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− | + | <pre> | |
− | + | ||
− | + | Strings v2.54 - Search for ANSI and Unicode strings in binary images. | |
− | + | Copyright (C) 1999-2021 Mark Russinovich | |
− | + | Sysinternals - www.sysinternals.com | |
− | + | .text | |
− | + | ||
− | + | cave | |
− | + | ||
− | + | fort | |
− | + | ||
− | + | fortressH | |
− | + | ||
− | + | pads | |
− | + | ||
− | + | jump | |
− | + | ||
− | + | artifactH | |
− | + | ||
− | + | army | |
− | + | locationH | |
− | + | ||
− | + | Sparring | |
− | + | ||
− | + | Warm | |
− | + | Cold | |
− | + | ||
− | + | Noon | |
− | + | ||
− | + | UntitledH | |
− | + | ||
− | + | RecenterH | |
− | + | ||
− | + | .partialH | |
− | + | ||
− | + | Set nameH | |
− | + | ||
− | + | SelectedH | |
− | + | ||
− | + | Max binsH | |
− | + | ||
− | + | Okay | |
− | + | ||
− | + | Deny | |
− | + | ||
− | + | Ride | |
− | + | ||
− | + | Off dutyH | |
− | + | rlH | |
− | + | Edit | |
− | + | Copy | |
− | + | ||
− | + | DeceasedH | |
− | + | ||
− | + | ambianceH | |
− | empties | + | song |
− | + | ||
− | picks up | + | q`H |
− | pick up | + | qpH |
− | has shared many tales from beyond | + | qxH |
− | embraces | + | ^PH |
+ | ^XH | ||
+ | ^hH | ||
+ | ^pH | ||
+ | /neutralH | ||
+ | |||
+ | One ShotH | ||
+ | |||
+ | D$ Hi | ||
+ | |||
+ | AquariumH | ||
+ | |||
+ | SuperiorH | ||
+ | High | ||
+ | Very low | ||
+ | Superior | ||
+ | |||
+ | east | ||
+ | |||
+ | fairnessH | ||
+ | stoicismH | ||
+ | rage | ||
+ | |||
+ | PrisonerH | ||
+ | |||
+ | outburstH | ||
+ | the Void | ||
+ | |||
+ | ADD_COLOH9 | ||
+ | |||
+ | creatureH | ||
+ | |||
+ | TrainingH | ||
+ | |||
+ | ChargingH | ||
+ | |||
+ | in hoursH | ||
+ | |||
+ | Burden: H | ||
+ | |||
+ | FIRED_MAH | ||
+ | |||
+ | HIGH_PRIA | ||
+ | |||
+ | They | ||
+ | Fairness | ||
+ | Love | ||
+ | th= | ||
+ | ArtifactH | ||
+ | TreasureH | ||
+ | the H | ||
+ | the KeepH | ||
+ | the TimeH | ||
+ | the CampH | ||
+ | Evil | ||
+ | Hell | ||
+ | CreatureH | ||
+ | the I | ||
+ | |||
+ | prisonerH | ||
+ | |||
+ | EngraverH | ||
+ | |||
+ | RESERVEDH9 | ||
+ | |||
+ | LANGUAGEH | ||
+ | TEXT_SETH | ||
+ | BUILDINGH | ||
+ | CREATUREH | ||
+ | REACTIONH | ||
+ | vmH | ||
+ | |||
+ | TRANS_NAME | ||
+ | FIRST_NAME | ||
+ | PRO_POS | ||
+ | PRO_OBJ | ||
+ | PRO_SUB | ||
+ | PRO_REF | ||
+ | </local_id> | ||
+ | <local_id> | ||
+ | <type>counting house</type> | ||
+ | </name> | ||
+ | <name> | ||
+ | </structure> | ||
+ | <type>guildhall</type> | ||
+ | <type>hospital</type> | ||
+ | <type>tower</type> | ||
+ | <type>mead hall</type> | ||
+ | <type>keep</type> | ||
+ | <type>dark tower</type> | ||
+ | <type>underworld spire</type> | ||
+ | <type>temple</type> | ||
+ | </worship_hfid> | ||
+ | <worship_hfid> | ||
+ | </entity_id> | ||
+ | <entity_id> | ||
+ | <type>library</type> | ||
+ | </copied_artifact_id> | ||
+ | <copied_artifact_id> | ||
+ | <type>inn tavern</type> | ||
+ | <type>market</type> | ||
+ | <type>tomb</type> | ||
+ | <type>dungeon</type> | ||
+ | <subtype>standard</subtype> | ||
+ | <subtype>sewers</subtype> | ||
+ | <subtype>catacombs</subtype> | ||
+ | Training Session | ||
+ | Activity | ||
+ | Research | ||
+ | Activity Event | ||
+ | Worship | ||
+ | Play | ||
+ | Socialize | ||
+ | Read | ||
+ | empties | ||
+ | picks up | ||
+ | pick up | ||
+ | has shared many tales from beyond | ||
+ | embraces | ||
has shared a rumor from abroad. | has shared a rumor from abroad. | ||
has shared a few rumors. | has shared a few rumors. | ||
− | has discovered | + | has discovered |
− | gives you | + | gives you |
− | + | Ponder | |
− | has become a student of | + | has become a student of |
− | + | Learn | |
− | + | Teach | |
− | + | Discuss | |
− | + | Write | |
− | + | Write about | |
− | + | Meditate on | |
− | + | Go to Combat Training | |
− | + | Pray to | |
− | + | Lead Combat Training | |
− | + | Organize Combat Training | |
− | + | Play Make Believe | |
− | + | Wait for Combat Training | |
− | + | Play with | |
− | + | Promote | |
− | + | Preach on | |
− | + | Inveigh Against | |
− | + | Family | |
− | + | Loyalty | |
− | + | Friendship | |
− | + | Cunning | |
− | + | Eloquence | |
− | + | Tradition | |
− | + | Decorum | |
− | + | Cooperation | |
− | + | Artwork | |
− | + | Stoicism | |
− | + | Independence | |
− | + | Self-Control | |
− | + | Introspection | |
− | + | Harmony | |
− | + | Tranquility | |
− | + | Craftsmanship | |
− | + | Merriment | |
− | + | Skill | |
− | + | Martial Prowess | |
− | + | Sacrifice | |
− | + | Hard Work | |
− | + | Perseverance | |
− | + | Commerce | |
− | + | Leisure Time | |
− | + | Nature | |
− | + | Romance | |
− | + | Peace | |
− | + | Tell Story | |
− | + | Listen to Sermon | |
− | + | Recite Poetry | |
− | + | Listen to Story | |
− | + | Simulate | |
− | + | Listen to Poetry | |
− | + | Sing | |
− | + | Play | |
− | + | Perform Music | |
− | + | Chant | |
− | + | Perform Dance | |
− | + | Listen to Music | |
− | + | Go to | |
− | + | Watch Dance | |
− | + | Organize | |
− | + | Wait for | |
− | + | Lead | |
− | + | Serve | |
− | + | Watch | |
− | + | Go to Individual Combat Drill | |
− | + | Serve Customer | |
− | + | /Resting | |
− | + | Spar | |
− | + | Go to Sparring Match | |
− | + | Watch Sparring Practice | |
− | + | Go to Sparring Practice | |
− | + | DOUBLE TAGGED ITEM: By Activity, | |
− | + | Archery Practice | |
− | + | There are not enough dancers. | |
− | + | There is not enough room to perform here. | |
− | + | You cannot perform here. | |
− | playing with | + | You could not find a partner. |
+ | Some children | ||
+ | begins | ||
+ | playing with | ||
playing make believe. | playing make believe. | ||
− | + | The performers | |
− | + | a toy | |
− | + | a sermon on | |
− | + | an improvised recital of | |
− | + | reciting the poem | |
− | + | improvised music, | |
− | + | the musical composition | |
− | + | an improvised dance, | |
− | + | dancing | |
− | + | You continue the sermon. | |
− | in the middle of | + | in the middle of |
− | + | You continue the story. | |
− | + | The sermon continues. | |
− | + | You begin | |
− | + | The story continues. | |
− | + | The poetry enters | |
− | + | the verse paragraph | |
line. | line. | ||
− | + | the stanza | |
− | + | You continue the poem. | |
− | + | You enter | |
− | + | The poem continues. | |
− | + | The music enters | |
− | + | The dance enters a new section with | |
− | + | the introduction | |
− | + | a simple passage | |
− | |||
− | |||
of the theme | of the theme | ||
− | + | the exposition | |
of the second theme | of the second theme | ||
of the first theme | of the first theme | ||
− | + | a recapitulation | |
of the previous passage | of the previous passage | ||
of the two themes | of the two themes | ||
− | + | the synthesis | |
− | + | a verse | |
of previous passages | of previous passages | ||
− | + | the finale | |
− | + | a chorus | |
− | + | a bridge-passage | |
− | + | the coda | |
− | + | second | |
− | + | first | |
− | + | a series of variations | |
on the first theme | on the first theme | ||
on the theme | on the theme | ||
on the second theme | on the second theme | ||
− | + | You continue the dance. | |
− | + | You continue the music. | |
− | + | The dance continues. | |
− | + | You conclude your performance. | |
− | + | The music continues. | |
− | + | Some performers finish their act. | |
− | + | The performers are finished. | |
concludes a performance. | concludes a performance. | ||
has finished performing. | has finished performing. | ||
− | + | You feel like you know the basic rules of | |
− | + | You've learned | |
+ | lay | ||
forth an awe-inspiring sermon for the ages! | forth an awe-inspiring sermon for the ages! | ||
a lucid and powerful sermon. | a lucid and powerful sermon. | ||
Line 209: | Line 329: | ||
weave | weave | ||
the story in vivid detail. | the story in vivid detail. | ||
+ | tell | ||
stumble | stumble | ||
telling the tale quite well. | telling the tale quite well. | ||
bring | bring | ||
over the details. | over the details. | ||
− | |||
the poem to life with this flawless recitation. | the poem to life with this flawless recitation. | ||
recite | recite | ||
Line 219: | Line 339: | ||
enunciate | enunciate | ||
the words evocatively. | the words evocatively. | ||
− | |||
crisply. | crisply. | ||
mumble | mumble | ||
− | |||
poorly. | poorly. | ||
− | + | , having completely forgotten the words. | |
− | + | delivering a virtuoso performance on the | |
− | |||
− | delivering a virtuoso performance on the | ||
are indistinguishable! | are indistinguishable! | ||
− | could nearly pass for the voice of the | + | could nearly pass for the voice of the |
is absolutely flawless. | is absolutely flawless. | ||
+ | play | ||
with skill. | with skill. | ||
− | |||
beautifully. | beautifully. | ||
− | playing the | + | playing the |
− | vaguely like the intended | + | vaguely like the intended |
− | + | singing | |
− | + | chanting | |
− | a mockery of the | + | a mockery of the |
− | |||
with a shameworthy performance. | with a shameworthy performance. | ||
− | seem to know how to play the | + | seem to know how to play the |
and even forget | and even forget | ||
sloppily | sloppily | ||
− | |||
some of the words. | some of the words. | ||
dancing exceptionally. | dancing exceptionally. | ||
flawlessly, like someone out of a legend! | flawlessly, like someone out of a legend! | ||
+ | get | ||
dancing well. | dancing well. | ||
tangled up. | tangled up. | ||
− | + | The pages are blank. | |
− | + | It has no writing. | |
− | + | It has no pages. | |
− | + | of | |
− | + | famous hero | |
− | Highest known in organization | + | hero |
− | + | legendary training partner | |
− | + | famous training partner | |
− | We are going the wrong way. | + | greatly respected for heroic acts |
− | + | respected for heroic acts | |
− | + | dabbling training partner | |
− | + | noted training partner | |
− | + | rumored brawler | |
− | + | famous brawler | |
− | + | noted brawler | |
− | + | famous trade partner | |
− | + | noted trade partner | |
− | + | rumored villain | |
− | + | legendary trade partner | |
− | + | legendarily polite | |
− | + | dabbling trade partner | |
− | + | possibly polite | |
− | + | notably polite | |
− | + | rumored killer | |
− | + | noted comrade | |
+ | rumored murderer | ||
+ | legendary comrade | ||
+ | possible comrade | ||
+ | rumored ally | ||
+ | noted ally | ||
+ | known ally | ||
+ | known enemy | ||
+ | rumored enemy | ||
+ | infamous enemy | ||
+ | noted enemy | ||
+ | noted enemy fighter | ||
+ | known enemy fighter | ||
+ | legendary enemy fighter | ||
+ | infamous enemy fighter | ||
+ | famous fighter | ||
+ | noted fighter | ||
+ | rumored enemy fighter | ||
+ | legendary fighter | ||
+ | legendary bully | ||
+ | infamous bully | ||
+ | known fighter | ||
+ | rumored fighter | ||
+ | rumored bully | ||
+ | noted bully | ||
+ | known bully | ||
+ | rumored brigand | ||
+ | noted loyal soldier | ||
+ | known loyal soldier | ||
+ | legendary loyal soldier | ||
+ | famous loyal soldier | ||
+ | infamous monster | ||
+ | noted monster | ||
+ | rumored loyal soldier | ||
+ | legendary monster | ||
+ | famous storyteller | ||
+ | known monster | ||
+ | rumored monster | ||
+ | rumored storyteller | ||
+ | noted storyteller | ||
+ | known storyteller | ||
+ | known poet | ||
+ | rumored poet | ||
+ | noted poet | ||
+ | noted bard | ||
+ | known bard | ||
+ | noted dancer | ||
+ | rumored bard | ||
+ | infamous quarreler | ||
+ | known dancer | ||
+ | rumored dancer | ||
+ | rumored quarreler | ||
+ | known quarreler | ||
+ | rumored flatterer | ||
+ | famous protector of the weak | ||
+ | noted protector of the weak | ||
+ | rumored hunter | ||
+ | legendary protector of the weak | ||
+ | legendary treasure hunter | ||
+ | famous treasure hunter | ||
+ | known protector of the weak | ||
+ | rumored protector of the weak | ||
+ | rumored treasure hunter | ||
+ | legendary thief | ||
+ | noted treasure hunter | ||
+ | known treasure hunter | ||
+ | known thief | ||
+ | rumored thief | ||
+ | infamous thief | ||
+ | noted thief | ||
+ | noted information source | ||
+ | known information source | ||
+ | legendary information source | ||
+ | infamous information source | ||
+ | famous preserver of knowledge | ||
+ | noted preserver of knowledge | ||
+ | rumored information source | ||
+ | legendary preserver of knowledge | ||
+ | legendary intruder | ||
+ | infamous intruder | ||
+ | known preserver of knowledge | ||
+ | rumored preserver of knowledge | ||
+ | rumored intruder | ||
+ | noted intruder | ||
+ | known intruder | ||
+ | known preacher | ||
+ | rumored preacher | ||
+ | infamous preacher | ||
+ | noted preacher | ||
+ | Unknown | ||
+ | Regions | ||
+ | Actors | ||
+ | Organizations | ||
+ | Artifacts | ||
+ | Intrigue | ||
+ | Centered on last heard | ||
+ | Centered on first heard | ||
+ | Plots | ||
+ | Centered on location | ||
+ | Overthrow Agreement | ||
+ | Guide Agreement | ||
+ | Showing pin,last | ||
+ | Showing type,date | ||
+ | Adventuring Agreement | ||
+ | Bound Servitude | ||
+ | Aid Rescue Agreement | ||
+ | Residency Agreement | ||
+ | Grant of Citizenship | ||
+ | Entertainment Agreement | ||
+ | World Joining Agreement | ||
+ | Artifact Theft | ||
+ | Promise of Position | ||
+ | Parley Arrangement | ||
+ | Corruption | ||
+ | Sabotage Plot | ||
+ | Infiltration Plot | ||
+ | Assassination Plot | ||
+ | Abduction Plot | ||
+ | Foiled Bribery Conspiracy | ||
+ | Foiled Corruption Conspiracy | ||
+ | Framing Plot | ||
+ | War Starting Plot | ||
+ | Offer Service | ||
+ | Retrieve Artifact | ||
+ | Foiled Embezzlement Conspiracy | ||
+ | Build Structure | ||
+ | in insurrection against | ||
+ | thereby freeing | ||
+ | agreed to join | ||
+ | somebody unknown | ||
+ | in order to be brought safely away from | ||
+ | agreed to guide | ||
+ | wherever the journey might lead | ||
+ | was bound to serve | ||
+ | in order to rescue | ||
+ | agreed to adventure with | ||
+ | throughout the world | ||
+ | Agreement concluded | ||
+ | by invocation of True Name | ||
+ | agreed to entertain people with | ||
+ | asked that | ||
+ | retrieve | ||
+ | requested that | ||
+ | make an offer of service to | ||
+ | Kill | ||
+ | Drive members of | ||
+ | from | ||
+ | Cause trouble for | ||
+ | An order from | ||
+ | Not yet completed | ||
+ | Finish reporting in | ||
+ | Complete: report back | ||
+ | Centered on target | ||
+ | One member | ||
+ | Centered on commander | ||
+ | Showing important | ||
+ | Showing all | ||
+ | Org: | ||
+ | Site Government | ||
+ | Nomadic Group | ||
+ | Vessel Crew | ||
+ | Migrating Group | ||
+ | Performance Troupe | ||
+ | Merchant Company | ||
+ | Military Organization | ||
+ | Outcast | ||
+ | Enemy | ||
+ | Criminal | ||
+ | Craft Guild | ||
+ | , Dead | ||
+ | Aligned | ||
+ | Prisoner | ||
+ | Devoted | ||
+ | Affiliated | ||
+ | Associated | ||
+ | Former | ||
+ | Mountain | ||
+ | Temperate Saltwater Swamp | ||
+ | Temperate Freshwater Marsh | ||
+ | Temperate Freshwater Swamp | ||
+ | Tropical Saltwater Swamp | ||
+ | Mangrove Swamp | ||
+ | Temperate Saltwater Marsh | ||
+ | Tropical Freshwater Swamp | ||
+ | Taiga | ||
+ | Temperate Coniferous Forest | ||
+ | Tropical Freshwater Marsh | ||
+ | Tropical Saltwater Marsh | ||
+ | Tropical Dry Broadleaf Forest | ||
+ | Tropical Moist Broadleaf Forest | ||
+ | Temperate Broadleaf Forest | ||
+ | Tropical Coniferous Forest | ||
+ | Temperate Shrubland | ||
+ | Tropical Grassland | ||
+ | Temperate Grassland | ||
+ | Temperate Savanna | ||
+ | Badlands | ||
+ | Rocky Wasteland | ||
+ | Tropical Savanna | ||
+ | Tropical Shrubland | ||
+ | Temperate Ocean | ||
+ | Arctic Ocean | ||
+ | Sand Desert | ||
+ | Tropical Ocean | ||
+ | Temperate Saltwater Pool | ||
+ | Tropical Freshwater Pool | ||
+ | Temperate Freshwater Pool | ||
+ | Temperate Brackish Pool | ||
+ | Temperate Freshwater Lake | ||
+ | Temperate Brackish Lake | ||
+ | Tropical Brackish Pool | ||
+ | Tropical Saltwater Pool | ||
+ | Tropical Brackish Lake | ||
+ | Tropical Saltwater Lake | ||
+ | Temperate Saltwater Lake | ||
+ | Tropical Freshwater Lake | ||
+ | Temperate Saltwater River | ||
+ | Tropical Freshwater River | ||
+ | Temperate Freshwater River | ||
+ | Temperate Brackish River | ||
+ | Subterranean Water | ||
+ | Subterranean Chasm | ||
+ | Tropical Brackish River | ||
+ | Tropical Saltwater River | ||
+ | It was last seen | ||
+ | It was last rumored to be | ||
+ | Subterranean Magma | ||
+ | It is traditionally thought to be | ||
+ | Highest known in organization | ||
+ | and your military commander | ||
+ | alongside you | ||
+ | You have known this person your entire life. | ||
+ | and your military subordinate | ||
+ | You have known each other your entire lives. | ||
+ | You have known this person since | ||
+ | birth. | ||
+ | You are beloved. | ||
+ | You are held in high regard. | ||
+ | You have attracted some positive interest. | ||
+ | You are held in some esteem. | ||
+ | You have been favorably noticed. | ||
+ | You have killed | ||
+ | of these creatures. | ||
+ | placement of | ||
+ | in the year | ||
+ | Somebody | ||
+ | The destruction of | ||
+ | an untitled work | ||
+ | to | ||
+ | refusal to give | ||
+ | Your reunion with | ||
+ | gaining of | ||
+ | The death of | ||
+ | The reunion of | ||
+ | Your death | ||
+ | export prohibition violation | ||
+ | disorderly conduct | ||
+ | building destruction | ||
+ | crime of murder | ||
+ | crime of theft | ||
+ | bribery | ||
+ | embezzlement | ||
+ | crime of treason | ||
+ | crime of blood-drinking | ||
+ | crime of robbery | ||
+ | crime of espionage | ||
+ | crime of kidnapping | ||
+ | crime of attempted kidnapping | ||
+ | crime of attempted theft | ||
+ | crime of attempted murder | ||
+ | demand of submission from | ||
+ | self-identification to | ||
+ | refusal to identify to | ||
+ | 's presence | ||
+ | escalated attack on | ||
+ | 's refusal of | ||
+ | 's demand for tribute | ||
+ | 's acceptance of | ||
+ | 's offer of tribute | ||
+ | 's claim | ||
+ | on | ||
+ | 's offer of peace | ||
+ | 's cessation of tribute to | ||
+ | 's flight | ||
+ | 's harassment | ||
+ | 's withdrawal from | ||
+ | 's abandonment | ||
+ | The insurrection | ||
+ | insurrection crushed | ||
+ | by | ||
+ | overthrow | ||
+ | failed insurrection | ||
+ | 's march | ||
+ | to reclaim | ||
+ | 's reclamation | ||
+ | 's foundation | ||
+ | The occupation of | ||
+ | Your abduction | ||
+ | to found a site in | ||
+ | The presence of | ||
+ | Your possession of | ||
+ | The abduction of | ||
+ | The destruction of | ||
+ | Your lack of possession of | ||
+ | 's possession of | ||
+ | The absence of | ||
+ | You have been ordered to drive these forces out. | ||
+ | You have been ordered to clear the forces from this site. | ||
+ | 's lack of possession of | ||
+ | You have been ordered to slay this creature. | ||
+ | You have been ordered to cause trouble for these forces. | ||
+ | You last | ||
+ | Writing | ||
+ | You first heard this | ||
+ | Dropped | ||
+ | Given | ||
+ | Destroyed | ||
+ | you | ||
+ | Denied | ||
+ | Held | ||
+ | Gained | ||
+ | Reunion/ | ||
+ | reunited | ||
+ | Death/ | ||
+ | Death/You | ||
+ | ProdViol | ||
+ | prohibition | ||
+ | JobViol | ||
+ | ExpViol | ||
+ | SlowLabor | ||
+ | Disorder | ||
+ | Murder | ||
+ | BuildDest | ||
+ | disorderly | ||
+ | Vandalism | ||
+ | Robbery | ||
+ | Treason | ||
+ | Blood-drinking | ||
+ | Sermon/ | ||
+ | Performance/ | ||
+ | RefusedID/ | ||
+ | SelfID/ | ||
+ | submission | ||
+ | YieldDemand/ | ||
+ | Attack/ | ||
+ | Escalation/ | ||
+ | Group/ | ||
+ | Beast/ | ||
+ | NoTribute/ | ||
+ | Harass/ | ||
+ | NoPeace/ | ||
+ | refugees | ||
+ | withdrawal | ||
+ | Leave/ | ||
+ | Flee/ | ||
+ | Abandon/ | ||
+ | overthrow | ||
+ | revolution | ||
+ | Crushed | ||
+ | Failed | ||
+ | founding | ||
+ | Founded/ | ||
+ | reclaim | ||
+ | Reclaimed/ | ||
+ | Reclaiming/ | ||
+ | Founding/ | ||
+ | Occupation/ | ||
+ | Invasion/ | ||
+ | Abduction/You | ||
+ | Abduction/ | ||
+ | No Artifact/ | ||
+ | Done: | ||
+ | Rescue | ||
+ | Aid rescue with | ||
+ | Insurrection with | ||
+ | Guided by | ||
+ | Entertain people with | ||
+ | Order: Kill | ||
+ | Adventure with | ||
+ | The bound service of | ||
+ | Order: Drive off | ||
+ | Order: Cause trouble for | ||
+ | We are going the wrong way. | ||
+ | We should be making better progress. | ||
+ | We should have made it there by now. | ||
+ | We must not abandon | ||
+ | The oppressor has been overthrown! | ||
+ | We have arrived at our destination. | ||
+ | We haven't performed for some time. | ||
+ | We must go back. | ||
+ | , but it is deflected by | ||
from behind | from behind | ||
+ | spinning | ||
+ | flying | ||
+ | , but there is no force! | ||
+ | , but it passes right through! | ||
+ | , but the attack passes right through! | ||
+ | , but it glances away! | ||
from the side | from the side | ||
− | + | , lightly tapping the target! | |
− | |||
− | |||
splits in gore! | splits in gore! | ||
collapses! | collapses! | ||
− | + | the injured part | |
− | + | is ripped into loose shreds! | |
− | + | , but the attack glances away! | |
and the severed part sails off in an arc! | and the severed part sails off in an arc! | ||
− | is | + | the part |
− | + | is smashed into the body, an unrecognizable mass! | |
collapses into a lump of gore! | collapses into a lump of gore! | ||
is crushed! | is crushed! | ||
− | + | passing through a hole in the | |
− | + | main part | |
is torn apart! | is torn apart! | ||
and it is mostly cut away from the rest of the torso! | and it is mostly cut away from the rest of the torso! | ||
− | + | is cloven asunder! | |
− | + | explodes into gore! | |
− | + | jamming the | |
− | + | out of the wound | |
− | + | and | |
− | |||
− | |||
− | |||
− | |||
tearing apart | tearing apart | ||
shattering | shattering | ||
− | + | breaking away | |
− | + | most of | |
+ | half of | ||
+ | tearing | ||
chipping | chipping | ||
fracturing | fracturing | ||
denting | denting | ||
− | + | and spilling | |
− | + | fetid | |
− | + | a piece of | |
− | |||
the rest of | the rest of | ||
− | through a hole in the | + | through a hole in the |
− | through the | + | through the |
− | + | reeking | |
− | + | foul | |
− | + | The geldables have been torn away! | |
− | + | It is a gelding strike! | |
− | + | decomposing | |
− | + | rancid | |
− | + | stinking | |
− | + | filthy | |
− | + | many nerves | |
− | + | a motor nerve | |
− | + | a sensory nerve | |
− | + | It is a gelding blow! | |
− | |||
has been opened by the attack | has been opened by the attack | ||
− | + | sprained | |
− | + | bruised | |
− | + | a tendon | |
− | |||
been severed | been severed | ||
− | + | a ligament | |
− | has been | + | has been |
− | + | has | |
− | + | become enraged! | |
+ | has lodged firmly in the wound! | ||
is ripped to shreds! | is ripped to shreds! | ||
breaks! | breaks! | ||
attack is interrupted! | attack is interrupted! | ||
− | + | are | |
− | + | propelled away by the force of the blow! | |
− | + | been knocked unconscious! | |
− | + | latch on firmly | |
latches on firmly | latches on firmly | ||
latch on firmly! | latch on firmly! | ||
latches on firmly! | latches on firmly! | ||
− | + | feel | |
− | + | looks | |
− | + | even more sick! | |
