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Difference between revisions of "String dump/raw"

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(update for DF 51.02 Windows Itch.io)
(update 51.05)
 
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  <pre>
 
  <pre>
 +
 
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
 
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
 
Copyright (C) 1999-2021 Mark Russinovich
 
Copyright (C) 1999-2021 Mark Russinovich
 
Sysinternals - www.sysinternals.com
 
Sysinternals - www.sysinternals.com
 +
.text
 +
 +
cave
 +
 +
fort
 +
 +
fortressH
 +
 +
pads
 +
 +
jump
 +
 +
artifactH
 +
 +
army
 +
locationH
 +
 +
Sparring
 +
 +
Warm
 +
Cold
 +
 +
Noon
 +
 +
UntitledH
 +
 +
RecenterH
 +
 +
.partialH
 +
 +
Set nameH
 +
 +
SelectedH
 +
 +
Max binsH
 +
 +
Okay
 +
 +
Deny
 +
 +
Ride
 +
 +
Off dutyH
 +
rlH
 +
Edit
 +
Copy
 +
 +
DeceasedH
 +
 +
ambianceH
 +
song
 +
 +
q`H
 +
qpH
 +
qxH
 +
^PH
 +
^XH
 +
^hH
 +
^pH
 +
/neutralH
 +
 +
One ShotH
  
!This program cannot be run in DOS mode.
+
D$ Hi
  
 +
AquariumH
 +
 +
SuperiorH
 +
High
 +
Very low
 +
Superior
 +
 +
east
 +
 +
fairnessH
 +
stoicismH
 +
rage
 +
 +
PrisonerH
 +
 +
outburstH
 +
the Void
 +
 +
ADD_COLOH9
 +
 +
creatureH
 +
 +
TrainingH
 +
 +
ChargingH
 +
 +
in hoursH
 +
 +
Burden: H
 +
 +
FIRED_MAH
 +
 +
HIGH_PRIA
 +
 +
They
 +
Fairness
 +
Love
 +
th=
 +
ArtifactH
 +
TreasureH
 +
the H
 +
the KeepH
 +
the TimeH
 +
the CampH
 +
Evil
 +
Hell
 +
CreatureH
 +
the I
 +
 +
prisonerH
 +
 +
EngraverH
 +
 +
RESERVEDH9
 +
 +
LANGUAGEH
 +
TEXT_SETH
 +
BUILDINGH
 +
CREATUREH
 +
REACTIONH
 +
vmH
  
!x-sys-default-locale
 
dbgeng.dll
 
DebugCreate
 
+0x%llX
 
(%u):
 
%u>
 
bad allocation
 
Out of memory - aborting
 
Fatal Error
 
UTF-16LE
 
UTF-8
 
Unknown exception
 
bad array new length
 
string too long
 
 
TRANS_NAME
 
TRANS_NAME
nameless
 
 
FIRST_NAME
 
FIRST_NAME
 
PRO_POS
 
PRO_POS
Line 28: Line 137:
 
PRO_SUB
 
PRO_SUB
 
PRO_REF
 
PRO_REF
<structure>
 
 
</local_id>
 
</local_id>
 
<local_id>
 
<local_id>
Line 57: Line 165:
 
<subtype>sewers</subtype>
 
<subtype>sewers</subtype>
 
<subtype>catacombs</subtype>
 
<subtype>catacombs</subtype>
vector too long
+
Training Session
invalid string position
 
 
Activity
 
Activity
 +
Research
 
Activity Event
 
Activity Event
Training Session
+
Worship
 
Play
 
Play
Research
 
 
Socialize
 
Socialize
Worship
 
 
Read
 
Read
  empty
+
  empties
 +
picks up
 
  pick up  
 
  pick up  
  empties
+
  has shared many tales from beyond
 
  embraces  
 
  embraces  
  picks up
+
  has shared a rumor from abroad.
 
  has shared a few rumors.
 
  has shared a few rumors.
  has shared many tales from beyond
+
  has discovered
 
  gives you  
 
  gives you  
has shared a rumor from abroad.
+
Ponder
 
  has become a student of  
 
  has become a student of  
has discovered
+
Learn
 
Teach  
 
Teach  
Ponder
 
 
Discuss  
 
Discuss  
Learn
+
Write
 
Write about  
 
Write about  
Copy
+
Meditate on
Write
+
Go to Combat Training
 
Pray to  
 
Pray to  
Meditate on
+
Lead Combat Training
 
Organize Combat Training
 
Organize Combat Training
Go to Combat Training
+
Play Make Believe
 
Wait for Combat Training
 
Wait for Combat Training
Lead Combat Training
 
 
Play with  
 
Play with  
Play Make Believe
+
Promote
 
Preach on  
 
Preach on  
Toy
 
 
Inveigh Against  
 
Inveigh Against  
Promote
+
Family
 
Loyalty
 
Loyalty
Law
 
 
Friendship
 
Friendship
Family
+
Cunning
Truth
 
Power
 
 
Eloquence
 
Eloquence
Cunning
+
Tradition
 
Decorum
 
Decorum
Fairness
+
Cooperation
 
Artwork
 
Artwork
Tradition
+
Stoicism
 
Independence
 
Independence
Cooperation
+
Self-Control
 
Introspection
 
Introspection
Stoicism
+
Harmony
 
Tranquility
 
Tranquility
Self-Control
+
Craftsmanship
 
Merriment
 
Merriment
Harmony
+
Skill
 
Martial Prowess
 
Martial Prowess
Craftsmanship
+
Sacrifice
 
Hard Work
 
Hard Work
Skill
 
Competition
 
Sacrifice
 
Leisure Time
 
 
Perseverance
 
Perseverance
 +
Commerce
 +
Leisure Time
 +
Nature
 
Romance
 
Romance
Commerce
 
 
Peace
 
Peace
Nature
+
Tell Story
 
Listen to Sermon
 
Listen to Sermon
Knowledge
+
Recite Poetry
 
Listen to Story
 
Listen to Story
Tell Story
+
Simulate
 
Listen to Poetry
 
Listen to Poetry
Recite Poetry
+
Sing
 
Play  
 
Play  
Simulate
+
Perform Music
 
Chant
 
Chant
Sing
+
Perform Dance
 
Listen to Music
 
Listen to Music
Perform Music
+
Go to
 
Watch Dance
 
Watch Dance
Perform Dance
 
Demonstration
 
Go to
 
Lead
 
 
Organize  
 
Organize  
Watch
 
 
Wait for  
 
Wait for  
Serve Customer
+
Lead
 
Serve  
 
Serve  
Individual Combat Drill
+
Watch
 
Go to Individual Combat Drill
 
Go to Individual Combat Drill
Go to Sparring Match
+
Serve Customer
 
/Resting
 
/Resting
Go to Sparring Practice
 
 
Spar
 
Spar
Archery Practice
+
Go to Sparring Match
 
Watch Sparring Practice
 
Watch Sparring Practice
There is not enough room to perform here.
+
Go to Sparring Practice
 
DOUBLE TAGGED ITEM: By Activity,  
 
DOUBLE TAGGED ITEM: By Activity,  
You could not find a partner.
+
Archery Practice
 
There are not enough dancers.
 
There are not enough dancers.
You
+
There is not enough room to perform here.
 
You cannot perform here.
 
You cannot perform here.
are
+
You could not find a partner.
 
Some children
 
Some children
begin
+
begins
 +
playing with
 
  playing make believe.
 
  playing make believe.
begins
+
The performers
 
a toy
 
a toy
playing with
 
 
a sermon on  
 
a sermon on  
The performers
+
an improvised recital of
 
reciting the poem  
 
reciting the poem  
the story of
+
improvised music,
 
the musical composition  
 
the musical composition  
an improvised recital of
+
an improvised dance,
 
dancing  
 
dancing  
improvised music,
+
You continue the sermon.
 
  in the middle of  
 
  in the middle of  
an improvised dance,
+
You continue the story.
 
The sermon continues.
 
The sermon continues.
You continue the sermon.
+
You begin
 
The story continues.
 
The story continues.
You continue the story.
 
 
The poetry enters
 
The poetry enters
You begin
+
the verse paragraph
 
  line.
 
  line.
the
 
verse paragraph
 
the verse paragraph
 
stanza
 
 
the stanza
 
the stanza
The poem continues.
 
 
You continue the poem.
 
You continue the poem.
The dance enters a new section with
 
 
You enter  
 
You enter  
a simple passage
+
The poem continues.
 
The music enters  
 
The music enters  
the exposition
+
The dance enters a new section with
 
the introduction
 
the introduction
of the first theme
+
a simple passage
 
  of the theme
 
  of the theme
of the previous passage
+
the exposition
 
  of the second theme
 
  of the second theme
the synthesis
+
of the first theme
 
a recapitulation
 
a recapitulation
  of previous passages
+
  of the previous passage
 
  of the two themes
 
  of the two themes
a chorus
+
the synthesis
 
a verse
 
a verse
the coda
+
of previous passages
 
the finale
 
the finale
first
+
a chorus
 
a bridge-passage
 
a bridge-passage
theme
+
the coda
 
second  
 
second  
 +
first
 +
a series of variations
 +
on the first theme
 
  on the theme
 
  on the theme
a series of variations
 
 
  on the second theme
 
  on the second theme
on the first theme
 
and
 
The dance continues.
 
 
You continue the dance.
 
You continue the dance.
The music continues.
 
 
You continue the music.
 
You continue the music.
The performers are finished.
+
The dance continues.
 
You conclude your performance.
 
You conclude your performance.
has finished performing.
+
The music continues.
 
Some performers finish their act.
 
Some performers finish their act.
You've learned
+
The performers are finished.
 
  concludes a performance.
 
  concludes a performance.
  now.
+
  has finished performing.
 
You feel like you know the basic rules of  
 
You feel like you know the basic rules of  
Your
+
You've learned
 
  lay
 
  lay
 +
forth an awe-inspiring sermon for the ages!
 +
a lucid and powerful sermon.
 
  artfully deliver
 
  artfully deliver
  forth an awe-inspiring sermon for the ages!
+
  just can't give a sermon very well.
 
  giving a creditable sermon.
 
  giving a creditable sermon.
  a lucid and powerful sermon.
+
  a mesmerizing tale!
 
  weave
 
  weave
  just can't give a sermon very well.
+
  the story in vivid detail.
 
  tell
 
  tell
  a mesmerizing tale!
+
  stumble
 
  telling the tale quite well.
 
  telling the tale quite well.
  the story in vivid detail.
+
  bring
 
  over the details.
 
  over the details.
stumble
 
 
  the poem to life with this flawless recitation.
 
  the poem to life with this flawless recitation.
  bring
+
  recite
 
  the perfect phrasing.
 
  the perfect phrasing.
  choose
+
  enunciate
 
  the words evocatively.
 
  the words evocatively.
recite
 
 
  crisply.
 
  crisply.
enunciate
 
well.
 
speak
 
, having completely forgotten the words.
 
 
  mumble
 
  mumble
and the
 
 
  poorly.
 
  poorly.
 +
, having completely forgotten the words.
 +
delivering a virtuoso performance on the
 
  are indistinguishable!
 
  are indistinguishable!
instrument
+
  could nearly pass for the voice of the  
chant
 
  delivering a virtuoso performance on the  
 
 
  is absolutely flawless.
 
  is absolutely flawless.
song
 
 
  play
 
  play
could nearly pass for the voice of the
 
 
  with skill.
 
  with skill.
the
 
 
  beautifully.
 
  beautifully.
sing
+
playing the
 
  vaguely like the intended  
 
  vaguely like the intended  
sound
+
singing
 
chanting
 
chanting
  playing the  
+
  a mockery of the  
make
 
singing
 
 
  with a shameworthy performance.
 
  with a shameworthy performance.
  a mockery of the  
+
  seem to know how to play the  
don't
+
and even forget
doesn't
 
 
  sloppily
 
  sloppily
seem to know how to play the
 
 
  some of the words.
 
  some of the words.
  and even forget
+
  dancing exceptionally.
 
  flawlessly, like someone out of a legend!
 
  flawlessly, like someone out of a legend!
  dance
+
  get
 
  dancing well.
 
  dancing well.
dancing exceptionally.
 
 
  tangled up.
 
  tangled up.
get
+
The pages are blank.
 
It has no writing.
 
It has no writing.
 
It has no pages.
 
It has no pages.
The pages are blank.
 
 
 
 
  of  
 
  of  
Reputation:
 
legendary hero
 
greatly respected for heroic acts
 
respected for heroic acts
 
 
famous hero
 
famous hero
 
hero
 
hero
noted training partner
 
training partner
 
 
legendary training partner
 
legendary training partner
 
famous training partner
 
famous training partner
 +
greatly respected for heroic acts
 +
respected for heroic acts
 +
dabbling training partner
 +
noted training partner
 +
rumored brawler
 
famous brawler
 
famous brawler
 
noted brawler
 
noted brawler
dabbling training partner
+
famous trade partner
legendary brawler
+
noted trade partner
legendary villain
 
infamous villain
 
known brawler
 
rumored brawler
 
 
rumored villain
 
rumored villain
 
legendary trade partner
 
legendary trade partner
noted villain
+
legendarily polite
known villain
 
trade partner
 
 
dabbling trade partner
 
dabbling trade partner
famous trade partner
+
possibly polite
noted trade partner
 
 
notably polite
 
notably polite
polite
 
legendarily polite
 
famously polite
 
infamous killer
 
noted killer
 
possibly polite
 
legendary killer
 
legendary murderer
 
infamous murderer
 
known killer
 
 
rumored killer
 
rumored killer
 +
noted comrade
 
rumored murderer
 
rumored murderer
 
legendary comrade
 
legendary comrade
noted murderer
 
known murderer
 
comrade
 
 
possible comrade
 
possible comrade
famous comrade
+
rumored ally
noted comrade
 
 
noted ally
 
noted ally
 
known ally
 
known ally
legendary ally
+
known enemy
famous ally
+
rumored enemy
 
infamous enemy
 
infamous enemy
 
noted enemy
 
noted enemy
rumored ally
+
noted enemy fighter
legendary enemy
+
known enemy fighter
 
legendary enemy fighter
 
legendary enemy fighter
 
infamous enemy fighter
 
infamous enemy fighter
known enemy
+
famous fighter
rumored enemy
+
noted fighter
 
rumored enemy fighter
 
rumored enemy fighter
 
legendary fighter
 
legendary fighter
noted enemy fighter
+
legendary bully
known enemy fighter
+
infamous bully
 
known fighter
 
known fighter
 
rumored fighter
 
rumored fighter
famous fighter
+
rumored bully
noted fighter
 
 
noted bully
 
noted bully
 
known bully
 
known bully
legendary bully
+
rumored brigand
infamous bully
+
noted loyal soldier
infamous brigand
+
known loyal soldier
noted brigand
 
rumored bully
 
legendary brigand
 
 
legendary loyal soldier
 
legendary loyal soldier
 
famous loyal soldier
 
famous loyal soldier
known brigand
+
infamous monster
rumored brigand
+
noted monster
 
