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Difference between revisions of "Modification:The Long Night: Creatures"
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− | + | ||
− | Updating to 2. | + | Updating to 2.68 |
{{mod}} | {{mod}} | ||
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! Notes | ! Notes | ||
|- | |- | ||
− | | | + | | rowspan="6"| Deva || Kindeva || 400 || 75000 || Immortal || Birth || C, S || All Deva: Do not sleep, eat, feel pain, or breathe. Cannot become undead. Can self-regenerate. Insane recuperation, High analytical ability, and Above average intuition. <br> Kindeva: 4 eyes. |
|- | |- | ||
− | | | + | | Deva || 100 || 75000 || Immortal || Birth || C, S || |
|- | |- | ||
− | | rowspan="2"| | + | | Four-Armed Deva || 25 || 75000 || Immortal || Birth || C, S || Four arms, Five Eyes |
+ | |- | ||
+ | | Six-Armed Deva || 5 || 75000 || Immortal || Birth || C, S || Six arms, Six eyes. | ||
+ | |- | ||
+ | | Eight-Armed Deva || 1 || 75000 || Immortal || Birth || C, S || Eight arms, Seven eyes. | ||
+ | |- | ||
+ | | Devata || 5 || 75000 || Immortal || Birth || C, S || 2-eyes | ||
+ | |- | ||
+ | | rowspan="2" | Neohuman || Neohuman || 2000 || 75000 || 90 || 12 || meat || Powerful physique. || | ||
|- | |- | ||
| Executor || 1 || 75000 || Immortal || 12 || meat || Has powerful psychic abilities, insanely powerful physiques, and immunity to fire. | | Executor || 1 || 75000 || Immortal || 12 || meat || Has powerful psychic abilities, insanely powerful physiques, and immunity to fire. | ||
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| Octopus Uplift || M/F || 50/50 || 500000 || 60 || Birth || meat || Amphibious, do not sleep | | Octopus Uplift || M/F || 50/50 || 500000 || 60 || Birth || meat || Amphibious, do not sleep | ||
|- | |- | ||
− | | rowspan="8"| Asura-class || Kalakeya || 500 || 70000 || 50 || 10 || M, meat || All Asura: Do not | + | | rowspan="8"| Asura-class || Kalakeya || 500 || 70000 || 50 || 10 || M, meat || All Asura: Do not breathe or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks.<br>Kalakeya: Slow learner, no fear |
|- | |- | ||
| Asura || 100 || 70000 || Immortal || 10 || M, meat || Physically powerful. Ability to self-regenerate. | | Asura || 100 || 70000 || Immortal || 10 || M, meat || Physically powerful. Ability to self-regenerate. | ||
Line 64: | Line 72: | ||
| Shukra || 5 || 70000 || Immortal || 10 || M, meat || Toughness-optimized variant. Ability to self-regenerate. | | Shukra || 5 || 70000 || Immortal || 10 || M, meat || Toughness-optimized variant. Ability to self-regenerate. | ||
|- | |- | ||
− | | Rakshasa-class || Many || || 350000 || Immortal || 10 || M, meat || Do not | + | | Rakshasa-class || Many || || 350000 || Immortal || 10 || M, meat || Do not feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads. |
|- | |- | ||
− | | Yaksha-class || M/F || 50/50 || 350000 || Immortal || 10 || M, meat || Do not | + | | Yaksha-class || M/F || 50/50 || 350000 || Immortal || 10 || M, meat || Do not feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. |
|} | |} | ||
<small>†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.<br> | <small>†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.<br> | ||
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The non-race specific classes may be encountered in the wild in mountain biomes but great care should be taken as they are very large, strong, and hostile. Once captured though, they may be easily trained and their children can be fully and permanently trained due to the [CHILD] tag. All bioframe classes and castes are designed to self-replicate and thus have male and female forms. Any male and female within the same class may reproduce, even if they are different castes, in the same manner as standard creatures. | The non-race specific classes may be encountered in the wild in mountain biomes but great care should be taken as they are very large, strong, and hostile. Once captured though, they may be easily trained and their children can be fully and permanently trained due to the [CHILD] tag. All bioframe classes and castes are designed to self-replicate and thus have male and female forms. Any male and female within the same class may reproduce, even if they are different castes, in the same manner as standard creatures. | ||
+ | |||
+ | Notably, the Autonomous Dragon Weapons (ADWs) are also bioframes. These are feral creatures of pure devastation that wander the wasteland and kill or destroy anything unfortunate to find itself in their paths. Unlike other bioframes, they do not constrain themselves to the barren mountain ranges but, knowing no fear of anything animate or inanimate, they can be found ranging throughout all climates. While no civilization can tame them in world generation, a truly resourceful (and fortunate) fortress can, with proper planning, capture and tame them. Due to the child tag, offspring of tamed wild-caught individuals will be permanently tame. They are also the only [[DF2014:Semi-megabeast|semi-megabeast]] in the game currently and, as such, even when tamed, they will be hostile to any active soldiers. | ||
{| class="wikitable" border="border" | {| class="wikitable" border="border" | ||
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| rowspan="6"| Xolon || Murn || 30 || rowspan="6"| 9000 || 3000000 || rowspan="6"| 50 || Machine gun || rowspan="6"| 1 || rowspan="6"| Mountain || | | rowspan="6"| Xolon || Murn || 30 || rowspan="6"| 9000 || 3000000 || rowspan="6"| 50 || Machine gun || rowspan="6"| 1 || rowspan="6"| Mountain || | ||
|- | |- | ||
− | | Rolst || 20 || | + | | Rolst || 20 || 3,000,000 || sword || |
|- | |- | ||