been stunned again! | been stunned again! | ||
been stunned! | been stunned! | ||
having more trouble breathing! | having more trouble breathing! | ||
having trouble breathing! | having trouble breathing! | ||
− | + | pours over the | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | pours over the | ||
is sucked out of the wound! | is sucked out of the wound! | ||
− | + | is injected into the | |
− | Independent | + | crumbles over the |
+ | splatters over the | ||
+ | flows over the | ||
+ | General | ||
+ | Nobles | ||
+ | Strange moods | ||
+ | Life changes | ||
+ | Arrivals | ||
+ | Trade | ||
+ | Job failures | ||
+ | Wildlife | ||
+ | Ghosts | ||
+ | Profession changes | ||
+ | Masterpieces | ||
+ | Mental state | ||
+ | Widgets | ||
+ | All | ||
+ | Combat | ||
+ | Curses | ||
+ | sparring. | ||
+ | hunting. | ||
+ | Unit report sheet popup | ||
+ | Date: | ||
+ | Tabs | ||
+ | |||
+ | Create | ||
+ | Independent | ||
(Tame) | (Tame) | ||
− | + | Not | |
− | + | Set the weather, temperature, and time. | |
− | + | Dragonfire | |
− | + | Freezing | |
− | + | Hot | |
− | + | Scorching | |
− | + | has returned. | |
− | + | Spoils Report: | |
− | + | , a performance troupe, is visiting. | |
− | + | , the performance troupe, has arrived. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
is visiting. | is visiting. | ||
+ | has brought back a rumor from abroad. | ||
has brought back a few rumors. | has brought back a few rumors. | ||
− | + | has brought back many tales from beyond | |
− | |||
− | has brought back many tales from beyond | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
and others | and others | ||
− | + | overlord | |
− | + | FORCED_ADMINISTRATOR | |
− | + | army is located out of bounds: teleporting | |
− | + | looks to your thriving economy for its future prosperity. | |
− | |||
− | |||
− | |||
− | |||
has been conquered and now | has been conquered and now | ||
− | |||
incorporated into your holdings. | incorporated into your holdings. | ||
− | + | , has been | |
− | + | , has been conquered and | |
− | + | has been founded | |
− | + | overlords | |
− | + | Biased index vector computation error | |
− | + | Empty biased index vector | |
− | + | save/current | |
− | + | save/current/ | |
− | + | save/ | |
− | + | themselves | |
− | + | prostrating | |
− | + | committing a depraved act upon | |
− | + | . | |
− | + | look | |
− | + | [LPAGE:ARTIFACT: | |
− | + | female | |
− | + | [LPAGE:HF: | |
− | + | , the deity of | |
− | + | Untitled | |
− | + | [/LPAGE] | |
− | + | rotting | |
− | + | ghostly | |
− | + | , depicted as a | |
− | + | skeletal | |
− | + | View | |
− | + | In | |
− | + | Value: | |
− | + | On | |
− | + | Owner: | |
− | + | Link to | |
− | + | Cannot link to | |
− | + | Crawling around babbling! | |
− | + | Running around babbling! | |
− | + | Possessed by unknown forces! | |
− | + | Stricken by melancholy... | |
− | + | Has the aspect of one fey! | |
− | + | Peculiarly secretive... | |
− | + | Has a horrible fell look! | |
− | + | Brooding darkly... | |
− | + | Stumbling obliviously! | |
− | + | Throwing a tantrum! | |
− | + | Sunk into depression... | |
− | + | Enraged at all enemies! | |
− | + | In a martial trance! | |
− | + | Drowning in sadness! | |
− | + | Writhing in agony! | |
− | + | with grief! | |
− | + | herself | |
− | + | himself | |
− | + | Experiencing mortal fear! | |
− | + | Beside | |
− | + | In emotional shock! | |
− | + | Overwhelmed by horror! | |
− | + | Corrupt Strange Mood: | |
− | + | Overcome by terror! | |
− | + | In a berserk rage! | |
− | + | Staring off into space... | |
− | + | Crawling around crazed! | |
− | + | Running around crazed! | |
− | + | Nobility | |
− | + | Holds elected office | |
− | + | Does the expelling | |
− | + | Pet of | |
− | + | Creator of | |
− | + | In existential crisis! | |
− | + | Emotionally overloaded! | |
− | + | Truly mortified! | |
− | + | Shaken to the core! | |
− | + | Taken by a fright! | |
− | + | Wallowing in misery! | |
− | + | Completely dismayed! | |
− | + | Distressed! | |
− | + | Anguished! | |
− | + | Lost in despair! | |
− | + | Cancel | |
− | + | Expel | |
− | + | Send to | |
− | + | Child is nobility | |
− | + | Child is elected | |
− | + | Child does the expelling | |
− | + | Child is not present | |
− | + | Spouse is nobility | |
− | + | Spouse is elected | |
− | + | Spouse does the expelling | |
− | + | Spouse is not present | |
− | + | Tough | |
− | + | High stamina | |
− | + | Strong | |
− | + | Agile | |
− | + | Child: | |
− | + | pets | |
− | + | Lover: | |
− | + | Old | |
− | + | Relations | |
− | + | Good memory | |
− | + | Good with language | |
− | + | Good intuition | |
− | + | High willpower | |
− | + | Creative | |
− | + | Good analytical ability | |
− | + | Good focus | |
− | + | Recovers slowly | |
− | + | Sickly | |
− | + | Frail | |
− | + | Low stamina | |
− | + | Weak | |
− | + | Clumsy | |
− | + | Recovers quickly | |
− | + | Resists sickness | |
− | + | Not musical | |
− | + | Poor kinesthetic sense | |
− | + | Bad with words | |
− | + | Poor spatial sense | |
− | + | Impatient | |
− | + | Poor memory | |
− | + | Not creative | |
− | + | Poor intuition | |
− | + | Poor focus | |
− | + | Low willpower | |
− | + | High social awareness | |
− | + | Poor analytical ability | |
− | + | High kinesthetic sense | |
− | + | Developed empathy | |
− | + | Good spatial sense | |
− | + | Musical | |
− | + | Stubborn | |
− | + | Wasteful | |
− | + | Brawler | |
− | + | Easily stressed | |
− | + | Anxious | |
− | + | Depression-prone | |
− | + | Anger-prone | |
− | + | Envious | |
− | + | Cheerful | |
− | + | Quick to love | |
− | + | Hateful | |
− | + | Poor empathy | |
− | + | Poor social awareness | |
− | + | Single-minded | |
− | + | Hopeful | |
− | + | Gracious | |
− | + | Disdains advice | |
− | + | Prone to discord | |
− | + | Trusting | |
− | + | Emotional obsessive | |
− | + | Obstinate | |
− | + | Tolerant | |
− | + | Temperate | |
− | + | Avoid fights | |
− | + | Resilient | |
− | + | Not greedy | |
− | + | Not anxious | |
− | + | Not lustful | |
− | + | Not easily depressed | |
− | + | Slow to anger | |
− | + | Not envious | |
− | + | Cheerless | |
− | + | Slow to love | |
− | + | Slow to hate | |
− | + | Artistically inclined | |
− | + | Thrill-seeker | |
− | + | Low self esteem | |
− | + | Merciful | |
− | + | Humorless | |
− | + | Not vengeful | |
− | + | Ungrateful | |
− | + | Austere | |
− | + | Not vain | |
− | + | Not ambitious | |
− | + | Fearful | |
− | + | Pusillanimous | |
− | + | Rude | |
− | + | Overreliant on advice | |
− | + | Seeks harmony | |
− | + | Quarreler | |
− | + | Quick to give up | |
− | + | Not wasteful | |
− | + | Distrustful | |
− | + | Loner | |
− | + | Overcautious | |
− | + | Sloppy | |
− | + | Not altruistic | |
− | + | Not dutiful | |
− | + | Emotionally distant | |
− | + | Unswayed by emotions | |
− | + | Acquiescing | |
− | + | Intolerant | |
− | + | Overshares | |
− | + | Inattentive | |
− | + | Incurious | |
− | + | Shameless | |
− | + | Scatterbrained | |
− | + | Quick to despair | |
− | + | Values fairness | |
− | + | Values decorum | |
− | + | Values cunning | |
− | + | Values eloquence | |
− | + | Values power | |
− | + | Values truth | |
− | + | Values family | |
− | + | Values friendship | |
− | + | Values law | |
− | + | Values loyalty | |
− | + | Not inclined to abstract | |
− | + | Not inclined to create art | |
− | + | Avoids excitement | |
− | + | Fact-oriented | |
− | + | Unassertive | |
− | + | Leisurely | |
− | + | Values sacrifice | |
− | + | Values competition | |
− | + | Values skill | |
− | + | Values hard work | |
− | + | Values craftwork | |
− | + | Values martial prowess | |
− | + | Values harmony | |
− | + | Values merriment | |
− | + | Values self-control | |
− | + | Values tranquility | |
− | + | Values stoicism | |
− | + | Values introspection | |
− | + | Values cooperation | |
− | + | Values independence | |
− | + | Values tradition | |
− | + | Values artwork | |
− | + | Disdains eloquence | |
− | + | Disdains fairness | |
− | + | Disdains truth | |
− | + | Disdains cunning | |
− | + | Disdains friendship | |
− | + | Disdains power | |
− | + | Disdains loyalty | |
− | + | Disdains family | |
− | + | Values knowledge | |
− | + | Disdains law | |
− | + | Values nature | |
− | + | Values peace | |
− | + | Values commerce | |
− | + | Values romance | |
− | + | Values perseverance | |
− | + | Values leisure time | |
− | + | Disdains hard work | |
− | + | Disdains sacrifice | |
− | + | Disdains martial prowess | |
− | + | Disdains skill | |
− | + | Disdains merriment | |
− | + | Disdains craftwork | |
− | + | Disdains tranquility | |
− | + | Disdains harmony | |
− | + | Disdains introspection | |
− | + | Disdains self-control | |
− | + | Disdains independence | |
− | + | Disdains stoicism | |
− | + | Disdains artwork | |
− | + | Disdains cooperation | |
− | + | Disdains decorum | |
− | + | Disdains tradition | |
− | + | Stressed | |
− | + | Harrowed | |
− | + | Haggard | |
− | + | Disdains peace | |
− | + | Disdains knowledge | |
− | + | Disdains romance | |
− | + | Disdains nature | |
− | + | Disdains leisure time | |
− | + | Disdains commerce | |
− | + | Disdains competition | |
− | + | Disdains perseverance | |
− | + | Drowning | |
− | + | Unconscious | |
− | + | Very thirsty | |
− | + | Needs | |
− | + | No official position | |
− | + | Injured | |
− | + | Healthy | |
− | + | Partially webbed | |
− | + | Seriously injured | |
− | + | Bleeding | |
− | + | Fever | |
− | + | Pain | |
− | + | Numb | |
− | + | Nauseous | |
− | + | Stay occupied | |
− | + | Be creative | |
− | + | Pray | |
− | + | Unmet need: | |
− | + | Drink alcohol | |
− | + | Distracted | |
− | + | No unmet needs | |
− | + | Focused | |
− | + | Distracted! | |
− | + | (Rusty) | |
− | + | Focused! | |
− | + | (V Rusty) | |
− | + | Haul: | |
− | + | Squad: | |
− | + | See animal | |
− | + | See great beast | |
− | + | Take it easy | |
− | + | Make romance | |
− | + | Martial training | |
− | + | Practice skill | |
− | + | Make merry | |
− | + | Craft object | |
− | + | Uphold tradition | |
− | + | Self-examination | |
− | + | Be with friends | |
− | + | Hear eloquence | |
− | + | Learn something | |
− | + | Be with family | |
− | + | Admire art | |
− | + | Excitement | |
− | + | Description | |
− | + | Think abstractly | |
− | + | Assume Control | |
− | + | Help somebody | |
− | + | Argue | |
− | + | Be extravagant | |
− | + | Fight | |
− | + | Cause trouble | |
− | + | Acquire object | |
− | + | Eat good meal | |
− | + | Chronicle | |
− | + | Short story | |
− | + | Manual | |
− | + | Guide | |
− | + | Musical form | |
− | + | Dance form | |
− | + | Poetic form | |
− | + | Geography | |
− | + | Natural history | |
− | + | Chemistry | |
− | + | Mathematics | |
− | + | Astronomy | |
− | + | Philosophy | |
− | + | Cultural comparison | |
− | + | Alternate history | |
− | + | Encyclopedia | |
− | + | Cultural history | |
− | + | Biographical dictionary | |
− | + | Genealogy | |
− | + | Choreography | |
− | + | Comparative biography | |
− | + | Dialog | |
− | + | Musical composition | |
− | + | Letter | |
− | + | Essay | |
− | + | Autobiography | |
− | + | Novel | |
− | + | Biography | |
− | + | No dedicated workshop assignments | |
− | + | No location assignments | |
− | + | Cannot assign work details | |
− | + | No work details | |
− | + | Will only do assigned tasks | |
− | + | Will do available tasks anywhere | |
− | + | Workshops | |
− | + | No assigned rooms | |
− | + | Star chart | |
− | + | Star catalogue | |
− | + | Treatise on technological evolution | |
− | + | Dictionary | |
− | + | Pet owner | |
− | + | Spouse | |
− | + | No relationships | |
− | + | Cannot assign work animals | |
− | + | No assigned or assignable work animals | |
− | + | Surgeon | |
− | + | Bone doctor | |
− | + | Diagnostician | |
− | + | Mercenary | |
− | + | Monster slayer | |
− | + | Scholar | |
− | + | Scribe | |
− | + | Tavern keeper | |
− | + | Performer | |
− | + | Athletic rival | |
− | + | Business rival | |
− | + | Close friend | |
− | + | Friend | |
− | + | Fellow athlete | |
− | + | Kindred spirit | |
− | + | Fellow scholar | |
− | + | Fellow artist | |
− | + | War buddy | |
− | + | Bonded | |
− | + | Lover | |
− | + | Mother | |
− | + | Father | |
− | + | Considers monster | |
− | + | Considers brigand | |
− | + | Hero | |
− | + | Intruder | |
− | + | Long-term acquaintance | |
− | + | Passing acquaintance | |
− | + | Object of worship | |
− | + | Hated | |
− | + | Disliked | |
− | + | Supernatural vengeance | |
− | + | Pure hate | |
− | + | Grudge | |
− | + | Jealous grudge | |
− | + | Persecutor | |
− | + | Religious persecutor | |
− | + | Member of hated group | |
− | + | Enemy fighter | |
− | + | Comrade | |
− | + | Member of respected group | |
− | + | Considers killer | |
− | + | Considers murderer | |
− | + | Good for business | |
− | + | Friendly terms | |
− | + | Considers violent | |
− | + | Considers psychotic | |
− | + | Considers bard | |
− | + | Considers dancer | |
− | + | Considers storyteller | |
− | + | Considers poet | |
− | + | Considers bully | |
− | + | Considers preacher | |
− | + | No groups | |
− | + | Site government | |
− | + | Treasure hunter | |
− | + | Protector of the weak | |
− | + | Preserver of knowledge | |
− | + | Considers flatterer | |
− | + | Former apprentice | |
− | + | Considers quarreler | |
− | + | Former master | |
− | + | Apprentice | |
− | + | Friendly fighter | |
− | + | Loyal soldier | |
− | + | Noted intruder according | |
− | + | Certainly considered an intruder | |
− | + | Legendary intruder | |
− | + | Infamous intruder | |
− | + | Greatly respected for heroic acts | |
− | + | Respected for heroic acts | |
− | + | Legendary hero | |
− | + | Famous hero | |
− | + | Performance troupe | |
− | + | Merchant company | |
− | + | Nomadic group | |
− | + | Military organization | |
− | + | Vessel crew | |
− | + | Migrating group | |
− | + | Certainly considered a bully | |
− | + | Considered a bully | |
− | + | Infamous bully | |
− | + | Noted bully | |
− | + | Feared as a brigand | |
− | + | Legendary bully | |
− | + | Noted brigand | |
− | + | Certainly feared as a brigand | |
− | + | Legendary brigand | |
− | + | Infamous brigand | |
− | + | Certainly feared as a monster | |
− | + | Feared as a monster | |
− | + | Infamous monster | |
− | + | Noted monster | |
− | + | Considered an intruder | |
− | + | Legendary monster | |
− | + | Respected as a hunter | |
− | + | Legendary killer | |
− | + | Talented hunter | |
− | + | Skilled hunter | |
− | + | Legendary hunter | |
− | + | Great hunter | |
− | + | Greatly feared as a villain | |
− | + | Feared as a villain | |
− | + | Infamous villain | |
− | + | Noted villain | |
− | + | Considered a brawler | |
− | + | Legendary villain | |
− | + | Moted brawler | |
− | + | Certainly considered a brawler | |
− | + | Legendary brawler | |
− | + | Famous brawler | |
− | + | Legendary fighter | |
− | + | Famous fighter | |
− | + | Greatly feared for violent oppositoin | |
− | + | Feared for violent opposition | |
− | + | Infamous enemy fighter | |
− | + | Noted enemy fighter | |
− | + | Feared as a murderer | |
− | + | Legendary enemy fighter | |
− | + | Noted murderer | |
− | + | Greatly feared as a murderer | |
− | + | Legendary murderer | |
− | + | Infamous murderer | |
− | + | Greatly feared as a killer | |
− | + | Feared as a killer | |
− | + | Infamous killer | |
− | + | Noted killer | |
− | + | Famous preserver of the knowledge | |
− | + | Noted preserver of the knowledge | |
− | + | Respected for protecting the weak | |
− | + | Legendary preserver of the knowledge | |
− | + | Noted protector of the weak | |
− | + | Greatly respected for protecting the weak | |
− | + | Legendary protector of the weak | |
− | + | Famous protector of the weak | |
− | + | Greatly respected for loyalty | |
− | + | Respected for loyalty | |
− | + | Famous loyal soldier | |
− | + | Noted loyal soldier | |
− | + | Respected for fighter | |
− | + | Legendary loyal soldier | |
− | + | Noted fighter | |
− | + | Greatly respected for fighter | |
− | + | Member | |
− | + | Former member | |
− | + | Former mercenary | |
− | + | Citizen | |
− | + | Certainly considered a thief | |
− | + | Considered a thief | |
− | + | Infamous thief | |
− | + | Noted thief | |
− | + | Respected for hunting treasure | |
− | + | Legendary thief | |
− | + | Noted treasure hunter | |
− | + | Greatly respected for hunting treasure | |
− | + | Legendary treasure hunter | |
− | + | Famous treasure hunter | |
− | + | Greatly respected for preserving the knowledge | |
− | + | Respected for preserving the knowledge | |
− | + | Values | |
− | + | No squad assigned | |
− | + | No orders | |
− | + | Former worker | |
− | + | Former prisoner | |
− | + | Former slave | |
− | + | Construction suspended. | |
− | + | Construction inactive. | |
− | + | Partially constructed. | |
− | + | Construction nearly done. | |
− | + | Waiting for construction... | |
− | + | Construction initiated. | |
− | + | Trap Occupied: | |
− | + | Removal suspended. | |
− | + | Removal inactive. | |
− | + | mutters | |
− | + | screams | |
− | + | "I must have | |
− | + | things... certain things | |
− | + | "Yes. I need | |
− | + | "Leave me. I need... | |
− | + | works with menacing fury! | |
− | + | broods | |
− | + | works secretly... | |
− | + | works, darkly brooding... | |
− | + | works furiously! | |
− | + | keeps muttering | |
− | + | This building has | |
− | + | been claimed by | |
− | + | cloth... thread | |
− | + | ..." | |
− | + | blocks... bricks... | |
− | |||
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− | " | ||
− | |||
− | |||
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leather... skin | leather... skin | ||
− | |||
bars... metal | bars... metal | ||
+ | gems... shining | ||
+ | rough... color | ||
stone... rock | stone... rock | ||
− | |||
− | |||
raw... clear | raw... clear | ||
+ | raw... crystal | ||
+ | tree... life | ||
raw... green | raw... green | ||
− | |||
− | |||
a shell | a shell | ||
− | |||
− | |||
a corpse | a corpse | ||
+ | bones... yes | ||
+ | stacked leather | ||
+ | stacked cloth | ||
+ | cut gems | ||
square blocks | square blocks | ||
− | + | shining bars | |
− | + | of metal | |
− | + | rough gems | |
a quarry | a quarry | ||
− | rough gems | + | glass and burning wood |
− | + | rough gems and glass | |
− | |||
a forest | a forest | ||
− | |||
− | |||
skeletons | skeletons | ||
+ | sketches | ||
pictures of | pictures of | ||
− | + | Work orders cannot be assigned to this building. | |
+ | A manager is required to add work orders to the shop. | ||
+ | will only do assigned tasks | ||
will do available tasks anywhere | will do available tasks anywhere | ||
− | + | This workshop is free for anybody to use. | |
− | + | Only one master may be assigned to each workshop. | |
− | + | Add new task | |
Workers cannot be assigned to this building. | Workers cannot be assigned to this building. | ||
− | + | Pull lever | |
− | + | Link plate | |
− | + | Need accessible mechanisms. | |
Link lever | Link lever | ||
− | |||
− | |||
− | |||
Workers | Workers | ||
− | + | Stop Pumping Manually | |
+ | Start Pump Manually | ||
+ | Stable Foundation | ||
Hanging | Hanging | ||
− | + | Total Power: | |
− | + | Total Power Needed: | |
− | + | Active | |
Inactive | Inactive | ||
− | + | Frozen Here | |
− | + | Frozen Elsewhere | |
− | + | The well is operational. | |
The well is dry. | The well is dry. | ||
− | The | + | There is no bucket. |
− | + | The bucket is full. | |
− | + | Work orders can be added specifically for this shop. | |
General work orders allowed: | General work orders allowed: | ||
− | + | * Requires a jug | |
− | + | Do not gather products | |
− | |||
− | |||
Gather any products | Gather any products | ||
− | + | * Destroys colony | |
− | + | * Existing hive | |
− | + | Do not install colony | |
Install colony when ready | Install colony when ready | ||
− | + | * Requires wild colony or | |
− | + | Assigned | |
+ | Assign new display items | ||
+ | This is a memorial to | ||
On display | On display | ||
− | + | Pumps from the south | |
− | + | Pumps from the west | |
− | + | Pumps from the north | |
Pumps from the east | Pumps from the east | ||
− | + | be used for imprisonment. | |
− | + | This furniture is a part of multiple rooms. | |
− | + | You must designate a dungeon | |
before this restraint will | before this restraint will | ||
− | + | Terrarium | |
− | + | Aquarium | |
− | + | Occupant | |
Unassigned occupant | Unassigned occupant | ||
− | + | * No output | |
− | + | * Output restricted | |
− | + | Not ready to be split | |
Too many hives | Too many hives | ||
− | + | No outdoor access | |
− | * | + | Ready to be split |
− | + | * Saves colony for split | |
Outdoor access | Outdoor access | ||
− | + | Unnamed plant gathering area | |
− | + | Unnamed bedroom | |
− | + | Unnamed clay collection area | |
Unnamed animal training area | Unnamed animal training area | ||
− | Unnamed | + | Unnamed meeting hall |
− | Unnamed | + | Unnamed pen/pasture |
− | Unnamed | + | Unnamed zoo |
Unnamed museum | Unnamed museum | ||
− | Unnamed | + | Unnamed memorial hall |
− | Unnamed | + | Unnamed sculpture garden |
− | Unnamed | + | Unnamed fishing area |
Unnamed pit/pond | Unnamed pit/pond | ||
− | Unnamed | + | Unnamed dump |
− | Unnamed | + | Unnamed sand collection area |
− | + | This furniture is a part of | |
Unnamed water source | Unnamed water source | ||
− | + | Operated by Mechanisms | |
− | + | Forbidden | |
− | + | Not in Use | |
Orientation | Orientation | ||
− | + | Fire at Will | |
− | + | Prepare to Fire | |
− | + | Assigned and chained | |
Chained | Chained | ||
− | + | Unnamed tomb | |
− | + | Unnamed zone | |
− | |||
− | Unnamed | ||
Unnamed dormitory | Unnamed dormitory | ||
− | Unnamed | + | Unnamed dining hall |
− | Unnamed | + | Unnamed barracks |
+ | Unnamed dungeon | ||
+ | Unnamed office | ||
Unnamed archery range | Unnamed archery range | ||
− | + | Nest box unclaimed | |
− | + | Move goods to/from depot | |
− | + | Deceased | |
Nest box claimed by | Nest box claimed by | ||
− | + | be used for burial. | |
− | + | This is the resting place of | |
− | + | You must designate a tomb | |
before this coffin will | before this coffin will | ||
− | + | Retake hatch to forbid it. | |
− | + | HATCH USED BY INTRUDER | |
− | + | Open | |
HATCH TAKEN BY INVADERS | HATCH TAKEN BY INVADERS | ||
− | + | Retake door to forbid it. | |
− | Retake | + | DOOR USED BY INTRUDER |
+ | Passable | ||
DOOR TAKEN BY INVADERS | DOOR TAKEN BY INVADERS | ||
− | |||
− | |||
− | |||
− | |||
Large gem | Large gem | ||
+ | Trap Baited: | ||
+ | Meat | ||
+ | Desired bait: | ||
+ | Nothing | ||
Broker cannot access depot | Broker cannot access depot | ||
+ | You do not have a broker. | ||
+ | Broker: | ||
Broker can access depot | Broker can access depot | ||
− | |||
− | |||
Anyone requested at depot | Anyone requested at depot | ||
+ | No trader needed at depot | ||
+ | There are no merchants trading right now. | ||
Broker requested at depot | Broker requested at depot | ||
− | |||
− | |||
− | |||
Awaiting | Awaiting | ||
− | + | Show items | |
+ | This visitor is ready to leave. | ||
Disengaged | Disengaged | ||
+ | (Cavern soil | ||
is best) | is best) | ||
− | |||
− | |||
Poor soil | Poor soil | ||
