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Difference between revisions of "String dump/raw"

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(Made the stringdump much more readable)
(update 51.05)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
  !This program cannot be run in DOS mode.
+
  <pre>
api-ms-win-core-synch-l1-2-0.dll
+
 
SleepConditionVariableCS
+
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
WakeAllConditionVariable
+
Copyright (C) 1999-2021 Mark Russinovich
bad allocation
+
Sysinternals - www.sysinternals.com
Out of memory - aborting
+
.text
Fatal Error
+
 
UTF-16LE
+
cave
Unknown exception
+
 
bad array new length
+
fort
string too long
+
 
TRANS_NAME
+
fortressH
nameless
+
 
FIRST_NAME
+
pads
PRO_POS
+
 
PRO_OBJ
+
jump
PRO_SUB
+
 
PRO_REF
+
artifactH
<structure>
+
 
</local_id>
+
army
<local_id>
+
locationH
<type>counting house</type>
+
 
</name>
+
Sparring
<name>
+
 
</structure>
+
Warm
<type>guildhall</type>
+
Cold
<type>hospital</type>
+
 
<type>tower</type>
+
Noon
<type>mead hall</type>
+
 
<type>keep</type>
+
UntitledH
<type>dark tower</type>
+
 
<type>underworld spire</type>
+
RecenterH
<type>temple</type>
+
 
</worship_hfid>
+
.partialH
<worship_hfid>
+
 
</entity_id>
+
Set nameH
<entity_id>
+
 
<type>library</type>
+
SelectedH
</copied_artifact_id>
+
 
<copied_artifact_id>
+
Max binsH
<type>inn tavern</type>
+
 
<type>market</type>
+
Okay
<type>tomb</type>
+
 
<type>dungeon</type>
+
Deny
<subtype>standard</subtype>
+
 
<subtype>sewers</subtype>
+
Ride
<subtype>catacombs</subtype>
+
 
vector too long
+
Off dutyH
invalid string position
+
rlH
Training Session
+
Edit
Activity
+
Copy
Research
+
 
Activity Event
+
DeceasedH
Worship
+
 
Socialize
+
ambianceH
  empties
+
song
empty
+
 
  picks up
+
q`H
  pick up
+
qpH
  has shared many tales from beyond
+
qxH
  embraces
+
^PH
 +
^XH
 +
^hH
 +
^pH
 +
/neutralH
 +
 
 +
One ShotH
 +
 
 +
D$ Hi
 +
 
 +
AquariumH
 +
 
 +
SuperiorH
 +
High
 +
Very low
 +
Superior
 +
 
 +
east
 +
 
 +
fairnessH
 +
stoicismH
 +
rage
 +
 
 +
PrisonerH
 +
 
 +
outburstH
 +
the Void
 +
 
 +
ADD_COLOH9
 +
 
 +
creatureH
 +
 
 +
TrainingH
 +
 
 +
ChargingH
 +
 
 +
in hoursH
 +
 
 +
Burden: H
 +
 
 +
FIRED_MAH
 +
 
 +
HIGH_PRIA
 +
 
 +
They
 +
Fairness
 +
Love
 +
th=
 +
ArtifactH
 +
TreasureH
 +
the H
 +
the KeepH
 +
the TimeH
 +
the CampH
 +
Evil
 +
Hell
 +
CreatureH
 +
the I
 +
 
 +
prisonerH
 +
 
 +
EngraverH
 +
 
 +
RESERVEDH9
 +
 
 +
LANGUAGEH
 +
TEXT_SETH
 +
BUILDINGH
 +
CREATUREH
 +
REACTIONH
 +
vmH
 +
 
 +
TRANS_NAME
 +
FIRST_NAME
 +
PRO_POS
 +
PRO_OBJ
 +
PRO_SUB
 +
PRO_REF
 +
</local_id>
 +
<local_id>
 +
<type>counting house</type>
 +
</name>
 +
<name>
 +
</structure>
 +
<type>guildhall</type>
 +
<type>hospital</type>
 +
<type>tower</type>
 +
<type>mead hall</type>
 +
<type>keep</type>
 +
<type>dark tower</type>
 +
<type>underworld spire</type>
 +
<type>temple</type>
 +
</worship_hfid>
 +
<worship_hfid>
 +
</entity_id>
 +
<entity_id>
 +
<type>library</type>
 +
</copied_artifact_id>
 +
<copied_artifact_id>
 +
<type>inn tavern</type>
 +
<type>market</type>
 +
<type>tomb</type>
 +
<type>dungeon</type>
 +
<subtype>standard</subtype>
 +
<subtype>sewers</subtype>
 +
<subtype>catacombs</subtype>
 +
Training Session
 +
Activity
 +
Research
 +
Activity Event
 +
Worship
 +
Play
 +
Socialize
 +
Read
 +
  empties  
 +
  picks up  
 +
  pick up  
 +
  has shared many tales from beyond  
 +
  embraces  
 
  has shared a rumor from abroad.
 
  has shared a rumor from abroad.
 
  has shared a few rumors.
 
  has shared a few rumors.
  has discovered
+
  has discovered  
  gives you
+
  gives you  
Ponder
+
Ponder  
  has become a student of
+
  has become a student of  
Learn
+
Learn  
Teach
+
Teach  
Discuss
+
Discuss  
Write about
+
Write
Meditate on
+
Write about  
Go to Combat Training
+
Meditate on  
Pray to
+
Go to Combat Training
Lead Combat Training
+
Pray to  
Organize Combat Training
+
Lead Combat Training
Play Make Believe
+
Organize Combat Training
Wait for Combat Training
+
Play Make Believe
Play with
+
Wait for Combat Training
Promote
+
Play with  
Preach on
+
Promote  
Inveigh Against
+
Preach on  
Family
+
Inveigh Against  
Loyalty
+
Family
Friendship
+
Loyalty
Cunning
+
Friendship
Fairness
+
Cunning
Eloquence
+
Eloquence
Tradition
+
Tradition
Decorum
+
Decorum
Cooperation
+
Cooperation
Artwork
+
Artwork
Stoicism
+
Stoicism
Independence
+
Independence
Self-Control
+
Self-Control
Introspection
+
Introspection
Harmony
+
Harmony
Tranquility
+
Tranquility
Craftsmanship
+
Craftsmanship
Merriment
+
Merriment
Martial Prowess
+
Skill
Sacrifice
+
Martial Prowess
Hard Work
+
Sacrifice
Perseverance
+
Hard Work
Competition
+
Perseverance
Commerce
+
Commerce
Leisure Time
+
Leisure Time
Nature
+
Nature
Romance
+
Romance
Knowledge
+
Peace
Tell Story
+
Tell Story
Listen to Sermon
+
Listen to Sermon
Recite Poetry
+
Recite Poetry
Listen to Story
+
Listen to Story
Simulate
+
Simulate  
Listen to Poetry
+
Listen to Poetry
Perform Music
+
Sing
Perform Dance
+
Play
Listen to Music
+
Perform Music
Go to
+
Chant
Watch Dance
+
Perform Dance
Organize
+
Listen to Music
Demonstration
+
Go to  
Wait for
+
Watch Dance
Serve
+
Organize  
Watch
+
Wait for  
Go to Individual Combat Drill
+
Lead
Serve Customer
+
Serve  
/Resting
+
Watch  
Individual Combat Drill
+
Go to Individual Combat Drill
Go to Sparring Match
+
Serve Customer
Watch Sparring Practice
+
/Resting
Go to Sparring Practice
+
Spar
DOUBLE TAGGED ITEM: By Activity,
+
Go to Sparring Match
Archery Practice
+
Watch Sparring Practice
There are not enough dancers.
+
Go to Sparring Practice
There is not enough room to perform here.
+
DOUBLE TAGGED ITEM: By Activity,  
You cannot perform here.
+
Archery Practice
You could not find a partner.
+
There are not enough dancers.
Some children
+
There is not enough room to perform here.
begins
+
You cannot perform here.
  playing with
+
You could not find a partner.
 +
Some children
 +
begins
 +
  playing with  
 
  playing make believe.
 
  playing make believe.
The performers
+
The performers
the story of
+
a toy
a sermon on
+
a sermon on  
an improvised recital of
+
an improvised recital of  
reciting the poem
+
reciting the poem  
improvised music,
+
improvised music,  
the musical composition
+
the musical composition  
an improvised dance,
+
an improvised dance,  
dancing
+
dancing  
You continue the sermon.
+
You continue the sermon.
  in the middle of
+
  in the middle of  
You continue the story.
+
You continue the story.
The sermon continues.
+
The sermon continues.
You begin
+
You begin
The story continues.
+
The story continues.
The poetry enters
+
The poetry enters
the verse paragraph
+
the verse paragraph
 
  line.
 
  line.
the stanza
+
the stanza
verse paragraph
+
You continue the poem.
You continue the poem.
+
You enter  
stanza
+
The poem continues.
You enter
+
The music enters  
The poem continues.
+
The dance enters a new section with  
The music enters
+
the introduction
The dance enters a new section with
+
a simple passage
the introduction
 
a simple passage
 
 
  of the theme
 
  of the theme
the exposition
+
the exposition
 
  of the second theme
 
  of the second theme
 
  of the first theme
 
  of the first theme
a recapitulation
+
a recapitulation
 
  of the previous passage
 
  of the previous passage
 
  of the two themes
 
  of the two themes
the synthesis
+
the synthesis
a verse
+
a verse
 
  of previous passages
 
  of previous passages
the finale
+
the finale
a chorus
+
a chorus
a bridge-passage
+
a bridge-passage
the coda
+
the coda
second
+
second  
first
+
first  
a series of variations
+
a series of variations
 
  on the first theme
 
  on the first theme
 
  on the theme
 
  on the theme
 
  on the second theme
 
  on the second theme
You continue the dance.
+
You continue the dance.
You continue the music.
+
You continue the music.
The dance continues.
+
The dance continues.
You conclude your performance.
+
You conclude your performance.
The music continues.
+
The music continues.
Some performers finish their act.
+
Some performers finish their act.
The performers are finished.
+
The performers are finished.
 
  concludes a performance.
 
  concludes a performance.
 
  has finished performing.
 
  has finished performing.
You feel like you know the basic rules of
+
You feel like you know the basic rules of  
You've learned
+
You've learned  
 +
lay
 
  forth an awe-inspiring sermon for the ages!
 
  forth an awe-inspiring sermon for the ages!
 
  a lucid and powerful sermon.
 
  a lucid and powerful sermon.
Line 209: Line 329:
 
  weave
 
  weave
 
  the story in vivid detail.
 
  the story in vivid detail.
 +
tell
 
  stumble
 
  stumble
 
  telling the tale quite well.
 
  telling the tale quite well.
 
  bring
 
  bring
 
  over the details.
 
  over the details.
choose
 
 
  the poem to life with this flawless recitation.
 
  the poem to life with this flawless recitation.
 
  recite
 
  recite
Line 219: Line 339:
 
  enunciate
 
  enunciate
 
  the words evocatively.
 
  the words evocatively.
speak
 
 
  crisply.
 
  crisply.
 
  mumble
 
  mumble
well.
 
 
  poorly.
 
  poorly.
, having completely forgotten the words.
+
, having completely forgotten the words.
instrument
+
  delivering a virtuoso performance on the  
and the
 
  delivering a virtuoso performance on the
 
 
  are indistinguishable!
 
  are indistinguishable!
  could nearly pass for the voice of the
+
  could nearly pass for the voice of the  
 
  is absolutely flawless.
 
  is absolutely flawless.
 +
play
 
  with skill.
 
  with skill.
sound
 
 
  beautifully.
 
  beautifully.
  playing the
+
  playing the  
  vaguely like the intended
+
  vaguely like the intended  
singing
+
singing
chanting
+
chanting
  a mockery of the
+
  a mockery of the  
doesn't
 
 
  with a shameworthy performance.
 
  with a shameworthy performance.
  seem to know how to play the
+
  seem to know how to play the  
 
  and even forget
 
  and even forget
 
  sloppily
 
  sloppily
dance
 
 
  some of the words.
 
  some of the words.
 
  dancing exceptionally.
 
  dancing exceptionally.
 
  flawlessly, like someone out of a legend!
 
  flawlessly, like someone out of a legend!
 +
get
 
  dancing well.
 
  dancing well.
 
  tangled up.
 
  tangled up.
The pages are blank.
+
The pages are blank.
It has no writing.
+
It has no writing.
It has no pages.
+
It has no pages.
  Alias:
+
  of
  Associated Plot:
+
famous hero
  Highest known in organization
+
hero
  Associated Organization:
+
legendary training partner
  We haven't performed for some time.
+
famous training partner
  We are going the wrong way.
+
greatly respected for heroic acts
We should be making better progress.
+
respected for heroic acts
We should have made it there by now.
+
dabbling training partner
We must not abandon
+
noted training partner
The oppressor has been overthrown!
+
rumored brawler
We have arrived at our destination.
+
famous brawler
We must go back.
+
noted brawler
Empty announcement
+
famous trade partner
flying
+
noted trade partner
, but it is deflected by
+
rumored villain
by the
+
legendary trade partner
spinning
+
legendarily polite
, but the attack is deflected by
+
dabbling trade partner
, lightly tapping the target!
+
possibly polite
, but there is no force!
+
notably polite
, but it passes right through!
+
rumored killer
in the
+
noted comrade
 +
rumored murderer
 +
legendary comrade
 +
possible comrade
 +
rumored ally
 +
noted ally
 +
known ally
 +
known enemy
 +
rumored enemy
 +
infamous enemy
 +
noted enemy
 +
noted enemy fighter
 +
known enemy fighter
 +
legendary enemy fighter
 +
infamous enemy fighter
 +
famous fighter
 +
noted fighter
 +
rumored enemy fighter
 +
legendary fighter
 +
legendary bully
 +
infamous bully
 +
known fighter
 +
rumored fighter
 +
rumored bully
 +
noted bully
 +
known bully
 +
rumored brigand
 +
noted loyal soldier
 +
known loyal soldier
 +
legendary loyal soldier
 +
famous loyal soldier
 +
infamous monster
 +
noted monster
 +
rumored loyal soldier
 +
legendary monster
 +
famous storyteller
 +
known monster
 +
rumored monster
 +
rumored storyteller
 +
noted storyteller
 +
known storyteller
 +
known poet
 +
rumored poet
 +
noted poet
 +
noted bard
 +
known bard
 +
noted dancer
 +
rumored bard
 +
infamous quarreler
 +
known dancer
 +
rumored dancer
 +
rumored quarreler
 +
known quarreler
 +
rumored flatterer
 +
famous protector of the weak
 +
noted protector of the weak
 +
rumored hunter
 +
legendary protector of the weak
 +
legendary treasure hunter
 +
famous treasure hunter
 +
known protector of the weak
 +
rumored protector of the weak
 +
rumored treasure hunter
 +
legendary thief
 +
noted treasure hunter
 +
known treasure hunter
 +
known thief
 +
rumored thief
 +
infamous thief
 +
noted thief
 +
noted information source
 +
known information source
 +
legendary information source
 +
infamous information source
 +
famous preserver of knowledge
 +
noted preserver of knowledge
 +
rumored information source
 +
legendary preserver of knowledge
 +
legendary intruder
 +
infamous intruder
 +
known preserver of knowledge
 +
rumored preserver of knowledge
 +
rumored intruder
 +
noted intruder
 +
known intruder
 +
known preacher
 +
rumored preacher
 +
infamous preacher
 +
noted preacher
 +
Unknown
 +
Regions
 +
Actors
 +
Organizations
 +
Artifacts
 +
Intrigue
 +
Centered on last heard
 +
Centered on first heard
 +
Plots
 +
Centered on location
 +
Overthrow Agreement
 +
Guide Agreement
 +
Showing pin,last
 +
  Showing type,date
 +
Adventuring Agreement
 +
Bound Servitude
 +
Aid Rescue Agreement
 +
Residency Agreement
 +
Grant of Citizenship
 +
Entertainment Agreement
 +
World Joining Agreement
 +
Artifact Theft
 +
Promise of Position
 +
Parley Arrangement
 +
Corruption
 +
Sabotage Plot
 +
Infiltration Plot
 +
Assassination Plot
 +
Abduction Plot
 +
Foiled Bribery Conspiracy
 +
Foiled Corruption Conspiracy
 +
Framing Plot
 +
War Starting Plot
 +
Offer Service
 +
Retrieve Artifact
 +
Foiled Embezzlement Conspiracy
 +
Build Structure
 +
in insurrection against
 +
thereby freeing
 +
agreed to join
 +
somebody unknown
 +
in order to be brought safely away from
 +
agreed to guide
 +
wherever the journey might lead
 +
was bound to serve
 +
in order to rescue
 +
agreed to adventure with
 +
throughout the world
 +
Agreement concluded
 +
by invocation of True Name
 +
agreed to entertain people with
 +
asked that
 +
retrieve
 +
requested that
 +
make an offer of service to
 +
Kill
 +
Drive members of
 +
from
 +
Cause trouble for
 +
An order from
 +
Not yet completed
 +
Finish reporting in
 +
Complete: report back
 +
Centered on target
 +
One member
 +
Centered on commander
 +
  Showing important
 +
Showing all
 +
Org:
 +
Site Government
 +
Nomadic Group
 +
Vessel Crew
 +
Migrating Group
 +
Performance Troupe
 +
Merchant Company
 +
Military Organization
 +
Outcast
 +
Enemy
 +
Criminal
 +
Craft Guild
 +
, Dead
 +
Aligned
 +
Prisoner
 +
Devoted
 +
Affiliated
 +
Associated
 +
Former
 +
Mountain
 +
Temperate Saltwater Swamp
 +
Temperate Freshwater Marsh
 +
Temperate Freshwater Swamp
 +
Tropical Saltwater Swamp
 +
Mangrove Swamp
 +
Temperate Saltwater Marsh
 +
Tropical Freshwater Swamp
 +
Taiga
 +
Temperate Coniferous Forest
 +
Tropical Freshwater Marsh
 +
Tropical Saltwater Marsh
 +
Tropical Dry Broadleaf Forest
 +
Tropical Moist Broadleaf Forest
 +
Temperate Broadleaf Forest
 +
Tropical Coniferous Forest
 +
Temperate Shrubland
 +
Tropical Grassland
 +
Temperate Grassland
 +
Temperate Savanna
 +
Badlands
 +
Rocky Wasteland
 +
Tropical Savanna
 +
Tropical Shrubland
 +
Temperate Ocean
 +
Arctic Ocean
 +
Sand Desert
 +
Tropical Ocean
 +
Temperate Saltwater Pool
 +
Tropical Freshwater Pool
 +
Temperate Freshwater Pool
 +
Temperate Brackish Pool
 +
Temperate Freshwater Lake
 +
Temperate Brackish Lake
 +
Tropical Brackish Pool
 +
Tropical Saltwater Pool
 +
Tropical Brackish Lake
 +
Tropical Saltwater Lake
 +
Temperate Saltwater Lake
 +
Tropical Freshwater Lake
 +
Temperate Saltwater River
 +
Tropical Freshwater River
 +
Temperate Freshwater River
 +
Temperate Brackish River
 +
Subterranean Water
 +
Subterranean Chasm
 +
Tropical Brackish River
 +
Tropical Saltwater River
 +
It was last seen
 +
It was last rumored to be
 +
Subterranean Magma
 +
It is traditionally thought to be
 +
Highest known in organization
 +
  and your military commander
 +
alongside you
 +
You have known this person your entire life.
 +
and your military subordinate
 +
You have known each other your entire lives.
 +
You have known this person since
 +
birth.
 +
  You are beloved.
 +
  You are held in high regard.
 +
  You have attracted some positive interest.
 +
  You are held in some esteem.
 +
  You have been favorably noticed.
 +
You have killed
 +
of these creatures.
 +
placement of
 +
in the year
 +
Somebody
 +
The destruction of
 +
an untitled work
 +
to
 +
refusal to give
 +
Your reunion with
 +
gaining of
 +
The death of
 +
The reunion of
 +
Your death
 +
export prohibition violation
 +
disorderly conduct
 +
building destruction
 +
crime of murder
 +
crime of theft
 +
bribery
 +
embezzlement
 +
crime of treason
 +
crime of blood-drinking
 +
crime of robbery
 +
crime of espionage
 +
crime of kidnapping
 +
crime of attempted kidnapping
 +
crime of attempted theft
 +
crime of attempted murder
 +
demand of submission from
 +
self-identification to
 +
refusal to identify to
 +
's presence
 +
escalated attack on
 +
's refusal of
 +
's demand for tribute
 +
's acceptance of
 +
's offer of tribute
 +
's claim
 +
on
 +
's offer of peace
 +
's cessation of tribute to
 +
's flight
 +
's harassment
 +
's withdrawal from
 +
's abandonment
 +
The insurrection
 +
insurrection crushed
 +
by
 +
overthrow
 +
failed insurrection
 +
's march
 +
to reclaim
 +
's reclamation
 +
's foundation
 +
The occupation of
 +
Your abduction
 +
  to found a site in
 +
The presence of
 +
Your possession of
 +
The abduction of
 +
The destruction of
 +
Your lack of possession of
 +
's possession of
 +
The absence of
 +
You have been ordered to drive these forces out.
 +
You have been ordered to clear the forces from this site.
 +
's lack of possession of
 +
You have been ordered to slay this creature.
 +
You have been ordered to cause trouble for these forces.
 +
You last
 +
Writing
 +
You first heard this
 +
Dropped
 +
  Given
 +
Destroyed
 +
you
 +
Denied
 +
Held
 +
Gained
 +
Reunion/
 +
reunited
 +
Death/
 +
Death/You
 +
ProdViol
 +
prohibition
 +
JobViol
 +
ExpViol
 +
SlowLabor
 +
Disorder
 +
Murder
 +
BuildDest
 +
disorderly
 +
Vandalism
 +
Robbery
 +
Treason
 +
Blood-drinking
 +
Sermon/
 +
Performance/
 +
RefusedID/
 +
SelfID/
 +
submission
 +
YieldDemand/
 +
Attack/
 +
Escalation/
 +
Group/
 +
Beast/
 +
NoTribute/
 +
Harass/
 +
NoPeace/
 +
refugees
 +
withdrawal
 +
Leave/
 +
Flee/
 +
Abandon/
 +
overthrow
 +
revolution
 +
Crushed
 +
Failed
 +
founding
 +
Founded/
 +
reclaim
 +
Reclaimed/
 +
Reclaiming/
 +
Founding/
 +
Occupation/
 +
Invasion/
 +
Abduction/You
 +
Abduction/
 +
No Artifact/
 +
Done:
 +
Rescue
 +
Aid rescue with
 +
Insurrection with
 +
Guided by
 +
Entertain people with
 +
Order: Kill
 +
Adventure with
 +
The bound service of
 +
Order: Drive off
 +
Order: Cause trouble for
 +
We are going the wrong way.
 +
We should be making better progress.
 +
We should have made it there by now.
 +
We must not abandon  
 +
The oppressor has been overthrown!
 +
We have arrived at our destination.
 +
We haven't performed for some time.
 +
We must go back.
 +
, but it is deflected by  
 
  from behind
 
  from behind
 +
spinning
 +
flying
 +
, but there is no force!
 +
, but it passes right through!
 +
, but the attack passes right through!
 +
, but it glances away!
 
  from the side
 
  from the side
with
+
, lightly tapping the target!
the part
 
is smashed into the body, an unrecognizable mass!
 
 
  splits in gore!
 
  splits in gore!
 
  collapses!
 
  collapses!
, but the attack passes right through!
+
the injured part
  , but it glances away!
+
  is ripped into loose shreds!
, but the attack glances away!
+
, but the attack glances away!
 
  and the severed part sails off in an arc!
 
  and the severed part sails off in an arc!
  is cloven asunder!
+
the part
explodes into gore!
+
  is smashed into the body, an unrecognizable mass!
 
  collapses into a lump of gore!
 
  collapses into a lump of gore!
 
  is crushed!
 
  is crushed!
the injured part
+
passing through a hole in the  
is ripped into loose shreds!
+
main part
 
  is torn apart!
 
  is torn apart!
 
  and it is mostly cut away from the rest of the torso!
 
  and it is mostly cut away from the rest of the torso!
  out of the wound
+
  is cloven asunder!
through the
+
  explodes into gore!
  tearing
+
jamming the
passing through a hole in the
+
out of the wound
main part
+
  and
jamming the
 
  denting
 
bruising
 
apart
 
 
  tearing apart
 
  tearing apart
 
  shattering
 
  shattering
  chipping
+
breaking away
  fracturing
+
most of
 +
  half of
 +
  tearing
 
  chipping
 
  chipping
 
  fracturing
 
  fracturing
 
  denting
 
  denting
  bruising
+
  and spilling
tearing apart
+
fetid
shattering
+
  a piece of
  tearing
 
 
  the rest of
 
  the rest of
  through a hole in the
+
  through a hole in the  
  through the
+
  through the  
and spilling
+
reeking
breaking away
+
foul
most of
+
The geldables have been torn away!
half of
+
It is a gelding strike!
a piece of
+
decomposing
rancid
+
rancid
stinking
+
stinking
filthy
+
filthy
reeking
+
many nerves
rotten
+
a motor nerve
decomposing
+
a sensory nerve
a major artery
+
It is a gelding blow!
an artery
 
 
  has been opened by the attack
 
  has been opened by the attack
many nerves
+
sprained
The geldables have been torn away!
+
bruised
It is a gelding strike!
+
a tendon
It is a gelding blow!
 
 
  been severed
 
  been severed
a ligament
+
a ligament
  has been
+
  has been  
  a motor nerve
+
  has
  a sensory nerve
+
become enraged!
 +
  has lodged firmly in the wound!
 
  is ripped to shreds!
 
  is ripped to shreds!
 
  breaks!
 
  breaks!
 
  attack is interrupted!
 
  attack is interrupted!
  sprained
+
  are
  bruised
+
  propelled away by the force of the blow!
  a tendon
+
  been knocked unconscious!
  strained
+
  latch on firmly
 
  latches on firmly
 
  latches on firmly
 
  latch on firmly!
 
  latch on firmly!
 
  latches on firmly!
 
  latches on firmly!
  become enraged!
+
  feel
  has lodged firmly in the wound!
+
  looks
  latch on firmly
+
  even more sick!
 
  been stunned again!
 
  been stunned again!
 
  been stunned!
 
  been stunned!
 
  having more trouble breathing!
 
  having more trouble breathing!
 
  having trouble breathing!
 
  having trouble breathing!
propelled away by the force of the blow!
+
  pours over the  
been knocked unconscious!
 
is injected into the
 
crumbles over the
 
splatters over the
 
flows over the
 
looks
 
even more sick!
 
sick!
 
  pours over the
 
 
  is sucked out of the wound!
 
  is sucked out of the wound!
  No team/side
+
  is injected into the
  Independent
+
  crumbles over the
 +
splatters over the
 +
flows over the
 +
General
 +
Nobles
 +
Strange moods
 +
Life changes
 +
Arrivals
 +
Trade
 +
Job failures
 +
Wildlife
 +
Ghosts
 +
Profession changes
 +
Masterpieces
 +
Mental state
 +
Widgets
 +
All
 +
Combat
 +
Curses
 +
sparring.
 +
hunting.
 +
Unit report sheet popup
 +
Date:
 +
Tabs
 +
 
 +
Create
 +
Independent
 
  (Tame)
 
  (Tame)
Equipment
+
Not
Skills
+
Set the weather, temperature, and time.
Conditions
+
Dragonfire
Create
+
Freezing
Side #
+
Hot
Creature
+
Scorching
Scattered cumulus
+
  has returned.
No cumulus clouds
+
Spoils Report:
Cumulonimbus (rain)
+
, a performance troupe, is visiting.
Many cumulus (rain)
+
, the performance troupe, has arrived.
Tame/mountable
 
Set the weather, temperature, and time.
 
No fog
 
Nimbostratus (rain)
 
Thin mist
 
No stratus
 
Cirrus
 
Stratus (rain)
 
Altostratus
 
Scorching
 
Dragonfire
 
Thick fog
 
Absolute zero
 
Deathly cold
 
Morning
 
Subterranean
 
Below freezing
 
Freezing
 
Evening
 
Early evening
 
  Late morning
 
Late afternoon
 
Early afternoon
 
Late night
 
Early morning
 
and others have returned.
 
have returned.
 
, the performance troupe, has arrived.
 
, a performance troupe, is visiting.
 
has arrived.
 
 
  is visiting.
 
  is visiting.
 +
has brought back a rumor from abroad.
 
  has brought back a few rumors.
 
  has brought back a few rumors.
has brought back a rumor from abroad.
+
  has brought back many tales from beyond  
has returned.
 
  has brought back many tales from beyond
 
The dead walk. Hide while you still can!
 
Forms twisted from their nature, legion of the night. What hope remains?
 
Autumn
 
Winter
 
Spring
 
Summer
 
Spoils Report:
 
 
  and others
 
  and others
army is located out of bounds: teleporting
+
overlord
  FORCED_ADMINISTRATOR
+
FORCED_ADMINISTRATOR
The enemy have come and are laying siege to the fortress.
+
army is located out of bounds: teleporting
An army is invading!
+
  looks to your thriving economy for its future prosperity.
An army has come to your lands seeking a parley.
 
A vile force of darkness has arrived!
 
A vile force of darkness has arrived, seeking a parley!
 
