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Difference between revisions of "DF2014 Talk:Noise"
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How is this suppose to avoiding unhappy thoughts? According to the article smoothing or placing furniture isn't factor in noise making (the later used to be in v0.23). --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:22, 28 January 2022 (UTC) | How is this suppose to avoiding unhappy thoughts? According to the article smoothing or placing furniture isn't factor in noise making (the later used to be in v0.23). --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:22, 28 January 2022 (UTC) | ||
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+ | == noise level == | ||
+ | |||
+ | The article refer to 'noise level' stating that 'how loud' a job is determines whether a dwarf's sleep will be disturbed. Is it still a factor or relic from 0.28? There is no indication of how noise any job is in the article. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 01:42, 28 January 2022 (UTC) | ||
+ | |||
+ | == Do capybara noises (and other vocalizations) disturb dwarves? == | ||
+ | In a recent change to the [[capybara]] article, they went from emitting "sounds" to emitting "[[noise]]s", with a hyperlink to this article. Normally in English, the words "sound" and "noise" are synonyms, but here on the wiki "noise" also refers to this Fortress Mode mechanic. By making the word a hyperlink it gains another implication - that capybara noises (and presumably other vocalizations, from the [[kakapo]] or modded creatures using the {{token|SOUND|c}} token) disturb sleeping dwarves in Fortress Mode. While this wouldn't be beyond ''Dwarf Fortress'' as a feature, the fact that there is no claim elsewhere of vocalizations existing in Fortress Mode, I feel it is more likely an accidental linking of the concepts which should be undone. It is such a fantastic claim that it needs some !science! behind it. | ||
+ | --[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 23:06, 29 January 2022 (UTC) | ||
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+ | : I am unfamiliar with this. But the claim have been [https://dwarffortresswiki.org/index.php?title=DF2014%3ANoise&type=revision&diff=240166&oldid=239432 first added here] in adventure mode section, where the term 'noise' was used to describe a mechanic to indicated the location of certain things beyond your adventurer line of sight. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:10, 30 January 2022 (UTC) |
Latest revision as of 00:10, 30 January 2022
The artcile states that wood cutting generates noise up to 8 tiles. this contracdicts: "Putting all your bedrooms 4 levels or lower below ground eliminates noise from wood cutting."
Smooth?[edit]
- "Smooth your bedrooms before placing the actual furniture."
How is this suppose to avoiding unhappy thoughts? According to the article smoothing or placing furniture isn't factor in noise making (the later used to be in v0.23). --Jan (talk) 01:22, 28 January 2022 (UTC)
noise level[edit]
The article refer to 'noise level' stating that 'how loud' a job is determines whether a dwarf's sleep will be disturbed. Is it still a factor or relic from 0.28? There is no indication of how noise any job is in the article. --Jan (talk) 01:42, 28 January 2022 (UTC)
Do capybara noises (and other vocalizations) disturb dwarves?[edit]
In a recent change to the capybara article, they went from emitting "sounds" to emitting "noises", with a hyperlink to this article. Normally in English, the words "sound" and "noise" are synonyms, but here on the wiki "noise" also refers to this Fortress Mode mechanic. By making the word a hyperlink it gains another implication - that capybara noises (and presumably other vocalizations, from the kakapo or modded creatures using the [SOUND]
token) disturb sleeping dwarves in Fortress Mode. While this wouldn't be beyond Dwarf Fortress as a feature, the fact that there is no claim elsewhere of vocalizations existing in Fortress Mode, I feel it is more likely an accidental linking of the concepts which should be undone. It is such a fantastic claim that it needs some !science! behind it.
--Voliol (talk) 23:06, 29 January 2022 (UTC)
- I am unfamiliar with this. But the claim have been first added here in adventure mode section, where the term 'noise' was used to describe a mechanic to indicated the location of certain things beyond your adventurer line of sight. --Jan (talk) 00:10, 30 January 2022 (UTC)