− | | Haroda || 20 || | + | | Haroda || 20 || 2,000,000 || submachine gun, jetpack || flier |
|- | |- | ||
− | | Vikachen || 10 || | + | | Vikachen || 10 || 3,000,000 || Machine gun || |
|- | |- | ||
− | | Kalska || 20 || | + | | Kalska || 20 || 3,000,000 || Hammer, pistol || |
|- | |- | ||
− | | Corudoal || 1 || | + | | Corudoal || 1 || 6,000,000 || lance || |
|- | |- | ||
− | | rowspan="6"| Firenzi || Cattor || 30 || rowspan="6"| 9000 || | + | | rowspan="6"| Firenzi || Cattor || 30 || rowspan="6"| 9000 || 2,000,000 || rowspan="6"| 50 || submachine gun, jetwing || rowspan="6"| 1 || rowspan="6"| Mountain || flier |
|- | |- | ||
− | | Liotta || 20 || | + | | Liotta || 20 || 1,000,000 || daggers, jetwing || flier |
|- | |- | ||
− | | Reviar || 20 || | + | | Reviar || 20 || 1,000,000 || plasma submachine gun, jetwing || flier |
|- | |- | ||
− | | Palio || 10 || | + | | Palio || 10 || 4,000,000 || sniper rifle, jetwing || flier, very accurate |
|- | |- | ||
− | | Toros || 20 || | + | | Toros || 20 || 2,000,000 || pistol, sword, jetwing || flier |
|- | |- | ||
− | | Hellurios || 1 || | + | | Hellurios || 1 || 5,000,000 || Axe, machine gun, jetwing || flier |
|- | |- | ||
− | | rowspan="6"| Barda || Junn || 30 || rowspan="6"| 9000 || | + | | rowspan="6"| Barda || Junn || 30 || rowspan="6"| 9000 || 3,000,000 || rowspan="6"| 50 || machine gun || rowspan="6"| 1 || rowspan="6"| Mountain || BD1 |
|- | |- | ||
− | | Padra || 20 || | + | | Padra || 20 || 3,000,000 || big axe || BD1 |
|- | |- | ||
− | | Gimurl || 20 || | + | | Gimurl || 20 || 3,000,000 || rifle || BD1, accurate |
|- | |- | ||
− | | Undmera || 10 || | + | | Undmera || 10 || 3,000,000 || claw staff || BD1 |
|- | |- | ||
− | | Dort || 20 || | + | | Dort || 20 || 4,000,000 || maces || BD1 |
|- | |- | ||
− | | Terugen || 1 || | + | | Terugen || 1 || 6,000,000 || axe, machine gun || BD1, has no neck |
|- | |- | ||
− | | rowspan="6"| Larn || Torol || 30 || rowspan="6"| 9000 || | + | | rowspan="6"| Larn || Torol || 30 || rowspan="6"| 9000 || 2,000,000 || rowspan="6"| 50 || dagger, pistol || rowspan="6"| 1 || rowspan="6"| Mountain || |
|- | |- | ||
− | | Urig || 20 || | + | | Urig || 20 || 3,000,000 || claw staff || |
|- | |- | ||
− | | Ragner || 20 || | + | | Ragner || 20 || 2,000,000 || submachine gun || |
|- | |- | ||
− | | Hakskyld || 10 || | + | | Hakskyld || 10 || 3,000,000 || sword, incendiary grenades || |
|- | |- | ||
− | | Volgyn || 20 || | + | | Volgyn || 20 || 2,000,000 || sniper rifle || very accurate |
|- | |- | ||
− | | Kurz || 1 || | + | | Kurz || 1 || 5,000,000 || swords || |
|- | |- | ||
− | | rowspan="6"| Genzel || Wulv || 30 || rowspan="6"| 9000 || | + | | rowspan="6"| Genzel || Wulv || 30 || rowspan="6"| 9000 || 2,000,000 || rowspan="6"| 50 || plasma rifle || rowspan="6"| 1 || rowspan="6"| Mountain || fire immune |
|- | |- | ||
− | | Byker || 20 || | + | | Byker || 20 || 2,000,000 || axe, incendiary grenades || fire immune |
|- | |- | ||
− | | Tarm || 20 || | + | | Tarm || 20 || 2,000,000 || flamethrower || fire immune |
|- | |- | ||
− | | Undmera || 10 || | + | | Undmera || 10 || 3,000,000 || plasma machine gun || fire immune |
|- | |- | ||
− | | Jorax || 20 || | + | | Jorax || 20 || 2,000,000 || mace, toxic gas || fire immune, cyborgs and machines are immune to the gas |
|- | |- | ||
− | | Kundrapa || 1 || | + | | Kundrapa || 1 || 5,000,000 || hammers, plasma submachine gun || fire immune, 4 arms |
|- | |- | ||
− | | rowspan="6"| Zuric || Prodva || 30 || rowspan="6"| 9000 || | + | | rowspan="6"| Zuric || Prodva || 30 || rowspan="6"| 9000 || 4,000,000 || rowspan="6"| 50 || hammer || rowspan="6"| 1 || rowspan="6"| Mountain || |
|- | |- | ||
− | | Dyet || 20 || | + | | Dyet || 20 || 3,000,000 || drill || |
|- | |- | ||
− | | Voiva || 20 || | + | | Voiva || 20 || 3,000,000 || Plasma rifle || |
|- | |- | ||
− | | Abryn || 10 || | + | | Abryn || 10 || 2,000,000 || chainsaw?, flamethrower || |
|- | |- | ||
− | | Shasa || 20 || | + | | Shasa || 20 || 3,000,000 || chainsaw || |
|- | |- | ||
− | | Gradnyet || 1 || | + | | Gradnyet || 1 || 7,000,000 || pneumatic ram || |
|- | |- | ||
− | | rowspan="6"| Gundai || Jao || 30 || rowspan="6"| 9000 || | + | | rowspan="6"| Gundai || Jao || 30 || rowspan="6"| 9000 || 3,000,000 || rowspan="6"| 50 || nodachi || rowspan="6"| 1 || rowspan="6"| none || |
|- | |- | ||
− | | Soize || 20 || | + | | Soize || 20 || 2,000,000 || rifle || |
|- | |- | ||
− | | Ningun || 20 || | + | | Ningun || 20 || 2,000,000 || sword, pistol, jetwing || flier |
|- | |- | ||
− | | Haraka || 10 || | + | | Haraka || 10 || 2,000,000 || submachine gun, jetwing || flier |
|- | |- | ||
− | | Naido || 20 || | + | | Naido || 20 || 4,000,000 || mace, plasma pistol || |
|- | |- | ||
− | | Shorugon || 1 || | + | | Shorugon || 1 || 5,000,000 || katanas || |
|- | |- | ||
− | | rowspan="6"| Krest || Lotwyr || 30 || rowspan="6"| 9000 || | + | | rowspan="6"| Krest || Lotwyr || 30 || rowspan="6"| 9000 || 2,000,000 || rowspan="6"| 50 || rifle || rowspan="6"| 1 || rowspan="6"| none || BD1, extravision |
|- | |- | ||
− | | Rossig || 20 || | + | | Rossig || 20 || 2,000,000 || spear || BD1, extravision |
|- | |- | ||
− | | Grozer || 20 || | + | | Grozer || 20 || 2,000,000 || axe, pistol || BD1, extravision |
|- | |- | ||
− | | Kadra || 10 || | + | | Kadra || 10 || 1,000,000 || Plasma rifle || BD1, extravision, accurate |
|- | |- | ||
− | | Morr || 20 || | + | | Morr || 20 || 3,000,000 || maul || BD1, extravision |
|- | |- | ||
− | | Ranzura || 1 || | + | | Ranzura || 1 || 7,000,000 || arm blades || BD1, extravision, skilled |
|- | |- | ||