rumored loyal soldier
 
rumored loyal soldier
 
legendary monster
 
legendary monster
noted loyal soldier
+
famous storyteller
known loyal soldier
 
 
known monster
 
known monster
 
rumored monster
 
rumored monster
infamous monster
+
rumored storyteller
noted monster
 
 
noted storyteller
 
noted storyteller
 
known storyteller
 
known storyteller
legendary storyteller
 
famous storyteller
 
famous poet
 
noted poet
 
rumored storyteller
 
legendary poet
 
legendary bard
 
famous bard
 
 
known poet
 
known poet
 
rumored poet
 
rumored poet
rumored bard
+
noted poet
legendary dancer
 
 
noted bard
 
noted bard
 
known bard
 
known bard
 +
noted dancer
 +
rumored bard
 +
infamous quarreler
 
known dancer
 
known dancer
 
rumored dancer
 
rumored dancer
famous dancer
+
rumored quarreler
noted dancer
 
noted quarreler
 
 
known quarreler
 
known quarreler
legendary quarreler
 
infamous quarreler
 
infamous flatterer
 
noted flatterer
 
rumored quarreler
 
legendary flatterer
 
legendary hunter
 
great hunter
 
known flatterer
 
 
rumored flatterer
 
rumored flatterer
 +
famous protector of the weak
 +
noted protector of the weak
 
rumored hunter
 
rumored hunter
 
legendary protector of the weak
 
legendary protector of the weak
talented hunter
+
legendary treasure hunter
skilled hunter
+
famous treasure hunter
 
known protector of the weak
 
known protector of the weak
 
rumored protector of the weak
 
rumored protector of the weak
famous protector of the weak
+
rumored treasure hunter
noted protector of the weak
+
legendary thief
 
noted treasure hunter
 
noted treasure hunter
 
known treasure hunter
 
known treasure hunter
legendary treasure hunter
+
known thief
famous treasure hunter
+
rumored thief
 
infamous thief
 
infamous thief
 
noted thief
 
noted thief
rumored treasure hunter
+
noted information source
legendary thief
+
known information source
 
legendary information source
 
legendary information source
 
infamous information source
 
infamous information source
known thief
+
famous preserver of knowledge
rumored thief
+
noted preserver of knowledge
 
rumored information source
 
rumored information source
 
legendary preserver of knowledge
 
legendary preserver of knowledge
noted information source
+
legendary intruder
known information source
+
infamous intruder
 
known preserver of knowledge
 
known preserver of knowledge
 
rumored preserver of knowledge
 
rumored preserver of knowledge
famous preserver of knowledge
+
rumored intruder
noted preserver of knowledge
 
 
noted intruder
 
noted intruder
 
known intruder
 
known intruder
legendary intruder
+
known preacher
infamous intruder
+
rumored preacher
 
infamous preacher
 
infamous preacher
 
noted preacher
 
noted preacher
rumored intruder
 
legendary preacher
 
 
Unknown
 
Unknown
Agreements
 
known preacher
 
rumored preacher
 
Sites
 
Groups
 
Events
 
People
 
Artifacts
 
Intrigue
 
 
Regions
 
Regions
Bestiary
 
Plots
 
Centered on location
 
 
Actors
 
Actors
 
Organizations
 
Organizations
Showing pin,last
+
Artifacts
Showing type,date
+
Intrigue
 
Centered on last heard
 
Centered on last heard
 
Centered on first heard
 
Centered on first heard
Rescue Agreement
+
Plots
Aid Rescue Agreement
+
Centered on location
 
Overthrow Agreement
 
Overthrow Agreement
 
Guide Agreement
 
Guide Agreement
Entertainment Agreement
+
Showing pin,last
World Joining Agreement
+
Showing type,date
 
Adventuring Agreement
 
Adventuring Agreement
 
Bound Servitude
 
Bound Servitude
Parley Arrangement
+
Aid Rescue Agreement
Corruption
 
 
Residency Agreement
 
Residency Agreement
 
Grant of Citizenship
 
Grant of Citizenship
Assassination Plot
+
Entertainment Agreement
Abduction Plot
+
World Joining Agreement
 
Artifact Theft
 
Artifact Theft
 
Promise of Position
 
Promise of Position
Framing Plot
+
Parley Arrangement
War Starting Plot
+
Corruption
 
Sabotage Plot
 
Sabotage Plot
 
Infiltration Plot
 
Infiltration Plot
Foiled Embezzlement Conspiracy
+
Assassination Plot
Build Structure
+
Abduction Plot
 
Foiled Bribery Conspiracy
 
Foiled Bribery Conspiracy
 
Foiled Corruption Conspiracy
 
Foiled Corruption Conspiracy
agreed to join
+
Framing Plot
you
+
War Starting Plot
 
Offer Service
 
Offer Service
 
Retrieve Artifact
 
Retrieve Artifact
agreed to guide
+
Foiled Embezzlement Conspiracy
 +
Build Structure
 
in insurrection against
 
in insurrection against
 
thereby freeing
 
thereby freeing
in order to rescue
+
agreed to join
agreed to adventure with
 
 
somebody unknown
 
somebody unknown
 
in order to be brought safely away from
 
in order to be brought safely away from
by invocation of True Name
+
agreed to guide
agreed to entertain people with
 
 
wherever the journey might lead
 
wherever the journey might lead
 
was bound to serve
 
was bound to serve
 +
in order to rescue
 +
agreed to adventure with
 
throughout the world
 
throughout the world
 
Agreement concluded
 
Agreement concluded
 +
by invocation of True Name
 +
agreed to entertain people with
 +
asked that
 +
retrieve
 
requested that
 
requested that
 
make an offer of service to
 
make an offer of service to
from
 
for
 
asked that
 
retrieve
 
out of
 
Drive
 
 
Kill
 
Kill
 
Drive members of
 
Drive members of
Finish reporting in
+
from
Complete: report back
 
 
Cause trouble for
 
Cause trouble for
 
An order from
 
An order from
retrieve
 
Centered on commander
 
 
Not yet completed
 
Not yet completed
serve
+
Finish reporting in
members
+
Complete: report back
Org:  
 
 
Centered on target
 
Centered on target
 
One member
 
One member
: Toggle line
+
Centered on commander
...
 
 
  Showing important
 
  Showing important
 
  Showing all
 
  Showing all
This site is a fortress of
+
Org:
This site is controlled by
+
Site Government
This site is the capital of
+
Nomadic Group
 
Vessel Crew
 
Vessel Crew
 
Migrating Group
 
Migrating Group
Civilization
+
Performance Troupe
Site Government
+
Merchant Company
 
Military Organization
 
Military Organization
 
Outcast
 
Outcast
Nomadic Group
+
Enemy
Religion
+
Criminal
 
Craft Guild
 
Craft Guild
 
, Dead
 
, Dead
Performance Troupe
+
Aligned
Merchant Company
 
 
Prisoner
 
Prisoner
 
Devoted
 
Devoted
Enemy
 
Criminal
 
 
Affiliated
 
Affiliated
 
Associated
 
Associated
Loyal
 
Aligned
 
slave
 
 
Former  
 
Former  
member
 
mercenary
 
slave
 
prisoner
 
member
 
mercenary
 
Tundra
 
Temperate Freshwater Swamp
 
 
Mountain
 
Mountain
Glacier
 
Temperate Saltwater Marsh
 
Tropical Freshwater Swamp
 
 
Temperate Saltwater Swamp
 
Temperate Saltwater Swamp
 
Temperate Freshwater Marsh
 
Temperate Freshwater Marsh
Tropical Freshwater Marsh
+
Temperate Freshwater Swamp
Tropical Saltwater Marsh
 
 
Tropical Saltwater Swamp
 
Tropical Saltwater Swamp
 
Mangrove Swamp
 
Mangrove Swamp
Temperate Broadleaf Forest
+
Temperate Saltwater Marsh
Tropical Coniferous Forest
+
Tropical Freshwater Swamp
 
Taiga
 
Taiga
 
Temperate Coniferous Forest
 
Temperate Coniferous Forest
Temperate Grassland
+
Tropical Freshwater Marsh
Temperate Savanna
+
Tropical Saltwater Marsh
 
Tropical Dry Broadleaf Forest
 
Tropical Dry Broadleaf Forest
 
Tropical Moist Broadleaf Forest
 
Tropical Moist Broadleaf Forest
Tropical Savanna
+
Temperate Broadleaf Forest
Tropical Shrubland
+
Tropical Coniferous Forest
 
Temperate Shrubland
 
Temperate Shrubland
 
Tropical Grassland
 
Tropical Grassland
Sand Desert
+
Temperate Grassland
Tropical Ocean
+
Temperate Savanna
 
Badlands
 
Badlands
 
Rocky Wasteland
 
Rocky Wasteland
Temperate Freshwater Pool
+
Tropical Savanna
Temperate Brackish Pool
+
Tropical Shrubland
 
Temperate Ocean
 
Temperate Ocean
 
Arctic Ocean
 
Arctic Ocean
Tropical Brackish Pool
+
Sand Desert
Tropical Saltwater Pool
+
Tropical Ocean
 
Temperate Saltwater Pool
 
Temperate Saltwater Pool
 
Tropical Freshwater Pool
 
Tropical Freshwater Pool
Temperate Saltwater Lake
+
Temperate Freshwater Pool
Tropical Freshwater Lake
+
Temperate Brackish Pool
 
Temperate Freshwater Lake
 
Temperate Freshwater Lake
 
Temperate Brackish Lake
 
Temperate Brackish Lake
Temperate Freshwater River
+
Tropical Brackish Pool
Temperate Brackish River
+
Tropical Saltwater Pool
 
Tropical Brackish Lake
 
Tropical Brackish Lake
 
Tropical Saltwater Lake
 
Tropical Saltwater Lake
Tropical Brackish River
+
Temperate Saltwater Lake
Tropical Saltwater River
+
Tropical Freshwater Lake
 
Temperate Saltwater River
 
Temperate Saltwater River
 
Tropical Freshwater River
 
Tropical Freshwater River
Subterranean Magma
+
Temperate Freshwater River
It is traditionally thought to be
+
Temperate Brackish River
 
Subterranean Water
 
Subterranean Water
 
Subterranean Chasm
 
Subterranean Chasm
held by
+
Tropical Brackish River
in
+
Tropical Saltwater River
 
It was last seen  
 
It was last seen  
 
It was last rumored to be  
 
It was last rumored to be  
 +
Subterranean Magma
 +
It is traditionally thought to be
 
Highest known in organization
 
Highest known in organization
Associated Organization:
 
in
 
Alias:
 
deity
 
Force
 
Associated Plot:
 
Died in the year
 
This person is one of the
 
and your military subordinate
 
This person is
 
 
  and your military commander
 
  and your military commander
You have known this person since
 
birth.
 
 
  alongside you
 
  alongside you
 
You have known this person your entire life.
 
You have known this person your entire life.
You have heard this name suggested as a potential guide to faraway places.
+
and your military subordinate
You worship this figure.
 
 
You have known each other your entire lives.
 
You have known each other your entire lives.
You last spoke
+
You have known this person since
  You are held in some esteem.
+
birth.
  You have been favorably noticed.
 
 
   You are beloved.
 
   You are beloved.
 
   You are held in high regard.
 
   You are held in high regard.
This is your prisoner.
 
This is your jailor.
 
 
   You have attracted some positive interest.
 
   You have attracted some positive interest.
This is your lover.
+
  You are held in some esteem.
This is your traveling companion.
+
  You have been favorably noticed.
This is your former master.
 
This is your master.
 
This is your apprentice.
 
This is your former spouse.
 
This is your deceased spouse.
 
This is your former apprentice.
 
This is your owner.
 
You have encountered these creatures in the past but not recently.
 
You have only heard tell of these creatures.
 
This is your
 
You have recently encountered one of these creatures.
 
This creature can be found in
 
This creature lives in
 
 
You have killed  
 
You have killed  
 
  of these creatures.
 
  of these creatures.
 +
placement of
 
  in the year  
 
  in the year  
 
Somebody
 
Somebody
This creature dwells underground.
+
The destruction of
This event occurred on the
 
 
an untitled work
 
an untitled work
 
  to  
 
  to  
  giving of
+
  refusal to give
placement of
+
Your reunion with
 
  gaining of  
 
  gaining of  
possession of
+
The death of  
somebody
 
The destruction of
 
 
The reunion of  
 
The reunion of  
 
Your death
 
Your death
refusal to give
+
export prohibition violation
Your reunion with
+
disorderly conduct
production order violation
+
building destruction
The death of
 
conspiracy to slow labor
 
 
crime of murder
 
crime of murder
export prohibition violation
+
crime of theft
job order violation
 
 
bribery
 
bribery
 
embezzlement
 
embezzlement
disorderly conduct
+
crime of treason
building destruction
+
crime of blood-drinking
 
crime of robbery
 
crime of robbery
 
crime of espionage
 
crime of espionage
vandalism
+
crime of kidnapping
crime of theft
+
crime of attempted kidnapping
 
crime of attempted theft
 
crime of attempted theft
 
crime of attempted murder
 
crime of attempted murder
crime of treason
+
demand of submission from
crime of blood-drinking
 
 
  self-identification to  
 
  self-identification to  
 
  refusal to identify to  
 
  refusal to identify to  
crime of kidnapping
+
's presence
crime of attempted kidnapping
 
 
  escalated attack on  
 
  escalated attack on  
ascension
+
's refusal of
demand of submission from
+
's demand for tribute
attack on
 
 
's acceptance of  
 
's acceptance of  
 
's offer of tribute
 
's offer of tribute
presence
+
's claim
's presence
+
on
 
's offer of peace
 
's offer of peace
 
's cessation of tribute to  
 
's cessation of tribute to  
's refusal of
+
's flight
's demand for tribute
 
 
's harassment
 
's harassment
 
's withdrawal from  
 
's withdrawal from  
's claim
 
on
 
 
's abandonment
 
's abandonment
 
The insurrection
 
The insurrection
's flight
+
insurrection crushed
  from
+
  by
 
overthrow  
 
overthrow  
 
failed insurrection  
 
failed insurrection  
  against
+
's march
The
+
  to reclaim
 
's reclamation
 
's reclamation
 
's foundation
 
's foundation
insurrection crushed
+
The occupation of
by
+
Your abduction
 
  to found a site in  
 
  to found a site in  
toward
+
The presence of
's march
+
Your possession of
to reclaim
 
 
The abduction of  
 
The abduction of  
 
The destruction of  
 
The destruction of  
The occupation of  
+
Your lack of possession of  
Your abduction
 
 
's possession of  
 
's possession of  
 
The absence of  
 
The absence of  
The presence of
+
You have been ordered to drive these forces out.
Your possession of
+
You have been ordered to clear the forces from this site.
 
's lack of possession of  
 
's lack of possession of  
 
You have been ordered to slay this creature.
 
You have been ordered to slay this creature.
's
 
Your lack of possession of
 
 
You have been ordered to cause trouble for these forces.
 
You have been ordered to cause trouble for these forces.
 
