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Difference between revisions of "40d Talk:Restraint"

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(How does restraining animals affect frame rate?)
 
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:My prisoners usually destroy nearby ropes when they tantrum and there were a few occasions when they became free without damaging any ropes. Not sure if they are able to destroy their rope.--[[User:Another|Another]] 17:35, 20 November 2007 (EST)
 
:My prisoners usually destroy nearby ropes when they tantrum and there were a few occasions when they became free without damaging any ropes. Not sure if they are able to destroy their rope.--[[User:Another|Another]] 17:35, 20 November 2007 (EST)
 
::Did you try with something metallic, like chains? --[[User:Eagle of Fire|Eagle of Fire]] 17:58, 20 November 2007 (EST)
 
::Did you try with something metallic, like chains? --[[User:Eagle of Fire|Eagle of Fire]] 17:58, 20 November 2007 (EST)
 +
:::One of my dwarfs in jail broke a chain made of lead. [[User:Jervill|Jervill]] 23:54, 1 July 2009 (UTC)
 
:I've had a war dog escape a rope. The rope wasn't damaged, and I just tied him back on.
 
:I've had a war dog escape a rope. The rope wasn't damaged, and I just tied him back on.
  
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Do animals assigned to retraints breed normally? I know they don't breed while in cages. This info should be added here. --[[User:Felix the Cat|Felix the Cat]] 17:51, 18 July 2008 (EDT)
 
Do animals assigned to retraints breed normally? I know they don't breed while in cages. This info should be added here. --[[User:Felix the Cat|Felix the Cat]] 17:51, 18 July 2008 (EDT)
 
:They indeed do, I one of my roped war dogs sentries has a cloud of puppies around her. [[User:HeWhoIsPale|HeWhoIsPale]] 15:13, 2 October 2008 (EDT)
 
:They indeed do, I one of my roped war dogs sentries has a cloud of puppies around her. [[User:HeWhoIsPale|HeWhoIsPale]] 15:13, 2 October 2008 (EDT)
 
+
:They are supposed to.  There's some sort of bug floating around that sometimes prevents them from breeding if restrained.  It doesn't always happen (and was closed as unreproducible by Toady), but I've definitely experienced it at times even with the newest version.  Hopefully the huge rewrite of creature entities and whatnot will also clear it up whenever the new version comes out.--[[User:Ricree|Ricree]] 00:52, 6 July 2009 (UTC)
 
Not quite sure what you guys are talking about, since in 40d(5) my dogs are breeding just fine in cages. [[User:Schm0|Schm0]] 13:26, 31 December 2008 (EST)
 
Not quite sure what you guys are talking about, since in 40d(5) my dogs are breeding just fine in cages. [[User:Schm0|Schm0]] 13:26, 31 December 2008 (EST)
  
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::Perhaps you have to assign the chain to nobody first.--[[User:Mrdudeguy|Mrdudeguy]] 20:15, 14 May 2009 (UTC)
 
::Perhaps you have to assign the chain to nobody first.--[[User:Mrdudeguy|Mrdudeguy]] 20:15, 14 May 2009 (UTC)
 +
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:::This is a bug. If you deconstruct the tethered side of the rope before you deconstruct the part holding the animal, the rope is still attached to the animal! Thus, you can give your pets little leads if you so wish. Even if they are made of lead and weigh a ton. -<<+Lead Lead+>>- anybody? [[User:KoboldInDisguise|KoboldInDisguise]] 08:40, 26 October 2009 (UTC)
  
 
== How does restraining animals affect frame rate? ==
 
== How does restraining animals affect frame rate? ==
  
 
I am curious if restraining an animal improves, harms or doesn't affect frame rate.--[[User:Mrdudeguy|Mrdudeguy]] 20:18, 14 May 2009 (UTC)
 