− | | rowspan="6"| Asura || Rathi || 1000 || rowspan="6"| 9000 || | + | | rowspan="6"| Asura || Rathi || 1000 || rowspan="6"| 9000 || 2,000,000 || rowspan="6"| 50 || rowspan="6"| raw ferocity || rowspan="6"| 1 || rowspan="6"| none || BD1, extravision |
|- | |- | ||
− | | Atirathi || 300 || | + | | Atirathi || 300 || 3,000,000 || BD1, extravision, 4 arms |
|- | |- | ||
− | | Maharathi || 100 || | + | | Maharathi || 100 || 4,000,000 || BD1, extravision, 6 arms |
|- | |- | ||
− | | Atimarathi || 25 || | + | | Atimarathi || 25 || 5,000,000 || BD1, extravision, 8 arms |
|- | |- | ||
− | | Mahamarathi || 5 || | + | | Mahamarathi || 5 || 6,000,000 || BD1, extravision, 10 arms |
|- | |- | ||
− | | Rudra || 1 || | + | | Rudra || 1 || 7,000,000 || BD1, extravision, 12 arms |
|- | |- | ||
− | | rowspan="6"| Autonomous<br>Dragon<br>Weapon<br>(ADW) || Gunship || 100 || rowspan="6"| | + | | rowspan="6"| Autonomous<br>Dragon<br>Weapon<br>(ADW) || Gunship || 100 || rowspan="6"| 100,000 || 5,000,000 || rowspan="6"| immortal || 2 turrets || rowspan="6"| 1 || rowspan="6"| any biome || All castes: semi-megabeast, superior fire immunity |
|- | |- | ||
− | | Cruiser || 50 || | + | | Cruiser || 50 || 10,000,000 || 2 turrets, plasma disintegrator cannon || 6 legs |
|- | |- | ||
− | | Monitor || 25 || | + | | Monitor || 25 || 15,000,000 || Napalm turret || Snake-like |
|- | |- | ||
− | | Dreadnought || 5 || | + | | Dreadnought || 5 || 20,000,000 || 4 turrets, plasma disintegrator cannon || 6 legs |
|- | |- | ||
− | | Destroyer || 1 || | + | | Destroyer || 1 || 25,000,000 || 4 turrets, napalm disintegrator cannon || 6 legs |
|- | |- | ||
− | | Battleship || 1 || | + | | Battleship || 1 || 30,000,000 || 4 turrets, 2 plasma turrets, napalm disintegrator cannon || |
|} | |} | ||
− | |||
=== Machines === | === Machines === | ||
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=== Organic and Hybrid === | === Organic and Hybrid === | ||
+ | With the vast factory city covering major of the surface of the Earth, once devise natural environments and ecosystems that covered the planet are paved over to make place for Skyscrapers, Arcologies and Megastructures. | ||
+ | |||
+ | Countless of species of [[Modification:The Long Night: Plants|plants]] and animals were driven to extinction by pollution and industrialization, while few species that survived were able to carve out their niches within this vast industrial sprawl and growing toxic dumpsites, or where genetically altered and/or cybernetically augmented by humans to survive heavy polluted environment or were pushed further in small isolated pockets and areas that were untouched Solar Empire’s ramped industrialization of Earth. | ||
+ | |||
+ | After the Collapse, there several attempts to restore Earth's biosphere, but with vast majority of large animals life wiped out, they repopulated the wilds with cloned creatures derived from Human DNA. | ||
+ | |||
+ | '''Hybrid''' is a collective term used to describe creatures, with the vast major of them where once human, that have been altered by Nanomachines and turn into Nanomachine Monsters, biomechanical creatures that are part flesh and part machine, covered in a layer of Nanotechne armor. Their origins is shrouded in mystery, but most agree that these failed experiments to created new race of humans, but they only end up warped and twisted animalistic creatures leaking any spark of Human intelligence. | ||
{| class="wikitable sortable" border="border" | {| class="wikitable sortable" border="border" |
Latest revision as of 11:55, 5 December 2023
Updating to 2.68
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
Civilized[edit]
Playable Races[edit]
Sapient Name | Caste† | Population Ratio† | Adult Size | Max Age | Adult at | Butcher Yield†† | Notes | |
---|---|---|---|---|---|---|---|---|
Deva | Kindeva | 400 | 75000 | Immortal | Birth | C, S | All Deva: Do not sleep, eat, feel pain, or breathe. Cannot become undead. Can self-regenerate. Insane recuperation, High analytical ability, and Above average intuition. Kindeva: 4 eyes. | |
Deva | 100 | 75000 | Immortal | Birth | C, S | |||
Four-Armed Deva | 25 | 75000 | Immortal | Birth | C, S | Four arms, Five Eyes | ||
Six-Armed Deva | 5 | 75000 | Immortal | Birth | C, S | Six arms, Six eyes. | ||
Eight-Armed Deva | 1 | 75000 | Immortal | Birth | C, S | Eight arms, Seven eyes. | ||
Devata | 5 | 75000 | Immortal | Birth | C, S | 2-eyes | ||
Neohuman | Neohuman | 2000 | 75000 | 90 | 12 | meat | Powerful physique. | |
Executor | 1 | 75000 | Immortal | 12 | meat | Has powerful psychic abilities, insanely powerful physiques, and immunity to fire. | ||
Human | Human | 1000 | 70000 | 120 | 12 | meat | ||
Human Cyborg | 445 | 70000 | 120 | 12 | meat, C | Contains many varieties having 1, 2 or all limbs replaced with cybernetics. All posses accelerated healing. | ||
Martian | M/F | 50/50 | 65000 | 120 | 10 | meat | ||
Europan | M/F | 50/50 | 70000 | 120 | 12 | meat | Amphibious | |
Jovian | M/F | 50/50 | 70000 | 120 | 12 | meat | ||
Titanian | M/F | 50/50 | 75000 | 80 | 12 | meat | ||
Noble | M/F | 50/50 | 70000 | 520 | 13 | meat | Mild telepaths, but relatively physically weak. | |
Subhuman | M/F | 50/50 | 250000 | 120 | 3 | meat | Physically powerful, but mentally and socially stunted. | |
Corvid Uplift | M/F | 50/50 | 50000 | 65 | 1 | meat | Lay eggs (4-6). | |
Dolphin Uplift | M/F | 50/50 | 1000000 | 80 | 1 or 10? | meat, C | Amphibious. Equipped with a cybernetic land carriage with 4 legs and insane endurance. | |
Gorilla Uplift | M/F | 50/50 | 150000 | 150 | 10 | meat, C | May attack non-friendlies. Cranial implants provide natural discipline. | |
Octopus Uplift | M/F | 50/50 | 500000 | 60 | Birth | meat | Amphibious, do not sleep | |
