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Difference between revisions of "Talk:Mod"

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It could be nice if we had some basic mod example people can view, play around and or use to adapt for their own needs. The one provided in the release [https://bay12games.com/dwarves/modding_guide.html modding guide] is a good start but i'd rather it not have a vanilla id as this prevents it from showing in-game. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 09:37, 22 December 2022 (UTC)
 
It could be nice if we had some basic mod example people can view, play around and or use to adapt for their own needs. The one provided in the release [https://bay12games.com/dwarves/modding_guide.html modding guide] is a good start but i'd rather it not have a vanilla id as this prevents it from showing in-game. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 09:37, 22 December 2022 (UTC)
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I don't know if the wiki can host compressed folders for people to download, but the example on this page has now been changed to fix the "vanilla_" prefix issue. --[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 11:42, 22 December 2022 (UTC)
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Compressed/zipped folders, you say? From extremely cursory research, it looks to be a 'wiki upload blacklist configuration required' thing ([https://www.mediawiki.org/wiki/Manual:Configuring_file_uploads#Configuring_file_types]) - comments if you please, Lethosor? [[User:Silverwing235|Silverwing235]] ([[User talk:Silverwing235|talk]]) 13:28, 22 December 2022 (UTC)
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It doesn't have to be hosted here. [https://dffd.bay12games.com/index.php DFFD] is much better suited for this. [https://file.io/GrKSMr59rtiq Here is a quick mockup] of what I had in mind, you can upgrade with the examples to use with [[modding guide]]. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:41, 22 December 2022 (UTC)
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== Enabling Mods in existing world ==
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The wiki page currently states that mods can only be added before world generation. However, there is a way to enable graphics-only-mods at any later time by pasting the contents of the mod-graphics folder to the data\vanilla_interface folder (see [https://steamcommunity.com/sharedfiles/filedetails/?id=2899671274 here]). This may be helpful to some people, but has the disadvantage of being a permanent change for all worlds as well as not being the "official" way. Should this info be added regardless? [[User:CometStrike|CometStrike]] ([[User talk:CometStrike|talk]]) 14:55, 2 January 2023 (UTC)
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:I don't see why not. There are many modification possible that the new mod system doesn't cover. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 22:05, 2 January 2023 (UTC)
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== How does mod updating works?  ==
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Does the game uses steam integration to check for updates? Or do we need to install a new version of the mod (via steam or otherwise) and will get the update notice if loading a save for which mods were enabled? (presumbaly by checking the current version in game/data/installed_mods vs available in game/mods) --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 00:21, 5 January 2023 (UTC)
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As far as I can tell, Steam checks for updates to mods only when Steam restarts. You can also force update of a mod by unsubscribing and resubscribing. --[[User:Anonymous|Anonymous]] ([[User talk:Anonymous|talk]]) 09:08, 30 June 2023 (UTC)

Latest revision as of 09:10, 30 June 2023

mod example request[edit]

It could be nice if we had some basic mod example people can view, play around and or use to adapt for their own needs. The one provided in the release modding guide is a good start but i'd rather it not have a vanilla id as this prevents it from showing in-game. --Jan (talk) 09:37, 22 December 2022 (UTC)

I don't know if the wiki can host compressed folders for people to download, but the example on this page has now been changed to fix the "vanilla_" prefix issue. --Voliol (talk) 11:42, 22 December 2022 (UTC)

Compressed/zipped folders, you say? From extremely cursory research, it looks to be a 'wiki upload blacklist configuration required' thing ([1]) - comments if you please, Lethosor? Silverwing235 (talk) 13:28, 22 December 2022 (UTC)

It doesn't have to be hosted here. DFFD is much better suited for this. Here is a quick mockup of what I had in mind, you can upgrade with the examples to use with modding guide. --Jan (talk) 16:41, 22 December 2022 (UTC)

Enabling Mods in existing world[edit]

The wiki page currently states that mods can only be added before world generation. However, there is a way to enable graphics-only-mods at any later time by pasting the contents of the mod-graphics folder to the data\vanilla_interface folder (see here). This may be helpful to some people, but has the disadvantage of being a permanent change for all worlds as well as not being the "official" way. Should this info be added regardless? CometStrike (talk) 14:55, 2 January 2023 (UTC)

I don't see why not. There are many modification possible that the new mod system doesn't cover. --Jan (talk) 22:05, 2 January 2023 (UTC)

How does mod updating works?[edit]

Does the game uses steam integration to check for updates? Or do we need to install a new version of the mod (via steam or otherwise) and will get the update notice if loading a save for which mods were enabled? (presumbaly by checking the current version in game/data/installed_mods vs available in game/mods) --Jan (talk) 00:21, 5 January 2023 (UTC)

As far as I can tell, Steam checks for updates to mods only when Steam restarts. You can also force update of a mod by unsubscribing and resubscribing. --Anonymous (talk) 09:08, 30 June 2023 (UTC)