The enemy have come and are preparing to lay siege. They seek a parley!
 
 
  has been conquered and now
 
  has been conquered and now
, has been
 
 
  incorporated into your holdings.
 
  incorporated into your holdings.
has been founded
+
, has been
, has been conquered and
+
, has been conquered and
  overlord
+
  has been founded
overlords
+
overlords
looks to your thriving economy for its future prosperity.
+
Biased index vector computation error
vector<bool> too long
+
Empty biased index vector
Empty biased index vector
+
save/current
Biased index vector computation error
+
save/current/
bad cast
+
save/
save/current
+
themselves
themselves
+
prostrating  
prostrating
+
committing a depraved act upon  
torturing
+
.  
before
+
look
devouring
+
[LPAGE:ARTIFACT:
committing a depraved act upon
+
female
  burning
+
[LPAGE:HF:
admiring
+
, the deity of
save/current/art_image-
+
Untitled
save/current/
+
[/LPAGE]
art_image-
+
rotting
raising
+
ghostly
striking down
+
, depicted as a
praying to
+
skeletal
hiding
+
View
cooking
+
In
contemplating
+
Value:
impaled on
+
On
engraving
+
Owner:
surrounded by
+
Link to
shooting
+
Cannot link to
fighting with
+
Crawling around babbling!
massacring
+
Running around babbling!
refusing
+
Possessed by unknown forces!
greeting
+
Stricken by melancholy...
embracing
+
Has the aspect of one fey!
speaking with
+
Peculiarly secretive...
committing a depraved act
+
Has a horrible fell look!
being tortured
+
Brooding darkly...
in a fetal position
+
Stumbling obliviously!
making a submissive gesture
+
Throwing a tantrum!
falling
+
Sunk into depression...
smeared out into a spiral
+
Enraged at all enemies!
laughing
+
In a martial trance!
hanging from
+
Drowning in sadness!
being flayed by
+
Writhing in agony!
being mutilated by
+
  with grief!
weeping
+
herself
praying
+
himself
screaming
+
Experiencing mortal fear!
cringing
+
Beside
  confused
+
In emotional shock!
offended
+
Overwhelmed by horror!
withering away
+
Corrupt Strange Mood:
suffering
+
Overcome by terror!
striking a triumphant pose
+
In a berserk rage!
striking a menacing pose
+
Staring off into space...
traveling
+
Crawling around crazed!
laboring
+
Running around crazed!
making a plaintive gesture
+
Nobility
being shot
+
Holds elected office
burning
+
Does the expelling
melting
+
Pet of
terrified
+
Creator of  
dejected
+
In existential crisis!
[/LPAGE]
+
Emotionally overloaded!
Untitled
+
Truly mortified!
, the deity of
+
Shaken to the core!
[LPAGE:HF:
+
Taken by a fright!
skeletal
+
Wallowing in misery!
, depicted as a
+
Completely dismayed!
ghostly
+
Distressed!
rotting
+
Anguished!
cooking
+
Lost in despair!
contemplating
+
Cancel
unnaturally contorted
+
Expel
engraving
+
Send to
being mutilated
+
Child is nobility
being flayed
+
Child is elected
[LPAGE:ARTIFACT:
+
Child does the expelling
female
+
Child is not present
the deity of
+
Spouse is nobility
will be installed at target
+
Spouse is elected
will be installed at
+
Spouse does the expelling
Weight:
+
Spouse is not present
Owner:
+
Tough
Click a building to link to
+
High stamina
Cannot link to
+
Strong
Link to
+
Agile
Sunk into depression...
+
Child:  
Throwing a tantrum!
+
  pets
Corrupt Soldier Mood:
+
Lover:
  Stumbling obliviously!
+
  Old
  Specify image
+
Relations
In a martial trance!
+
Good memory
Enraged at all enemies!
+
Good with language
View stockpile
+
Good intuition
Engraving
+
High willpower
Value:
+
Creative
Overcome by terror!
+
Good analytical ability
Corrupt Strange Mood:
+
Good focus
Overwhelmed by horror!
+
Recovers slowly
In emotional shock!
+
Sickly
Running around crazed!
+
Frail
Crawling around crazed!
+
Low stamina
Staring off into space...
+
Weak
In a berserk rage!
+
Clumsy
Stricken by melancholy...
+
Recovers quickly
Possessed by unknown forces!
+
Resists sickness
Running around babbling!
+
Not musical
Crawling around babbling!
+
Poor kinesthetic sense
Brooding darkly...
+
Bad with words
Has a horrible fell look!
+
Poor spatial sense
Peculiarly secretive...
+
Impatient
Has the aspect of one fey!
+
Poor memory
Wallowing in misery!
+
Not creative
Taken by a fright!
+
Poor intuition
Shaken to the core!
+
Poor focus
Truly mortified!
+
Low willpower
Lost in despair!
+
High social awareness
Anguished!
+
Poor analytical ability
Distressed!
+
High kinesthetic sense
Completely dismayed!
+
Developed empathy
with grief!
+
Good spatial sense
itself
+
Musical
Writhing in agony!
+
Stubborn
Drowning in sadness!
+
Wasteful
Beside
+
Brawler
Experiencing mortal fear!
+
Easily stressed
himself
+
Anxious
herself
+
Depression-prone
Child does the expelling
+
Anger-prone
Spouse is elected
+
Envious
Child is nobility
+
Cheerful
Child is not present
+
Quick to love
Spouse does the expelling
+
Hateful
Holds elected office
+
Poor empathy
Spouse is nobility
+
Poor social awareness
Spouse is not present
+
Single-minded
Cannot expel or send away:
+
Hopeful
Creator of
+
Gracious
Nobility
+
Disdains advice
Does the expelling
+
Prone to discord
Emotionally overloaded!
+
Trusting
In existential crisis!
+
Emotional obsessive
Somebody
+
Obstinate
Pet of
+
Tolerant
Thoughts
+
Temperate
Military
+
Avoid fights
Personality
+
Resilient
Groups
+
Not greedy
Relations
+
Not anxious
Overview
+
Not lustful
Cancel
+
Not easily depressed
Health
+
Slow to anger
Child is elected
+
Not envious
Send away
+
Cheerless
Send to
+
Slow to love
Resists sickness
+
Slow to hate
Clumsy
+
Artistically inclined
Recovers quickly
+
Thrill-seeker
High stamina
+
Low self esteem
Child:
+
Merciful
children
+
Humorless
Strong
+
Not vengeful
Spouse:
+
Ungrateful
Lover:
+
Austere
lovers
+
Not vain
High kinesthetic sense
+
Not ambitious
Musical
+
Fearful
High social awareness
+
Pusillanimous
Developed empathy
+
Rude
Good memory
+
Overreliant on advice
Patient
+
Seeks harmony
Good spatial sense
+
Quarreler
Good with language
+
Quick to give up
High willpower
+
Not wasteful
Good focus
+
Distrustful
Good intuition
+
Loner
Creative
+
Overcautious
Recovers slowly
+
Sloppy
Low stamina
+
Not altruistic
Good analytical ability
+
Not dutiful
Sickly
+
Emotionally distant
Quick to love
+
Unswayed by emotions
Poor social awareness
+
Acquiescing
Envious
+
Intolerant
Hateful
+
Overshares
Not musical
+
Inattentive
Poor spatial sense
+
Incurious
Poor empathy
+
Shameless
Poor kinesthetic sense
+
Scatterbrained
Impatient
+
Quick to despair
Poor intuition
+
Values fairness
Bad with words
+
Values decorum
Poor memory
+
Values cunning
Poor focus
+
Values eloquence
Poor analytical ability
+
Values power
Not creative
+
Values truth
Low willpower
+
Values family
Polite
+
Values friendship
Flatterer
+
Values law
Fearless
+
Values loyalty
Disdains advice
+
Not inclined to abstract
Stubborn
+
Not inclined to create art
Brawler
+
Avoids excitement
Prone to discord
+
Fact-oriented
Wasteful
+
Unassertive
Easily stressed
+
Leisurely
Lustful
+
Values sacrifice
Intemperate
+
Values competition
Greedy
+
Values skill
Depression-prone
+
Values hard work
Cheerful
+
Values craftwork
Anxious
+
Values martial prowess
Anger-prone
+
Values harmony
Private
+
Values merriment
Bashful
+
Values self-control
Obstinate
+
Values tranquility
Perfectionist
+
Values stoicism
Single-minded
+
Values introspection
Curious
+
Values cooperation
Hopeful
+
Values independence
Extravagant
+
Values tradition
Vengeful
+
Values artwork
Overconfident
+
Disdains eloquence
Gracious
+
Disdains fairness
Ambitious
+
Disdains truth
Inclined to abstract
+
Disdains cunning
Flights of fancy
+
Disdains friendship
Slow to love
+
Disdains power
Artistically inclined
+
Disdains loyalty
Overbearing
+
Disdains family
Gregarious
+
Values knowledge
Thrill-seeker
+
Disdains law
Frenetic
+
Values nature
Thoughtless
+
Values peace
Dutiful
+
Values commerce
Trusting
+
Values romance
Orderly
+
Values perseverance
Emotional obsessive
+
Values leisure time
Tolerant
+
Disdains hard work
Altruistic
+
Disdains sacrifice
Swayed by emotions
+
Disdains martial prowess
Seeks harmony
+
Disdains skill
Not wasteful
+
Disdains merriment
Quarreler
+
Disdains craftwork
Temperate
+
Disdains tranquility
Not greedy
+
Disdains harmony
Quick to give up
+
Disdains introspection
Avoid fights
+
Disdains self-control
Not anxious
+
Disdains independence
Slow to anger
+
Disdains stoicism
Resilient
+
Disdains artwork
Not lustful
+
Disdains cooperation
Not envious
+
Disdains decorum
Slow to hate
+
Disdains tradition
Not easily depressed
+
Stressed
Cheerless
+
Harrowed
Incurious
+
Haggard
Quick to despair
+
Disdains peace
Overshares
+
Disdains knowledge
Shameless
+
Disdains romance
Low self esteem
+
Disdains nature
Not vengeful
+
Disdains leisure time
Scatterbrained
+
Disdains commerce
Merciful
+
Disdains competition
Ungrateful
+
Disdains perseverance
Not ambitious
+
Drowning
Humorless
+
Unconscious
Austere
+
Very thirsty
Fearful
+
Needs
Overreliant on advice
+
No official position
Not vain
+
Injured
Pusillanimous
+
Healthy
Avoids excitement
+
Partially webbed
Leisurely
+
Seriously injured
Not inclined to abstract
+
Bleeding
Fact-oriented
+
Fever
Distrustful
+
Pain
Sloppy
+
Numb
Unassertive
+
Nauseous
Not altruistic
+
Stay occupied
Unswayed by emotions
+
Be creative
Overcautious
+
Pray
Not dutiful
+
Unmet need:
Acquiescing
+
Drink alcohol
  Inattentive
+
Distracted
Emotionally distant
+
No unmet needs
  Intolerant
+
Focused
Values cooperation
+
Distracted!
Values artwork
+
  (Rusty)
Values stoicism
+
Focused!
Values independence
+
  (V Rusty)
Values fairness
+
Haul:
Values eloquence
+
Squad:
Values tradition
+
See animal
Values decorum
+
See great beast
Values power
+
Take it easy
Values friendship
+
Make romance
Values cunning
+
Martial training
Values truth
+
Practice skill
Values law
+
Make merry
Not inclined to create art
+
Craft object
Values family
+
Uphold tradition
Values loyalty
+
Self-examination
Values commerce
+
Be with friends
Values leisure time
+
Hear eloquence
Values nature
+
Learn something
Values romance
+
Be with family
Values sacrifice
+
Admire art
Values hard work
+
Excitement
Values perseverance
+
Description
Values competition
+
Think abstractly
Values craftwork
+
Assume Control
Values merriment
+
Help somebody
Values skill
+
Argue
Values martial prowess
+
Be extravagant
Values self-control
+
Fight
Values introspection
+
Cause trouble
Values harmony
+
Acquire object
Values tranquility
+
Eat good meal
Disdains artwork
+
Chronicle
Disdains tradition
+
Short story
Disdains independence
+
Manual
Disdains cooperation
+
Guide
Disdains eloquence
+
Musical form
Disdains cunning
+
Dance form
Disdains decorum
+
Poetic form
Disdains fairness
+
Geography
Disdains friendship
+
Natural history
Disdains family
+
Chemistry
Disdains truth
+
Mathematics
Disdains power
+
Astronomy
Values knowledge
+
Philosophy
Values peace
+
Cultural comparison
Disdains loyalty
+
Alternate history
Disdains law
+
Encyclopedia
Disdains leisure time
+
Cultural history
Disdains perseverance
+
Biographical dictionary
Disdains romance
+
Genealogy
Disdains commerce
+
Choreography
Disdains hard work
+
Comparative biography
Disdains skill
+
Dialog
Disdains competition
+
Musical composition
Disdains sacrifice
+
Letter
Disdains merriment
+
Essay
Disdains harmony
+
Autobiography
Disdains martial prowess
+
Novel
Disdains craftwork
+
Biography
Disdains introspection
+
No dedicated workshop assignments
Disdains stoicism
+
No location assignments
Disdains tranquility
+
Cannot assign work details
Disdains self-control
+
No work details
Paralyzed
+
Will only do assigned tasks
Unconscious
+
Will do available tasks anywhere
Sluggish
+
Workshops
Partially paralyzed
+
No assigned rooms
Thirsty
+
Star chart
Dehydrated
+
Star catalogue
Drowsy
+
Treatise on technological evolution
Very drowsy
+
Dictionary
Stressed
+
Pet owner
Haggard
+
Spouse
Hungry
+
No relationships
Starving
+
Cannot assign work animals
Disdains peace
+
No assigned or assignable work animals
Disdains nature
+
Surgeon
Harrowed
+
Bone doctor
Disdains knowledge
+
Diagnostician
Bleeding
+
Mercenary
Heavy bleeding
+
Monster slayer
Extreme pain
+
Scholar
Drowning
+
Scribe
Nauseous
+
Tavern keeper
Winded
+
Performer
Stunned
+
Athletic rival
Over-exerted
+
Business rival
Exhausted
+
Close friend
Focused
+
Friend
Focused!
+
Fellow athlete
Distracted
+
Kindred spirit
Distracted!
+
Fellow scholar
Squad:
+
Fellow artist
(Rusty)
+
War buddy
(V Rusty)
+
Bonded
Needs
+
Lover
Healthy
+
Mother
Haul:
+
Father
No official position
+
Considers monster
Partially webbed
+
Considers brigand
Webbed
+
Hero
Injured
+
Intruder
Seriously injured
+
Long-term acquaintance
Uphold tradition
+
Passing acquaintance
Hear eloquence
+
Object of worship
Make merry
+
Hated
Self-examination
+
Disliked
Learn something
+
Supernatural vengeance
Excitement
+
Pure hate
Be with friends
+
Grudge
Be with family
+
Jealous grudge
Stay occupied
+
Persecutor
Meditate
+
Religious persecutor
Admire art
+
Member of hated group
Be creative
+
Enemy fighter
Unmet need:
+
Comrade
No unmet needs
+
Member of respected group
Drink alcohol
+
Considers killer
Wander
+
Considers murderer
Be extravagant
+
Good for business
Think abstractly
+
Friendly terms
Help somebody
+
Considers violent
Eat good meal
+
Considers psychotic
Cause trouble
+
Considers bard
See animal
+
Considers dancer
Make romance
+
Considers storyteller
Acquire object
+
Considers poet
See great beast
+
Considers bully
Martial training
+
Considers preacher
Craft object
+
No groups
Take it easy
+
Site government
Practice skill
+
Treasure hunter
Geography
+
Protector of the weak
Chemistry
+
Preserver of knowledge
Engineering
+
Considers flatterer
Medicine
+
Former apprentice
Mathematics
+
Considers quarreler
Philosophy
+
Former master
Natural history
+
Apprentice
Astronomy
+
Friendly fighter
Combat
+
Loyal soldier
Description
+
Noted intruder according
Other skills
+
Certainly considered an intruder
Social
+
Legendary intruder
Wounds
+
Infamous intruder
Status
+
Greatly respected for heroic acts
History
+
Respected for heroic acts
Treatment
+
Legendary hero
Dialog
+
Famous hero
Choreography
+
Performance troupe
Musical composition
+
Merchant company
Autobiography
+
Nomadic group
Biography
+
Military organization
Letter
+
Vessel crew
Chronicle
+
Migrating group
Short story
+
Certainly considered a bully
Musical form
+
Considered a bully
Poetic form
+
Infamous bully
Manual
+
Noted bully
Dance form
+
Feared as a brigand
Work details
+
Legendary bully
No assigned rooms
+
Noted brigand
Locations
+
Certainly feared as a brigand
Workshops
+
Legendary brigand
Star chart
+
Infamous brigand
Dictionary
+
Certainly feared as a monster
Star catalogue
+
Feared as a monster
Cultural comparison
+
Infamous monster
Cultural history
+
Noted monster
Treatise on technological evolution
+
Considered an intruder
Alternate history
+
Legendary monster
Biographical dictionary
+
Respected as a hunter
Comparative biography
+
Legendary killer
Encyclopedia
+
Talented hunter
Genealogy
+
Skilled hunter
Doctor
+
Legendary hunter
Monster slayer
+
Great hunter
Surgeon
+
Greatly feared as a villain
Diagnostician
+
Feared as a villain
Scholar
+
Infamous villain
Performer
+
Noted villain
Mercenary
+
Considered a brawler
Scribe
+
Legendary villain
No dedicated workshop assignments
+
Moted brawler
No work details
+
Certainly considered a brawler
Tavern keeper
+
Legendary brawler
No location assignments
+
Famous brawler
Will only do assigned tasks
+
Legendary fighter
Work animals
+
Famous fighter
Cannot assign work details
+
Greatly feared for violent oppositoin
Will do available tasks anywhere
+
Feared for violent opposition
War buddy
+
Infamous enemy fighter
Childhood friend
+
Noted enemy fighter
Fellow scholar
+
Feared as a murderer
Obsession
+
Legendary enemy fighter
Father
+
Noted murderer
Bonded
+
Greatly feared as a murderer
Pet owner
+
Legendary murderer
Mother
+
Infamous murderer
Spouse
+
Greatly feared as a killer
Cannot assign work animals
+
Feared as a killer
Bone doctor
+
Infamous killer
No relationships
+
Noted killer
No assigned or assignable work animals
+
Famous preserver of the knowledge
Pure hate
+
Noted preserver of the knowledge
Disliked
+
Respected for protecting the weak
Grudge
+
Legendary preserver of the knowledge
Religious persecutor
+
Noted protector of the weak
Supernatural vengeance
+
Greatly respected for protecting the weak
Jealous grudge
+
Legendary protector of the weak
Athletic rival
+
Famous protector of the weak
Friend
+
Greatly respected for loyalty
Persecutor
+
Respected for loyalty
Business rival
+
Famous loyal soldier
Fellow athlete
+
Noted loyal soldier
Fellow artist
+
Respected for fighter
Close friend
+
Legendary loyal soldier
Kindred spirit
+
Noted fighter
Considers violent
+
Greatly respected for fighter
Considers dancer
+
Member
Good for business
+
Former member
Considers psychotic
+
Former mercenary
Considers storyteller
+
Citizen
Considers preacher
+
Certainly considered a thief
Considers bard
+
Considered a thief
Considers poet
+
Infamous thief
Considers monster
+
Noted thief
Intruder
+
Respected for hunting treasure
Considers bully
+
Legendary thief
Considers brigand
+
Noted treasure hunter
Long-term acquaintance
+
Greatly respected for hunting treasure
Object of worship
+
Legendary treasure hunter
Passing acquaintance
+
Famous treasure hunter
Former apprentice
+
Greatly respected for preserving the knowledge
Former master
+
Respected for preserving the knowledge
Considers flatterer
+
Values
Considers quarreler
+
No squad assigned
Master
+
No orders
Loyal soldier
+
Former worker
Companion
+
Former prisoner
Apprentice
+
Former slave
Member of hated group
+
Construction suspended.
Member of respected group
+
Construction inactive.
Friendly fighter
+
Partially constructed.
Enemy fighter
+
Construction nearly done.
Considers killer
+
Waiting for construction...
Friendly terms
+
Construction initiated.
  Comrade
+
Trap Occupied:
  Considers murderer
+
Removal suspended.
  Outcast
+
Removal inactive.
Military organization
+
mutters
Merchant company
+
screams
Performance troupe
+
"I must have
Migrating group
+
things... certain things
Vessel crew
+
"Yes. I need
Religion
+
"Leave me. I need...
Nomadic group
+
works with menacing fury!
No groups
+
broods
Site government
+
works secretly...
Civilization
+
works, darkly brooding...
Protector of the weak
+
works furiously!
Hunter
+
keeps muttering
Treasure hunter
+
This building has
Preserver of knowledge
+
been claimed by
Noted monster
+
cloth... thread
Infamous monster
+
..."
Feared as a monster
+
blocks... bricks...
Certainly feared as a monster
 
Certainly considered an intruder
 
Noted intruder according
 
Legendary monster
 
Considered an intruder
 
Respected for heroic acts
 
Greatly respected for heroic acts
 
Infamous intruder
 
Legendary intruder
 
guild
 
Famous her
 
Legendary hero
 
Certainly considered a brawler
 
Moted brawler
 
Legendary villain
 
Considered a brawler
 
Considered a bully
 
Certainly considered a bully
 
Famous brawler
 
Legendary brawler
 
Legendary bully
 
Feared as a brigand
 
Noted bully
 
Infamous bully
 
Infamous brigand
 
Legendary brigand
 
Certainly feared as a brigand
 
Noted brigand
 
Feared as a killer
 
Greatly feared as a killer
 
Infamous murderer
 
Legendary murderer
 
Legendary killer
 
Respected as a hunter
 
Noted killer
 
Infamous killer
 
Great hunter
 
Legendary hunter
 
Skilled hunter
 
Talented hunter
 
Noted villain
 
Infamous villain
 
Feared as a villain
 
Greatly feared as a villain
 
Legendary loyal soldier
 
Respected for fighter
 
Noted loyal soldier
 
Famous loyal soldier
 
Famous fighter
 
Legendary fighter
 
Greatly respected for fighter
 
Noted fighter
 
Noted enemy fighter
 
Infamous enemy fighter
 
Feared for violent opposition
 
Greatly feared for violent oppositoin
 
Greatly feared as a murderer
 
Noted murderer
 
Legendary enemy fighter
 
Feared as a murderer
 
Famous treasure hunter
 
Legendary treasure hunter
 
Greatly respected for hunting treasure
 
Noted treasure hunter
 
Noted preserver of the knowledge
 
Famous preserver of the knowledge
 
Respected for preserving the knowledge
 
Greatly respected for preserving the knowledge
 
Greatly respected for protecting the weak
 
Noted protector of the weak
 
Legendary preserver of the knowledge
 
Respected for protecting the weak
 
Respected for loyalty
 
Greatly respected for loyalty
 
Famous protector of the weak
 
Legendary protector of the weak
 
Former member
 
Prisoner
 
Former slave
 
Criminal
 
Member
 
Citizen
 
Considered a thief
 
Certainly considered a thief
 
Former mercenary
 
Former
 
Legendary thief
 
Respected for hunting treasure
 
Noted thief
 
Infamous thief
 
Preferences
 
Slated for removal
 
*** Forbidden ***
 
Memories
 
Recent thoughts
 
Values
 
Traits
 
Uniform
 
No orders
 
No squad assigned
 
Worker
 
Former prisoner
 
Former worker
 
Remove building
 
Cancel construction
 
been claimed by
 
This building has
 
Construction inactive.
 
Construction suspended.
 
Suspend construction
 
Resume construction
 
Construction initiated.
 
Waiting for construction...
 
Construction nearly done.
 
Partially constructed.
 
Removal inactive.
 
Removal suspended.
 
Trap Occupied:
 
Cancel removal
 
" I must have
 
needs
 
mutters
 
things... certain things
 
Leave me. I need..."
 
screams
 
works with menacing fury!
 
works, darkly brooding...
 
" Yes. I need
 
broods
 
keeps muttering
 
works furiously!
 
works secretly...
 
cloth... thread
 
 
leather... skin
 
leather... skin
sketches
 
 
bars... metal
 
bars... metal
 +
gems... shining
 +
rough... color
 
stone... rock
 
stone... rock
blocks... bricks...
 
gems... shining
 
 
raw... clear
 
raw... clear
 +
raw... crystal
 +
tree... life
 
raw... green
 
raw... green
rough... color
 
raw... crystal
 
 
a shell
 
a shell
bones... yes
 
tree... life
 
 
a corpse
 
a corpse
 +
bones...  yes
 +
stacked leather
 +
stacked cloth
 +
cut gems
 
square blocks
 
square blocks
cut gems
+
shining bars
stacked cloth
+
of metal
stacked leather
+
rough gems
 
a quarry
 
a quarry
rough gems
+
glass and burning wood
of metal
+
rough gems and glass
shining bars
 
 
a forest
 
a forest
rough gems and glass
 
glass and burning wood
 
 
skeletons
 
skeletons
 +
sketches
 
pictures of  
 
pictures of  
shells
+
Work orders cannot be assigned to this building.
 +
A manager is required to add work orders to the shop.
 +
will only do assigned tasks
 
will do available tasks anywhere
 
will do available tasks anywhere
will only do assigned tasks
+
This workshop is free for anybody to use.
A manager is required to add work orders to the shop.
+
Only one master may be assigned to each workshop.
Work orders cannot be assigned to this building.
+
Add new task
 
Workers cannot be assigned to this building.
 
Workers cannot be assigned to this building.
Add new task
+
Pull lever
Only one master may be assigned to each workshop.
+
Link plate
This workshop is free for anybody to use.
+
Need accessible mechanisms.
 
Link lever
 
Link lever
Need accessible mechanisms.
 
Link plate
 
Pull lever
 
 
Workers
 
Workers
Work orders
+
Stop Pumping Manually
 +
Start Pump Manually
 +
Stable Foundation
 
Hanging
 
Hanging
Stable Foundation
+
Total Power:
Start Pump Manually
+
Total Power Needed:
Stop Pumping Manually
+
Active
 
Inactive
 
Inactive
Active
+
Frozen Here
Total Power Needed:
+
Frozen Elsewhere
Total Power:
+
The well is operational.
 
The well is dry.
 
The well is dry.
The well is operational.
+
There is no bucket.
Frozen Elsewhere
+
The bucket is full.
Frozen Here
+
Work orders can be added specifically for this shop.
 
General work orders allowed:  
 
General work orders allowed:  
Work orders can be added specifically for this shop.
+
  * Requires a jug
The bucket is full.
+
Do not gather products
There is no bucket.
 
* Destroys colony
 
 
Gather any products
 
Gather any products
Do not gather products
+
  * Destroys colony
* Requires a jug
+
  * Existing hive
* Requires wild colony or
+
Do not install colony
 
Install colony when ready
 
Install colony when ready
Do not install colony
+
  * Requires wild colony or
* Existing hive
+
Assigned
 +
Assign new display items
 +
This is a memorial to
 
On display
 
On display
This is a memorial to
+
Pumps from the south
Assign new display items
+
Pumps from the west
Assigned
+
Pumps from the north
 
Pumps from the east
 
Pumps from the east
Pumps from the north
+
be used for imprisonment.
Pumps from the west
+
This furniture is a part of multiple rooms.
Pumps from the south
+
You must designate a dungeon
 
before this restraint will
 
before this restraint will
You must designate a dungeon
+
Terrarium
This furniture is a part of multiple rooms.
+
Aquarium
be used for imprisonment.
+
Occupant
 
Unassigned occupant
 
Unassigned occupant
Occupant
+
* No output
Aquarium
+
* Output restricted
Terrarium
+
Not ready to be split
 
Too many hives
 
Too many hives
Not ready to be split
+
No outdoor access
* Output restricted
+
Ready to be split
* No output
+
  * Saves colony for split
 
Outdoor access
 
Outdoor access
* Saves colony for split
+
Unnamed plant gathering area
Ready to be split
+
Unnamed bedroom
No outdoor access
+
Unnamed clay collection area
 
Unnamed animal training area
 
Unnamed animal training area
Unnamed clay collection area
+
Unnamed meeting hall
Unnamed bedroom
+
Unnamed pen/pasture
Unnamed plant gathering area
+
Unnamed zoo
 
Unnamed museum
 
Unnamed museum
Unnamed zoo
+
Unnamed memorial hall
Unnamed pen/pasture
+
Unnamed sculpture garden
Unnamed meeting hall
+
Unnamed fishing area
 
Unnamed pit/pond
 
Unnamed pit/pond
Unnamed fishing area
+
Unnamed dump
Unnamed sculpture garden
+
Unnamed sand collection area
Unnamed memorial hall
+
This furniture is a part of
 
Unnamed water source
 
Unnamed water source
This furniture is a part of
+
Operated by Mechanisms
Unnamed sand collection area
+
Forbidden
Unnamed dump
+
Not in Use
 
Orientation
 
Orientation
Not in Use
+
Fire at Will
Forbidden
+
Prepare to Fire
Operated by Mechanisms
+
Assigned and chained
 
Chained
 
Chained
Assigned and chained
+
Unnamed tomb
Prepare to Fire
+
Unnamed zone
Fire at Will
 
Unnamed dining hall
 
 
Unnamed dormitory
 
Unnamed dormitory
Unnamed zone
+
Unnamed dining hall
Unnamed tomb
+
Unnamed barracks
 +
Unnamed dungeon
 +
Unnamed office
 
Unnamed archery range
 
Unnamed archery range
Unnamed office
+
Nest box unclaimed
Unnamed dungeon
+
Move goods to/from depot
Unnamed barracks
+
Deceased
 
Nest box claimed by
 
Nest box claimed by
Deceased
+
be used for burial.
Move goods to/from depot
+
This is the resting place of
Nest box unclaimed
+
You must designate a tomb
 
before this coffin will
 
before this coffin will
You must designate a tomb
+
Retake hatch to forbid it.
This is the resting place of
+
HATCH USED BY INTRUDER
be used for burial.
+
Open
 
HATCH TAKEN BY INVADERS
 
HATCH TAKEN BY INVADERS
HATCH USED BY INTRUDER
+
Retake door to forbid it.
Retake hatch to forbid it.
+
DOOR USED BY INTRUDER
 +
Passable
 
DOOR TAKEN BY INVADERS
 
DOOR TAKEN BY INVADERS
Passable
 
DOOR USED BY INTRUDER
 
Retake door to forbid it.
 
Nothing
 
 
Large gem
 
Large gem
 +
Trap Baited:
 +
Meat
 +
Desired bait:
 +
Nothing
 
Broker cannot access depot
 
Broker cannot access depot
 +
You do not have a broker.
 +
Broker:
 
Broker can access depot
 
Broker can access depot
Desired bait:
 
You do not have a broker.
 
 
Anyone requested at depot
 
Anyone requested at depot
 +
No trader needed at depot
 +
There are no merchants trading right now.
 
Broker requested at depot
 
Broker requested at depot
Broker:
 
No trader needed at depot
 
items
 
 
Awaiting  
 
Awaiting  
There are no merchants trading right now.
+
Show items
 +
This visitor is ready to leave.
 
Disengaged
 
Disengaged
 +
(Cavern soil
 
is best)
 
is best)
Show items
 
Show linked buildings
 
 
Poor soil
 
Poor soil
 +
Fertilize
 
every season
 
every season
(Cavern soil
 
 
Set to fertilize
 
Set to fertilize
Not set to fertilize
 
Fertilize
 
 
Current amount:  
 
Current amount:  
Trap Baited:
 
 
No seeds
 
No seeds
 +
Not set to fertilize
 +
(now)
 
Leave fallow
 
Leave fallow
 +
heard this was a good place to search for monsters.
 +
heard this was the place for those seeking danger.
 +
seeking sanctuary
 
asking questions
 
asking questions
heard this was a good place to search for monsters.
 
 
seeking work as a scholar
 
seeking work as a scholar
 +
for diplomacy
 +
seeking work as a performer
 
seeking work as a mercenary
 
seeking work as a mercenary
seeking sanctuary
 
for diplomacy
 
 
to perform
 
to perform
to relax
 
seeking work as a performer
 
 
to slay beasts
 
to slay beasts
 
This visitor has come  
 
This visitor has come  
This visitor is ready to leave.
+
would be a safe place to stay.
to study
+
is seeking information
to pray
 
 
  was the place to look for long-term work.
 
  was the place to look for long-term work.
 +
believes
 +
was the place for long-term scholarship.
 
  would make a good base for a mercenary.
 
  would make a good base for a mercenary.
would be a safe place to stay.
 
believes
 
 
  was the place to entertain people.
 
  was the place to entertain people.
 +
was the place to perform research.
 +
was the place to admire fine architecture.
 
  was the place to enjoy oneself.
 
  was the place to enjoy oneself.
was the place for long-term scholarship.
 
was the place to perform research.
 
 
was curious about  
 
was curious about  
 +
was the place for a good drink.
 +
was the place for prayer.
 
went on this journey out of curiosity.
 
went on this journey out of curiosity.
was the place to admire fine architecture.
 
was the place for a good drink.
 
 
heard  
 
heard  
heard this was the place for those seeking danger.
+
[C:3:0:1]
was the place for prayer.
 
 
[C:6:0:0]
 
[C:6:0:0]
 +
[C:2:0:1]
 +
didn't feel
 
doesn't feel  
 
doesn't feel  
[C:3:0:1]
+
felt
[C:2:0:1]
 
was in
 
 
feels  
 
feels  
didn't feel
+
was
is in
 
[C:7:0:1]
 
 
  about the location of  
 
  about the location of  
is seeking information
 
[C:7:0:0]
 
 
You can learn more about this visitor after they chat with a local.
 