You last
 
You last
You have been ordered to drive these forces out.
+
Writing
You have been ordered to clear the forces from this site.
 
 
You first heard this  
 
You first heard this  
This is common knowledge where you are from.
 
heard this
 
on the
 
 
  Dropped
 
  Dropped
 
  Given
 
  Given
writing
+
Destroyed
Writing
 
 
  you
 
  you
artifact
+
Denied
/You
 
 
  Held
 
  Held
 
  Gained
 
  Gained
Artifact
+
Reunion/
Destroyed
 
reunion
 
 
reunited
 
reunited
Denied
+
Death/
rescue
 
death
 
 
Death/You
 
Death/You
Reunion/
 
Reunion
 
 
ProdViol
 
ProdViol
production
+
prohibition
Death/
+
JobViol
crime
 
 
ExpViol
 
ExpViol
export
 
order
 
violation
 
job
 
 
SlowLabor
 
SlowLabor
prohibition
+
Disorder
JobViol
 
labor
 
 
Murder
 
Murder
conspiracy
+
BuildDest
slow
 
 
disorderly
 
disorderly
conduct
 
murder
 
Disorder
 
destruction
 
Bribery
 
BuildDest
 
building
 
Theft
 
theft
 
Embezzlement
 
 
Vandalism
 
Vandalism
Espionage
 
espionage
 
 
Robbery
 
Robbery
robbery
+
Treason
 
Blood-drinking
 
Blood-drinking
blood
+
Sermon/
Treason
 
treason
 
snatching
 
performance
 
drinking
 
kidnapping
 
 
Performance/
 
Performance/
a poem
+
RefusedID/
Performance
 
Sermon/
 
give
 
music
 
dance
 
 
SelfID/
 
SelfID/
refuse
 
name
 
identity
 
 
submission
 
submission
 
YieldDemand/
 
YieldDemand/
RefusedID/
 
demand
 
 
Attack/
 
Attack/
 
Escalation/
 
Escalation/
fight
+
Group/
conflict
 
presence
 
 
Beast/
 
Beast/
succession
 
leader
 
Tribute/
 
 
NoTribute/
 
NoTribute/
Group/
+
Harass/
tribute
 
 
NoPeace/
 
NoPeace/
claim
+
refugees
peace
 
Peace/
 
 
withdrawal
 
withdrawal
 
Leave/
 
Leave/
harassment
 
Harass/
 
 
Flee/
 
Flee/
 
Abandon/
 
Abandon/
refugees
 
flight
 
 
overthrow
 
overthrow
 
revolution
 
revolution
insurrection
+
Crushed
Insurrection
 
 
Failed
 
Failed
crushed
+
founding
Overthrow
+
Founded/
failure
 
 
reclaim
 
reclaim
 
Reclaimed/
 
Reclaimed/
defeat
 
Crushed
 
 
Reclaiming/
 
Reclaiming/
 
Founding/
 
Founding/
founding
+
Occupation/
Founded/
 
invasion
 
 
Invasion/
 
Invasion/
army
 
march
 
abduction
 
kidnap
 
occupation
 
Occupation/
 
Artifact/
 
location
 
 
Abduction/You
 
Abduction/You
 
Abduction/
 
Abduction/
 +
No Artifact/
 +
Done:
 +
Rescue
 +
Aid rescue with
 
Insurrection with  
 
Insurrection with  
 
Guided by  
 
Guided by  
No Artifact/
+
Entertain people with
Done:  
+
Order: Kill
 
Adventure with  
 
Adventure with  
 
The bound service of
 
The bound service of
Rescue
 
Aid rescue with
 
 
Order: Drive off  
 
Order: Drive off  
 
Order: Cause trouble for  
 
Order: Cause trouble for  
Entertain people with
 
Order: Kill
 
We haven't performed for some time.
 
 
We are going the wrong way.
 
We are going the wrong way.
 
We should be making better progress.
 
We should be making better progress.
Line 908: Line 777:
 
The oppressor has been overthrown!
 
The oppressor has been overthrown!
 
We have arrived at our destination.
 
We have arrived at our destination.
 +
We haven't performed for some time.
 
We must go back.
 
We must go back.
Empty announcement
 
 
, but it is deflected by  
 
, but it is deflected by  
by the
 
in the
 
 
  from behind
 
  from behind
its
 
 
spinning  
 
spinning  
 
flying  
 
flying  
Line 922: Line 788:
 
, but it glances away!
 
, but it glances away!
 
  from the side
 
  from the side
with
 
, but the attack is deflected by
 
 
, lightly tapping the target!
 
, lightly tapping the target!
 
  splits in gore!
 
  splits in gore!
Line 941: Line 805:
 
  is cloven asunder!
 
  is cloven asunder!
 
  explodes into gore!
 
  explodes into gore!
tearing
 
tearing apart
 
shattering
 
chipping
 
 
jamming the
 
jamming the
part
 
 
out of the wound
 
out of the wound
through the
 
apart
 
 
  and
 
  and
 
  tearing apart
 
  tearing apart
 
  shattering
 
  shattering
fracturing
 
denting
 
bruising
 
it
 
bruising
 
 
breaking away
 
breaking away
 
  most of
 
  most of
Line 966: Line 818:
 
  denting
 
  denting
 
  and spilling  
 
  and spilling  
your
 
 
fetid
 
fetid
rotten
 
 
  a piece of
 
  a piece of
 
  the rest of
 
  the rest of
Line 984: Line 834:
 
a motor nerve
 
a motor nerve
 
a sensory nerve
 
a sensory nerve
have
 
 
It is a gelding blow!
 
It is a gelding blow!
a major artery
 
an artery
 
 
  has been opened by the attack
 
  has been opened by the attack
torn
 
 
sprained
 
sprained
 
bruised
 
bruised
 
a tendon
 
a tendon
has
 
 
  been severed
 
  been severed
 
a ligament
 
a ligament
 
  has been  
 
  has been  
have
 
 
  has
 
  has
 
  become enraged!
 
  become enraged!
 
  has lodged firmly in the wound!
 
  has lodged firmly in the wound!
strained
 
 
  is ripped to shreds!
 
  is ripped to shreds!
 
  breaks!
 
  breaks!
 
  attack is interrupted!
 
  attack is interrupted!
 
  are
 
  are
is
 
 
  propelled away by the force of the blow!
 
  propelled away by the force of the blow!
 
  been knocked unconscious!
 
  been knocked unconscious!
Line 1,016: Line 858:
 
  looks
 
  looks
 
  even more sick!
 
  even more sick!
sick!
 
 
  been stunned again!
 
  been stunned again!
 
  been stunned!
 
  been stunned!
Line 1,023: Line 864:
 
  pours over the  
 
  pours over the  
 
  is sucked out of the wound!
 
  is sucked out of the wound!
Okay
 
 
  is injected into the  
 
  is injected into the  
 
  crumbles over the  
 
  crumbles over the  
 
  splatters over the  
 
  splatters over the  
 
  flows over the  
 
  flows over the  
map/set too long
 
Environment
 
World
 
Attacks
 
Arrivals
 
 
General
 
General
Profession changes
+
Nobles
 
Strange moods
 
Strange moods
Mental state
+
Life changes
Military
+
Arrivals
Nobles
 
 
Trade
 
Trade
Life changes
+
Job failures
Animal
 
Labor
 
 
Wildlife
 
Wildlife
Curses
+
Ghosts
Crime
+
Profession changes
Job failures
 
 
Masterpieces
 
Masterpieces
Ghosts
+
Mental state
Death
 
Tabs
 
 
Widgets
 
Widgets
is
+
All
Date:
 
Sparring
 
 
Combat
 
Combat
All
+
Curses
Hunting
+
sparring.
Unit report tabs
+
hunting.
 
Unit report sheet popup
 
Unit report sheet popup
hunting.
+
Date:  
fighting!
+
Tabs
sparring.
 
 
 
 
 
? unzip 1.01 Copyright 1998-2004 Gilles Vollant - http://www.winimage.com/zLibDll
 
 
 
  
 +
Create
 
Independent
 
Independent
No team/side
 
with
 
item
 
 
  (Tame)
 
  (Tame)
Conditions
 
 
Not
 
Not
Skills
 
Equipment
 
Reset
 
Creature
 
Side #
 
Create
 
Cumulonimbus (rain)
 
Cirrus
 
Scattered cumulus
 
Many cumulus (rain)
 
 
Set the weather, temperature, and time.
 
Set the weather, temperature, and time.
No cumulus clouds
+
Dragonfire
Tame/mountable
+
Freezing
year
 
Fog
 
Thick fog
 
No fog
 
Thin mist
 
Stratus (rain)
 
Nimbostratus (rain)
 
No stratus
 
Altostratus
 
Cold
 
 
Hot
 
Hot
Warm
 
Fire
 
 
Scorching
 
Scorching
Dragonfire
 
Magma
 
Morning
 
Late morning
 
Absolute zero
 
Below freezing
 
Deathly cold
 
Subterranean
 
Freezing
 
Night
 
Evening
 
Late afternoon
 
Early evening
 
Noon
 
Early afternoon
 
Late night
 
Early morning
 
item
 
has brought back many tales from beyond
 
 
  has returned.
 
  has returned.
have returned.
 
and others have returned.
 
and others
 
 
Spoils Report:  
 
Spoils Report:  
 
, a performance troupe, is visiting.
 
, a performance troupe, is visiting.
 
, the performance troupe, has arrived.
 
, the performance troupe, has arrived.
 
  is visiting.
 
  is visiting.
has arrived.
 
 
  has brought back a rumor from abroad.
 
  has brought back a rumor from abroad.
 
  has brought back a few rumors.
 
  has brought back a few rumors.
The enemy have come and are preparing to lay siege. They seek a parley!
+
  has brought back many tales from beyond
A vile force of darkness has arrived, seeking a parley!
+
  and others
Forms twisted from their nature, legion of the night.  What hope remains?
 
The dead walk. Hide while you still can!
 
Winter
 
Autumn
 
Summer
 
Spring
 
overlords
 
 
overlord
 
overlord
 
FORCED_ADMINISTRATOR
 
FORCED_ADMINISTRATOR
 
army is located out of bounds: teleporting
 
army is located out of bounds: teleporting
An army is invading!
 
The enemy have come and are laying siege to the fortress.
 
A vile force of darkness has arrived!
 
An army has come to your lands seeking a parley.
 
 
  looks to your thriving economy for its future prosperity.
 
  looks to your thriving economy for its future prosperity.
 
  has been conquered and now
 
  has been conquered and now
Line 1,154: Line 917:
 
, has been conquered and
 
, has been conquered and
 
  has been founded  
 
  has been founded  
vector<bool> too long
+
overlords
 
Biased index vector computation error
 
Biased index vector computation error
 
Empty biased index vector
 
Empty biased index vector
 
 
bad cast
 
save
 
torturing
 
committing a depraved act upon
 
themselves
 
before
 
burning
 
shooting
 
devouring
 
admiring
 
.dat
 
art_image-
 
 
save/current
 
save/current
save/current/art_image-
 
are
 
prostrating
 
 
save/current/
 
save/current/
 
save/
 
save/
praying to
+
themselves
contemplating
+
prostrating
raising
+
committing a depraved act upon
hiding
 
impaled on
 
being flayed by
 
cooking
 
engraving
 
fighting with
 
greeting
 
surrounded by
 
massacring
 
embracing
 
striking down
 
refusing
 
speaking with
 
in a fetal position
 
smeared out into a spiral
 
committing a depraved act
 
making a submissive gesture
 
laughing
 
being shot
 
falling
 
dead
 
 
.   
 
.   
praying
 
hanging from
 
being mutilated by
 
screaming
 
being tortured
 
weeping
 
cringing
 
withering away
 
striking a menacing pose
 
confused
 
suffering
 
traveling
 
contemplating
 
striking a triumphant pose
 
laboring
 
burning
 
looks
 
making a plaintive gesture
 
melting
 
terrified
 
offended
 
 
look
 
look
dejected
+
[LPAGE:ARTIFACT:
, depicted as a
+
female
skeletal
 
 
[LPAGE:HF:
 
[LPAGE:HF:
 
, the deity of  
 
, the deity of  
female
+
Untitled
male
+
[/LPAGE]
 
rotting  
 
rotting  
 
ghostly  
 
ghostly  
unnaturally contorted
+
, depicted as a  
being flayed
+
skeletal
cooking
 
engraving
 
Untitled
 
[/LPAGE]
 
being mutilated
 
[LPAGE:ARTIFACT:
 
the deity of
 
=bA
 
will be installed at
 
will be installed at target
 
Link to
 
Cannot link to
 
Click a building to link to
 
Throwing a tantrum!
 
Sunk into depression...
 
Enraged at all enemies!
 
In a martial trance!
 
Specify image
 
Uses
 
Engraving
 
 
View
 
View
View stockpile
 
 
In  
 
In  
With
 
 
Value:  
 
Value:  
 
On  
 
On  
 
Owner:  
 
Owner:  
Weight:
+
Link to
Corrupt Strange Mood:
+
Cannot link to
Overcome by terror!
 
In a berserk rage!
 
Staring off into space...
 
Crawling around crazed!
 
Running around crazed!
 
 
Crawling around babbling!
 
Crawling around babbling!
 
Running around babbling!
 
Running around babbling!
Line 1,278: Line 954:
 
Brooding darkly...
 
Brooding darkly...
 
Stumbling obliviously!
 
Stumbling obliviously!
Corrupt Soldier Mood:
+
Throwing a tantrum!
Taken by a fright!
+
Sunk into depression...
Wallowing in misery!
+
Enraged at all enemies!
Completely dismayed!
+
In a martial trance!
Distressed!
 
Anguished!
 
Lost in despair!
 
 
Drowning in sadness!
 
Drowning in sadness!
 
Writhing in agony!
 
Writhing in agony!
itself
 
 
  with grief!
 
  with grief!
 
herself
 
herself
Line 1,295: Line 967:
 
In emotional shock!
 
In emotional shock!
 
Overwhelmed by horror!
 
Overwhelmed by horror!
Child does the expelling
+
Corrupt Strange Mood:
Child is not present
+
Overcome by terror!
Spouse is nobility
+
In a berserk rage!
Spouse is elected
+
Staring off into space...
Spouse does the expelling
+
Crawling around crazed!
Spouse is not present
+
Running around crazed!
 
Nobility
 
Nobility
 
Holds elected office
 
Holds elected office
Cannot expel or send away:
 
 
Does the expelling
 
Does the expelling
 
Pet of  
 
Pet of  
Line 1,311: Line 982:
 
Truly mortified!
 
Truly mortified!
 
Shaken to the core!
 
