v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Creature token"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
|  (→A) |  (→F) | ||
| (135 intermediate revisions by 40 users not shown) | |||
| Line 1: | Line 1: | ||
| − | Everything here can be applied to all creature files, e.g. creature_domestic, creature_standard, even creature_equipment. | + | {{quality|Exceptional|21:17, 30 March 2011 (UTC)}}{{av}} | 
| + | Everything here can be applied to all creature files, e.g. creature_domestic, creature_standard, even creature_equipment.  This includes sentient creatures, but creature [[tokens]] should not be confused with [[entity token]]s. | ||
| − | + | __NOTOC__ | |
| + | =Tokens= | ||
| − | + | <div align="center"> | |
| − | + | {{alphabetical TOC}} | |
| − | + | </div> | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| ==A== | ==A== | ||
| {| {{prettytable}} | {| {{prettytable}} | ||
| Line 20: | Line 17: | ||
| |- | |- | ||
| − | |  | + | | {{text anchor|ALCOHOL_DEPENDENT}} | 
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | | ALCOHOL_DEPENDENT | ||
| |   | |   | ||
| | Creature needs alcohol to get through the working day. | | Creature needs alcohol to get through the working day. | ||
| |- | |- | ||
| − | | ALL_ACTIVE | + | | {{text anchor|ALL_ACTIVE}} | 
| |   | |   | ||
| − | |  | + | | When set, the creature will appear at any time of day. Overrides {{token|DIURNAL|c}}, {{token|NOCTURNAL|c}}, {{token|CREPUSCULAR|c}}, {{token|MATUTINAL|c}}, and {{token|VESPERTINE|c}}. | 
| |- | |- | ||
| − | | ALTTILE | + | | {{text anchor|ALTTILE}} | 
| − | | [[Character Table|CP437 ordinal]] or 'character' | + | | [[Main:Character Table|CP437 ordinal]] or 'character' | 
| | If set, the creature will blink between its [TILE] and its [ALTTILE]. | | If set, the creature will blink between its [TILE] and its [ALTTILE]. | ||
| [ALTTILE:157] or [ALTTILE:'&'] | [ALTTILE:157] or [ALTTILE:'&'] | ||
| |- | |- | ||
| − | | AMBUSHPREDATOR | + | | {{text anchor|AMBUSHPREDATOR}} | 
| |   | |   | ||
| − | | Makes the creature start out hidden.  | + | | Makes the creature start out hidden and remain near its original location until its prey draws near. When combined with {{token|WEBBER|c}}, causes them to lay gigantic webs near their spawn location, though only for creatures present during embark. | 
| |- | |- | ||
| − | | AMPHIBIOUS | + | | {{text anchor|AMPHIBIOUS}} | 
| |   | |   | ||
| | Allows a creature to breathe with or without water. | | Allows a creature to breathe with or without water. | ||
| |- | |- | ||
| − | | AQUATIC | + | | {{text anchor|AQUATIC}} | 
| |   | |   | ||
| | Allows a creature to breathe underwater, but causes it to "drown" out of water. | | Allows a creature to breathe underwater, but causes it to "drown" out of water. | ||
| |- | |- | ||
| − | | ATTACK | + | | {{text anchor|ATTACK}} | 
| |   | |   | ||
| | See the [[#Attacks|Attacks section]]. | | See the [[#Attacks|Attacks section]]. | ||
| |} | |} | ||
| + | |||
| + | <div align="center"> | ||
| + | {{alphabetical TOC}} | ||
| + | </div> | ||
| ==B== | ==B== | ||
| Line 71: | Line 66: | ||
| |- | |- | ||
| − | | BABY | + | | {{text anchor|BABY}} | 
| | age | | age | ||
| | Age at which a baby becomes a child. Without this tag, all creatures born will skip the baby stage and be children upon birth. | | Age at which a baby becomes a child. Without this tag, all creatures born will skip the baby stage and be children upon birth. | ||
| Line 77: | Line 72: | ||
| |- | |- | ||