You can learn more about this visitor after they chat with a local.
grim satisfaction
 
horrified
 
 
grieves
 
grieves
 
grieved
 
grieved
 +
shocked
 +
horrified
 
suspicious
 
suspicious
fondness
 
shocked
 
 
alarmed
 
alarmed
satisfied
 
annoyed
 
 
grumpy
 
grumpy
 
grouchy
 
grouchy
 +
[C:1:0:1]
 
[C:4:0:1]
 
[C:4:0:1]
[C:5:0:1]
 
[C:1:0:1]
 
[C:6:0:1]
 
affection
 
adoration
 
 
aggravated
 
aggravated
agitated
 
vengeful
 
admiration
 
 
accepting
 
accepting
gaiety
 
 
blissful
 
blissful
triumph
 
excited
 
 
bitter
 
bitter
caring
 
aroused
 
apathetic
 
aversion
 
 
astonished
 
astonished
 
amused
 
amused
anxious
 
anguish
 
alienated
 
ambivalent
 
 
amazed
 
amazed
 +
embarrassed
 +
eager
 
distressed
 
distressed
embarrassed
 
elated
 
dislike
 
disillusioned
 
displeasure
 
 
dismayed
 
dismayed
despair
 
delighted
 
 
disgusted
 
disgusted
 +
disillusioned
 
disappointed
 
disappointed
 +
delighted
 
contemptuous
 
contemptuous
confused
+
gloomy
dejected
+
glum
content
 
gratitude
 
guilty
 
 
frustrated
 
frustrated
 +
gleeful
 +
free
 
frightened
 
frightened
gloomy
 
gleeful
 
afraid
 
 
exhilarated
 
exhilarated
ferocity
 
empathy
 
exasperated
 
enjoyment
 
lustful
 
lonely
 
 
mortified
 
mortified
 
miserable
 
miserable
 +
lonely
 
jovial
 
jovial
loathing
 
 
jubilant
 
jubilant
 +
isolated
 +
jolly
 
interested
 
interested
 +
humiliated
 
insulted
 
insulted
isolated
+
hope
irritated
+
repentant
hateful
+
resentful
humiliated
 
hopeless
 
 
regretful
 
regretful
 +
remorseful
 
relieved
 
relieved
repentant
 
remorseful
 
pleasure
 
rejected
 
enraptured
 
 
panics
 
panics
 +
outraged
 
panicked
 
panicked
passionate
 
patient
 
 
nostalgic
 
nostalgic
nervous
 
outraged
 
 
optimistic
 
optimistic
wonder
 
unhappy
 
 
wrathful
 
wrathful
 +
zealous
 
worried
 
worried
terrified
 
tenderness
 
 
uneasy
 
uneasy
thrilled
 
shaken
 
servile
 
sympathy
 
 
ashamed
 
ashamed
 
restless
 
restless
resentful
 
self-pity
 
 
indignant
 
indignant
 +
[C:7:0:1]
 +
, [C:5:0:0]
 
remembering  
 
remembering  
dwelling upon
 
[C:7:0:1]
 
 
  [C:7:0:0]
 
  [C:7:0:0]
[C:5:0:0]
 
anything
 
 
reliving  
 
reliving  
[C:5:0:1]
+
dwelling upon
 +
euphoric
 
enthusiastic
 
enthusiastic
euphoric
 
 
pessimistic
 
pessimistic
existential crisis
 
zealous
 
expectant
 
defeated
 
Cleaning
 
 
Making weapons
 
Making weapons
 +
Making anvils
 
Making armor
 
Making armor
 +
Fuel
 
Making projectiles
 
Making projectiles
 +
Making furniture
 
  intellectual values
 
  intellectual values
Building
 
Making furniture
 
 
  intellectual values and changed  
 
  intellectual values and changed  
 +
personal tendencies
 +
allowed
 
  to rethink  
 
  to rethink  
changed
 
personal tendencies
 
 
, [C:5:0:1]
 
, [C:5:0:1]
, [C:5:0:0]
 
allowed
 
 
and mulling over the recurring memory  
 
and mulling over the recurring memory  
 +
essay
 +
dialog
 
letter
 
letter
short story
 
 
autobiography
 
autobiography
biography
+
novel
 +
chronicle
 +
short story
 
manual
 
manual
 
This is an untitled
 
This is an untitled
chronicle
+
, authored by
Making anvils
+
It is an example of
 
star catalogue
 
star catalogue
 
star chart
 
star chart
, authored by
 
 
alternate history
 
alternate history
 +
treatise on technological evolution
 
cultural comparison
 
cultural comparison
dictionary
+
comparative biography
treatise on technological evolution
 
genealogy
 
 
biographical dictionary
 
biographical dictionary
cultural history
 
encyclopedia
 
 
musical composition
 
musical composition
dialog
+
A half day's travel
comparative biography
+
Nearly a day's travel
choreography
+
A day's travel
It is an example of
+
More than a day's travel
Squad Order
+
days' travel
 +
Population: ~400
 +
Population: ~500
 +
Population: ~600
 +
Population: ~750
 +
Population: ~1000
 +
Population: ~2000
 
Population: ~3000
 
Population: ~3000
Population: ~2000
+
Population: ~4000
 
Population: ~5000
 
Population: ~5000
Population: ~4000
+
Population: ~6000
 
Population: ~7500
 
Population: ~7500
Population: ~6000
+
Population: ~10000
 
Population: >10000
 
Population: >10000
Population: ~10000
+
Your location
 
Inaccessible from your location
 
Inaccessible from your location
Your location
 
A half day's travel
 
 
A short trip
 
A short trip
A day's travel
+
They accept
Nearly a day's travel
+
They offer
days' travel
+
Civilization:
More than a day's travel
+
Site government:
 +
No civilized population
 +
Population: <10
 
Population: ~10
 
Population: ~10
Population: <10
+
Population: ~20
 
Population: ~30
 
Population: ~30
Population: ~20
+
Population: ~40
 
Population: ~50
 
Population: ~50
Population: ~40
+
Population: ~60
 
Population: ~75
 
Population: ~75
Population: ~60
+
Population: ~100
 
Population: ~200
 
Population: ~200
Population: ~100
 
Population: ~400
 
 
Population: ~300
 
Population: ~300
Population: ~600
+
Cannot order mission without leader
Population: ~500
+
Inaccessible mission location
Population: ~1000
+
Click to request workers
Population: ~750
+
No workers available
 +
Cannot make request without leader
 +
Cannot raid your civilization
 
Artifacts (Rumored)
 
Artifacts (Rumored)
Cannot raid your civilization
 
 
Economically linked to you
 
Economically linked to you
Prisoners
+
Skirmishing
 
They accept tribute
 
They accept tribute
Skirmishing
+
They offer tribute
 
No contact
 
No contact
They offer tribute
+
You accept their tribute every
Alliance
+
a broker with appraisal skill.
They accept
+
You can look at trade information once you have
tribute
+
Vengeance
Civilization:
+
Offerings from
They offer
+
Imports from
No civilized population
 
Site government:
 
 
Terror
 
Terror
Imports from
+
Petty Annoyance
 
Exports to  
 
Exports to  
Petty Annoyance
 
 
Accepting tribute
 
Accepting tribute
Your site government
+
Unnamed
civilization
 
Offering tribute
 
 
Click to raid this site (creates new mission)
 
Click to raid this site (creates new mission)
Unnamed
 
Cannot order mission without leader
 
 
Click to explore this site (creates new mission)
 
Click to explore this site (creates new mission)
Click to request workers
+
No messengers
Inaccessible mission location
+
Recover
Cannot make request without leader
+
Raid
No workers available
+
Seize
 +
Take Over
 +
Raze
 +
Demand Tribute from
 
Pillage  
 
Pillage  
Demand Tribute from
+
Explore
 
Make Request of  
 
Make Request of  
Explore
+
This land has no important leaders.
 
You have no agreements with this land.
 
You have no agreements with this land.
This land has no important leaders.
+
Loot other items
Agreed in year
+
Take important treasures
Pending
+
Release other prisoners
Trade Agreement (Exports to  
+
Free captives belonging to your civilization
Requests (Imports from
+
No notable skills
a broker with appraisal skill.
+
This mission cannot be altered now.
You accept their tribute every
+
Click for assignments and details
Vengeance
 
You can look at trade information once you have
 
Offerings from
 
 
and more...
 
and more...
Click for assignments and details
 
commander
 
 
Messenger (unfilled)
 
Messenger (unfilled)
traveling
 
 
No commanders
 
No commanders
 
  messenger
 
  messenger
No messengers
+
Click to view all news and rumors
Recover
+
No squads available
Rescue
+
No messengers available
Seize
+
No specific orders
Take Over
+
be manageable from this screen.
 +
occupation and not return.  Your new holdings will
 +
WARNING:  If successful, your soldiers will join the
 
Demand surrender and occupy
 
Demand surrender and occupy
WARNING: If successful, your soldiers will join the
+
Conquer and occupy
 
Demand ongoing tribute
 
Demand ongoing tribute
Conquer and occupy
+
Demand one-time tribute
 
Raze (openly attack and destroy site)
 
Raze (openly attack and destroy site)
Demand one-time tribute
+
Pillage (openly attack)
 
Raid (squads will try to avoid detection)
 
Raid (squads will try to avoid detection)
Pillage (openly attack)
 
Loot other items
 
 
Steal livestock
 
Steal livestock
Release other prisoners
+
Claimed by local family
Take important treasures
+
Claimed by local
No notable skills
+
Claimed by your local government
Free captives belonging to your civilization
 
This mission cannot be altered now.
 
Remove
 
 
Location unknown
 
Location unknown
Click to rescue (creates new mission)
+
Last known to be traveling
 
Last in  
 
Last in  
Last known to be traveling
 
 
No reports available
 
No reports available
Click to view all news and rumors
+
a group calling itself
No messengers available
 
No squads available
 
On this mission
 
No specific orders
 
occupation and not return. Your new holdings will
 
be manageable from this screen.
 
marched on
 
claimed
 
the army of
 
Artifacts
 
Reports
 
Civilizations
 
Missing citizens
 
Missions
 
News and rumors
 
Click to recover (creates new mission)
 
Center on fort
 
Claimed by local
 
Claimed by local family
 
Last held by
 
Claimed by your local government
 
founded
 
after a long journey from the lands of
 
reclaimed
 
on behalf of
 
 
crushed an insurrection
 
crushed an insurrection
a group calling itself
 
was overthrown after an insurrection
 
 
waited out an insurrection
 
waited out an insurrection
 +
began in
 
an insurrection against  
 
an insurrection against  
began in
 
 
  was known to be
 
  was known to be
 
, replacing  
 
, replacing  
 +
became
 
  in the name of  
 
  in the name of  
  became
+
  claimed
 +
marched on
 +
the army of
 
Unknown creature
 
Unknown creature
(not possible)
 
elevation
 
 
, position  
 
, position  
 
Unnamed recenter location
 
Unnamed recenter location
Recenter to
 
 
was kidnapped
 
was kidnapped
from
 
led by
 
 
  descended upon  
 
  descended upon  
 +
fled from the area just before an army
 
refugees calling themselves  
 
refugees calling themselves  
  fled from the area just before an army
+
  gave up on their occupation of
 
  moved on in search of a better future after the horrible mismanagement of  
 
  moved on in search of a better future after the horrible mismanagement of  
gave up on their occupation of
 
 
  was conquered
 
  was conquered
 +
after a long journey from the lands of
 +
on behalf of
 
Saving items...
 
Saving items...
Saving units...
+
Allocating space...
 
Characterizing raw data...
 
Characterizing raw data...
Allocating space...
+
Opening file...
 
Offloading art...
 
Offloading art...
Opening file...
+
Offloading units...  
 
Preliminary cleaning...
 
Preliminary cleaning...
Offloading units...  
+
Checking directory structure...
 
Initializing...
 
Initializing...
Checking directory structure...
 
Add new recenter location
 
Saving game
 
Not yet asssigned
 
 
Hotkey:  
 
Hotkey:  
Unknown item
 
 
  (hidden)
 
  (hidden)
 +
(not possible)
 
Saving squads...
 
Saving squads...
Saving formations...
+
Saving coin information...
 
Saving world events...
 
Saving world events...
Saving coin information...
+
Saving work quotas...
 
Saving mandates...
 
Saving mandates...
Saving work quotas...
+
Saving events...
 
Saving local animal populations...
 
Saving local animal populations...
Saving events...
+
Saving entities...
 
Saving effects...
 
Saving effects...
Saving entities...
+
Saving flow guides...
 
Saving machines...
 
Saving machines...
Saving flow guides...
+
Saving buildings...
 
Saving projectiles...
 
Saving projectiles...
Saving buildings...
+
Saving schedules...
 
Saving jobs...
 
Saving jobs...
Saving schedules...
+
Saving units...
 
Saving belief systems...
 
Saving belief systems...
Saving image sets...
+
Saving occupations...
 
Saving art forms...
 
Saving art forms...
Saving occupations...
+
Saving agreement...
 
Saving cultural identities...
 
Saving cultural identities...
Saving agreement...
+
Saving tracking information...
 
Saving army controllers...
 
Saving army controllers...
Saving tracking information...
+
Saving armies...
 
Saving vehicles...
 
Saving vehicles...
Saving armies...
+
Saving crimes...
 
Saving incidents...
 
Saving incidents...
Saving crimes...
+
Saving identities...
 
Saving written content...
 
Saving written content...
Saving identities...
+
Saving interactions...
 
Saving activities...
 
Saving activities...
Saving interactions...
+
Saving formations...
 
Woodcutting
 
Woodcutting
Information sheets
+
Stockpiles
 
Mining
 
Mining
Stockpiles
 
Interactive tutorial
 
 
Camera controls
 
Camera controls
 +
Finishing...
 
Closing file...
 
Closing file...
Finishing...
+
Saving general information...
 
Saving adventure data...
 
Saving adventure data...
Saving general information...
+
Saving active historical figures...
 
Saving artifacts...
 
Saving artifacts...
Saving active historical figures...
+
Saving world information...
 
Saving fortress information...
 
Saving fortress information...
Saving world information...
+
Saving announcements...
 
Saving divination sets...
 
Saving divination sets...
Saving announcements...
+
Saving image sets...
Meeting areas and locations
 
Ramps and channels
 
 
Handling light aquifers
 
Handling light aquifers
Clothing
+
Wells
 
Traps and levers
 
Traps and levers
 +
Ore and smelting
 
Offices and administrative work
 
Offices and administrative work
Ore and smelting
+
Bins, bags, and barrels
 
Other food sources
 
Other food sources
Bins, bags, and barrels
 
Survival
 
 
Planting
 
Planting
[Completed]
+
Menu overview
Information and guides
+
Movement
 +
Preparing for the caravan
 
Alerts
 
Alerts
Preparing for the caravan
+
Information sheets
[Viewed]
 
There is a folder with this name already.
 
 
Popup: The world
 
Popup: The world
Popup: Work orders
 
Popup: Justice
 
Popup: Squads
 
 
Popup: Work details
 
Popup: Work details
Popup: Nobles
+
Goals
Popup: Hauling
 
Popup: Stocks
 
Popup: Zones
 
Popup: Burrows
 
 
Happiness and stress
 
Happiness and stress
 +
Dig deeper
 
Refuse and dumping
 
Refuse and dumping
Dig deeper
+
Ramps and channels
 +
Meeting areas and locations
 +
The party and followers
 +
Popup: Sleep and rest
 +
Popup: Shoot and throw
 +
Popup: Abilities
 +
Popup: Butcher and craft
 +
Popup: Hold and climb
 +
Popup: Movement options
 +
Popup: Inventory
 +
Popup: Adventurer's log
 +
Popup: Companions
 +
Popup: Work orders
 +
Save
 +
[Viewed]
 +
Retirement
 +
Fortress mode
 +
Quests and reputation
 +
Trading
 +
Conversations
 +
Abandon
 +
you will need to reclaim the fort to play
 +
Really quit?  The fort will be saved but
 +
Quit
 +
save will be lost.
 +
All of your progress since the last
 +
Really quit without saving?
 +
this character to play them again.
 +
you will need to unretire or recruit
 +
Retire
 
here again.
 
here again.
Retire
+
Really retire? The world will be saved but
Really retire? The world will be saved but
+
autosave 3
you will need to unretire the fort to play
 
 
autosave 2
 
autosave 2
autosave 3
 
current
 
 
autosave 1
 
autosave 1
save? It will never be overwritten,
 
but you can delete it while loading.
 
title screen, with their own active save.
 
What would you like to name this manual
 
What would you like to name this timeline?
 
Saves starting here will be grouped on the
 
Would you like to overwrite it?
 
 
Return to game
 
Return to game
Save world and return to title menu
+
Settings
 +
(holding another's goods)
 +
Give in to Starvation
 +
Finish Game
 +
Give in to the Night
 +
Retire at this location (or rest a while)
 
Succumb to the invasion
 
Succumb to the invasion
Settings
+
Quit without saving
 
Abandon the fortress to ruin
 
Abandon the fortress to ruin
Quit without saving
+
Retire the fortress (for the time being)
 
Save and continue playing
 
Save and continue playing
Retire the fortress (for the time being)
 
Abandon
 
 
Save and return to title menu
 
Save and return to title menu
Really quit? The fort will be saved but
+
available to play.
you will need to reclaim the fort to play
+
through their legend but will not be
save will be lost.
+
Really quit? The character will live on
Really quit without saving?
 
All of your progress since the last
 
 
Death Spiral
 
Death Spiral
 +
Expansive Cavern
 
Koganusan
 
Koganusan
Expansive Cavern
 
Dwarf Fortress
 
 
Dabu & Simon Swerwer
 
Dabu & Simon Swerwer
 +
May interfere with existing saves.
 
Do this if you want to keep the old save.
 
Do this if you want to keep the old save.
May interfere with existing saves.
+
Multiple copies of the timeline found.
 
Recommended!
 
Recommended!
Multiple copies of the timeline found.
+
Save to new folder (same timeline)
 
Save to new timeline
 
Save to new timeline
Save to new folder (same timeline)
+
Save to timeline folder:
 
Save to this timeline
 
Save to this timeline
Save to timeline folder:
+
Continue
 
Return to title menu
 
Return to title menu
Continue
+
Save world and return to title menu
 
Classic DF Main Theme
 
Classic DF Main Theme
Track playing:
+
Tarn Adams
 
Classic DF Title Theme
 
Classic DF Title Theme
Tarn Adams
 
 
Dabu & Agueda Macias
 
Dabu & Agueda Macias
Mountainhome
+
Craftsdwarfship
 
Winter Entombs You
 
Winter Entombs You
Craftsdwarfship
+
Strange Moods
 
Strike the Earth!
 
Strike the Earth!
Strange Moods
+
Another Year
 
First Year
 
First Year
Another Year
+
Vile Force of Darkness
 
Drink & Industry
 
Drink & Industry
Vile Force of Darkness
+
Forgotten Beast
 
Hill Dwarf
 
Hill Dwarf
Forgotten Beast
+
Dabu
 +
Last track:
 +
Track playing:
 +
Losing is Fun
 +
Two Coins
 +
Pony Rider
 +
Cannibal
 +
Sisters of War
 +
Dabu & rcab
 +
Into The Pits
 +
Night Creature
 +
Hamlet Memoirs
 +
Beyond The Gates
 +
Life of Adventure
 +
Bruising The Fat
 +
The Capital
 +
Strike It Again
 +
Haunted Lands
 +
Toady Six
 
Toady Five
 
Toady Five
Toady Six
+
Obsidian
 
Toady Four
 
Toady Four
Obsidian
+
Suite Espagnole Part III
 
Suite Espagnole Part II
 
Suite Espagnole Part II
Suite Espagnole Part III
+
Suite Espagnole Part I
 
Dolomite
 
Dolomite
Suite Espagnole Part I
+
Roldeth
 
Toady Three
 
Toady Three
Roldeth
+
Toady Two
 
Toady One
 
Toady One
Toady Two
+
The Tavern Part II
 
The Tavern Part I
 
The Tavern Part I
The Tavern Part II
+
-
Last track:  
+
SoW
 +
stia
 +
df15
 +
df9
 +
Last interlude:  
 +
Interlude playing:
 +
Cages & Chains
 
Your strength has been broken.
 
Your strength has been broken.
Withered
+
Conquered
 
Your settlement has been abandoned.
 
Your settlement has been abandoned.
Conquered
+
Abandoned
 
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
 
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
Abandoned
+
Retired
 +
Dwarf Fortress Adventure
 
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
 
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
Retired
 
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.
 
 
More likely, your dwarves will starve, unless you read the first few guides here!  
 
More likely, your dwarves will starve, unless you read the first few guides here!  
save/*.*
+
The game is open-ended and you can do whatever you choose.  If you'd like a goal, try to become a barony, then a Mountainhome.
 +
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0]
 +
The guides here will suggest other possible avenues of play.  
 
save/current/world.sav
 
save/current/world.sav
Interlude playing:  
+
Combat music:  
Last interlude:
+
Unpause
Haunted Lands
 
Cages & Chains
 
of 20)
 
Open stockpile mode
 
Finish mining
 
Room completed (
 
 
End stairway
 
End stairway
Unpause
+
Start stairway
 
Open mining mode
 
Open mining mode
Start stairway
+
Zoom out
 
Zoom in
 
Zoom in
oom out
+
Move the camera down
 
Move the camera up
 
Move the camera up
Move the camera down
 
Skip tutorial
 
 
Move the camera
 
Move the camera
 
Your settlement has crumbled to its end.
 
Your settlement has crumbled to its end.
Start tutorial
+
Withered
Dismiss the large red alert
+
Place a bed
Click the help button
 
Click a citizen or creature
 
Close the information sheet
 
 
Make the bed
 
Make the bed
Place a bed
+
Add a "Make bed" task
 
Click workshop
 
Click workshop
Add a Make bed"" task"
+
Construct workshop
Place carpenter's workshop
+
Place carpenter's workshop
Construct workshop
+
Open building mode
Stockpile wood
+
Stockpile wood
Open building mode
+
Chop down tree
Designate tree
+
Designate tree
Chop down tree
+
Open tree-felling mode
Place All stockpile
+
Place All stockpile
Open tree-felling mode
+
Open stockpile mode
  After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
+
  of 20)
 +
Room completed (
 +
Finish mining
 +
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?
 +
Quick start and short tutorial?
 +
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
 +
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.
 +
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.
 +
You'll begin by creating your world and watching the region's history unfold.
 +
Prepare to guide your stout charges to fortune in a world fraught with many perils.
 +
Welcome to Dwarf Fortress
 +
Right click to move
 +
Left click to move
 +
Don't show again
 +
Click the help button
 +
Dismiss the large red alert
 +
Close the information sheet
 +
Click a citizen or creature
 +
] hotkey will recenter on your wagon.
 +
The view will be dark underground until you begin mining.  You can move the camera to the surface with the surface button (highlighted.)  The
 +
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
 +
] or [C:2:0:1]roll the mouse wheel[C:7:0:0].  Hold shift to move faster.
 +
] and
 +
To change the camera's elevation, press
 +
] or hold the middle mouse button and drag the view.
 +
[KEY:
 +
Your view is focused on one elevation at a time. To move the camera around, press
 
  (1 of 8)
 
  (1 of 8)
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
+
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
+
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
Non-interactive help will be available whatever you decide.
+
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
On your own!
+
On your own!
Quick start and short tutorial?
+
Non-interactive help will be available whatever you decide.
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?
+
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
  As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.
+
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
  Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
+
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,  
  You'll begin by creating your world and watching the region's history unfold.
+
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].
  Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.
+
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
  Welcome to Dwarf Fortress
+
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
Prepare to guide your stout charges to fortune in a world fraught with many perils.
+
Now we'll unpause the game and let the miner finish the task.  Press
  Don't show again
+
order also works.
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
+
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the undergroundReversing the
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
+
There are several ways to mineStairwells (selected) start at one elevation and are completed at
 +
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
 +
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
 +
It's time to get to work!  Let's start by digging a stairwell into the ground. 
 
  (2 of 8)
 
  (2 of 8)
It's time to get to work! Let's start by digging a stairwell into the ground.
+
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
You can zoom in and out of the play area using
+
You can zoom in and out of the play area using
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
+
(4 of 8)
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The
+
always be used to close most menus, as well as
] hotkey will recenter on your wagon.
+
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking.  Right-clicking can  
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
+
good idea to keep your fortress clean.
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
+
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for exampleA separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a  
To change the camera's elevation, press
+
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
] and
+
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
] or hold the middle mouse button and drag the view.
+
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
  Your view is focused on one elevation at a time. To move the camera around, press
+
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
supplies around your fortress where they are needed.
+
Click the add button, and click two corners of a rectangle somewhere safe
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now.
+
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.)  Click it now.
The supplies on the wagon are in danger of being carried off by wild creatures!
+
supplies around your fortress where they are needed.
  It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
+
It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
+
The supplies on the wagon are in danger of being carried off by wild creatures! 
 
  (3 of 8)
 
  (3 of 8)
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
+
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
+
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].
+
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].   
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,
+
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].   
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
+
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
+
Now that you have the building materials it's time to start building.
order also works.
 
Now we'll unpause the game and let the miner finish the task. Press
 
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at
 
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the
 
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.
 
Make sure your woodcutter can walk to the designated location.
 
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].
 
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
 
With shelter ready underground, it's time to build.
 
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
 
always be used to close most menus, as well as
 
(4 of 8)
 
good idea to keep your fortress clean.
 
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can
 
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
 
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a
 
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
 
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
 
Click the add button, and click two corners of a rectangle somewhere safe
 
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
 
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0].
 
  Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
 
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
 
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].
 
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
 
Once the worker is done, click on the building to select it.
 
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].
 
  Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
 
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
 
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
 
 
  (5 of 8)
 
  (5 of 8)
Now that you have the building materials it's time to start building.
+
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
+
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
+
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
Now we just need to wait for the woodcutter to chop down the tree.
+
Now we just need to wait for the woodcutter to chop down the tree.
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
+
Make sure your woodcutter can walk to the designated location.
Important and sometimes urgent information is given as alerts on the left side of the screen.
+
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.   
  There have been several already!
+
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
(7 of 8)
+
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].  
This is an example urgent alert! These are very important. Ignore them at your peril.
+
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]
Feel free to pause and check out the information.
+
With shelter ready underground, it's time to build. 
Right click to dismiss the information sheet.
+
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.
+
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.  
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
+
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
  The rest of the interface is now enabled.
+
The rest of the interface is now enabled.
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
 
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
 
 
  (6 of 8)
 
  (6 of 8)
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
+
room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
  With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a
+
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep.  Later you can create a
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.
+
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] categoryUnlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
+
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
  [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
+
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. 
  Just the beginning
+
Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various
+
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build.  Add a task and make a [C:6:0:1]Bed[C:7:0:0].   
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
+
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].
+
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
An obvious material to use to make the crafts is rock.
+
Once the worker is done, click on the building to select it.
You need something of value to trade.
+
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.
+
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.  
You may need supplies before the coming of winter.
+
You need something of value to trade.  
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
+
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
Preparing for the Caravan
+
You may need supplies before the coming of winter.
 
  (8 of 8)
 
  (8 of 8)
Hover over an alert icon to see the information.
+
Preparing for the Caravan
Left click on an alert for recentering options, and right click to dismiss an alert.
+
Left click on an alert for recentering options, and right click to dismiss an alert.
There have been a few already!
+
Hover over an alert icon to see the information.
There has been one already!
+
There has been one already!
[C:7:0:0], [C:2:0:0]
+
There have been a few already!
Woodcutter
+
There have been several already!
Click here and make sure you have a [C:2:0:0]
+
Important and sometimes urgent information is given as alerts on the left side of the screen.
[C:7:0:1]Labor[C:7:0:0]
+
This is an example urgent alert!  These are very important.  Ignore them at your peril.
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.
+
(7 of 8)
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
+
Right click to dismiss the information sheet.
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
+
Feel free to pause and check out the information.
[C:7:0:1]Shelter[C:7:0:0]
+
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
By now you should have a room underground where your residents can hide from the creatures above.
+
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
+
By now you should have a room underground where your residents can hide from the creatures above.
 +
[C:7:0:1]Shelter[C:7:0:0]
 +
Use the arrow at the top of this window to minimize the tutorial when it obscures your view.
 +
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
 +
Click it now, and this tutorial will be concluded.
 +
The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides.
 +
As you enter new menus, there will be information and tips.
 +
There's a lot more to learn!
 +
Just the beginning
 +
[C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0].  [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
 +
kinds as well as
 
  weeping
 
  weeping
  praying
+
  cringing
  looks terrified
+
  screaming
looks dejected
 
burning
 
melting
 
making a plaintive gesture
 
being shot
 
laughing
 
falling
 
smeared out into a spiral
 
in a fetal position
 
making a submissive gesture
 
committing a depraved act
 
 
  being tortured
 
  being tortured
  screaming
+
  committing a depraved act
  cringing
+
  making a submissive gesture
  torturing
+
  in a fetal position
  prostrating itself before
+
  smeared out into a spiral
 +
fighting with
 +
greeting
 +
refusing
 +
speaking with
 +
embracing
 +
striking down
 +
raising
 +
hiding
 +
contemplating
 +
cooking
 +
engraving
 +
impaled on
 +
being flayed by
 +
hanging from
 +
being mutilated by
 +
contemplating
 +
unnaturally contorted
 +
being flayed
 
  being mutilated
 
  being mutilated
  being flayed
+
  prostrating itself before
  unnaturally contorted
+
  torturing
  engraving
+
  committing a depraved act upon
  cooking
+
  devouring
  contemplating
+
  admiring
  laboring
+
  burning
  striking a triumphant pose
+
  shooting
  striking a menacing pose
+
  surrounded by
  withering away
+
  massacring
suffering
+
Clear
looks confused
+
You have bestowed the name
looks offended
+
Random
praying to
+
Given name
  hiding
+
Allow artist to choose
raising
+
Group symbol
striking down
+
Group commission
embracing
+
Civilization symbol
speaking with
+
Civ commission
refusing
+
Name
greeting
+
. How do you like the sound of that?
fighting with
+
The symbol of
massacring
+
Image information for
surrounded by
+
Image information for engraving
shooting
+
Image information
burning
+
vessel
admiring
+
military organization
devouring
+
yarn
committing a depraved act upon
+
silk
Front Compound
+
bone
Given name
+
Number:
Random
+
(0 for unnumbered plural)
Name the symbol
+
Choose X:
Name the squad
+
Choose Y:
Name the location
+
This is a  
Name the image
+
These are
Name your group
+
migrating
Name your settlement
+
nomadic
being mutilated by
+
outcast
hanging from
+
merchant company
being flayed by
+
pearl
impaled on
+
[AMBIENCE_VOLUME_ADV:
engraving
+
[MUSIC_VOLUME_ADV:
cooking
+
[WINDOWED:
contemplating
+
[SFX_VOLUME_ADV:
Present Participle
+
NO_EXCLUSIVE
Past Participle
+
PROMPT
Preterite
+
[WINDOWEDY:
Present (3rd)
+
[WINDOWEDX:
Present (1st)
+
[FULLSCREENX:
  Prefix
+
[RESIZABLE:
Adjective
+
[INTERFACE_SCALING_TO_DESIRED_GRID:
Plural Noun
+
[FULLSCREENY:
Singular Noun
+
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
Hyphen Compound
+
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
Second Adjective
+
[MAXIMUM_INTERFACE_PERCENTAGE:
First Adjective
+
[INTERFACE_SCALING_PERCENTAGE:
Rear Compound
+
Grand guild unit count
Existing image
+
Guild unit count
Related to civilization or other group
+
Demand period (more = fewer)
Related to site
+
Mandate period (more = fewer)
Related to historical figure
+
Failed to open
Leave editor and discard data
+
  for writing
Any image data you've changed will be lost.
+
[SOUND:
Keep working
+
[MASTER_VOLUME:
Don't perform action
+
YES
You won't perform your action if you leave.
+
[AMBIENCE_VOLUME:
Warning!
+
[MUSIC_VOLUME:
Image information
+
[AVERAGE_TIME_BETWEEN_SONGS:
Image information for engraving
+
[SFX_VOLUME:
Image information for
+
NEAREST
The symbol of
+
LANCZOS
Delete element
+
prefs/d_init.txt
Action or relationship
+
AUTO
Artifact
+
SEASONAL
Object
+
[AUTOSAVE:
Historical figure
+
YEARLY
Civ commission
+
SEMIANNUAL
Civilization symbol
+
[AUTOSAVE_PAUSE:
Group commission
+
[PAUSE_ON_LOAD:
Group symbol
+
[INITIAL_SAVE:
Allow artist to choose
+
[POST_PREPARE_EMBARK_CONFIRMATION:
Let your mind wander
+
[EMBARK_WARNING_ALWAYS:
Specify a new image
+
IF_POINTS_REMAIN
performance troupe
+
[FPS_CAP:
merchant company
+
[FPS:
civilization
+
[KEY_HOLD_MS:
outcast
+
[G_FPS_CAP:
local
+
[KEY_REPEAT_ACCEL_LIMIT:
nomadic
+
[KEY_REPEAT_MS:
migrating
+
[MACRO_MS:
These are
+
[KEY_REPEAT_ACCEL_START:
This is a
+
[COMPRESSED_SAVES:
Choose Y:
+
[RECENTER_INTERFACE_SHUTDOWN_MS:
Choose X:
+
[PRINT_MODE:
Untitled/unnamed
+
[USE_CLASSIC_ASCII:
(0 for unnumbered plural)
+
SOFTWARE
Number:
+
[TEXTURE_PARAM:
thread
+
[STORE_DIST_BUCKET_COMBINE:
leather
+
[STORE_DIST_SEED_COMBINE:
Specify type
+
[STORE_DIST_BIN_COMBINE:
military organization
+
[STORE_DIST_BARREL_COMBINE:
religion
+
[STRICT_POPULATION_CAP:
vessel
+
[POPULATION_CAP:
government
+
[VISITOR_CAP:
Setting material
+
[BABY_CHILD_CAP:
Spikes
+
[SPECIFIC_SEED_CAP:
Hanging rings
+
[CULL_DEAD_UNITS_AT:
Covered
+
[ENGRAVINGS_START_OBSCURED:
Setting type
+
[FORTRESS_SEED_CAP:
Specify size
+
[SHOW_FLOW_AMOUNTS:
material
+
[SHOW_IMP_QUALITY:
map/set too long
+
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
Music Volume:
+
[SHOW_RAMP_ARROWS:
Master Volume:
+
FINDER
Change it to [SOUND:YES] for audio.
+
[SHOW_EMBARK_TUNNEL:
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
+
[WEATHER:
Audio has been manually disabled.
+
[TEMPERATURE:
Range:
+
[ARTIFACTS:
No fullscreen resolutions detected.
+
[CAVEINS:
  Detect
+
[WALKING_SPREADS_SPATTER_DWF:
  Resolution:
+
[TESTING_ARENA:
  Fullscreen
+
[KEYBOARD_CURSOR:
Windowed
+
[WALKING_SPREADS_SPATTER_ADV:
  drops
+
[MULTITHREADING:
  drinks
+
[LOG_MAP_REJECTS:
straps
+
[EMBARK_RECTANGLE:
draws
+
[STORE_DIST_ITEM_DECREASE:
  to load a macro.
+
[PATH_COST:
 +
A_D:
 +
UCR:
 +
D_D:
 +
ALERT:
 +
UCR_A:
 +
prefs
 +
[NICKNAME_DWARF:
 +
[SHOW_ALL_HISTORY_IN_FORT_MODE:
 +
CENTRALIZE
 +
REPLACE_FIRST
 +
[NICKNAME_ADVENTURE:
 +
REPLACE_ALL
 +
[GRAZE_COEFFICIENT:
 +
[NICKNAME_LEGENDS:
 +
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
 +
[MAXIMUM_EMBARK_DIM:
 +
[CLASSIC_VARIED_GROUND_TILES:
 +
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
 +
prefs/announcements.txt
 +
BOX:
 +
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
 +
Audio has been manually disabled.
 +
Master Volume:  
 +
Change it to [SOUND:YES] for audio.
 +
Ambience Volume (Fortress):
 +
Music Volume (Fortress):
 +
Average Seconds Between Tracks/Interludes (Fortress):
 +
Sound Effects Volume (Fortress):
 +
Ambience Volume (Adventure):
 +
Music Volume (Adventure):
 +
Fortress
 +
Sound Effects Volume (Adventure):
 +
Macros
 +
Text entry
 +
Don't repeat
 +
  draws
 +
  drinks
 +
  straps
 +
Windowed
 +
  drops  
 +
Resolution:
 +
Fullscreen
 +
  x
 +
Detect
 +
Range:
 +
No fullscreen resolutions detected.
 +
prefs/interface.txt
 +
data/init/interface.txt
 +
Pause
 +
Popup
 +
Adv
 +
Recenter
 +
Report
 +
Alert
 +
Report (Active)
 +
Yes
 +
Audio
 +
Video
 +
Keybindings
 +
Fast repeat
 +
Delayed repeat
 +
  to record/stop recording a macro.
 +
Use
 
  to save a macro to a file.
 