+ | Fertilize | ||
every season | every season | ||
− | |||
Set to fertilize | Set to fertilize | ||
− | |||
− | |||
Current amount: | Current amount: | ||
− | |||
No seeds | No seeds | ||
+ | Not set to fertilize | ||
+ | (now) | ||
Leave fallow | Leave fallow | ||
+ | heard this was a good place to search for monsters. | ||
+ | heard this was the place for those seeking danger. | ||
+ | seeking sanctuary | ||
asking questions | asking questions | ||
− | |||
seeking work as a scholar | seeking work as a scholar | ||
+ | for diplomacy | ||
+ | seeking work as a performer | ||
seeking work as a mercenary | seeking work as a mercenary | ||
− | |||
− | |||
to perform | to perform | ||
− | |||
− | |||
to slay beasts | to slay beasts | ||
This visitor has come | This visitor has come | ||
− | + | would be a safe place to stay. | |
− | + | is seeking information | |
− | |||
was the place to look for long-term work. | was the place to look for long-term work. | ||
+ | believes | ||
+ | was the place for long-term scholarship. | ||
would make a good base for a mercenary. | would make a good base for a mercenary. | ||
− | |||
− | |||
was the place to entertain people. | was the place to entertain people. | ||
+ | was the place to perform research. | ||
+ | was the place to admire fine architecture. | ||
was the place to enjoy oneself. | was the place to enjoy oneself. | ||
− | |||
− | |||
was curious about | was curious about | ||
+ | was the place for a good drink. | ||
+ | was the place for prayer. | ||
went on this journey out of curiosity. | went on this journey out of curiosity. | ||
− | |||
− | |||
heard | heard | ||
− | + | [C:3:0:1] | |
− | |||
[C:6:0:0] | [C:6:0:0] | ||
+ | [C:2:0:1] | ||
+ | didn't feel | ||
doesn't feel | doesn't feel | ||
− | + | felt | |
− | |||
− | |||
feels | feels | ||
− | + | was | |
− | |||
− | |||
about the location of | about the location of | ||
− | |||
− | |||
You can learn more about this visitor after they chat with a local. | You can learn more about this visitor after they chat with a local. | ||
− | |||
− | |||
grieves | grieves | ||
grieved | grieved | ||
+ | shocked | ||
+ | horrified | ||
suspicious | suspicious | ||
− | |||
− | |||
alarmed | alarmed | ||
− | |||
− | |||
grumpy | grumpy | ||
grouchy | grouchy | ||
+ | [C:1:0:1] | ||
[C:4:0:1] | [C:4:0:1] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
aggravated | aggravated | ||
− | |||
− | |||
− | |||
accepting | accepting | ||
− | |||
blissful | blissful | ||
− | |||
− | |||
bitter | bitter | ||
− | |||
− | |||
− | |||
− | |||
astonished | astonished | ||
amused | amused | ||
− | |||
− | |||
− | |||
− | |||
amazed | amazed | ||
+ | embarrassed | ||
+ | eager | ||
distressed | distressed | ||
− | |||
− | |||
− | |||
− | |||
− | |||
dismayed | dismayed | ||
− | |||
− | |||
disgusted | disgusted | ||
+ | disillusioned | ||
disappointed | disappointed | ||
+ | delighted | ||
contemptuous | contemptuous | ||
− | + | gloomy | |
− | + | glum | |
− | |||
− | |||
− | |||
frustrated | frustrated | ||
+ | gleeful | ||
+ | free | ||
frightened | frightened | ||
− | |||
− | |||
− | |||
exhilarated | exhilarated | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
mortified | mortified | ||
miserable | miserable | ||
+ | lonely | ||
jovial | jovial | ||
− | |||
jubilant | jubilant | ||
+ | isolated | ||
+ | jolly | ||
interested | interested | ||
+ | humiliated | ||
insulted | insulted | ||
− | + | hope | |
− | + | repentant | |
− | + | resentful | |
− | |||
− | |||
regretful | regretful | ||
+ | remorseful | ||
relieved | relieved | ||
− | |||
− | |||
− | |||
− | |||
− | |||
panics | panics | ||
+ | outraged | ||
panicked | panicked | ||
− | |||
− | |||
nostalgic | nostalgic | ||
− | |||
− | |||
optimistic | optimistic | ||
− | |||
− | |||
wrathful | wrathful | ||
+ | zealous | ||
worried | worried | ||
− | |||
− | |||
uneasy | uneasy | ||
− | |||
− | |||
− | |||
− | |||
ashamed | ashamed | ||
restless | restless | ||
− | |||
− | |||
indignant | indignant | ||
+ | [C:7:0:1] | ||
+ | , [C:5:0:0] | ||
remembering | remembering | ||
− | |||
− | |||
[C:7:0:0] | [C:7:0:0] | ||
− | |||
− | |||
reliving | reliving | ||
− | + | dwelling upon | |
+ | euphoric | ||
enthusiastic | enthusiastic | ||
− | |||
pessimistic | pessimistic | ||
− | |||
− | |||
− | |||
− | |||
− | |||
Making weapons | Making weapons | ||
+ | Making anvils | ||
Making armor | Making armor | ||
+ | Fuel | ||
Making projectiles | Making projectiles | ||
+ | Making furniture | ||
intellectual values | intellectual values | ||
− | |||
− | |||
intellectual values and changed | intellectual values and changed | ||
+ | personal tendencies | ||
+ | allowed | ||
to rethink | to rethink | ||
− | |||
− | |||
, [C:5:0:1] | , [C:5:0:1] | ||
− | |||
− | |||
and mulling over the recurring memory | and mulling over the recurring memory | ||
+ | essay | ||
+ | dialog | ||
letter | letter | ||
− | |||
autobiography | autobiography | ||
− | + | novel | |
+ | chronicle | ||
+ | short story | ||
manual | manual | ||
This is an untitled | This is an untitled | ||
− | + | , authored by | |
− | + | It is an example of | |
star catalogue | star catalogue | ||
star chart | star chart | ||
− | |||
alternate history | alternate history | ||
+ | treatise on technological evolution | ||
cultural comparison | cultural comparison | ||
− | + | comparative biography | |
− | |||
− | |||
biographical dictionary | biographical dictionary | ||
− | |||
− | |||
musical composition | musical composition | ||
− | + | A half day's travel | |
− | + | Nearly a day's travel | |
− | + | A day's travel | |
− | + | More than a day's travel | |
− | + | days' travel | |
+ | Population: ~400 | ||
+ | Population: ~500 | ||
+ | Population: ~600 | ||
+ | Population: ~750 | ||
+ | Population: ~1000 | ||
+ | Population: ~2000 | ||
Population: ~3000 | Population: ~3000 | ||
− | Population: ~ | + | Population: ~4000 |
Population: ~5000 | Population: ~5000 | ||
− | Population: ~ | + | Population: ~6000 |
Population: ~7500 | Population: ~7500 | ||
− | Population: ~ | + | Population: ~10000 |
Population: >10000 | Population: >10000 | ||
− | + | Your location | |
Inaccessible from your location | Inaccessible from your location | ||
− | |||
− | |||
A short trip | A short trip | ||
− | + | They accept | |
− | + | They offer | |
− | + | Civilization: | |
− | + | Site government: | |
+ | No civilized population | ||
+ | Population: <10 | ||
Population: ~10 | Population: ~10 | ||
− | Population: | + | Population: ~20 |
Population: ~30 | Population: ~30 | ||
− | Population: ~ | + | Population: ~40 |
Population: ~50 | Population: ~50 | ||
− | Population: ~ | + | Population: ~60 |
Population: ~75 | Population: ~75 | ||
− | Population: ~ | + | Population: ~100 |
Population: ~200 | Population: ~200 | ||
− | |||
− | |||
Population: ~300 | Population: ~300 | ||
− | + | Cannot order mission without leader | |
− | + | Inaccessible mission location | |
− | + | Click to request workers | |
− | + | No workers available | |
+ | Cannot make request without leader | ||
+ | Cannot raid your civilization | ||
Artifacts (Rumored) | Artifacts (Rumored) | ||
− | |||
Economically linked to you | Economically linked to you | ||
− | + | Skirmishing | |
They accept tribute | They accept tribute | ||
− | + | They offer tribute | |
No contact | No contact | ||
− | + | You accept their tribute every | |
− | + | a broker with appraisal skill. | |
− | + | You can look at trade information once you have | |
− | + | Vengeance | |
− | + | Offerings from | |
− | + | Imports from | |
− | |||
− | |||
Terror | Terror | ||
− | + | Petty Annoyance | |
Exports to | Exports to | ||
− | |||
Accepting tribute | Accepting tribute | ||
− | + | Unnamed | |
− | |||
− | |||
Click to raid this site (creates new mission) | Click to raid this site (creates new mission) | ||
− | |||
− | |||
Click to explore this site (creates new mission) | Click to explore this site (creates new mission) | ||
− | + | No messengers | |
− | + | Recover | |
− | + | Raid | |
− | + | Seize | |
+ | Take Over | ||
+ | Raze | ||
+ | Demand Tribute from | ||
Pillage | Pillage | ||
− | + | Explore | |
Make Request of | Make Request of | ||
− | + | This land has no important leaders. | |
You have no agreements with this land. | You have no agreements with this land. | ||
− | + | Loot other items | |
− | + | Take important treasures | |
− | + | Release other prisoners | |
− | + | Free captives belonging to your civilization | |
− | + | No notable skills | |
− | + | This mission cannot be altered now. | |
− | + | Click for assignments and details | |
− | |||
− | |||
− | |||
and more... | and more... | ||
− | |||
− | |||
Messenger (unfilled) | Messenger (unfilled) | ||
− | |||
No commanders | No commanders | ||
messenger | messenger | ||
− | No messengers | + | Click to view all news and rumors |
− | + | No squads available | |
− | + | No messengers available | |
− | + | No specific orders | |
− | + | be manageable from this screen. | |
+ | occupation and not return. Your new holdings will | ||
+ | WARNING: If successful, your soldiers will join the | ||
Demand surrender and occupy | Demand surrender and occupy | ||
− | + | Conquer and occupy | |
Demand ongoing tribute | Demand ongoing tribute | ||
− | + | Demand one-time tribute | |
Raze (openly attack and destroy site) | Raze (openly attack and destroy site) | ||
− | + | Pillage (openly attack) | |
Raid (squads will try to avoid detection) | Raid (squads will try to avoid detection) | ||
− | |||
− | |||
Steal livestock | Steal livestock | ||
− | + | Claimed by local family | |
− | + | Claimed by local | |
− | + | Claimed by your local government | |
− | |||
− | |||
− | |||
Location unknown | Location unknown | ||
− | + | Last known to be traveling | |
Last in | Last in | ||
− | |||
No reports available | No reports available | ||
− | + | a group calling itself | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
crushed an insurrection | crushed an insurrection | ||
− | |||
− | |||
waited out an insurrection | waited out an insurrection | ||
+ | began in | ||
an insurrection against | an insurrection against | ||
− | |||
was known to be | was known to be | ||
, replacing | , replacing | ||
+ | became | ||
in the name of | in the name of | ||
− | + | claimed | |
+ | marched on | ||
+ | the army of | ||
Unknown creature | Unknown creature | ||
− | |||
− | |||
, position | , position | ||
Unnamed recenter location | Unnamed recenter location | ||
− | |||
was kidnapped | was kidnapped | ||
− | |||
− | |||
descended upon | descended upon | ||
+ | fled from the area just before an army | ||
refugees calling themselves | refugees calling themselves | ||
− | + | gave up on their occupation of | |
moved on in search of a better future after the horrible mismanagement of | moved on in search of a better future after the horrible mismanagement of | ||
− | |||
was conquered | was conquered | ||
+ | after a long journey from the lands of | ||
+ | on behalf of | ||
Saving items... | Saving items... | ||
− | + | Allocating space... | |
Characterizing raw data... | Characterizing raw data... | ||
− | + | Opening file... | |
Offloading art... | Offloading art... | ||
− | + | Offloading units... | |
Preliminary cleaning... | Preliminary cleaning... | ||
− | + | Checking directory structure... | |
Initializing... | Initializing... | ||
− | |||
− | |||
− | |||
− | |||
Hotkey: | Hotkey: | ||
− | |||
(hidden) | (hidden) | ||
+ | (not possible) | ||
Saving squads... | Saving squads... | ||
− | Saving | + | Saving coin information... |
Saving world events... | Saving world events... | ||
− | Saving | + | Saving work quotas... |
Saving mandates... | Saving mandates... | ||
− | Saving | + | Saving events... |
Saving local animal populations... | Saving local animal populations... | ||
− | Saving | + | Saving entities... |
Saving effects... | Saving effects... | ||
− | Saving | + | Saving flow guides... |
Saving machines... | Saving machines... | ||
− | Saving | + | Saving buildings... |
Saving projectiles... | Saving projectiles... | ||
− | Saving | + | Saving schedules... |
Saving jobs... | Saving jobs... | ||
− | Saving | + | Saving units... |
Saving belief systems... | Saving belief systems... | ||
− | Saving | + | Saving occupations... |
Saving art forms... | Saving art forms... | ||
− | Saving | + | Saving agreement... |
Saving cultural identities... | Saving cultural identities... | ||
− | Saving | + | Saving tracking information... |
Saving army controllers... | Saving army controllers... | ||
− | Saving | + | Saving armies... |
Saving vehicles... | Saving vehicles... | ||
− | Saving | + | Saving crimes... |
Saving incidents... | Saving incidents... | ||
− | Saving | + | Saving identities... |
Saving written content... | Saving written content... | ||
− | Saving | + | Saving interactions... |
Saving activities... | Saving activities... | ||
− | Saving | + | Saving formations... |
Woodcutting | Woodcutting | ||
− | + | Stockpiles | |
Mining | Mining | ||
− | |||
− | |||
Camera controls | Camera controls | ||
+ | Finishing... | ||
Closing file... | Closing file... | ||
− | + | Saving general information... | |
Saving adventure data... | Saving adventure data... | ||
− | Saving | + | Saving active historical figures... |
Saving artifacts... | Saving artifacts... | ||
− | Saving | + | Saving world information... |
Saving fortress information... | Saving fortress information... | ||
− | Saving | + | Saving announcements... |
Saving divination sets... | Saving divination sets... | ||
− | Saving | + | Saving image sets... |
− | |||
− | |||
Handling light aquifers | Handling light aquifers | ||
− | + | Wells | |
Traps and levers | Traps and levers | ||
+ | Ore and smelting | ||
Offices and administrative work | Offices and administrative work | ||
− | + | Bins, bags, and barrels | |
Other food sources | Other food sources | ||
− | |||
− | |||
Planting | Planting | ||
− | + | Menu overview | |
− | + | Movement | |
+ | Preparing for the caravan | ||
Alerts | Alerts | ||
− | + | Information sheets | |
− | |||
− | |||
Popup: The world | Popup: The world | ||
− | |||
− | |||
− | |||
Popup: Work details | Popup: Work details | ||
− | + | Goals | |
− | |||
− | |||
− | |||
− | |||
Happiness and stress | Happiness and stress | ||
+ | Dig deeper | ||
Refuse and dumping | Refuse and dumping | ||
− | + | Ramps and channels | |
+ | Meeting areas and locations | ||
+ | The party and followers | ||
+ | Popup: Sleep and rest | ||
+ | Popup: Shoot and throw | ||
+ | Popup: Abilities | ||
+ | Popup: Butcher and craft | ||
+ | Popup: Hold and climb | ||
+ | Popup: Movement options | ||
+ | Popup: Inventory | ||
+ | Popup: Adventurer's log | ||
+ | Popup: Companions | ||
+ | Popup: Work orders | ||
+ | Save | ||
+ | [Viewed] | ||
+ | Retirement | ||
+ | Fortress mode | ||
+ | Quests and reputation | ||
+ | Trading | ||
+ | Conversations | ||
+ | Abandon | ||
+ | you will need to reclaim the fort to play | ||
+ | Really quit? The fort will be saved but | ||
+ | Quit | ||
+ | save will be lost. | ||
+ | All of your progress since the last | ||
+ | Really quit without saving? | ||
+ | this character to play them again. | ||
+ | you will need to unretire or recruit | ||
+ | Retire | ||
here again. | here again. | ||
− | + | Really retire? The world will be saved but | |
− | Really retire? The world will be saved but | + | autosave 3 |
− | |||
autosave 2 | autosave 2 | ||
− | |||
− | |||
autosave 1 | autosave 1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Return to game | Return to game | ||
− | + | Settings | |
+ | (holding another's goods) | ||
+ | Give in to Starvation | ||
+ | Finish Game | ||
+ | Give in to the Night | ||
+ | Retire at this location (or rest a while) | ||
Succumb to the invasion | Succumb to the invasion | ||
− | + | Quit without saving | |
Abandon the fortress to ruin | Abandon the fortress to ruin | ||
− | + | Retire the fortress (for the time being) | |
Save and continue playing | Save and continue playing | ||
− | |||
− | |||
Save and return to title menu | Save and return to title menu | ||
− | + | available to play. | |
− | + | through their legend but will not be | |
− | + | Really quit? The character will live on | |
− | Really quit | ||
− | |||
Death Spiral | Death Spiral | ||
+ | Expansive Cavern | ||
Koganusan | Koganusan | ||
− | |||
− | |||
Dabu & Simon Swerwer | Dabu & Simon Swerwer | ||
+ | May interfere with existing saves. | ||
Do this if you want to keep the old save. | Do this if you want to keep the old save. | ||
− | + | Multiple copies of the timeline found. | |
Recommended! | Recommended! | ||
− | + | Save to new folder (same timeline) | |
Save to new timeline | Save to new timeline | ||
− | Save to | + | Save to timeline folder: |
Save to this timeline | Save to this timeline | ||
− | + | Continue | |
Return to title menu | Return to title menu | ||
− | + | Save world and return to title menu | |
Classic DF Main Theme | Classic DF Main Theme | ||
− | + | Tarn Adams | |
Classic DF Title Theme | Classic DF Title Theme | ||
− | |||
Dabu & Agueda Macias | Dabu & Agueda Macias | ||
− | + | Craftsdwarfship | |
Winter Entombs You | Winter Entombs You | ||
− | + | Strange Moods | |
Strike the Earth! | Strike the Earth! | ||
− | + | Another Year | |
First Year | First Year | ||
− | + | Vile Force of Darkness | |
Drink & Industry | Drink & Industry | ||
− | + | Forgotten Beast | |
Hill Dwarf | Hill Dwarf | ||
− | + | Dabu | |
+ | Last track: | ||
+ | Track playing: | ||
+ | Losing is Fun | ||
+ | Two Coins | ||
+ | Pony Rider | ||
+ | Cannibal | ||
+ | Sisters of War | ||
+ | Dabu & rcab | ||
+ | Into The Pits | ||
+ | Night Creature | ||
+ | Hamlet Memoirs | ||
+ | Beyond The Gates | ||
+ | Life of Adventure | ||
+ | Bruising The Fat | ||
+ | The Capital | ||
+ | Strike It Again | ||
+ | Haunted Lands | ||
+ | Toady Six | ||
Toady Five | Toady Five | ||
− | + | Obsidian | |
Toady Four | Toady Four | ||
− | + | Suite Espagnole Part III | |
Suite Espagnole Part II | Suite Espagnole Part II | ||
− | Suite Espagnole Part | + | Suite Espagnole Part I |
Dolomite | Dolomite | ||
− | + | Roldeth | |
Toady Three | Toady Three | ||
− | + | Toady Two | |
Toady One | Toady One | ||
− | + | The Tavern Part II | |
The Tavern Part I | The Tavern Part I | ||
− | + | - | |
− | Last | + | SoW |
+ | stia | ||
+ | df15 | ||
+ | df9 | ||
+ | Last interlude: | ||
+ | Interlude playing: | ||
+ | Cages & Chains | ||
Your strength has been broken. | Your strength has been broken. | ||
− | + | Conquered | |
Your settlement has been abandoned. | Your settlement has been abandoned. | ||
− | + | Abandoned | |
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern. | Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern. | ||
− | + | Retired | |
+ | Dwarf Fortress Adventure | ||
And remember: [C:2:0:1]Losing is fun![C:7:0:0] | And remember: [C:2:0:1]Losing is fun![C:7:0:0] | ||
− | |||
− | |||
More likely, your dwarves will starve, unless you read the first few guides here! | More likely, your dwarves will starve, unless you read the first few guides here! | ||
− | + | The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome. | |
+ | And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0] | ||
+ | The guides here will suggest other possible avenues of play. | ||
save/current/world.sav | save/current/world.sav | ||
− | + | Combat music: | |
− | + | Unpause | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
End stairway | End stairway | ||
− | + | Start stairway | |
Open mining mode | Open mining mode | ||
− | + | Zoom out | |
Zoom in | Zoom in | ||
− | + | Move the camera down | |
Move the camera up | Move the camera up | ||
− | |||
− | |||
Move the camera | Move the camera | ||
Your settlement has crumbled to its end. | Your settlement has crumbled to its end. | ||
− | + | Withered | |
− | + | Place a bed | |
− | |||
− | |||
− | |||
Make the bed | Make the bed | ||
− | + | Add a "Make bed" task | |
Click workshop | Click workshop | ||
− | + | Construct workshop | |
− | + | Place carpenter's workshop | |
− | + | Open building mode | |
− | + | Stockpile wood | |
− | + | Chop down tree | |
− | + | Designate tree | |
− | + | Open tree-felling mode | |
− | + | Place All stockpile | |
− | + | Open stockpile mode | |
− | + | of 20) | |
+ | Room completed ( | ||
+ | Finish mining | ||
+ | Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? | ||
+ | Quick start and short tutorial? | ||
+ | Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization. | ||
+ | As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted. | ||
+ | Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains. | ||
+ | You'll begin by creating your world and watching the region's history unfold. | ||
+ | Prepare to guide your stout charges to fortune in a world fraught with many perils. | ||
+ | Welcome to Dwarf Fortress | ||
+ | Right click to move | ||
+ | Left click to move | ||
+ | Don't show again | ||
+ | Click the help button | ||
+ | Dismiss the large red alert | ||
+ | Close the information sheet | ||
+ | Click a citizen or creature | ||
+ | ] hotkey will recenter on your wagon. | ||
+ | The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The | ||
+ | When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation. | ||
+ | ] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster. | ||
+ | ] and | ||
+ | To change the camera's elevation, press | ||
+ | ] or hold the middle mouse button and drag the view. | ||
+ | [KEY: | ||
+ | Your view is focused on one elevation at a time. To move the camera around, press | ||
(1 of 8) | (1 of 8) | ||
− | + | After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials. | |
− | + | Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them! | |
− | + | If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. | |
− | + | On your own! | |
− | + | Non-interactive help will be available whatever you decide. | |
− | + | Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] | |
− | + | but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. | |
− | + | Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer, | |
− | You'll | + | Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0]. |
− | + | Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode. | |
− | + | to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out. | |
− | + | Now we'll unpause the game and let the miner finish the task. Press | |
− | + | order also works. | |
− | + | the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the | |
− | + | There are several ways to mine. Stairwells (selected) start at one elevation and are completed at | |
+ | Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button. | ||
+ | There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface. | ||
+ | It's time to get to work! Let's start by digging a stairwell into the ground. | ||
(2 of 8) | (2 of 8) | ||
− | + | ], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. | |
− | + | You can zoom in and out of the play area using | |
− | + | (4 of 8) | |
− | + | always be used to close most menus, as well as | |
− | + | If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can | |
− | + | good idea to keep your fortress clean. | |
− | + | button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a | |
− | + | Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0] | |
− | + | If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0]. | |
− | + | Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option. | |
− | + | to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground. | |
− | + | Click the add button, and click two corners of a rectangle somewhere safe | |
− | + | [C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now. | |
− | + | supplies around your fortress where they are needed. | |
− | + | It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving | |
− | + | The supplies on the wagon are in danger of being carried off by wild creatures! | |
(3 of 8) | (3 of 8) | ||
− | + | from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside. | |
− | + | Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. | |
− | + | If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. | |
− | + | Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | |
− | + | [C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now. | |
− | + | Now that you have the building materials it's time to start building. | |
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− | |||
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(5 of 8) | (5 of 8) | ||
− | + | If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one. | |
− | + | You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus. | |
− | + | If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0]. | |
− | + | Now we just need to wait for the woodcutter to chop down the tree. | |
− | + | Make sure your woodcutter can walk to the designated location. | |
− | + | When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface. | |
− | + | [C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0]. | |
− | + | Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. | |
− | + | First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | |
− | + | With shelter ready underground, it's time to build. | |
− | + | You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. | |
− | + | Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. | |
− | + | You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them. | |
− | + | The rest of the interface is now enabled. | |
− | |||
− | |||
(6 of 8) | (6 of 8) | ||
− | + | room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident. | |
− | + | With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a | |
− | + | [C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground. | |
− | + | Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like. | |
− | [C:6:0:1] | + | Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress. |
− | + | Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed. | |
− | + | [C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0]. | |
− | + | Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | Once the worker is done, click on the building to select it. | |
− | + | When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0]. | |
− | + | [C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. | |
− | + | You need something of value to trade. | |
− | + | To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. | |
− | + | You may need supplies before the coming of winter. | |
(8 of 8) | (8 of 8) | ||
− | + | Preparing for the Caravan | |
− | + | Left click on an alert for recentering options, and right click to dismiss an alert. | |
− | + | Hover over an alert icon to see the information. | |
− | + | There has been one already! | |
− | + | There have been a few already! | |
− | + | There have been several already! | |
− | + | Important and sometimes urgent information is given as alerts on the left side of the screen. | |
− | + | This is an example urgent alert! These are very important. Ignore them at your peril. | |
− | + | (7 of 8) | |
− | + | Right click to dismiss the information sheet. | |
− | + | Feel free to pause and check out the information. | |
− | + | Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. | |
− | + | To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. | |
− | + | By now you should have a room underground where your residents can hide from the creatures above. | |
+ | [C:7:0:1]Shelter[C:7:0:0] | ||
+ | Use the arrow at the top of this window to minimize the tutorial when it obscures your view. | ||
+ | In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food. | ||
+ | Click it now, and this tutorial will be concluded. | ||
+ | The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides. | ||
+ | As you enter new menus, there will be information and tips. | ||
+ | There's a lot more to learn! | ||
+ | Just the beginning | ||
+ | [C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value. | ||
+ | kinds as well as | ||
weeping | weeping | ||
− | + | cringing | |
− | + | screaming | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
being tortured | being tortured | ||
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
+ | fighting with | ||
+ | greeting | ||
+ | refusing | ||
+ | speaking with | ||
+ | embracing | ||
+ | striking down | ||
+ | raising | ||
+ | hiding | ||
+ | contemplating | ||
+ | cooking | ||
+ | engraving | ||
+ | impaled on | ||
+ | being flayed by | ||
+ | hanging from | ||
+ | being mutilated by | ||
+ | contemplating | ||
+ | unnaturally contorted | ||
+ | being flayed | ||
being mutilated | being mutilated | ||
− | + | prostrating itself before | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | Clear | |
− | + | You have bestowed the name | |
− | + | Random | |
− | + | Given name | |
− | + | Allow artist to choose | |
− | + | Group symbol | |
− | + | Group commission | |
− | + | Civilization symbol | |
− | + | Civ commission | |
− | + | Name | |
− | + | . How do you like the sound of that? | |
− | + | The symbol of | |
− | + | Image information for | |
− | + | Image information for engraving | |
− | + | Image information | |
− | + | vessel | |
− | + | military organization | |
− | + | yarn | |
− | + | silk | |
− | + | bone | |
− | + | Number: | |
− | + | (0 for unnumbered plural) | |
− | + | Choose X: | |
− | + | Choose Y: | |
− | + | This is a | |
− | + | These are | |
− | + | migrating | |
− | + | nomadic | |
− | + | outcast | |
− | + | merchant company | |
− | + | pearl | |
− | + | [AMBIENCE_VOLUME_ADV: | |
− | + | [MUSIC_VOLUME_ADV: | |
− | + | [WINDOWED: | |
− | + | [SFX_VOLUME_ADV: | |
− | + | NO_EXCLUSIVE | |
− | + | PROMPT | |
− | + | [WINDOWEDY: | |
− | + | [WINDOWEDX: | |
− | + | [FULLSCREENX: | |
− | + | [RESIZABLE: | |
− | + | [INTERFACE_SCALING_TO_DESIRED_GRID: | |
− | + | [FULLSCREENY: | |
− | + | [INTERFACE_SCALING_DESIRED_GRID_HEIGHT: | |
− | + | [INTERFACE_SCALING_DESIRED_GRID_WIDTH: | |
− | + | [MAXIMUM_INTERFACE_PERCENTAGE: | |
− | + | [INTERFACE_SCALING_PERCENTAGE: | |
− | + | Grand guild unit count | |
− | + | Guild unit count | |
− | + | Demand period (more = fewer) | |
− | + | Mandate period (more = fewer) | |
− | + | Failed to open | |
− | + | for writing | |
− | + | [SOUND: | |
− | + | [MASTER_VOLUME: | |
− | + | YES | |
− | + | [AMBIENCE_VOLUME: | |
− | + | [MUSIC_VOLUME: | |
− | + | [AVERAGE_TIME_BETWEEN_SONGS: | |
− | + | [SFX_VOLUME: | |
− | + | NEAREST | |
− | + | LANCZOS | |
− | + | prefs/d_init.txt | |
− | + | AUTO | |
− | + | SEASONAL | |
− | + | [AUTOSAVE: | |
− | + | YEARLY | |
− | + | SEMIANNUAL | |
− | + | [AUTOSAVE_PAUSE: | |
− | + | [PAUSE_ON_LOAD: | |
− | + | [INITIAL_SAVE: | |
− | + | [POST_PREPARE_EMBARK_CONFIRMATION: | |
− | + | [EMBARK_WARNING_ALWAYS: | |
− | + | IF_POINTS_REMAIN | |
− | + | [FPS_CAP: | |
− | + | [FPS: | |
− | + | [KEY_HOLD_MS: | |
− | + | [G_FPS_CAP: | |
− | + | [KEY_REPEAT_ACCEL_LIMIT: | |
− | + | [KEY_REPEAT_MS: | |
− | + | [MACRO_MS: | |
− | + | [KEY_REPEAT_ACCEL_START: | |
− | + | [COMPRESSED_SAVES: | |
− | + | [RECENTER_INTERFACE_SHUTDOWN_MS: | |
− | + | [PRINT_MODE: | |
− | + | [USE_CLASSIC_ASCII: | |
− | + | SOFTWARE | |
− | + | [TEXTURE_PARAM: | |
− | + | [STORE_DIST_BUCKET_COMBINE: | |
− | + | [STORE_DIST_SEED_COMBINE: | |
− | + | [STORE_DIST_BIN_COMBINE: | |
− | + | [STORE_DIST_BARREL_COMBINE: | |
− | + | [STRICT_POPULATION_CAP: | |
− | + | [POPULATION_CAP: | |
− | + | [VISITOR_CAP: | |
− | + | [BABY_CHILD_CAP: | |
− | + | [SPECIFIC_SEED_CAP: | |
− | + | [CULL_DEAD_UNITS_AT: | |
− | + | [ENGRAVINGS_START_OBSCURED: | |
− | + | [FORTRESS_SEED_CAP: | |
− | + | [SHOW_FLOW_AMOUNTS: | |
− | + | [SHOW_IMP_QUALITY: | |
− | + | [NUMBER_OF_LOWER_ELEVATIONS_SHOWN: | |
− | + | [SHOW_RAMP_ARROWS: | |
− | + | FINDER | |
− | + | [SHOW_EMBARK_TUNNEL: | |
− | + | [WEATHER: | |
− | + | [TEMPERATURE: | |
− | + | [ARTIFACTS: | |
− | + | [CAVEINS: | |
− | + | [WALKING_SPREADS_SPATTER_DWF: | |
− | + | [TESTING_ARENA: | |
− | + | [KEYBOARD_CURSOR: | |
− | + | [WALKING_SPREADS_SPATTER_ADV: | |
− | drops | + | [MULTITHREADING: |
− | + | [LOG_MAP_REJECTS: | |
− | + | [EMBARK_RECTANGLE: | |
− | + | [STORE_DIST_ITEM_DECREASE: | |
− | to | + | [PATH_COST: |
+ | A_D: | ||
+ | UCR: | ||
+ | D_D: | ||
+ | ALERT: | ||
+ | UCR_A: | ||
+ | prefs | ||
+ | [NICKNAME_DWARF: | ||
+ | [SHOW_ALL_HISTORY_IN_FORT_MODE: | ||
+ | CENTRALIZE | ||
+ | REPLACE_FIRST | ||
+ | [NICKNAME_ADVENTURE: | ||
+ | REPLACE_ALL | ||
+ | [GRAZE_COEFFICIENT: | ||
+ | [NICKNAME_LEGENDS: | ||
+ | [DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE: | ||
+ | [MAXIMUM_EMBARK_DIM: | ||
+ | [CLASSIC_VARIED_GROUND_TILES: | ||
+ | [DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE: | ||
+ | prefs/announcements.txt | ||
+ | BOX: | ||
+ | Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar. | ||
+ | Audio has been manually disabled. | ||
+ | Master Volume: | ||
+ | Change it to [SOUND:YES] for audio. | ||
+ | Ambience Volume (Fortress): | ||
+ | Music Volume (Fortress): | ||
+ | Average Seconds Between Tracks/Interludes (Fortress): | ||
+ | Sound Effects Volume (Fortress): | ||
+ | Ambience Volume (Adventure): | ||
+ | Music Volume (Adventure): | ||
+ | Fortress | ||
+ | Sound Effects Volume (Adventure): | ||
+ | Macros | ||
+ | Text entry | ||
+ | Don't repeat | ||
+ | draws | ||
+ | drinks | ||
+ | straps | ||
+ | Windowed | ||
+ | drops | ||
+ | Resolution: | ||
+ | Fullscreen | ||
+ | x | ||
+ | Detect | ||
+ | Range: | ||
+ | No fullscreen resolutions detected. | ||
+ | prefs/interface.txt | ||
+ | data/init/interface.txt | ||
+ | Pause | ||
+ | Popup | ||
+ | Adv | ||
+ | Recenter | ||
+ | Report | ||
+ | Alert | ||
+ | Report (Active) | ||
+ | Yes | ||
+ | Audio | ||
+ | Video | ||
+ | Keybindings | ||
+ | Fast repeat | ||
+ | Delayed repeat | ||
+ | to record/stop recording a macro. | ||
+ | Use | ||
to save a macro to a file. | to save a macro to a file. | ||
to play back a recorded macro. | to play back a recorded macro. | ||
− | to | + | No macros created. |
− | + | to load a macro. | |
− | + | Custom settings | |
− | + | Restore defaults | |
− | + | Off | |
− | + | Enemies: | |
− | + | Hard | |
− | + | Normal | |
− | + | Economy: | |
− | + | (Custom) | |
− | + | Lanczos | |
− | + | Nearest-neighbor | |
− | + | Mouse: | |
− | + | Mwheel | |
− | + | Yearly | |
− | + | Autosave frequency | |
− | + | Seasonal | |
− | + | Semiannual | |
− | + | Pause after every autosave | |
− | + | Autosave the game after embark | |
− | + | Confirmation window for all embarks | |
− | + | Pause after loading | |
− | + | Never | |
− | + | Prepare carefully embark confirmation | |
− | + | Announcements | |
− | + | Difficulty | |
− | + | Other | |
− | + | Desired grid width for scaling (default = 170) | |
− | |||
− | |||
− | |||
− | |||
Interface scaling percentage if not fitting width | Interface scaling percentage if not fitting width | ||
Desired grid height for scaling (default = 64) | Desired grid height for scaling (default = 64) | ||
− | + | Initial window height (if windowed) | |
− | + | Initial window width (if windowed) | |
− | + | Maximum interface percentage (not counting minimap/elevation) | |
− | + | Window is resizable (takes effect on restart) | |
− | + | Use Classic ASCII glyphs | |
− | + | Graphical FPS cap (default 50) | |
− | + | Automatic | |
− | + | Scaling mode | |
− | + | Default high traffic path cost | |
− | + | Default embark height | |
− | + | Default low traffic path cost | |
− | + | Default normal traffic path cost | |
− | + | Storage path decrease (# of contained item cap) | |
− | + | Default restricted traffic path cost | |
− | + | Storage path decrease (bucket combine) | |
− | + | Storage path decrease (seed bag combine) | |
− | + | Storage path decrease (bin combine) | |
− | + | Storage path decrease (barrel combine) | |
− | + | Strict population cap (includes births) | |
− | + | Population cap | |
− | + | Baby+child cap (percentage of total) | |
− | + | Baby+child cap | |
− | + | Cull dead units at | |
− | + | Visitor cap | |
− | + | Always | |
− | + | If points remain | |
− | + | In site finder | |
− | + | Show tunnels on world map | |
− | + | Enable weather | |
− | + | Enable temperature | |
− | + | Enable artifact moods | |
− | + | Enable caveins | |
− | + | Walking spreads spatter | |
− | + | Enable testing arena (on next title) | |
− | + | Walking spreads spatter (adv mode) | |
− | + | Log world generation map rejects | |
− | + | Keyboard cursor enabled | |
− | + | Default embark width | |
− | + | Enable multithreading (experimental!) | |
− | + | Key hold milliseconds before repeat | |
− | + | Game frames-per-second cap (default 100) | |
− | + | Number of key repeats before accelerating | |
− | + | Milliseconds for each key repeat | |
− | + | Maximum key repeat acceleration multiplier | |
− | + | Disabled | |
− | + | Milliseconds between macro instructions | |
− | + | Milliseconds interface shutdown after recenter | |
− | + | Maximum embark dimension | |
− | + | Compressed saves (recommended!) | |
− | + | Display worn clothing dyes (adv mode) | |
− | + | Display worn clothing dyes (fort mode) | |
− | + | Civilizations can attack | |
− | + | Classic varied ground tiles | |
− | + | Werebeasts can attack | |
− | + | Megabeasts can attack | |
− | + | Total seed cap | |
− | + | Seed cap (per species) | |
− | + | Show improvement quality in item names | |
− | + | Engravings start obscured | |
− | + | Show up/down arrows on ramps at current elevation | |
− | + | Show numeric liquid levels | |
− | + | Show all historical events in engravings etc. | |
− | + | Number of lower elevation layers to show | |
− | + | Replace first | |
− | + | Nickname position (fort mode) | |
− | + | Replace all | |
− | + | Centralize | |
− | + | Nickname position (legends mode) | |
− | + | Nickname position (adv mode) | |
− | + | Show frames-per-second | |
− | + | Grazing coefficient (higher = less grass) | |
− | + | Megabeast attack period (seasons) | |
− | + | Enemy trade trigger 5 | |
− | + | Forgotten beast irritation minimum (less = sooner) | |
− | + | Forgotten beast sensitivity (less = sooner) | |
− | + | Wilderness sensitivity (less = sooner) | |
− | + | Forgotten beast wealth divisor (more = safer) | |
− | + | Wilderness irritation decay (more = safer) | |
− | + | Wilderness irritation minimum (less = sooner) | |
− | + | Vampire migrant fraction (more = safer) | |
− | + | Werebeast attack period (seasons) | |
− | + | Invasion cap (monsters, attack one) | |
− | + | Invasion cap (regulars, attack one) | |
− | + | Invasion cap (monsters, attack two) | |
− | + | Invasion cap (regulars, attack two) | |
− | + | Invasion cap (monsters, attack three+) | |
− | + | Invasion cap (regulars, attack three+) | |
− | + | Enemy population trigger 1 | |
− | + | Curious wilderness creatures can come to cause trouble | |
− | + | Enemy population trigger 3 | |
− | + | Enemy population trigger 2 | |
− | + | Enemy population trigger 5 | |
− | + | Enemy population trigger 4 | |
− | + | Enemy production trigger 1 | |
− | + | Enemy production trigger 3 | |
− | + | Enemy production trigger 2 | |
− | + | Enemy production trigger 5 | |
− | + | Enemy production trigger 4 | |
− | + | Enemy trade trigger 2 | |
− | + | Enemy trade trigger 1 | |
− | + | Enemy trade trigger 4 | |
− | + | Enemy trade trigger 3 | |
− | + | Economy trade trigger 1 | |
− | + | Economy production trigger 5 | |
− | + | Economy trade trigger 3 | |
− | + | Economy trade trigger 2 | |
− | + | Economy trade trigger 5 | |
− | + | Economy trade trigger 4 | |
− | |||
− | |||
(mods) | (mods) | ||
− | + | Land holder population trigger | |
− | + | Land holder trade trigger | |
− | + | Land holder production trigger | |
− | + | Value of temple complex | |
− | + | Value of temple | |
− | + | High priesthood unit count | |
− | + | Priesthood unit count | |
− | + | Value of grand guildhall | |
− | + | Value of guildhall | |
− | + | Minimum raids between sieges (per civ) | |
− | + | Minimum raids before first siege (per civ) | |
− | + | Cavern dweller scale (increase per attack) | |
− | + | Siege frequency (percentage, otherwise raid) | |
− | + | Diplomacy tree-fell count | |
− | + | Cavern dweller maximum attackers | |
− | + | Economy population trigger 1 | |
− | + | Diplomacy tree-fell count (untamed wilds) | |
− | + | Economy population trigger 3 | |
− | + | Economy population trigger 2 | |
− | + | Economy population trigger 5 | |
− | + | Economy population trigger 4 | |
− | + | Economy production trigger 2 | |
− | + | Economy production trigger 1 | |
− | + | Economy production trigger 4 | |
− | + | Economy production trigger 3 | |
− | + | Dynamism | |
− | + | Mettle | |
− | + | Determination | |
− | + | Resourcefulness | |
− | + | Tenacity | |
− | + | Exertion | |
− | + | Diligence | |
− | + | Toil | |
− | + | Unnamed mod | |
− | + | Unknown author | |
− | + | Copyright (C) 2002-2025 by Tarn Adams | |
− | + | 51.05 | |
− | + | Jealousy | |
− | + | Avarice | |
− | + | Greed | |
− | + | Enterprise | |
− | + | Gluttony | |
− | + | Cupidity | |
− | + | Sound... | |
− | + | Music... | |
− | + | Text... | |
− | + | Languages... | |
− | + | Material templates... | |
− | + | Patterns... | |
− | + | Colors... | |
− | + | Shapes... | |
− | + | Items... | |
− | + | Tissue templates... | |
− | + | Plants... | |
− | + | Inorganics... | |
− | + | Creature variations... | |
− | + | Creature bodies... | |
− | + | Body detail plans... | |
− | + | Buildings... | |
− | + | Earliest compatible version: | |
− | + | Loading object files... | |
− | + | Dwarf Fortress: Arena | |
− | + | Description: | |
− | + | Preparing text objects... | |
− | + | Preparing material data... | |
− | + | Finalizing interactions... | |
− | + | Finalizing reactions... | |
− | + | Preparing Arena... | |
− | + | Preparing screen... | |
− | + | Preparing arena... | |
− | + | Preparing graphics... | |
− | + | Dwarf Fortress uses FMOD by Firelight Technologies | |
− | + | A Bay 12 Games Production | |
− | + | Importing world... | |
− | + | Reclaim Fortress | |
− | + | Delete | |
− | + | (only this inactive copy will be deleted) | |
− | + | Are you sure you want to delete this world? | |
− | + | Interactions... | |
− | + | Reactions... | |
− | + | Entities... | |
− | + | Creatures... | |
− | + | Finalizing inorganics... | |
− | + | Finalizing material templates... | |
− | + | Finalizing descriptors... | |
− | + | Finalizing languages... | |
− | + | Finalizing buildings... | |
− | + | Finalizing items... | |
− | + | Finalizing tissue templates... | |
− | + | Finalizing plants... | |
− | + | Finalizing entities... | |
− | + | Finalizing creatures... | |
− | + | Finalizing creature variations... | |
− | + | Finalizing body detail plans... | |
− | + | See the SDL folder for license information. | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
− | + | Copyright(C)1994-2023 Firelight Technologies Pty, Ltd. | |
− | + | Timeline: | |
− | + | World: | |
− | + | Folder | |
− | + | World name | |
− | + | Autosave | |
− | + | Folder: | |
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saves | saves | ||
− | + | adventurer | |
− | + | Manual save | |
− | + | Active save | |
− | + | Unknown Type Error | |
− | + | Testing Arena (Adventurer) | |
− | + | Testing Arena | |
− | + | Adventurer | |
− | + | spring | |
− | + | Are you sure you want to delete this game? | |
− | + | winter | |
− | + | autumn | |
− | + | summer | |
− | + | This Version of DF uses FMOD Studio | |
− | + | All active/manual/autosaves there will be deleted! | |
− | + | Are you sure you want to delete this active world? | |
− | + | (no other folders will be deleted) | |
− | + | data/credits.txt | |
− | + | [C:7:0:0] | |
− | + | poetry | |
− | + | The performance is at | |
− | + | The topic being taught is | |
− | + | The topic being discussed is | |
− | + | The topic being considered is | |
− | The topic being taught is | + | The dance has reached the point where its accompaniment is at |
− | + | This organizational activity will branch into specific play events. | |
− | + | This organizational activity will branch into specific worship events. | |
− | + | This organizational activity will branch into specific social events. | |
− | + | The topic being written about is | |
− | + | Are these gifts? Do you wish to trade? | |
− | + | These _are_ fine items, aren't they? Now, what do offer for them? | |
− | + | Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange. | |
− | + | I'm confused. Did you want something? | |
− | + | If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so. | |
− | + | I see your low race still revels in death. That poor, gentle creature... | |
− | + | Once a beautiful tree, and now? It is a rude bauble, fit only for your kind. | |
− | + | You truly despise life, don't you? I am beside myself with grief. Perhaps we will show you how they suffered. | |
− | + | Contains | |
− | + | I can't possibly accept, but how about this? A true bargain. | |
− | + | Perhaps if you throw in some more goods I can make an offer. | |
− | + | I simply cannot afford this trade. | |
− | + | Mark all | |
− | is | + | Cannot trade currency |
− | + | You are offering | |
− | + | (You owe | |
− | Seed text | + | (Owes you |
− | + | What did you have in mind? | |
− | + | (Select an item to demand) | |
− | + | Offer how much? (0- | |
− | + | I wish I could take so much, but my animals... | |
− | + | I cannot take so much -- and at such cost! | |
− | + | Greetings. Let's trade. | |
− | + | An honored visitor! What would you like? | |
− | + | Ah, wonderful. Thank you for your business. | |
− | + | That seems fair. You have yourself a deal. | |
− | + | How kind! Thank you so much. | |
− | + | I won't trade at a loss. | |
− | + | It's not the original, but we can hope the writing was copied faithfully. | |
− | + | Thank you for rescuing this treasure! | |
− | + | Object of worship: | |
− | + | No object of worship | |
− | + | Demand | |
− | + | Unmark all | |
− | + | is a family heirloom, and I will not part with it. | |
− | + | is a personal treasure, and I will not part with it. | |
− | a | + | to conclude the transaction. |
− | + | , and we will not part with it. | |
− | + | is a treasure of | |
− | by appealing to a shared worship of | + | Thank you for returning this treasure to |
− | + | Thank you for returning my family's treasure. | |
− | + | Thank you for returning my treasure. | |
− | the | + | Thank you for returning this primordial remnant to |
− | + | nothing. | |
− | + | Needs: | |
− | + | You butcher | |
− | + | but make nothing of note. | |
− | + | You practice your | |
− | lured | + | and more |
− | + | You make nothing. | |
− | + | , consumed | |
− | + | , not consumed | |
− | + | : select | |
− | + | No butchery tool available. | |
− | + | IL@ | |
− | + | Seed text | |