| − | | BEACH_FREQUENCY | + | | {{text anchor|BABYNAME}} | 
| + | |  | ||
| + | * singular | ||
| + | * plural | ||
| + | | Gives the baby a special name. | ||
| + | |||
| + | |- | ||
| + | | {{text anchor|BEACH_FREQUENCY}} | ||
| | value | | value | ||
| | Whales and jellyfish have this. Controls the beaching frequency of the creature. | | Whales and jellyfish have this. Controls the beaching frequency of the creature. | ||
| Line 83: | Line 85: | ||
| |- | |- | ||
| − | | BENIGN | + | | {{text anchor|BENIGN}} | 
| |   | |   | ||
| − | | Determines whether creature can show up on "tame" maps (includes [[ | + | | Determines whether creature can show up on "tame" maps (includes [[elephant]]s), which will generally avoid dwarves, although they may chase and/or attack them if they get too close). | 
| |- | |- | ||
| − | | BIOME | + | | {{text anchor|BIOME}} | 
| |   | |   | ||
| − | | See [[Biome  | + | | See [[Biome token]]s. | 
| |- | |- | ||
| − | | BLOODTYPE | + | | {{text anchor|BLOODTYPE}} | 
| | type | | type | ||
| | Sets the creatures' blood type (default red): | | Sets the creatures' blood type (default red): | ||
| Line 109: | Line 111: | ||
| |- | |- | ||
| − | | [[ | + | | {{text anchor|BODY}} | 
| − | + | | [[Body token|parts]][:...] | |
| | Sets the body parts a creature has. Can supply as many as you want. | | Sets the body parts a creature has. Can supply as many as you want. | ||
| [BODY:HUMANOID:2EYES:2EARS] | [BODY:HUMANOID:2EYES:2EARS] | ||
| |- | |- | ||
| − | | [[Bodygloss| | + | | {{text anchor|BODYGLOSS}} | 
| − | + | | [[Bodygloss|gloss]] | |
| | A body_default.txt function. It replaces a part's description with another. e.g. feet with hooves. | | A body_default.txt function. It replaces a part's description with another. e.g. feet with hooves. | ||
| [BODYGLOSS:HOOF] | [BODYGLOSS:HOOF] | ||
| |- | |- | ||
| − | | BOILING_POINT | + | | {{text anchor|BOILING_POINT}} | 
| | temperature | | temperature | ||
| | The temperature at which the creature boils into goo. [[Temperature scale|DF temperature scale]] | | The temperature at which the creature boils into goo. [[Temperature scale|DF temperature scale]] | ||
| |- | |- | ||
| − | | BONE_BOILING_POINT | + | | {{text anchor|BONE_BOILING_POINT}} | 
| | temperature | | temperature | ||
| | The boiling point of the creature's bones. | | The boiling point of the creature's bones. | ||
| |- | |- | ||
| − | | BONE_COLDDAM_POINT | + | | {{text anchor|BONE_COLDDAM_POINT}} | 
| | temperature | | temperature | ||
| | The low temperature at which the creature's bones start getting damaged. | | The low temperature at which the creature's bones start getting damaged. | ||
| |- | |- | ||
| − | | BONE_FIXED_TEMP | + | | {{text anchor|BONE_FIXED_TEMP}} | 
| | temperature | | temperature | ||
| | The temperature that the creature's bones give off. | | The temperature that the creature's bones give off. | ||
| |- | |- | ||
| − | | BONE_HEATDAM_POINT | + | | {{text anchor|BONE_HEATDAM_POINT}} | 
| | temperature | | temperature | ||
| | The high temperature where the bones start taking damage. | | The high temperature where the bones start taking damage. | ||
| |- | |- | ||
| − | | BONE_IGNITE_POINT | + | | {{text anchor|BONE_IGNITE_POINT}} | 
| | temperature | | temperature | ||
| | The temperature at which point the creature's bones burst into flame. | | The temperature at which point the creature's bones burst into flame. | ||
| |- | |- | ||
| − | | BONE_MELTING_POINT | + | | {{text anchor|BONE_LIQUID_DENSITY}} | 
| + | | density | ||
