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Difference between revisions of "Talk:Creature token"
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There seem to be three types in use creature, Caste, or special. What does that mean? | There seem to be three types in use creature, Caste, or special. What does that mean? | ||
For example, why NAME is creature type but its DESCRIPTION is a Caste type. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:25, 24 December 2022 (UTC) | For example, why NAME is creature type but its DESCRIPTION is a Caste type. --[[User:Jan|Jan]] ([[User talk:Jan|talk]]) 16:25, 24 December 2022 (UTC) | ||
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+ | Creature-level tokens apply to the whole creature, while caste-level tokens can be different for each caste. Special has to do with creature variations, these tokens act on some meta-level (before the others?) and decide how/which other tokens are loaded. --[[User:Voliol|Voliol]] ([[User talk:Voliol|talk]]) 00:49, 26 December 2022 (UTC) | ||
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+ | : So, caste-level tokens CAN be applied to the entire creature, but are also individually applicable to each caste. I think I was also misinterpreting the phrase "Caste-specific" in some of the notes. So yeah, that makes much more sense now. [[User:Qeveren|Qeveren]] ([[User talk:Qeveren|talk]]) 00:54, 26 December 2022 (UTC) | ||
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+ | == NO_EAT Token == | ||
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+ | According to this page, the creature token [NO_EAT] "seems to cause worldgen crashes if it is part of an entity with [PERMITTED_JOB:FISHERMAN]". However, the raws for version 50.11 appear to disagree. In creature_standard.txt, goblins have [NO_EAT], and in entity_default.txt, [ENTITY:EVIL] has [CREATURE:GOBLIN] and [PERMITTED_JOB:FISHERMAN]. Maybe the [NO_EAT] Token works here because goblins also have [BONECARN]? --[[User:Bigjetman|Bigjetman]] ([[User talk:Bigjetman|talk]]) 18:33, 7 February 2024 (UTC) |
Latest revision as of 18:34, 7 February 2024
Types?[edit]
There seem to be three types in use creature, Caste, or special. What does that mean? For example, why NAME is creature type but its DESCRIPTION is a Caste type. --Jan (talk) 16:25, 24 December 2022 (UTC)
Creature-level tokens apply to the whole creature, while caste-level tokens can be different for each caste. Special has to do with creature variations, these tokens act on some meta-level (before the others?) and decide how/which other tokens are loaded. --Voliol (talk) 00:49, 26 December 2022 (UTC)
- So, caste-level tokens CAN be applied to the entire creature, but are also individually applicable to each caste. I think I was also misinterpreting the phrase "Caste-specific" in some of the notes. So yeah, that makes much more sense now. Qeveren (talk) 00:54, 26 December 2022 (UTC)
NO_EAT Token[edit]
According to this page, the creature token [NO_EAT] "seems to cause worldgen crashes if it is part of an entity with [PERMITTED_JOB:FISHERMAN]". However, the raws for version 50.11 appear to disagree. In creature_standard.txt, goblins have [NO_EAT], and in entity_default.txt, [ENTITY:EVIL] has [CREATURE:GOBLIN] and [PERMITTED_JOB:FISHERMAN]. Maybe the [NO_EAT] Token works here because goblins also have [BONECARN]? --Bigjetman (talk) 18:33, 7 February 2024 (UTC)