Asura-class | Kalakeya | 500 | 70000 | 50 | 10 | M, meat | All Asura: Do not breathe or feel pain. Cannot become undead. May attack non-friendlies. Low sociability. Insane recuperation. Nanotechne-based physiology grants natural skill in unarmed attacks. Kalakeya: Slow learner, no fear | |
Asura | 100 | 70000 | Immortal | 10 | M, meat | Physically powerful. Ability to self-regenerate. | ||
Four-armed Asura | 25 | 70000 | Immortal | 10 | M, meat | More physically powerful. Ability to self-regenerate. 4 arms. | ||
Six-armed Asura | 5 | 70000 | Immortal | 10 | M, meat | Very physically powerful. Ability to self-regenerate. 6 arms. | ||
Eight-armed Asura | 1 | 70000 | Immortal | 10 | M, meat | Insane physical power. Approaches moderate social skills. Ability to self-regenerate. 8 arms. | ||
Nivatackavacha | 5 | 70000 | Immortal | 10 | M, meat | Agility-optimized variant. Ability to self-regenerate. | ||
Danava | 5 | 70000 | Immortal | 10 | M, meat | Strength-optimized variant. Ability to self-regenerate. | ||
Shukra | 5 | 70000 | Immortal | 10 | M, meat | Toughness-optimized variant. Ability to self-regenerate. | ||
Rakshasa-class | Many | 350000 | Immortal | 10 | M, meat | Do not feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. Includes many variations possesing combinations of 2-6 arms or legs and 1-3 heads. | ||
Yaksha-class | M/F | 50/50 | 350000 | Immortal | 10 | M, meat | Do not feel pain, and cannot become undead. Very likely to attack non-friendlies. Insane recuperation. |
†: Most races have no castes beyond the typical male and female with the default 50/50 population ratio split.
††: Many races have a small layer of C-grade nanotechne on their spine for cybernetic interfacing. Further testing is required to see if this actually yields any usable material on butchering.
Domesticated[edit]
Creature Name | Demeanor | Material Source | Adult Size | Max Age | Pet Value | Pet | Trainable | Adult at | Biome | Value Mult. | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Dog | L | 30000 | 20 | 30 | yes | domestic, yes | 1 | none | - | ||
Cat | benign | L | 5000 | 20 | 20 | yes | domestic | 1 | none | - | vermin hunter, adopts owners |
Sheep | benign | L | 50000 | 20 | 100 | yes | domestic | 1 | none | - | grazer, shearable, milkable |
Pig | benign | L | 60000 | 20 | 100 | yes | domestic | 1 | none | - | milkable |
Goat | benign | L | 50000 | 20 | 50 | yes | domestic | 1 | none | - | grazer, milkable |
Chicken | benign | L | 3000 | 15 | 10 | yes | domestic | 1 | none | - | egg layer (4-15) |
Rabbit | benign | L | 500 | 15 | 3 | yes | domestic | 1 | temperate shrubland, temperate savanna, temperate grassland |
- | grazer |
Cattle | m | 700000 | 40 | 100 | no | domestic | no | none | - | vermin hunter | |
Roomba | benign | S, iron | 5000 | 1000 | - | yes | domestic | no | any non-freezing, subterranean 0-3 | - | vermin hunter, thief |
Chostrich | benign | L | 3000 | 15 | 10 | yes | domestic | 1 | any savanna, any shrubland, any grassland, any forest |
- | egg layer (4-15) |
Trashgull | benign | L | 4000 | 50 | 10 | yes | domestic | 1 | any savanna, any shrubland, any grassland, any forest |
- | flier, egg layer (1) |
Pillo | benign | L | 60000 | 20 | 100 | yes | domestic | 1 | any savanna, any shrubland, any grassland, any forest |
- | milkable |
Utility Worms[edit]
Utility worms are engineered lifeforms that serve a number of different purposes around a settlement. Most varieties convert whatever they eat, from grass to inorganic rust patches, into useful resources for a civilization, food or textile thread. Specialist varieties are equipped to perform or assist in different tasks. Surgeon worms will help injury victims recover and may be best employed in hospitals. Adventurer worms may be trained as hunting companions and are equipped with a centipede-like set of legs that allow them to move much faster than their cousins, but lack the resilience for warfare. Cleaner worms are a smaller version of the adventurer worm which are used to rid areas of vermin. The mother worms are very important as they are the only female of this highly-varied artificial species. They are able to breed with any other caste and yield potentially any caste through birth. In this manner, a mother worm and a single male of any caste may eventually provide a settlement with every variety of utility worm.
Utility worms are grazers, and must periodically consume grass from the tiles they pass over. The frequency is determined by the creature's size and, as many of the worms are very large, they require large amounts of grazing. Suggested minimus tile sizes of pastures are included below, although there is some variation due to grass replenishing at different rates in different biomes.
Web spraying worms will spray every several days when seeing another creature and thus cannot be completely sequestered, however, any creature passing through the webbing will destroy it in addition to getting stuck for a short duration (and the accompanying warning message). To avoid this but keep them productive, they must be placed in pastures that are not traveled though but still allow them to see either passers-by or others of their own kind. Rubber worms must be sheared to produce rubber, however, unlike shearing wool from sheep it yields a tannable hide. Lactose worms are milkable every 17 days but algae and protein worms can only be milked every 167 days (this may be a coding error).
Utility worms appear in the wild in any land biome but very infrequently. They are nonaggressive and should be easily captured, but, unfortunately, they have no child phase and thus any captured specimen or offspring of such will have to be regularly trained to prevent relapsing into untamed status.