− | + | beast_small | |
− | + | beast_large | |
− | + | failed_experiment_small | |
− | + | humanoid | |
− | + | lady | |
− | + | ladies | |
− | + | lord consort | |
− | + | failed_experiment_large | |
− | + | HFEXP | |
− | + | CUSTOM_LAW_MAKER | |
− | + | lord | |
− | + | hearthpeople | |
− | + | CUSTOM_OUTCAST_LT | |
− | + | lords consort | |
− | + | lady consort | |
− | + | ladies consort | |
− | + | hearthperson | |
− | + | made flattering remarks | |
− | + | made a threat | |
− | + | pulled rank | |
− | + | , where the latter | |
− | + | to a meeting with | |
− | + | , while completely misreading the situation, | |
− | + | met with | |
− | + | offered revenge upon | |
− | + | by appealing to a shared worship of | |
− | + | a business rival, | |
− | + | a jealous grudge, | |
− | + | using the position | |
− | + | made a blackmail threat, due to embezzlement | |
− | + | played for sympathy | |
− | + | offered a bribe | |
− | + | lured | |
− | + | lack of loyalty toward | |
− | + | distrust of | |
− | + | lack of fear toward | |
− | + | hatred of | |
− | + | , despite | |
− | + | could not accept the uncertainty following death and agreed | |
− | + | loathing the powerful | |
− | + | valuing the law | |
− | + | being unafraid of death | |
− | + | being unafraid in the moment | |
− | + | being willing to accept death | |
− | + | being unafraid | |
− | + | the efforts of surrounding allies to stop the plot | |
− | + | lack of respect of | |
− | + | accepted in admiration of power | |
− | + | spurned the law and agreed willingly | |
+ | gave in to fear of death | ||
+ | offered immortality | ||
+ | was too vain to accept death and agreed | ||
+ | was too afraid not to comply | ||
+ | the persecutor | ||
+ | the tormentor | ||
+ | the sacrilegious | ||
+ | a grudge, | ||
+ | was too ambitious to accept death and agreed | ||
+ | was too envious of others to face death and agreed | ||
+ | was too unsettled by death to face it and agreed | ||
+ | was too proud to accept death and agreed | ||
+ | was overcome by greed | ||
+ | succumbed to vanity | ||
+ | desired vengeance and willingly complied | ||
+ | was swayed by the emotional appeal | ||
+ | admiration of power | ||
+ | disdaining the law | ||
+ | felt no avarice and refused | ||
+ | was unaffected by the comments and refused | ||
+ | lacked a desire for vengeance and refused | ||
+ | was unswayed by the emotional appeal and refused | ||
+ | loathed abuses of power and refused | ||
+ | valued the law and refused | ||
+ | being afraid | ||
+ | fearing of death | ||
+ | the efforts of co-conspirators to further the plot | ||
+ | accepted out of loyalty to | ||
+ | complied out of fear of | ||
+ | agreed for love of | ||
+ | feeling no avarice | ||
+ | being unaffected by the comments | ||
+ | a lack of desire for vengeance | ||
+ | being unswayed by the emotional appeal | ||
+ | did not fear death and refused | ||
+ | was unafraid in the moment | ||
+ | was willing to accept eventual death and refused | ||
+ | was not afraid and refused | ||
and agreed | and agreed | ||
− | + | respected | |
− | + | The plan worked. | |
− | + | Effective pressure to comply came from co-conspirators surrounding | |
− | + | comrade-in-arms | |
− | + | childhood friend | |
− | + | fellow artist | |
− | + | fellow scholar | |
− | + | corrupted | |
− | + | subordinated | |
− | + | lover | |
− | + | companion | |
− | + | apprentice | |
− | + | fellow believer | |
− | + | ex-spouse | |
− | + | mother | |
− | + | fellow athlete | |
− | + | master | |
− | + | father | |
− | + | distrusted | |
− | + | a desire for vengeance | |
− | + | hated | |
− | + | felt no loyalty to | |
− | + | feelings of vanity | |
− | + | an unwillingness to accept death | |
− | + | being swayed by the emotional appeal | |
− | + | feelings of greed | |
− | + | The plan failed. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
raised their suspicions and the plan was foiled. | raised their suspicions and the plan was foiled. | ||
− | + | attempted to corrupt | |
− | + | had no respect for | |
− | + | was unafraid of | |
− | + | Allies surrounding | |
− | + | a embezzlement conspiracy | |
− | + | a corruption conspiracy | |
− | + | in order to | |
− | + | plotted to infiltrate | |
− | + | an unknown party | |
− | + | a bribery conspiracy | |
− | + | concocted | |
− | |||
− | |||
− | |||
to handle the matter directly or through another party | to handle the matter directly or through another party | ||
− | approached by | + | approached by |
− | + | plotted to frame | |
− | + | under the influence of | |
− | + | initiate sabotage | |
− | + | steal treasures | |
− | + | prepare a coup | |
− | + | instill terror | |
− | + | in order to have law enforcement look the other way in | |
− | + | neighbor | |
− | + | in order to have an agent in | |
− | + | in order to have someone to act on plots and schemes in | |
− | in order to | + | troupemate |
− | + | fellow order member | |
− | + | guildmate | |
− | + | fellow company member | |
− | + | the failed attempt by | |
− | + | the corruption of | |
− | + | Subject revealed that in | |
− | + | in order to secure embezzled funds in | |
− | + | toward the fulfillment of plots and schemes in | |
− | in order to | + | as a member of |
− | |||
− | a | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
in becoming a permanent part of the living world | in becoming a permanent part of the living world | ||
− | + | aided | |
− | + | . The ritual took place in | |
− | + | accepting bribes in exchange for leniency | |
− | + | passing a portion of corruptly-obtained funds | |
− | + | to entertain the citizenry | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | to | ||
− | |||
− | |||
− | |||
to eradicate monsters | to eradicate monsters | ||
− | |||
− | |||
− | |||
− | |||
− | |||
to work as a mercenary | to work as a mercenary | ||
− | to | + | agreed to a parley with |
+ | . The ritual involved | ||
+ | , becoming a resident of | ||
+ | made an agreement with | ||
+ | plotted to induce a war of | ||
+ | by fooling | ||
+ | a conspiracy to slow labor | ||
+ | promised | ||
+ | plotted to steal | ||
+ | a position | ||
+ | via | ||
+ | plotted to sabotage the activities of | ||
+ | plotted to assassinate | ||
+ | plotted to abduct | ||
+ | the corruption conspiracy | ||
+ | the bribery conspiracy | ||
+ | concocted by | ||
+ | the embezzlement conspiracy | ||
+ | make an offer of service | ||
+ | a corrupt agreement was formed | ||
+ | the plot of | ||
+ | to live a life of adventure | ||
to entertain the world | to entertain the world | ||
− | |||
− | |||
− | |||
− | |||
as a guide | as a guide | ||
after being compelled to serve | after being compelled to serve | ||
− | + | joined with | |
− | + | , becoming a citizen of | |
− | + | to oust | |
− | + | to help rescue | |
− | + | a temple complex | |
− | + | a guildhall | |
− | to | + | requested that |
− | to | + | in order to be brought to safety |
− | to | + | to find |
− | + | a grand guildhall | |
− | the | + | agreed to establish |
− | + | the formation of a corrupt agreement | |
− | + | has revealed the presence of | |
− | + | the permanent joining by | |
+ | the passing of corruptly-obtained funds by | ||
+ | the parley between | ||
to the living world | to the living world | ||
− | + | the promise by | |
+ | the embezzlement of | ||
+ | the bribery of | ||
+ | the agreement by | ||
in bound service | in bound service | ||
− | + | the request by | |
− | and become a | + | and become a resident of |
− | and become a | + | the agreement between |
− | + | and become a citizen of | |
− | + | Nameless | |
− | + | Unidentified | |
− | + | Sabtr | |
− | + | Framr | |
− | + | Assas | |
− | + | Snatc | |
− | + | Asset | |
− | + | Crrpt | |
− | + | Membr | |
− | + | the conspiracy to slow labor | |
− | + | the murder | |
− | + | the export prohibition violation | |
− | + | the job order violation | |
− | + | multiple crimes | |
− | + | the production order violation | |
− | + | Interrogation Report: | |
− | + | Corrupt | |
− | + | Provide Position | |
− | + | Assassinate | |
− | + | Steal | |
− | + | , agreed in | |
− | + | Abduct | |
− | + | A plot | |
− | + | Sabotage | |
− | + | Boss | |
− | + | Frame | |
− | + | Start War | |
− | + | Attempted Embezzlement | |
− | + | Infiltrate | |
− | + | Attempted Bribery | |
− | + | Attempted Espionage | |
− | + | belief in the law | |
− | + | belief in harmony | |
+ | to subject's | ||
+ | Appealed | ||
+ | to shared worship of | ||
+ | flattering remarks in order to elicit information. | ||
+ | Attempted to appeal | ||
+ | Misrepresented | ||
facts surrounding case in order to elicit information. | facts surrounding case in order to elicit information. | ||
− | |||
− | |||
− | |||
rapport in order to elicit information. | rapport in order to elicit information. | ||
− | + | Attempted to misrepresent | |
− | + | Attempted to build | |
− | + | Built | |
− | + | belief in the truth | |
− | + | belief in cooperation | |
− | + | is in fact an assumed identity. Subject's true name is | |
− | + | Subject has used | |
− | + | Subject revealed that | |
− | + | being nameless | |
+ | the robbery | ||
+ | the crime | ||
+ | the kidnapping | ||
+ | the theft | ||
+ | Made | ||
intimidating remarks in order to elicit information. | intimidating remarks in order to elicit information. | ||
− | + | Met with subject. | |
− | + | Attempted to make | |
in the past. | in the past. | ||
− | + | Unfortunately, no new pertinent information was revealed. | |
− | + | as an alias | |
− | + | a nameless identity | |
− | + | valuing the truth | |
− | + | a belief in the value of cooperation | |
− | + | had a distrustful nature and refused to listen | |
− | + | valuing harmony | |
− | + | was intellectually stubborn and refused to listen | |
− | + | was a natural loner and refused to listen | |
− | + | spurning the truth | |
− | + | Subject naively complied. | |
− | + | being trusting by nature | |
− | + | an acquiescing nature | |
− | + | being inclined to converse | |
− | + | spurning the truth and refused to listen | |
− | + | spurning the value of cooperation and refused to listen | |
− | + | spurned the law and refused to listen | |
− | + | spurned harmony and refused to listen | |
− | + | spurning the value of honesty | |
− | + | spurning the value of cooperation | |
− | + | spurning the law | |
− | + | spurning the value of harmony | |
− | + | was naturally inclined to speak | |
− | + | had a trusting nature and agreed | |
− | + | Subject | |
− | + | acquiesced to the argument | |
− | + | being a natural loner | |
− | + | a distrustful nature | |
− | + | believed in the value of cooperation | |
− | + | being intellectually stubborn | |
− | + | valued harmony | |
− | + | valued honesty | |
− | + | interrogator | |
− | + | value the law | |
− | + | Subject was cagey and refused to comply. | |
− | + | In retrospect, interrogator may have completely misjudged subject's character. | |
− | + | Palette not found | |
− | + | graphics/ | |
− | + | FLUX | |
− | + | FIRED_MAT | |
− | + | unprepared | |
− | + | Multizone Flood Overflow | |
− | + | Cannot find path | |
− | + | BEARD | |
− | + | MOUSTACHE | |
− | + | SIDEBURNS | |
− | + | Plant cloth | |
− | + | Wood | |
− | + | sand bags | |
− | + | other large tools | |
− | + | wheelbarrows | |
− | + | minecarts | |
− | + | large pots/food storage | |
− | + | Plant growth (?) | |
− | + | HIGH_PRIEST | |
− | + | Route | |
− | + | Ghostly | |
− | + | Ash | |
− | + | Potash | |
− | + | Coal | |
− | + | Rotten raw hide | |
− | + | Fresh raw hide | |
− | + | Masterwork | |
− | + | Exceptional | |
− | + | Superior quality | |
− | + | Allow plant/animal | |
− | + | Wax | |
− | + | Plant Cloth | |
− | + | Crystal Glass | |
− | + | Clear Glass | |
− | + | Green Glass | |
− | + | Soap | |
+ | Pearlash | ||
+ | Yarn | ||
+ | Silk | ||
+ | Leather | ||
+ | Shell | ||
+ | Pearl | ||
+ | Horn | ||
+ | Tooth | ||
+ | Bone | ||
+ | Finely-crafted | ||
+ | Well-crafted | ||
+ | Standard | ||
+ | Crystal glass | ||
+ | Clear glass | ||
+ | Green glass | ||
+ | Coral | ||
+ | Amber | ||
+ | Being traded | ||
+ | Job | ||
+ | Any unassigned trainer | ||
+ | Any trainer | ||
+ | Select a trainer for | ||
+ | Trainer: Any unassigned | ||
+ | Trainer: Any | ||
+ | Trainer: | ||
+ | Train (to make a pet) or slaughter | ||
+ | Uninterested in an owner | ||
+ | Unavailable as pet | ||
+ | Available as pet | ||
+ | Ready for slaughter | ||
+ | Merchants from | ||
+ | Your fortress of | ||
+ | is a great treasure. We respect that this is no mere trade. | ||
will not go unanswered. | will not go unanswered. | ||
− | + | Villains! The seizure of | |
− | with the presentation of | + | with the presentation of |
− | + | You honor | |
− | + | Allow non-plant/animal | |
− | + | Domesticated | |
− | + | Expert | |
− | + | Sheet | |
− | + | Weapons/trap comps | |
− | + | Finished goods | |
− | + | Bars/blocks | |
− | + | Unusable armor | |
− | + | Usable armor | |
− | + | Unusable weapons | |
− | + | Usable weapons | |
− | + | Prepared meals | |
− | + | Empty animal traps | |
− | + | Empty cages | |
− | + | Additional options | |
− | + | Dead/Missing | |
− | + | Side | |
− | + | Living | |
− | + | Slaughterability | |
− | + | Overall Training | |
− | + | Pets/Livestock | |
− | + | Citizens | |
− | + | Ammo | |
− | + | Stone | |
− | + | Refuse | |
− | + | Corpses | |
− | + | Furniture/siege ammo | |
− | + | Food | |
− | + | All tasks | |
− | + | Horns/hooves | |
− | + | Teeth | |
− | + | Shells | |
− | + | Skulls | |
− | + | Body parts | |
− | + | Item types | |
− | + | Misc. liquid | |
− | + | Blocks: other materials | |
− | + | Bars: metal | |
− | + | Bars: other materials | |
− | + | Metal | |
− | + | Stone/clay | |
− | + | Other materials | |
− | + | Hair/wool | |
− | + | Seeds | |
− | + | Cheese (animal) | |
− | + | Cheese (plant) | |
− | + | Drink (animal) | |
− | + | Drink (plant) | |
− | + | Egg | |
− | + | Unprepared fish | |
− | + | Extract (animal) | |
− | + | Extract (plant) | |
− | + | Pressed material | |
− | + | Bone meal | |
− | + | Milled plant | |
− | + | Fruit/leaves | |
− | + | Trap components | |
− | + | Parchment | |
− | + | Paper | |
− | + | Cloth (metal) | |
− | + | Cloth (yarn) | |
− | + | Cloth (plant) | |
− | + | Cloth (silk) | |
− | + | Total quality | |
− | + | Core quality | |
− | + | Legs | |
− | + | Hands | |
− | + | Feet | |
− | + | Head | |
− | + | Cut glass | |
− | + | Rough glass | |
− | + | Other stone | |
− | + | Economic | |
− | + | Metal ores | |
− | + | Blocks: stone/clay | |
− | + | Blocks: metal | |
− | + | Thread (metal) | |
− | + | Thread (yarn) | |
− | + | Thread (plant) | |
− | + | Thread (silk) | |
− | + | Gem | |
− | + | Cut stone | |
− | + | Cut gem | |
− | + | Rough gem | |
− | + | Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. | |
− | + | Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra? | |
− | + | I must make a profit. There is simply not enough value here. | |
− | + | Do not tempt me! My beasts of burden cannot possibly haul such a load. | |
− | + | These goods are too heavy and cheap for me to consider. | |
− | + | What do you want? | |
− | + | A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. | |
− | + | is unparalleled. Let's make a deal! | |
− | + | Take what you wish. I can't stop you. | |
− | + | I will see that our leader gets this offering. | |
− | + | You are too kind. | |
− | + | fathom you ending up with the items you desire. | |
− | + | Even with your combined trade goods, such as they are, I can't | |
− | + | All I see here is not enough. | |
− | + | You'll need more goods to make this arrangement. | |
− | + | Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. | |
− | + | There are no merchants present with which to trade. | |
− | + | My apologies, but we're still unloading. | |
− | + | ship of the | |
− | + | craftsman | |
− | + | Greetings. The | |
− | + | your more ethical works. We've come to trade. | |
− | + | Greetings. We are enchanted by | |
− | + | Your efforts are legend there. Let us trade! | |
− | + | Greetings from the Mountainhomes. | |
− | There | + | Greetings from the outer lands. |
− | + | very happy about the trading | |
− | + | ecstatic with the trading | |
− | + | seems | |
− | + | That poor, gentle creature... | |
− | + | I see your low race still revels in death. | |
− | + | It is a rude bauble, fit only for your kind. | |
− | + | Once a beautiful tree, and now? | |
− | + | I am beside myself with grief. Perhaps we will show you how they suffered. | |
− | + | Trader Profit: | |
− | + | were added for the counteroffer: | |
− | + | The following fortress goods | |
− | + | unwilling to trade | |
− | + | not going to take much more of this | |
− | + | to be rapidly losing patience | |
− | Take what you wish. I can't stop you. | + | pleased with the trading |
− | + | Yes, and trade we will! Simply tell me | |
− | + | I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire? | |
− | + | going there. Obviously, your copious wit is matched only by your industry! | |
− | + | [Laughs uproariously] You had me | |
− | + | [Chuckles] How droll. | |
− | + | This would please us greatly. What do you offer? | |
− | + | You wish to make an offering to our leader? | |
− | + | You wish to make an offering? We love gifts. | |
− | + | You truly despise life, don't you? | |
− | + | wish to trade or to make an offering to our leader? | |
− | + | My stones, are you giving me those? Do you | |
− | + | For me? At no price? I can accept your offer, or perhaps you wish to trade. | |
− | + | what do offer for them? | |
− | + | These _are_ fine items, aren't they? Now, | |
− | + | Ah, but my goods are not free! What do you offer in trade? | |
− | + | Restarts if completed, checked monthly | |
− | + | Restarts if completed, checked daily | |
− | + | One-time order | |
− | + | Restarts if completed, conditions checked yearly | |
− | + | Restarts if completed, conditions checked seasonally | |
− | + | Restarts if completed, conditions checked monthly | |
− | + | Restarts if completed, conditions checked daily | |
− | + | One-time order, conditions checked daily | |
− | + | Suggested conditions | |
− | + | No material | |
− | + | Restarts if completed, checked yearly | |
− | + | Restarts if completed, checked seasonally | |
− | + | Distance: | |
− | I | + | Inaccessible |
− | + | Offer as gift | |
− | + | Accept Counteroffer | |
− | + | Seize | |
− | + | Excess Weight: | |
− | + | Allowed Weight: | |
− | + | Trader Loss: | |
− | + | not | |
− | + | exactly | |
− | + | less than | |
− | + | greater than | |
− | + | at most | |
− | + | at least | |
− | + | You do not have any farm plots. | |
− | + | Workshops are placed using the building menu at the bottom of the screen. | |
− | + | You do not have any workshops. | |
− | + | Stockpiles can be placed using the stockpile menu at the bottom of the screen. | |
− | wish to trade or to make an offering to our leader? | + | You do not have any stockpiles |
− | + | Locations can be created from zones. | |
− | + | You do not have any locations. | |
− | + | Zones can be added using the zone menu at the bottom of the screen. | |
− | + | Meeting area | |
− | + | Pit/pond | |
− | + | Pen/pasture | |
− | + | Garbage dump | |
− | + | Gather fruit | |
− | + | Water source | |
− | + | work orders. | |
− | + | A manager is required to coordinate | |
− | + | There are no active work orders. | |
− | + | 0 = Can use any shop | |
− | + | max | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
shop(s) | shop(s) | ||
− | + | You do not have any zones. | |
− | + | % occupied | |
− | + | Unknown location | |
− | + | to harvest | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
planted | planted | ||
− | + | Dormitory | |
− | + | Archery range | |
− | + | Dining hall | |
− | + | Animal training | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
squads assigned | squads assigned | ||
− | + | Unnamed location | |
− | + | (De)select all currently-displayed creatures. | |
− | + | , Pos | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
family treasure | family treasure | ||
− | + | Sacred to | |
− | + | Treasure of | |
− | + | Heirloom of | |
− | + | Symbol of | |
− | + | No established guild | |
− | + | , no members | |
− | + | Dedicated to | |
− | + | No particular deity | |
− | + | exchange with | |
− | + | Citizens and long-term residents only | |
− | + | All visitors welcome | |
− | + | Only members can visit | |
− | + | Only members can visit (if guild established) | |
− | |||
− | |||
− | |||
− | |||
− | |||
to utilize a hospital. | to utilize a hospital. | ||
− | + | You need to assign a | |
− | + | You need a | |
− | + | , no workers | |
− | + | Burrow | |
− | + | Confirm | |
− | + | Point | |
− | + | give to | |
− | + | take from | |
− | + | Recognize high priest | |
− | + | Recognize priesthood | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
needed | needed | ||
− | + | High priest: | |
− | + | Priest: | |
− | + | Grand Guildhall, | |
− | + | Meeting place, | |
− | + | Only organized religions can have recognized priesthoods. | |
− | + | Agreed to build temple complex | |
− | + | Agreed to build temple | |
− | + | You can recognize a high priest when this is a temple complex. | |
− | + | You can recognize a priesthood once this is a temple. | |
− | + | Tables: | |
− | + | Bookcases: | |
− | + | Rented rooms (Total): | |
− | + | Dance floor in common area: | |
− | + | Stored Instruments (Desired): | |
− | + | Goblets (Desired): | |
− | + | Chests in common area: | |
− | + | Citizens only | |
− | + | Temple Complex, | |
− | + | Temple, | |
− | + | (next at | |
− | + | Shrine, | |
− | + | Writing Material (Desired): | |
− | + | Total number of each to scribe: | |
− | + | Written objects (incl. copies): | |
− | + | Chairs: | |
− | + | meeting area zones, dining rooms and | |
− | + | and libraries can be created from | |
− | + | Locations such as taverns, temples | |
− | + | No worshippers | |
− | + | (No Specific Deity) | |
− | + | No members | |
− | + | outside the fortress. | |
− | + | of rooms can attract visitors from | |
− | + | bedrooms. These larger associations | |
− | + | Splints (Desired): | |
− | + | Cloth (Desired): | |
− | + | Thread (Desired): | |
− | + | Traction benches in common area: | |
− | + | Tables in common area: | |
− | + | Beds in common area: | |
− | + | Agreed to build grand guildhall | |
− | + | Agreed to build guildhall | |
− | + | Bone Doctor | |
− | + | Monster Slayer | |
− | + | Tavern Keeper | |
− | + | Soap (Desired): | |
− | + | Buckets (Desired): | |
− | + | Powder for casts (Desired): | |
− | + | Crutches (Desired): | |
− | + | Glass furnace | |
− | + | Stoneworker | |
− | + | Siege | |
− | + | Metalsmith | |
− | + | Mechanic | |
− | + | Magma forge | |
− | + | Jeweler | |
− | + | Dyer | |
− | + | Clothes | |
− | + | Loom | |
− | + | Wood furnace | |
− | + | Magma smelter | |
− | + | Magma kiln | |
− | + | Magma glass furnace | |
− | + | Traps | |
− | + | Cages/restraints | |
− | + | Machines/fluids | |
− | + | Doors/hatches | |
− | + | Carpenter | |
− | + | Bowyer | |
− | + | Ashery | |
− | + | Furnaces | |
− | + | Clothing and leather | |
− | + | Trade depot | |
− | + | Offering place | |
− | + | Display | |
− | + | Bookcase | |
− | + | Traction bench | |
− | + | Dirt road | |
− | + | Paved road | |
− | + | Stairs | |
− | + | Ramp | |