Shaken to the core!
Old
+
Taken by a fright!
Personality
+
Wallowing in misery!
Year
+
Completely dismayed!
Relations
+
Distressed!
Thoughts
+
Anguished!
Health
+
Lost in despair!
Rooms
 
Overview
 
Items
 
Send away
 
 
Cancel
 
Cancel
 
Expel
 
Expel
Line 1,326: Line 993:
 
Child is nobility
 
Child is nobility
 
Child is elected
 
Child is elected
Frail
+
Child does the expelling
Low stamina
+
Child is not present
Weak
+
Spouse is nobility
Clumsy
+
Spouse is elected
Recovers quickly
+
Spouse does the expelling
Resists sickness
+
Spouse is not present
 
Tough
 
Tough
 
High stamina
 
High stamina
Line 1,339: Line 1,006:
 
  pets
 
  pets
 
Lover:  
 
Lover:  
  children
+
  Old
Spouse:
+
Relations
lovers
 
High social awareness
 
Poor analytical ability
 
High kinesthetic sense
 
Developed empathy
 
Good spatial sense
 
Musical
 
 
Good memory
 
Good memory
 
Good with language
 
Good with language
 
Good intuition
 
Good intuition
Patient
 
 
High willpower
 
High willpower
 
Creative
 
Creative
Line 1,358: Line 1,017:
 
Recovers slowly
 
Recovers slowly
 
Sickly
 
Sickly
Envious
+
Frail
Cheerful
+
Low stamina
Quick to love
+
Weak
Hateful
+
Clumsy
Poor empathy
+
Recovers quickly
Poor social awareness
+
Resists sickness
 
Not musical
 
Not musical
 
Poor kinesthetic sense
 
Poor kinesthetic sense
Line 1,374: Line 1,033:
 
Poor focus
 
Poor focus
 
Low willpower
 
Low willpower
Fearless
+
High social awareness
Overconfident
+
Poor analytical ability
Polite
+
High kinesthetic sense
Disdains advice
+
Developed empathy
Prone to discord
+
Good spatial sense
Flatterer
+
Musical
 
Stubborn
 
Stubborn
 
Wasteful
 
Wasteful
Intemperate
 
 
Brawler
 
Brawler
 
Easily stressed
 
Easily stressed
Greedy
 
 
Anxious
 
Anxious
Lustful
 
 
Depression-prone
 
Depression-prone
 
Anger-prone
 
Anger-prone
Obstinate
+
Envious
Tolerant
+
Cheerful
Private
+
Quick to love
Perfectionist
+
Hateful
Curious
+
Poor empathy
Bashful
+
Poor social awareness
 
Single-minded
 
Single-minded
 
Hopeful
 
Hopeful
Proud
 
Cruel
 
Zany
 
Vengeful
 
 
Gracious
 
Gracious
Extravagant
+
Disdains advice
Vain
+
Prone to discord
Ambitious
 
Slow to love
 
Slow to hate
 
Inclined to abstract
 
Artistically inclined
 
Thrill-seeker
 
Flights of fancy
 
Overbearing
 
Frenetic
 
 
Trusting
 
Trusting
Gregarious
 
Thoughtless
 
Orderly
 
Altruistic
 
Dutiful
 
 
Emotional obsessive
 
Emotional obsessive
Swayed by emotions
+
Obstinate
Rude
+
Tolerant
Overreliant on advice
 
Seeks harmony
 
Quarreler
 
Quick to give up
 
Not wasteful
 
 
Temperate
 
Temperate
 
Avoid fights
 
Avoid fights
Line 1,438: Line 1,071:
 
Not envious
 
Not envious
 
Cheerless
 
Cheerless
Overshares
+
Slow to love
Inattentive
+
Slow to hate
Incurious
+
Artistically inclined
Shameless
+
Thrill-seeker
Scatterbrained
 
Quick to despair
 
 
Low self esteem
 
Low self esteem
 
Merciful
 
Merciful
Line 1,454: Line 1,085:
 
Fearful
 
Fearful
 
Pusillanimous
 
Pusillanimous
Not inclined to abstract
+
Rude
Not inclined to create art
+
Overreliant on advice
Avoids excitement
+
Seeks harmony
Fact-oriented
+
Quarreler
Unassertive
+
Quick to give up
Leisurely
+
Not wasteful
 
Distrustful
 
Distrustful
 
Loner
 
Loner
Line 1,470: Line 1,101:
 
Acquiescing
 
Acquiescing
 
Intolerant
 
Intolerant
Values stoicism
+
Overshares
Values introspection
+
Inattentive
Values cooperation
+
Incurious
Values independence
+
Shameless
Values tradition
+
Scatterbrained
Values artwork
+
Quick to despair
 
Values fairness
 
Values fairness
 
Values decorum
 
Values decorum
Line 1,486: Line 1,117:
 
Values law
 
Values law
 
Values loyalty
 
Values loyalty
Values nature
+
Not inclined to abstract
Values peace
+
Not inclined to create art
Values commerce
+
Avoids excitement
Values romance
+
Fact-oriented
Values perseverance
+
Unassertive
Values leisure time
+
Leisurely
 
Values sacrifice
 
Values sacrifice
 
Values competition
 
Values competition
Line 1,502: Line 1,133:
 
Values self-control
 
Values self-control
 
Values tranquility
 
Values tranquility
Disdains independence
+
Values stoicism
Disdains stoicism
+
Values introspection
Disdains artwork
+
Values cooperation
Disdains cooperation
+
Values independence
Disdains decorum
+
Values tradition
Disdains tradition
+
Values artwork
 
Disdains eloquence
 
Disdains eloquence
 
Disdains fairness
 
Disdains fairness
Line 1,518: Line 1,149:
 
Values knowledge
 
Values knowledge
 
Disdains law
 
Disdains law
Disdains romance
+
Values nature
Disdains nature
+
Values peace
Disdains leisure time
+
Values commerce
Disdains commerce
+
Values romance
Disdains competition
+
Values perseverance
Disdains perseverance
+
Values leisure time
 
Disdains hard work
 
Disdains hard work
 
Disdains sacrifice
 
Disdains sacrifice
Line 1,534: Line 1,165:
 
Disdains introspection
 
Disdains introspection
 
Disdains self-control
 
Disdains self-control
Slumberous
+
Disdains independence
Unconscious
+
Disdains stoicism
Thirsty!
+
Disdains artwork
Very thirsty
+
Disdains cooperation
Drowsy
+
Disdains decorum
Very hungry
+
Disdains tradition
Thirsty
 
Very drowsy
 
Hungry
 
Dehydrated
 
 
Stressed
 
Stressed
Starving
 
 
Harrowed
 
Harrowed
 
Haggard
 
Haggard
 
Disdains peace
 
Disdains peace
 
Disdains knowledge
 
Disdains knowledge
Pale
+
Disdains romance
Faint
+
Disdains nature
Pain
+
Disdains leisure time
Numb
+
Disdains commerce
Nauseous
+
Disdains competition
Extreme pain
+
Disdains perseverance
 
Drowning
 
Drowning
Winded
+
Unconscious
Over-exerted
+
Very thirsty
Tired
 
Dizzy
 
Exhausted
 
Sluggish
 
Stunned
 
Paralyzed
 
Partially paralyzed
 
(Rusty)
 
Focused!
 
None
 
(V Rusty)
 
Haul:
 
Squad:
 
 
Needs  
 
Needs  
 
No official position
 
No official position
Line 1,579: Line 1,192:
 
Seriously injured
 
Seriously injured
 
Bleeding
 
Bleeding
Webbed
 
 
Fever
 
Fever
Heavy bleeding
+
Pain
Be with friends
+
Numb
Hear eloquence
+
Nauseous
Learn something
 
Be with family
 
Admire art
 
Excitement
 
 
Stay occupied
 
Stay occupied
 
Be creative
 
Be creative
 
Pray  
 
Pray  
Meditate
 
 
Unmet need:  
 
Unmet need:  
 
Drink alcohol
 
Drink alcohol
Line 1,598: Line 1,205:
 
Focused
 
Focused
 
Distracted!
 
Distracted!
Argue
+
(Rusty)
Be extravagant
+
Focused!
Fight
+
(V Rusty)
Cause trouble
+
Haul:
Acquire object
+
Squad:
Eat good meal
 
 
See animal
 
See animal
 
See great beast
 
See great beast
Line 1,614: Line 1,220:
 
Uphold tradition
 
Uphold tradition
 
Self-examination
 
Self-examination
Natural history
+
Be with friends
Chemistry
+
Hear eloquence
Mathematics
+
Learn something
Astronomy
+
Be with family
Other skills
+
Admire art
Philosophy
+
Excitement
 
Description
 
Description
Social
 
Treatment
 
History
 
Status
 
Wounds
 
 
Think abstractly
 
Think abstractly
 
Assume Control
 
Assume Control
Wander
 
 
Help somebody
 
Help somebody
Letter
+
Argue
Essay
+
Be extravagant
Autobiography
+
Fight
Poem
+
Cause trouble
Novel
+
Acquire object
Biography
+
Eat good meal
 
Chronicle
 
Chronicle
 
Short story
 
Short story
Line 1,642: Line 1,242:
 
Musical form
 
Musical form
 
Dance form
 
Dance form
Engineering
 
 
Poetic form
 
Poetic form
 
Geography
 
Geography
Medicine
+
Natural history
Atlas
+
Chemistry
No assigned rooms
+
Mathematics
Star chart
+
Astronomy
Star catalogue
+
Philosophy
Treatise on technological evolution
 
Dictionary
 
 
Cultural comparison
 
Cultural comparison
 
Alternate history
 
Alternate history
Line 1,662: Line 1,259:
 
Dialog
 
Dialog
 
Musical composition
 
Musical composition
Mercenary
+
Letter
Monster slayer
+
Essay
Scholar
+
Autobiography
Scribe
+
Novel
Tavern keeper
+
Biography
Performer
 
 
No dedicated workshop assignments
 
No dedicated workshop assignments
 
No location assignments
 
No location assignments
Line 1,674: Line 1,270:
 
Will only do assigned tasks
 
Will only do assigned tasks
 
Will do available tasks anywhere
 
Will do available tasks anywhere
Locations
 
Work animals
 
Work details
 
 
Workshops
 
Workshops
Bonded
+
No assigned rooms
Childhood friend
+
Star chart
Lover
+
Star catalogue
Child
+
Treatise on technological evolution
Mother
+
Dictionary
Father
 
 
Pet owner
 
Pet owner
 
Spouse
 
Spouse
 
No relationships
 
No relationships
Pet
 
 
Cannot assign work animals
 
Cannot assign work animals
 
No assigned or assignable work animals
 
No assigned or assignable work animals
 
Surgeon
 
Surgeon
 
Bone doctor
 
Bone doctor
Doctor
 
 
Diagnostician
 
Diagnostician
Supernatural vengeance
+
Mercenary
Pure hate
+
Monster slayer
Grudge
+
Scholar
Jealous grudge
+
Scribe
Persecutor
+
Tavern keeper
Religious persecutor
+
Performer
 
Athletic rival
 
Athletic rival
 
Business rival
 
Business rival
Line 1,709: Line 1,299:
 
Fellow artist
 
Fellow artist
 
War buddy
 
War buddy
Obsession
+
Bonded
Considers bard
+
Lover
Considers dancer
+
Mother
Considers storyteller
+
Father
Considers poet
 
Considers bully
 
Considers preacher
 
 
Considers monster
 
Considers monster
 
Considers brigand
 
Considers brigand
Line 1,722: Line 1,309:
 
Long-term acquaintance
 
Long-term acquaintance
 
Passing acquaintance
 
Passing acquaintance
Deity
 
 
Object of worship
 
Object of worship
 
Hated
 
Hated
 
Disliked
 
Disliked
Companion
+
Supernatural vengeance
Former master
+
Pure hate
Master
+
Grudge
Apprentice
+
Jealous grudge
Friendly fighter
+
Persecutor
Loyal soldier
+
Religious persecutor
 
Member of hated group
 
Member of hated group
 
Enemy fighter
 
Enemy fighter
Line 1,742: Line 1,328:
 
Considers violent
 
Considers violent
 
Considers psychotic
 
Considers psychotic
Performance troupe
+
Considers bard
Merchant company
+
Considers dancer
Nomadic group
+
Considers storyteller
Military organization
+
Considers poet
Vessel crew
+
Considers bully
Migrating group
+
Considers preacher
 
No groups
 
No groups
 
Site government
 
Site government
 
Treasure hunter
 
Treasure hunter
Thief
 
 
Protector of the weak
 
Protector of the weak
 
Preserver of knowledge
 
Preserver of knowledge
 
Considers flatterer
 
Considers flatterer
Hunter
 
 
Former apprentice
 
Former apprentice
 
Considers quarreler
 
Considers quarreler
Certainly feared as a monster
+
Former master
Feared as a monster
+
Apprentice
Infamous monster
+
Friendly fighter
Noted monster
+
Loyal soldier
Considered an intruder
 
Legendary monster
 
 
Noted intruder according
 
Noted intruder according
 
Certainly considered an intruder
 
Certainly considered an intruder
Line 1,772: Line 1,354:
 
Legendary hero
 
Legendary hero
 
Famous hero
 
Famous hero
craft
+
Performance troupe
guild
+
Merchant company
Considered a brawler
+
Nomadic group
Legendary villain
+
Military organization
Moted brawler
+
Vessel crew
Certainly considered a brawler
+
Migrating group
Legendary brawler
 
Famous brawler
 
 
Certainly considered a bully
 
Certainly considered a bully
 
Considered a bully
 
Considered a bully
Line 1,790: Line 1,370:
 
Legendary brigand
 
Legendary brigand
 
Infamous brigand
 
Infamous brigand
Legendary murderer
+
Certainly feared as a monster
Infamous murderer
+
Feared as a monster
Greatly feared as a killer
+
Infamous monster
Feared as a killer
+
Noted monster
Infamous killer
+
Considered an intruder
Noted killer
+
Legendary monster
 
Respected as a hunter
 
Respected as a hunter
 
Legendary killer
 
Legendary killer
Line 1,806: Line 1,386:
 
Infamous villain
 
Infamous villain
 
Noted villain
 
Noted villain
Famous loyal soldier
+
Considered a brawler
Noted loyal soldier
+
Legendary villain
Respected for fighter
+
Moted brawler
Legendary loyal soldier
+
Certainly considered a brawler
Noted fighter
+
Legendary brawler
Greatly respected for fighter
+
Famous brawler
 
Legendary fighter
 
Legendary fighter
 
Famous fighter
 
Famous fighter
Line 1,822: Line 1,402:
 
Noted murderer
 
Noted murderer
 
Greatly feared as a murderer
 
Greatly feared as a murderer
Noted treasure hunter
+
Legendary murderer
Greatly respected for hunting treasure
+
Infamous murderer
Legendary treasure hunter
+
Greatly feared as a killer
Famous treasure hunter
+
Feared as a killer
Greatly respected for preserving the knowledge
+
Infamous killer
Respected for preserving the knowledge
+
Noted killer
 
Famous preserver of the knowledge
 
Famous preserver of the knowledge
 
Noted preserver of the knowledge
 
Noted preserver of the knowledge
Line 1,838: Line 1,418:
 
Greatly respected for loyalty
 
Greatly respected for loyalty
 
Respected for loyalty
 
Respected for loyalty
Former worker
+
Famous loyal soldier
Squad
+
Noted loyal soldier
Former prisoner
+
Respected for fighter
Worker
+
Legendary loyal soldier
Slave
+
Noted fighter
Former slave
+
Greatly respected for fighter
 
Member
 
Member
 
Former member
 
Former member
Line 1,854: Line 1,434:
 
Respected for hunting treasure
 
Respected for hunting treasure
 
Legendary thief
 
Legendary thief
Cancel removal
+
Noted treasure hunter
Trap Occupied:
+
Greatly respected for hunting treasure
Removal suspended.
+
Legendary treasure hunter
Removal inactive.
+
Famous treasure hunter
*** Forbidden ***
+
Greatly respected for preserving the knowledge
Slated for removal
+
Respected for preserving the knowledge
Preferences
 
Needs
 
Traits
 
 
Values
 
Values
Recent thoughts
 
Memories
 
 
No squad assigned
 
No squad assigned
 
No orders
 
No orders
Uniform
+
Former worker
Kills
+
Former prisoner
works secretly...
+
Former slave
works, darkly brooding...
 
works furiously!
 
keeps muttering
 
This building has
 
been claimed by
 
Cancel construction
 
Remove building
 
Resume construction
 
Suspend construction
 
 
Construction suspended.
 