Worm Caste | Population Ratio |
Pet Value | Adult Size | Notes | Grazer | Recommended Min. Pasture Tiles |
---|---|---|---|---|---|---|
Algae-farm worm | 100 | 500 | 6000000 | milkable (167 days), all male | 150 | 133.3 |
Protein-farm worm | 20 | 500 | 6000000 | milkable (167 days), all male | 150 | 133.3 |
Lactose-farm worm | 40 | 500 | 6000000 | milkable (17 days), all male | 150 | 133.3 |
Silk-factory worm | 20 | 1000 | 1000000 | sprays web (greeting), all male | 355.656 | 56.2 |
Latex-factory worm | 20 | 1000 | 1000000 | sprays web (greeting), all male | 355.656 | 56.2 |
Polymer-factory worm | 20 | 1000 | 1000000 | sprays web (greeting), all male | 355.656 | 56.2 |
Rubber-factory worm | 20 | 1000 | 1000000 | shearable, all male | 355.656 | 56.2 |
Surgeon worm | 5 | 5000 | 500000 | regenerates nearby allies, all male | 598.140 | 33.4 |
Cleaner worm | 100 | 30 | 3000 | vermin hunter, all male | 27,745.276 | 0.72 |
Adventurer Worm | 100 | 100 | 70000 | hunting trainable, all male | 2,613.403 | 7.65 |
Mother worm | 5 | 5000 | 7000000 | all female | 150 | 133.3 |
Bioframes[edit]
Bioframes are a class of artificial life form that was designed for security and combat purposes. They possess living computer thinking centers that are integrally wired into their biomechanical, typically humanoid, bodies. They are highly adaptive and powerful cybernetic creatures that have been optimized in form and function for maximum violence. They are all extremely large, dwarfing a standard human, and grow very quickly; all bioframes reach their adult growth by 5 years old. They feel neither pain nor fear. They are amphibious and do not need to breathe, allowing them to pass unrestricted through water tiles or even swim through completely submerged tunnels. They are not sapient and cannot learn but can be fully trained for either hunting or war and are able to open doors. Nearly all varieties, except Asura-classes, are born equipped with various weapons as part of their natural anatomies. These vary from basic melee clubs to highly advanced fully-automatic plasma rifles. When butchered, all bioframes yield blocks of grade-C nanotechne and a hide that may be processed into artificial leather. Any bioframe equipped with weapons will additionally yield some grade-A nanotechne blocks except the ADW variants who yield grade-M blocks.
The non-race specific classes may be encountered in the wild in mountain biomes but great care should be taken as they are very large, strong, and hostile. Once captured though, they may be easily trained and their children can be fully and permanently trained due to the [CHILD] tag. All bioframe classes and castes are designed to self-replicate and thus have male and female forms. Any male and female within the same class may reproduce, even if they are different castes, in the same manner as standard creatures.
Notably, the Autonomous Dragon Weapons (ADWs) are also bioframes. These are feral creatures of pure devastation that wander the wasteland and kill or destroy anything unfortunate to find itself in their paths. Unlike other bioframes, they do not constrain themselves to the barren mountain ranges but, knowing no fear of anything animate or inanimate, they can be found ranging throughout all climates. While no civilization can tame them in world generation, a truly resourceful (and fortunate) fortress can, with proper planning, capture and tame them. Due to the child tag, offspring of tamed wild-caught individuals will be permanently tame. They are also the only semi-megabeast in the game currently and, as such, even when tamed, they will be hostile to any active soldiers.
Bioframe Name | Caste | Population Ratio | Pet Value | Max Size | Max Age | Armament | Adult at | Biome | Notes |
---|---|---|---|---|---|---|---|---|---|
Xolon | Murn | 30 | 9000 | 3000000 | 50 | Machine gun | 1 | Mountain | |
Rolst | 20 | 3,000,000 | sword | ||||||
Haroda | 20 | 2,000,000 | submachine gun, jetpack | flier | |||||
Vikachen | 10 | 3,000,000 | Machine gun | ||||||
Kalska | 20 | 3,000,000 | Hammer, pistol | ||||||
Corudoal | 1 | 6,000,000 | lance | ||||||
Firenzi | Cattor | 30 | 9000 | 2,000,000 | 50 | submachine gun, jetwing | 1 | Mountain | flier |
Liotta | 20 | 1,000,000 | daggers, jetwing | flier | |||||
Reviar | 20 | 1,000,000 | plasma submachine gun, jetwing | flier | |||||
Palio | 10 | 4,000,000 | sniper rifle, jetwing | flier, very accurate | |||||
Toros | 20 | 2,000,000 | pistol, sword, jetwing | flier | |||||
Hellurios | 1 | 5,000,000 | Axe, machine gun, jetwing | flier | |||||
Barda | Junn | 30 | 9000 | 3,000,000 | 50 | machine gun | 1 | Mountain | BD1 |
Padra | 20 | 3,000,000 | big axe | BD1 | |||||
Gimurl | 20 | 3,000,000 | rifle | BD1, accurate | |||||
Undmera | 10 | 3,000,000 | claw staff | BD1 | |||||
Dort | 20 | 4,000,000 | maces | BD1 | |||||
Terugen | 1 | 6,000,000 | axe, machine gun | BD1, has no neck | |||||
Larn | Torol | 30 | 9000 | 2,000,000 | 50 | dagger, pistol | 1 | Mountain | |
Urig | 20 | 3,000,000 | claw staff | ||||||
Ragner | 20 | 2,000,000 | submachine gun | ||||||
Hakskyld | 10 | 3,000,000 | sword, incendiary grenades | ||||||
Volgyn | 20 | 2,000,000 | sniper rifle | very accurate | |||||
Kurz | 1 | 5,000,000 | swords | ||||||
Genzel | Wulv | 30 | 9000 | 2,000,000 | 50 | plasma rifle | 1 | Mountain | fire immune |
Byker | 20 | 2,000,000 | axe, incendiary grenades | fire immune | |||||
Tarm | 20 | 2,000,000 | flamethrower | fire immune | |||||
Undmera | 10 | 3,000,000 | plasma machine gun | fire immune | |||||
Jorax | 20 | 2,000,000 | mace, toxic gas | fire immune, cyborgs and machines are immune to the gas | |||||
Kundrapa | 1 | 5,000,000 | hammers, plasma submachine gun | fire immune, 4 arms | |||||
Zuric | Prodva | 30 | 9000 | 4,000,000 | 50 | hammer | 1 | Mountain | |
Dyet | 20 | 3,000,000 | drill | ||||||
Voiva | 20 | 3,000,000 | Plasma rifle | ||||||
Abryn | 10 | 2,000,000 | chainsaw?, flamethrower | ||||||