− | + | Vermin Catcher's Shop | |
− | + | Quern | |
− | + | Farmer | |
− | + | Kitchen | |
− | + | Fishery | |
− | + | Tanner | |
− | + | Still | |
− | + | Farm plot | |
− | + | Hive | |
− | + | Nest box | |
− | + | Animal trap | |
− | + | Cage | |
− | + | Rope/chain | |
− | + | Millstone | |
− | + | Vertical axle | |
− | + | Horizontal axle | |
− | + | Gear assembly | |
− | + | Ballista | |
− | + | Armor stand | |
− | + | Weapon rack | |
− | + | Archery target | |
− | + | Upright weapon/spike | |
− | + | Stone-fall | |
− | + | Pressure plate | |
− | + | Gem window | |
− | + | Glass window | |
− | + | Floor bars | |
− | + | Vertical bars | |
− | + | Floor grate | |
− | + | Wall grate | |
− | + | Fortification | |
− | + | Windmill | |
− | + | Water wheel | |
− | + | Screw pump | |
− | + | Well | |
− | + | Track stop | |
− | + | Track | |
− | + | Mud is left by water | |
− | + | No mud/soil for farm | |
− | + | Needs ground or near machine | |
− | + | Need soil at location | |
− | + | Need soil or mud at location | |
− | + | Cannot build at highest level | |
− | + | Must be outside | |
− | + | Too close to edge | |
− | + | Surrounded by empty space | |
− | + | Blocked at this location | |
− | + | Needs to be anchored on edge | |
− | + | Hidden, cannot build at this location | |
− | + | Needs walkable perimeter | |
− | + | Need trigger type | |
− | + | Disconnected | |
− | + | Catapult | |
− | + | Must be inside | |
− | + | Must remove construction | |
− | + | Building present | |
− | + | Lava/Magma at this location | |
− | + | Water at this location | |
− | + | Off map | |
− | + | Needs open space | |
− | + | Needs adjacent wall | |
− | + | u5@ | |
− | + | AcA | |
− | + | KcA | |
− | + | PETITIONS | |
− | + | Placing creatures | |
− | + | Right click when done | |
− | + | Chopping trees blueprint | |
− | + | Chopping trees | |
− | + | Converting chopping blueprint to regular | |
− | + | Converting to chopping blueprint | |
− | + | Gathering fruit and leaves blueprint | |
− | + | Gathering fruit and leaves | |
− | + | Converting gathering blueprint to regular | |
− | + | Converting to gathering blueprint | |
− | + | Stair mining | |
− | + | Ramp mining blueprint | |
− | + | Ramp mining | |
− | + | Channel mining blueprint | |
− | + | Channel mining | |
− | + | Converting mining blueprint to regular | |
− | + | Converting mining to blueprint | |
− | + | Must span multiple elevations | |
− | + | Gem mining blueprint | |
− | + | Regular mining blueprint | |
− | + | Automated vein and gem mining | |
− | + | Vein and gem mining | |
− | + | Gem mining | |
− | + | Regular mining | |
− | + | Removing stairs/ramp/constructions | |
− | + | Stair mining blueprint | |
− | + | Placing trees | |
− | + | Adding water | |
− | + | Adding magma | |
− | + | Adding snow | |
− | + | Adding mud | |
− | + | Removing fluids and spatter | |
− | + | Automated vein and gem mining blueprint | |
− | + | Vein and gem mining blueprint | |
− | + | Set the orientation below. | |
− | + | Water wheels are 1x3 or 3x1. | |
− | + | The long side should align | |
− | + | with the water's flow. | |
− | + | Set the liquid flow direction below. | |
− | + | Water flows from the adjacent input tile | |
− | + | and from the tile below the input tile. | |
− | + | Minecart rollers can vary in length. | |
− | + | Hiding items from view | |
− | + | Revealing hidden items | |
− | + | Designating high traffic area | |
− | + | Designating low traffic area | |
− | + | Removing traffic designations | |
− | + | Designating restricted traffic area | |
− | + | Removing mining/chopping/gathering/smoothing orders | |
− | + | Horizontal axles can vary in length. | |
− | + | Converting smoothing blueprint to regular | |
− | + | Converting to smoothing blueprint | |
− | + | Claiming forbidden items and buildings | |
− | + | Forbidding items and buildings | |
− | + | Designating items for melting | |
− | + | Removing melting designations | |
− | + | Designating items for dumping | |
− | + | Removing dumping designations | |
− | + | Smoothing blueprint | |
− | + | Smoothing rough floors and walls | |
− | + | Engraving blueprint | |
− | + | Engraving smoothed floors and walls | |
− | + | Track carving blueprint | |
− | + | Carving tracks in floor | |
− | + | Fortification carving blueprint | |
− | + | Carving fortifications through walls | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
levels) | levels) | ||
− | + | Select material after placement | |
− | + | Use closest material | |
− | + | Keep building after placement | |
− | + | Bars and | |
− | + | Finished | |
− | + | Set the friction and auto-dump direction. | |
− | + | Auto-dumping is not required. | |
− | + | Set the draw direction below. | |
− | + | Then select the corners of the bridge. | |
− | + | Click a tile to place the | |
− | + | Click a tile to be one end of the | |
− | + | Click a tile to be a corner of the | |
− | + | (spans | |
− | + | Weight | |
− | + | Minecarts do not trigger | |
− | + | Creature trigger settings | |
− | + | Citizens trigger | |
− | + | Citizens do not trigger | |
− | + | Creatures do not trigger | |
− | + | Set the orientation and speed below. | |
− | + | Resets | |
− | + | One use only | |
− | + | Depth | |
− | + | Water does not trigger | |
− | + | Magma does not trigger | |
− | + | Cart | |
− | + | coffins | |
− | + | in order to form | |
− | + | bedrooms. | |
− | + | dining halls. | |
− | + | throne rooms/studies. | |
− | + | tombs. | |
− | + | Dining Hall | |
− | + | Archery Range | |
− | + | Click an existing zone to select it. | |
− | + | Select a type below to add a zone. | |
− | + | Click an icon to add a new zone. | |
− | + | Select a rectangle | |
− | + | which contains | |
− | + | Overlapping | |
− | + | Water Source | |
− | + | Gather Fruit | |
− | + | Garbage Dump | |
− | + | Pen/Pasture | |
− | + | Pit/Pond | |
− | + | Meeting Area | |
− | + | Animal Training | |
− | + | Sheets | |
+ | Custom | ||
+ | Click an icon to set stockpile type. | ||
+ | Warning: stockpile has no type. | ||
+ | Click an existing stockpile to select it. | ||
+ | Click in the play area | ||
+ | to paint the stockpile. | ||
+ | Accept | ||
+ | Add new burrow | ||
+ | Nobody assigned | ||
+ | to paint the burrow. | ||
+ | Click a tile to position the stop. | ||
+ | Building track stops is recommended! | ||
+ | Add new route | ||
+ | Stop | ||
+ | Indep | ||
rejected (already in use.) | rejected (already in use.) | ||
rejected (not enclosed.) | rejected (not enclosed.) | ||
− | + | to paint the zone. | |
− | + | + | |
− | + | tomb | |
− | + | dormitor | |
− | + | Rooms with multiple beds | |
− | + | will be made into | |
− | + | dormitories. | |
− | + | Multi | |
− | + | Paint | |
− | + | Undo | |
− | + | Select another rectangle | |
− | + | to continue. | |
− | + | Architecture: | |
− | + | Displayed: | |
− | + | Held/Worn: | |
− | + | You need a broker with | |
− | + | the appraisal skill. | |
− | + | A bookkeeper helps | |
− | + | with accuracy. | |
− | + | Imported Wealth: | |
− | + | No Quarter | |
− | + | Morale/Fear | |
− | + | Created Wealth: | |
− | + | Weapons: | |
− | + | Armor and Garb: | |
− | + | Furniture: | |
− | + | Other Objects: | |
− | + | Elevation | |
− | + | Conflict Level | |
− | + | Encounter | |
− | + | Horseplay | |
− | + | Training | |
− | + | Brawl | |
− | + | Non-lethal | |
− | + | Lethal | |
− | + | Create a creature to begin. | |
− | + | Pop | |
− | + | Drink | |
− | + | Early | |
− | + | Mid- | |
− | + | Late | |
− | + | Year | |
− | + | Change to blueprint-only mode. | |
− | + | Change blueprints to standard selections. | |
− | + | Change standard selections to blueprints. | |
− | + | Show advanced options. | |
− | + | Hide advanced options. | |
− | + | Set tree chopping orders. | |
− | + | Selected tiles are very high priority. | |
− | + | Selected tiles are high priority. | |
− | + | Selected tiles are high-medium priority. | |
− | + | Selected tiles are medium priority. [DEFAULT] | |
− | + | Selected tiles are low priority. | |
− | + | Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again. | |
− | + | Dig a ramp on this level, going up. | |
− | + | Hold left button to draw. | |
− | + | Left click to choose corners of a rectangle. | |
− | + | Exported Wealth: | |
− | + | Trade Information: | |
− | + | Left click for recenter and expand options. Right click to dismiss. | |
− | + | Following | |
− | + | Tooltip | |
− | + | Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick. | |
− | + | Set high and low traffic areas. | |
− | + | Finish setting traffic areas. | |
− | + | Remove mining, woodcutting, plant gathering, and smoothing orders. | |
− | + | Designate an item for dumping in a dumping zone. | |
− | + | Designate an item for melting at any smelter. | |
− | + | Finish setting tree chopping orders. | |
− | + | Finish setting plant gathering orders. | |
− | + | Set wall smoothing, engraving, track carving, and fortification orders. | |
− | + | Go to the previous zone overlapping the tile you clicked. | |
− | + | Gather fruit in trees in and just above this zone. Requires a stepladder. | |
− | + | Citizens assigned to the fishing work detail will fish in this zone if it exists. Otherwise, they will fish everywhere. | |
− | + | Sort by distance from the depot. | |
− | + | Leave menu and recenter the view on the time. | |
− | + | Toggle the dump status of the item. Items are dumped in dumping zones. | |
− | + | Toggle the melt status of the item. Items are melted at any smelter. | |
− | + | Change the frequency that the conditions are checked. | |
− | + | This item is a symbol of a noble or administrator. | |
− | + | View this item's sheet. | |
− | + | View this creature's sheet. | |
− | + | This option indicates that the location is only open to members. | |
− | + | The squad leader is traveling or otherwise occupied off-site. | |
− | + | View the positions in this squad. | |
− | + | Customize the squad's name. | |
− | + | Assign a station order. The soldiers will stand near the point selected and engage any hostile creatures that come near. | |
− | + | Assign a kill order. The soldiers will attempt to kill a targeted creature. | |
− | + | Assign a patrol order. The soldiers will walk a specified route repeatedly. | |
− | + | Assign a burrow defense order. The soldiers will patrol the burrow and attack any hostile creatures. | |
− | + | Assign a training order. The squad must be assigned to a barracks zone with the training option set. | |
− | + | Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings. If a permanent building item is forbidden, citizens will not perform tasks there! | |
− | + | Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them. If a permanent building item is invisible, the building will be too! | |
− | + | The soldiers can either keep their equipment on at all times, or only when an order is active. | |
− | + | The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must. | |
− | + | Cancel this scheduled order. | |
− | + | Cancel this position's scheduled orders. | |
− | + | Change the squad's symbol. | |
− | + | Add stockpile links for this workshop. | |
− | + | This item is a permanent part of the building. Forbid and visibility tags set here affect the whole building. | |
− | + | This item is being traded. | |
− | + | This is a small creature within the trap. | |
− | + | This item has been loaded. | |
− | + | This item is resting within the building. | |
− | + | This item is a semi-permanent part of the building, like an item on display. | |
− | + | Click to set this task as highest priority among all tasks everywhere. | |
− | + | Increase the priority of the task in this workshop. | |
− | + | Set details for this task, such as the material to be used. | |
− | + | This task has been suspended. | |
− | + | Click to suspend the task. Assigned workers are removed from suspended tasks. | |
− | + | Create a new work order for this workshop. Work orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation. | |
− | + | The creature is caged. | |
− | + | The creature is set to be chained. | |
− | + | The creature is set to be caged. | |
− | + | The creature is assigned to a pasture. | |
− | + | The creature is assigned to a pond. | |
− | + | The creature is assigned to a pit. | |
− | + | Edit the recenter hotkey locations. | |
− | + | Choose a stockpile from which the selected stockpile will take items. | |
− | + | The track stop's vehicle will exchange items with this stockpile. The vehicle will take desired items and offload any others. | |
− | + | The track stop's vehicle will take items from this stockpile. | |
− | + | The track stop's vehicle will give items to this stockpile. | |
− | + | The selected workshop will take items from here. | |
− | + | The selected workshop will give items to here. | |
− | + | The selected stockpile will take items from here. | |
− | + | The selected stockpile will give items to here. | |
− | + | Toggle whether the soldiers will store their individually assigned weapons and armor here. | |
− | + | Toggle whether the squad will store squad-level equipment here, such as ammunition. | |
− | + | Choose a stockpile to which the track stop's vehicle will give items. | |
− | + | Choose a stockpile from which the track stop's vehicle will take items. | |
− | + | Choose a stockpile with which the track stop's vehicle will exchange items. The vehicle will take desired items and offload any others. | |
− | + | Choose a stockpile to which the workshop will give items. | |
− | + | Choose a stockpile from which the workshop will take items. | |
− | + | Choose a stockpile to which the selected stockpile will give items. | |
− | + | Cancel an order. Does not affect scheduled orders. | |
− | + | Recenter on the announcement's location. | |
− | + | Recenter on the creature (at the time of the announcement.) | |
− | + | Recenter on the item (at the time of the announcement.) | |
− | + | Toggle whether the squad will sleep here. | |
− | + | Toggle whether the squad will train here. | |
− | + | Used to make lye, potash, and milk of lime. Construction requires blocks, barrel, and a bucket. | |
− | + | Make crossbows here from wood or bone. The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts. | |
− | + | Make beds and various furniture here, as well as bins, barrels, and more. | |
− | + | Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts. | |
− | + | Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems. | |
− | + | Forge weapons and armor here, as well as most other metal objects from furniture to trap components. Magma below the forge will power tasks. You are responsible for placing the forge above the magma, but no other fuel is required. | |
− | + | Make mechanisms here which are used to make levers, pressure plates, and gears. You can also use mechanisms to link levers and pressure plates to other machinery. | |
− | + | Forge weapons and armor here, as well as most other metal objects from furniture to trap components. These tasks require fuel. | |
− | + | Use options in this category to place furniture that has already been constructed in a workshop. | |
− | + | Place doors and hatches here after you have constructed them in an appropriate workshop. | |
− | + | Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more. | |
− | + | More complicated buildings from wells to powered machine components to levers and floodgates are found here. | |
− | + | Cages, ropes, and animal traps are found here. Cages can be used in cage traps or to transport large animals. Metal cages and chains are also used by the justice system. | |
− | + | Various mechanical traps can be found here. The pressure plate is also found here, which has applications beyond traps. | |
− | + | Archery targets, siege weapons, and some ornamental display items can be found in this category. | |
− | + | This crucial building is where all trading will be done. Pack animals from distant civilizations will need to access this building from the edge of the map. Later, wagons will need a clear 3-wide path to the depot. | |
− | + | Zoom in on the play area. | |
− | + | Zoom out from the play area. | |
− | + | Open the stocks window, where you can see all of your fortress's items. | |
− | + | Most tasks in the fortress are started and completed at workshops. Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood. | |
− | + | Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal. Furnaces require fuel to function, or they can be set above magma. | |
− | + | These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides. | |
− | + | A wide variety of food-and-drink-related workshops can be found in this category. | |
− | + | Recenter on the surface at this location. | |
− | + | Recenter on the deepest discovered area at this location. | |
− | + | Recenter on this location. | |
− | + | Set this entry to recenter on the current view. | |
− | + | Clear this recenter hotkey location. | |
− | + | Delete this recenter location. | |
− | + | Display water and magma depth numerically (1 to 7.) | |
− | + | Show up and down arrows over ramps at the current elevation. | |
− | + | Keep a colony of insects at your hives. A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony. | |
− | + | Your citizens need a comfortable place to sleep. A bed object must be made at the carpenter's shop before it can be placed. | |
− | + | Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement. A chair/throne object must be made before it can be placed. | |
− | + | Tables are required for dining. A chair should be placed adjacent to the table. A table object must be made before it can be placed. | |
− | + | Chests and coffers are used in personal bedrooms for storing non-clothing objects. They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials. A box object must be made before it can be placed. | |
− | + | Cabinets are used in personal bedrooms for storing clothing objects. A cabinet object must be made before it can be placed. | |
− | + | The dead are buried in coffins. Coffins must be placed in their own tomb zone in order to work. A coffin object must be made before it can be placed. | |
− | + | Citizens that cannot be buried properly can still be memorialized on slabs. Slabs are created and engraved at the stoneworker's shop. | |
− | + | Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. All tasks require fuel aside from clay collection. | |
− | + | You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Magma below the furnace will power tasks. You are responsible for placing the furnace above the magma, but no other fuel is required. | |
− | + | Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. Magma below the kiln will power tasks. You are responsible for placing the kiln above the magma, but no other fuel is required. | |
− | + | Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. Magma below the smelter will power tasks. You are responsible for placing the smelter above the magma, but no other fuel is required. | |
− | + | Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. All tasks require fuel. | |
− | + | Make charcoal and ash from wood here. Does not require fuel. | |
− | + | Plant crops at the farmplot. You will need seeds or spawn and must select crops by season. Crops can be fertilized with potash. Soil is richer deeper underground. | |
− | + | When placed, a female bird will claim the box and start laying eggs, if one is available. | |
− | + | Make leather from animal hides here. You can also make parchment using milk of lime and a hide. | |
− | + | Process raw fish into edible food here. Raw fish will not be eaten. | |
− | + | Cook meals here. You can also render fat into tallow. | |
− | + | Process plants and work with livestock here. Milk and shear animals, make cheese, and spin thread. | |
− | + | Make sugar, flour, and various useful slurries here. Tasks are completed very slowly compared to the powered millstone. | |
− | + | Capture and train small animals here. Requires animal traps. | |
− | + | Make sugar, flour, and various useful slurries here. Powered version of the quern. Must be hooked to a windmill or water wheel to function. | |
− | + | You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Glassmaking requires fuel. | |
− | + | Here you can make parts for ballistae and catapults. This workshop is also the place where ballista ammo is assembled. | |
− | + | Make stone furniture here, as well as blocks which are used in constructions. | |
− | + | Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins. | |
− | + | Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground. | |
− | + | Make cloth into clothing and tools here, such as bags and ropes. | |
− | + | Use dyes here to color thread and cloth. Requires a barrel and bucket for construction. | |
− | + | Brew alcohol from plants, fruit, or honey. | |
− | + | Slaughter livestock here in order to obtain meat, hides, bones, and other animal products. | |
− | + | Place the well in an open space above water to provide a relatively safe area for your citizens to draw water. Requires mechanisms, blocks, a chain or rope, and a bucket. | |
− | + | Use floodgates to control the flow of fluids between spaces in your fortress. Must be attached to a lever or pressure plate to function. Requires a floodgate object to be built before it can be placed. | |
− | + | Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump. | |
− | + | Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump. | |
− | + | Place the windmill aboveground to generate power for machines, such as the millstone or screw pump. Not all areas have strong winds. | |
− | + | Use the gear assembly to connect axles and machinery together. Gear assemblies can be disengaged temporarily by linking them to levers. | |
− | + | Horizontal axles transfer power on the same elevation. Horizontal axles can be east-west or north-south. | |
− | + | Vertical axles transfer power between two adjacent elevations. | |
− | + | This ornamental construction can enhance the value of rooms. Three cut gem objects must be made at a jeweler's shop before it can be placed. | |
− | + | Supports will stop cave-ins in the rare event you completely detach a piece of your fortress. Otherwise, they are ornamental. | |
− | This | + | You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids. Requires boulder, block, or wood. |
− | + | You can place floors for functional reasons or to enhance the appearance of the fortress. Requires boulder, block, or wood. | |
− | + | You can build a ramp next to a wall to provide access to the floor above. The space above the ramp must also be empty. Requires boulder, block, or wood. | |
− | + | You can build staircases to connect different elevations. Staircases must span at least two elevations. Requires boulder, block, or wood. | |
− | + | Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectiles. Requires boulder, block, or wood. | |
− | + | Use minecart tracks in conjunction with the hauling menu. | |
− | + | Bridges can be used to span open spaces or placed above water or magma. Bridges can be connected to levers and raised to block access. | |
− | + | Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails. | |
− | + | Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants. | |
− | + | Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers. | |
− | + | Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers. | |
− | + | Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers. | |
− | + | Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers. | |
− | + | This ornamental construction can enhance the value of rooms. A window object must be made at a glass furnace before it can be placed. | |
− | + | Statues can be used to decorate your fortress and add value to your rooms. A statue object must be made at an appropriate workshop first. | |
− | + | Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment. A traction bench object must be made before it can be placed. | |
− | + | Codices and scrolls in your library can be stored in bookcases. A bookcase object must be made before it can be placed. | |
− | + | Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizens. A pedestal or display case must be made before it can be placed. | |
− | + | These ornamental objects increase the value of rooms in which they are placed. An offering place object must be made before it can be placed. | |
− | + | Large instruments must be placed in taverns or temples before they will be used. These instruments must be assembled at a workshop first. | |
− | + | Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort. | |
− | + | Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers. | |
− | + | Default attack is a strike without charging or wrestling. | |
− | + | Default attack is a charging strike. | |
− | + | Default attack is a wrestling move. | |
− | + | Choose default attack according to opponent. | |
− | + | Freely move between tiles when dodging if necessary | |
− | + | Do not move from current tile when dodging even if it means being struck. | |
− | + | Dodge away from charging opponents to avoid being knocked over. | |
− | + | Attempt to stop charging opponents, standing your ground. | |
− | + | Add or remove fluids. | |
− | + | Add water to the arena. | |
− | + | Add magma to the arena. | |
− | + | Add snow to the arena. | |
− | + | Add mud to the arena. | |
− | + | Remove fluids and spatter from the arena. | |
− | + | Create a tree to place in the arena. | |
− | + | Change the weather, temperature, and time. | |
− | + | Weapon traps use a weapon or trap component to strike intruders. Can be used with ranged weapons and loaded with ammo. Can use multiple weapons at once. | |
− | + | Cage traps capture intruders in cages. Must be loaded with a cage. | |
− | + | Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders. | |
− | + | Archery targets are used in archery range zones for training archers. | |
− | + | Ornamental. Demanded by some nobles. | |
− | + | A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly. | |
− | + | A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly. | |
− | + | Create a creature to place in the arena. | |
− | + | Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart. | |
− | + | A chain can be placed for use in the justice system or for the restraint of an animal. | |
− | + | Cages can be used to contain an animal, and metal cages can be used by the justice system. Glass cages can be filled with water and used as aquariums. | |
− | + | Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures. | |
− | + | Track stops are used in conjunction with the hauling menu. They can also be used to add friction to minecart tracks. | |
− | + | Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. | |
− | + | Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. The trigger for pressure plates can be set by creature weight, fluid, or minecart passage. | |
− | + | Stone-fall traps drop a stone on intruders. Must be loaded with boulders. | |
− | + | Jump somewhere. | |
− | + | Talk to somebody. | |
− | + | Start a performance. This can take several turns to complete. | |
− | + | Strike somebody adjacent with a melee attack. Also allows available parry, block, and dodge moves. | |
− | + | Wrestle somebody adjacent. Also allows available parry, block, and dodge moves. | |
− | + | Shoot. Requires a ranged weapon and ammunition. | |
− | + | View your log. | |
− | + | Set movement options. | |
− | + | Set combat options. | |
− | + | Interact with nearby objects. | |
− | + | Climb or hold terrain. | |
− | + | Move down to the east. | |
− | + | Move down to the northwest. | |
− | + | Move down to the northeast. | |
− | + | Move down to the southwest. | |
− | + | Move down to the southeast. | |
− | + | Travel. | |
− | + | Sleep or wait a while. | |
− | + | Handle charging attacks according to the opponent. | |
− | + | View all announcements. | |
− | + | Recenter on yourself. | |
− | + | Move downward. | |
− | + | Move down to the north. | |
− | + | Move down to the south. | |
− | + | Move down to the west. | |
− | + | Eat or drink an item. | |
− | + | Interact with an item in a different way. | |
− | + | View this item. | |
− | + | Drop this item. | |
− | + | Wear this item. | |
− | + | Remove this item. | |
− | + | Put this item into a container. | |
− | + | Eat or drink this item. | |
− | + | Toggle sneaking. | |
− | + | View the map. | |
− | + | Drop an item. | |
− | + | Wear an item. | |
− | + | Remove an item. | |
− | + | Put an item into a container. | |
− | + | You are a projectile. | |
− | + | You are prone. Click to stand. | |
− | + | You are not prone. Click to go prone. | |
− | + | Close the map. | |
− | + | Go downward. | |
− | + | End travel. | |
− | + | Tactical mode is on. You control everybody manually. Click to control only this character (others will follow you.) | |
− | + | Tactical mode is off. Companions are following you. Click to control everybody. | |
− | + | View your companions and tactical settings, or switch party members. | |
− | + | You are currently yielded. Click to stop yielding. | |
− | + | You are not yielded. Click to yield to opponents. | |
− | + | You have a weapon drawn. Click to strap it. | |
− | + | You have a weapon available to draw. Click to draw it. | |
− | + | You do not have a weapon. | |
− | + | You are oblivious. | |
− | + | You are in a fell mood. | |
− | + | You are in a macabre mood. | |
− | + | You are in a fey mood. | |
− | + | You are in a secretive mood. | |
− | + | You are melancholy. | |
− | + | You are insane. | |
− | + | You are hungry. | |
− | + | You are drowsy. | |
− | + | You are stressed. View your status for more information. | |
− | + | You are distracted by unmet needs. View your status for more information. | |
− | + | You are in a martial trance. | |
− | + | You are throwing a tantrum. | |
− | + | You are depressed. | |
− | + | You are stunned. | |
− | + | You are winded. | |
− | + | You have are seriously injured. View your status for more information. | |
− | + | You have are injured. View your status for more information. | |
− | + | Interact with this item in a different way (opens menu.) | |
− | + | This party member is currently automated in tactical mode. | |
− | + | This party member is manually controlled in tactical mode. | |
− | + | Assume control of this party member. | |
− | + | You are tangled in a web. | |
− | + | You are sleeping. | |
− | + | You are unconscious. | |
− | + | Object (remembered) | |
− | + | Structure (remembered) | |
− | + | Wall (remembered) | |
− | + | Upward stair (remembered) | |
− | + | Downward stair (remembered) | |
− | + | Updown stair (remembered) | |
− | + | Upward ramp (remembered) | |
− | + | Downward ramp (remembered) | |
− | + | Storytelling | |
− | + | Preaching | |
− | + | Poem recitation | |
− | + | Musical voice | |
− | + | Dancing | |
− | + | (heard | |
− | + | recently | |
− | + | Creature (remembered) | |
− | + | Loud movement | |
− | + | Quiet movement | |
− | + | Heavy combat | |
− | + | Light combat | |
− | + | Loud vocalization | |
− | + | Quiet vocalization | |
− | + | Loud grinding | |
− | + | Quiet grinding | |
− | + | Toggle the display of spoor for tracking. | |
− | + | - make at a workshop first | |
− | + | - chop down trees | |
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- mine rock underground | - mine rock underground | ||
- mine rock or chop trees | - mine rock or chop trees | ||
− | + | A Fire | |
+ | Stagnant salt water [ | ||
+ | Stagnant water [ | ||
+ | Salt water [ | ||
+ | Water [ | ||
+ | Magma [ | ||
+ | Lava [ | ||
+ | A Web | ||
+ | A Campfire | ||
+ | A spattering of | ||
+ | A smear of | ||
+ | A pool of | ||
+ | A dusting of | ||
+ | A small pile of | ||
+ | A pile of | ||
+ | Item Cloud | ||
+ | An Ocean Wave | ||
+ | Sea Foam | ||
+ | Magma Mist | ||
+ | Lava Mist | ||
vapor | vapor | ||
− | + | Smoke | |
− | + | Floor (remembered) | |
− | + | Open air (remembered) | |
− | + | Blood of the living (sensed) | |
− | + | many | |
− | + | a swarm of | |
− | + | Miasma | |
− | + | Steam | |
− | + | We will gladly do as you ask and strengthen our bonds of friendship. | |
− | + | Sadly, we do not possess this object. Best of luck in your search. | |
− | + | Give up this childish errand. We do not part with our treasures lightly. | |
− | + | Your claim is worthless here. Trade your lives if you must. | |
− | + | I hear the call. Let us stop this war. | |
− | + | We will drown out the call with the screams of your dying. Begone. | |
− | + | I can scarcely believe this good news! I have some recommendations. | |
− | + | Flattering, but we'd rather maintain our distance from the homeland. | |
− | + | /yours or companion's | |
− | + | You can recenter on certain announcements. Right click to close. | |
− | + | No recommendations available | |
− | + | No positions available | |
− | + | Abort | |
− | + | /NE | |
+ | /NW | ||
+ | /SE | ||
+ | /SW | ||
+ | Track/Spoor | ||
+ | Track/Spoor: | ||
+ | broken vegetation | ||
print | print | ||
imprint | imprint | ||
− | + | unintelligible | |
− | + | entertaining citizens and visitors. | |
− | + | soldiering. | |
− | + | study. | |
− | + | sanctuary. | |
− | + | wishes to join | |
− | + | desires citizenship. | |
− | + | as a citizen of | |
− | + | has many worshippers in | |
− | + | loss of life. | |
− | + | Do you approve this request? | |
− | + | Approve | |
− | + | wishes to reside in | |
− | + | wishes to reside here | |
− | + | for the purpose of | |
− | + | eradicating monsters. | |
− | + | Citizenship of | |
− | + | A Priest for | |
− | + | A Guildhall for | |
− | + | A High Priest for | |
− | + | A Grand Guildhall for | |
− | + | Some corrupt data | |
− | + | wishes to parley | |
− | + | in order to avert | |
− | + | We can abide by this. Let us work toward mutual co-existence. | |
− | + | Our needs exceed your allowances. Relax. They're only trees. | |
− | + | We can grant this request. Let's discuss the specifics, though... | |
− | + | We cannot stop production just because of your quaint sensibilities. | |
− | + | There are no petitions that need your attention. | |
− | + | Parley with | |
− | + | Status of | |
− | + | [B]Pass this treasure into our possession, and we shall depart in peace. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info) | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond? | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves... | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements... | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your | |
− | + | I've already searched in | |
− | + | I can only rest when I've brought the prize safely to | |
− | + | [B]Play your role in this noble quest and become legendary! | |
− | + | is the symbol of | |
− | + | our people | |
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is an heirloom of our people. | is an heirloom of our people. | ||
is the property of our people. | is the property of our people. | ||
− | is | + | is a sacred relic of our people. |
− | + | with the hall designated for a | |
− | + | guild. | |
− | + | meets with | |
− | + | , and I aim to return it home. | |
− | + | My epic journey began | |
− | + | I've searched nearly the whole world over. | |
− | + | I've boldly searched | |
− | + | has many worshippers here | |
− | + | and now requires | |
− | + | a temple complex and high priest | |
− | + | a temple and priest | |
− | + | The location must be built and furnished, | |
− | + | with the new position appointed by you. | |
− | + | has many members in | |
− | + | has many members here | |
− | + | And beware. | |
− | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most | |
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trees, butcher. | trees, butcher. | ||
− | + | Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others. | |
− | + | We elves are partial in particular to the trees in the forests surrounding your lands. | |
− | + | Although we are loath to spare a single branch to your senseless slaughter, | |
− | Choose | + | we are willing to ask that you cap your tree-fells at |
− | + | until we next meet. | |
+ | I will try to return next year as I am able. | ||
+ | requested, priced at | ||
+ | %[R] | ||
+ | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year. | ||
+ | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: | ||
+ | Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B] | ||
+ | Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B] | ||
+ | Do you have anyone suitable to recommend for elevation? | ||
+ | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm. | ||
+ | A need for [C:6:0:1] | ||
+ | [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer | ||
+ | % and | ||
+ | % respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. | ||
+ | %. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. | ||
+ | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can. | ||
+ | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B] | ||
+ | 50% | ||
+ | 75% | ||
+ | when full | ||
+ | always (at most 100%) | ||
+ | desired items | ||
+ | any items | ||
+ | immediately | ||
+ | in 1 day | ||
+ | days | ||
+ | always (at least 0%) | ||
+ | when empty | ||
+ | 25% | ||
+ | VACANT | ||
+ | Throne Room/Office | ||
+ | Export of | ||
+ | Choose symbols for the position holder to carry or wear. | ||
+ | No relevant skills | ||
+ | Leave Vacant | ||
+ | (traveling) | ||
+ | DRINK_MAT | ||
+ | Stone use | ||
+ | Standing orders | ||
+ | Right panel | ||
+ | highest precision | ||
+ | high precision | ||
+ | The stockpile records are | ||
+ | Your bookkeeper needs to work in an office to improve precision | ||
+ | Members of the nobility have required rooms and can make demands. They cannot be reassigned. | ||
+ | % updated toward the next precision level. | ||
+ | Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms. | ||
+ | 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 | ||
+ | 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 | ||
+ | 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 | ||
+ | 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 | ||
+ | Your bookkeeper has done enough work to attain | ||
+ | All counts accurate | ||
+ | medium precision | ||
+ | low precision | ||
Prohibited | Prohibited | ||
− | + | Make | |
− | + | Low Precision | |
− | + | Lowest Precision | |
− | + | High Precision | |
− | + | Medium Precision | |
− | + | Stocks amount display: | |
− | + | Highest Precision | |
− | + | Automatically collect webs | |
− | + | Use any cloth | |
− | + | Slaughter any marked animal | |
− | + | No automatic web collection | |
− | + | Automatically butcher carcasses | |
− | + | No automatic slaughter | |
− | + | Automatically clean fish | |
− | + | No automatic butchery | |
− | + | Automatically weave dyed thread | |
− | + | Automatically weave all thread | |
− | + | Use only dyed cloth | |
− | + | No automatic weaving | |
− | + | Filter box | |
− | + | Brew | |
− | + | Cook | |
− | + | You have no appropriate ingredients. | |
− | + | No Ingredients | |
− | + | Only selected do this | |
− | + | Everybody does this | |
− | + | Custom Detail | |
− | + | Nobody does this | |
− | + | Add new work detail | |
− | + | Custom Detail | |
− | + | Workers ignore refuse | |
− | + | Workers gather refuse | |
− | + | Workers ignore outdoor refuse | |
− | + | Workers gather outdoor refuse | |
− | + | Workers ignore outdoor vermin remains | |
− | + | Workers gather outdoor vermin remains | |
− | + | Workers save corpses | |
− | + | Workers dump corpses | |
− | + | Workers ignore furniture | |
− | + | Workers gather furniture | |
− | + | Workers ignore bodies | |
− | + | Workers gather bodies | |
− | + | Workers ignore minerals | |
− | + | Workers gather minerals | |
− | + | Workers ignore wood | |
− | + | Workers gather wood | |
− | + | Do not automate smelter | |
− | + | Automate smelter | |
− | + | Do not automate other shops | |
− | + | Automate other shops | |
− | + | Workers ignore animals | |
− | + | Workers gather animals | |
− | + | Workers ignore food | |
− | + | Workers gather food | |
− | + | Automate kitchen | |
− | + | No automatic fish cleaning | |
− | + | Do not automate kitchen | |
− | + | Do not automate tannery | |
− | + | Automate tannery | |
− | + | Do not automate kiln | |
− | + | Automate kiln | |
− | + | Forbid other death items during sieges | |
− | + | Forbid other death items | |
− | + | Forbid floor/wall cleaning | |
− | + | Claim other death items | |
− | + | Allow floor/wall cleaning | |
− | + | Forbid floor/wall cleaning during sieges | |
− | + | Forbid trap cleaning during sieges | |
− | + | Forbid trap cleaning | |
− | + | Claim your dead | |
− | + | Forbid your dead during sieges | |
− | + | Forbid your death items during sieges | |
− | + | Forbid your death items | |
− | + | Forbid other non-hunted dead | |
− | + | Claim your death items | |
− | + | Claim other dead | |
− | + | Forbid other non-hunted dead during sieges | |
− | + | Workers save hair and wool | |
− | + | Workers dump hair and wool | |
− | + | Workers save other objects | |
− | + | Workers dump other objects | |
− | + | Forbid used ammunition during sieges | |
− | + | Forbid used ammunition | |
− | + | Forbid your dead | |
− | + | Claim used ammunition | |
− | + | Workers save skulls | |
− | + | Workers dump skulls | |
− | + | Workers save bones | |
− | + | Workers dump bones | |
− | + | Workers save shells | |
− | + | Workers dump shells | |
− | + | Workers save skins | |
− | + | Workers dump skins | |
− | + | Fish only in designated zones | |
− | + | Prefer zones for water drinking | |
− | + | Prefer zones for fishing | |
− | + | Announce some job cancellations | |
− | + | Announce most job cancellations | |
− | + | Everybody harvests | |
− | + | Announce no job cancellations | |
− | + | Mix similar foods in barrels | |
− | + | Only farmers harvest | |
− | + | Drink water only from designed zones | |
− | + | Do not mix similar food in barrels | |
− | + | Claim toppled building items | |
− | + | Forbid toppled building items during sieges | |
− | + | Children do chores | |
− | + | Forbidding of death objects occurs at time of death. | |
− | + | There are no children | |
− | + | Children don't do chores | |
− | + | Announce all job cancellations | |
− | + | to do your chores. | |
− | + | Forbid trap rearming | |
− | + | Allow trap cleaning | |
− | + | Allow trap rearming | |
− | + | Forbid trap rearming during sieges | |
− | + | Forbid cages from sprung traps during sieges | |
− | + | Forbid cages from sprung traps | |
− | + | Forbid toppled building items | |
− | + | Claim cages from sprung traps | |
− | + | is selected | |
− | + | until commander | |
− | + | somebody first | |
− | + | You must appoint | |
− | + | to create a squad. | |
− | + | You must appoint a | |
− | + | Multiple orders | |
− | + | Create new squad | |
− | + | new order | |
− | + | soldiers to follow | |
− | + | Vacant position | |
− | + | At least | |
− | + | Assign leader | |
− | + | Back to squads | |
− | + | Cannot appoint | |
− | + | Assign position | |
− | + | Editing routine | |
− | + | (unnamed orders) | |
− | + | Equip/orders only | |
− | + | Equip/always | |
− | + | Sleep/barracks at will | |
− | + | Sleep/room at will | |
− | + | Minimum number of | |
− | + | Sleep/barracks at need | |
− | + | Choose a symbol for the burrow. | |
− | + | Choose a symbol for the squad. | |
− | + | Choose a symbol for the detail. | |
− | + | Background | |
− | + | Done editing | |
− | + | Military routines | |
− | + | Add new routine | |
− | + | Routine # | |
− | + | Current month | |
− | + | Really delete this routine? | |
− | + | Add/edit routines (columns) | |
− | + | Off duty | |
− | + | No uniform | |
− | + | Constant training | |
− | + | Staggered training | |
− | + | Ready | |
− | + | 's squad | |
− | + | change equipment, and | |
− | + | member to give orders, | |
− | + | assign schedules. | |
− | + | seleced positions. | |
− | + | seleced squads. | |
− | + | Routine: | |
− | + | No special orders | |
− | + | No target | |
− | + | Equip | |
− | + | Move: click on the map. | |
− | + | Select a squad or squad | |
− | + | Schedule | |
− | + | New bodywear | |
− | + | Confirm and save uniform | |
− | + | New legwear | |
− | + | New headwear | |
− | + | New footwear | |
− | + | New handwear | |
− | + | New weapon | |
− | + | New shield | |
− | + | any material | |
− | + | BROKEN | |
− | + | (Dye) | |
− | + | any color | |
− | + | Position | |
− | + | missing item | |
− | + | (enter name here) | |
− | + | Adding uniform | |
− | + | specific weapon | |
− | + | , weapon | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
(foreign) | (foreign) | ||
− | + | plant fiber | |
+ | Monthly orders | ||
+ | View monthly schedule | ||
+ | specific helm | ||
+ | specific armor | ||
+ | specific gloves | ||
+ | specific pants | ||
+ | specific shield | ||
+ | specific shoes | ||
+ | No assigned items | ||
+ | Not yet assigned | ||
+ | Mat | ||
+ | Add uniform | ||
+ | Assign uniform | ||
+ | Custom uniform | ||
+ | Update equipment | ||
+ | Uniform worn over clothing | ||
+ | Uniform replaces clothing | ||
+ | Partial matches okay | ||
+ | Exact matches only | ||
indiv choice, melee | indiv choice, melee | ||
− | |||
individual choice | individual choice | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
indiv choice, ranged | indiv choice, ranged | ||
− | + | Attempted kidnapping | |
− | + | Injured party: | |
− | + | Attempted murder | |
− | + | Unsolved. | |
− | + | 1 witness | |
− | + | Convicted: | |
− | + | Unknown convict. | |
− | + | Violation of export prohibition | |
− | + | Violation of job order | |
− | + | Violation of production order | |
− | + | Building destruction | |
− | + | Attempted theft | |
− | + | Conspiracy to alow labor | |
− | + | Disorderly conduct | |
− | + | Reported: | |
− | + | No witnesses. | |
− | + | Saw | |
− | + | admire the object. | |
− | + | Closed cases | |
− | + | Cold cases | |
− | + | Open cases | |
− | + | Cases | |
− | + | Implicates: | |
− | + | Convict a suspect for this crime. | |
− | + | Saw that the object was missing. | |
− | + | Saw that the object was disturbed. | |
− | + | Accuses: | |
− | + | Found the body. | |
− | + | none assigned | |
− | + | Padding | |
− | + | Officer: | |
− | + | Convict | |
− | + | Interrogate suspects for wrongdoing. | |
− | + | Interrogate | |
− | + | Sort units by how involved they are in the crime. | |
− | + | No sentence pending. | |
− | + | No witnesses | |
− | + | day | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
in prison. | in prison. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
hammerstrike | hammerstrike | ||
− | + | Beating. | |
− | + | [C:4:0:1]Serious fever | |
− | + | [C:4:0:1]Moderate fever | |