Construction suspended.
 
Construction inactive.
 
Construction inactive.
Line 1,886: Line 1,452:
 
Waiting for construction...
 
Waiting for construction...
 
Construction initiated.
 
Construction initiated.
tree... life
+
Trap Occupied:
raw... green
+
Removal suspended.
a shell
+
Removal inactive.
a corpse
 
needs
 
bones... yes
 
 
mutters
 
mutters
 
screams
 
screams
Line 1,900: Line 1,463:
 
works with menacing fury!
 
works with menacing fury!
 
broods
 
broods
a forest
+
works secretly...
glass
+
works, darkly brooding...
skeletons
+
works furiously!
shells
+
keeps muttering
sketches
+
This building has
pictures of
+
been claimed by
 
cloth... thread
 
cloth... thread
 
..."
 
..."
Line 1,916: Line 1,479:
 
raw... clear
 
raw... clear
 
raw... crystal
 
raw... crystal
Need accessible mechanisms.
+
tree... life
Link lever
+
raw... green
Work orders
+
a shell
Back
+
a corpse
Tasks
+
bones...  yes
Workers
 
 
stacked leather
 
stacked leather
 
stacked cloth
 
stacked cloth
Line 1,932: Line 1,494:
 
glass and burning wood
 
glass and burning wood
 
rough gems and glass
 
rough gems and glass
The well is operational.
+
a forest
The well is dry.
+
skeletons
There is no bucket.
+
sketches
The bucket is full.
+
pictures of
Work orders can be added specifically for this shop.
 
General work orders allowed:
 
 
Work orders cannot be assigned to this building.
 
Work orders cannot be assigned to this building.
 
A manager is required to add work orders to the shop.
 
A manager is required to add work orders to the shop.
Line 1,948: Line 1,508:
 
Pull lever
 
Pull lever
 
Link plate
 
Link plate
This is a memorial to
+
Need accessible mechanisms.
On display
+
Link lever
Pumps from the south
+
Workers
Pumps from the west
 
Pumps from the north
 
Pumps from the east
 
 
Stop Pumping Manually
 
Stop Pumping Manually
 
Start Pump Manually
 
Start Pump Manually
Line 1,964: Line 1,521:
 
Frozen Here
 
Frozen Here
 
Frozen Elsewhere
 
Frozen Elsewhere
Not ready to be split
+
The well is operational.
Too many hives
+
The well is dry.
No outdoor access
+
There is no bucket.
Ready to be split
+
The bucket is full.
  * Saves colony for split
+
Work orders can be added specifically for this shop.
Outdoor access
+
General work orders allowed:
 
   * Requires a jug
 
   * Requires a jug
 
Do not gather products
 
Do not gather products
Line 1,980: Line 1,537:
 
Assigned
 
Assigned
 
Assign new display items
 
Assign new display items
Unnamed fishing area
+
This is a memorial to
Unnamed pit/pond
+
On display
Unnamed dump
+
Pumps from the south
Unnamed sand collection area
+
Pumps from the west
This furniture is a part of
+
Pumps from the north
Unnamed water source
+
Pumps from the east
 
be used for imprisonment.
 
be used for imprisonment.
 
This furniture is a part of multiple rooms.
 
This furniture is a part of multiple rooms.
Line 1,996: Line 1,553:
 
* No output
 
* No output
 
* Output restricted
 
* Output restricted
Unnamed dormitory
+
Not ready to be split
Unnamed dining hall
+
Too many hives
Unnamed barracks
+
No outdoor access
Unnamed dungeon
+
Ready to be split
Unnamed office
+
  * Saves colony for split
Unnamed archery range
+
Outdoor access
 
Unnamed plant gathering area
 
Unnamed plant gathering area
 
Unnamed bedroom
 
Unnamed bedroom
Line 2,012: Line 1,569:
 
Unnamed memorial hall
 
Unnamed memorial hall
 
Unnamed sculpture garden
 
Unnamed sculpture garden
Open
+
Unnamed fishing area
HATCH TAKEN BY INVADERS
+
Unnamed pit/pond
Retake door to forbid it.
+
Unnamed dump
DOOR USED BY INTRUDER
+
Unnamed sand collection area
Passable
+
This furniture is a part of
DOOR TAKEN BY INVADERS
+
Unnamed water source
 
Operated by Mechanisms
 
Operated by Mechanisms
 
Forbidden
 
Forbidden
Line 2,028: Line 1,585:
 
Unnamed tomb
 
Unnamed tomb
 
Unnamed zone
 
Unnamed zone
Anyone requested at depot
+
Unnamed dormitory
No trader needed at depot
+
Unnamed dining hall
There are no merchants trading right now.
+
Unnamed barracks
Broker requested at depot
+
Unnamed dungeon
Awaiting
+
Unnamed office
items
+
Unnamed archery range
 
Nest box unclaimed
 
Nest box unclaimed
 
Move goods to/from depot
 
Move goods to/from depot
Line 2,044: Line 1,601:
 
Retake hatch to forbid it.
 
Retake hatch to forbid it.
 
HATCH USED BY INTRUDER
 
HATCH USED BY INTRUDER
Set to fertilize
+
Open
Current amount:
+
HATCH TAKEN BY INVADERS
No seeds
+
Retake door to forbid it.
Not set to fertilize
+
DOOR USED BY INTRUDER
(now)
+
Passable
Leave fallow
+
DOOR TAKEN BY INVADERS
 
Large gem
 
Large gem
 
Trap Baited:
 
Trap Baited:
 
Meat
 
Meat
Fish
 
 
Desired bait:  
 
Desired bait:  
 
Nothing
 
Nothing
Line 2,060: Line 1,616:
 
Broker:  
 
Broker:  
 
Broker can access depot
 
Broker can access depot
to perform
+
Anyone requested at depot
to slay beasts
+
No trader needed at depot
to study
+
There are no merchants trading right now.
to relax
+
Broker requested at depot
This visitor has come
+
Awaiting
to pray
 
 
Show items
 
Show items
 
This visitor is ready to leave.
 
This visitor is ready to leave.
 
Disengaged
 
Disengaged
Show linked buildings
 
 
(Cavern soil
 
(Cavern soil
 
is best)
 
is best)
Line 2,075: Line 1,629:
 
Fertilize
 
Fertilize
 
every season
 
every season
was curious about
+
Set to fertilize
was the place for a good drink.
+
Current amount:
was the place for prayer.
+
No seeds
went on this journey out of curiosity.
+
Not set to fertilize
heard
+
(now)
this
+
Leave fallow
 
heard this was a good place to search for monsters.
 
heard this was a good place to search for monsters.
 
heard this was the place for those seeking danger.
 
heard this was the place for those seeking danger.
at
 
 
seeking sanctuary
 
seeking sanctuary
 
asking questions
 
asking questions
Line 2,090: Line 1,643:
 
seeking work as a performer
 
seeking work as a performer
 
seeking work as a mercenary
 
seeking work as a mercenary
was
+
to perform
is
+
to slay beasts
[C:7:0:0]
+
This visitor has come
[C:7:0:1]
 
about the location of
 
You can learn more about this visitor after they chat with a local.
 
 
  would be a safe place to stay.
 
  would be a safe place to stay.
 
is seeking information
 
is seeking information
Line 2,106: Line 1,656:
 
  was the place to admire fine architecture.
 
  was the place to admire fine architecture.
 
  was the place to enjoy oneself.
 
  was the place to enjoy oneself.
satisfied
+
was curious about
grouchy
+
was the place for a good drink.
[C:1:0:1]
+
was the place for prayer.
annoyed
+
went on this journey out of curiosity.
[C:4:0:1]
+
heard
[C:6:0:1]
 
 
[C:3:0:1]
 
[C:3:0:1]
[C:5:0:1]
 
 
[C:6:0:0]
 
[C:6:0:0]
 
[C:2:0:1]
 
[C:2:0:1]
 
didn't feel  
 
didn't feel  
 
doesn't feel  
 
doesn't feel  
was in
 
is in
 
 
felt  
 
felt  
 
feels  
 
feels  
sad
+
was
joy
+
about the location of
excited
+
You can learn more about this visitor after they chat with a local.
gaiety
 
raged
 
rages
 
 
grieves
 
grieves
triumph
 
grim satisfaction
 
 
grieved
 
grieved
 
shocked
 
shocked
Line 2,137: Line 1,678:
 
alarmed
 
alarmed
 
grumpy
 
grumpy
fondness
+
grouchy
angry
+
[C:1:0:1]
anguish
+
[C:4:0:1]
ambivalent
 
amused
 
alienated
 
amazed
 
 
aggravated
 
aggravated
agony
 
affection
 
agitated
 
admiration
 
adoration
 
vengeful
 
 
accepting
 
accepting
 
blissful
 
blissful
love
 
despair
 
disappointed
 
dejected
 
delighted
 
contemptuous
 
content
 
caring
 
confused
 
 
bitter
 
bitter
bored
 
aversion
 
awe
 
aroused
 
 
astonished
 
astonished
anxious
+
amused
apathetic
+
amazed
afraid
 
ferocity
 
exasperated
 
exhilarated
 
empty
 
enjoyment
 
 
embarrassed
 
embarrassed
empathy
 
 
eager
 
eager
elated
 
displeasure
 
 
distressed
 
distressed
dislike
 
 
dismayed
 
dismayed
 
disgusted
 
disgusted
 
disillusioned
 
disillusioned
interested
+
disappointed
irritated
+
delighted
humiliated
+
contemptuous
insulted
 
hope
 
hopeless
 
happy
 
hateful
 
gratitude
 
guilty
 
 
gloomy
 
gloomy
 
glum
 
glum
Line 2,202: Line 1,703:
 
free
 
free
 
frightened
 
frightened
panics
+
exhilarated
patient
 
outraged
 
panicked
 
nostalgic
 
optimistic
 
 
mortified
 
mortified
nervous
 
lustful
 
 
miserable
 
miserable
loathing
 
 
lonely
 
lonely
 
jovial
 
jovial
Line 2,218: Line 1,711:
 
isolated
 
isolated
 
jolly
 
jolly
shaken
+
interested
ashamed
+
humiliated
self-pity
+
insulted
servile
+
hope
restless
 
indignant
 
 
repentant
 
repentant
 
resentful
 
resentful
 
regretful
 
regretful
 
remorseful
 
remorseful
rejected
 
 
relieved
 
relieved
proud
+
panics
enraptured
+
outraged
passionate
+
panicked
pleasure
+
nostalgic
enthusiastic
+
optimistic
pessimistic
 
expectant
 
doubt
 
existential crisis
 
defeated
 
 
wrathful
 
wrathful
 
zealous
 
zealous
wonder
 
 
worried
 
worried
 
uneasy
 
uneasy
unhappy
+
ashamed
terrified
+
restless
thrilled
+
indignant
sympathy
 
tenderness
 
intellectual values and changed
 
personal tendencies
 
allowed
 
to rethink
 
, [C:5:0:1]
 
and mulling over the recurring memory
 
 
  [C:7:0:1]
 
  [C:7:0:1]
 
, [C:5:0:0]
 
, [C:5:0:0]
Line 2,262: Line 1,738:
 
reliving  
 
reliving  
 
dwelling upon  
 
dwelling upon  
[C:5:0:0]
 
[C:5:0:1]
 
 
euphoric
 
euphoric
anything
+
enthusiastic
manual
+
pessimistic
guide
 
This is an untitled
 
, "
 
 
Making weapons
 
Making weapons
 
Making anvils
 
Making anvils
Cleaning
 
 
Making armor
 
Making armor
Building
 
 
Fuel
 
Fuel
 
Making projectiles
 
Making projectiles
 
Making furniture
 
Making furniture
changed
 
 
  intellectual values
 
  intellectual values
genealogy
+
intellectual values and changed
encyclopedia
+
personal tendencies
comparative biography
+
allowed
biographical dictionary
+
to rethink
musical composition
+
, [C:5:0:1]
choreography
+
and mulling over the recurring memory
 
essay
 
essay
 
dialog
 
dialog
play
 
 
letter
 
letter
 
autobiography
 
autobiography
poem
 
 
novel
 
novel
biography
 
 
chronicle
 
chronicle
 
short story
 
short story
[B]
+
manual
 +
This is an untitled
 
, authored by  
 
, authored by  
 
It is an example of  
 
It is an example of  
 
star catalogue
 
star catalogue
atlas
 
dictionary
 
 
star chart
 
star chart
 
alternate history
 
alternate history
 
treatise on technological evolution
 
treatise on technological evolution
cultural history
 
 
cultural comparison
 
cultural comparison
Squad Order
+
comparative biography
A short trip
+
biographical dictionary
 +
musical composition
 
A half day's travel
 
A half day's travel
 
Nearly a day's travel
 
Nearly a day's travel
Line 2,314: Line 1,778:
 
More than a day's travel
 
More than a day's travel
 
  days' travel
 
  days' travel
Population: ~300
 
 
Population: ~400
 
Population: ~400
 
Population: ~500
 
Population: ~500
Line 2,330: Line 1,793:
 
Your location
 
Your location
 
Inaccessible from your location
 
Inaccessible from your location
tribute
+
A short trip
 
They accept  
 
They accept  
 
They offer  
 
They offer  
Line 2,346: Line 1,809:
 
Population: ~100
 
Population: ~100
 
Population: ~200
 
Population: ~200
Click to explore this site (creates new mission)
+
Population: ~300
 
Cannot order mission without leader
 
Cannot order mission without leader
 
Inaccessible mission location
 
Inaccessible mission location
Line 2,354: Line 1,817:
 
Cannot raid your civilization
 
Cannot raid your civilization
 
Artifacts (Rumored)
 
Artifacts (Rumored)
Prisoners
 
 
Economically linked to you
 
Economically linked to you
 
Skirmishing
 
Skirmishing
Line 2,360: Line 1,822:
 
They offer tribute
 
They offer tribute
 
No contact
 
No contact
War
 
Alliance
 
Trade Agreement (Exports to
 
 
You accept their tribute every  
 
You accept their tribute every  
 
a broker with appraisal skill.
 
a broker with appraisal skill.
Line 2,372: Line 1,831:
 
Petty Annoyance
 
Petty Annoyance
 
Exports to  
 
Exports to  
Your site government
 
 
Accepting tribute
 
Accepting tribute
Offering tribute
 
civilization
 
 
Unnamed  
 
Unnamed  
 
Click to raid this site (creates new mission)
 
Click to raid this site (creates new mission)
 +
Click to explore this site (creates new mission)
 
No messengers
 
No messengers
 
Recover  
 
Recover  
Line 2,390: Line 1,847:
 
This land has no important leaders.
 