  to save a macro to a file.
 
  to play back a recorded macro.
 
  to play back a recorded macro.
  to record/stop recording a macro.
+
No macros created.
Fast repeat
+
  to load a macro.
Delayed repeat
+
Custom settings
Don't repeat
+
Restore defaults
Macros
+
Off
Text entry
+
Enemies:
Fortress
+
Hard
General
+
Normal
Average Seconds Between Tracks/Interludes:
+
Economy:
Sound Effects Volume:
+
(Custom)
Ambience Volume:
+
Lanczos
Difficulty
+
Nearest-neighbor
Keybindings
+
Mouse:  
prefs/interface.txt
+
Mwheel
data/init/interface.txt
+
Yearly
Economy:
+
Autosave frequency
(Custom)
+
Seasonal
Normal
+
Semiannual
Enemies:
+
Pause after every autosave
Custom settings
+
Autosave the game after embark
Restore defaults
+
Confirmation window for all embarks
No macros created.
+
Pause after loading
Lanczos
+
Never
Nearest-neighbor
+
Prepare carefully embark confirmation
Automatic
+
Announcements
Scaling mode
+
Difficulty
Use Classic ASCII glyphs
+
Other
Graphical FPS cap (default 50)
+
  Desired grid width for scaling (default = 170)
Maximum interface percentage (not counting minimap/elevation)
 
Window is resizable (takes effect on restart)
 
Initial window height (if windowed)
 
  Initial window width (if windowed)
 
 
  Interface scaling percentage if not fitting width
 
  Interface scaling percentage if not fitting width
 
  Desired grid height for scaling (default = 64)
 
  Desired grid height for scaling (default = 64)
Desired grid width for scaling (default = 170)
+
Initial window height (if windowed)
Scale interface to fit grid height/width
+
Initial window width (if windowed)
Always
+
Maximum interface percentage (not counting minimap/elevation)
If points remain
+
Window is resizable (takes effect on restart)
Prepare carefully embark confirmation
+
Use Classic ASCII glyphs
Confirmation window for all embarks
+
Graphical FPS cap (default 50)
Pause after loading
+
Automatic
Pause after every autosave
+
Scaling mode
Autosave the game after embark
+
Default high traffic path cost
Seasonal
+
Default embark height
Semiannual
+
Default low traffic path cost
Yearly
+
Default normal traffic path cost
Autosave frequency
+
Storage path decrease (# of contained item cap)
Mwheel
+
Default restricted traffic path cost
Mouse:
+
Storage path decrease (bucket combine)
Default low traffic path cost
+
Storage path decrease (seed bag combine)
Default normal traffic path cost
+
Storage path decrease (bin combine)
Default high traffic path cost
+
Storage path decrease (barrel combine)
Default embark height
+
Strict population cap (includes births)
Default embark width
+
Population cap
Enable multithreading (experimental!)
+
Baby+child cap (percentage of total)
Log world generation map rejects
+
Baby+child cap
Keyboard cursor enabled
+
Cull dead units at
Walking spreads spatter
+
Visitor cap
Enable testing arena (on next title)
+
Always
Enable artifact moods
+
If points remain
Enable caveins
+
In site finder
Enable weather
+
Show tunnels on world map
Enable temperature
+
Enable weather
In site finder
+
Enable temperature
Show tunnels on world map
+
Enable artifact moods
Show improvement quality in item names
+
Enable caveins
Engravings start obscured
+
Walking spreads spatter
Total seed cap
+
Enable testing arena (on next title)
Seed cap (per species)
+
Walking spreads spatter (adv mode)
Cull dead units at
+
Log world generation map rejects
Visitor cap
+
Keyboard cursor enabled
Baby+child cap (percentage of total)
+
Default embark width
Baby+child cap
+
Enable multithreading (experimental!)
Strict population cap (includes births)
+
Key hold milliseconds before repeat
Population cap
+
Game frames-per-second cap (default 100)
Storage path decrease (bin combine)
+
Number of key repeats before accelerating
Storage path decrease (barrel combine)
+
Milliseconds for each key repeat
Storage path decrease (bucket combine)
+
Maximum key repeat acceleration multiplier
Storage path decrease (seed bag combine)
+
Disabled
Storage path decrease (# of contained item cap)
+
Milliseconds between macro instructions
Default restricted traffic path cost
+
Milliseconds interface shutdown after recenter
Disabled
+
Maximum embark dimension
Number of key repeats before accelerating
+
Compressed saves (recommended!)
Milliseconds for each key repeat
+
Display worn clothing dyes (adv mode)
Key hold milliseconds before repeat
+
Display worn clothing dyes (fort mode)
Game frames-per-second cap (default 100)
+
Civilizations can attack
Show frames-per-second
+
Classic varied ground tiles
Grazing coefficient (higher = less grass)
+
Werebeasts can attack
Nickname position (legends mode)
+
Megabeasts can attack
Replace all
+
Total seed cap
Centralize
+
Seed cap (per species)
Replace first
+
Show improvement quality in item names
Nickname position (fort mode)
+
Engravings start obscured
Show all historical events in engravings etc.
+
Show up/down arrows on ramps at current elevation
Number of lower elevation layers to show
+
Show numeric liquid levels
Show up/down arrows on ramps at current elevation
+
Show all historical events in engravings etc.
Show numeric liquid levels
+
Number of lower elevation layers to show
Enemy production trigger 1
+
Replace first
Enemy population trigger 5
+
Nickname position (fort mode)
Enemy population trigger 4
+
Replace all
Enemy population trigger 3
+
Centralize
Enemy population trigger 2
+
Nickname position (legends mode)
Enemy population trigger 1
+
Nickname position (adv mode)
Curious wilderness creatures can come to cause trouble
+
Show frames-per-second
Werebeasts can attack
+
Grazing coefficient (higher = less grass)
Megabeasts can attack
+
Megabeast attack period (seasons)
Civilizations can attack
+
Enemy trade trigger 5
Maximum embark dimension
+
Forgotten beast irritation minimum (less = sooner)
Compressed saves (recommended!)
+
Forgotten beast sensitivity (less = sooner)
Milliseconds between macro instructions
+
Wilderness sensitivity (less = sooner)
Milliseconds interface shutdown after recenter
+
Forgotten beast wealth divisor (more = safer)
Maximum key repeat acceleration multiplier
+
Wilderness irritation decay (more = safer)
Wilderness irritation decay (more = safer)
+
Wilderness irritation minimum (less = sooner)
Wilderness irritation minimum (less = sooner)
+
Vampire migrant fraction (more = safer)
Wilderness sensitivity (less = sooner)
+
Werebeast attack period (seasons)
Forgotten beast wealth divisor (more = safer)
+
Invasion cap (monsters, attack one)
Forgotten beast irritation minimum (less = sooner)
+
Invasion cap (regulars, attack one)
Forgotten beast sensitivity (less = sooner)
+
Invasion cap (monsters, attack two)
Megabeast attack period (seasons)
+
Invasion cap (regulars, attack two)
Enemy trade trigger 5
+
Invasion cap (monsters, attack three+)
Enemy trade trigger 4
+
Invasion cap (regulars, attack three+)
Enemy trade trigger 3
+
Enemy population trigger 1
Enemy trade trigger 2
+
Curious wilderness creatures can come to cause trouble
Enemy trade trigger 1
+
Enemy population trigger 3
Enemy production trigger 5
+
Enemy population trigger 2
Enemy production trigger 4
+
Enemy population trigger 5
Enemy production trigger 3
+
Enemy population trigger 4
Enemy production trigger 2
+
Enemy production trigger 1
Economy population trigger 1
+
Enemy production trigger 3
Diplomacy tree-fell count (untamed wilds)
+
Enemy production trigger 2
Diplomacy tree-fell count
+
Enemy production trigger 5
Cavern dweller maximum attackers
+
Enemy production trigger 4
Cavern dweller scale (increase per attack)
+
Enemy trade trigger 2
Siege frequency (percentage, otherwise raid)
+
Enemy trade trigger 1
Minimum raids between sieges (per civ)
+
Enemy trade trigger 4
Minimum raids before first siege (per civ)
+
Enemy trade trigger 3
Invasion cap (monsters, attack three+)
+
Economy trade trigger 1
Invasion cap (regulars, attack three+)
+
Economy production trigger 5
Invasion cap (monsters, attack two)
+
Economy trade trigger 3
Invasion cap (regulars, attack two)
+
Economy trade trigger 2
Invasion cap (monsters, attack one)
+
Economy trade trigger 5
Invasion cap (regulars, attack one)
+
Economy trade trigger 4
Vampire migrant fraction (more = safer)
 
Werebeast attack period (seasons)
 
 
  (mods)
 
  (mods)
Land holder population trigger
+
Land holder population trigger  
Economy trade trigger 5
+
Land holder trade trigger  
Economy trade trigger 4
+
Land holder production trigger  
Economy trade trigger 3
+
Value of temple complex
Economy trade trigger 2
+
Value of temple
Economy trade trigger 1
+
High priesthood unit count
Economy production trigger 5
+
Priesthood unit count
Economy production trigger 4
+
Value of grand guildhall
Economy production trigger 3
+
Value of guildhall
Economy production trigger 2
+
Minimum raids between sieges (per civ)
Economy production trigger 1
+
Minimum raids before first siege (per civ)
Economy population trigger 5
+
Cavern dweller scale (increase per attack)
Economy population trigger 4
+
Siege frequency (percentage, otherwise raid)
Economy population trigger 3
+
Diplomacy tree-fell count
Economy population trigger 2
+
Cavern dweller maximum attackers
Failed to open
+
Economy population trigger 1
for writing
+
Diplomacy tree-fell count (untamed wilds)
prefs/init.txt
+
Economy population trigger 3
Demand period (more = fewer)
+
Economy population trigger 2
Mandate period (more = fewer)
+
Economy population trigger 5
Grand guild unit count
+
Economy population trigger 4
Guild unit count
+
Economy production trigger 2
Value of grand guildhall
+
Economy production trigger 1
Value of guildhall
+
Economy production trigger 4
High priesthood unit count
+
Economy production trigger 3
Priesthood unit count
+
Dynamism
Value of temple complex
+
Mettle
Value of temple
+
Determination
Land holder trade trigger
+
Resourcefulness
Land holder production trigger
+
Tenacity
[FULLSCREENY:
+
Exertion
[FULLSCREENX:
+
Diligence
[RESIZABLE:
+
Toil
[WINDOWEDY:
+
Unnamed mod
[WINDOWEDX:
+
Unknown author
NO_EXCLUSIVE
+
Copyright (C) 2002-2025 by Tarn Adams
PROMPT
+
51.05
[WINDOWED:
+
Jealousy
[AVERAGE_TIME_BETWEEN_SONGS:
+
Avarice
[SFX_VOLUME:
+
Greed
[AMBIENCE_VOLUME:
+
Enterprise
[MUSIC_VOLUME:
+
Gluttony
[MASTER_VOLUME:
+
Cupidity
[SOUND:
+
Sound...
[USE_CLASSIC_ASCII:
+
Music...
[COMPRESSED_SAVES:
+
Text...
[RECENTER_INTERFACE_SHUTDOWN_MS:
+
Languages...
[MACRO_MS:
+
Material templates...
[KEY_REPEAT_ACCEL_START:
+
Patterns...
[KEY_REPEAT_ACCEL_LIMIT:
+
Colors...
[KEY_REPEAT_MS:
+
Shapes...
[KEY_HOLD_MS:
+
Items...
[G_FPS_CAP:
+
Tissue templates...
[FPS_CAP:
+
Plants...
[MAXIMUM_INTERFACE_PERCENTAGE:
+
Inorganics...
[INTERFACE_SCALING_PERCENTAGE:
+
Creature variations...
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
+
Creature bodies...
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
+
Body detail plans...
[INTERFACE_SCALING_TO_DESIRED_GRID:
+
Buildings...
[INITIAL_SAVE:
+
Earliest compatible version:  
[AUTOSAVE_PAUSE:
+
Loading object files...
YEARLY
+
  Dwarf Fortress: Arena
SEMIANNUAL
+
Description:
SEASONAL
+
Preparing text objects...
[AUTOSAVE:
+
Preparing material data...
prefs/d_init.txt
+
Finalizing interactions...
NEAREST
+
Finalizing reactions...
LANCZOS
+
Preparing Arena...
[TEXTURE_PARAM:
+
Preparing screen...
STANDARD
+
Preparing arena...
SOFTWARE
+
Preparing graphics...
[PRINT_MODE:
+
Dwarf Fortress uses FMOD by Firelight Technologies
[LOG_MAP_REJECTS:
+
A Bay 12 Games Production
[KEYBOARD_CURSOR:
+
Importing world...
[WALKING_SPREADS_SPATTER_ADV:
+
Reclaim Fortress
[WALKING_SPREADS_SPATTER_DWF:
+
Delete
[TESTING_ARENA:
+
(only this inactive copy will be deleted)
[ARTIFACTS:
+
Are you sure you want to delete this world?
[CAVEINS:
+
Interactions...
[WEATHER:
+
Reactions...
[TEMPERATURE:
+
Entities...
FINDER
+
Creatures...
[SHOW_EMBARK_TUNNEL:
+
Finalizing inorganics...
IF_POINTS_REMAIN
+
Finalizing material templates...
ALWAYS
+
Finalizing descriptors...
[POST_PREPARE_EMBARK_CONFIRMATION:
+
Finalizing languages...
[EMBARK_WARNING_ALWAYS:
+
Finalizing buildings...
[PAUSE_ON_LOAD:
+
Finalizing items...
[FORTRESS_SEED_CAP:
+
Finalizing tissue templates...
[SPECIFIC_SEED_CAP:
+
Finalizing plants...
[CULL_DEAD_UNITS_AT:
+
Finalizing entities...
[VISITOR_CAP:
+
Finalizing creatures...
[BABY_CHILD_CAP:
+
Finalizing creature variations...
[STRICT_POPULATION_CAP:
+
Finalizing body detail plans...
[POPULATION_CAP:
+
See the SDL folder for license information.
[STORE_DIST_BIN_COMBINE:
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
[STORE_DIST_BARREL_COMBINE:
+
This version of DF uses SDL: Simple DirectMedia Layer,
[STORE_DIST_BUCKET_COMBINE:
+
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
[STORE_DIST_SEED_COMBINE:
+
Timeline:  
[STORE_DIST_ITEM_DECREASE:
+
World:
[PATH_COST:
+
Folder
[EMBARK_RECTANGLE:
+
World name
[MULTITHREADING:
+
Autosave
[MAXIMUM_EMBARK_DIM:
+
Folder:  
[GRAZE_COEFFICIENT:
 
[NICKNAME_LEGENDS:
 
[NICKNAME_ADVENTURE:
 
REPLACE_ALL
 
CENTRALIZE
 
REPLACE_FIRST
 
[NICKNAME_DWARF:
 
[SHOW_ALL_HISTORY_IN_DWARF_MODE:
 
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
 
[SHOW_RAMP_ARROWS:
 
[SHOW_FLOW_AMOUNTS:
 
[SHOW_IMP_QUALITY:
 
[ENGRAVINGS_START_OBSCURED:
 
deque<T> too long
 
r;HCx;X
 
)8>-^<>
 
l>Wvq>v
 
*?'i.?
 
d2?-w6?
 
>?>@C?l
 
t?,Iz?
 
r;HCx;X
 
)8>-^<>
 
l>Wvq>v
 
*?'i.?
 
d2?-w6?
 
>?>@C?l
 
t?,Iz?
 
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
 
Qkkbal
 
[-&LMb#{'
 
w+OQvr
 
)\ZEo^m/
 
H*0"ZOW
 
mj>zjZ
 
IiGM>nw
 
ewh/?y
 
OZw3(?
 
V_:X1:
 
#+3;CScs
 
Fail to schedule the chore!
 
broken promise
 
This function cannot be called on a default constructed task
 
promise already satisfied
 
future already retrieved
 
future
 
no state
 
Histories of
 
Jealousy
 
Avarice
 
Gluttony
 
Cupidity
 
Enterprise
 
Industry
 
Determination
 
Resourcefulness
 
Dynamism
 
Mettle
 
Diligence
 
Tenacity
 
Exertion
 
Copyright (C) 2002-2023 by Tarn Adams
 
Sound...
 
Music...
 
Colors...
 
Shapes...
 
Material templates...
 
Patterns...
 
Plants...
 
Inorganics...
 
Items...
 
Tissue templates...
 
Body detail plans...
 
Buildings...
 
Creature variations...
 
Creature bodies...
 
Entities...
 
Creatures...
 
Installed
 
Mods install automatically when chosen during world creation.
 
Author:
 
Unnamed mod
 
Version:
 
Unknown author
 
Description:
 
Earliest compatible version:
 
Must be before
 
Must be after
 
Conflicts with
 
Requires
 
Loading object files...
 
Dwarf Fortress: Arena
 
Text...
 
Languages...
 
Preparing text objects...
 
Preparing material data...
 
Preparing arena...
 
Preparing graphics...
 
Preparing Arena...
 
Preparing screen...
 
A Bay 12 Games Production
 
Importing world...
 
Dwarf Fortress uses FMOD by Firelight Technologies
 
(only this inactive copy will be deleted)
 
Are you sure you want to delete this world?
 
Reclaim Fortress
 
Delete
 
Testing Arena
 
Adventurer
 
Interactions...
 
Reactions...
 
Finalizing descriptors...
 
Finalizing languages...
 
Finalizing inorganics...
 
Finalizing material templates...
 
Finalizing tissue templates...
 
Finalizing plants...
 
Finalizing buildings...
 
Finalizing items...
 
Finalizing creature variations...
 
Finalizing body detail plans...
 
Finalizing entities...
 
Finalizing creatures...
 
Finalizing interactions...
 
Finalizing reactions...
 
See the SDL folder for license information.
 
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
 
Timeline:
 
World:
 
 
  saves
 
  saves
Autosave
+
adventurer
Folder:
+
Manual save
Manual save
+
Active save
Active save
+
Unknown Type Error
adventurer
+
Testing Arena (Adventurer)
Start new game in existing world
+
Testing Arena
Continue active game
+
Adventurer
Object testing arena
+
spring
Create new world
+
Are you sure you want to delete this game?
Unknown Type Error
+
winter
Testing Arena (Adventurer)
+
autumn
early
+
summer
spring
+
This Version of DF uses FMOD Studio
autumn
+
All active/manual/autosaves there will be deleted!
summer
+
Are you sure you want to delete this active world?
Are you sure you want to delete this game?
+
(no other folders will be deleted)
winter
+
data/credits.txt
Are you sure you want to delete this active world?
+
[C:7:0:0]  
(no other folders will be deleted)
+
poetry
This Version of DF uses FMOD Studio
+
The performance is at
All active/manual/autosaves there will be deleted!
+
The topic being taught is  
This version of DF uses SDL: Simple DirectMedia Layer,
+
The topic being discussed is  
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
+
The topic being considered is
  The topic being taught is
+
The dance has reached the point where its accompaniment is at
The topic being discussed is
+
This organizational activity will branch into specific play events.
This organizational activity will branch into specific social events.
+
This organizational activity will branch into specific worship events.
The topic being written about is
+
This organizational activity will branch into specific social events.
This organizational activity will branch into specific play events.
+
The topic being written about is
This organizational activity will branch into specific worship events.
+
Are these gifts?  Do you wish to trade?
  There is no specific information for this activity.
+
These _are_ fine items, aren't they? Now, what do offer for them?
  About DF
+
Yes, and trade we will!  Simply tell me what interests you and what you're prepared to offer in exchange.
  /world.sav
+
I'm confused. Did you want something?
  data/credits.txt
+
If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so.
  data/sound/song_title.ogg
+
I see your low race still revels in death. That poor, gentle creature...
  /world.dat
+
Once a beautiful tree, and now? It is a rude bauble, fit only for your kind.
  Loading...
+
You truly despise life, don't you?  I am beside myself with grief. Perhaps we will show you how they suffered.
  data/sound/song_game.ogg
+
Contains
  [C:7:0:0]
+
I can't possibly accept, but how about this? A true bargain.
  [C:3:0:1]
+
Perhaps if you throw in some more goods I can make an offer.
  The performance is at
+
I simply cannot afford this trade.
poetry
+
Mark all
  is an example of
+
Cannot trade currency
  The topic being considered is
+
You are offering
  The dance has reached the point where its accompaniment is at
+
(You owe
  Seed text
+
  (Owes you
beast_small
+
What did you have in mind?
beast_large
+
(Select an item to demand)
humanoid
+
Offer how much? (0-
humanoid_giant
+
I wish I could take so much, but my animals...
CUSTOM_LAW_MAKER
+
I cannot take so much -- and at such cost!
failed_experiment_small
+
Greetings. Let's trade.
failed_experiment_large
+
An honored visitor!  What would you like?
ladies
+
Ah, wonderful. Thank you for your business.
lady consort
+
That seems fair. You have yourself a deal.
ladies consort
+
How kind! Thank you so much.
lord consort
+
I won't trade at a loss.
lords consort
+
  It's not the original, but we can hope the writing was copied faithfully.
CUSTOM_OUTCAST_LT
+
Thank you for rescuing this treasure!
hearthperson
+
Object of worship:
hearthpeople
+
No object of worship
played for sympathy
+
Demand
offered a bribe
+
Unmark all
using the position
+
  is a family heirloom, and I will not part with it.
made a blackmail threat, due to embezzlement
+
  is a personal treasure, and I will not part with it.
  a business rival,
+
  to conclude the transaction.
  a jealous grudge,
+
, and we will not part with it.
offered revenge upon
+
is a treasure of
  by appealing to a shared worship of
+
Thank you for returning this treasure to
the sacrilegious
+
Thank you for returning my family's treasure.
a grudge,
+
Thank you for returning my treasure.
  the persecutor
+
Thank you for returning this primordial remnant to
the tormentor
+
nothing.
was too vain to accept death and agreed
+
Needs:
was too afraid not to comply
+
You butcher
gave in to fear of death
+
but make nothing of note.
offered immortality
+
You practice your
  lured
+
  and more
, while completely misreading the situation,
+
You make nothing.
met with
+
, consumed
, where the latter
+
, not consumed
to a meeting with
+
: select
pulled rank
+
No butchery tool available.
made flattering remarks
+
IL@
made a threat
+
Seed text
accepted in admiration of power
+
beast_small
spurned the law and agreed willingly
+
beast_large
the efforts of surrounding allies to stop the plot
+
failed_experiment_small
lack of respect of
+
humanoid
being willing to accept death
+
lady
being unafraid
+
ladies
being unafraid of death
+
lord consort
being unafraid in the moment
+
failed_experiment_large
a lack of desire for vengeance
+
HFEXP
being unswayed by the emotional appeal
+
CUSTOM_LAW_MAKER
feeling no avarice
+
lord
being unaffected by the comments
+
hearthpeople
complied out of fear of
+
CUSTOM_OUTCAST_LT
agreed for love of
+
lords consort
accepted out of loyalty to
+
lady consort
trusted
+
ladies consort
desired vengeance and willingly complied
+
hearthperson
was swayed by the emotional appeal
+
made flattering remarks
was overcome by greed
+
made a threat
succumbed to vanity
+
pulled rank
was too unsettled by death to face it and agreed
+
, where the latter
was too proud to accept death and agreed
+
  to a meeting with
was too ambitious to accept death and agreed
+
, while completely misreading the situation,  
was too envious of others to face death and agreed
+
  met with
loathing the powerful
+
offered revenge upon  
valuing the law
+
  by appealing to a shared worship of  
, despite
+
a business rival,
could not accept the uncertainty following death and agreed
+
a jealous grudge,  
lack of fear toward
+
  using the position
hatred of
+
made a blackmail threat, due to embezzlement
lack of loyalty toward
+
played for sympathy
distrust of
+
offered a bribe
the efforts of co-conspirators to further the plot
+
  lured  
respect of
+
lack of loyalty toward
fear of
+
distrust of
love of
+
lack of fear toward
being afraid
+
hatred of
fearing of death
+
, despite
loathed abuses of power and refused
+
could not accept the uncertainty following death and agreed
valued the law and refused
+
loathing the powerful
being swayed by the emotional appeal
+
valuing the law
feelings of greed
+
being unafraid of death
feelings of vanity
+
being unafraid in the moment
an unwillingness to accept death
+
being willing to accept death
felt no loyalty to
+
being unafraid
distrusted
+
the efforts of surrounding allies to stop the plot
a desire for vengeance
+
lack of respect of
The plan worked.
+
accepted in admiration of power
Effective pressure to comply came from co-conspirators surrounding
+
spurned the law and agreed willingly
 +
gave in to fear of death
 +
offered immortality
 +
was too vain to accept death and agreed
 +
was too afraid not to comply
 +
the persecutor
 +
the tormentor
 +
the sacrilegious
 +
a grudge,
 +
was too ambitious to accept death and agreed
 +
was too envious of others to face death and agreed
 +
was too unsettled by death to face it and agreed
 +
was too proud to accept death and agreed
 +
was overcome by greed
 +
succumbed to vanity
 +
desired vengeance and willingly complied
 +
was swayed by the emotional appeal
 +
admiration of power
 +
disdaining the law
 +
felt no avarice and refused
 +
was unaffected by the comments and refused
 +
lacked a desire for vengeance and refused
 +
was unswayed by the emotional appeal and refused
 +
loathed abuses of power and refused
 +
valued the law and refused
 +
being afraid
 +
fearing of death
 +
the efforts of co-conspirators to further the plot
 +
accepted out of loyalty to
 +
complied out of fear of
 +
agreed for love of
 +
feeling no avarice
 +
being unaffected by the comments
 +
a lack of desire for vengeance
 +
being unswayed by the emotional appeal
 +
did not fear death and refused
 +
was unafraid in the moment
 +
was willing to accept eventual death and refused
 +
was not afraid and refused
 
  and agreed
 
  and agreed
respected
+
respected
was willing to accept eventual death and refused
+
  The plan worked.
was not afraid and refused
+
  Effective pressure to comply came from co-conspirators surrounding
did not fear death and refused
+
comrade-in-arms
was unafraid in the moment
+
childhood friend
lacked a desire for vengeance and refused
+
fellow artist
was unswayed by the emotional appeal and refused
+
fellow scholar
felt no avarice and refused
+
  corrupted
  was unaffected by the comments and refused
+
  subordinated
  loyalty toward
+
lover
trust of
+
companion
admiration of power
+
apprentice
disdaining the law
+
fellow believer
master
+
ex-spouse
father
+
mother  
mother
+
fellow athlete  
fellow athlete
+
master
fellow believer
+
father
ex-spouse
+
distrusted
companion
+
a desire for vengeance
apprentice
+
hated
guildmate
+
felt no loyalty to
fellow company member
+
feelings of vanity
troupemate
+
an unwillingness to accept death
fellow order member
+
being swayed by the emotional appeal
in order to have an agent in
+
feelings of greed
in order to have someone to act on plots and schemes in
+
  The plan failed.
in order to have law enforcement look the other way in
 
neighbor
 
Allies surrounding
 
and refused
 
had no respect for
 
was unafraid of
 
attempted to corrupt
 
The plan failed.
 
 
  raised their suspicions and the plan was foiled.
 
  raised their suspicions and the plan was foiled.
  lover
+
  attempted to corrupt
spouse
+
had no respect for
corrupted
+
was unafraid of
subordinated
+
  Allies surrounding
fellow artist
+
a embezzlement conspiracy
fellow scholar
+
a corruption conspiracy
  comrade-in-arms
+
  in order to
  childhood friend
+
  plotted to infiltrate
prepare a coup
+
an unknown party
instill terror
+
a bribery conspiracy
initiate sabotage
+
  concocted
steal treasures
 
plotted to frame
 
  under the influence of
 
 
  to handle the matter directly or through another party
 
  to handle the matter directly or through another party
  approached by
+
  approached by  
  job order violation
+
  plotted to frame
  export prohibition violation
+
  under the influence of
production order violation
+
initiate sabotage
building destruction
+
steal treasures
disorderly conduct
+
prepare a coup
murder
+
instill terror
  a conspiracy to slow labor
+
  in order to have law enforcement look the other way in  
toward the fulfillment of plots and schemes in
+
neighbor
as a member of
+
  in order to have an agent in
  the wilds
+
  in order to have someone to act on plots and schemes in  
  in order to secure embezzled funds in
+
troupemate
Subject revealed that in
+
fellow order member
to corrupt
+
guildmate
the failed attempt by
+
fellow company member
the corruption of
+
the failed attempt by  
a bribery conspiracy
+
the corruption of  
concocted
+
Subject revealed that in
, and
+
  in order to secure embezzled funds in
an unknown party
+
  toward the fulfillment of plots and schemes in
  in order to
+
  as a member of  
  plotted to infiltrate
 
  a embezzlement conspiracy
 
a corruption conspiracy
 
plotted to steal
 
plotted to assassinate
 
plotted to abduct
 
began
 
a position
 
to give
 
promised
 
aided
 
passing a portion of corruptly-obtained funds
 
embezzling funds
 
accepting bribes in exchange for leniency
 
. The ritual involved
 
using
 
. The ritual took place in
 
 
  in becoming a permanent part of the living world
 
  in becoming a permanent part of the living world
  vandalism
+
  aided
  embezzlement
+
. The ritual took place in
bribery
+
accepting bribes in exchange for leniency
blood-drinking
+
passing a portion of corruptly-obtained funds
treason
+
  to entertain the citizenry
espionage
 
robbery
 
attempted kidnapping
 
kidnapping
 
attempted murder
 
attempted theft
 
plotted to sabotage the activities of
 
upon
 
plotted to induce a war of
 
by fooling
 
a guildhall
 
a grand guildhall
 
agreed to establish
 
in order to be brought to safety
 
the bribery conspiracy
 
a corrupt agreement was formed
 
a temple
 
a temple complex
 
the plot of
 
concocted by
 
the embezzlement conspiracy
 
the corruption conspiracy
 
  to sabotage the activities of
 
to induce a war of
 
to frame
 
to infiltrate
 
 
  to eradicate monsters
 
  to eradicate monsters
, becoming a resident of
 
made an agreement with
 
agreed to a parley with
 
, becoming a citizen of
 
to study
 
 
  to work as a mercenary
 
  to work as a mercenary
  to entertain the citizenry
+
  agreed to a parley with
 +
.  The ritual involved
 +
, becoming a resident of
 +
made an agreement with
 +
plotted to induce a war of
 +
by fooling
 +
a conspiracy to slow labor
 +
promised
 +
plotted to steal
 +
a position
 +
via
 +
plotted to sabotage the activities of
 +
plotted to assassinate
 +
plotted to abduct
 +
the corruption conspiracy
 +
the bribery conspiracy
 +
concocted by
 +
the embezzlement conspiracy
 +
make an offer of service
 +
a corrupt agreement was formed
 +
the plot of
 +
to live a life of adventure
 
  to entertain the world
 
  to entertain the world
to oust
 
to help rescue
 
joined with
 
to find
 
 
  as a guide
 
  as a guide
 
  after being compelled to serve
 
  after being compelled to serve
  to live a life of adventure
+
  joined with
  has revealed the presence of
+
, becoming a citizen of  
  the formation of a corrupt agreement
+
  to oust
to establish
+
  to help rescue
the agreement by
+
a temple complex
  the promise by
+
a guildhall
  to steal
+
  requested that
  to assassinate
+
  in order to be brought to safety
  to abduct
+
  to find
the passing of corruptly-obtained funds by
+
a grand guildhall
  the embezzlement of
+
  agreed to establish
the bribery of
+
the formation of a corrupt agreement
the agreement between
+
  has revealed the presence of  
the parley between
+
the permanent joining by
 +
the passing of corruptly-obtained funds by
 +
the parley between  
 
  to the living world
 
  to the living world
the permanent joining by
+
the promise by
 +
the embezzlement of
 +
the bribery of
 +
the agreement by  
 
  in bound service
 
  in bound service
the joining of
+
the request by
  and become a citizen of
+
  and become a resident of  
  and become a resident of
+
the agreement between
Nameless
+
  and become a citizen of  
Unidentified
+
Nameless
A plot
+
Unidentified
Sabotage
+
Sabtr
Corrupt
+
Framr
Provide Position
+
Assas
Attempted Bribery
+
Snatc
Attempted Espionage
+
Asset
, agreed in
+
Crrpt
Abduct
+
Membr
Assassinate
+
the conspiracy to slow labor
the conspiracy to slow labor
+
the murder
the murder
+
the export prohibition violation
the kidnapping
+
the job order violation
the theft
+
multiple crimes
multiple crimes
+
the production order violation
the production order violation
+
Interrogation Report:
the export prohibition violation
+
Corrupt
the job order violation
+
Provide Position
is in fact an assumed identity. Subject's true name is
+
Assassinate
Subject has used
+
Steal
as an alias
+
, agreed in
a nameless identity
+
Abduct
the robbery
+
A plot
the crime
+
Sabotage
Subject revealed that
+
Boss
being nameless
+
Frame
between
+
Start War
Attempted Embezzlement
+
Attempted Embezzlement
Infiltrate
+
Infiltrate
  Start War
+
Attempted Bribery
  Interrogation Report:
+
Attempted Espionage
  Subject confessed to
+
belief in the law
Misrepresented
+
belief in harmony
 +
  to subject's
 +
Appealed
 +
  to shared worship of
 +
  flattering remarks in order to elicit information.
 +
Attempted to appeal
 +
Misrepresented
 
  facts surrounding case in order to elicit information.
 
