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Difference between revisions of "User:Jifodus/Memory research"
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m (sort key for hacking category) |
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(4 intermediate revisions by one other user not shown) | |||
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+ | [[Category:Hacking|Memory research]] | ||
+ | =October 11, 2008= | ||
+ | ===Hotkeys=== | ||
+ | struct Hotkey { | ||
+ | string name; | ||
+ | word unused; // 0 if used (possibly also mode, since unused is -1) | ||
+ | word padding0; // most likely padding | ||
+ | int x; | ||
+ | int y; | ||
+ | int z; | ||
+ | } // size = 0x2C | ||
+ | ===Buildings=== | ||
+ | See http://www.bay12games.com/forum/index.php?topic=24897.msg303143#msg303143 | ||
+ | 0x015838A0 | ||
+ | 0x015838B0 | ||
+ | 0x015838F0 - Has fewer elements than the other two. May exclude stockpiles. | ||
+ | |||
+ | ===Items=== | ||
+ | See http://www.bay12games.com/forum/index.php?topic=24897.msg303143#msg303143 | ||
+ | 0x015832C8 - A monitoring tool detected items that existed one frame then were gone the next | ||
+ | 0x015832D8 - As items disappeared (like above), the index decreased by one. Looks promising as the global item vector. | ||
+ | 0x015833B8 - Always has fewer elements than the other two | ||
+ | |||
=v0.27.169.33b= | =v0.27.169.33b= | ||
==Addresses== | ==Addresses== | ||
Line 242: | Line 265: | ||
|} | |} | ||
=v0.27.169.33d= | =v0.27.169.33d= | ||
− | Everything is the same as [[User:Jifodus/Memory research|v0.27.169.33c]] except the <tt>class game*</tt> is 0x1000 higher than | + | Everything is the same as [[User:Jifodus/Memory research|v0.27.169.33c]] except the <tt>class game*</tt> is 0x1000 higher than [[User:Jifodus/Memory research|v0.27.169.33c]]. |
==Addresses== | ==Addresses== | ||
{| width="100%" border="1" cellspacing="0" cellpadding="2" | {| width="100%" border="1" cellspacing="0" cellpadding="2" | ||
Line 252: | Line 275: | ||
|- | |- | ||
| align="right" | 0x01251698 | | align="right" | 0x01251698 | ||
+ | | class game * | ||
+ | | game_data | ||
+ | |||
+ | |} | ||
+ | =v0.27.169.33e= | ||
+ | Everything is the same as [[User:Jifodus/Memory research|v0.27.169.33c]] except the <tt>class game*</tt> is 0x2000 higher than [[User:Jifodus/Memory research|v0.27.169.33c]]. | ||
+ | ==Addresses== | ||
+ | {| width="100%" border="1" cellspacing="0" cellpadding="2" | ||
+ | ! width="12%" align="right" | Address | ||
+ | ! width="25%" | Type | ||
+ | ! width="13%" | Name | ||
+ | ! width="50%" | Information | ||
+ | |||
+ | |- | ||
+ | | align="right" | 0x01252698 | ||
| class game * | | class game * | ||
| game_data | | game_data | ||
|} | |} |
Latest revision as of 19:48, 8 November 2009
October 11, 2008[edit]
Hotkeys[edit]
struct Hotkey { string name; word unused; // 0 if used (possibly also mode, since unused is -1) word padding0; // most likely padding int x; int y; int z; } // size = 0x2C
Buildings[edit]
See http://www.bay12games.com/forum/index.php?topic=24897.msg303143#msg303143
0x015838A0 0x015838B0 0x015838F0 - Has fewer elements than the other two. May exclude stockpiles.
