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Difference between revisions of "Template:Langsym group"

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m (Hopefully cleaned up inclusion statements, ported navbox to new page)
 
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<includeonly>__NOEDITSECTION__
==<nowiki>[SYMBOL{{colon}}{{uc:{{SUBPAGENAME}}}}]</nowiki>==
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==SYMBOL{{colon}}{{uc:{{SUBPAGENAME}}}}==
  
This is the '''SYMBOL{{colon}}{{uc:{{SUBPAGENAME}}}}''' section of the [[Language_SYM.txt|language_SYM.txt]] raw file. The file [[Language_SYM.txt|language_SYM.txt]] defines a category of words, for use with [SELECT_SYMBOL] and [CULL_SYMBOL] arguments in the corresponding entity file to create a pool of available words. See [[Language#language_SYM.txt]] for more details.  
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This is the '''{{!(}}SYMBOL{{colon}}{{uc:{{SUBPAGENAME}}}}{{!)}}''' section of the [[Language_SYM.txt|language_SYM.txt]] raw file. The file defines categories of words, for use with [SELECT_SYMBOL] and [CULL_SYMBOL] arguments in the corresponding entity file to create various pool of words available for procedural generation of game content (for example, Dwarf names). See [[Language#language_SYM.txt]] and [[Entity_token]] for more details.  
  
{{Gamedata}}{{Language}}{{purge}}</includeonly><noinclude>
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=== Examples ===
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* {{!(}}SELECT_SYMBOL{{colon}}{{uc:{{SUBPAGENAME}}}}{{!)}}
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* {{!(}}CULL_SYMBOL{{colon}}{{uc:{{SUBPAGENAME}}}}{{!)}}
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=== Accented characters ===
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The language files are saved in [http://en.wikipedia.org/wiki/Code_page_437 code page 437] encoding.  The accented characters in the language files look like nonsense when interpreted as ASCII or ISO 8859-1, which are often the default.  On Windows, viewing the language file with the Terminal font is an easy way to see it correctly.
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{{Gamedata}}{{Language symbol}}{{Language}}{{purge}}
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</includeonly><noinclude>
 
{{Documentation}}
 
{{Documentation}}
</noinclude>
 

Latest revision as of 20:06, 1 November 2023