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Difference between revisions of "40d Talk:Magma mist"
(New page: Is it seriously called magma mist or did the author just assume that that was the name? Honestly, if nothing is known about it there shouldn't be an article. --~~~~) |
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--[[User:JPolito|JPolito]] 02:06, 18 November 2007 (EST) | --[[User:JPolito|JPolito]] 02:06, 18 November 2007 (EST) | ||
+ | :It is, in fact, called magma mist, though I doubt there's much more information about it than listed on this page. I've only seen it when a "cave in" was reported within a magma vent; it's probably generated by turbulence in the same way that normal, water mist is created. This gives me an interesting idea, however.. Perhaps pumping magma up to fall back down through a grate may create a defensive 'wall' of scalding magma mist. This requires testing. ..Then again, having a magmafall in front of your doorway would probably be more than enough to deter any attackers to begin with, but it's an idea. --[[User:Hesitris|Hesitris]] 04:20, 18 November 2007 (EST) | ||
+ | |||
+ | ::Funny note--I had actually planned on doing that in a fort (making a wall of magma), never got around to it for some reason. But you'd certainly need a way to turn it off, and if magma splashes, you would be incredibly screwed if you even made one mistake...plus, you'd need, what, three different magma sources? Either that, or about five pumps lined up next to each other to move up *each* level or so, to maintain a constant flow. And you'd want a chasm nearby to deal with the magma that's formed, or you could use it as a moat (probably leading back to the source or sources). | ||
+ | |||
+ | ::Better yet--have a central pillar in the fort that's always full of magma, so it's accessible by some pumps on the 'ceiling' of the fortress. When you're under attack/about to be, the 3-5 tile moat around you is filled with magma that falls ''down the fortress walls''. ~ [[User:Midna|Midna]] 03:21, 5 December 2008 (EST) | ||
+ | |||
+ | :Magma mist can't be made with a waterfall, i tested a while back: [http://mkv25.net/dfma/movie-918-magma-fall] [[User:Solarshado|Solarshado]] 19:49, 30 December 2008 (EST) | ||
+ | |||
+ | Does this please dwarfs or not? This artical says they like it while the [[Mist]] artical claims magma mist will not generate happy thougt. I would test this myself but i cant atm. Shouldnt be to hard to verify, and edit one of the articals after if someone could be so kind.--[[User:Cultiststeve|cultiststeve]] 16:38, 12 February 2009 (EST) | ||
+ | |||
+ | :Does it really matter? Unless you have the temperature settings turned off, your booze-laden dwarves will just catch fire. Not to mention it flows far slower than water, and therefore your drainage systems are much more likely to back up and flood your fortress. --[[User:Alkyon|Alkyon]] 17:33, 12 February 2009 (EST) | ||
+ | |||
+ | ::Ofc it matters. Could be the difference between a meeting hall of happy dwarfs staring at the magma and a hall of dwarfs burning eveything in sight.<small>– [[template:unsigned|unsigned]] comment by [[User:Cultiststeve|Cultiststeve]]</small> | ||
+ | |||
+ | ::Just have the magma flow between masterpiece clear glass windows into a steel grate. The windows will stop it from spilling and the dwarves can still see it. [[User:Rkyeun|Rkyeun]] 20:24, 17 February 2009 (EST) | ||
+ | |||
+ | After an accidental "cave-in" while deconstructing a structure hanging over a pool of magma, I can confirm that magma mist only occurs when objects fall into the magma during a cave-in. It doesn't create mist when magma falls through bars, or when objects are tossed into magma, fall into magma, ect. It only occurs when the game pauses and you get the cave-in message. When temp is turned on, magma mist is rather dangerous, and several of my dwarves caught fire during the incident. I suppose you could generate it by positioning a bridge over a magma pool and constructing walls next to the bridge, taking advantage of that bug that causes dwarves to try to build structures without support...--[[user:okram|okram]] 00:51, 26 February 2009 (EST) | ||
+ | |||
+ | == Cause of Death? == | ||
+ | |||
+ | I was experimenting, observing Magma Mist and the results on dwarves - I had a hard time telling if it was the mm that was killing them, or the magma itself that splashed up where they were standing (depth 1/7) in the cave-in. The mist itself didn't extend very far, so they had to be close, and it was hard to tell if all, or any, of the casualties were actually from the brief yellow cloud or not. They were certainly knocked unconscious often enough (from the cave in itself, presumably), and laying in magma, even 1/7, ain't good fo' de health. How do one know? Can someone confirm it's the yellow cloud and not the magma?--[[User:Albedo|Albedo]] 00:16, 2 September 2009 (UTC) | ||
+ | : I had several dwarves die while testing the deadliness of mist, and had two definite confirmations that it's the mist itself, not the magma. One was a time where the mist spread out of the hole (I was punching through a floor tile with magma beneath) after a considerable delay, covering a circle 5 tiles in diameter. Wish it did that every time. A dog and a cat who were far too far away to be splashed, but who were covered by the yellow mist, "died from the heat." They weren't knocked out, they darted past the hole after the dust had cleared, but before the mist flew out. The second is several incidents where the guy dropping the tile (I was doing cave-ins by deconstructing floor tiles rather than messing with levers and supports) "died from the heat," despite being 1 z-level up from the magma. It can't splash up that far. And they weren't falling in, the corpses were still a z-level up. [[User:Arrkhal|Arrkhal]] 20:36, 2 September 2009 (UTC) | ||
+ | ::Okay, you sold me. Just double checking! Must have a large randomizing factor involved, like [[fire imp]] fat that explodes - sometimes nothing, sometimes fairly impressive.--[[User:Albedo|Albedo]] 22:14, 2 September 2009 (UTC) | ||
+ | |||
+ | == Grates and Bars == | ||
+ | Added the 'only' clause to the sentence. There was some folklore that grates or bars could turn magma into magma mist, but this seems to be false. I just did some quick experiments and no, no sign of magma mist. --[[User:Nexii Malthus|Nexii Malthus]] 03:05, 12 November 2009 (UTC) |
Latest revision as of 21:49, 8 March 2010
Is it seriously called magma mist or did the author just assume that that was the name? Honestly, if nothing is known about it there shouldn't be an article.
