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Difference between revisions of "Template:Langsym group"
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m (Hopefully cleaned up inclusion statements, ported navbox to new page) |
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− | <includeonly>This is the '''SYMBOL{{colon}}{{uc:{{SUBPAGENAME}}}}''' section of the [[Language_SYM.txt|language_SYM.txt]] raw file. The file | + | <includeonly>__NOEDITSECTION__ |
+ | ==SYMBOL{{colon}}{{uc:{{SUBPAGENAME}}}}== | ||
+ | |||
+ | This is the '''{{!(}}SYMBOL{{colon}}{{uc:{{SUBPAGENAME}}}}{{!)}}''' section of the [[Language_SYM.txt|language_SYM.txt]] raw file. The file defines categories of words, for use with [SELECT_SYMBOL] and [CULL_SYMBOL] arguments in the corresponding entity file to create various pool of words available for procedural generation of game content (for example, Dwarf names). See [[Language#language_SYM.txt]] and [[Entity_token]] for more details. | ||
+ | |||
+ | === Examples === | ||
+ | |||
+ | * {{!(}}SELECT_SYMBOL{{colon}}{{uc:{{SUBPAGENAME}}}}{{!)}} | ||
+ | * {{!(}}CULL_SYMBOL{{colon}}{{uc:{{SUBPAGENAME}}}}{{!)}} | ||
+ | |||
+ | === Accented characters === | ||
+ | |||
+ | The language files are saved in [http://en.wikipedia.org/wiki/Code_page_437 code page 437] encoding. The accented characters in the language files look like nonsense when interpreted as ASCII or ISO 8859-1, which are often the default. On Windows, viewing the language file with the Terminal font is an easy way to see it correctly. | ||
+ | |||
+ | {{Gamedata}}{{Language symbol}}{{Language}}{{purge}} | ||
+ | </includeonly><noinclude> | ||
{{Documentation}} | {{Documentation}} | ||
− |