I am curious if restraining an animal improves, harms or doesn't affect frame rate.--[[User:Mrdudeguy|Mrdudeguy]] 20:18, 14 May 2009 (UTC)
 +
 +
::I don't believe it helps, or not much. For short distances, the animals still has the option to path to another tile - and any creature can only move 1 tile at a time. So, the fact that a restrained animal can only path to one of several tiles is no diff than any other creature - for any one movement cycle.
 +
 +
::(If animals have "larger plans" and path to distant locations, as cats sometimes seem to do, then it might help - or it might not, I don't know how that part of the code works.)
 +
 +
::When it definitely comes in handy is if you build a "stall", a 1-tile big room with a door, and restrain them there.  The door is "non-pet-passable" to keep them there - the restraint is to get them in there in the first place. Once there, they can get pregnant and bear young, but have nowhere to path.  If, somehow, they squeeze into the door-tile while it's open, they only have 1 other place to go - and the door shuts and locks on them when they do.--[[User:Albedo|Albedo]] 20:38, 14 May 2009 (UTC)
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== Moved from Chain/Rope Article discussion page ==
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 +
Combined articles, for redundancy, size and to centralize related info, and as per suggestion by Admin.--[[User:Albedo|Albedo]] 16:03, 15 June 2009 (UTC)
 +
 +
====from the DF wiki Admin====
 +
This (Chain/Rope) article clearly violates C and S, but that can be fixed.<br>
 +
G, and possibly R, may require a merge or deletion of this page. --[[User:Savok|Savok]] 20:49, 2 November 2007 (EDT)
 +
 +
==== Rope/Chain ====
 +
 +
Someone has said that the rope and chaing are furniture.  Rope is a finished good.  I am not certain about chain, but I will check before changing the article.  --[[User:Geofferic|Geofferic]] 19:24, 20 November 2007 (EST)
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:The chain is constructed under the 'furniture' heading of the metalsmith's forge.  It's also 'built' in location the same way a table or door is.  However, it's built with the metal crafter skill and is decorated by the 'encrust finished goods' option in the jeweler's workshop.  I guess that makes it a finished good.  I'll change it in the article.  --[[User:Mzbundifund|Mzbundifund]] 19:43, 20 November 2007 (EST)
 +
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::Is there a definitve rule about what is furniture vs finished goods vs what-have-you?  I'm going based on it being used inside of another object (like to make a well) and where it is stored.  I know that rope is stored in the finished good storage area, I'm not sure about chain.
 +
 +
:::I'd suggest if dwarves stick it in a furniture stockpile, it's furniture. If they put it in a finished goods stockpile, it's finished goods. [[User:Rkyeun|Rkyeun]] 13:44, 8 May 2008 (EDT)
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:A rope/chain is a finished good. A "restraint" is a piece of furniture. And a well is building.  It's an unusual situation, but not one that should worry anyone - since you can't put a restraint (or a building) in a stockpile.--[[User:Albedo|Albedo]] 16:07, 15 June 2009 (UTC)
 +
 +
A restraint actually is a building - the game calles it that, never furniture. The only reason for calling a '''chain''' (but never a restraint) furniture is cos it is build in the furniture submenu. --[[User:Höhlenschreck|Höhlenschreck]] 17:19, 20 June 2009 (UTC)
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==== Weapon Capabilities? ====
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 +
Does anyone know wether or not chain is used as a whip during combat, or as just an improvised unskilled item? --[[User:Heliopios|Heliopios]] 13:28, 1 December 2007 (EST)
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:Well, since there is no "whipsdwarf" profession, I'm guessing it wouldn't even register as a proper weapon. Probably unarmed, if anything. [[User:AlexFili|AlexFili]] 06:21, 9 May 2008 (EDT)
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 +
::"A whip is a weapon that does weak damage, but it causes gore damage, which can cause massive bleeding or pain. Effective against living, preferably small, unarmored creatures. Very weak against undead creatures. Whips are unusable by dwarves, but goblins use them sometimes. Human lashers will guard their caravan sometimes. A better version of a whip is called a scourge. It uses the lasher skill." - [[Other weapon]]
 +
 +
::I doubt a chain can be used AS a weapon outside of adventure mode, though. I can't find any way to make dwarves just cary a specific object around with themselves, unless they buy it from a shop. And even then, they prefer to store their belongings in containers. It's a finished good, so they'll either leave it laying around in a workshop or a stockpile. I'll have to come back to one of my fortresses and see what a chain does, combat-wise. I'm thinking it's more effective as a throwing weapon, though.--Kydo 17:17, 31 January 2010 (UTC)
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== caged dog on restraint ==
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Not of much use probably, but i just found out that a dog (or any other animal) caught in a cage trap next to its restraint is still assigned and chained to that restraint - until the cage is moved. The restraint will remain, functional --[[User:Höhlenschreck|Höhlenschreck]] 21:31, 19 July 2009 (UTC)
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== Restraints and falling? ==
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What happens if a restrained creature falls down a pit/off a cliff while restrained?
 +
"Ye lucky bastard! I been here for five years, they just turned me the right way up yesterday!"?
 +
[[Special:Contributions/79.136.61.34|79.136.61.34]] 22:34, 9 March 2010 (UTC)

Latest revision as of 22:34, 9 March 2010

How do you make ropes in the latest version?