  facts surrounding case in order to elicit information.
Subject
 
acquiesced to the argument
 
Attempted to build
 
 
  rapport in order to elicit information.
 
  rapport in order to elicit information.
Attempted to misrepresent
+
Attempted to misrepresent
spurning the value of honesty
+
Attempted to build
spurning the value of cooperation
+
Built
  interrogator
+
belief in the truth
value the law
+
belief in cooperation
was naturally inclined to speak
+
  is in fact an assumed identity.  Subject's true name is
had a trusting nature and agreed
+
Subject has used
spurning the law
+
Subject revealed that
spurning the value of harmony
+
being nameless
 +
the robbery
 +
the crime
 +
the kidnapping
 +
the theft
 +
Made
 
  intimidating remarks in order to elicit information.
 
  intimidating remarks in order to elicit information.
  flattering remarks in order to elicit information.
+
Met with subject.  
Attempted to appeal
+
Attempted to make
 
  in the past.
 
  in the past.
Unfortunately, no new pertinent information was revealed.
+
Unfortunately, no new pertinent information was revealed.
  Met with subject.
+
  as an alias
Attempted to make
+
a nameless identity
belief in the law
+
valuing the truth
belief in harmony
+
a belief in the value of cooperation
belief in the truth
+
had a distrustful nature and refused to listen
belief in cooperation
+
valuing harmony
Appealed
+
was intellectually stubborn and refused to listen
to shared worship of
+
was a natural loner and refused to listen
in order to elicit information.
+
spurning the truth
to subject's
+
  Subject naively complied.
being trusting by nature
+
being trusting by nature
and refused
+
an acquiescing nature
Subject was cagey and refused to comply.
+
being inclined to converse
In retrospect, interrogator may have completely misjudged subject's character.
+
spurning the truth and refused to listen
spurning the truth and refused to listen
+
spurning the value of cooperation and refused to listen
spurning the value of cooperation and refused to listen
+
spurned the law and refused to listen
an acquiescing nature
+
spurned harmony and refused to listen
being inclined to converse
+
spurning the value of honesty
being a natural loner
+
spurning the value of cooperation
a distrustful nature
+
spurning the law
spurning the truth
+
spurning the value of harmony
Subject naively complied.
+
was naturally inclined to speak
valued harmony
+
had a trusting nature and agreed
valued honesty
+
  Subject
believed in the value of cooperation
+
acquiesced to the argument
being intellectually stubborn
+
being a natural loner
  valuing the truth
+
a distrustful nature
a belief in the value of cooperation
+
believed in the value of cooperation
spurned the law and refused to listen
+
being intellectually stubborn
spurned harmony and refused to listen
+
valued harmony
was intellectually stubborn and refused to listen
+
valued honesty
was a natural loner and refused to listen
+
  interrogator
had a distrustful nature and refused to listen
+
value the law
valuing harmony
+
  Subject was cagey and refused to comply.
FIRED_MAT
+
  In retrospect, interrogator may have completely misjudged subject's character.
Not found:
+
Palette not found
LEAVES
+
graphics/
Palette not found
+
FLUX
graphics/
+
FIRED_MAT
HIGH_PRIEST
+
unprepared
Route
+
Multizone Flood Overflow
PRIEST
+
Cannot find path
priests
+
BEARD
Ghostly
+
MOUSTACHE
sacred
+
SIDEBURNS
priest
+
Plant cloth
high priests
+
Wood
exalted
+
sand bags
high priest
+
other large tools
Leather
+
wheelbarrows
Well-crafted
+
minecarts
Finely-crafted
+
large pots/food storage
Crystal glass
+
Plant growth (?)
Standard
+
HIGH_PRIEST
Green glass
+
Route  
Clear glass
+
Ghostly
Multizone Flood Overflow
+
Ash
unprepared
+
Potash
Cannot find path
+
Coal
SIDEBURNS
+
Rotten raw hide
MOUSTACHE
+
Fresh raw hide
Corpse
+
Masterwork
Plant cloth
+
Exceptional
other large tools
+
Superior quality
sand bags
+
Allow plant/animal
minecarts
+
Wax
wheelbarrows
+
Plant Cloth
Plant growth (?)
+
Crystal Glass
large pots/food storage
+
Clear Glass
Your fortress of
+
Green Glass
  Merchants from
+
Soap
 +
Pearlash
 +
Yarn
 +
Silk
 +
Leather
 +
Shell
 +
Pearl
 +
Horn
 +
Tooth
 +
Bone
 +
Finely-crafted
 +
Well-crafted
 +
Standard
 +
Crystal glass
 +
Clear glass
 +
Green glass
 +
Coral
 +
Amber
 +
Being traded
 +
Job
 +
Any unassigned trainer
 +
Any trainer
 +
Select a trainer for
 +
Trainer: Any unassigned
 +
Trainer: Any
 +
Trainer:
 +
Train (to make a pet) or slaughter
 +
Uninterested in an owner
 +
Unavailable as pet
 +
Available as pet
 +
Ready for slaughter
 +
Merchants from
 +
Your fortress of  
 +
  is a great treasure.  We respect that this is no mere trade.
 
  will not go unanswered.
 
  will not go unanswered.
  is a great treasure. We respect that this is no mere trade.
+
Villains! The seizure of
  with the presentation of
+
  with the presentation of  
Villains! The seizure of
+
You honor
Allow non-plant/animal
+
Allow non-plant/animal
You honor
+
Domesticated
Berserk
+
Expert
Caged Prisoner
+
Sheet
Undead
+
Weapons/trap comps
Opposed to life
+
Finished goods
(Caged)
+
Bars/blocks
(Chained)
+
Unusable armor
Missing
+
Usable armor
Wild Animal
+
Unusable weapons
Potash
+
Usable weapons
Rotten raw hide
+
Prepared meals
Masterwork
+
Empty animal traps
Fresh raw hide
+
Empty cages
Superior quality
+
Additional options
Exceptional
+
Dead/Missing
Allow plant/animal
+
Side
Crystal Glass
+
Living
Plant Cloth
+
Slaughterability
Green Glass
+
Overall Training
Clear Glass
+
Pets/Livestock
Pearlash
+
Citizens
Domesticated
+
Ammo
Semi-Wild
+
Stone
Exceptionally trained
+
Refuse
Masterfully trained
+
Corpses
Skillfully trained
+
Furniture/siege ammo
Expertly trained
+
Food
Trained
+
All tasks
Well-trained
+
Horns/hooves
Furniture/siege ammo
+
Teeth
Animals
+
Shells
Wild Animal (Small)
+
Skulls
All tasks
+
Body parts
Tame (Small)
+
Item types
Friendly
+
Misc. liquid
Underworld
+
Blocks: other materials
Guest /
+
Bars: metal
Visitor
+
Bars: other materials
Diplomat /
+
Metal
Merchant
+
Stone/clay
Chained Prisoner
+
Other materials
Invader
+
Hair/wool
Current Resident
+
Seeds
Hostile
+
Cheese (animal)
Chained Guest
+
Cheese (plant)
Uninvited Guest
+
Drink (animal)
Agitated Wilderness Creature
+
Drink (plant)
Caged Guest
+
Egg
Agitated Caged Creature
+
Unprepared fish
Agitated Chained Creature
+
Extract (animal)
Plants
+
Extract (plant)
Drink (plant)
+
Pressed material
Unprepared fish
+
Bone meal
Usable armor
+
Milled plant
Unusable armor
+
Fruit/leaves
Usable weapons
+
Trap components
Unusable weapons
+
Parchment
Bone meal
+
Paper
Fruit/leaves
+
Cloth (metal)
Milled plant
+
Cloth (yarn)
Cheese (animal)
+
Cloth (plant)
Drink (animal)
+
Cloth (silk)
Cheese (plant)
+
Total quality
Finished goods
+
Core quality
Bars/blocks
+
Legs
Corpses
+
Hands
Refuse
+
Feet
Empty animal traps
+
Head
Prepared meals
+
Cut glass
Additional options
+
Rough glass
Empty cages
+
Other stone
Weapons/trap comps
+
Economic
Metal ores
+
Metal ores
Economic
+
Blocks: stone/clay
Blocks: metal
+
Blocks: metal
Blocks: stone/clay
+
Thread (metal)
Bars: metal
+
Thread (yarn)
Blocks: other materials
+
Thread (plant)
Bars: other materials
+
Thread (silk)
Cut stone
+
Gem
Rough gem
+
Cut stone
Cut gem
+
Cut gem
Rough glass
+
Rough gem
Cut glass
+
Leave it to the besotted dullard to miss the finer points of discourseI'm leavingDo reflect.
Other stone
+
Please understand the journey must be profitablePerhaps you'd consider tossing in a little extra?
Body parts
+
I must make a profit. There is simply not enough value here.
Skulls
+
Do not tempt me! My beasts of burden cannot possibly haul such a load.
Misc. liquid
+
These goods are too heavy and cheap for me to consider.
Item types
+
What do you want?
Extract (plant)
+
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
Extract (animal)
+
  is unparalleled.  Let's make a deal!
Pressed material
+
Take what you wish. I can't stop you.
Other materials
+
I will see that our leader gets this offering.
Stone/clay
+
You are too kind.
Hair/wool
+
fathom you ending up with the items you desire.
Horns/hooves
+
Even with your combined trade goods, such as they are, I can't  
Shells
+
All I see here is not enough.
Dist:
+
You'll need more goods to make this arrangement.   
Select materials for the
+
Your childish games have made me tiredPerhaps next time I visit you'll take this seriously.
Amount needed:
+
There are no merchants present with which to trade.
Core quality
+
My apologies, but we're still unloading.
Total quality
+
ship of the  
Shield
+
craftsman
Your efforts are legend there. Let us trade!
+
Greetings. The
  Greetings. We are enchanted by
+
your more ethical works. We've come to trade.
  Greetings from the outer lands.
+
Greetings.  We are enchanted by
Greetings from the Mountainhomes.
+
Your efforts are legend thereLet us trade!
  We'll be ready soon!
+
Greetings from the Mountainhomes.
  There are no merchants present with which to trade.
+
Greetings from the outer lands.  
  Select a merchant group to trade with:
+
very happy about the trading
My apologies, but we're still unloading.
+
ecstatic with the trading
Cloth (yarn)
+
  seems
Cloth (metal)
+
That poor, gentle creature...
Cloth (silk)
+
I see your low race still revels in death.
Cloth (plant)
+
It is a rude bauble, fit only for your kind.
Thread (yarn)
+
Once a beautiful tree, and now?  
Thread (metal)
+
I am beside myself with grief. Perhaps we will show you how they suffered.
Thread (silk)
+
Trader Profit:
Thread (plant)
+
were added for the counteroffer:
Weapons
+
The following fortress goods
Trap components
+
unwilling to trade
Parchment
+
not going to take much more of this
I will see that our leader gets this offering.
+
to be rapidly losing patience
  Take what you wish. I can't stop you.
+
pleased with the trading
Ah, wonderful. Thank you for your business.
+
Yes, and trade we will! Simply tell me
You are too kind.
+
I am a merchant, yes. You see, I wish to trade.  Which of my goods do you desire?
Even with your combined trade goods, such as they are, I can't
+
going there. Obviously, your copious wit is matched only by your industry!
fathom you ending up with the items you desire.
+
[Laughs uproariously] You had me
You'll need more goods to make this arrangement.
+
[Chuckles] How droll.
  All I see here is not enough.
+
This would please us greatly. What do you offer?
I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire?
+
You wish to make an offering to our leader?  
Yes, and trade we will! Simply tell me
+
You wish to make an offering? We love gifts.
[Laughs uproariously] You had me
+
You truly despise life, don't you?  
going there. Obviously, your copious wit is matched only by your industry!
+
wish to trade or to make an offering to our leader?
  This would please us greatly. What do you offer?
+
My stones, are you giving me those? Do you  
[Chuckles] How droll.
+
For me? At no price? I can accept your offer, or perhaps you wish to trade.
You wish to make an offering? We love gifts.
+
what do offer for them?
You wish to make an offering to our leader?
+
These _are_ fine items, aren't they? Now,  
What do you want?
+
Ah, but my goods are not free! What do you offer in trade?
These goods are too heavy and cheap for me to consider.
+
Restarts if completed, checked monthly
is unparalleled. Let's make a deal!
+
Restarts if completed, checked daily
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
+
One-time order
craftsman
+
Restarts if completed, conditions checked yearly
  ship of the
+
Restarts if completed, conditions checked seasonally
your more ethical works. We've come to trade.
+
Restarts if completed, conditions checked monthly
Greetings. The
+
Restarts if completed, conditions checked daily
  Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect.
+
One-time order, conditions checked daily
Your childish games have made me tired. Perhaps next time I visit you'll take this seriously.
+
Suggested conditions
  I won't trade at a loss.
+
No material
  Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra?
+
Restarts if completed, checked yearly
  I wish I could take so much, but my animals...
+
Restarts if completed, checked seasonally
I must make a profit. There is simply not enough value here.
+
Distance:
  I cannot take so much -- and at such cost!
+
Inaccessible
  Do not tempt me! My beasts of burden cannot possibly haul such a load.
+
Offer as gift
The following fortress goods
+
Accept Counteroffer
were added for the counteroffer:
+
Seize
not going to take much more of this
+
Excess Weight:
unwilling to trade
+
Allowed Weight:
willing to trade
+
Trader Loss:
to be rapidly losing patience
+
not
very happy about the trading
+
exactly
  pleased with the trading
+
less than
  Unmark all
+
greater than
  Excess Weight:
+
at most
  Mark all
+
at least
  Trader Loss:
+
You do not have any farm plots.
  Allowed Weight:
+
Workshops are placed using the building menu at the bottom of the screen.
  Contains
+
You do not have any workshops.
  Trader Profit:
+
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
  wish to trade or to make an offering to our leader?
+
You do not have any stockpiles
  Are these gifts? Do you wish to trade?
+
Locations can be created from zones.
For me? At no price? I can accept your offer, or perhaps you wish to trade.
+
You do not have any locations.
My stones, are you giving me those? Do you
+
Zones can be added using the zone menu at the bottom of the screen.
These _are_ fine items, aren't they? Now,
+
Meeting area
what do offer for them?
+
Pit/pond
what interests you and what you're prepared to offer in exchange.
+
Pen/pasture
Ah, but my goods are not free! What do you offer in trade?
+
Garbage dump
seems
+
Gather fruit
ecstatic with the trading
+
Water source
I see your low race still revels in death.
+
work orders.
That poor, gentle creature...
+
A manager is required to coordinate
Once a beautiful tree, and now?
+
There are no active work orders.
It is a rude bauble, fit only for your kind.
+
0 = Can use any shop
You truly despise life, don't you?
+
max
I am beside myself with grief. Perhaps we will show you how they suffered.
 
No material
 
Satisfied for next check
 
Restarts if completed, checked seasonally
 
Restarts if completed, checked yearly
 
Restarts if completed, checked daily
 
Restarts if completed, checked monthly
 
Restarts if completed, conditions checked yearly
 
One-time order
 
0 = Can use any shop
 
 
  shop(s)
 
  shop(s)
must first be completed
+
You do not have any zones.
Suggested conditions
+
% occupied
Not satisfied for next check
+
Unknown location
must first be activated
+
  to harvest
at least
 
at most
 
Amount of
 
available is
 
Inaccessible
 
Distance:
 
Accept Counteroffer
 
Offer as gift
 
Restarts if completed, conditions checked monthly
 
Restarts if completed, conditions checked seasonally
 
One-time order, conditions checked daily
 
Restarts if completed, conditions checked daily
 
exactly
 
greater than
 
less than
 
Any unassigned trainer
 
Select a trainer for
 
Any trainer
 
Expert
 
Select a work partner for
 
General familiarity
 
Knowledgeable
 
Ready for slaughter
 
Available as pet
 
Being traded
 
Trainer: Any unassigned
 
Adopted somebody
 
Trainer:
 
Trainer: Any
 
active.
 
Creatures
 
All work orders must be validated
 
by the manager before they become
 
A manager is required to coordinate
 
work orders.
 
Can use any shop
 
There are no active work orders.
 
Others
 
A few facts
 
Citizens
 
Pets/Livestock
 
Dead/Missing
 
Places
 
Objects
 
Meeting area
 
Animal training
 
Pit/pond
 
Garbage dump
 
Pen/pasture
 
Fishing
 
Gather fruit
 
Dungeon
 
Barracks
 
Dormitory
 
Office
 
Archery range
 
Bedroom
 
Dining hall
 
You do not have any zones.
 
Zones can be added using the zone menu at the bottom of the screen.
 
Overall Training
 
  Farm plots
 
Tame at the vermin catcher's shop
 
Train (to make a pet) or slaughter
 
Unavailable as pet
 
Uninterested in an owner
 
You do not have any farm plots.
 
Water source
 
You do not have any workshops.
 
Workshops are placed using the building menu at the bottom of the screen.
 
You do not have any stockpiles
 
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
 
You do not have any locations.
 
Locations can be created from zones.
 
Your workers will rarely make them on their own.
 
You may also send a squad to obtain one.
 
Written content
 
There aren't any crafted artifacts here.
 
Symbols
 
Named objects
 
 
  planted
 
  planted
to harvest
+
Dormitory
Writing materials include paper and parchment sheets.
+
Archery range
Use these to make scrolls and quires.
+
Dining hall
There is no written content here.
+
Animal training
Prepare writing material and assign scholars to a library.
 
There are no named objects here.
 
Citizens, especially soldiers, will rarely name items.
 
You haven't named any position symbols yet.
 
You can do this from the Nobles and Administrators menu.
 
Tavern
 
Library
 
imprisoned
 
available
 
assigned
 
present
 
Unnamed location
 
 
  squads assigned
 
  squads assigned
Unknown location
+
Unnamed location
% occupied
+
(De)select all currently-displayed creatures.
Hospital
+
, Pos
patient
 
Temple
 
guildhall
 
Remove assignment
 
Deceased:
 
Civilians:
 
Soldiers:
 
Click somebody to assign them to position
 
Possible targets in this area:
 
Click a creature to assign it.
 
Click somebody to assign them.
 
Targeted by
 
squad
 
Archer
 
skilled
 
No relevant skills
 
Fighter
 
, commander
 
 
  family treasure
 
  family treasure
Click the map to add points.
+
Sacred to  
Sacred to
+
Treasure of
family heirloom
+
Heirloom of  
Heirloom of
+
Symbol of  
Treasure of
+
No established guild
Libraries are a location that can be created at a zone.
+
, no members
Symbol of
+
Dedicated to  
Select how squads will use this space.
+
No particular deity
Select the squads to train here.
+
exchange with
Select which burrows to defend.
+
Citizens and long-term residents only
Burrow
+
All visitors welcome
Select or create a route.
+
Only members can visit
Create new route
+
Only members can visit (if guild established)
Point
 
Confirm
 
Only members can visit (if guild established)
 
Only members can visit
 
You need to assign a
 
 
  to utilize a hospital.
 
  to utilize a hospital.
, no workers
+
You need to assign a  
You need a
+
You need a  
No established guild
+
, no workers
worker
+
Burrow
Dance floor in common area:
+
Confirm
Rented rooms (Total):
+
Point
Goblets (Desired):
+
give to
Stored Instruments (Desired):
+
take from
Citizens only
+
Recognize high priest
Chests in common area:
+
Recognize priesthood
All visitors welcome
 
Citizens and long-term residents only
 
workshop to
 
take from
 
Max wheelbarrows
 
Select a stockpile or
 
Max barrels
 
burrow assignments
 
Storage and tools
 
member
 
, no members
 
Dedicated to
 
Guildhall
 
exchange with
 
No particular deity
 
give to
 
Select a stockpile to
 
Only organized religions can have recognized priesthoods.
 
Meeting place,
 
Agreed to build temple
 
Agreed to build temple complex
 
You can recognize a priesthood once this is a temple.
 
You can recognize a high priest when this is a temple complex.
 
Recognize priesthood
 
Recognize high priest
 
Traction benches in common area:
 
Thread (Desired):
 
Beds in common area:
 
Tables in common area:
 
Agreed to build guildhall
 
Agreed to build grand guildhall
 
Guildhall,
 
Grand Guildhall,
 
Shrine,
 
(next at
 
Total number of each to scribe:
 
Writing Material (Desired):
 
Chairs:
 
Written objects (incl. copies):
 
Bookcases:
 
Tables:
 
worshipper
 
 
  needed
 
  needed
Priest:
+
High priest:
High priest:
+
Priest:  
worshippers
+
Grand Guildhall,
worshipper
+
Meeting place,
Temple,
+
Only organized religions can have recognized priesthoods.
Temple Complex,
+
Agreed to build temple complex
  Remove current location assignment
+
Agreed to build temple
New inn/tavern
+
You can recognize a high priest when this is a temple complex.
outside the fortress.
+
You can recognize a priesthood once this is a temple.
Add or choose a location.
+
Tables:
bedrooms. These larger associations
+
Bookcases:
of rooms can attract visitors from
+
Rented rooms (Total):
and libraries can be created from
+
Dance floor in common area:
meeting area zones, dining rooms and
+
Stored Instruments (Desired):  
  Constructions
+
Goblets (Desired):
Machines/fluids
+
Chests in common area:
Furniture
+
Citizens only
Doors/hatches
+
Temple Complex,  
New guildhall
+
Temple,  
New hospital
+
  (next at
New temple
+
Shrine,
New library
+
Writing Material (Desired):
Tavern Keeper
+
Total number of each to scribe:
Monster Slayer
+
Written objects (incl. copies):
Buckets (Desired):
+
Chairs:
Soap (Desired):
+
meeting area zones, dining rooms and
Crutches (Desired):
+
and libraries can be created from
Powder for casts (Desired):
+
Locations such as taverns, temples
Cloth (Desired):
+
No worshippers
Splints (Desired):
+
(No Specific Deity)
No worshippers
+
No members
Locations such as taverns, temples
+
outside the fortress.
No members
+
of rooms can attract visitors from
(No Specific Deity)
+
bedrooms. These larger associations
No workers
+
Splints (Desired):
Guild:
+
Cloth (Desired):
Bone Doctor
+
Thread (Desired):
Wood furnace
+
Traction benches in common area:
Magma smelter
+
Tables in common area:
Smelter
+
Beds in common area:
Magma glass furnace
+
Agreed to build grand guildhall
Magma kiln
+
Agreed to build guildhall
Glass furnace
+
Bone Doctor
Fishery
+
Monster Slayer
Kitchen
+
Tavern Keeper
Butcher
+
Soap (Desired):  
Tanner
+
Buckets (Desired):  
Farm plot
+
Powder for casts (Desired):  
Clothes
+
Crutches (Desired):  
Ashery
+
Glass furnace
Bowyer
+
Stoneworker
Farming
+
Siege
Furnaces
+
Metalsmith
Trade depot
+
Mechanic
Clothing and leather
+
Magma forge
Cages/restraints
+
Jeweler
Stoneworker
+
Dyer
Mechanic
+
Clothes
Metalsmith
+
Loom
Jeweler
+
Wood furnace
Magma forge
+
Magma smelter
Carpenter
+
Magma kiln
Crafts
+
Magma glass furnace
Stairs
+
Traps
Offering place
+
Cages/restraints
Instrument
+
Machines/fluids
Vertical bars
+
Doors/hatches
Floor bars
+
Carpenter
Wall grate
+
Bowyer
Floor grate
+
Ashery
Dirt road
+
Furnaces
Fortification
+
Clothing and leather
Bridge
+
Trade depot
Paved road
+
Offering place
Vermin Catcher's Shop
+
Display
Nest box
+
Bookcase
Farmer
+
Traction bench
Bookcase
+
Dirt road
Display
+
Paved road
Statue
+
Stairs
Traction bench
+
Ramp
Burial
+
Vermin Catcher's Shop
Cabinet
+
Quern
Upright weapon/spike
+
Farmer
Archery target
+
Kitchen
Stone-fall
+
Fishery
Weapon
+
Tanner
Animal trap
+
Still
Pressure plate
+
Farm plot
Rope/chain
+
Hive
Needs walkable perimeter
+
Nest box
Hidden, cannot build at this location
+
Animal trap
Disconnected
+
Cage
Need trigger type
+
Rope/chain
Ballista
+
Millstone
Catapult
+
Vertical axle
Weapon rack
+
Horizontal axle
Armor stand
+
Gear assembly
Floodgate
+
Ballista
Track stop
+
Armor stand
Support
+
Weapon rack
Glass window
+
Archery target
Gem window
+
Upright weapon/spike
Millstone
+
Stone-fall
Rollers
+
Pressure plate
Horizontal axle
+
Gem window
Vertical axle
+
Glass window
Windmill
+
Floor bars
Gear assembly
+
Vertical bars
Screw pump
+
Floor grate
Water wheel
+
Wall grate
Mud is left by water
+
Fortification
Disconnected Build Overflow
+
Windmill
Needs ground or near machine
+
Water wheel
No mud/soil for farm
+
Screw pump
Water at this location
+
Well
Lava/Magma at this location
+
Track stop
Needs open space
+
Track
Off map
+
Mud is left by water
Surrounded by empty space
+
No mud/soil for farm
Needs adjacent wall
+
Needs ground or near machine
Needs to be anchored on edge
+
Need soil at location
Blocked at this location
+
Need soil or mud at location
Need soil or mud at location
+
Cannot build at highest level
Need soil at location
+
Must be outside
Must be outside
+
Too close to edge
Cannot build at highest level
+
Surrounded by empty space
Must be inside
+
Blocked at this location
Too close to edge
+
Needs to be anchored on edge
Building present
+
Hidden, cannot build at this location
Must remove construction
+
Needs walkable perimeter
Adding water
+
Need trigger type
Adding magma
+
Disconnected
Right click when done
+
Catapult
Placing trees
+
Must be inside
Placing creatures
+
Must remove construction
Regular mining blueprint
+
Building present
Automated vein and gem mining
+
Lava/Magma at this location
Vein and gem mining blueprint
+
Water at this location
Gem mining blueprint
+
Off map
Removing fluids and spatter
+
Needs open space
Automated vein and gem mining blueprint
+
Needs adjacent wall
Adding snow
+
u5@
Adding mud
+
AcA
DIPLOMACY
+
KcA
PETITIONS
+
PETITIONS
Smoothing rough floors and walls
+
Placing creatures
Engraving blueprint
+
Right click when done
Converting to gathering blueprint
+
Chopping trees blueprint
Smoothing blueprint
+
Chopping trees
Gathering fruit and leaves
+
Converting chopping blueprint to regular
Converting gathering blueprint to regular
+
Converting to chopping blueprint
Converting to chopping blueprint
+
Gathering fruit and leaves blueprint
Gathering fruit and leaves blueprint
+
Gathering fruit and leaves
Converting to smoothing blueprint
+
Converting gathering blueprint to regular
Claiming forbidden items and buildings
+
Converting to gathering blueprint
Carving fortifications through walls
+
Stair mining
Converting smoothing blueprint to regular
+
Ramp mining blueprint
Carving tracks in floor
+
Ramp mining
Fortification carving blueprint
+
Channel mining blueprint
Engraving smoothed floors and walls
+
Channel mining
Track carving blueprint
+
Converting mining blueprint to regular
Ramp mining blueprint
+
Converting mining to blueprint
Ramp mining
+
Must span multiple elevations
Stair mining blueprint
+
Gem mining blueprint
Stair mining
+
Regular mining blueprint
Regular mining
+
Automated vein and gem mining
Removing stairs/ramp/constructions
+
Vein and gem mining
Vein and gem mining
+
Gem mining
Gem mining
+
Regular mining
Chopping trees
+
Removing stairs/ramp/constructions
Converting chopping blueprint to regular
+
Stair mining blueprint
Must span multiple elevations
+
Placing trees
Chopping trees blueprint
+
Adding water
Converting mining blueprint to regular
+
Adding magma
Converting mining to blueprint
+
Adding snow
Channel mining blueprint
+
Adding mud
Channel mining
+
Removing fluids and spatter
Resets
+
Automated vein and gem mining blueprint
One use only
+
Vein and gem mining blueprint
Minecart rollers can vary in length.
+
Set the orientation below.
Set the orientation and speed below.
+
Water wheels are 1x3 or 3x1.
Water flows from the adjacent input tile
+
The long side should align
and from the tile below the input tile.
+
with the water's flow.
with the water's flow.
+
Set the liquid flow direction below.
Set the liquid flow direction below.
+
Water flows from the adjacent input tile
Weight
+
and from the tile below the input tile.
Water does not trigger
+
Minecart rollers can vary in length.
Magma does not trigger
+
Hiding items from view
Revealing hidden items
+
Revealing hidden items
Designating high traffic area
+
Designating high traffic area
Removing dumping designations
+
Designating low traffic area
Hiding items from view
+
Removing traffic designations
Removing melting designations
+
Designating restricted traffic area
Designating items for dumping
+
Removing mining/chopping/gathering/smoothing orders
Forbidding items and buildings
+
Horizontal axles can vary in length.
Designating items for melting
+
Converting smoothing blueprint to regular
Water wheels are 1x3 or 3x1.
+
Converting to smoothing blueprint
The long side should align
+
Claiming forbidden items and buildings
Horizontal axles can vary in length.
+
Forbidding items and buildings
Set the orientation below.
+
Designating items for melting
Designating restricted traffic area
+
Removing melting designations
Removing mining/chopping/gathering/smoothing orders
+
Designating items for dumping
Designating low traffic area
+
Removing dumping designations
Removing traffic designations
+
Smoothing blueprint
Sheets
+
Smoothing rough floors and walls
Custom
+
Engraving blueprint
Finished
+
Engraving smoothed floors and walls
Bars and
+
Track carving blueprint
Blocks
+
Carving tracks in floor
Use closest material
+
Fortification carving blueprint
Keep building after placement
+
Carving fortifications through walls
Overlapping
 
Water Source
 
to paint the stockpile.
 
Accept
 
Click an existing stockpile to select it.
 
Click in the play area
 
Click an icon to set stockpile type.
 
Warning: stockpile has no type.
 
Set the friction and auto-dump direction.
 
Auto-dumping is not required.
 