− | + | [C:3:0:1]Partially numb | |
− | + | [C:3:0:1]Slightly numb | |
− | + | [C:6:0:1]Moderate pain | |
− | + | [C:6:0:1]Slight pain | |
− | + | [C:4:0:1]Slight fever | |
− | + | [C:6:0:1]Extreme pain | |
− | + | [C:5:0:1]Faint | |
− | + | [C:5:0:1]Moderate blood loss | |
− | + | [C:5:0:1]Pale | |
− | + | [C:5:0:1]Severe blood loss | |
− | + | [C:3:0:1]Sluggish | |
− | + | [C:3:0:1]Completely numb | |
− | + | [C:3:0:1]Paralyzed | |
− | + | [C:3:0:1]Partially paralyzed | |
− | + | Prepared by | |
− | + | No interrogation reports. | |
− | + | If a crime involves a conspiracy, an interrogation may reveal the plot. | |
− | + | Interrogations | |
− | + | [C:4:0:1]Heavy bleeding | |
− | + | [C:4:0:1]Bleeding | |
− | + | Selected actor: | |
− | + | [C:6:0:0]In traction | |
− | + | Desired metal cages and chains in dungeons: | |
− | + | Guards List | |
− | + | Fortress guard | |
− | + | Cage/Chain Reqs | |
− | + | Intelligence | |
− | + | There is no intelligence information yet. | |
− | + | Convicts | |
− | + | Convict list | |
− | + | [C:6:0:1]Vision impaired | |
− | + | [C:7:0:0]Vision somewhat impaired | |
− | + | [C:7:0:0]Trouble breathing | |
− | + | [C:4:0:1]Vision lost | |
− | + | [C:6:0:1]Ability to grasp lost | |
− | + | [C:6:0:1]Ability to grasp somewhat impaired | |
− | + | [C:6:0:1]Ability to stand lost | |
− | + | [C:6:0:1]Ability to stand somewhat impaired | |
− | + | [C:4:0:0]Thirsty | |
− | + | [C:5:0:1]Thirsty | |
− | + | [C:1:0:0]Drowsy | |
− | + | [C:4:0:1]Thirsty! | |
− | + | [C:6:0:1]Hungry | |
− | + | [C:4:0:1]Cannot breathe | |
− | + | [C:6:0:1]Thirsty | |
− | + | [C:4:0:1]Very hungry | |
− | + | [C:5:0:1]Dehydrated | |
− | + | [C:1:0:1]Thirsty | |
− | + | [C:4:0:1]Very drowsy | |
− | + | [C:1:0:1]Drowsy | |
− | + | [C:4:0:1]Slumberous | |
− | + | [C:6:0:1]Drowsy | |
− | + | [C:4:0:1]Starving | |
− | + | [C:6:0:0]Hungry | |
− | + | [C:6:0:1]Tired | |
− | + | [C:3:0:1]Stunned | |
− | + | [C:6:0:1]Exhausted | |
− | + | [C:6:0:1]Over-exerted | |
− | + | [C:7:0:0]Winded | |
− | + | [C:2:0:1]Nauseous | |
− | + | [C:3:0:1]Dizzy | |
− | + | [C:1:0:1]Drowning | |
− | + | [C:4:0:1].Smashed apart | |
− | + | [C:4:0:1].Broken apart | |
− | + | [C:6:0:1].Needs setting | |
− | + | [C:4:0:1].Cut apart | |
− | + | [C:4:0:1].Smashed open | |
− | + | [C:4:0:1].Broken open | |
− | + | [C:4:0:1].Torn apart | |
− | + | [C:4:0:1].Cut open | |
− | + | [C:6:0:1].Torn ligament | |
− | + | [C:6:0:1].Sprained ligament | |
− | + | [C:6:0:1].Strained tendon | |
− | + | [C:6:0:1].Bruised tendon | |
− | + | [C:6:0:0].Overlapping fracture (in traction) | |
− | + | [C:4:0:1].Overlapping fracture | |
− | + | [C:6:0:1].Bruised ligament | |
− | + | [C:4:0:1].Compound fracture | |
− | + | [C:4:0:1].Artery torn | |
− | + | [C:4:0:1].Heavy bleeding | |
− | + | [C:5:0:1].Butchered | |
− | + | [C:4:0:1].Major artery torn | |
− | + | [C:7:0:1].Sensory nerve severed | |
− | + | [C:6:0:1].Torn tendon | |
− | + | [C:4:0:1].Bleeding | |
− | + | [C:7:0:1].Motor nerve severed | |
− | + | [C:7:0:1]Motor nerve damage | |
− | + | [C:7:0:1]Sensory nerve damage | |
− | + | [C:6:0:1]Ability to fly lost | |
− | + | [C:6:0:1]Ability to fly somewhat impaired | |
− | + | [C:5:0:1].Gelded | |
− | + | [C:2:0:1].Spilled | |
− | + | [C:7:0:0]No health problems | |
− | + | [C:7:0:0]--- | |
− | + | [C:6:0:0].Serious blistering | |
− | + | [C:6:0:0].Moderate blistering | |
− | + | [C:5:0:1].Moderate rot | |
− | + | [C:5:0:1].Minor rot | |
− | + | [C:7:0:1].Moderate pain | |
− | + | [C:7:0:1].Minor pain | |
− | + | [C:6:0:0].Minor blistering | |
− | + | [C:7:0:1].Extreme pain | |
− | + | [C:6:0:0].Moderate freezing | |
− | + | [C:6:0:0].Minor freezing | |
− | + | [C:6:0:0].Minor boiling | |
− | + | [C:6:0:0].Serious freezing | |
− | + | [C:6:0:0].Minor condensation | |
− | + | [C:5:0:1].Advanced rot | |
− | + | [C:6:0:0].Serious condensation | |
− | + | [C:6:0:0].Moderate condensation | |
− | + | [C:6:0:0].Minor frost-bite | |
− | + | [C:6:0:0].Serious melting | |
− | + | [C:6:0:0].Serious frost-bite | |
− | + | [C:6:0:0].Moderate frost-bite | |
− | + | [C:6:0:0].Serious boiling | |
− | + | [C:6:0:0].Moderate boiling | |
− | + | [C:6:0:0].Moderate melting | |
− | + | [C:6:0:0].Minor melting | |
− | + | [C:6:0:0].Heavy bruising | |
− | + | [C:6:0:0].Moderate bruising | |
− | + | [C:4:0:1].Torn open | |
− | + | [C:6:0:0].Dented | |
− | + | [C:6:0:0].Moderate burn | |
− | + | [C:6:0:0].Minor burn | |
− | + | [C:6:0:0].Light bruising | |
− | + | [C:6:0:0].Serious burn | |
− | + | .[C:6:0:1]Needs traction | |
− | + | .[C:6:0:1]Needs immobilization | |
− | + | .[C:6:0:1]Needs setting | |
− | + | .[C:7:0:0]Needs dressing | |
− | + | [C:7:0:1]Received | |
− | + | [C:7:0:0]No treatment scheduled | |
− | + | [C:7:0:0:]Diagnosed with | |
− | + | [C:7:0:1]Diagnosis required | |
− | + | [C:7:0:1]Crutch required | |
− | + | [C:7:0:0]No evaluated wounds | |
− | + | [C:7:0:0]No wounds | |
− | + | .[C:4:0:1]Needs surgery | |
− | + | .[C:2:0:1]Needs sutures | |
− | + | .[C:5:0:1]Rotten -- inoperable | |
− | + | .[C:3:0:1]Needs cleaning | |
− | + | [C:6:0:1].Minor swelling | |
− | + | [C:7:0:1].Function totally impaired | |
− | + | [C:6:0:1].Extreme swelling | |
− | + | [C:6:0:1].Moderate swelling | |
− | + | [C:7:0:1]Has been sutured | |
− | + | [C:5:0:1]Infection | |
− | + | [C:7:0:1].Partially impaired function | |
− | + | [C:7:0:1].Slightly impaired function | |
− | + | [C:3:0:1].Paralysis | |
− | + | [C:3:0:1].Partial paralysis | |
− | + | [C:2:0:1].Nausea | |
− | + | [C:3:0:1].Dizziness | |
− | + | [C:3:0:1].Partial numbness | |
− | + | [C:3:0:1].Slight numbness | |
− | + | [C:3:0:1].Some sluggishness | |
− | is | + | [C:3:0:1].Complete numbness |
− | is getting used to tragedy. | + | does not mind being outdoors, at least for a time. |
− | likes | + | likes working outdoors and grumbles only mildly at inclement weather. |
− | + | and really wants a drink | |
− | + | and is starting to work slowly due to its scarcity | |
− | + | is getting used to tragedy. | |
− | + | likes | |
− | + | doesn't really care about anything anymore. | |
+ | is a hardened individual. | ||
+ | [C:0:0:1]- | ||
+ | [C:7:0:0]No medical history | ||
+ | [C:7:0:1]Brought to rest | ||
+ | [C:3:0:1]Cleaned | ||
had some | had some | ||
and has gone without a drink for far, far too long | and has gone without a drink for far, far too long | ||
− | + | needs alcohol to get through the working day | |
− | and | + | and can't even remember the last time |
amputated | amputated | ||
− | + | Rotten tissue excised from | |
− | + | [C:4:0:1]Compound fracture of | |
− | + | [C:6:0:1]Placed in traction | |
− | + | [C:7:0:1]Evaluated | |
− | + | [C:6:0:1]Had | |
− | + | [C:6:0:1]Received | |
− | + | splint on | |
− | splint on | + | [C:7:0:1:]Received |
− | + | sutures on | |
− | + | [C:4:0:1]Bleeding stopped | |
− | sutures on | + | dressing on |
− | + | [C:4:0:1]Received | |
− | [C:4:0:1] | + | distracted by unmet needs |
− | + | unfocused by unmet needs | |
− | + | somewhat focused with satisfied needs | |
− | + | badly distracted by unmet needs | |
− | + | level-headed | |
− | + | untroubled | |
− | + | untroubled by unmet needs | |
− | + | unfettered | |
− | + | unknown item | |
− | + | absolutely detests | |
− | + | unknown powder | |
− | absolutely detests | + | unknown cheese |
− | + | very focused with satisfied needs | |
− | + | quite focused with satisfied needs | |
− | + | Overall, | |
− | + | unknown fish | |
− | + | unknown plants | |
− | + | prefers to consume | |
− | + | unknown meat | |
− | + | unknown seeds | |
− | + | unknown leaves | |
− | + | unknown drink | |
− | + | unknown liquid | |
− | + | for their | |
− | + | the color | |
− | + | the sight of | |
− | for their | + | When possible, |
− | + | the sound of | |
− | + | after being unable to hear eloquent speech | |
− | + | after upholding tradition | |
− | + | after being away from friends | |
− | + | after hearing eloquent speech | |
− | + | after a lack of introspection | |
− | + | after making merry | |
− | + | after being away from traditions | |
− | + | after self-examination | |
− | + | after leading an unexciting life | |
− | + | after learning something | |
− | + | after doing nothing creative | |
− | + | after doing something exciting | |
− | + | after being away from family | |
− | + | after being with friends | |
− | + | after not learning anything | |
− | + | after being with family | |
− | + | after being unable to pray | |
− | + | after staying occupied | |
− | + | after communing with | |
− | + | after meditation | |
− | + | after being unable to admire art | |
− | + | after doing something creative | |
− | + | after being unoccupied | |
− | + | after admiring art | |
− | + | badly distracted | |
− | + | not distracted | |
− | + | unfocused | |
− | + | after drinking | |
− | + | after being kept from alcohol | |
− | + | after spending time with people | |
− | + | after being away from people | |
− | + | after being unable to be extravagant | |
− | + | after wandering | |
− | + | after being unable to argue | |
− | + | after being extravagant | |
− | + | after being unable to help anybody | |
− | + | after thinking abstractly | |
− | + | after being unable to wander | |
− | + | after helping somebody | |
− | + | after a lack of decent meals | |
− | + | after fighting | |
− | + | after being unable to acquire something | |
− | + | after eating a good meal | |
− | + | after a lack of trouble-making | |
− | + | after arguing | |
− | + | after being unable to fight | |
− | + | after causing trouble | |
− | + | after being unable to make romance | |
− | + | after seeing animals | |
− | + | after being unable to take it easy | |
− | + | after making romance | |
− | + | after being away from great beasts | |
− | + | after acquiring something | |
− | + | after being away from animals | |
− | + | after seeing a great beast | |
− | + | after being unable to practice a craft | |
− | + | after practicing a martial art | |
− | + | after being unable to make merry | |
− | + | after practicing a craft | |
− | + | after being unable to practice a skill | |
− | + | after taking it easy | |
− | + | after being unable to practice a martial art | |
− | + | after practicing a skill | |
− | + | greedier | |
− | + | less greedy | |
− | + | more prone to stress | |
− | + | more resilient | |
− | + | more likely to brawl | |
− | + | less likely to fight | |
− | + | less temperate | |
− | + | more temperate | |
− | + | more angry | |
− | + | less angry | |
− | + | more depressed | |
− | + | less depressed | |
− | + | more lustful | |
− | + | less lustful | |
− | + | more anxious | |
− | + | less anxious | |
− | + | more hateful | |
− | + | slower to hate | |
− | + | quicker to love | |
− | + | slower to love | |
− | + | more cheerful | |
− | + | less cheerful | |
− | + | more envious | |
− | + | less envious | |
− | + | [C:2:0:1]Spring | |
− | + | [C:6:0:1]Summer | |
− | + | after a lack of abstract thinking | |
− | + | [C:7:0:1]Time before time | |
− | + | [C:5:0:1] | |
− | + | Became | |
− | + | [C:4:0:1]Autumn | |
− | + | [C:3:0:1]Winter | |
− | + | more vengeful | |
− | + | less vengeful | |
− | + | more zany | |
− | + | more humorless | |
− | + | more cruel | |
− | + | more merciful | |
− | + | more proud | |
− | + | less proud | |
− | + | more ambitious | |
− | + | less ambitious | |
− | + | more vain | |
− | + | less vain | |
− | + | more extravagant | |
− | + | more austere | |
− | + | more gracious | |
− | + | less gracious | |
− | + | less reliant on advice | |
− | + | less disdainful of advice | |
− | + | more polite | |
− | + | more rude | |
− | + | more confident | |
− | + | less confident | |
− | + | more fearless | |
− | + | more fearful | |
− | + | more industrious | |
− | + | less wasteful | |
− | + | more stubborn | |
− | + | less stubborn | |
− | + | less quarrelsome | |
− | + | more quarrelsome | |
− | + | more prone to discord | |
− | + | less prone to discord | |
− | + | more orderly | |
− | + | less orderly | |
− | + | less cautious | |
− | + | more cautious | |
− | + | more gregarious | |
− | + | more of a loner | |
− | + | more trusting | |
− | + | less trusting | |
− | + | more swayed by others' emotions | |
− | + | less swayed by others' emotions | |
− | + | more emotionally obsessive | |
− | + | more emotionally distant | |
− | + | more dutiful | |
− | + | less dutiful | |
− | + | more altruistic | |
− | + | less altruistic | |
− | + | more of a perfectionist | |
− | + | less attentive to details | |
− | + | more private | |
− | + | less private | |
− | + | more tolerant | |
− | + | less tolerant | |
− | + | more obstinate | |
− | + | more acquiescing | |
− | + | more hopeful | |
− | + | less hopeful | |
− | + | more single-minded | |
− | + | more scatterbrained | |
− | + | more bashful | |
− | + | more shameless | |
− | + | more curious | |
− | + | less curious | |
− | + | more artistically inclined | |
− | + | less artistically inclined | |
− | + | more inclined to the abstract | |
− | + | less inclined to the abstract | |
− | + | disdain | |
− | + | Learned to | |
− | + | and learned to | |
− | + | value | |
− | + | more frenetic | |
− | + | more leisurely | |
− | + | more overbearing | |
− | + | less assertive | |
− | + | more prone to flights of fancy | |
− | + | more fact-oriented | |
− | + | more of a thrill-seeker | |
− | + | inclined to avoid excitement | |
− | + | craftsmanship | |
− | + | tavern keeper | |
− | + | I wish to become a | |
− | + | bone doctor | |
− | + | surgeon | |
− | + | diagnostician | |
− | + | I am sort of confused. | |
− | + | I am a little confused. | |
− | + | There will be no rest for the enemy. | |
− | + | The enemy will be driven off. | |
− | + | . What do you command? | |
− | + | I am very confused. | |
− | + | I am confused. | |
− | + | The task is accomplished. | |
− | + | I am your loyal | |
− | + | The need for my task seems to have passed. | |
− | + | have been driven from | |
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will be slain. | will be slain. | ||
is dead! | is dead! | ||
− | + | . Will you have me as | |
− | have | + | I would be honored if you would become a |
− | + | You can no longer be a | |
− | + | I am sorry. There is no room for you here. | |
− | + | I hate you. | |
− | + | I would be honored to serve as a | |
− | + | I'm kicking you out of | |
− | + | Gladly. You are now one of my | |
− | + | I am sorry. I do not think there is room for me. | |
− | + | Gladly. I will be your | |
− | + | Welcome to | |
− | + | . Can I perform with you? | |
− | + | I would love to join | |
− | + | I'll need to see something impressive before I consider it. | |
− | + | Yes! It'll be great to perform with you. | |
− | + | ? The troupe could use your talent. | |
− | + | Would you like to join | |
− | + | . Will you have me? | |
− | You are | + | monster slayer |
− | + | here. Make us proud! | |
− | I | + | Yes, you'd make a fantastic |
− | + | . Will you have us? | |
− | + | be made | |
− | + | the beast | |
− | + | the occupation | |
− | + | armies on the march | |
− | + | the fighting | |
− | + | the death | |
− | + | occupations | |
− | + | the abduction | |
− | + | the army on the march | |
− | + | Don't talk to me. | |
− | + | we've got | |
− | + | Well, let's see... | |
− | + | . I know why you have come. | |
− | + | Murderer! | |
− | + | The enemy! | |
− | + | Vile creature! | |
− | + | Intruder! | |
− | + | The dead! | |
− | + | Ahhh... | |
− | + | Gwargh! | |
− | + | I must obey the master! | |
− | + | It's not my problem. | |
− | + | They must be stopped by any means at our disposal. | |
− | + | Now we will live under | |
− | + | I hope you find what you are seeking here. | |
− | + | We are in the right in all matters. | |
− | + | I don't know anything else about them. | |
− | + | This is the life for me. | |
− | + | It was inevitable. | |
− | + | Please guide me to you. | |
− | + | Please guide me to myself. | |
− | + | Please guide me to | |
− | + | Can you tell me where I can find | |
− | + | I'm returning on my own. | |
− | + | We were going to entertain the world! It's a shame, but I'll have to make my own way now. | |
− | + | I'm giving up on this hopeless venture. | |
− | + | We can no longer travel together. | |
− | + | What do you think of me? | |
− | + | I give to you this fine beast, | |
− | + | I deign to favor you with my little pretty, | |
− | + | Can you tell me where I can find you? | |
− | + | Can you tell me where I can find myself? | |
− | + | What can you tell me about | |
− | + | What can you tell me about yourself? | |
− | + | I've forgotten what trouble it was... | |
− | + | the missing treasure | |
− | + | brewing trouble with our neighbors | |
− | + | the brewing trouble | |
− | + | the open war | |
− | + | the ruffians | |
− | + | the bone-chilling horror | |
− | + | How may I serve | |
− | + | I am on a mission from | |
− | + | How's life here? | |
− | + | How have things been? | |
− | + | the abductions | |
− | + | the law-breaking | |
− | + | the deaths | |
− | + | the skulking vermin | |
− | + | the bandits | |
− | + | the criminals | |
− | + | the beasts | |
− | + | Soon the world will be set right. | |
− | + | Where should I take you? | |
− | + | How are you enjoying the adventure? | |
− | + | You are bound to obey me. | |
− | + | Are you looking forward to the performance? | |
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home safely. | home safely. | ||
− | + | We shall bring | |
− | + | I am afraid of them. | |
− | + | I hate them. | |
− | + | I don't care one way or another. | |
− | + | It's for the best. | |
− | + | Are we close? | |
− | + | Now we will have to build our own future. | |
− | + | They are outlaws. | |
− | + | They are terrific. | |
− | + | . They have been harassing the people for too long. | |
+ | You must drive the ruffians of | ||
+ | You must drive the skulking vermin | ||
came try to boss us around, but you'll teach that coward a lesson. | came try to boss us around, but you'll teach that coward a lesson. | ||
to try to boss us around, but you'll show them the true nature of power. | to try to boss us around, but you'll show them the true nature of power. | ||
− | + | beast from the wilds | |
− | + | ferocious unnatural beast | |
− | + | ferocious wild animal | |
− | + | savage beast | |
− | + | Enjoy the hunt! | |
− | + | Our hopes travel with you. | |
− | + | Seek your foe in the | |
threatens our people with its very presence. | threatens our people with its very presence. | ||
− | + | terror from the evil depths | |
− | + | evil being | |
− | + | night creature | |
− | + | horrible beast | |
− | + | terrifying wilderness monster | |
− | + | creeping thing | |
− | + | beast from underground | |
− | + | vile monster from the bowels of the earth | |
− | + | This | |
− | + | You must kill | |
− | + | How may I serve you? | |
− | + | fearsome beast | |
− | + | cursed demon | |
− | + | ancient force of nature | |
− | + | the treatment of animals | |
− | + | a dispute over | |
− | + | The trouble started because of | |
− | + | but there is ill-will between our peoples. | |
− | + | truthfulness | |
− | + | a formalized agreement | |
− | + | the treatment of plants | |
− | + | accepts our tribute | |
− | + | is paying us tribute | |
− | + | is at war with us. | |
− | + | is not at war with us | |
− | + | and there is no hard feeling between our peoples. | |
− | + | and there is friendship between our peoples. | |
− | |||
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is unknown us. | is unknown us. | ||
is skirmishing with us. | is skirmishing with us. | ||
− | + | Their tribute is not enough. | |
− | + | This war must end with our victory. | |
− | + | In any case, peace is no longer an option. | |
− | + | The alliance has outlived its usefulness. | |
− | |||
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is our ally | is our ally | ||
− | + | I wish I could tell you where to begin your search. Until then, you are free to do as you please. | |
− | + | I tire of this pointless skirmishing. | |
− | + | We can no longer pay them homage. | |
− | + | . These criminals have been allowed to thrive for too long. | |
− | + | . These outlaws must be punished. | |
− | + | . Their aggressive order must not be allowed to flourish. | |
− | + | You must drive | |
− | + | could afford to learn a lesson or two, though open conflict would be unwise. | |
− | + | must be driven off or subjugated. | |
− | + | The group | |
− | + | from their home at | |
− | + | a journey | |
− | + | an attack by a beast | |
− | + | an act of theft | |
− | + | an abduction | |
− | + | a special occasion | |
− | + | a previous insurrection | |
− | + | general ill feelings over past historical events | |
− | + | livestock ownership | |
− | + | rights-of-way | |
− | + | fishing rights | |
− | + | a previous conquest | |
− | + | a previous duel | |
− | + | a previous battle | |
− | + | a previous war | |
− | + | a disagreement over prior treaties | |
− | + | an incident involving a lost diplomat | |
− | + | the adversary's abuse of the aggressor's fallen | |
− | + | the adversary's refusal to form treaties | |
− | + | grazing rights | |
− | + | water rights | |
− | + | an incident involving a trade caravan | |
− | + | a desire to kill the living and any others in opposition | |
− | + | the adversary's inability to communicate and form treaties | |
− | + | the display of war and hunting trophies | |
− | + | the devouring of the bodies of sapient beings | |
− | + | a first contact that went horribly wrong | |
− | + | prior aggression by the adversary | |
− | + | a dispute over the ownership of | |
− | + | the disturbance of once-eternal rest | |
− | + | There are guards in | |
− | + | There are guards patrolling | |
− | + | You are considered part of the opposition. | |
− | + | You are considered an integral part of the opposition. | |
− | + | the great tower | |
− | + | the keep | |
− | + | a cottage | |
− | + | the mead hall | |
− | + | Their strength has been challenged, and their hold has loosened. | |
− | + | They still hold this area, but they do not feel certain. | |
− | + | They do not feel challenged at all. | |
− | + | They consider you a key figure in the opposition. | |
− | + | They consider you a leader of the opposition. | |
− | + | They consider you an infamous villain among those opposing them. | |
− | + | Their strength has been broken. | |
− | + | the natural issue of their worship of | |
− | + | the issue of their oneness with | |
− | + | the issue of their worship of | |
− | + | the issue of their godlessness | |
− | + | It does not help matters that their leader | |
− | + | is my | |
− | + | Be careful, for their leader | |
− | + | the natural issue of their oneness with | |
− | + | a raid | |
− | + | a purge | |
− | + | There is also | |
− | + | the cheese market | |
− | + | the fruit and vegetable market | |
− | + | the meat market | |
− | + | the imported clothing market | |
− | + | There is a long-ranging patrol | |
− | + | the shrine to | |
− | + | the processed goods market | |
− | + | a carpenter's shop | |
− | + | a leather goods shop | |
− | + | a metal craft shop | |
− | the issue of their oneness with | + | a armorsmith's shop |
− | + | the imported food market | |
− | + | the imported goods market | |
− | + | a metal furniture shop | |
− | + | a stone furniture shop | |
− | + | a bone car |