adjectives are primarily cosmetic, although, as noted in the table below, some vary slightly in size and some have different melee profiles due to different bayonet fittings.
Type | Size | Material Size |
Melee Attack |
Attack Type | Contact Area | Penetration | Velocity | Skill Used | 2 Hand Wield Size |
Minimum Wield Size |
Shoot Force | Max. Velocity | Ammunition |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wedge bow | 1000 | 5 | Slash | edge | 20000 | 4000 | x1.25 | Blowgun | 110000 | 45000 | 12000 | 1200 | arrow |
Taper bow | 800 | 4 | Slash | edge | 20000 | 4000 | x1.25 | Blowgun | 110000 | 45000 | 12000 | 1200 | arrow |
Stab | edge | 50 | 2000 | x1.0 | |||||||||
Rail-pistol | 400-500 | 2 | Bayonet slash | edge | 1000 | 800 | x1.25 | Crossbow | 0 | 15000 | 9000 | 1200 | bullet |
Bayonet stab | edge | 5 | 1000 | x1.0 | |||||||||
Butt bash | blunt | 10 | (200) | x2.0 | |||||||||
Coil-pistol | 400-500 | 2 | Bayonet slash | edge | 1000 | 800 | x1.25 | Crossbow | 0 | 15000 | 11000 | 1500 | bullet |
Bayonet stab | edge | 5 | 1000 | x1.0 | |||||||||
Butt bash | blunt | 10 | (200) | x2.0 | |||||||||
Scatterpistol | 600-700 | 4 | Bayonet slash | edge | 1000 | 800 | x1.25 | Bow | 0 | 15000 | 6000 | 1200 | 6-gauge rounds, 6-gauge slugs |
Bayonet stab | edge | 5 | 1000 | x1.0 | |||||||||
Butt bash | blunt | 10 | (200) | x2.0 | |||||||||
Nail-pistol | 300-400 | 2 | Bayonet slash | edge | 1000 | 800 | x1.25 | Bow | 0 | 15000 | 7000 | 1200 | nail-spike |
Bayonet stab | edge | 5 | 1000 | x1.0 | |||||||||
Butt bash | blunt | 10 | (200) | x2.0 | |||||||||
Rail-rifle | 1500 | 4 | Bayonet stab | edge | 5 | 1000 | x1.0 | Crossbow | 110000 | 45000 | 15000 | 1500 | bullet |
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Axe-headed | Axe-head hack | edge | 40000 | 6000 | x1.25 | ||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Sword-headed | Sword-tip slash | edge | 20000 | 4000 | x1.25 | ||||||||
Sword-tip stab | edge | 50 | 2000 | x1.0 | |||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Coil-rifle | 1500 | 4 | Bayonet stab | edge | 5 | 1000 | x1.0 | Crossbow | 110000 | 45000 | 20000 | 3000 | bullet |
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Axe-headed | Axe-head hack | edge | 40000 | 6000 | x1.25 | ||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Sword-headed | Sword-tip slash | edge | 20000 | 4000 | x1.25 | ||||||||
Sword-tip stab | edge | 50 | 2000 | x1.0 | |||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Nail-rifle | 1200 | 4 | Bayonet stab | edge | 5 | 1000 | x1.0 | Bow | 110000 | 45000 | 12000 | 1200 | nail spike |
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Axe-headed | Axe-head hack | edge | 40000 | 6000 | x1.25 | ||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Sword-headed | Sword-tip slash | edge | 20000 | 4000 | x1.25 | ||||||||
Sword-tip stab | edge | 50 | 2000 | x1.0 | |||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Scattergun | 2000 | 4 | Bayonet stab | edge | 5 | 1000 | x1.0 | Bow | 71000 | 55000 | 13000 | 1500 | 4-gauge rounds, 4-gauge slugs |
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Axe-headed | Axe-head hack | edge | 40000 | 6000 | x1.25 | ||||||||