Creatures do not trigger
 
Citizens trigger
 
Citizens do not trigger
 
Minecarts do not trigger
 
Creature trigger settings
 
 
  levels)
 
  levels)
Select material after placement
+
Select material after placement
Click a tile to be a corner of the
+
Use closest material
(spans
+
Keep building after placement
Click a tile to place the
+
Bars and
Click a tile to be one end of the
+
Finished
Set the draw direction below.
+
Set the friction and auto-dump direction.
Then select the corners of the bridge.
+
Auto-dumping is not required.
Rooms with multiple beds
+
Set the draw direction below.
will be made into
+
Then select the corners of the bridge.
throne rooms/studies.
+
Click a tile to place the  
tombs.
+
Click a tile to be one end of the  
bedrooms.
+
Click a tile to be a corner of the  
dining halls.
+
(spans
coffins
+
Weight
in order to form
+
Minecarts do not trigger
bedroom
+
Creature trigger settings
dining hall
+
Citizens trigger
Select another rectangle
+
Citizens do not trigger
to continue.
+
Creatures do not trigger
dormitories.
+
Set the orientation and speed below.
Dining Hall
+
Resets
Archery Range
+
One use only
Meeting Area
+
Depth
Animal Training
+
Water does not trigger
Pen/Pasture
+
Magma does not trigger
Pit/Pond
+
Cart
Gather Fruit
+
coffins
Garbage Dump
+
in order to form
tables
+
bedrooms.
chairs
+
dining halls.
which contains
+
throne rooms/studies.
Click an icon to add a new zone.
+
tombs.
Select a rectangle
+
Dining Hall
Click an existing zone to select it.
+
Archery Range
Select a type below to add a zone.
+
Click an existing zone to select it.
Create a creature to begin.
+
Select a type below to add a zone.
Building track stops is recommended!
+
Click an icon to add a new zone.
Add new route
+
Select a rectangle
to paint the burrow.
+
which contains
Click a tile to position the stop.
+
Overlapping
Elevation
+
Water Source
Early
+
Gather Fruit
created.
+
Garbage Dump
dormitor
+
Pen/Pasture
office
+
Pit/Pond
Add new burrow
+
Meeting Area
Nobody assigned
+
Animal Training
to paint the zone.
+
Sheets
 +
Custom
 +
Click an icon to set stockpile type.
 +
Warning: stockpile has no type.
 +
Click an existing stockpile to select it.
 +
Click in the play area
 +
to paint the stockpile.
 +
Accept
 +
Add new burrow
 +
Nobody assigned
 +
to paint the burrow.
 +
Click a tile to position the stop.
 +
Building track stops is recommended!
 +
Add new route
 +
Stop
 +
Indep
 
  rejected (already in use.)
 
  rejected (already in use.)
 
  rejected (not enclosed.)
 
  rejected (not enclosed.)
  coffin
+
to paint the zone.
the appraisal skill.
+
  +
A bookkeeper helps
+
tomb
Held/Worn:
+
dormitor
You need a broker with
+
Rooms with multiple beds
Architecture:
+
will be made into
Displayed:
+
dormitories.
Furniture:
+
Multi
Other Objects:
+
Paint
Set digging orders.
+
Undo
Finish setting dig orders.
+
Select another rectangle
Left click for recenter and expand options. Right click to dismiss.
+
to continue.
Following
+
Architecture:
Exported Wealth:
+
Displayed:
Trade Information:
+
Held/Worn:
with accuracy.
+
You need a broker with
Imported Wealth:
+
the appraisal skill.
Lethal
+
A bookkeeper helps
No Quarter
+
with accuracy.
Non-lethal
+
Imported Wealth:
Horseplay
+
No Quarter
Training
+
Morale/Fear
Conflict Level
+
Created Wealth:
Encounter
+
Weapons:
Weapons:
+
Armor and Garb:
Armor and Garb:
+
Furniture:
sparring.
+
Other Objects:
Created Wealth:
+
Elevation
fighting!
+
Conflict Level
hunting.
+
Encounter
Morale/Fear
+
Horseplay
Show advanced options.
+
Training
Hide advanced options.
+
Brawl
Change blueprints to standard selections.
+
Non-lethal
Change standard selections to blueprints.
+
Lethal
Change to standard dig mode.
+
Create a creature to begin.
Change to blueprint-only mode.
+
Pop
Selected tiles are low priority.
+
Drink
  Selected tiles are very low priority.
+
Early
Finish setting plant gathering orders.
+
Mid-
Change to standard gather mode.
+
Late
Set plant gathering orders.
+
Year
  Set plant gathering orders. Some plants require fruit or other growths to be present.
+
Change to blueprint-only mode.
Finish setting tree chopping orders.
+
Change blueprints to standard selections.
Change to standard chop mode.
+
Change standard selections to blueprints.
  Set tree chopping orders.
+
Show advanced options.
Set tree chopping orders. Select the base of the tree so that the woodcutter can reach it. Assign a woodcutter to the work detail if necessary. The woodcutter requires an axe.
+
Hide advanced options.
Left click to choose corners of a rectangle.
+
Set tree chopping orders.
Dig every tile selected.
+
Selected tiles are very high priority.
Dig a channel, making a ramp on the level below.
+
Selected tiles are high priority.
Hold left button to draw.
+
Selected tiles are high-medium priority.
Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again.
+
Selected tiles are medium priority. [DEFAULT]
Dig a ramp on this level, going up.
+
Selected tiles are low priority.
Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick.
+
Dig a stairwell on this level, going up or down. Your selection must span multiple elevations.  Click on a tile, change elevations, and click again.
Designate constructed walls, floors, and other constructed tiles to be removed by miners. This also designates all stairwells and ramps.
+
Dig a ramp on this level, going up.
  Selected tiles are medium priority. [DEFAULT]
+
Hold left button to draw.
Selected tiles are medium-low priority.
+
Left click to choose corners of a rectangle.
  Selected tiles are high priority.
+
Exported Wealth:
Selected tiles are high-medium priority.
+
Trade Information:
Dig only gems selected.
+
Left click for recenter and expand options. Right click to dismiss.
  Selected tiles are very high priority.
+
Following
Dig only ore and gems selected, and automine any ore and gems of the same type which are uncovered.
+
Tooltip
  Dig only ore and gems selected.
+
Dig a regular hallway or room.  Assign a miner to the work detail if necessary. The miner requires a pick.
Set a restricted traffic area. Citizens will look hard for better routes. They will still use the area if other routes do not exist or are too long.
+
Set high and low traffic areas.
Set the exact weight in steps of a traffic type.
+
Finish setting traffic areas.
Set a normal traffic area, the default state.
+
Remove mining, woodcutting, plant gathering, and smoothing orders.
Set a low traffic area. Citizens will look for better routes.
+
Designate an item for dumping in a dumping zone.
Finish setting traffic areas.
+
Designate an item for melting at any smelter.
Set a high traffic area. Use this in wide central passages.
+
Finish setting tree chopping orders.
Hide an item or building from your view. Citizens will still use it.
+
Finish setting plant gathering orders.
Set high and low traffic areas.
+
Set wall smoothing, engraving, track carving, and fortification orders.
Start painting a new stockpile. Once the tiles are chosen, you'll be able to set the details.
+
Go to the previous zone overlapping the tile you clicked.
  Remove the stockpile being painted permanently. Also removes existing zones!
+
Gather fruit in trees in and just above this zoneRequires a stepladder.
Place stockpiles for item storage.
+
Citizens assigned to the fishing work detail will fish in this zone if it existsOtherwise, they will fish everywhere.
  Finish placing stockpiles.
+
Sort by distance from the depot.
Place structures and work areas that require construction materials.
+
Leave menu and recenter the view on the time.
  Finish placing structures.
+
Toggle the dump status of the item. Items are dumped in dumping zones.
Remove mining, woodcutting, plant gathering, and smoothing orders.
+
Toggle the melt status of the itemItems are melted at any smelter.
  Finish removing mining etc. orders.
+
Change the frequency that the conditions are checked.
Change to standard orders mode.
+
This item is a symbol of a noble or administrator.
Designate items for dumping and melting, claim forbidden items and buildings, and set item visibility.
+
View this item's sheet.
  Carve a gap in a smooth wall to allow your archers to fire upon invaders.
+
View this creature's sheet.
Finish setting wall orders.
+
This option indicates that the location is only open to members.
  Engrave artwork into a smooth wall.
+
The squad leader is traveling or otherwise occupied off-site.
  Carve a track in a stone floor. Tracks are used by minecarts with routes set in the hauling menu.
+
View the positions in this squad.
Set wall smoothing, engraving, track carving, and fortification orders.
+
Customize the squad's name.
Smooth a rough wall to make it more pleasing to your citizens. This also prepares the wall for engraving or fortification.
+
Assign a station order.  The soldiers will stand near the point selected and engage any hostile creatures that come near.
Remove melting designations.
+
Assign a kill order. The soldiers will attempt to kill a targeted creature.
Remove hidden designations.
+
Assign a patrol order. The soldiers will walk a specified route repeatedly.
Remove dumping designations.
+
Assign a burrow defense orderThe soldiers will patrol the burrow and attack any hostile creatures.
Designate an item for melting at any smelter.
+
Assign a training orderThe squad must be assigned to a barracks zone with the training option set.
Forbid your citizens from using an item or building.
+
Toggle the forbidden status of the itemCitizens will not use forbidden items or buildings.  If a permanent building item is forbidden, citizens will not perform tasks there!
  Designate an item for dumping in a dumping zone.
+
Toggle the visibility of the itemHidden items cannot be seen but citizens will still use themIf a permanent building item is invisible, the building will be too!
Finish setting item/building designations.
+
The soldiers can either keep their equipment on at all times, or only when an order is active.
Claim a forbidden item or building so it will be used by your citizens.
+
The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must.
Assign a new or existing location to this zone. Locations are groups of zones and rooms with a larger purpose, like a tavern, a temple, a library, or a craft guildhall.
+
Cancel this scheduled order.
Set details for the assigned location.
+
Cancel this position's scheduled orders.
Designate this zone as the top of a pond. Citizens will bring buckets of water if the pond below isn't filled.
+
Change the squad's symbol.
Select animals to be dropped into the pit or pond below this zone. Animals will not feel obligated to stay if they can find a way out.
+
Add stockpile links for this workshop.
Select animals to be placed in this pasture zone. They will stay after being led here.
+
This item is a permanent part of the building.  Forbid and visibility tags set here affect the whole building.
  Designate this zone as the top of a pit. Citizens will not fill the pit below with water.
+
This item is being traded.
Gather fruit and vegetables from shrubs in this zone.
+
This is a small creature within the trap.
Gather fallen fruit in this zone.
+
This item has been loaded.
  Plant gathering zones are used in locations where plants will be gathered frequently. Use the gather designation otherwise.
+
This item is resting within the building.
Items designated for dumping will be tossed into open air spaces included in this zone. If no open air tiles are included, they will dump the items on the floor.
+
This item is a semi-permanent part of the building, like an item on display.
Your citizens will drink at a water source zone or gather water using buckets for various tasks. This is useful if you don't have a functioning well and you want to control exactly where the tasks take place.
+
Click to set this task as highest priority among all tasks everywhere.
Citizens assigned to the fishing work detail will fish in this zone if it exists. Otherwise, they will fish everywhere.
+
Increase the priority of the task in this workshop.
Choose which squads will use this barracks.
+
Set details for this task, such as the material to be used.
  Remove the zone being painted permanently. Also removes existing zones!
+
This task has been suspended.
Select this option and any unassigned deceased citizens will be buried here automatically.
+
Click to suspend the taskAssigned workers are removed from suspended tasks.
Select this option and any unassigned deceased pets will be buried here automatically.
+
Create a new work order for this workshopWork orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation.
Place zones to establish meeting areas, pastures, and more.
+
The creature is caged.
Finish placing zones.
+
The creature is set to be chained.
Set from which workshops and stockpiles this stockpile gives and takes items.
+
The creature is set to be caged.
Set how many barrerls, bins, and wheelbarrows this stockpile can use.
+
The creature is assigned to a pasture.
Remove this stockpile permanently.
+
The creature is assigned to a pond.
Toggle whether the stockpile can take items from anywhere or only from specific workshops and stockpiles.
+
The creature is assigned to a pit.
Repaint this stockpile.
+
Edit the recenter hotkey locations.
Erase a portion of this stockpile.
+
Choose a stockpile from which the selected stockpile will take items.
Remove this zone permanently.
+
The track stop's vehicle will exchange items with this stockpileThe vehicle will take desired items and offload any others.
Gather fruit in trees in and just above this zone. Requires a stepladder.
+
The track stop's vehicle will take items from this stockpile.
Erase a portion of this zone.
+
The track stop's vehicle will give items to this stockpile.
  Suspend activities in this zone. Does not remove the zone.
+
The selected workshop will take items from here.
Go to the next zone overlapping the tile you clicked.
+
The selected workshop will give items to here.
Repaint this zone.
+
The selected stockpile will take items from here.
Start painting a new zone. Once the tiles are chosen, you'll be able to set the details.
+
The selected stockpile will give items to here.
  Go to the previous zone overlapping the tile you clicked.
+
Toggle whether the soldiers will store their individually assigned weapons and armor here.
Suspend this burrow. Assigned citizens will not respect burrow restrictions while a burrow is suspended, but all tasks within the burrow will still function.
+
Toggle whether the squad will store squad-level equipment here, such as ammunition.
Set hauling routes for minecarts.
+
Choose a stockpile to which the track stop's vehicle will give items.
  Recenter on this burrow.
+
Choose a stockpile from which the track stop's vehicle will take items.
  Toggle whether workshops can source materials from outside the burrow.
+
Choose a stockpile with which the track stop's vehicle will exchange itemsThe vehicle will take desired items and offload any others.
Erase a portion of this burrow.
+
Choose a stockpile to which the workshop will give items.
Remove this burrow permanently.
+
Choose a stockpile from which the workshop will take items.
Remove the burrow being painted permanently. Also removes existing burrows!
+
Choose a stockpile to which the selected stockpile will give items.
Repaint this burrow.
+
Cancel an order. Does not affect scheduled orders.
Link a stockpile to this stop. Citizens will haul items to and from the minecart as you specify. Items for the minecart must be specified using the desired items button to the left.
+
Recenter on the announcement's location.
Set conditions for the minecart to move on to the next stop.
+
Recenter on the creature (at the time of the announcement.)
  Remove this route.
+
Recenter on the item (at the time of the announcement.)
Set the items desired by the minecart at this stop. Items must be in a linked stockpile.
+
Toggle whether the squad will sleep here.
Assign a minecart to this route. Only one vehicle can operate on each route.
+
Toggle whether the squad will train here.
Name this route.
+
Used to make lye, potash, and milk of limeConstruction requires blocks, barrel, and a bucket.
Finish setting hauling routes.
+
Make crossbows here from wood or bone. The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts.
Add a stop to this route. Minecarts will move between stops when conditions are satisfied.
+
Make beds and various furniture here, as well as bins, barrels, and more.
  Your citizens will sleep in bedrooms. It should include a bed! Try to enclose it with walls and/or doors. Do not overlap with other rooms.
+
Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts.
  Your citizens will eat at this zone. When not assigned to a particular citizen, citizens without their own dining hall will eat here. Tables and adjacent chairs should be included.
+
Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems.
This important zone is where your citizens will gather to socialize. Crucially, the meeting area is where locations such as taverns, temples, hospitals, and the like are established.
+
Forge weapons and armor here, as well as most other metal objects from furniture to trap components. Magma below the forge will power tasks. You are responsible for placing the forge above the magma, but no other fuel is required.
  Animals that are capable of being trained receive their training at this zone once they have been assigned a trainer from the Pets/Livestock menu. Generally, a piece of meat is required.
+
Make mechanisms here which are used to make levers, pressure plates, and gearsYou can also use mechanisms to link levers and pressure plates to other machinery.
Your citizens will fill sand bags at this zone if a sandy floor or sandy wall is included. This task is initiated manually at the glass furnace.
+
Forge weapons and armor here, as well as most other metal objects from furniture to trap components. These tasks require fuel.
  Your citizens will collect clay at this zone if a clay floor or clay wall is included. This task is initiated manually at the kiln.
+
Use options in this category to place furniture that has already been constructed in a workshop.
Certain livestock need to graze on grass. Assign these animals to a pasture zone. No fencing is needed.
+
Place doors and hatches here after you have constructed them in an appropriate workshop.
Animals assigned to pit/pond zones are dumped in the pit, but will leave the zone afterward if possible. If the pit is designated as a pond, your citizens will attempt to fill it with water using buckets.
+
Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more.
Establish burrows to organize work and living spaces in larger fortresses.
+
More complicated buildings from wells to powered machine components to levers and floodgates are found here.
Finish establishing burrows.
+
Cages, ropes, and animal traps are found hereCages can be used in cage traps or to transport large animals.  Metal cages and chains are also used by the justice system.
Prisoners convicted in the Justice menu can be incarcerated at a chain or metal cage in the dungeon zone.
+
Various mechanical traps can be found hereThe pressure plate is also found here, which has applications beyond traps.
Deceased citizens and pets can be laid to rest in a tomb. It should include a coffin, casket, or sarcophagus.
+
Archery targets, siege weapons, and some ornamental display items can be found in this category.
Squads should be assigned to a barracks. The squad can be set to train, sleep, and store equipment there.
+
This crucial building is where all trading will be done.  Pack animals from distant civilizations will need to access this building from the edge of the mapLater, wagons will need a clear 3-wide path to the depot.
Dormitories should include multiple beds and will not belong to a particular citizen.
+
Zoom in on the play area.
An office or study is required for certain official tasks, such as approving work orders and bookkeeping. A chair or throne is required for these functions.
+
Zoom out from the play area.
  Your archers can train in this zone if there is an archery target included.
+
Open the stocks window, where you can see all of your fortress's items.
  Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings.
+
Most tasks in the fortress are started and completed at workshopsTasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood.
Toggle the dump status of the item. Items are dumped in dumping zones.
+
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal.  Furnaces require fuel to function, or they can be set above magma.
  Leave menu and recenter the view on the time.
+
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides.
  Leave menu and open the item's sheet.
+
A wide variety of food-and-drink-related workshops can be found in this category.
Sort by distance from the depot.
+
Recenter on the surface at this location.
  Sort by value.
+
Recenter on the deepest discovered area at this location.
Toggle whether the stockpile allows non-plant-and-animal-based objects, regardless of other settings.
+
Recenter on this location.
  Toggle whether goods banned by export mandates are listed.
+
Set this entry to recenter on the current view.
This work order is ready to activate.
+
Clear this recenter hotkey location.
  Set the maximum number of workshops that can be used by the work order.
+
Delete this recenter location.
This work order is waiting for its next scheduled check.
+
Display water and magma depth numerically (1 to 7.)
  This work order is checking its conditions for activation.
+
Show up and down arrows over ramps at the current elevation.
  Create a new work order. Work orders are like workshop jobs but they are assigned to shops automatically and can be activated with various conditions.
+
Keep a colony of insects at your hivesA wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony.
This work order is active.
+
Your citizens need a comfortable place to sleep. A bed object must be made at the carpenter's shop before it can be placed.
  Toggle the melt status of the item. Items are melted at any smelter.
+
Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement. A chair/throne object must be made before it can be placed.
  Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them.
+
Tables are required for dining. A chair should be placed adjacent to the tableA table object must be made before it can be placed.
  Open the task information menu.
+
Chests and coffers are used in personal bedrooms for storing non-clothing objectsThey are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materialsA box object must be made before it can be placed.
Open the place information menu.
+
Cabinets are used in personal bedrooms for storing clothing objectsA cabinet object must be made before it can be placed.
  The assigned vehicle wants to be at this stop but is not currently there. A worker may be bringing it, or it may be stranded.
+
The dead are buried in coffinsCoffins must be placed in their own tomb zone in order to work.  A coffin object must be made before it can be placed.
  Open the citizen information menu.
+
Citizens that cannot be buried properly can still be memorialized on slabsSlabs are created and engraved at the stoneworker's shop.
  The assigned vehicle is at this stop.
+
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zoneAll tasks require fuel aside from clay collection.
The assigned vehicle is moving toward this stop.
+
You can make a variety of objects using three different types of glassYou can also collect sand in bags from a task originating here, if you have a sand collection zoneMagma below the furnace will power tasksYou are responsible for placing the furnace above the magma, but no other fuel is required.
  Name this stop.
+
Bake clay objects here, as well as a few other useful materialsClay can also be collected here if you have a clay collection zoneMagma below the kiln will power tasksYou are responsible for placing the kiln above the magma, but no other fuel is required.
  Remove this stop.
+
Make metal bars from ore here. Can also refine coal into usable fuel or make alloysMagma below the smelter will power tasksYou are responsible for placing the smelter above the magma, but no other fuel is required.
Open the justice menu.
+
Make metal bars from ore here. Can also refine coal into usable fuel or make alloysAll tasks require fuel.
  Toggle whether the stockpile allows plant and animal-based objects, regardless of other settings.
+
Make charcoal and ash from wood hereDoes not require fuel.
  Open the squad sidebar.
+
Plant crops at the farmplotYou will need seeds or spawn and must select crops by seasonCrops can be fertilized with potashSoil is richer deeper underground.
  Open the world screen.
+
When placed, a female bird will claim the box and start laying eggs, if one is available.
  Open the nobles and administrators menu.
+
Make leather from animal hides here. You can also make parchment using milk of lime and a hide.
  Open the objects menu.
+
Process raw fish into edible food hereRaw fish will not be eaten.
  Open the labor menu.
+
Cook meals here. You can also render fat into tallow.
Open the work orders menu.
+
Process plants and work with livestock here. Milk and shear animals, make cheese, and spin thread.
  Leave this menu and view this place's sheet or menu.
+
Make sugar, flour, and various useful slurries hereTasks are completed very slowly compared to the powered millstone.
Leave this menu and recenter on the task's building.
+
Capture and train small animals here. Requires animal traps.
  Leave this menu and view this object's sheet.
+
Make sugar, flour, and various useful slurries here. Powered version of the quernMust be hooked to a windmill or water wheel to function.
  Leave this menu and recenter on this place.
+
You can make a variety of objects using three different types of glassYou can also collect sand in bags from a task originating here, if you have a sand collection zoneGlassmaking requires fuel.
  Leave this menu and view this creature's sheet.
+
Here you can make parts for ballistae and catapults.  This workshop is also the place where ballista ammo is assembled.
Leave this menu and recenter on this object.
+
Make stone furniture here, as well as blocks which are used in constructions.
  Remove this condition.
+
Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins.
Leave this menu and recenter on this creature.
+
Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground.
  Assign a trainer to this creature.
+
Make cloth into clothing and tools here, such as bags and ropes.
  Assign this creature as a work animal for a specific citizen or resident.
+
Use dyes here to color thread and clothRequires a barrel and bucket for construction.
Suspend this task. This removes the worker. The task can be unsuspended.
+
Brew alcohol from plants, fruit, or honey.
Cancel this task.
+
Slaughter livestock here in order to obtain meat, hides, bones, and other animal products.
  Toggle whether the task will be repeated indefinitely.
+
Place the well in an open space above water to provide a relatively safe area for your citizens to draw waterRequires mechanisms, blocks, a chain or rope, and a bucket.
  Remove the current worker from the task.
+
Use floodgates to control the flow of fluids between spaces in your fortressMust be attached to a lever or pressure plate to functionRequires a floodgate object to be built before it can be placed.
  Set the details of this task, such as the material used.
+
Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump.
  View a detailed description of this activity.
+
Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump.
Remove this work order.
+
Place the windmill aboveground to generate power for machines, such as the millstone or screw pumpNot all areas have strong winds.
  Change the frequency that the conditions are checked.
+
Use the gear assembly to connect axles and machinery togetherGear assemblies can be disengaged temporarily by linking them to levers.
Set the conditions for work order activation. This can involve needed materials, the current stock of products, or the completion of other work orders.
+
Horizontal axles transfer power on the same elevation. Horizontal axles can be east-west or north-south.
  Set the material used or other details of the task.
+
Vertical axles transfer power between two adjacent elevations.
Change the number of times the task will be performed.
+
This ornamental construction can enhance the value of roomsThree cut gem objects must be made at a jeweler's shop before it can be placed.
Change the work order priority. Work orders at the top of the list will use workshops first.
+
Supports will stop cave-ins in the rare event you completely detach a piece of your fortress. Otherwise, they are ornamental.
  This work order has been validated by the manager.
+
You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluidsRequires boulder, block, or wood.
This work order has not been validated by the manager. A manager can be employed in the nobles and administrators menu, and they must have an assigned office where they will work to validate orders.
+
You can place floors for functional reasons or to enhance the appearance of the fortressRequires boulder, block, or wood.
Change the properties of the item being checked. Many of these are obscure and rely on specific tasks, but certain properties like 'empty' can be used in many conditions.
+
You can build a ramp next to a wall to provide access to the floor aboveThe space above the ramp must also be empty.  Requires boulder, block, or wood.
Change whether the work order must be activated or completed to satisfy this condition.
+
You can build staircases to connect different elevations. Staircases must span at least two elevationsRequires boulder, block, or wood.
  Change the type of the item being checked.
+
Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectilesRequires boulder, block, or wood.
Change the material of the item being checked.
+
Use minecart tracks in conjunction with the hauling menu.
Change the amount of the item being checked.
+
Bridges can be used to span open spaces or placed above water or magmaBridges can be connected to levers and raised to block access.
Change the inequality of the condition.
+
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails.
  Add a condition to the work order that checks the amount of some item.
+
Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants.
Make the activation of the work order depend on the status of another work order.
+
Blocks creatures but allows the passage of fluids and itemsCan be built on any floorGrates unlike bars have a quality and enhance the value of roomsGrates can be connected to levers.
  Toggle whether this creature will be gelded at a farmer's workshop when the opportunity arises.
+
Blocks creatures but allows the passage of fluids and itemsCan be built over empty spaces, stairs, ramps, or above liquidsGrates unlike bars have a quality and enhance the value of roomsGrates can be connected to levers.
This type is not relevant to brewing.
+
Blocks creatures but allows the passage of fluids and itemsCan be built on any floorBars unlike grates do not have a quality and so do not enhance the value of rooms significantlyBars can be connected to levers.
  This creature is assigned to a work detail.
+
Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquidsBars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers.
Toggle whether this creature will be slaughtered at a butcher's shop when the opportunity arises.
+
This ornamental construction can enhance the value of roomsA window object must be made at a glass furnace before it can be placed.
This creature is a doctor.
+
Statues can be used to decorate your fortress and add value to your roomsA statue object must be made at an appropriate workshop first.
This creature is assigned to a specific workshop.
+
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatmentA traction bench object must be made before it can be placed.
  This creature is a mercenary.
+
Codices and scrolls in your library can be stored in bookcasesA bookcase object must be made before it can be placed.
This creature is a monster slayer.
+
Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizensA pedestal or display case must be made before it can be placed.
This option allows visitors from outside the fortress to enter this location.
+
These ornamental objects increase the value of rooms in which they are placedAn offering place object must be made before it can be placed.
  This option allows long-term residents of the fortress to enter this location.
+
Large instruments must be placed in taverns or temples before they will be usedThese instruments must be assembled at a workshop first.
  This type is allowed to be cooked.
+
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort.
Rename this location.
+
Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers.
This type is not relevant to cooking.
+
Default attack is a strike without charging or wrestling.
  This type is restricted from cooking.
+
Default attack is a charging strike.
  This type is restricted from brewing.
+
Default attack is a wrestling move.
This type is allowed to be brewed.
+
Choose default attack according to opponent.
  This creature is content right now.
+
Freely move between tiles when dodging if necessary
This creature is displeased right now.
+
Do not move from current tile when dodging even if it means being struck.
  This creature is happy right now.
+
Dodge away from charging opponents to avoid being knocked over.
This creature is pleased right now.
+
Attempt to stop charging opponents, standing your ground.
  Toggle whether this creature is available as a pet for any interested citizen or resident.
+
Add or remove fluids.
  This creature is ecstatic right now.
+
Add water to the arena.
  Toggle whether this creature will receive war training. War animals have more lethal attacks.
+
Add magma to the arena.
Toggle whether this creature will receive hunting training. Hunting animals can move stealthfully during hunts.
+
Add snow to the arena.
  This creature is a scholar.
+
Add mud to the arena.
This creature is a scribe.
+
Remove fluids and spatter from the arena.
This creature is a tavern keeper.
+
Create a tree to place in the arena.
  This creature is a performer.
+
Change the weather, temperature, and time.
This worker is specialized and will only do tasks that match their workshop assignments, work details, and occupations. Click to toggle.
+
Weapon traps use a weapon or trap component to strike intrudersCan be used with ranged weapons and loaded with ammoCan use multiple weapons at once.
This worker is not specialized and will do any free tasks that become available. Click to toggle.
+
Cage traps capture intruders in cages. Must be loaded with a cage.
This creature is unhappy right now.
+
Upright weapons are a nasty place for intruders to fall uponCan also be linked to levers or pressure plates to raise them into intruders.
  This creature is miserable right now.
+
Archery targets are used in archery range zones for training archers.
  Click to set this task to repeat indefinitely.
+
Ornamental. Demanded by some nobles.
  This task is highest priority among all tasks everywhere.
+
A ballista fires a ballista arrow in one of the four cardinal directionsThe operator can adjust the aim slightly.
This task came from a work order.
+
A catapult fires a boulder in one of the four cardinal directionsThe operator can adjust the aim slightly.
  This task is set to repeat indefinitely.
+
Create a creature to place in the arena.
  Remove this building.
+
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart.
  This task has been assigned and is active.
+
A chain can be placed for use in the justice system or for the restraint of an animal.
Recenter on this item.
+
Cages can be used to contain an animal, and metal cages can be used by the justice systemGlass cages can be filled with water and used as aquariums.
  Name this building.
+
Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures.
  Recenter on the linked building.
+
Track stops are used in conjunction with the hauling menuThey can also be used to add friction to minecart tracks.
  Add stockpile links for this workshop.
+
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.
Click to suspend the task. Assigned workers are removed from suspended tasks.
+
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their stateThe trigger for pressure plates can be set by creature weight, fluid, or minecart passage.
  Create a new work order for this workshop. Work orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation.
+
Stone-fall traps drop a stone on intruders. Must be loaded with boulders.
  Set details for this task, such as the material to be used.
+
Jump somewhere.
This task has been suspended.
+
Talk to somebody.
Click to set this task as highest priority among all tasks everywhere.
+
Start a performance. This can take several turns to complete.
  Increase the priority of the task in this workshop.
+
Strike somebody adjacent with a melee attackAlso allows available parry, block, and dodge moves.
Set the camera to follow this creature.
+
Wrestle somebody adjacent. Also allows available parry, block, and dodge moves.
  Send this creature to a linked site, or expel this creature entirely.
+
Shoot. Requires a ranged weapon and ammunition.
This item is tagged by a task and will not be used by other tasks.
+
View your log.
  Customize this creature's nickname and profession nickname.
+
Set movement options.
Remove this worker from this occupation.
+
Set combat options.
  Set the camera to follow this item.
+
Interact with nearby objects.
This option indicates that the location is only open to fortress citizens.
+
Climb or hold terrain.
  This option indicates that the location is only open to members.
+
Move down to the east.
View details about this knowledge.
+
Move down to the northwest.
  Recenter on this creature.
+
Move down to the northeast.
  View this item's sheet.
+
Move down to the southwest.
View this creature's sheet.
+
Move down to the southeast.
This item is a symbol of a noble or administrator.
+
Travel.
This item is part of the creature's regular clothing.
+
Sleep or wait a while.
This item is part of the assigned squad equipment.
+
Handle charging attacks according to the opponent.
This item is a tool assigned by a work detail.
+
View all announcements.
Assign a training order. The squad must be assigned to a barracks zone with the training option set.
+
Recenter on yourself.
Cancel an order. Does not affect scheduled orders.
+
Move downward.
Assign a patrol order. The soldiers will walk a specified route repeatedly.
+
Move down to the north.
Assign a burrow defense order. The soldiers will patrol the burrow and attack any hostile creatures.
+
Move down to the south.
Assign a station order. The soldiers will stand near the point selected and engage any hostile creatures that come near.
+
Move down to the west.
Assign a kill order. The soldiers will attempt to kill a targeted creature.
+
Eat or drink an item.
  View the positions in this squad.
+
Interact with an item in a different way.
  Customize the squad's name.
+
View this item.
  Toggle whether the squad will train here.
+
Drop this item.
Toggle whether the soldiers will store their individually assigned weapons and armor here.
+
Wear this item.
  Recenter on the item (at the time of the announcement.)
+
Remove this item.
Toggle whether the squad will sleep here.
+
Put this item into a container.
  Recenter on the announcement's location.
+
Eat or drink this item.
Recenter on the creature (at the time of the announcement.)
+
Toggle sneaking.
  Disband the squad.
+
View the map.
Inspect the route.
+
Drop an item.
  This item is a semi-permanent part of the building, like an item on display.
+
Wear an item.
Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings. If a permanent building item is forbidden, citizens will not perform tasks there!
+
Remove an item.
This item has been loaded.
+
Put an item into a container.
This item is resting within the building.
+
You are a projectile.
This is a small creature within the trap.
+
You are prone. Click to stand.
This item is bait.
+
You are not prone. Click to go prone.
  This item is a permanent part of the building. Forbid and visibility tags set here affect the whole building.
+
Close the map.
This item is being traded.
+
Go downward.
View the leader's sheet.
+
End travel.
The squad leader is traveling or otherwise occupied off-site.
+
Tactical mode is on. You control everybody manually.  Click to control only this character (others will follow you.)
Cancel this position's scheduled orders.
+
Tactical mode is off.  Companions are following you.  Click to control everybody.
  Change the squad's symbol.
+
View your companions and tactical settings, or switch party members.
The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must.
+
You are currently yielded.  Click to stop yielding.
  Cancel this scheduled order.
+
You are not yielded. Click to yield to opponents.
Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them. If a permanent building item is invisible, the building will be too!
+
You have a weapon drawnClick to strap it.
  The soldiers can either keep their equipment on at all times, or only when an order is active.
+
You have a weapon available to draw. Click to draw it.
Edit the recenter hotkey locations.
+
You do not have a weapon.
  Recenter on the surface at this location.
+
You are oblivious.
  The creature is assigned to a pond.
+
You are in a fell mood.
  The creature is assigned to a pit.
+
You are in a macabre mood.
The creature is set to be caged.
+
You are in a fey mood.
The creature is assigned to a pasture.
+
You are in a secretive mood.
The creature is caged.
+
You are melancholy.
The creature is set to be chained.
+
You are insane.
Show up and down arrows over ramps at the current elevation.
+
You are hungry.
Zoom in on the play area.
+
You are drowsy.
Delete this recenter location.
+
You are stressed. View your status for more information.
Display water and magma depth numerically (1 to 7.)
+
You are distracted by unmet needs. View your status for more information.
Set this entry to recenter on the current view.
+
You are in a martial trance.
Clear this recenter hotkey location.
+
You are throwing a tantrum.
Recenter on the deepest discovered area at this location.
+
You are depressed.
Recenter on this location.
+
You are stunned.
Choose a stockpile to which the selected stockpile will give items.
+
You are winded.
Choose a stockpile from which the selected stockpile will take items.
+
You have are seriously injured. View your status for more information.
Choose a stockpile to which the workshop will give items.
+
You have are injured. View your status for more information.
Choose a stockpile from which the workshop will take items.
+
Interact with this item in a different way (opens menu.)
Choose a stockpile from which the track stop's vehicle will take items.
+
This party member is currently automated in tactical mode.
Choose a stockpile with which the track stop's vehicle will exchange items. The vehicle will take desired items and offload any others.
+
This party member is manually controlled in tactical mode.
Toggle whether the squad will store squad-level equipment here, such as ammunition.
+
Assume control of this party member.
Choose a stockpile to which the track stop's vehicle will give items.
+
You are tangled in a web.
The selected stockpile will give items to here.
+
You are sleeping.
The creature is chained.
+
You are unconscious.
The selected workshop will give items to here.
+
Object (remembered)
The selected stockpile will take items from here.
+
Structure (remembered)
The track stop's vehicle will give items to this stockpile.
+
Wall (remembered)
The selected workshop will take items from here.
+
Upward stair (remembered)
The track stop's vehicle will exchange items with this stockpile. The vehicle will take desired items and offload any others.
+
Downward stair (remembered)
  The track stop's vehicle will take items from this stockpile.
+
Updown stair (remembered)
Here you can make parts for ballistae and catapults. This workshop is also the place where ballista ammo is assembled.
+
Upward ramp (remembered)
Make stone furniture here, as well as blocks which are used in constructions.
+
Downward ramp (remembered)
  Make mechanisms here which are used to make levers, pressure plates, and gears. You can also use mechanisms to link levers and pressure plates to other machinery.
+
Storytelling
  Forge weapons and armor here, as well as most other metal objects from furniture to trap components. These tasks require fuel.
+
Preaching
  Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems.
+
Poem recitation
  Forge weapons and armor here, as well as most other metal objects from furniture to trap components. Magma below the forge will power tasks. You are responsible for placing the forge above the magma, but no other fuel is required.
+
Musical voice
Make beds and various furniture here, as well as bins, barrels, and more.
+
Dancing
Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts.
+
  (heard
Make leather from animal hides here. You can also make parchment using milk of lime and a hide.
+
recently
Process raw fish into edible food here. Raw fish will not be eaten.
+
Creature (remembered)
  Brew alcohol from plants, fruit, or honey.
+
Loud movement
  Slaughter livestock here in order to obtain meat, hides, bones, and other animal products.
+
Quiet movement
Make cloth into clothing and tools here, such as bags and ropes.
+
Heavy combat
Use dyes here to color thread and cloth. Requires a barrel and bucket for construction.
+
Light combat
  Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins.
+
Loud vocalization
  Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground.
+
Quiet vocalization
Use options in this category to place furniture that has already been constructed in a workshop.
+
Loud grinding
Place doors and hatches here after you have constructed them in an appropriate workshop.
+
Quiet grinding
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides.
+
Toggle the display of spoor for tracking.
A wide variety of food-and-drink-related workshops can be found in this category.
+
- make at a workshop first
Most tasks in the fortress are started and completed at workshops. Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood.
+
  - chop down trees
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal. Furnaces require fuel to function, or they can be set above magma.
 