Shasa | 20 | 3,000,000 | chainsaw | ||||||
Gradnyet | 1 | 7,000,000 | pneumatic ram | ||||||
Gundai | Jao | 30 | 9000 | 3,000,000 | 50 | nodachi | 1 | none | |
Soize | 20 | 2,000,000 | rifle | ||||||
Ningun | 20 | 2,000,000 | sword, pistol, jetwing | flier | |||||
Haraka | 10 | 2,000,000 | submachine gun, jetwing | flier | |||||
Naido | 20 | 4,000,000 | mace, plasma pistol | ||||||
Shorugon | 1 | 5,000,000 | katanas | ||||||
Krest | Lotwyr | 30 | 9000 | 2,000,000 | 50 | rifle | 1 | none | BD1, extravision |
Rossig | 20 | 2,000,000 | spear | BD1, extravision | |||||
Grozer | 20 | 2,000,000 | axe, pistol | BD1, extravision | |||||
Kadra | 10 | 1,000,000 | Plasma rifle | BD1, extravision, accurate | |||||
Morr | 20 | 3,000,000 | maul | BD1, extravision | |||||
Ranzura | 1 | 7,000,000 | arm blades | BD1, extravision, skilled | |||||
Asura | Rathi | 1000 | 9000 | 2,000,000 | 50 | raw ferocity | 1 | none | BD1, extravision |
Atirathi | 300 | 3,000,000 | BD1, extravision, 4 arms | ||||||
Maharathi | 100 | 4,000,000 | BD1, extravision, 6 arms | ||||||
Atimarathi | 25 | 5,000,000 | BD1, extravision, 8 arms | ||||||
Mahamarathi | 5 | 6,000,000 | BD1, extravision, 10 arms | ||||||
Rudra | 1 | 7,000,000 | BD1, extravision, 12 arms | ||||||
Autonomous Dragon Weapon (ADW) |
Gunship | 100 | 100,000 | 5,000,000 | immortal | 2 turrets | 1 | any biome | All castes: semi-megabeast, superior fire immunity |
Cruiser | 50 | 10,000,000 | 2 turrets, plasma disintegrator cannon | 6 legs | |||||
Monitor | 25 | 15,000,000 | Napalm turret | Snake-like | |||||
Dreadnought | 5 | 20,000,000 | 4 turrets, plasma disintegrator cannon | 6 legs | |||||
Destroyer | 1 | 25,000,000 | 4 turrets, napalm disintegrator cannon | 6 legs | |||||
Battleship | 1 | 30,000,000 | 4 turrets, 2 plasma turrets, napalm disintegrator cannon |
Machines[edit]
Machine Name | Caste | Population Ratio | Trainable | Pet | Pet Value | Material Source | Max Size | Armament | Biome | Notes |
---|---|---|---|---|---|---|---|---|---|---|
Combat morph | Anti-personnel | 100 | Yes | Yes | 300 | L, C | 70000 | cannon | none | adult at 1, max age of 50 |
Anti-vehicle | 10 | 2000 | 2000000 | cannon | ||||||
Tokai-brand combat morph |
Anti-personnel | 100 | Yes | Yes | 300 | L, C | 70000 | cannon | none | adult at 1, max age of 50 |
Anti-vehicle | 10 | 2000 | 2000000 | cannon | ||||||
Caesar-brand combat morph |
Anti-personnel | 100 | Yes | Yes | 300 | L, C | 100000 | cannon | none | adult at 1, max age of 50 |
Anti-vehicle | 10 | 2000 | 3000000 | cannon | ||||||
Heavy military drone |
Heavy cannon drone | 60 | War | Yes | 350 | S, C | 2000000 | cannon | savage desert, mountain, subterranean 0-3 | All castes: can summon reinforcements |
Heavy missile drone | 30 | 3250 | 2000000 | 6 shard missile launchers | ||||||
Heavy air drone | 20 | 3250 | 2000000 | cannon, 2 shard missile launchers | flier | |||||
Light military drone |
Light cannon drone | 50 | War | Yes | 250 | S, C | 80000 | cannon | any desert, mountain, subterranean 0-3 | |
Light missile drone | 30 | 250 | 80000 | 2 shard missile launchers | ||||||
Light air drone | 20 | 250 | 50000 | cannon | flier | |||||
Transport drone | Land carrier | 50 | No | Yes | 2250 | S, C | 6000000 | none | any desert, subterranean 0-3 | benign, can summon reinforcements |
Air carrier | 50 | 2250 | 4000000 | |||||||
Hunter drone | n/a | n/a | War | Yes | 250 | L, C | 20000 | manipulators | subterranean 1-3 | |
Trapped tile | n/a | n/a | No | No | - | 10000 | self-destruct | any desert, subterranean 0-3 | immobile | |
Nanotechne hand | n/a | n/a | No | No | - | S | 70000 | none | any | immobile, BD 2 |
Nanotechne mouth | n/a | n/a | No | No | - | S | 70000 | none | any | immobile, BD 2 |
Nanotechne golem | n/a | n/a | No | No | - | S | 70000 | none | any | BD 2 |
Nanite ooze | n/a | n/a | No | No | - | S | 70000 | none | any | |
Vehicle | Land rover | 50 | No | Yes | 1000 | S, C | 2500000 | none | none | pack |
Truck | 30 | 2000 | 8000000 | pack | ||||||
ATV | 100 | 500 | 500000 | |||||||
Motorcycle | 100 | 400 | 200000 | |||||||
Land crawler | 5 | 1500 | 3500000 | pack | ||||||
Fortress crawler | 1 | 2400 | 10000000 | pack | ||||||
Personal VTOL | 20 | 1000 | 1500000 | flier | ||||||
VTOL | 10 | 2000 | 3000000 | flier, pack | ||||||
Carrier VTOL | 1 | 3000 | 7000000 | flier, pack | ||||||
Advanced vehicle |
Hovercar | 50 | No | Yes | 1400 | S, C | 2500000 | none | none | pack |
Hovertruck | 30 | 2400 | 8000000 | pack | ||||||
Hoverbike | 100 | 400 | 200000 | |||||||
Airbike | 50 | 1000 | 500000 | flier | ||||||
Aircar | 10 | 2000 | 4000000 | flier, pack | ||||||
Airship | 1 | 5000 | 8000000 | flier, pack | ||||||
Kodona-brand vehicle |
Hovercar | 50 | No | Yes | 1400 | S, C | 2500000 | none | none | pack |
Hovertruck | 30 | 2400 | 8000000 | pack | ||||||
Hoverbike | 100 | 400 | 200000 | |||||||
Airbike | 50 | 1000 | 500000 | flier | ||||||
Aircar | 10 | 2000 | 4000000 | flier, pack | ||||||
Airship | 1 | 5000 | 8000000 | flier, pack | ||||||
Superiority-brand vehicle |
Hovercar | 50 | No | Yes | 1400 | S, C | 2500000 | none | none | pack |
Hovertruck | 30 | 2400 | 8000000 | pack | ||||||
Hoverbike | 100 | 400 | 200000 | |||||||
Airbike | 50 | 1000 | 500000 | flier | ||||||
Aircar | 10 | 2000 | 4000000 | flier, pack | ||||||
Airship | 1 | 5000 | 8000000 | flier, pack | ||||||
Walker | Light walker | 50 | No | Yes | 500 | S, C | 1000000 | none | none | pack |
Light cannon walker | 10 | 2000 | 1000000 | cannon | ||||||
Light missile walker | 10 | 2000 | 1000000 | 2 shard missile launchers | ||||||
Standard walker | 40 | 10000 | 3000000 | cannon, 4 shard missile launchers | ||||||
Heavy walker | 5 | 40000 | 6000000 | 2 cannons, 8 shard missile launchers |
Organic and Hybrid[edit]
With the vast factory city covering major of the surface of the Earth, once devise natural environments and ecosystems that covered the planet are paved over to make place for Skyscrapers, Arcologies and Megastructures.