Stock bash | blunt | 10 | (200) | x2.0 | |||||||||
Rail-cannon | 3000 | 8 | Bash | blunt | 10000 | (4000) | x1.25 | Crossbow | 110000 | 55000 | 28000 | 2520 | kinetic rocket, fragmentation rocket, plasma-jet rocket |
Coil-cannon | 3000 | 8 | Bash | blunt | 10000 | (4000) | x1.25 | Crossbow | 110000 | 55000 | 30000 | 3020 | kinetic rocket, fragmentation rocket, plasma-jet rocket |
Scattercannon | 2000 | 8 | Bash | blunt | 10 | (200) | x2.0 | Bow | 110000 | 55000 | 20500 | 2020 | 2-gauge rounds, 2-gauge slugs |
Rail-sniper | 1200 | 6 | Stock bash | blunt | 10 | (200) | x2.0 | Crossbow | 110000 | 55000 | 22500 | 2020 | penetrator rod |
Coil-sniper | 1200 | 6 | Stock bash | blunt | 10 | (200) | x2.0 | Crossbow | 110000 | 55000 | 27500 | 2520 | penetrator rod |
Ammunition[edit]
Type | Size | Attack Type | Contact Area | Penetration | Velocity |
---|---|---|---|---|---|
Bullet | 5 | blunt | 1 | (3500) | x1.0 |
Penetrator rod | 50 | edge | 10 | 3500 | x1.0 |
6-gauge round | 50 | edge | 40000 | 6000 | x1.0 |
6-gauge slug | 50 | blunt | 10 | (200) | x2.0 |
4-gauge round | 100 | edge | 40000 | 6000 | x1.0 |
4-gauge slug | 100 | blunt | 10 | (200) | x2.0 |
2-gauge round | 300 | edge | 40000 | 6000 | x1.0 |
2-gauge slug | 300 | blunt | 10 | (200) | x2.0 |
Kinetic rocket | 200 | blunt | 10 | (200) | x2.0 |
Fragmentation rocket | 200 | edge | 40000 | 6000 | x1.0 |
Plasma-jet rocket | 200 | edge | 1 | 3500 | x1.0 |
Arrow | 250 | edge | 5 | 1000 | x1.0 |
Nail spike | 5 | edge | 1 | 3500 | x1.0 |
Melee Weapons[edit]
Despite the power of ranged weaponry available in the wasteland many beasts and opponents are formidably durable and can close the distance very quickly and, once there, the only viable option is a melee response. Many such weapons can be found in use in the wasteland from stone knives to the pinnacle nanotechne weaponry of the Empire-that-was. Please note that there are many variations for each weapon with different adjectives. Most are purely cosmetic but some alter the attack profile, size, or other parameters as is listed on the table below.
Wedge Swords/Axes: Wedge-shaped blades that function like a hybrid between club and sword/axe, used to hack and crush through armor.
Maces: Self-explanatory. Big weapons used to bash people's heads in. Come in various types depending on one's inclinations
Pile Bunkers: Short, boxy jackhammer-like weapons that rapidly extend and retract a pointed metal rod to penetrate armor. A heavy version uses the pikeman skill, a light version uses the spearman skill.
Thermal Lances: Imagine a halberd, but the bladed parts are on fire. Uses pike skill.
Rocket Hammers: A hammer but there's an explosive rocket on the back end.
Hammer Fist: A hammer, but it's a big fist.
Saws: Uses the axe skill. Divided between bulky chainsaws and elegant circular saws.
Monofilament Whips: Sophisticated weapons that attack with strands of razor wire.
Shivs: Rather than just an improvised stabbing weapon, a shiv in this era specifically refers to a type of thin, needle-pointed dagger designed to slip through armored plates, or just plain stab someone. They come in pure stabbing variants and slightly more expensive edged variants.