Zoom out from the play area.
 
Open the stocks window, where you can see all of your fortress's items.
 
  Used to make lye, potash, and milk of lime. Construction requires blocks, barrel, and a bucket.
 
  Make crossbows here from wood or bone. The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts.
 
Archery targets, siege weapons, and some ornamental display items can be found in this category.
 
This crucial building is where all trading will be done. Pack animals from distant civilizations will need to access this building from the edge of the map. Later, wagons will need a clear 3-wide path to the depot.
 
Cages, ropes, and animal traps are found here. Cages can be used in cage traps or to transport large animals. Metal cages and chains are also used by the justice system.
 
Various mechanical traps can be found here. The pressure plate is also found here, which has applications beyond traps.
 
Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more.
 
More complicated buildings from wells to powered machine components to levers and floodgates are found here.
 
Statues can be used to decorate your fortress and add value to your rooms. A statue object must be made at an appropriate workshop first.
 
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment. A traction bench object must be made before it can be placed.
 
The dead are buried in coffins. Coffins must be placed in their own tomb zone in order to work. A coffin object must be made before it can be placed.
 
Citizens that cannot be buried properly can still be memorialized on slabs. Slabs are created and engraved at the stoneworker's shop.
 
Chests and coffers are used in personal bedrooms for storing non-clothing objects. They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials. A box object must be made before it can be placed.
 
Cabinets are used in personal bedrooms for storing clothing objects. A cabinet object must be made before it can be placed.
 
Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement. A chair/throne object must be made before it can be placed.
 
Tables are required for dining. A chair should be placed adjacent to the table. A table object must be made before it can be placed.
 
Bridges can be used to span open spaces or placed above water or magma. Bridges can be connected to levers and raised to block access.
 
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails.
 
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort.
 
Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers.
 
These ornamental objects increase the value of rooms in which they are placed. An offering place object must be made before it can be placed.
 
Large instruments must be placed in taverns or temples before they will be used. These instruments must be assembled at a workshop first.
 
Codices and scrolls in your library can be stored in bookcases. A bookcase object must be made before it can be placed.
 
Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizens. A pedestal or display case must be made before it can be placed.
 
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. All tasks require fuel aside from clay collection.
 
You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Magma below the furnace will power tasks. You are responsible for placing the furnace above the magma, but no other fuel is required.
 
Make sugar, flour, and various useful slurries here. Powered version of the quern. Must be hooked to a windmill or water wheel to function.
 
You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Glassmaking requires fuel.
 
Make sugar, flour, and various useful slurries here. Tasks are completed very slowly compared to the powered millstone.
 
Capture and train small animals here. Requires animal traps.
 
Cook meals here. You can also render fat into tallow.
 
Process plants and work with livestock here. Milk and shear animals, make cheese, and spin thread.
 
Keep a colony of insects at your hives. A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony.
 
Your citizens need a comfortable place to sleep. A bed object must be made at the carpenter's shop before it can be placed.
 
Plant crops at the farmplot. You will need seeds or spawn and must select crops by season. Crops can be fertilized with potash. Soil is richer deeper underground.
 
When placed, a female bird will claim the box and start laying eggs, if one is available.
 
Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. All tasks require fuel.
 
Make charcoal and ash from wood here. Does not require fuel.
 
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. Magma below the kiln will power tasks. You are responsible for placing the kiln above the magma, but no other fuel is required.
 
Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. Magma below the smelter will power tasks. You are responsible for placing the smelter above the magma, but no other fuel is required.
 
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart.
 
A chain can be placed for use in the justice system or for the restraint of an animal.
 
Horizontal axles transfer power on the same elevation. Horizontal axles can be east-west or north-south.
 
Vertical axles transfer power between two adjacent elevations.
 
Place the windmill aboveground to generate power for machines, such as the millstone or screw pump. Not all areas have strong winds.
 
Use the gear assembly to connect axles and machinery together. Gear assemblies can be disengaged temporarily by linking them to levers.
 
Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump.
 
Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump.
 
Weapon traps use a weapon or trap component to strike intruders. Can be used with ranged weapons and loaded with ammo. Can use multiple weapons at once.
 
Cage traps capture intruders in cages. Must be loaded with a cage.
 
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. The trigger for pressure plates can be set by creature weight, fluid, or minecart passage.
 
Stone-fall traps drop a stone on intruders. Must be loaded with boulders.
 
Track stops are used in conjunction with the hauling menu. They can also be used to add friction to minecart tracks.
 
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.
 
Cages can be used to contain an animal, and metal cages can be used by the justice system. Glass cages can be filled with water and used as aquariums.
 
Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures.
 
This ornamental construction can enhance the value of rooms. Three cut gem objects must be made at a jeweler's shop before it can be placed.
 
Supports will stop cave-ins in the rare event you completely detach a piece of your fortress. Otherwise, they are ornamental.
 
Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers.
 
This ornamental construction can enhance the value of rooms. A window object must be made at a glass furnace before it can be placed.
 
Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers.
 
Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers.
 
Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants.
 
Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers.
 
Place the well in an open space above water to provide a relatively safe area for your citizens to draw water. Requires mechanisms, blocks, a chain or rope, and a bucket.
 
Use floodgates to control the flow of fluids between spaces in your fortress. Must be attached to a lever or pressure plate to function. Requires a floodgate object to be built before it can be placed.
 
Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectiles. Requires boulder, block, or wood.
 
Use minecart tracks in conjunction with the hauling menu.
 
You can build a ramp next to a wall to provide access to the floor above. The space above the ramp must also be empty. Requires boulder, block, or wood.
 
You can build staircases to connect different elevations. Staircases must span at least two elevations. Requires boulder, block, or wood.
 
You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids. Requires boulder, block, or wood.
 
You can place floors for functional reasons or to enhance the appearance of the fortress. Requires boulder, block, or wood.
 
a swarm of
 
Miasma
 
a colony of
 
 
  - mine rock underground
 
  - mine rock underground
 
  - mine rock or chop trees
 
  - mine rock or chop trees
Lava Mist
+
A Fire
 +
Stagnant salt water [
 +
Stagnant water [
 +
Salt water [
 +
Water [
 +
Magma [
 +
Lava [
 +
A Web
 +
A Campfire
 +
A spattering of
 +
A smear of
 +
A pool of
 +
A dusting of
 +
A small pile of
 +
A pile of
 +
Item Cloud
 +
An Ocean Wave
 +
Sea Foam
 +
Magma Mist
 +
Lava Mist
 
  vapor
 
  vapor
Sea Foam
+
Smoke
Magma Mist
+
Floor (remembered)
Item Cloud
+
Open air (remembered)
An Ocean Wave
+
Blood of the living (sensed)
Add or remove fluids.
+
many
Add water to the arena.
+
a swarm of
A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly.
+
Miasma
  Create a creature to place in the arena.
+
Steam
  Ornamental. Demanded by some nobles.
+
We will gladly do as you ask and strengthen our bonds of friendship.
  A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly.
+
Sadly, we do not possess this objectBest of luck in your search.
  Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders.
+
Give up this childish errand. We do not part with our treasures lightly.
Archery targets are used in archery range zones for training archers.
+
Your claim is worthless hereTrade your lives if you must.
- make at a workshop first
+
I hear the callLet us stop this war.
- chop down trees
+
We will drown out the call with the screams of your dyingBegone.
Create a tree to place in the arena.
+
I can scarcely believe this good news! I have some recommendations.
  Change the weather, temperature, and time.
+
Flattering, but we'd rather maintain our distance from the homeland.
  Add mud to the arena.
+
/yours or companion's
Remove fluids and spatter from the arena.
+
You can recenter on certain announcements. Right click to close.
  Add magma to the arena.
+
No recommendations available
Add snow to the arena.
+
No positions available
unintelligible
+
Abort
right
+
/NE
 +
/NW
 +
/SE
 +
/SW
 +
Track/Spoor
 +
Track/Spoor:
 +
broken vegetation
 
  print
 
  print
 
  imprint
 
  imprint
Track/Spoor:
+
unintelligible
broken vegetation
+
entertaining citizens and visitors.
/yours or companion's
+
soldiering.
A pile of
+
study.
A Fire
+
sanctuary.
A dusting of
+
wishes to join
A small pile of
+
desires citizenship.
A smear of
+
as a citizen of
A pool of
+
has many worshippers in
A Campfire
+
loss of life.
A spattering of
+
Do you approve this request?
Lava [
+
Approve
Track/Spoor
+
wishes to reside in
Magma [
+
wishes to reside here
Salt water [
+
for the purpose of
Water [
+
eradicating monsters.
Stagnant salt water [
+
Citizenship of
Stagnant water [
+
A Priest for  
Status of
+
A Guildhall for  
Citizenship of
+
A High Priest for  
There are no petitions that need your attention.
+
A Grand Guildhall for  
Parley with
+
Some corrupt data
We cannot stop production just because of your quaint sensibilities.
+
wishes to parley
You do not have an official capable of handling these matters.
+
in order to avert
Our needs exceed your allowances. Relax. They're only trees.
+
We can abide by this. Let us work toward mutual co-existence.
We can grant this request. Let's discuss the specifics, though...
+
Our needs exceed your allowancesRelaxThey're only trees.
in order to avert
+
We can grant this requestLet's discuss the specifics, though...
loss of life.
+
We cannot stop production just because of your quaint sensibilities.
Some corrupt data
+
There are no petitions that need your attention.
wishes to parley
+
Parley with  
A High Priest for
+
Status of  
A Grand Guildhall for
+
[B]Pass this treasure into our possession, and we shall depart in peace.
A Priest for
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside worldI wish I had more to tell you.
A Guildhall for
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share...  (Information added to Civilizations/World Info)
Make requests for next year's caravan. They'll charge more for these items.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
We will gladly do as you ask and strengthen our bonds of friendship.
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
No positions available
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
Elevate whom?
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
No recommendations available
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
You can recenter on certain announcements. Right click to close.
+
  I've already searched in
Select a report to view the full text. Right click to close.
+
  I can only rest when I've brought the prize safely to
Flattering, but we'd rather maintain our distance from the homeland.
+
[B]Play your role in this noble quest and become legendary!
We can abide by this. Let us work toward mutual co-existence.
+
is the symbol of
We will drown out the call with the screams of your dying. Begone.
+
our people
  I can scarcely believe this good news! I have some recommendations.
 
  Your claim is worthless here. Trade your lives if you must.
 
I hear the call. Let us stop this war.
 
  Sadly, we do not possess this object. Best of luck in your search.
 
Give up this childish errand. We do not part with our treasures lightly.
 
has many members here
 
with the hall designated for a
 
with the new position appointed by you.
 
has many members in
 
a temple and priest
 
The location must be built and furnished,
 
and now requires
 
a temple complex and high priest
 
I've boldly searched
 
I've already searched in
 
My epic journey began
 
I've searched nearly the whole world over.
 
is sought by
 
, and I aim to return it home.
 
guild.
 
meets with
 
eradicating monsters.
 
entertaining citizens and visitors.
 
wishes to reside here
 
for the purpose of
 
wishes to reside in
 
Do you approve this request?
 
Approve
 
has many worshippers in
 
has many worshippers here
 
desires citizenship.
 
as a citizen of
 
sanctuary.
 
wishes to join
 
soldiering.
 
study.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B]
 
  requested, priced at
 
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
 
% and
 
  % respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
 
A need for [C:6:0:1]
 
[C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm.
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most
 
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
 
Do you have anyone suitable to recommend for elevation?
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
 
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
 
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year.
 
is a sacred relic of our people.
 
[B]Pass this treasure into our possession, and we shall depart in peace.
 
 
  is an heirloom of our people.
 
  is an heirloom of our people.
 
  is the property of our people.
 
  is the property of our people.
  is the symbol of
+
  is a sacred relic of our people.
our people
+
with the hall designated for a
I can only rest when I've brought the prize safely to
+
  guild.
[B]Play your role in this noble quest and become legendary!
+
  meets with
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
+
, and I aim to return it home.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
+
  My epic journey began
  [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
+
  I've searched nearly the whole world over.
  [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
+
  I've boldly searched
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
+
has many worshippers here
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you.
+
and now requires
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info)
+
a temple complex and high priest
always (at least 0%)
+
a temple and priest
when empty
+
The location must be built and furnished,
immediately
+
with the new position appointed by you.
in 1 day
+
has many members in
You have no vehicles.
+
has many members here
desired items
+
  And beware.
any items
+
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most  
when full
 
always (at most 100%)
 
I will try to return next year as I am able.
 
And beware.
 
we are willing to ask that you cap your tree-fells at
 
until we next meet.
 
We elves are partial in particular to the trees in the forests surrounding your lands.
 
Although we are loath to spare a single branch to your senseless slaughter,
 
 
  trees, butcher.
 
  trees, butcher.
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
+
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
  Set conditions for
+
We elves are partial in particular to the trees in the forests surrounding your lands.
  (Vehicle moved to next stop if any condition triggered.)
+
  Although we are loath to spare a single branch to your senseless slaughter,
  Choose a vehicle for
+
we are willing to ask that you cap your tree-fells at
  Inaccessible from first stop
+
until we next meet. 
 +
I will try to return next year as I am able.
 +
requested, priced at
 +
%[R]
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds.  Please consider an import agreement next year.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
 +
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
 +
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
 +
Do you have anyone suitable to recommend for elevation?
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress!  I have come empowered to elevate this land in the eyes of our realm.
 +
  A need for [C:6:0:1]
 +
[C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
 +
% and
 +
% respectively.  [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
 +
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
 +
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement.  Feel free to go over the documents.[B]
 +
50%
 +
75%
 +
when full
 +
always (at most 100%)
 +
desired items
 +
any items
 +
immediately
 +
in 1 day
 +
days
 +
always (at least 0%)
 +
when empty
 +
  25%
 +
VACANT
 +
Throne Room/Office
 +
Export of
 +
Choose symbols for the position holder to carry or wear.
 +
No relevant skills
 +
Leave Vacant
 +
  (traveling)
 +
DRINK_MAT
 +
Stone use
 +
Standing orders
 +
Right panel
 +
highest precision
 +
high precision
 +
The stockpile records are
 +
Your bookkeeper needs to work in an office to improve precision
 +
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
 +
% updated toward the next precision level.
 +
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
 +
77 -> 77  777 -> 780  7777 -> 7800  77777 -> 78000
 +
77 -> 80  777 -> 800  7777 -> 8000  77777 -> 80000
 +
77 -> 77  777 -> 777  7777 -> 7777  77777 -> 77780
 +
77 -> 77  777 -> 777  7777 -> 7780  77777 -> 77800
 +
Your bookkeeper has done enough work to attain
 +
All counts accurate
 +
medium precision
 +
low precision
 
  Prohibited
 
  Prohibited
Export of
+
Make
Dining Room
+
Low Precision
Throne Room/Office
+
Lowest Precision
armor stand
+
High Precision
weapon rack
+
Medium Precision
cabinet
+
Stocks amount display:  
77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000
+
Highest Precision
77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000
+
Automatically collect webs
Stocks amount display:
+
Use any cloth
Highest Precision
+
Slaughter any marked animal
High Precision
+
No automatic web collection
Medium Precision
+
Automatically butcher carcasses
Low Precision
+
No automatic slaughter
Lowest Precision
+
Automatically clean fish
Needs:
+
No automatic butchery
VACANT
+
Automatically weave dyed thread
(traveling)
+
Automatically weave all thread
Leave Vacant
+
Use only dyed cloth
Choose symbols for the position holder to carry or wear.
+
No automatic weaving
Hauling
+
Filter box
Automated workshops
+
Brew
Nobody can be assigned.
+
Cook
Nobody does this
+
You have no appropriate ingredients.
Only selected do this
+
No Ingredients
Everybody does this
+
Only selected do this
You have no work details.
+
Everybody does this
Add new work detail
+
Custom Detail  
Automatically collect webs
+
Nobody does this
Use any cloth
+
Add new work detail
Use only dyed cloth
+
Custom Detail
No automatic weaving
+
Workers ignore refuse
Automatically weave dyed thread
+
Workers gather refuse
Automatically weave all thread
+
Workers ignore outdoor refuse
Chores
+
Workers gather outdoor refuse
Sieges and forbidding
+
Workers ignore outdoor vermin remains
highest precision
+
Workers gather outdoor vermin remains
high precision
+
Workers save corpses
medium precision
+
Workers dump corpses
low precision
+
Workers ignore furniture
Your bookkeeper has done enough work to attain
+
Workers gather furniture
All counts accurate
+
Workers ignore bodies
77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780
+
Workers gather bodies
77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800
+
Workers ignore minerals
Custom Detail
+
Workers gather minerals
Custom Detail
+
Workers ignore wood
DRINK_MAT
+
Workers gather wood
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
+
Do not automate smelter
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
+
Automate smelter
% updated toward the next precision level.
+
Do not automate other shops
The stockpile records are
+
Automate other shops
Your bookkeeper needs to work in an office to improve precision
+
Workers ignore animals
Workers ignore furniture
+
Workers gather animals
Workers gather furniture
+
Workers ignore food
Workers ignore food
+
Workers gather food
Workers gather food
+
Automate kitchen
Workers ignore animals
+
No automatic fish cleaning
Workers gather animals
+
Do not automate kitchen
Do not automate other shops
+
Do not automate tannery
Automate other shops
+
Automate tannery
Workers ignore refuse
+
Do not automate kiln
Workers gather refuse
+
Automate kiln
Workers ignore wood
+
Forbid other death items during sieges
Workers gather wood
+
Forbid other death items
Workers ignore minerals
+
Forbid floor/wall cleaning
Workers gather minerals
+
Claim other death items
Workers ignore bodies
+
Allow floor/wall cleaning
Workers gather bodies
+
Forbid floor/wall cleaning during sieges
Automate kitchen
+
Forbid trap cleaning during sieges
No automatic fish cleaning
+
Forbid trap cleaning
Automatically clean fish
+
Claim your dead
No automatic butchery
+
Forbid your dead during sieges
Automatically butcher carcasses
+
Forbid your death items during sieges
No automatic slaughter
+
Forbid your death items
Slaughter any marked animal
+
Forbid other non-hunted dead
No automatic web collection
+
Claim your death items
Do not automate smelter
+
Claim other dead
Automate smelter
+
Forbid other non-hunted dead during sieges
Do not automate kiln
+
Workers save hair and wool
Automate kiln
+
Workers dump hair and wool
Do not automate tannery
+
Workers save other objects
Automate tannery
+
Workers dump other objects
Do not automate kitchen
+
Forbid used ammunition during sieges
Claim your dead
+
Forbid used ammunition
Forbid your dead during sieges
+
Forbid your dead
Forbid your dead
+
Claim used ammunition
Claim used ammunition
+
Workers save skulls
Forbid used ammunition during sieges
+
Workers dump skulls
Forbid used ammunition
+
Workers save bones
Workers save other objects
+
Workers dump bones
Workers dump other objects
+
Workers save shells
Forbid other death items during sieges
+
Workers dump shells
Forbid other death items
+
Workers save skins
Claim other dead
+
Workers dump skins
Forbid other non-hunted dead during sieges
+
Fish only in designated zones
Forbid other non-hunted dead
+
Prefer zones for water drinking
Claim your death items
+
Prefer zones for fishing
Forbid your death items during sieges
+
Announce some job cancellations
Forbid your death items
+
Announce most job cancellations
Workers save skulls
+
Everybody harvests
Workers dump skulls
+
Announce no job cancellations
Workers save corpses
+
Mix similar foods in barrels
Workers dump corpses
+
Only farmers harvest
Workers ignore outdoor vermin remains
+
Drink water only from designed zones
Workers gather outdoor vermin remains
+
Do not mix similar food in barrels
Workers ignore outdoor refuse
+
Claim toppled building items
Workers gather outdoor refuse
+
Forbid toppled building items during sieges
Workers save hair and wool
+
Children do chores
Workers dump hair and wool
+
Forbidding of death objects occurs at time of death.
Workers save skins
+
There are no children
Workers dump skins
+
Children don't do chores
Workers save shells
+
Announce all job cancellations
Workers dump shells
+
to do your chores.
Workers save bones
+
Forbid trap rearming
Workers dump bones
+
Allow trap cleaning
Announce some job cancellations
+
Allow trap rearming
Announce most job cancellations
+
Forbid trap rearming during sieges
Announce all job cancellations
+
Forbid cages from sprung traps during sieges
to do your chores.
+
Forbid cages from sprung traps
There are no children
+
Forbid toppled building items
Children don't do chores
+
Claim cages from sprung traps
Children do chores
+
is selected
Forbidding of death objects occurs at time of death.
+
until commander
Fish only in designated zones
+
somebody first
Prefer zones for water drinking
+
You must appoint
Drink water only from designed zones
+
to create a squad.
Do not mix similar food in barrels
+
You must appoint a
Mix similar foods in barrels
+
Multiple orders
Only farmers harvest
+
Create new squad
Everybody harvests
+
new order
Announce no job cancellations
+
soldiers to follow
Forbid trap rearming
+
Vacant position
Allow trap cleaning
+
At least
Forbid trap cleaning during sieges
+
Assign leader
Forbid trap cleaning
+
Back to squads
Allow floor/wall cleaning
+
Cannot appoint
Forbid floor/wall cleaning during sieges
+
Assign position
Forbid floor/wall cleaning
+
Editing routine
Claim other death items
+
(unnamed orders)
Claim toppled building items
+
Equip/orders only
Forbid toppled building items during sieges
+
Equip/always
Forbid toppled building items
+
Sleep/barracks at will
Claim cages from sprung traps
+
Sleep/room at will
Forbid cages from sprung traps during sieges
+
Minimum number of
Forbid cages from sprung traps
+
Sleep/barracks at need
Allow trap rearming
+
Choose a symbol for the burrow.
Forbid trap rearming during sieges
+
Choose a symbol for the squad.
(unnamed orders)
+
Choose a symbol for the detail.
Done editing
+
Background
Foreground
+
Done editing
Background
+
Military routines
Symbol
+
Add new routine
Choose a symbol for the squad.
+
Routine #
Choose a symbol for the detail.
+
Current month
Choose a symbol for the burrow.
+
Really delete this routine?
soldiers to follow
+
Add/edit routines (columns)
Minimum number of
+
Off duty
Sleep/barracks at need
+
No uniform
Sleep/barracks at will
+
Constant training
Sleep/room at will
+
Staggered training
Equip/orders only
+
Ready
Equip/always
+
's squad
Editing routine
+
change equipment, and
Vegetables, fruit, and leaves
+
member to give orders,
You know of no appropriate stones.
+
assign schedules.
Select to use in non-economic jobs.
+
seleced positions.
Economic uses
+
seleced squads.
Magma-safe
+
Routine:
Stone type
+
No special orders
Economic stone
+
No target
Prefer zones for fishing
+
Equip
Stone use
+
Move: click on the map.
Standing orders
+
Select a squad or squad
You have no appropriate ingredients.
+
Schedule
Permissions
+
New bodywear
Number
+
Confirm and save uniform
Ingredient type
+
New legwear
Meat, fish, and others
+
New headwear
Drinks
+
New footwear
member to give orders,
+
New handwear
Select a squad or squad
+
New weapon
Schedule
+
New shield
Move: click on the map.
+
any material
No target
+
BROKEN
target
+
  (Dye)
Routine:
+
any color
No uniform
+
Position
seleced squads.
+
missing item
seleced positions.
+
(enter name here)
squad.
+
Adding uniform
Choose a uniform for the
+
specific weapon
assign schedules.
+
, weapon
change equipment, and
 
until commander
 
Cannot appoint
 
Assign position
 
Assign leader
 
Back to squads
 
Vacant position
 
At least
 
new order
 
  No special orders
 
Multiple orders
 
Create new squad
 
to create a squad.
 
You must appoint a
 
somebody first
 
You must appoint
 
is selected
 
specific weapon
 
specific shield
 
specific shoes
 
specific gloves
 
specific pants
 
specific helm
 
specific armor
 
Monthly orders
 
BROKEN
 
plant fiber
 
 
  (foreign)
 
  (foreign)
indiv choice, ranged
+
plant fiber
 +
Monthly orders
 +
View monthly schedule
 +
specific helm
 +
specific armor
 +
specific gloves
 +
specific pants
 +
specific shield
 +
specific shoes
 +
No assigned items
 +
Not yet assigned
 +
Mat
 +
Add uniform
 +
Assign uniform
 +
Custom uniform
 +
Update equipment
 +
Uniform worn over clothing
 +
Uniform replaces clothing
 +
Partial matches okay
 +
Exact matches only
 
  indiv choice, melee
 
  indiv choice, melee
, weapon
 
 
  individual choice
 
  individual choice
appointed by
 
's squad
 
Create which squad?
 
Constant training
 
Staggered training
 
Off duty
 
View monthly schedule
 
Add/edit routines (columns)
 
Current month
 
Really delete this routine?
 
Add new routine
 
Routine #
 
Military routines
 
Not yet assigned
 
assigned items
 
 
  indiv choice, ranged
 
  indiv choice, ranged
indiv choice, melee
+
Attempted kidnapping
individual choice
+
Injured party:
Partial matches okay
+
Attempted murder
Exact matches only
+
Unsolved.
Uniform worn over clothing
+
1 witness
Details
+
Convicted:
Custom uniform
+
Unknown convict.
Update equipment
+
Violation of export prohibition
Add uniform
+
Violation of job order
Assign uniform
+
Violation of production order
No assigned items
+
Building destruction
Confirm and save uniform
+
Attempted theft
(enter name here)
+
Conspiracy to alow labor
Adding uniform
+
Disorderly conduct
Position
+
Reported:
missing item
+
No witnesses.
(Dye)
+
Saw
any color
+
  admire the object.
any material
+
Closed cases
Uniform replaces clothing
+
Cold cases
New weapon
+
Open cases
New shield
+
Cases
New footwear
+
Implicates:
New handwear
+
Convict a suspect for this crime.
New legwear
+
Saw that the object was missing.
New headwear
+
Saw that the object was disturbed.
New bodywear
+
Accuses:  
against
+
Found the body.
Treason
+
none assigned
Blood-drinking
+
Padding
Attempted theft
+
Officer:  
Attempted murder
+
Convict
Kidnapping
+
Interrogate suspects for wrongdoing.
Attempted kidnapping
+
Interrogate
1 witness
+
Sort units by how involved they are in the crime.
Disorderly conduct
+
No sentence pending.
Building destruction
+
No witnesses
Bribery
+
  day
Embezzlement
 
Vandalism
 
Robbery
 
Espionage
 
There are no closed cases.
 
There are no cold cases.
 
Open cases become cold after one year.
 
Violation of production order
 
Violation of export prohibition
 
Violation of job order
 
Conspiracy to alow labor
 
Murder
 
Open cases
 
Closed cases
 
Cold cases
 
Fortress guard
 
Convicts
 
Intelligence
 
There are no open cases.
 
You have not yet appointed any guards.
 
  assigned.
 
No cases assigned.
 
Unavailable.
 
Missing.
 
Deceased.
 
Caged.
 
Found the body.
 
Saw that the object was missing.
 
Saw that the object was disturbed.
 
admire the object.
 
Date:
 
Reported:
 
Desired metal cages and chains in dungeons:
 
Unsolved.
 
Interrogate
 
Witness:
 
unknown
 
Confessed.
 
Implicates:
 
Accuses:
 
somebody
 
witnesses
 
No witnesses
 
Interview scheduled
 
Already interviewed
 
Convict
 
Injured party:
 
Convicted:
 
Unknown convict.
 
Robbery.
 
Espionage.
 
Treason.
 
Blood-drinking.
 
Attempted theft.
 
Attempted murder.
 
Kidnapping.
 
Attempted kidnapping.
 
Conspiracy to slow labor.
 
Murder.
 
Disorderly conduct.
 
Building destruction.
 
Bribery.
 
Embezzlement.
 
Vandalism.
 
  Theft.
 
Beating.
 
 
  in prison.
 
  in prison.
Officer:
 
none assigned
 
Violation of production order.
 
Violation of export prohibition.
 
Violation of job order.
 
Chained.
 
No working grasps.
 
In combat.
 
Exhausted.
 
Injured.
 
Nobody has been convicted so far.
 