You make ropes from Cloth(or silk) at a Clothier's Workshop. Once you've made a Rope, you build it as a Restraint from the building menu (b)->(v) --Wahnsinniger 12:30, 19 November 2007 (EST)

Are Restraints Destructable?[edit]

It appears that ropes can be broken by prisoners. I think I've seen this 2-3 times, but I'd like someone else to verify -- SammyJ

My prisoners usually destroy nearby ropes when they tantrum and there were a few occasions when they became free without damaging any ropes. Not sure if they are able to destroy their rope.--Another 17:35, 20 November 2007 (EST)
Did you try with something metallic, like chains? --Eagle of Fire 17:58, 20 November 2007 (EST)
One of my dwarfs in jail broke a chain made of lead. Jervill 23:54, 1 July 2009 (UTC)
I've had a war dog escape a rope. The rope wasn't damaged, and I just tied him back on.

Breeding + Restraints[edit]

Do animals assigned to retraints breed normally? I know they don't breed while in cages. This info should be added here. --Felix the Cat 17:51, 18 July 2008 (EDT)

They indeed do, I one of my roped war dogs sentries has a cloud of puppies around her. HeWhoIsPale 15:13, 2 October 2008 (EDT)
They are supposed to. There's some sort of bug floating around that sometimes prevents them from breeding if restrained. It doesn't always happen (and was closed as unreproducible by Toady), but I've definitely experienced it at times even with the newest version. Hopefully the huge rewrite of creature entities and whatnot will also clear it up whenever the new version comes out.--Ricree 00:52, 6 July 2009 (UTC)

Not quite sure what you guys are talking about, since in 40d(5) my dogs are breeding just fine in cages. Schm0 13:26, 31 December 2008 (EST)

Restraints + Adoption[edit]

Note that I have three stray kittens which have been chained as sentry cats for over two years now, and they haven't adopted anyone. If it's true that chained animals won't attack, and chained cats won't adopt, then cats are a much wiser sentry resource. --RomeoFalling 22:52, 7 November 2008 (EST)

I've had a chained cat be adopted, although it took awhile. It would appear that (1) Not all dwarves will be adopted by cats (In a fortress with exactly 2 dwarves and one cat the cat went 3 years and never adopted an owner, despite being unchained) and (2) Dwarves need to actually encounter the cat for the cat to have a chance to adopt the dwarf (my chained cat took over a year to adopt). So chaining a cat can conceivably make it take much longer since candidate dwarves will encounter them less frequently since the cat won't hang around the food supply or common areas. And, of course, if you chain them places where your dwarves won't travel... It should be noted that chained cats will also not hunt vermin, even if said vermin is stupid enough to enter its square. --Squirrelloid 23:28, 1 January 2009 (EST)

Removing restraints[edit]

I had a war dog on a chain at the front door, and then decided I wanted it somewhere else, so I ordered the chain removed. Then I tried to build another restraint in the new place and it said I didn't have any chains. I eventually discovered that the chain was in my war dog's inventory. I ordered it to be dumped so I could take the chain off of it, but no one came to do it. Same result for ordering it to be melted. I checked, and the furnace operator had nothing to do. Can I get my chain back, or will my dog keep collecting these chains as I move it place to place?--Aegeus 01:14, 27 March 2009 (UTC)

Is the chain forbidden? Do you have somebody with refuse hauling free? Do you have an active garbage dump zone? Are all the refuse options set properly? --LegacyCWAL 01:51, 27 March 2009 (UTC)
Perhaps you have to assign the chain to nobody first.--Mrdudeguy 20:15, 14 May 2009 (UTC)
This is a bug. If you deconstruct the tethered side of the rope before you deconstruct the part holding the animal, the rope is still attached to the animal! Thus, you can give your pets little leads if you so wish. Even if they are made of lead and weigh a ton. -<<+Lead Lead+>>- anybody? KoboldInDisguise 08:40, 26 October 2009 (UTC)

How does restraining animals affect frame rate?[edit]

I am curious if restraining an animal improves, harms or doesn't affect frame rate.--Mrdudeguy 20:18, 14 May 2009 (UTC)