| + | | Specifies the density of the creature's bones when molten. | ||
| + | |||
| + | |- | ||
| + | | {{text anchor|BONE_MELTING_POINT}} | ||
| | temperature | | temperature | ||
| | The temperature at which the creature's bones melt. | | The temperature at which the creature's bones melt. | ||
| |- | |- | ||
| − | |  | + | | {{text anchor|BONE_SOLID_DENSITY}} | 
| − | |  | + | | density | 
| − | |  | + | | Specifies the density of the creature's bones. | 
| |- | |- | ||
| − | | BONECARN | + | | {{text anchor|BONE_SPEC_HEAT}} | 
| + | | [[SPEC_HEAT|specific heat capacity]] | ||
| + | | Amount of energy required for the creature's bones to heat up or cool down. | ||
| + | |||
| + | |- | ||
| + | | {{text anchor|BONECARN}} | ||
| |   | |   | ||
| − | | Creature  | + | | Creature eats bones. This tag implies {{token|CARNIVORE|c}}. | 
| |- | |- | ||
| − | | BUILDINGDESTROYER | + | | {{text anchor|BUILDINGDESTROYER}} | 
| | value | | value | ||
| − | | Allows a creature to destroy furniture and buildings.  | + | | Allows a creature to destroy furniture and buildings. Value [1] targets mostly doors, hatches, furniture and the like.  Value [2] targets anything not made with the {{k|b}} + {{k|C}} commands. | 
| − | + | See [[Building destroyer]] for full discussion. | |
| − | [ | ||
| − | | | + | |} | 
| − | |||
| − | |||
| − | |||
| − | + | <div align="center"> | |
| + | {{alphabetical TOC}} | ||
| + | </div> | ||
| ==C== | ==C== | ||
| Line 187: | Line 197: | ||
| |- | |- | ||
| − | | CAN_CIV | + | | {{text anchor|CAN_CIV}} | 
| |   | |   | ||
| − | | Can create civilizations.  | + | | Can create civilizations. | 
| |- | |- | ||
| − | | CAN_LEARN | + | | {{text anchor|CAN_LEARN}} | 
| |   | |   | ||
| | A creature with this tag can gain skill experience. | | A creature with this tag can gain skill experience. | ||
| |- | |- | ||
| − | | CAN_SPEAK | + | | {{text anchor|CAN_SPEAK}} | 
| |   | |   | ||
| − | | Can talk. | + | | Can talk. Note that it is not necessary for a creature to gain social skills. This also activates hunger and thirst on fortress members. | 
| |- | |- | ||
| − | | CANNOT_UNDEAD | + | | {{text anchor|CANNOT_UNDEAD}} | 
| |   | |   | ||
| | Cannot become undead. | | Cannot become undead. | ||
| |- | |- | ||
| − | |  | + | | {{text anchor|CANOPENDOORS}} | 
| |   | |   | ||
| − | |  | + | | Allows the creature to open doors. | 
| |- | |- | ||
| − | |  | + | | {{text anchor|CARNIVORE}} | 
| |   | |   | ||
| − | |  | + | | Creature only eats meat. | 
| |- | |- | ||
| − | | CAVE_ADAPT | + | | {{text anchor|CAVE_ADAPT}} | 
| |   | |   | ||
| − | |  | + | | Causes the creature to develop [[Cave adaptation]]. | 
| |- | |- | ||
| − | | CHEESE_BOILING_POINT | + | | {{text anchor|CHEESE_BOILING_POINT}} | 
| | temperature | | temperature | ||
| | The temperature at which the creature's cheese (if any) boils away. | | The temperature at which the creature's cheese (if any) boils away. | ||
| |- | |- | ||
| − | | CHEESE_COLDDAM_POINT | + | | {{text anchor|CHEESE_COLDDAM_POINT}} | 
| | temperature | | temperature | ||
| | The temperature at which the creature's cheese (if any) starts taking cold damage. | | The temperature at which the creature's cheese (if any) starts taking cold damage. | ||
| |- | |- | ||
| − | | CHEESE_FIXED_TEMP | + | | {{text anchor|CHEESE_FIXED_TEMP}} | 
| | temperature | | temperature | ||
| | The temperature emitted by one unit of the creature's cheese (if any). | | The temperature emitted by one unit of the creature's cheese (if any). | ||
| |- | |- | ||