No sentence pending.
 
 
  hammerstrike
 
  hammerstrike
[C:3:0:1]Slightly numb
+
Beating.
[C:4:0:1]Serious fever
+
[C:4:0:1]Serious fever
[C:4:0:1]Moderate fever
+
[C:4:0:1]Moderate fever
[C:4:0:1]Slight fever
+
[C:3:0:1]Partially numb
[C:6:0:1]Extreme pain
+
[C:3:0:1]Slightly numb
[C:6:0:1]Moderate pain
+
[C:6:0:1]Moderate pain
[C:6:0:1]Slight pain
+
[C:6:0:1]Slight pain
[C:6:0:1]Exhausted
+
[C:4:0:1]Slight fever
[C:5:0:1]Severe blood loss
+
[C:6:0:1]Extreme pain
[C:5:0:1]Faint
+
[C:5:0:1]Faint
[C:5:0:1]Moderate blood loss
+
[C:5:0:1]Moderate blood loss
[C:3:0:1]Paralyzed
+
[C:5:0:1]Pale
[C:3:0:1]Partially paralyzed
+
[C:5:0:1]Severe blood loss
[C:3:0:1]Sluggish
+
[C:3:0:1]Sluggish
[C:3:0:1]Completely numb
+
[C:3:0:1]Completely numb
[C:3:0:1]Partially numb
+
[C:3:0:1]Paralyzed
Selected actor:
+
[C:3:0:1]Partially paralyzed
One member
+
Prepared by
members
+
No interrogation reports.
[C:6:0:0]In traction
+
If a crime involves a conspiracy, an interrogation may reveal the plot.
[C:4:0:1]Heavy bleeding
+
Interrogations
[C:4:0:1]Bleeding
+
[C:4:0:1]Heavy bleeding
[C:5:0:1]Pale
+
[C:4:0:1]Bleeding
There is no intelligence information yet.
+
Selected actor:
If a crime involves a conspiracy, an interrogation may reveal the plot.
+
[C:6:0:0]In traction
Interrogations
+
Desired metal cages and chains in dungeons:
Actors
+
Guards List
Organizations
+
Fortress guard
Prepared by
+
Cage/Chain Reqs
No interrogation reports.
+
Intelligence
[C:4:0:1]Vision lost
+
There is no intelligence information yet.
[C:6:0:1]Vision impaired
+
Convicts
[C:7:0:0]Vision somewhat impaired
+
Convict list
[C:6:0:1]Ability to stand lost
+
[C:6:0:1]Vision impaired
[C:6:0:1]Ability to stand somewhat impaired
+
[C:7:0:0]Vision somewhat impaired
[C:6:0:1]Ability to grasp lost
+
[C:7:0:0]Trouble breathing
[C:6:0:1]Ability to grasp somewhat impaired
+
[C:4:0:1]Vision lost
[C:6:0:1]Ability to fly lost
+
[C:6:0:1]Ability to grasp lost
[C:4:0:1]Thirsty!
+
[C:6:0:1]Ability to grasp somewhat impaired
[C:4:0:0]Thirsty
+
[C:6:0:1]Ability to stand lost
[C:5:0:1]Thirsty
+
[C:6:0:1]Ability to stand somewhat impaired
[C:6:0:1]Thirsty
+
[C:4:0:0]Thirsty
[C:4:0:1]Very hungry
+
[C:5:0:1]Thirsty
[C:6:0:1]Hungry
+
[C:1:0:0]Drowsy
[C:4:0:1]Cannot breathe
+
[C:4:0:1]Thirsty!
[C:7:0:0]Trouble breathing
+
[C:6:0:1]Hungry
[C:1:0:1]Drowsy
+
[C:4:0:1]Cannot breathe
[C:5:0:1]Dehydrated
+
[C:6:0:1]Thirsty
[C:1:0:1]Thirsty
+
[C:4:0:1]Very hungry
[C:4:0:1]Starving
+
[C:5:0:1]Dehydrated
[C:6:0:0]Hungry
+
[C:1:0:1]Thirsty
[C:4:0:1]Slumberous
+
[C:4:0:1]Very drowsy
[C:6:0:1]Drowsy
+
[C:1:0:1]Drowsy
[C:1:0:0]Drowsy
+
[C:4:0:1]Slumberous
[C:6:0:1]Over-exerted
+
[C:6:0:1]Drowsy
[C:6:0:1]Tired
+
[C:4:0:1]Starving
[C:3:0:1]Stunned
+
[C:6:0:0]Hungry
[C:3:0:1]Dizzy
+
[C:6:0:1]Tired
[C:1:0:1]Drowning
+
[C:3:0:1]Stunned
[C:7:0:0]Winded
+
[C:6:0:1]Exhausted
[C:2:0:1]Nauseous
+
[C:6:0:1]Over-exerted
[C:4:0:1]Very drowsy
+
[C:7:0:0]Winded
[C:4:0:1].Cut apart
+
[C:2:0:1]Nauseous
[C:4:0:1].Smashed apart
+
[C:3:0:1]Dizzy
[C:4:0:1].Broken apart
+
[C:1:0:1]Drowning
[C:4:0:1].Torn apart
+
[C:4:0:1].Smashed apart
[C:4:0:1].Cut open
+
[C:4:0:1].Broken apart
[C:4:0:1].Smashed open
+
[C:6:0:1].Needs setting
[C:4:0:1].Broken open
+
[C:4:0:1].Cut apart
[C:4:0:1].Torn open
+
[C:4:0:1].Smashed open
[C:6:0:1].Bruised tendon
+
[C:4:0:1].Broken open
[C:6:0:1].Torn ligament
+
[C:4:0:1].Torn apart
[C:6:0:1].Sprained ligament
+
[C:4:0:1].Cut open
[C:6:0:1].Bruised ligament
+
[C:6:0:1].Torn ligament
[C:4:0:1].Compound fracture
+
[C:6:0:1].Sprained ligament
[C:6:0:0].Overlapping fracture (in traction)
+
[C:6:0:1].Strained tendon
[C:4:0:1].Overlapping fracture
+
[C:6:0:1].Bruised tendon
[C:6:0:1].Needs setting
+
[C:6:0:0].Overlapping fracture (in traction)
[C:4:0:1].Major artery torn
+
[C:4:0:1].Overlapping fracture
[C:4:0:1].Artery torn
+
[C:6:0:1].Bruised ligament
[C:4:0:1].Heavy bleeding
+
[C:4:0:1].Compound fracture
[C:4:0:1].Bleeding
+
[C:4:0:1].Artery torn
[C:7:0:1].Motor nerve severed
+
[C:4:0:1].Heavy bleeding
[C:7:0:1].Sensory nerve severed
+
[C:5:0:1].Butchered
[C:6:0:1].Torn tendon
+
[C:4:0:1].Major artery torn
[C:6:0:1].Strained tendon
+
[C:7:0:1].Sensory nerve severed
[C:6:0:1]Ability to fly somewhat impaired
+
[C:6:0:1].Torn tendon
[C:7:0:1]Motor nerve damage
+
[C:4:0:1].Bleeding
[C:7:0:1]Sensory nerve damage
+
[C:7:0:1].Motor nerve severed
[C:7:0:0]No health problems
+
[C:7:0:1]Motor nerve damage
[C:7:0:0]---
+
[C:7:0:1]Sensory nerve damage
[C:5:0:1].Gelded
+
[C:6:0:1]Ability to fly lost
[C:2:0:1].Spilled
+
[C:6:0:1]Ability to fly somewhat impaired
[C:5:0:1].Butchered
+
[C:5:0:1].Gelded
[C:5:0:1].Minor rot
+
[C:2:0:1].Spilled
[C:6:0:0].Serious blistering
+
[C:7:0:0]No health problems
[C:6:0:0].Moderate blistering
+
[C:7:0:0]---
[C:6:0:0].Minor blistering
+
[C:6:0:0].Serious blistering
[C:7:0:1].Extreme pain
+
[C:6:0:0].Moderate blistering
[C:7:0:1].Moderate pain
+
[C:5:0:1].Moderate rot
[C:7:0:1].Minor pain
+
[C:5:0:1].Minor rot
[C:2:0:1].Nausea
+
[C:7:0:1].Moderate pain
[C:6:0:0].Serious freezing
+
[C:7:0:1].Minor pain
[C:6:0:0].Moderate freezing
+
[C:6:0:0].Minor blistering
[C:6:0:0].Minor freezing
+
[C:7:0:1].Extreme pain
[C:6:0:0].Serious condensation
+
[C:6:0:0].Moderate freezing
[C:6:0:0].Moderate condensation
+
[C:6:0:0].Minor freezing
[C:6:0:0].Minor condensation
+
[C:6:0:0].Minor boiling
[C:5:0:1].Advanced rot
+
[C:6:0:0].Serious freezing
[C:5:0:1].Moderate rot
+
[C:6:0:0].Minor condensation
[C:6:0:0].Moderate frost-bite
+
[C:5:0:1].Advanced rot
[C:6:0:0].Minor frost-bite
+
[C:6:0:0].Serious condensation
[C:6:0:0].Serious melting
+
[C:6:0:0].Moderate condensation
[C:6:0:0].Moderate melting
+
[C:6:0:0].Minor frost-bite
[C:6:0:0].Minor melting
+
[C:6:0:0].Serious melting
[C:6:0:0].Serious boiling
+
[C:6:0:0].Serious frost-bite
[C:6:0:0].Moderate boiling
+
[C:6:0:0].Moderate frost-bite
[C:6:0:0].Minor boiling
+
[C:6:0:0].Serious boiling
[C:6:0:0].Dented
+
[C:6:0:0].Moderate boiling
[C:6:0:0].Heavy bruising
+
[C:6:0:0].Moderate melting
[C:6:0:0].Moderate bruising
+
[C:6:0:0].Minor melting
[C:6:0:0].Light bruising
+
[C:6:0:0].Heavy bruising
[C:6:0:0].Serious burn
+
[C:6:0:0].Moderate bruising
[C:6:0:0].Moderate burn
+
[C:4:0:1].Torn open
[C:6:0:0].Minor burn
+
[C:6:0:0].Dented
[C:6:0:0].Serious frost-bite
+
[C:6:0:0].Moderate burn
.[C:6:0:1]Needs traction
+
[C:6:0:0].Minor burn
.[C:6:0:1]Needs immobilization
+
[C:6:0:0].Light bruising
[C:7:0:0]No treatment scheduled
+
[C:6:0:0].Serious burn
[C:7:0:0:]Diagnosed with
+
.[C:6:0:1]Needs traction
[C:7:0:1]Received
+
.[C:6:0:1]Needs immobilization
[C:7:0:1:]Received
+
.[C:6:0:1]Needs setting
[C:7:0:1]Diagnosis required
+
.[C:7:0:0]Needs dressing
[C:7:0:1]Crutch required
+
[C:7:0:1]Received
.[C:5:0:1]Rotten -- inoperable
+
[C:7:0:0]No treatment scheduled
.[C:3:0:1]Needs cleaning
+
[C:7:0:0:]Diagnosed with  
.[C:4:0:1]Needs surgery
+
[C:7:0:1]Diagnosis required
.[C:2:0:1]Needs sutures
+
[C:7:0:1]Crutch required
.[C:6:0:1]Needs setting
+
[C:7:0:0]No evaluated wounds
.[C:7:0:0]Needs dressing
+
[C:7:0:0]No wounds
[C:6:0:1].Moderate swelling
+
.[C:4:0:1]Needs surgery
[C:6:0:1].Minor swelling
+
.[C:2:0:1]Needs sutures
[C:7:0:1].Function totally impaired
+
.[C:5:0:1]Rotten -- inoperable
[C:7:0:1].Partially impaired function
+
.[C:3:0:1]Needs cleaning
[C:7:0:1].Slightly impaired function
+
[C:6:0:1].Minor swelling
[C:7:0:1]Has been sutured
+
[C:7:0:1].Function totally impaired
[C:5:0:1]Infection
+
[C:6:0:1].Extreme swelling
[C:7:0:0]No evaluated wounds
+
[C:6:0:1].Moderate swelling
[C:3:0:1].Dizziness
+
[C:7:0:1]Has been sutured
[C:3:0:1].Paralysis
+
[C:5:0:1]Infection
[C:3:0:1].Partial paralysis
+
[C:7:0:1].Partially impaired function
[C:3:0:1].Some sluggishness
+
[C:7:0:1].Slightly impaired function
[C:3:0:1].Complete numbness
+
[C:3:0:1].Paralysis
  [C:3:0:1].Partial numbness
+
[C:3:0:1].Partial paralysis
  [C:3:0:1].Slight numbness
+
[C:2:0:1].Nausea
  [C:6:0:1].Extreme swelling
+
[C:3:0:1].Dizziness
does not mind being outdoors, at least for a time.
+
[C:3:0:1].Partial numbness
likes working outdoors and grumbles only mildly at inclement weather.
+
[C:3:0:1].Slight numbness
  doesn't really care about anything anymore.
+
[C:3:0:1].Some sluggishness
  is a hardened individual.
+
[C:3:0:1].Complete numbness
  is getting used to tragedy.
+
  does not mind being outdoors, at least for a time.   
  likes
+
  likes working outdoors and grumbles only mildly at inclement weather.
  fabric
+
  and really wants a drink
  [C:0:0:1]-
+
  and is starting to work slowly due to its scarcity
[C:7:0:0]No medical history
+
  is getting used to tragedy.
needs alcohol to get through the working day
+
  likes  
and can't even remember the last time
+
  doesn't really care about anything anymore. 
 +
  is a hardened individual. 
 +
[C:0:0:1]-                     
 +
[C:7:0:0]No medical history
 +
[C:7:0:1]Brought to rest
 +
[C:3:0:1]Cleaned
 
  had some
 
  had some
 
  and has gone without a drink for far, far too long
 
  and has gone without a drink for far, far too long
  and really wants a drink
+
  needs alcohol to get through the working day
  and is starting to work slowly due to its scarcity
+
  and can't even remember the last time
 
  amputated
 
  amputated
Rotten tissue excised from
+
Rotten tissue excised from  
[C:6:0:1]Had
+
[C:4:0:1]Compound fracture of
[C:6:0:1]Placed in traction
+
[C:6:0:1]Placed in traction
[C:7:0:1]Evaluated
+
[C:7:0:1]Evaluated
[C:7:0:1]Brought to rest
+
[C:6:0:1]Had
[C:3:0:1]Cleaned
+
[C:6:0:1]Received  
[C:6:0:1]Received
+
  splint on  
  splint on
+
[C:7:0:1:]Received  
dressing on
+
  sutures on  
[C:4:0:1]Received
+
[C:4:0:1]Bleeding stopped
  sutures on
+
  dressing on
[C:4:0:1]Bleeding stopped
+
[C:4:0:1]Received
  [C:4:0:1]Compound fracture of
+
distracted by unmet needs
repaired
+
unfocused by unmet needs
distracted by unmet needs
+
somewhat focused with satisfied needs
unfocused by unmet needs
+
badly distracted by unmet needs
untroubled by unmet needs
+
level-headed
unfettered
+
untroubled
level-headed
+
untroubled by unmet needs
untroubled
+
unfettered
not distracted
+
unknown item
unfocused
+
  absolutely detests  
unknown item
+
unknown powder
  absolutely detests
+
unknown cheese
[C:2:0:0]
+
very focused with satisfied needs
Overall,
+
quite focused with satisfied needs
very focused with satisfied needs
+
Overall,
quite focused with satisfied needs
+
unknown fish
somewhat focused with satisfied needs
+
unknown plants
badly distracted by unmet needs
+
  prefers to consume
unknown fish
+
unknown meat
unknown plants
+
unknown seeds
  unknown drink
+
unknown leaves
unknown liquid
+
unknown drink
unknown seeds
+
unknown liquid
unknown leaves
+
  for their  
unknown powder
+
the color  
unknown cheese
+
the sight of  
  for their
+
When possible,  
the color
+
the sound of
the words of
+
after being unable to hear eloquent speech
the sound of
+
after upholding tradition
the sight of
+
after being away from friends
When possible,
+
after hearing eloquent speech
prefers to consume
+
after a lack of introspection
unknown meat
+
after making merry
after being unable to hear eloquent speech
+
after being away from traditions
after upholding tradition
+
after self-examination
after being away from traditions
+
after leading an unexciting life
after self-examination
+
after learning something
after a lack of introspection
+
after doing nothing creative
after making merry
+
after doing something exciting
after being unable to make merry
+
after being away from family
after practicing a craft
+
after being with friends
after leading an unexciting life
+
after not learning anything
after learning something
+
after being with family
after not learning anything
+
after being unable to pray
after being with family
+
after staying occupied
after being away from family
+
after communing with
after being with friends
+
after meditation
after being away from friends
+
after being unable to admire art
after hearing eloquent speech
+
after doing something creative
after being unable to pray
+
after being unoccupied
after staying occupied
+
after admiring art
after being unoccupied
+
badly distracted
after admiring art
+
not distracted
after being unable to admire art
+
unfocused
after doing something creative
+
after drinking
after doing nothing creative
+
after being kept from alcohol
after doing something exciting
+
after spending time with people
distracted
+
after being away from people
badly distracted
+
after being unable to be extravagant
after spending time with people
+
after wandering
after being away from people
+
after being unable to argue
after drinking
+
after being extravagant
after being kept from alcohol
+
after being unable to help anybody
after communing with
+
after thinking abstractly
after meditation
+
after being unable to wander
after being unable to be extravagant
+
after helping somebody
after wandering
+
after a lack of decent meals
after being unable to wander
+
after fighting
after helping somebody
+
after being unable to acquire something
after being unable to help anybody
+
after eating a good meal
after thinking abstractly
+
after a lack of trouble-making
after a lack of abstract thinking
+
after arguing
[C:7:0:1]Time before time
+
after being unable to fight
after a lack of decent meals
+
after causing trouble
after fighting
+
after being unable to make romance
after being unable to fight
+
after seeing animals
after causing trouble
+
after being unable to take it easy
after a lack of trouble-making
+
after making romance
after arguing
+
after being away from great beasts
after being unable to argue
+
after acquiring something
after being extravagant
+
after being away from animals
after being unable to make romance
+
after seeing a great beast
after seeing animals
+
after being unable to practice a craft
after being away from animals
+
after practicing a martial art
after seeing a great beast
+
after being unable to make merry
after being away from great beasts
+
after practicing a craft
after acquiring something
+
after being unable to practice a skill
after being unable to acquire something
+
after taking it easy
after eating a good meal
+
after being unable to practice a martial art
after being unable to practice a craft
+
after practicing a skill
after practicing a martial art
+
greedier
after being unable to practice a martial art
+
less greedy
after practicing a skill
+
more prone to stress
after being unable to practice a skill
+
more resilient
after taking it easy
+
more likely to brawl
after being unable to take it easy
+
less likely to fight
after making romance
+
less temperate
greedier
+
more temperate
less greedy
+
more angry
less temperate
+
less angry
more temperate
+
more depressed
more likely to brawl
+
less depressed
less likely to fight
+
more lustful
more stubborn
+
less lustful
less stubborn
+
more anxious
more angry
+
less anxious
less angry
+
more hateful
more anxious
+
slower to hate
less anxious
+
quicker to love
more lustful
+
slower to love
less lustful
+
more cheerful
more prone to stress
+
less cheerful
more resilient
+
more envious
more hateful
+
less envious
slower to hate
+
[C:2:0:1]Spring
more envious
+
[C:6:0:1]Summer
less envious
+
after a lack of abstract thinking
more cheerful
+
[C:7:0:1]Time before time
less cheerful
+
  [C:5:0:1]
more depressed
+
Became
less depressed
+
[C:4:0:1]Autumn
[C:2:0:1]Spring
+
[C:3:0:1]Winter
[C:6:0:1]Summer
+
more vengeful
[C:4:0:1]Autumn
+
less vengeful
[C:3:0:1]Winter
+
more zany
[C:5:0:1]
+
more humorless
Became
+
more cruel
quicker to love
+
more merciful
slower to love
+
more proud
more vengeful
+
less proud
less vengeful
+
more ambitious
more proud
+
less ambitious
less proud
+
more vain
more cruel
+
less vain
more merciful
+
more extravagant
more single-minded
+
more austere
more scatterbrained
+
more gracious
more ambitious
+
less gracious
less ambitious
+
less reliant on advice
more gracious
+
less disdainful of advice
less gracious
+
more polite
more extravagant
+
more rude
more austere
+
more confident
more zany
+
less confident
more humorless
+
more fearless
less reliant on advice
+
more fearful
less disdainful of advice
+
more industrious
more fearless
+
less wasteful
more fearful
+
more stubborn
more confident
+
less stubborn
less confident
+
less quarrelsome
more vain
+
more quarrelsome
less vain
+
more prone to discord
more industrious
+
less prone to discord
less wasteful
+
more orderly
more prone to discord
+
less orderly
less prone to discord
+
less cautious
less quarrelsome
+
more cautious
more quarrelsome
+
more gregarious
more polite
+
more of a loner
more rude
+
more trusting
more orderly
+
less trusting
less orderly
+
more swayed by others' emotions
more trusting
+
less swayed by others' emotions
less trusting
+
more emotionally obsessive
more gregarious
+
more emotionally distant
more of a loner
+
more dutiful
more overbearing
+
less dutiful
less assertive
+
more altruistic
more swayed by others' emotions
+
less altruistic
less swayed by others' emotions
+
more of a perfectionist
more altruistic
+
less attentive to details
less altruistic
+
more private
more dutiful
+
less private
less dutiful
+
more tolerant
less cautious
+
less tolerant
more cautious
+
more obstinate
more of a perfectionist
+
more acquiescing
less attentive to details
+
more hopeful
more obstinate
+
less hopeful
more acquiescing
+
more single-minded
more tolerant
+
more scatterbrained
less tolerant
+
more bashful
more emotionally obsessive
+
more shameless
more emotionally distant
+
more curious
more hopeful
+
less curious
less hopeful
+
more artistically inclined
more curious
+
less artistically inclined
less curious
+
more inclined to the abstract
more bashful
+
less inclined to the abstract
more shameless
+
disdain  
more private
+
Learned to  
less private
+
  and learned to
tradition
+
value
artwork
+
more frenetic
cooperation
+
more leisurely
independence
+
more overbearing
stoicism
+
less assertive
introspection
+
more prone to flights of fancy
self-control
+
more fact-oriented
tranquility
+
more of a thrill-seeker
family
+
inclined to avoid excitement
friendship
+
craftsmanship
cunning
+
tavern keeper
eloquence
+
I wish to become a
fairness
+
bone doctor
decorum
+
surgeon
more artistically inclined
+
diagnostician
less artistically inclined
+
  I am sort of confused.
and learned to
+
  I am a little confused.
value
+
  There will be no rest for the enemy.
disdain
+
  The enemy will be driven off.
Learned to
+
. What do you command?
  loyalty
+
I am very confused.
more frenetic
+
I am confused.
more leisurely
+
  The task is accomplished.
more of a thrill-seeker
+
I am your loyal  
inclined to avoid excitement
+
  The need for my task seems to have passed.
more prone to flights of fancy
+
have been driven from
more fact-oriented
 
more inclined to the abstract
 
less inclined to the abstract
 
perseverance
 
leisure time
 
commerce
 
romance
 
nature
 
knowledge
 
harmony
 
merriment
 
craftsmanship
 
martial prowess
 
hard work
 
sacrifice
 
competition
 
scholar
 
performer
 
diagnostician
 
doctor
 
bone doctor
 
surgeon
 
monster slayer
 
mercenary
 
I am sort of confused.
 
I am a little confused.
 
I am very confused.
 
I am confused.
 
  . What do you command?
 
Commendable! Your loyalty and bravery cannot be denied.
 
tavern keeper
 
I wish to become a
 
The task is accomplished.
 
I am your loyal
 
 
  will be slain.
 
  will be slain.
 
  is dead!
 
  is dead!
The need for my task seems to have passed.
+
Will you have me as
  have been driven from
+
I would be honored if you would become a  
There will be no rest for the enemy.
+
You can no longer be a  
The enemy will be driven off.
+
I am sorryThere is no room for you here.
What happened?
+
I hate you.
I don't remember clearly.
+
I would be honored to serve as a
I would be honored if you would become a
+
I'm kicking you out of  
You can no longer be a
+
Gladly.  You are now one of my
I would be honored to serve as a
+
I am sorry.  I do not think there is room for me.
. Will you have me as
+
Gladly. I will be your
  Please help me!
+
Welcome to
Come with me and I'll bring you to safety.
+
.  Can I perform with you?
Intruder!
+
I would love to join  
I hate you.
+
I'll need to see something impressive before I consider it.
I'm leaving
+
Yes! It'll be great to perform with you.
I'm kicking you out of
+
? The troupe could use your talent.
Gladly. I will be your
+
Would you like to join  
I cannot accept this honor. I am sorry.
+
.  Will you have me?
  You are not worthy of such an honor yet. I am sorry.
+
monster slayer
  I am sorry. I do not think there is room for me.
+
  here. Make us proud!
  I am sorry. There is no room for you here.
+
Yes, you'd make a fantastic  
Gladly. You are now one of my
+
. Will you have us?
  . Can I perform with you?
+
  be made
I would love to join
+
the beast
You just aren't good enough yet, but you should keep performing.
+
the occupation
  Welcome to
+
armies on the march
  ? The troupe could use your talent.
+
the fighting
Would you like to join
+
the death
I'm sorry, but I can't join the troupe.
+
occupations
  Yes! It'll be great to perform with you.
+
the abduction
. Will you have me?
+
the army on the march
scribe
+
Don't talk to me.
  be made
+
  we've got  
  I ask that
+
Well, let's see...
Yes, you'd make a fantastic
+
. I know why you have come.
  . Will you have us?
+
Murderer!
  I'll need to see something impressive before I consider it.
+
The enemy!
here. Make us proud!
+
Vile creature!
the beast
+
Intruder!
beasts
+
The dead!
bandits
+
Ahhh...
criminals
+
Gwargh!
bone-chilling horror
+
I must obey the master!
skulking vermin
+
It's not my problem.
open war
+
They must be stopped by any means at our disposal.
ruffians
+
Now we will live under  
the fighting
+
  I hope you find what you are seeking here.
law-breaking
+
We are in the right in all matters.
the army on the march
+
I don't know anything else about them.
armies on the march
+
This is the life for me.
the abduction
+
It was inevitable.
abductions
+
Please guide me to you.
the occupation
+
Please guide me to myself.
occupations
+
Please guide me to  
Behold, mortal. I am
+
Can you tell me where I can find
Don't talk to me.
+
  I'm returning on my own.
. I know why you have come.
+
  We were going to entertain the world! It's a shame, but I'll have to make my own way now.
a divine being
+
  I'm giving up on this hopeless venture.
we've got
+
We can no longer travel together.
Well, let's see...
+
What do you think of me?
  the death
+
I give to you this fine beast,  
deaths
+
I deign to favor you with my little pretty,  
The enemy!
+
Can you tell me where I can find you?
Vile creature!
+
Can you tell me where I can find myself?
I must obey the master!
+
What can you tell me about  
Murderer!
+
What can you tell me about yourself?
Ahhh...
+
I've forgotten what trouble it was...
Gwargh!
+
the missing treasure
Get away from me!
+
brewing trouble with our neighbors
The dead!
+
the brewing trouble
They must be stopped by any means at our disposal.
+
the open war
Now we will live under
+
the ruffians
It was inevitable.
+
the bone-chilling horror
It's not my problem.
+
How may I serve
I don't know anything else about them.
+
I am on a mission from
This is the life for me.
+
How's life here?
It's for the best.
+
How have things been?
We are in the right in all matters.
+
the abductions
Please guide me to myself.
+
the law-breaking
Please guide me to
+
the deaths
We can no longer travel together.
+
the skulking vermin
Please guide me to you.
+
the bandits
We were going to entertain the world! It's a shame, but I'll have to make my own way now.
+
the criminals
I'm giving up on this hopeless venture.
+
the beasts
I hope you find what you are seeking here.
+
Soon the world will be set right.
I'm returning on my own.
+
Where should I take you?
I give to you this fine beast,
+
How are you enjoying the adventure?
I deign to favor you with my little pretty,
+
You are bound to obey me.
What can you tell me about yourself?
+
Are you looking forward to the performance?
What do you think of me?
 
Can you tell me where I can find myself?
 
What can you tell me about
 
Can you tell me where I can find
 
Can you tell me where I can find you?
 
the missing treasure
 
brewing trouble with our neighbors
 
Wait here until I return.
 
I've forgotten what trouble it was...
 
Can you tell me the way to
 
Let's continue onward together.
 
Thank you. I will take excellent care of this majestic creature.
 
What have you done? This is horrifying!
 
the open war
 
the ruffians
 
How have things been?
 
the brewing trouble
 
It has been the same as ever.
 
How's life here?
 
This
 
You must kill
 
the law-breaking
 
the deaths
 
the beasts
 
the abductions
 
the bandits
 
the criminals
 
the bone-chilling horror
 
the skulking vermin
 
Where should I take you?
 
How are you enjoying the adventure?
 
We shall bring
 
Soon the world will be set right.
 
Are you looking forward to the performance?
 
 
  home safely.
 
  home safely.
Tell me about
+
We shall bring
I've forgotten what I was going to say...
+
I am afraid of them.
I hate them.
+
I hate them.
I don't care one way or another.
+
I don't care one way or another.
They are terrific.
+
It's for the best.
I am afraid of them.
+
Are we close?
Now we will have to build our own future.
+
Now we will have to build our own future.
They are outlaws.
+
They are outlaws.
You are bound to obey me.
+
They are terrific.
  Are we close?
+
. They have been harassing the people for too long.
 +
You must drive the ruffians of
 +
You must drive the skulking vermin
 
  came try to boss us around, but you'll teach that coward a lesson.
 
  came try to boss us around, but you'll teach that coward a lesson.
 
  to try to boss us around, but you'll show them the true nature of power.
 
  to try to boss us around, but you'll show them the true nature of power.
out of
+
beast from the wilds
You must drive the skulking vermin
+
ferocious unnatural beast
. Their aggressive order must not be allowed to flourish.
+
ferocious wild animal
You must drive
+
savage beast
. These criminals have been allowed to thrive for too long.
+
  Enjoy the hunt!
. These outlaws must be punished.
+
  Our hopes travel with you.
Seek your foe in the
+
  Seek your foe in the  
 
  threatens our people with its very presence.
 
  threatens our people with its very presence.
Enjoy the hunt!
+
terror from the evil depths
Our hopes travel with you.
+
evil being
You must drive the ruffians of
+
night creature
sent
+
horrible beast
. They have been harassing the people for too long.
+
terrifying wilderness monster
beast from underground
+
creeping thing
vile monster from the bowels of the earth
+
beast from underground
terrifying wilderness monster
+
vile monster from the bowels of the earth
creeping thing
+
  This
ferocious wild animal
+
You must kill
savage beast
+
How may I serve you?
beast from the wilds
+
fearsome beast
ferocious unnatural beast
+
cursed demon
ancient force of nature
+
ancient force of nature
great beast
+
the treatment of animals
fearsome beast
+
a dispute over
cursed demon
+
The trouble started because of
night creature
+
but there is ill-will between our peoples.
horrible beast
+
truthfulness
terror from the evil depths
+
a formalized agreement
evil being
+
the treatment of plants
torture
+
  accepts our tribute
the treatment of plants
+
  is paying us tribute
  truthfulness
+
  is at war with us.
  a formalized agreement
+
  is not at war with us
  the display of war and hunting trophies
+
and there is no hard feeling between our peoples.
  the devouring of the bodies of sapient beings
+
and there is friendship between our peoples.
a desire to kill the living and any others in opposition
 
the adversary's inability to communicate and form treaties
 
 
  is unknown us.
 
  is unknown us.
 
  is skirmishing with us.
 
  is skirmishing with us.
and there is no hard feeling between our peoples.
+
  Their tribute is not enough.
and there is friendship between our peoples.
+
  This war must end with our victory.
The trouble started because of
+
  In any case, peace is no longer an option.
but there is ill-will between our peoples.
+
  The alliance has outlived its usefulness.
the treatment of animals
 
a dispute over
 
I tire of this pointless skirmishing.
 
We can no longer pay them homage.
 
 
  is our ally
 
  is our ally
I wish I could tell you where to begin your search. Until then, you are free to do as you please.
+
  I wish I could tell you where to begin your search. Until then, you are free to do as you please.
is at war with us.
+
  I tire of this pointless skirmishing.
is not at war with us
+
  We can no longer pay them homage.
  accepts our tribute
+
. These criminals have been allowed to thrive for too long.
  is paying us tribute
+
. These outlaws must be punished.
  The group
+
. Their aggressive order must not be allowed to flourish.
from their home at
+
You must drive
could afford to learn a lesson or two, though open conflict would be unwise.
+
could afford to learn a lesson or two, though open conflict would be unwise.
must be driven off or subjugated.
+
must be driven off or subjugated.
In any case, peace is no longer an option.
+
The group
The alliance has outlived its usefulness.
+
  from their home at
  Their tribute is not enough.
+
a journey
This war must end with our victory.
+
an attack by a beast
a special occasion
+
an act of theft
a previous insurrection
+
an abduction
a competition
+
a special occasion
a performance
+
a previous insurrection
a ceremony
+
general ill feelings over past historical events
a procession
+
livestock ownership
a raid
+
rights-of-way
a purge
+
fishing rights
a previous battle
+
a previous conquest
a previous war
+
a previous duel
a previous conquest
+
a previous battle
a previous duel
+
a previous war
an act of theft
+
a disagreement over prior treaties
an abduction
+
an incident involving a lost diplomat
a journey
+
the adversary's abuse of the aggressor's fallen
an attack by a beast
+
the adversary's refusal to form treaties
territory
+
grazing rights
an incident involving a trade caravan
+
water rights
grazing rights
+
an incident involving a trade caravan
water rights
+
a desire to kill the living and any others in opposition
rights-of-way
+
the adversary's inability to communicate and form treaties
fishing rights
+
the display of war and hunting trophies
general ill feelings over past historical events
+
the devouring of the bodies of sapient beings
livestock ownership
+
a first contact that went horribly wrong
a dispute over the ownership of
+
prior aggression by the adversary
the disturbance of once-eternal rest
+
a dispute over the ownership of
a first contact that went horribly wrong
+
the disturbance of once-eternal rest
prior aggression by the adversary
+
There are guards in  
the adversary's abuse of the aggressor's fallen
+
There are guards patrolling
the adversary's refusal to form treaties
+
You are considered part of the opposition.
a disagreement over prior treaties
+
You are considered an integral part of the opposition.
an incident involving a lost diplomat
+
the great tower
a cottage
+
the keep
the mead hall
+
a cottage
the great tower
+
the mead hall
the keep
+
Their strength has been challenged, and their hold has loosened.
a hillock
+
They still hold this area, but they do not feel certain.
a house
+
They do not feel challenged at all.
an abandoned shop
+
They consider you a key figure in the opposition.
a tree
+
They consider you a leader of the opposition.
They consider you an infamous villain among those opposing them.
+
They consider you an infamous villain among those opposing them.
Their strength has been broken.
+
Their strength has been broken.
They consider you a key figure in the opposition.
+
the natural issue of their worship of  
They consider you a leader of the opposition.
+
the issue of their oneness with
You are considered part of the opposition.
+
the issue of their worship of  
You are considered an integral part of the opposition.
+
the issue of their godlessness
There are guards in
+
It does not help matters that their leader
There are guards patrolling
+
  is my
Be careful, for their leader
+
Be careful, for their leader
the natural issue of their oneness with
+
the natural issue of their oneness with  
It does not help matters that their leader
+
a raid
is my
+
a purge
They do not feel challenged at all.
+
There is also
I don't really know.
+
the cheese market
Their strength has been challenged, and their hold has loosened.
+
the fruit and vegetable market
They still hold this area, but they do not feel certain.
+
the meat market
a coup
+
the imported clothing market
persecution
+
There is a long-ranging patrol  
a family matter
+
the shrine to  
There is also
+
the processed goods market
the issue of their worship of
+
a carpenter's shop
the issue of their godlessness
+
a leather goods shop
the natural issue of their worship of
+
a metal craft shop
  the issue of their oneness with
+
a armorsmith's shop
shrine
+
the imported food market
the processed goods market
+
the imported goods market
There is a long-ranging patrol
+
a metal furniture shop
the shrine to
+
a stone furniture shop
I'd watch out for them.
+
a bone car