I don't believe it helps, or not much. For short distances, the animals still has the option to path to another tile - and any creature can only move 1 tile at a time. So, the fact that a restrained animal can only path to one of several tiles is no diff than any other creature - for any one movement cycle.
(If animals have "larger plans" and path to distant locations, as cats sometimes seem to do, then it might help - or it might not, I don't know how that part of the code works.)
When it definitely comes in handy is if you build a "stall", a 1-tile big room with a door, and restrain them there. The door is "non-pet-passable" to keep them there - the restraint is to get them in there in the first place. Once there, they can get pregnant and bear young, but have nowhere to path. If, somehow, they squeeze into the door-tile while it's open, they only have 1 other place to go - and the door shuts and locks on them when they do.--Albedo 20:38, 14 May 2009 (UTC)

Moved from Chain/Rope Article discussion page[edit]

Combined articles, for redundancy, size and to centralize related info, and as per suggestion by Admin.--Albedo 16:03, 15 June 2009 (UTC)

from the DF wiki Admin[edit]

This (Chain/Rope) article clearly violates C and S, but that can be fixed.
G, and possibly R, may require a merge or deletion of this page. --Savok 20:49, 2 November 2007 (EDT)

Rope/Chain[edit]

Someone has said that the rope and chaing are furniture. Rope is a finished good. I am not certain about chain, but I will check before changing the article. --Geofferic 19:24, 20 November 2007 (EST)

The chain is constructed under the 'furniture' heading of the metalsmith's forge. It's also 'built' in location the same way a table or door is. However, it's built with the metal crafter skill and is decorated by the 'encrust finished goods' option in the jeweler's workshop. I guess that makes it a finished good. I'll change it in the article. --Mzbundifund 19:43, 20 November 2007 (EST)
Is there a definitve rule about what is furniture vs finished goods vs what-have-you? I'm going based on it being used inside of another object (like to make a well) and where it is stored. I know that rope is stored in the finished good storage area, I'm not sure about chain.
I'd suggest if dwarves stick it in a furniture stockpile, it's furniture. If they put it in a finished goods stockpile, it's finished goods. Rkyeun 13:44, 8 May 2008 (EDT)
A rope/chain is a finished good. A "restraint" is a piece of furniture. And a well is building. It's an unusual situation, but not one that should worry anyone - since you can't put a restraint (or a building) in a stockpile.--Albedo 16:07, 15 June 2009 (UTC)

A restraint actually is a building - the game calles it that, never furniture. The only reason for calling a chain (but never a restraint) furniture is cos it is build in the furniture submenu. --Höhlenschreck 17:19, 20 June 2009 (UTC)

Weapon Capabilities?[edit]

Does anyone know wether or not chain is used as a whip during combat, or as just an improvised unskilled item? --Heliopios 13:28, 1 December 2007 (EST)

Well, since there is no "whipsdwarf" profession, I'm guessing it wouldn't even register as a proper weapon. Probably unarmed, if anything. AlexFili 06:21, 9 May 2008 (EDT)
"A whip is a weapon that does weak damage, but it causes gore damage, which can cause massive bleeding or pain. Effective against living, preferably small, unarmored creatures. Very weak against undead creatures. Whips are unusable by dwarves, but goblins use them sometimes. Human lashers will guard their caravan sometimes. A better version of a whip is called a scourge. It uses the lasher skill." - Other weapon
I doubt a chain can be used AS a weapon outside of adventure mode, though. I can't find any way to make dwarves just cary a specific object around with themselves, unless they buy it from a shop. And even then, they prefer to store their belongings in containers. It's a finished good, so they'll either leave it laying around in a workshop or a stockpile. I'll have to come back to one of my fortresses and see what a chain does, combat-wise. I'm thinking it's more effective as a throwing weapon, though.--Kydo 17:17, 31 January 2010 (UTC)

caged dog on restraint[edit]

Not of much use probably, but i just found out that a dog (or any other animal) caught in a cage trap next to its restraint is still assigned and chained to that restraint - until the cage is moved. The restraint will remain, functional --Höhlenschreck 21:31, 19 July 2009 (UTC)

Restraints and falling?[edit]

What happens if a restrained creature falls down a pit/off a cliff while restrained? "Ye lucky bastard! I been here for five years, they just turned me the right way up yesterday!"? 79.136.61.34 22:34, 9 March 2010 (UTC)