Countless of species of plants and animals were driven to extinction by pollution and industrialization, while few species that survived were able to carve out their niches within this vast industrial sprawl and growing toxic dumpsites, or where genetically altered and/or cybernetically augmented by humans to survive heavy polluted environment or were pushed further in small isolated pockets and areas that were untouched Solar Empire’s ramped industrialization of Earth.
After the Collapse, there several attempts to restore Earth's biosphere, but with vast majority of large animals life wiped out, they repopulated the wilds with cloned creatures derived from Human DNA.
Hybrid is a collective term used to describe creatures, with the vast major of them where once human, that have been altered by Nanomachines and turn into Nanomachine Monsters, biomechanical creatures that are part flesh and part machine, covered in a layer of Nanotechne armor. Their origins is shrouded in mystery, but most agree that these failed experiments to created new race of humans, but they only end up warped and twisted animalistic creatures leaking any spark of Human intelligence.
Creature Name | Demeanor | Material Source | Adult Size | Max Age | Pet Value | Pet | Trainable | Adult at | Biome | Value Mult. | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|
Cyberdaemon | large predator | C | 1000000 | immortal | 2 | none | trapavoid, night creature, spouse converter | ||||
Builder worm | large predator, ambush | L, C | 20000000 | immortal | 700 | Yes | Yes | 3 | Subterranean 5 | wagon puller | |
Giant rust worm | 200000 | 7 | 500 | birth | Subterranean 1-3 | 2 | |||||
Moss fox | benign | L | 6000 | 20 | 25 | exotic | 1 | any savanna, any shrubland, any grassland, any forest | |||
Bristlesnake | large predator | 100000 | 20 | 200 | exotic | birth | any savanna, any shrubland, any grassland, any forest | 3 | |||
Pygmy bristlesnake | benign | 10000 | 20 | 60 | exotic | birth | any savanna, any shrubland, any grassland, any forest | 3 | |||
Dire boar | large predator | L | 3000000 | 20 | 100 | exotic | 1 | any savanna, any shrubland, any grassland, any forest | |||
Opossum | benign | L | 3000 | 4 | 10 | exotic | 1 | any savanna, any shrubland, any grassland, any forest | |||
Giant tardigrade | large predator | L | 5000000 | 30 | 1000 | Yes | 4 | any river, any lake, any pool, subterranean 0-1 | 3 | superior fire immunity, BD1 | |
Iguana | L | 40000 | 20 | 400 | exotic | 1 | any savanna, any shrubland, any grassland, any forest | 2 | egg layer (40-50) | ||
Crab | 8000 | 20 | birth | any savanna, any shrubland, any grassland, any forest, any ocean, any river, any lake, any pool, subterranean 0-1 | amphibious | ||||||
Crayfish | 8000 | 20 | birth | any savanna, any shrubland, any grassland, any forest, any river, any lake, any pool, subterranean 0-1 | amphibious | ||||||
Hellhound | large predator | L | 70000 | 20 | 50 | Yes | 1 | any savanna, any shrubland, any grassland, any forest | 2 | ||
Forest penguin | benign | L | 4000 | 30 | 10 | birth | any savanna, any shrubland, any grassland, any forest | egg layer (2) | |||
Hunting cat | large predator | L | 500000 | 20 | 2000 | Yes | 1 | any savanna, any shrubland, any grassland, any forest | vermin hunter,adopts owner | ||
Greatpig | benign | L | 2000000 | 20 | 400 | Yes | 1 | good savanna, good shrubland, good grassland, good forest | good, milkable (17 days) | ||
Ocelot | L | 100000 | 20 | 100 | exotic | Yes | 3 | tropical forest, mangrove swamp, tropical savanna, tropical grassland | 2 | ||
Crane eagle | benign | L | 10000 | 30 | 25 | Yes | 1 | any savanna, any shrubland, any grassland, any forest | flier, egg layer (1-3) | ||
Forest otter | benign | L | 10000 | 20 | 25 | exotic | 1 | any savanna, any shrubland, any grassland, any forest | |||
Giant fruitbat | benign | L | 400000 | 20 | 750 | exotic | Hunting | 1 | any savanna, any shrubland, any grassland, any forest | 4 | flier |
Howler bat | large predator | L | 200000 | 20 | 750 | exotic | Hunting | 1 | any savanna, any shrubland, any grassland, any forest | 4 | flier |
Garuda-class | large predator | L, C | 700000 | 30 | 1000 | exotic | Yes | 1 | any desert, tundra, mountain | flier, vermin hunter | |
Ganesha-cass | benign | L, C | 4000000 | 30 | 2000 | exotic | Yes | 1 | any desert, tundra, mountain | grazer, wagon puller | |
Vritra-class | large predator | L, C | 1000000 | 30 | 1000 | exotic | Yes | 1 | any desert, tundra, mountain | ||
Pishacha-class | large predator | L, C | 150000 | 30 | 200 | exotic | Yes | 1 | any desert, tundra, mountain | vermin hunter | |
Sharabha-class | large predator | L, C | 100000 | 30 | 200 | exotic | Yes | 1 | any desert, tundra, mountain | vermin hunter | |
Hemaraj-class | large predator | L, C | 200000 | 30 | 200 | exotic | Yes | 1 | any desert, tundra, mountain | vermin hunter | |
Preta-class | benign | L, C | 60000 | 10 | 100 | exotic | 1 | any desert, tundra, mountain | vermin hunter, thief, eater, drinker | ||
Bhramari-class | benign | L, C | 10000 | 10 | 100 | exotic | 1 | any desert, tundra, mountain | Flier, vermin hunter, thief, eater, drinker, venomous | ||
Bheki-class | benign | L, C | 40000 | 10 | 100 | exotic | 1 | any desert, tundra, mountain | vermin hunter, thief, eater, drinker | ||