This land has no important leaders.
 
You have no agreements with this land.
 
You have no agreements with this land.
Pending
 
Agreed in year
 
Requests (Imports from
 
Steal livestock
 
 
Loot other items
 
Loot other items
 
Take important treasures
 
Take important treasures
Line 2,399: Line 1,852:
 
Free captives belonging to your civilization
 
Free captives belonging to your civilization
 
No notable skills
 
No notable skills
Remove
 
 
This mission cannot be altered now.
 
This mission cannot be altered now.
 
Click for assignments and details
 
Click for assignments and details
 
and more...
 
and more...
 
Messenger (unfilled)
 
Messenger (unfilled)
commander
 
 
No commanders
 
No commanders
traveling
 
here
 
 
  messenger
 
  messenger
No reports available
 
 
Click to view all news and rumors
 
Click to view all news and rumors
 
No squads available
 
No squads available
 
No messengers available
 
No messengers available
 
No specific orders
 
No specific orders
On this mission
 
 
be manageable from this screen.
 
be manageable from this screen.
 
occupation and not return.  Your new holdings will
 
occupation and not return.  Your new holdings will
Line 2,425: Line 1,872:
 
Pillage (openly attack)
 
Pillage (openly attack)
 
Raid (squads will try to avoid detection)
 
Raid (squads will try to avoid detection)
Done
+
Steal livestock
Reports
 
Missing citizens
 
Civilizations
 
News and rumors
 
Missions
 
Center on fort
 
Click to recover (creates new mission)
 
 
Claimed by local family
 
Claimed by local family
 
Claimed by local  
 
Claimed by local  
 
Claimed by your local government
 
Claimed by your local government
Last held by
 
Click to rescue (creates new mission)
 
 
Location unknown
 
Location unknown
 
Last known to be traveling
 
Last known to be traveling
 
Last in  
 
Last in  
on behalf of
+
No reports available
reclaimed
 
 
a group calling itself  
 
a group calling itself  
 
crushed an insurrection
 
crushed an insurrection
 
waited out an insurrection
 
waited out an insurrection
was overthrown after an insurrection
 
 
  began in  
 
  began in  
 
an insurrection against  
 
an insurrection against  
 
  was known to be
 
  was known to be
 
, replacing  
 
, replacing  
ruler
 
 
  became  
 
  became  
 
  in the name of  
 
  in the name of  
Line 2,457: Line 1,892:
 
  marched on  
 
  marched on  
 
the army of  
 
the army of  
(not possible)
 
 
Unknown creature
 
Unknown creature
 
, position  
 
, position  
elevation
 
Recenter to
 
 
Unnamed recenter location
 
Unnamed recenter location
 
was kidnapped
 
was kidnapped
 
  descended upon  
 
  descended upon  
led by
 
 
  fled from the area just before an army
 
  fled from the area just before an army
 
refugees calling themselves  
 
refugees calling themselves  
Line 2,472: Line 1,903:
 
  was conquered
 
  was conquered
 
  after a long journey from the lands of  
 
  after a long journey from the lands of  
  founded
+
  on behalf of
Saving units...
 
 
Saving items...
 
Saving items...
 
Allocating space...
 
Allocating space...
Line 2,483: Line 1,913:
 
Checking directory structure...
 
Checking directory structure...
 
Initializing...
 
Initializing...
Saving game
 
Add new recenter location
 
 
Hotkey:  
 
Hotkey:  
Not yet asssigned
 
 
  (hidden)
 
  (hidden)
Unknown item
+
(not possible)
Saving formations...
 
 
Saving squads...
 
Saving squads...
 
Saving coin information...
 
Saving coin information...
Line 2,505: Line 1,931:
 
Saving schedules...
 
Saving schedules...
 
Saving jobs...
 
Saving jobs...
Saving image sets...
+
Saving units...
 
Saving belief systems...
 
Saving belief systems...
 
Saving occupations...
 
Saving occupations...
Line 2,521: Line 1,947:
 
Saving interactions...
 
Saving interactions...
 
Saving activities...
 
Saving activities...
Information sheets
+
Saving formations...
 
Woodcutting
 
Woodcutting
 
Stockpiles
 
Stockpiles
 
Mining
 
Mining
 
Camera controls
 
Camera controls
Interactive tutorial
 
 
Finishing...
 
Finishing...
 
Closing file...
 
Closing file...
Line 2,537: Line 1,962:
 
Saving announcements...
 
Saving announcements...
 
Saving divination sets...
 
Saving divination sets...
Clothing
+
Saving image sets...
 
Handling light aquifers
 
Handling light aquifers
 
Wells
 
Wells
Line 2,546: Line 1,971:
 
Other food sources
 
Other food sources
 
Planting
 
Planting
Survival
 
Information and guides
 
[Completed]
 
 
Menu overview
 
Menu overview
 
Movement
 
Movement
 
Preparing for the caravan
 
Preparing for the caravan
 
Alerts
 
Alerts
Popup: Work orders
+
Information sheets
 
Popup: The world
 
Popup: The world
Popup: Squads
 
Popup: Justice
 
Popup: Nobles
 
 
Popup: Work details
 
Popup: Work details
Popup: Stocks
 
Popup: Hauling
 
Popup: Burrows
 
Popup: Zones
 
 
Goals
 
Goals
 
Happiness and stress
 
Happiness and stress
Line 2,569: Line 1,984:
 
Ramps and channels
 
Ramps and channels
 
Meeting areas and locations
 
Meeting areas and locations
Conversations
 
 
The party and followers
 
The party and followers
 
Popup: Sleep and rest
 
Popup: Sleep and rest
Popup: Travel
 
 
Popup: Shoot and throw
 
Popup: Shoot and throw
Popup: Wrestle
 
Popup: Strike
 
 
Popup: Abilities
 
Popup: Abilities
 
Popup: Butcher and craft
 
Popup: Butcher and craft
Popup: Perform
 
Popup: Talk
 
 
Popup: Hold and climb
 
Popup: Hold and climb
 
Popup: Movement options
 
Popup: Movement options
Line 2,585: Line 1,994:
 
Popup: Adventurer's log
 
Popup: Adventurer's log
 
Popup: Companions
 
Popup: Companions
autosave 1
+
Popup: Work orders
current
 
but you can delete it while loading.
 
save?  It will never be overwritten,
 
What would you like to name this manual
 
title screen, with their own active save.
 
Saves starting here will be grouped on the
 
What would you like to name this timeline?
 
 
Save
 
Save
Would you like to overwrite it?
 
There is a folder with this name already.
 
 
[Viewed]
 
[Viewed]
 
Retirement
 
Retirement
Line 2,601: Line 2,001:
 
Quests and reputation
 
Quests and reputation
 
Trading
 
Trading
Really quit?  The character will live on
+
Conversations
 
Abandon
 
Abandon
 
you will need to reclaim the fort to play
 
you will need to reclaim the fort to play
Line 2,613: Line 2,013:
 
Retire
 
Retire
 
here again.
 
here again.
you will need to unretire the fort to play
 
 
Really retire?  The world will be saved but
 
Really retire?  The world will be saved but
 
autosave 3
 
autosave 3
 
autosave 2
 
autosave 2
Save world and return to title menu
+
autosave 1
 
Return to game
 
Return to game
 
Settings
 
Settings
Line 2,633: Line 2,032:
 
available to play.
 
available to play.
 
through their legend but will not be
 
through their legend but will not be
Dabu
+
Really quit?  The character will live on
 
Death Spiral
 
Death Spiral
 
Expansive Cavern
 
Expansive Cavern
 
Koganusan
 
Koganusan
 
Dabu & Simon Swerwer
 
Dabu & Simon Swerwer
Dwarf Fortress
 
 
May interfere with existing saves.
 
May interfere with existing saves.
 
Do this if you want to keep the old save.
 
Do this if you want to keep the old save.
Line 2,649: Line 2,047:
 
Continue
 
Continue
 
Return to title menu
 
Return to title menu
Strike It Again
+
Save world and return to title menu
 
Classic DF Main Theme
 
Classic DF Main Theme
 
Tarn Adams
 
Tarn Adams
 
Classic DF Title Theme
 
Classic DF Title Theme
Mountainhome
 
 
Dabu & Agueda Macias
 
Dabu & Agueda Macias
 
Craftsdwarfship
 
Craftsdwarfship
Line 2,665: Line 2,062:
 
Forgotten Beast
 
Forgotten Beast
 
Hill Dwarf
 
Hill Dwarf
-
+
Dabu
 
Last track:  
 
Last track:  
 
Track playing:  
 
Track playing:  
Line 2,681: Line 2,078:
 
Bruising The Fat
 
Bruising The Fat
 
The Capital
 
The Capital
Cages & Chains
+
Strike It Again
 
Haunted Lands
 
Haunted Lands
 
Toady Six
 
Toady Six
Line 2,697: Line 2,094:
 
The Tavern Part II
 
The Tavern Part II
 
The Tavern Part I
 
The Tavern Part I
Combat music:
+
-
 
SoW
 
SoW
rcab
 
 
stia
 
stia
 
df15
 
df15
df3
 
 
df9
 
df9
 
Last interlude:  
 
Last interlude:  
 
Interlude playing:  
 
Interlude playing:  
Withered
+
Cages & Chains
 
Your strength has been broken.
 
Your strength has been broken.
 
Conquered
 
Conquered
Line 2,719: Line 2,114:
 
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0]
 
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0]
 
The guides here will suggest other possible avenues of play.  
 
The guides here will suggest other possible avenues of play.  
The game is open-ended and you can do whatever you choose.  If you'd like a goal, try to join a village hearth and improve your reputation.
 
 
save/current/world.sav
 
save/current/world.sav
save/*.*
+
Combat music:
Finish mining
 
 
Unpause
 
Unpause
 
End stairway
 
End stairway
Line 2,732: Line 2,125:
 
Move the camera up
 
Move the camera up
 
Move the camera
 
Move the camera
Skip tutorial
 
Start tutorial
 
Your adventure has come to an end.
 
Dead
 
You settle in this location...
 
 
Your settlement has crumbled to its end.
 
Your settlement has crumbled to its end.
Click a citizen or creature
+
Withered
 
Place a bed
 
Place a bed
 
Make the bed
 
Make the bed
Line 2,754: Line 2,142:
 
  of 20)
 
  of 20)
 
Room completed (
 
Room completed (
Non-interactive help will be available whatever you decide.
+
Finish mining
 
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?  
 
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?  
 
Quick start and short tutorial?
 
Quick start and short tutorial?
Line 2,763: Line 2,151:
 
Prepare to guide your stout charges to fortune in a world fraught with many perils.  
 
Prepare to guide your stout charges to fortune in a world fraught with many perils.  
 
Welcome to Dwarf Fortress
 
Welcome to Dwarf Fortress
Next
 
 
Right click to move
 
Right click to move
 
Left click to move
 
Left click to move
Line 2,770: Line 2,157:
 
Dismiss the large red alert
 
Dismiss the large red alert
 
Close the information sheet
 
Close the information sheet
You can zoom in and out of the play area using
+
Click a citizen or creature
 
] hotkey will recenter on your wagon.
 
] hotkey will recenter on your wagon.
 
The view will be dark underground until you begin mining.  You can move the camera to the surface with the surface button (highlighted.)  The  
 
The view will be dark underground until you begin mining.  You can move the camera to the surface with the surface button (highlighted.)  The  
Line 2,785: Line 2,172:
 
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.  
 
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.  
 
On your own!
 
On your own!
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
+
Non-interactive help will be available whatever you decide.
 
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]  
 
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]  
 
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
 
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
Line 2,801: Line 2,188:
 
  (2 of 8)
 
  (2 of 8)
 
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
 
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
With shelter ready underground, it's time to build. 
+
You can zoom in and out of the play area using
 
  (4 of 8)
 
  (4 of 8)
 
always be used to close most menus, as well as  
 
always be used to close most menus, as well as  
Line 2,817: Line 2,204:
 
The supplies on the wagon are in danger of being carried off by wild creatures!   
 
The supplies on the wagon are in danger of being carried off by wild creatures!   
 
  (3 of 8)
 
  (3 of 8)
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
+
from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
 
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
 
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
 
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].   
 
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].   
Line 2,833: Line 2,220:
 
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].   
 
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].   
 
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].   
 
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].   
Feel free to pause and check out the information.
+
With shelter ready underground, it's time to build.
 
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
 
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
 
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.  
 
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.  
Line 2,849: Line 2,236:
 
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].   
 
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].   
 
Once the worker is done, click on the building to select it.
 
Once the worker is done, click on the building to select it.
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].  
+
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
 
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.  
 
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.  
 
You need something of value to trade.  
 
You need something of value to trade.  
Line 2,865: Line 2,252:
 
  (7 of 8)
 
  (7 of 8)
 
Right click to dismiss the information sheet.
 
Right click to dismiss the information sheet.
[C:7:0:1]Labor[C:7:0:0]
+
Feel free to pause and check out the information.
 
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
 
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
 
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].  
 
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].  
Line 2,881: Line 2,268:
 
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various  
 
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various  
 
An obvious material to use to make the crafts is rock.  
 
An obvious material to use to make the crafts is rock.  
may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0].  
+
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].  
 
Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0].  If you have no suitable [C:6:0:1]Plants[C:7:0:0], you  
 
Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0].  If you have no suitable [C:6:0:1]Plants[C:7:0:0], you  
 
This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0].  
 
This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0].  
Line 2,897: Line 2,284:
 
Click here and make sure you have a [C:2:0:0]
 
Click here and make sure you have a [C:2:0:0]
 
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.  
 
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.  
You need to select the crops to be grown each season.
+
[C:7:0:1]Labor[C:7:0:0]
 
Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.  It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0].  Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil.
 
Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.  It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0].  Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil.
 
This isn't rich soil, but will suffice for now.  Dig deeper to find better soil.  
 
This isn't rich soil, but will suffice for now.  Dig deeper to find better soil.  
Line 2,913: Line 2,300:
 
If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0]  
 
If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0]  
 
The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0].  
 
The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0].  
[C:7:0:1]Gathering[C:7:0:0]
+
may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0].
 
Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0].
 
Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0].
 
Remember, your workers do not eat raw fish!  You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them.  
 
Remember, your workers do not eat raw fish!  You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them.  
Line 2,929: Line 2,316:
 
[C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds".
 