Type | Size | Material Size |
Attack | Attack Type | Contact Area | Penetration | Velocity | Skill Used | 2 Hand Wield Size |
Minimum Wield Size |
---|---|---|---|---|---|---|---|---|---|---|
Wedge axe | 800 | 3 | Hack | edge | 4000 | 6000 | x1.25 | axe | 37500 | 32500 |
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Thick-blade | Hack | edge | 10 | 500 | x2.0 | |||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Thin-blade | Hack | edge | 20000 | 4000 | x1.25 | |||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Chainsaw | 600-1000 | 4 | Saw | edge | 40000 | 6000 | x1.25 | axe | 47500 | 42500 |
Circular saw | 600-1000 | 4 | Saw | edge | 40000 | 6000 | x1.25 | axe | 47500 | 42500 |
Shaft bash | blunt | 10000 | (6000) | x1.25 | ||||||
Shiv | 200 | 1 | Stab | edge | 10 | 10000 | x1.0 | dagger | 37500 | 32500 |
Edged shiv | 300 | 2 | Slash | edge | 20000 | 6000 | x1.25 | axe | 37500 | 32500 |
Stab | edge | 10 | 10000 | x1.0 | ||||||
Hammer fist | 800 | 3 | Bash | blunt | 10 | (500) | x2.0 | hammer | 60000 | 60000 |
Rocket hammer | 1000 | 4 | Bash | blunt | 10 | (200) | x2.0 | hammer | 60000 | 60000 |
Mace | 600-1000 | 4 (S=3,L=5) |
Bash | blunt | 10 | (200) | x2.0 | mace | 37500 | 32500 |
Spiked/flanged | Stab | edge | 10 | 10000 | x1.0 | |||||
Thermal lance/ bident/ trident | 2000-2400 | 4 | Stab | edge | 20 | 12000 | x1.0 | pike | 77500 | 62500 |
Slash | edge | 20000 | 8000 | x1.25 | ||||||
Heavy pile bunker | 2000-2400 | 6 | Stab | edge | 10 | 10000 | x1.0 | pike | 87500 | 5000 |
Pile bunker | 1000-1400 | 3 | Stab | edge | 10 | 10000 | x1.0 | spear | 47500 | 5000 |
Wedge sword | 1600 | 3 | Slash | edge | 40000 | 6000 | x1.25 | sword | 37500 | 32500 |
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Thick-blade | Slash | edge | 10 | 500 | x2.0 | |||||
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Thin-blade | Slash | edge | 20000 | 4000 | x1.25 | |||||
Stab | edge | 50 | 2000 | x1.0 | ||||||
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Taper sword | 600 | 3 | Slash | edge | 20000 | 4000 | x1.25 | sword | 37500 | 32500 |
Stab | edge | 50 | 2000 | x1.0 | ||||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Thick-blade | Slash | edge | 40000 | 6000 | x1.25 | |||||
Stab | edge | 20 | 2000 | x1.0 | ||||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Slab sword | 1600 | 3 | Slash | edge | 40000 | 6000 | x1.25 | sword | 70000 (straight 3750) |
32500 |
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Thick-blade | Bash | edge | 10 | 500 | x2.0 | |||||
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Thin-blade | Slash | edge | 20000 | 4000 | x1.25 | |||||
Stab | edge | 50 | 2000 | x1.0 | ||||||
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Monofilament whip | 500 | 1 | Lash | blunt | 1 | (10) | x5.0 | whip | 27500 | 22500 |
Edged | Lash | edge | 10 | 50 | x2.0 | |||||
Drill | 500 | 4 | Drill | edge | 20 | 10000 | x1.0 | mining | 47500 | 42500 |
Pick | 500 | 4 | Strike | edge | 100 | 4000 | x2.0 | mining | 47500 | 42500 |
Training axe | 800 | 4 | Hack | blunt | 30000 | (6000) | x1.25 | axe | 47500 | 42500 |
Flat slap | blunt | 30000 | (6000) | x1.25 | ||||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Training sword | 300 | 3 | Slash | blunt | 20000 | (4000) | x1.25 | sword | 37500 | 32500 |
Stab | blunt | 50 | (2000) | x1.0 | ||||||
Flat slap | blunt | 20000 | (4000) | x1.25 | ||||||
Pommel strike | blunt | 100 | (1000) | x1.0 | ||||||
Training spear | 400 | 3 | Stab | blunt | 200 | (10000) | x1.0 | spear | 47500 | 42500 |
Shaft bash | blunt | 10000 | (6000) | x1.25 |
Note: All weapons can be crafted from weapons-grade nanotechne. In addition, wedge swords, wedge axes, and shivs both regular and edged can be crafted from knappable stone.
Related Pages[edit]
The Long Night: Lore
The Long Night: Civilizations
The Long Night: Armor
The Long Night: Materials
The Long Night: Creatures
The Long Night: Plants