Space whale | benign | C | 20000000 | 80 | 10000 | Yes | 1 | any savage | flier, savage | ||
Giant manowar | large predator | 3000000 | 13 | birth | any ocean | 10 | aquatic, venomous | ||||
Moon manowar | large predator | 300000 | 13 | birth | any ocean | aquatic, venomous | |||||
Pancake manowar | large predator | 300000 | 13 | birth | any ocean | aquatic, venomous | |||||
Octopus | 5000 | 3 | 10 | birth | any ocean | aquatic | |||||
Sponge | benign | 50000 | 30 | 10 | birth | any ocean, any lake, any river | aquatic, immobile | ||||
Horseshoe crab | 2000 | 40 | birth | any ocean, any lake, any river, any pool | amphibious, venomous | ||||||
Gigantic squid | giant | 100700 | 3 | 2000 | exotic | birth | any ocean | aquatic | |||
Blue whale | benign | C | 10000000 | 40 | 5000 | Yes | Yes | 1 or 10 ? | none | Amphibious, grazer, wagon puller, BD 2 |
Vermin[edit]
Vermin Name | Hateable | Pet Value | Trappable | Pet | Biome | Notes |
---|---|---|---|---|---|---|
Worm | yes | 10 | no | yes | taiga forest, any temperate, any tropical | |
Damselfly | no | - | no | any pool | flier | |
Moth | no | - | no | any non-freezing | flier | |
Grasshopper | no | - | no | any non-freezing | ||
Bark scorpion | no | - | no | exotic | any desert, tropical savanna, tropical shrubland, tropical conifer forest | venomous |
Mantis | no | - | no | any non-freezing | flier | |
Tick | no | - | no | any non-freezing | ||
Louse | no | - | no | any non-freezing | ||
Thrips | no | - | no | any non-freezing | ||
Slug | yes | 10 | no | yes | any non-freezing | |
Mosquito | yes | - | no | any non-freezing, any pool | flier | |
Jumping spider | yes | - | no | exotic | any non-freezing | |
Termite | no | - | no | any non-freezing | colony | |
Moon snail | no | 10 | no | temperate ocean | aquatic | |
Brown recluse spider | yes | - | no | exotic | temperate broadleaf forest | venomous |
Snail | yes | 10 | no | yes | any non-freezing | |
Rust eater worm | yes | 10 | no | yes | Subterranean 1-3 | |
Cave fish | no | - | no | Subterranean 1-3 | fishable, aquatic | |
Cave lobster | no | - | yes | Subterranean 1-3 | aquatic | |
Moss squirrel | no | 10 | yes | exotic | any savanna, any shrubland, any grassland, any forest | |
Jewel spider | no | 0.001 | no | any savanna, any shrubland, any grassland, any forest | colony, venomous, produces honey, may be hived | |
Monarch | no | - | no | any savanna, any shrubland, any grassland, any forest | flier | |
Firefly | no | - | no | any savanna, any shrubland, any grassland, any forest | flier | |
Dragonfly | no | - | no | any savanna, any shrubland, any grassland, any forest | flier | |
Honey bee | no | 0.001 | no | any savanna, any shrubland, any grassland, any forest | flier, colony, produce honey, may be hived | |
Bat | yes | 10 | yes | any savanna, any shrubland, any grassland, any forest | flier | |
Thornback crab | no | - | no | any savanna, any shrubland, any grassland, any forest | ||
Fly | yes | - | no | any not-freezing, any pool | flier | |
Large roach | yes | 5 | no | yes | any non-freezing | |
Beetle | no | - | no | any non-freezing | ||
Ant | no | - | no | any non-freezing | colony | |
Jelly comb | no | 10 | no | any ocean | fishable, aquatic | |
Basketball jelly | no | 10 | no | any ocean | fishable, aquatic | |
Cone jelly | no | 10 | no | any ocean | fishable, aquatic | |
Pink jelly | no | 10 | no | any ocean | fishable, aquatic | |
Cuttlefish | no | 10 | yes | any ocean | fishable, aquatic | |
Nautilus | no | 10 | yes | any ocean | fishable, aquatic, shell | |
Lizard | yes | 10 | yes | exotic | any non-freezing | vermin eater |
Skink | no | 10 | yes | exotic | any temperate, any tropical, any desert | egg layer (10-30) |
Chameleon | no | 10 | yes | exotic | tropical forest, tropical shrubland, tropical savanna, any desert | egg layer (40-50) |
Anole | no | 10 | yes | exotic | tropical forest | egg layer (1-2) |
Rat | yes | 10 | yes | yes | any non-freezing | vermin eater |
Mussel | yes | 10 | yes | any ocean, any lake, any river | fishable, aquatic, shell, pearl | |
Oyster | yes | 10 | yes | any ocean | fishable, aquatic, shell, pearl | |
Hagfish | no | - | no | arctic ocean, temperate ocean | fishable, aquatic | |
Brook lamprey | no | - | no | temperate ocean, temperate fresh river, temperate brackish river, temperate salt river | fishable, aquatic | |
Glasseye | no | - | no | tropical ocean | fishable, aquatic | |
Flounder | no | - | no | temperate ocean | fishable, aquatic | |
Sea nettle jellyfish | no | - | no | temperate ocean | fishable, aquatic | |
Squid | no | 10 | yes | any ocean | fishable, aquatic | |
Lungfish | no | - | no | any tropical river, any tropical lake, any tropical pool | fishable | |
Brown bullhead | no | - | no | temperate fresh lake, temperate brackish lake | fishable, aquatic | |
Yellow bullhead | no | - | no | temperate fresh lake, temperate brackish lake | fishable, aquatic | |
Black bullhead | no | - | no | temperate fresh lake, temperate brackish lake | fishable, aquatic |
Related Pages[edit]
The Long Night: Lore
The Long Night: Civilizations
The Long Night: Weapons
The Long Night: Armor
The Long Night: Materials
The Long Night: Plants