Items[edit]
See http://www.bay12games.com/forum/index.php?topic=24897.msg303143#msg303143
0x015832C8 - A monitoring tool detected items that existed one frame then were gone the next 0x015832D8 - As items disappeared (like above), the index decreased by one. Looks promising as the global item vector. 0x015833B8 - Always has fewer elements than the other two
v0.27.169.33b[edit]
Addresses[edit]
Address | Type | Name | Information |
---|---|---|---|
0x0124A6A0 | class game * | game_data | I have not actually determined if this is a class, but I'm reasonably sure that this points to a class. |
Classes[edit]
class game[edit]
Offset (+Hex) | Type | Name | Information |
---|---|---|---|
0004 | class df_params * | start_params | The starting parameters for a new Dwarf Fortress game. |
class df_params[edit]
Offset (+Hex) | Type | Name | Information |
---|---|---|---|
(00DC) 00D8 | std::vector<class dwarf_info> | dwarf_params | The starting dwarves. |
010E | word | sel_item | The current selected item in the item list. |
0290 | signed word | points | The current amount of points available to spend. |
class dwarf_info[edit]
Offset (+Hex) | Type | Name | Information |
---|---|---|---|
0070 | signed dword[80] | skills | The dwarf's skill levels. |
01C0 | signed dword | skill_points | The number of skill levels left that can be assigned to the dwarf. |
v0.27.169.33c[edit]
Addresses[edit]
Address | Type | Name | Information |
---|---|---|---|
0x01250698 | class game * | game_data | I have not actually determined if this is a class, but I'm reasonably sure that this points to a class. |
Classes[edit]
class game[edit]
Offset (+Hex) | Type | Name | Information |
---|---|---|---|
0004 | class df_params * | start_params | The starting parameters for a new Dwarf Fortress game. |
class df_params[edit]
Offset (+Hex) | Type | Name | Information |
---|---|---|---|
(00DC) 00D8 | std::vector<class dwarf_info> | dwarf_params | The starting dwarves. |
010E | word | sel_item | The current selected item in the item list. |
112 | word | sel_item | The current selected animal in the pet list. |
7F8 | signed dword | fortress_name_front | Fortress Name (Front Compound). -1 if not used, otherwise index into the dictionary (which dictionary I don't know). |
7FC | signed dword | fortress_name_rear | Fortress Name (Rear Compound). -1 if not used, otherwise index into the dictionary (which dictionary I don't know). |
800 | signed dword | fortress_name_first | Fortress Name (First Adjective). -1 if not used, otherwise index into the dictionary (which dictionary I don't know). |
804 | signed dword | fortress_name_second | Fortress Name (Second Adjective). -1 if not used, otherwise index into the dictionary (which dictionary I don't know). |
808 | signed dword | fortress_name_hypen | Fortress Name (Hyphen Compound). -1 if not used, otherwise index into the dictionary (which dictionary I don't know). |
80C | signed dword | fortress_name_the | Fortress Name (The X). -1 if not used, otherwise index into the dictionary (which dictionary I don't know). |
810 | signed dword | fortress_name_of | Fortress Name (Of X). -1 if not used, otherwise index into the dictionary (which dictionary I don't know). |
864 | signed dword | group_name_front | Group Name (Front Compound). -1 if not used, otherwise index into the dictionary (which dictionary I don't know). |
868 | signed dword | group_name_rear | Group Name (Rear Compound). -1 if not used, otherwise index into the dictionary (which dictionary I don't know). |
86C | signed dword | group_name_first | Group Name (First Adjective). -1 if not used, otherwise index into the dictionary (which dictionary I don't know). |
870 | signed dword | group_name_second | Group Name (Second Adjective). -1 if not used, otherwise index into the dictionary (which dictionary I don't know). |
874 | signed dword | group_name_hypen | Group Name (Hyphen Compound). -1 if not used, otherwise index into the dictionary (which dictionary I don't know). |
878 | signed dword | group_name_the | Group Name (The X). -1 if not used, otherwise index into the dictionary (which dictionary I don't know). |
87C | signed dword | group_name_of | Group Name (Of X). -1 if not used, otherwise index into the dictionary (which dictionary I don't know). |
08F0 | signed word | points | The current amount of points available to spend. |
class dwarf_info[edit]
Offset (+Hex) | Type | Name | Information |
---|---|---|---|
0070 | signed dword[80] | skills | The dwarf's skill levels. |
01C0 | signed short | skill_points | The number of skill levels left that can be assigned to the dwarf. |
v0.27.169.33d[edit]
Everything is the same as v0.27.169.33c except the class game* is 0x1000 higher than v0.27.169.33c.
Addresses[edit]
Address | Type | Name | Information |
---|---|---|---|
0x01251698 | class game * | game_data |
v0.27.169.33e[edit]
Everything is the same as v0.27.169.33c except the class game* is 0x2000 higher than v0.27.169.33c.
Addresses[edit]
Address | Type | Name | Information |
---|---|---|---|
0x01252698 | class game * | game_data |