--JPolito 02:06, 18 November 2007 (EST)
- It is, in fact, called magma mist, though I doubt there's much more information about it than listed on this page. I've only seen it when a "cave in" was reported within a magma vent; it's probably generated by turbulence in the same way that normal, water mist is created. This gives me an interesting idea, however.. Perhaps pumping magma up to fall back down through a grate may create a defensive 'wall' of scalding magma mist. This requires testing. ..Then again, having a magmafall in front of your doorway would probably be more than enough to deter any attackers to begin with, but it's an idea. --Hesitris 04:20, 18 November 2007 (EST)
- Funny note--I had actually planned on doing that in a fort (making a wall of magma), never got around to it for some reason. But you'd certainly need a way to turn it off, and if magma splashes, you would be incredibly screwed if you even made one mistake...plus, you'd need, what, three different magma sources? Either that, or about five pumps lined up next to each other to move up *each* level or so, to maintain a constant flow. And you'd want a chasm nearby to deal with the magma that's formed, or you could use it as a moat (probably leading back to the source or sources).
- Better yet--have a central pillar in the fort that's always full of magma, so it's accessible by some pumps on the 'ceiling' of the fortress. When you're under attack/about to be, the 3-5 tile moat around you is filled with magma that falls down the fortress walls. ~ Midna 03:21, 5 December 2008 (EST)
- Magma mist can't be made with a waterfall, i tested a while back: [1] Solarshado 19:49, 30 December 2008 (EST)
Does this please dwarfs or not? This artical says they like it while the Mist artical claims magma mist will not generate happy thougt. I would test this myself but i cant atm. Shouldnt be to hard to verify, and edit one of the articals after if someone could be so kind.--cultiststeve 16:38, 12 February 2009 (EST)
- Does it really matter? Unless you have the temperature settings turned off, your booze-laden dwarves will just catch fire. Not to mention it flows far slower than water, and therefore your drainage systems are much more likely to back up and flood your fortress. --Alkyon 17:33, 12 February 2009 (EST)
- Ofc it matters. Could be the difference between a meeting hall of happy dwarfs staring at the magma and a hall of dwarfs burning eveything in sight.– unsigned comment by Cultiststeve
- Just have the magma flow between masterpiece clear glass windows into a steel grate. The windows will stop it from spilling and the dwarves can still see it. Rkyeun 20:24, 17 February 2009 (EST)
After an accidental "cave-in" while deconstructing a structure hanging over a pool of magma, I can confirm that magma mist only occurs when objects fall into the magma during a cave-in. It doesn't create mist when magma falls through bars, or when objects are tossed into magma, fall into magma, ect. It only occurs when the game pauses and you get the cave-in message. When temp is turned on, magma mist is rather dangerous, and several of my dwarves caught fire during the incident. I suppose you could generate it by positioning a bridge over a magma pool and constructing walls next to the bridge, taking advantage of that bug that causes dwarves to try to build structures without support...--okram 00:51, 26 February 2009 (EST)
Cause of Death?[edit]
I was experimenting, observing Magma Mist and the results on dwarves - I had a hard time telling if it was the mm that was killing them, or the magma itself that splashed up where they were standing (depth 1/7) in the cave-in. The mist itself didn't extend very far, so they had to be close, and it was hard to tell if all, or any, of the casualties were actually from the brief yellow cloud or not. They were certainly knocked unconscious often enough (from the cave in itself, presumably), and laying in magma, even 1/7, ain't good fo' de health. How do one know? Can someone confirm it's the yellow cloud and not the magma?--Albedo 00:16, 2 September 2009 (UTC)
- I had several dwarves die while testing the deadliness of mist, and had two definite confirmations that it's the mist itself, not the magma. One was a time where the mist spread out of the hole (I was punching through a floor tile with magma beneath) after a considerable delay, covering a circle 5 tiles in diameter. Wish it did that every time. A dog and a cat who were far too far away to be splashed, but who were covered by the yellow mist, "died from the heat." They weren't knocked out, they darted past the hole after the dust had cleared, but before the mist flew out. The second is several incidents where the guy dropping the tile (I was doing cave-ins by deconstructing floor tiles rather than messing with levers and supports) "died from the heat," despite being 1 z-level up from the magma. It can't splash up that far. And they weren't falling in, the corpses were still a z-level up. Arrkhal 20:36, 2 September 2009 (UTC)
Grates and Bars[edit]
Added the 'only' clause to the sentence. There was some folklore that grates or bars could turn magma into magma mist, but this seems to be false. I just did some quick experiments and no, no sign of magma mist. --Nexii Malthus 03:05, 12 November 2009 (UTC)