| − | | CHEESE_HEATDAM_POINT | + | | {{text anchor|CHEESE_HEATDAM_POINT}} | 
| | temperature | | temperature | ||
| | The temperature at which the cheese made from the creature's milk starts taking heat damage. | | The temperature at which the cheese made from the creature's milk starts taking heat damage. | ||
| |- | |- | ||
| − | | CHEESE_IGNITE_POINT | + | | {{text anchor|CHEESE_IGNITE_POINT}} | 
| | temperature | | temperature | ||
| | The temperature at which the creature's cheese bursts into flame. | | The temperature at which the creature's cheese bursts into flame. | ||
| |- | |- | ||
| − | | CHEESE_MELTING_POINT | + | | {{text anchor|CHEESE_LIQUID_DENSITY}} | 
| + | | density | ||
| + | | Specifies the density of the creature's cheese when molten. | ||
| + | |||
| + | |- | ||
| + | | {{text anchor|CHEESE_MELTING_POINT}} | ||
| | temperature | | temperature | ||
| | The temperature at which the creature's cheese melts into goo. | | The temperature at which the creature's cheese melts into goo. | ||
| |- | |- | ||
| − | |  | + | | {{text anchor|CHEESE_SOLID_DENSITY}} | 
| − | |  | + | | density | 
| − | |  | + | | Specifies the density of the creature's cheese. | 
| + | |||
| + | |- | ||
| + | | {{text anchor|CHEESE_SPEC_HEAT}} | ||
| + | | [[SPEC_HEAT|specific heat capacity]] | ||
| + | | Amount of energy required for the creature's cheese to heat up or cool down. | ||
| |- | |- | ||
| − | | CHEESE_VALUE | + | | {{text anchor|CHEESE_VALUE}} | 
| | value | | value | ||
| | The value per unit of cheese made from the creature's milk (if applicable). Note that only vermin as of current can be milked. | | The value per unit of cheese made from the creature's milk (if applicable). Note that only vermin as of current can be milked. | ||
| |- | |- | ||
| − | | CHILD | + | | {{text anchor|CHILD}} | 
| | age | | age | ||
| | Age at which a child becomes an adult. | | Age at which a child becomes an adult. | ||
| Line 268: | Line 288: | ||
| |- | |- | ||
| − | | CHILDNAME | + | | {{text anchor|CHILDNAME}} | 
| |   | |   | ||
| * singular | * singular | ||
| * plural | * plural | ||
| − | | Gives the child a special name,  | + | | Gives the child a special name, e.g. "hippo calf" instead of "hippo child". | 
| [CHILDNAME:hippo calf:hippo calves] | [CHILDNAME:hippo calf:hippo calves] | ||
| |- | |- | ||
| − | | CHITIN | + | | {{text anchor|CHITIN}} | 
| |   | |   | ||
| − | | When the creature is  | + | | When the creature's skin is tanned, it becomes [[chitin]] instead of leather. | 
| |- | |- | ||
| − | |  | + | | {{text anchor|CLUSTER_NUMBER}} | 
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | | CLUSTER_NUMBER | ||
| |   | |   | ||
| * minimum | * minimum | ||
| * maximum | * maximum | ||
| − | | The minimum/maximum numbers of how many creatures per spawned cluster. | + | | The minimum/maximum numbers of how many creatures per spawned cluster. Certain [[fish|vermin fish]] use this token in combination with temperate ocean and river [[biome token]]s to perform seasonal migrations. | 
| [CLUSTER_NUMBER:1:3] | [CLUSTER_NUMBER:1:3] | ||
| |- | |- | ||
| − | | COLOR | + | | {{text anchor|COLDDAM_POINT}} | 
| + | | temperature | ||
| + | | The minimum temperature limit before the creature starts taking damage from freezing. | ||
| + | |||
| + | |- | ||
| + | | {{text anchor|COLOR}} | ||
| | | | | ||
| * fg (foreground) | * fg (foreground) | ||
| Line 311: | Line 323: | ||
| |- | |- | ||
| − | |  | + | | {{text anchor|COMMON_DOMESTIC}} | 
| |   | |   | ||
| − | |  | ||