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Difference between revisions of "Edge"
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[[Material]]s have a sharpness property, defined as {{token|MAX_EDGE|md|<number>}}. In combat, this presumably defines how well the material works when used for [[slashing]] attacks. | [[Material]]s have a sharpness property, defined as {{token|MAX_EDGE|md|<number>}}. In combat, this presumably defines how well the material works when used for [[slashing]] attacks. |
Latest revision as of 02:44, 23 April 2024
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Materials have a sharpness property, defined as [MAX_EDGE:<number>]
. In combat, this presumably defines how well the material works when used for slashing attacks.
Most materials draw this from their Material template, but placing a [MAX_EDGE]
tag in the material's entry will override this and allow it to be sharper than other objects of its kind. For example, Obsidian has [MAX_EDGE:20000]
, while the Stone Material Template has [MAX_EDGE:1000]
. Incidentally, it seems that this is what allows Obsidian to be made into stone swords; a value of at least 10000 has been proven to also work.
Actual weapon sharpness depends on its quality: masterwork and artifact blades have the above-mentioned maximum material edge, while regular-quality items get only half as much.