[C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds".
 
Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu.
 
Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu.
Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap.
+
You need to select the crops to be grown each season.  
 
[C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0].  
 
[C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0].  
 
There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left.
 
There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left.
 
[C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties.  
 
[C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties.  
Zones
 
 
add button to assign the [C:2:0:0]Animals[C:7:0:0].
 
add button to assign the [C:2:0:0]Animals[C:7:0:0].
 
To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the  
 
To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the  
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Then draw a rectangle over the bushes you wish to search.
 
Then draw a rectangle over the bushes you wish to search.
 
It is possible to survive by gathering plants outside.  Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order.  
 
It is possible to survive by gathering plants outside.  Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order.  
Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress.
+
[C:7:0:1]Gathering[C:7:0:0]
 
Stocks
 
Stocks
 
When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle.
 
When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle.
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Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas.
 
Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas.
 
[C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned.  
 
[C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned.  
Burrows
 
 
Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin.
 
Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin.
 
Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time.  
 
Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time.  
Justice
+
Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap.
 
Nobles and certain administrators require rooms, and some may also make demands.
 
Nobles and certain administrators require rooms, and some may also make demands.
 
Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard.
 
Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard.
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If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate.
 
If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate.
 
Click on category headings to collapse and expand them.  
 
Click on category headings to collapse and expand them.  
The World
+
Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress.
 
You have no idea what's lurking out there.
 
You have no idea what's lurking out there.
 
It is recommended that you prepare a squad and get them training as soon as you can.  
 
It is recommended that you prepare a squad and get them training as soon as you can.  
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Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored.
 
Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored.
 
If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here.  
 
If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here.  
When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0].
+
Justice
 
the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0].  [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0].
 
the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0].  [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0].
 
The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at  
 
The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at  
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Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen.  
 
Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen.  
 
The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows.  
 
The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows.  
In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0].
+
The World
 
the game progresses.  Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs.
 
the game progresses.  Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs.
 
Other nobles may appear or be assigned as  
 
Other nobles may appear or be assigned as  
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select [C:5:0:1]"Trade"[C:7:0:0].  Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0].  You cannot trade  
 
select [C:5:0:1]"Trade"[C:7:0:0].  Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0].  You cannot trade  
 
Here you can select which goods you wish to trade.  After everyone has brought their goods you can  
 
Here you can select which goods you wish to trade.  After everyone has brought their goods you can  
There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0].  
+
When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0].  
 
or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside.  
 
or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside.  
 
Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0].  This will lock the [C:6:0:0]Door[C:7:0:0]  
 
Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0].  This will lock the [C:6:0:0]Door[C:7:0:0]  
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[C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers.
 
[C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers.
 
This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0].  
 
This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0].  
[C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0].  
+
In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0].  
 
Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0].
 
Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0].
 
weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0].  
 
weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0].  
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Non-alcoholic water is essential to a functioning fortress.  The most favored place to  
 
Non-alcoholic water is essential to a functioning fortress.  The most favored place to  
 
These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function.  
 
These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function.  
Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any.  
+
There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0].  
 
[C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity.  
 
[C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity.  
 
[C:7:0:1]Temples[C:7:0:0]
 
[C:7:0:1]Temples[C:7:0:0]
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[C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs.  
 
[C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs.  
 
[C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0].
 
[C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0].
Chief Medical Dwarf
+
[C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0].
 
You will need to appoint a [C:5:0:0]
 
You will need to appoint a [C:5:0:0]
 
Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated.  
 
Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated.  
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You can see how many worshippers of each deity live in your fortress by scrolling over their names.  
 
You can see how many worshippers of each deity live in your fortress by scrolling over their names.  
 
Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity.  
 
Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity.  
and see how many workers of each profession there are and whether a guild has been established.  
+
Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any.  
 
When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds  
 
When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds  
 
[C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge.  
 
[C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge.  
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You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0].  
 
You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0].  
 
[C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu.  
 
[C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu.  
the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend.  The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must
+
Chief Medical Dwarf
 
and assign your squads to it.  The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing  
 
and assign your squads to it.  The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing  
 
You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position.  You can create a [C:3:0:1]Patrol Route[C:7:0:0]  
 
You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position.  You can create a [C:3:0:1]Patrol Route[C:7:0:0]  
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decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0].
 
decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0].
 
As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value.  This can be increased by  
 
As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value.  This can be increased by  
and an adjacent wall with an open floor above for the ramp to be usable.
+
and see how many workers of each profession there are and whether a guild has been established.  
 
A ramp is a special square that can be traversed to the level above. There must be space above a ramp  
 
A ramp is a special square that can be traversed to the level above. There must be space above a ramp  
 
This leaves a "ceiling" above and "floor" below the empty space you have mined.  
 
This leaves a "ceiling" above and "floor" below the empty space you have mined.  
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The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads.  
 
The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads.  
 
first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu.
 
first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu.
you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool.
+
the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend. The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must
 
This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything  
 
This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything  
 
then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0].  
 
then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0].  
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Once a ramp is present, you can start using the regular mining command on the higher level.
 
Once a ramp is present, you can start using the regular mining command on the higher level.
 
Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling.  
 
Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling.  
can attract the existing monarch of the civilization.
+
and an adjacent wall with an open floor above for the ramp to be usable.
 
you become a county then a duchy.  A happy fortress with many exports and massive wealth  
 
you become a county then a duchy.  A happy fortress with many exports and massive wealth  
 
From there, you can build your wealth, export goods, and attract more migrants until  
 
From there, you can build your wealth, export goods, and attract more migrants until  
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In order to pursue the wealth of the earth, you must dig deeper!  
 
In order to pursue the wealth of the earth, you must dig deeper!  
 
There are many treasures and perils deep underground.  
 
There are many treasures and perils deep underground.  
If your needs aren't met, you won't perform quite as well in most situations.
+
you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool.
 
You also have needs according to your personality as seen in character creation and on your character sheet.   
 
You also have needs according to your personality as seen in character creation and on your character sheet.   
 
If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush.   
 
If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush.   
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and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office.  
 
and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office.  
 
This is the first step to completing the game.  Next, you'll need to satisfy your ruler's needs,  
 
This is the first step to completing the game.  Next, you'll need to satisfy your ruler's needs,  
and more by talking to the other inhabitants you find in the world.
+
can attract the existing monarch of the civilization.
 
Along with combat, conversations are where most of the events in play happen.  You can obtain quests, followers, information,  
 
Along with combat, conversations are where most of the events in play happen.  You can obtain quests, followers, information,  
 
based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute.
 
based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute.
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are capable of killing unprepared opponents.   
 
are capable of killing unprepared opponents.   
 
Combat with any creature will put you in immediate peril.  Wounds can be serious and long-lasting, and most enemies  
 
Combat with any creature will put you in immediate peril.  Wounds can be serious and long-lasting, and most enemies  
If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest.
+
If your needs aren't met, you won't perform quite as well in most situations.
 
or stirring up trouble with a neighboring hearth.   
 
or stirring up trouble with a neighboring hearth.   
 
If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order.  Typically this will involve protecting the locals  
 
If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order.  Typically this will involve protecting the locals  
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don't always receive a reply immediately.  The words of people that are talking to you will be highlighted.   
 
don't always receive a reply immediately.  The words of people that are talking to you will be highlighted.   
 
Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you  
 
Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you  
Your view is focused on one elevation at a time.  To move the camera around, hold the middle mouse button and drag the view.
+
and more by talking to the other inhabitants you find in the world.
 
  (1 of 3)
 
  (1 of 3)
 
Before you begin your travels, we'll familiarize you with the basic controls.
 
Before you begin your travels, we'll familiarize you with the basic controls.
Line 3,233: Line 2,618:
 
with that community.  For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero.   
 
with that community.  For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero.   
 
Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation  
 
Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation  
] etc.
+
If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest.
 
  etc.  If you want to move carefully, confirming your selection, you can press  
 
  etc.  If you want to move carefully, confirming your selection, you can press  
 
If you have a number pad, you can move one tile at a time by pressing  
 
If you have a number pad, you can move one tile at a time by pressing  
Line 3,249: Line 2,634:
 
When your view is in the air above other tiles, you can usually see them below.  If you are indoors or in a cavern, your view might be blocked by the ceiling.
 
When your view is in the air above other tiles, you can usually see them below.  If you are indoors or in a cavern, your view might be blocked by the ceiling.
 
To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0].
 
To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0].
You can strike, wrestle, or shoot to engage in combatYou can also throw objects in your inventory.
+
Your view is focused on one elevation at a timeTo move the camera around, hold the middle mouse button and drag the view.
 
  to butcher a carcass or to engage in crafting activities.  Hunting is an important way to get food.  The base game has limited crafting.  
 
  to butcher a carcass or to engage in crafting activities.  Hunting is an important way to get food.  The base game has limited crafting.  
 
Conversations, like movement, take place over time.  If you engage in a conversation, you'll generally wait for a reply before you can act again.  
 
Conversations, like movement, take place over time.  If you engage in a conversation, you'll generally wait for a reply before you can act again.  
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] etc. and
 
] etc. and
 
When flying, use  
 
When flying, use  
This is your adventurer's log. It functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests. 
+
] etc.
Adventurer's log
 
 
Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members.
 
Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members.
 
In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision.   
 
In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision.   
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Here you'll see a list of party members, companions, and pets, along with their general location if you know it.
 
Here you'll see a list of party members, companions, and pets, along with their general location if you know it.
 
This is the companion menu.
 
This is the companion menu.
Companions
 
 
  to view the message log.
 
  to view the message log.
 
If you miss an announcement or would like to review old messages, you can click the indicated button or press  
 
If you miss an announcement or would like to review old messages, you can click the indicated button or press  
Line 3,281: Line 2,664:
 
specify your attack more precisly.  
 
specify your attack more precisly.  
 
Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to  
 
Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to  
Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably.   
+
You can strike, wrestle, or shoot to engage in combat.  You can also throw objects in your inventory.   
 
If you climb atop certain large branches, you can walk on them freely.   
 
If you climb atop certain large branches, you can walk on them freely.   
 
You can climb trees.  First you must establish a hold with a free grasp.  Then you can continue to move up into the air, while maintaining a hold on an adjacent tile.   
 
You can climb trees.  First you must establish a hold with a free grasp.  Then you can continue to move up into the air, while maintaining a hold on an adjacent tile.   
 
This is the hold and climb menu.
 
This is the hold and climb menu.
Hold and climb
 
 
Continue moving in the same direction to build up speed.  If you or your mount are moving quickly, your attacks gain velocity.   
 
Continue moving in the same direction to build up speed.  If you or your mount are moving quickly, your attacks gain velocity.   
 
If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed.   
 
If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed.   
 
Moving quickly costs energy.  You'll begin to move slowly or even collapse if you sprint for too long.   
 
Moving quickly costs energy.  You'll begin to move slowly or even collapse if you sprint for too long.   
 
This is the movement options menu.  Here you can choose your gait and see your current stealth profile.   
 
This is the movement options menu.  Here you can choose your gait and see your current stealth profile.   
Movement options
 
 
If you are carrying too much, you'll see an encumbrance indicator above the inventory button.  Encumbrance can cause you to move very slowly and should be avoided if possible.   
 
If you are carrying too much, you'll see an encumbrance indicator above the inventory button.  Encumbrance can cause you to move very slowly and should be avoided if possible.   
 
Inventory items are all worn, held, in containers, or otherwise related to specific body parts.  There is no abstract inventory space.   
 
Inventory items are all worn, held, in containers, or otherwise related to specific body parts.  There is no abstract inventory space.   
 
Here you can interact with the objects you are carrying.  Items can be dropped, worn, eaten, thrown, named, etc.  The icon tooltips describe your options for each item.   
 
Here you can interact with the objects you are carrying.  Items can be dropped, worn, eaten, thrown, named, etc.  The icon tooltips describe your options for each item.   
 
This is the inventory menu.
 
This is the inventory menu.
Inventory
 
 
In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home.  This could include some opportunities for adventure.   
 
In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home.  This could include some opportunities for adventure.   
Butchering requires a sharp-edged weapon or tool, as well as a butcherable carcassButchering is an excellent source of meat.  The other products cannot currently be used.   
+
This is your adventurer's logIt functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests.   
 
This is the butchering and crafting menu.
 
This is the butchering and crafting menu.
Butcher and craft
 
 
Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling.   
 
Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling.   
 
Performance occur over a period of time related to the specific art form or piece.  You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps.   
 
Performance occur over a period of time related to the specific art form or piece.  You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps.   
Line 3,313: Line 2,692:
 
The hold menu also allows you to lead and mount pets.  You can claim stray animals as pets here too.  To name your new pets, use the talk menu.   
 
The hold menu also allows you to lead and mount pets.  You can claim stray animals as pets here too.  To name your new pets, use the talk menu.   
 
You can jump while climbing, and you can also release your hold.  In these ways, you might reach areas you can't otherwise reach.   
 
You can jump while climbing, and you can also release your hold.  In these ways, you might reach areas you can't otherwise reach.   
This is the wrestling menu.  Here you can grab creatures and then execute a variety of wrestling moves.  You can also initiate defensive actions here.   
+
Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably.   
 
Wrestle
 
Wrestle
 
For this reason, it's important to obtain better equipment when you can.   
 
For this reason, it's important to obtain better equipment when you can.   
Line 3,322: Line 2,701:
 
Attacks target specific body parts and have various modifiers.  You will select these in the subsequent menus.   
 
Attacks target specific body parts and have various modifiers.  You will select these in the subsequent menus.   
 
This is the attack menu.  Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement.   
 
This is the attack menu.  Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement.   
Strike
 
 
If you obtain any magical powers during your adventure, you will find them in this menu.   
 
If you obtain any magical powers during your adventure, you will find them in this menu.   
 
Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu.  
 
Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu.  
 
Any ability you possess that doesn't fit elsewhere will appear here.  For instance, many creatures can spit or pet animals.  Others can breathe fire.   
 
Any ability you possess that doesn't fit elsewhere will appear here.  For instance, many creatures can spit or pet animals.  Others can breathe fire.   
 
This is the abilities menu.
 
This is the abilities menu.
Abilities
 
 
Crafting in the base game is limited to constructing a stone axe necessary to fell trees.  You can pick up few rocks and a tree branch to get started.   
 
Crafting in the base game is limited to constructing a stone axe necessary to fell trees.  You can pick up few rocks and a tree branch to get started.   
 +
Butchering requires a sharp-edged weapon or tool, as well as a butcherable carcass.  Butchering is an excellent source of meat.  The other products cannot currently be used. 
 
You can stop traveling using the stop travel button below or by pressing .
 
You can stop traveling using the stop travel button below or by pressing .
 
You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them.   
 
You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them.   
Line 3,339: Line 2,717:
 
You can initiate throwing from the inventory menu, or by pressing  
 
You can initiate throwing from the inventory menu, or by pressing  
 
This is the projectile aiming menu.  You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp.   
 
This is the projectile aiming menu.  You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp.   
Shoot and throw
 
 
Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them.   
 
Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them.   
 
Relative body size is the most important determiner of wrestling outcomes.  A character's wrestling skill is also important.   
 
Relative body size is the most important determiner of wrestling outcomes.  A character's wrestling skill is also important.   
 
You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available.   
 
You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available.   
 
Wrestling involves specific attacking body parts and specific target body parts.   
 
Wrestling involves specific attacking body parts and specific target body parts.   
region
+
This is the wrestling menu.  Here you can grab creatures and then execute a variety of wrestling moves.  You can also initiate defensive actions here. 
 
It's also generally wise to try to sleep in friendly places, but you might need to obtain permission.  
 
It's also generally wise to try to sleep in friendly places, but you might need to obtain permission.  
 
If you have multiple party members, your chances of being ambushed will be greatly reduced.   
 
If you have multiple party members, your chances of being ambushed will be greatly reduced.   
 
This is the sleep menu.  Here you can sleep to overcome drowsiness or wait to pass time.
 
This is the sleep menu.  Here you can sleep to overcome drowsiness or wait to pass time.
Sleep and rest
+
falling
?bA
+
laughing
H>bA
+
being shot
`z-A
+
making a plaintive gesture
@bA
+
looks dejected
  >bA
+
looks terrified
@@bA
+
looks offended
>bA
+
looks confused
@bA
+
suffering
 +
  withering away
 +
striking a menacing pose
 +
striking a triumphant pose
 +
laboring
 
  praying
 
  praying
 
  weeping
 
  weeping
Line 3,362: Line 2,743:
 
  screaming
 
  screaming
 
  being tortured
 
  being tortured
withering away
 
striking a menacing pose
 
striking a triumphant pose
 
laboring
 
contemplating
 
cooking
 
engraving
 
unnaturally contorted
 
being flayed
 
being mutilated
 
prostrating itself before
 
torturing
 
committing a depraved act upon
 
devouring
 
admiring
 
 
  committing a depraved act
 
  committing a depraved act
 
  making a submissive gesture
 
  making a submissive gesture
 
  in a fetal position
 
  in a fetal position
 
  smeared out into a spiral
 
  smeared out into a spiral
falling
 
dead
 
laughing
 
being shot
 
making a plaintive gesture
 
melting
 
burning
 
looks dejected
 
looks terrified
 
looks offended
 
looks confused
 
suffering
 
impaled on
 
being flayed by
 
hanging from
 
being mutilated by
 
Name yourself
 
Name your pet
 
Name your settlement
 
Name your group
 
Name the image
 
Name the location
 
Name the squad
 
Name the symbol
 
Name
 
Name your performance troupe
 
Name the identity
 
Random
 
burning
 
shooting
 
surrounded by
 
massacring
 
 
  fighting with  
 
  fighting with  
 
  greeting  
 
  greeting  
Line 3,421: Line 2,755:
 
  raising  
 
  raising  
 
  hiding  
 
  hiding  
praying to
 
 
  contemplating  
 
  contemplating  
 
  cooking  
 
  cooking  
 
  engraving  
 
  engraving  
Past Participle
+
impaled on
Present Participle
+
being flayed by
 +
hanging from
 +
being mutilated by
 +
contemplating
 +
unnaturally contorted
 +
being flayed
 +
being mutilated
 +
prostrating itself before
 +
torturing
 +
committing a depraved act upon
 +
devouring
 +
admiring
 +
burning
 +
shooting
 +
surrounded by
 +
massacring
 +
Clear
 
You have bestowed the name  
 
You have bestowed the name  
upon
+
Random
 +
Given name
 +
Allow artist to choose
 +
Group symbol
 +
Group commission
 +
Civilization symbol
 +
Civ commission
 +
Name
 
.  How do you like the sound of that?
 
.  How do you like the sound of that?
 
The symbol of  
 
The symbol of  
Line 3,434: Line 2,790:
 
Image information for engraving
 
Image information for engraving
 
Image information
 
Image information
Warning!
+
vessel
You won't perform your action if you leave.
+
military organization
Don't perform action
+
yarn
Keep working
+
silk
Any image data you've changed will be lost.
+
bone
Given name
 
Front Compound
 
Rear Compound
 
First Adjective
 
Second Adjective
 
Hyphen Compound
 
The X
 
Clear
 
Singular Noun
 
Plural Noun
 
Adjective
 
Prefix
 
Present (1st)
 
Present (3rd)
 
Preterite
 
Shape
 
Object
 
Action or relationship
 
Delete element
 
 
Number:
 
Number:
 
(0 for unnumbered plural)
 
(0 for unnumbered plural)
Untitled/unnamed
 
 
Choose X:  
 
Choose X:  
 
Choose Y:  
 
Choose Y:  
Line 3,467: Line 2,803:
 
migrating  
 
migrating  
 
nomadic  
 
nomadic  
local
 
 
outcast  
 
outcast  
Leave editor and discard data
+
merchant company
Related to historical figure
 
Related to site
 
Related to civilization or other group
 
Existing image
 
Specify a new image
 
Let your mind wander
 
Allow artist to choose
 
Group symbol
 
Group commission
 
Civilization symbol
 
Civ commission
 
Name
 
Historical figure
 
Plant
 
Tree
 
yarn
 
silk
 
bone
 
shell
 
soap
 
tooth
 
horn
 
 
pearl
 
pearl
gem
+
[AMBIENCE_VOLUME_ADV:
material
+
[MUSIC_VOLUME_ADV:
Specify size
+
[WINDOWED:
Setting type
+
[SFX_VOLUME_ADV:
Image
+
NO_EXCLUSIVE
Bands
+
PROMPT
Covered
+
[WINDOWEDY:
Hanging rings
+
[WINDOWEDX:
civilization
+
[FULLSCREENX:
group
+
[RESIZABLE:
merchant company
+
[INTERFACE_SCALING_TO_DESIRED_GRID:
performance troupe
+
[FULLSCREENY:
government
+
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
vessel
+
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
religion
+
[MAXIMUM_INTERFACE_PERCENTAGE:
military organization
+
[INTERFACE_SCALING_PERCENTAGE:
Specify type
+
Grand guild unit count
stone
+
Guild unit count
wood
+
Demand period (more = fewer)
leather
+
Mandate period (more = fewer)
cloth
+
Failed to open
thread
+
for writing
plant
+
[SOUND:
Spikes
+
[MASTER_VOLUME:
Setting material
+
YES
drops
+
[AMBIENCE_VOLUME:
drinks
+
[MUSIC_VOLUME:
Fullscreen
+
[AVERAGE_TIME_BETWEEN_SONGS:
Windowed
+
[SFX_VOLUME:
Detect
+
NEAREST
Resolution:
+
LANCZOS
No fullscreen resolutions detected.
+
prefs/d_init.txt
x
+
AUTO
 +
SEASONAL
 +
[AUTOSAVE:
 +
YEARLY
 +
SEMIANNUAL
 +
[AUTOSAVE_PAUSE:
 +
[PAUSE_ON_LOAD:
 +
[INITIAL_SAVE:
 +
[POST_PREPARE_EMBARK_CONFIRMATION:
 +
[EMBARK_WARNING_ALWAYS:
 +
IF_POINTS_REMAIN
 +
[FPS_CAP:
 +
[FPS:
 +
[KEY_HOLD_MS:
 +
[G_FPS_CAP:
 +
[KEY_REPEAT_ACCEL_LIMIT:
 +
[KEY_REPEAT_MS:
 +
[MACRO_MS:
 +
[KEY_REPEAT_ACCEL_START:
 +
[COMPRESSED_SAVES:
 +
[RECENTER_INTERFACE_SHUTDOWN_MS:
 +
[PRINT_MODE:
 +
[USE_CLASSIC_ASCII:
 +
SOFTWARE
 +
[TEXTURE_PARAM:
 +
[STORE_DIST_BUCKET_COMBINE:
 +
[STORE_DIST_SEED_COMBINE:
 +
[STORE_DIST_BIN_COMBINE:
 +
[STORE_DIST_BARREL_COMBINE:
 +
[STRICT_POPULATION_CAP:
 +
[POPULATION_CAP:
 +
[VISITOR_CAP:
 +
[BABY_CHILD_CAP:
 +
[SPECIFIC_SEED_CAP:
 +
[CULL_DEAD_UNITS_AT:
 +
[ENGRAVINGS_START_OBSCURED:
 +
[FORTRESS_SEED_CAP:
 +
[SHOW_FLOW_AMOUNTS:
 +
[SHOW_IMP_QUALITY:
 +
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
 +
[SHOW_RAMP_ARROWS:
 +
FINDER
 +
[SHOW_EMBARK_TUNNEL:
 +
[WEATHER:
 +
[TEMPERATURE:
 +
[ARTIFACTS:
 +
[CAVEINS:
 +
[WALKING_SPREADS_SPATTER_DWF:
 +
[TESTING_ARENA:
 +
[KEYBOARD_CURSOR:
 +
[WALKING_SPREADS_SPATTER_ADV:
 +
[MULTITHREADING:
 +
[LOG_MAP_REJECTS:
 +
[EMBARK_RECTANGLE:
 +
[STORE_DIST_ITEM_DECREASE:
 +
[PATH_COST:
 +
A_D:
 +
UCR:
 +
D_D:
 +
ALERT:
 +
UCR_A:
 +
prefs
 +
[NICKNAME_DWARF:
 +
[SHOW_ALL_HISTORY_IN_FORT_MODE:
 +
CENTRALIZE
 +
REPLACE_FIRST
 +
[NICKNAME_ADVENTURE:
 +
REPLACE_ALL
 +
[GRAZE_COEFFICIENT:
 +
[NICKNAME_LEGENDS:
 +
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
 +
[MAXIMUM_EMBARK_DIM:
 +
[CLASSIC_VARIED_GROUND_TILES:
 +
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
 +
prefs/announcements.txt
 +
BOX:
 +
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
 
Audio has been manually disabled.
 
Audio has been manually disabled.
Range:  
+
Master Volume:  
 
Change it to [SOUND:YES] for audio.
 
Change it to [SOUND:YES] for audio.
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
+
Ambience Volume (Fortress):  
 
Music Volume (Fortress):  
 
Music Volume (Fortress):  
Master Volume:  
+
Average Seconds Between Tracks/Interludes (Fortress):  
 
Sound Effects Volume (Fortress):  
 
Sound Effects Volume (Fortress):  
Ambience Volume (Fortress):  
+
Ambience Volume (Adventure):
 +
Music Volume (Adventure):
 +
Fortress
 +
Sound Effects Volume (Adventure):  
 +
Macros
 +
Text entry
 +
Don't repeat
 +
draws
 +
drinks
 
  straps  
 
  straps  
  draws
+
Windowed
Restore defaults
+
  drops
No macros created.
+
Resolution:
Enemies:
+
Fullscreen
Custom settings
+
x
Normal
+
Detect
Off
+
Range:
(Custom)
+
No fullscreen resolutions detected.
Hard
+
prefs/interface.txt
 
data/init/interface.txt
 
data/init/interface.txt
Economy:
+
Pause
 
Popup
 
Popup
prefs/interface.txt
+
Adv
 
Recenter
 
Recenter
Pause
+
Report
Fort
+
Alert
Adv
+
Report (Active)
Music Volume (Adventure):
+
Yes
Average Seconds Between Tracks/Interludes (Fortress):
+
Audio
Sound Effects Volume (Adventure):
+
Video
Ambience Volume (Adventure):
+
Keybindings
Text entry
+
Fast repeat
Fortress
 
Add
 
Macros
 
 
Delayed repeat
 
Delayed repeat
Don't repeat
+
to record/stop recording a macro.
 
Use  
 
Use  
Fast repeat
+
to save a macro to a file.
 
  to play back a recorded macro.
 
  to play back a recorded macro.
to record/stop recording a macro.
+
No macros created.
 
  to load a macro.
 
  to load a macro.
to save a macro to a file.
+
Custom settings
Initial window width (if windowed)
+
Restore defaults
Interface scaling percentage if not fitting width
+
Off
Window is resizable (takes effect on restart)
+
Enemies:
Initial window height (if windowed)
+
Hard
Graphical FPS cap (default 50)
+
Normal
Maximum interface percentage (not counting minimap/elevation)
+
Economy:
Scaling mode
+
(Custom)
Use Classic ASCII glyphs
+
Lanczos
 
Nearest-neighbor
 
Nearest-neighbor
Automatic
 
 
Mouse:  
 
Mouse:  
Lanczos
 
down
 
Autosave frequency
 
 
Mwheel  
 
Mwheel  
Report (Active)
 
Report
 
Alert
 
Video
 
Yes
 
Game
 
Audio
 
Announcements
 
Keybindings
 
Other
 
Adventure
 
Scale interface to fit grid height/width
 
Difficulty
 
Desired grid height for scaling (default = 64)
 
Desired grid width for scaling (default = 170)
 
Enable testing arena (on next title)
 
Enable artifact moods
 
(fort mode)
 
Walking spreads spatter
 
Keyboard cursor enabled
 
Walking spreads spatter (adv mode)
 
Enable multithreading (experimental!)
 
Log world generation map rejects
 
Default embark height
 
Default embark width
 
Default normal traffic path cost
 
Default high traffic path cost
 
Default restricted traffic path cost
 
Default low traffic path cost
 
Storage path decrease (seed bag combine)
 
Storage path decrease (# of contained item cap)
 
Semiannual
 
 
Yearly
 
Yearly
Autosave the game after embark
+
Autosave frequency
 
Seasonal
 
Seasonal
Pause after loading
+
Semiannual
 
Pause after every autosave
 
Pause after every autosave
Prepare carefully embark confirmation
+
Autosave the game after embark
 
Confirmation window for all embarks
 
Confirmation window for all embarks
If points remain
+
Pause after loading
 
Never
 
Never
 +
Prepare carefully embark confirmation
 +
Announcements
 +
Difficulty
 +
Other
 +
Desired grid width for scaling (default = 170)
 +
Interface scaling percentage if not fitting width
 +
Desired grid height for scaling (default = 64)
 +
Initial window height (if windowed)
 +
Initial window width (if windowed)
 +
Maximum interface percentage (not counting minimap/elevation)
 +
Window is resizable (takes effect on restart)
 +
Use Classic ASCII glyphs
 +
Graphical FPS cap (default 50)
 +
Automatic
 +
Scaling mode
 +
Default high traffic path cost
 +
Default embark height
 +
Default low traffic path cost
 +
Default normal traffic path cost
 +
Storage path decrease (# of contained item cap)
 +
Default restricted traffic path cost
 +
Storage path decrease (bucket combine)
 +
Storage path decrease (seed bag combine)
 +
Storage path decrease (bin combine)
 +
Storage path decrease (barrel combine)
 +
Strict population cap (includes births)
 +
Population cap
 +
Baby+child cap (percentage of total)
 +
Baby+child cap
 +
Cull dead units at
 +
Visitor cap
 +
Always
 +
If points remain
 +
In site finder
 
Show tunnels on world map
 
Show tunnels on world map
Always
+
Enable weather
 
Enable temperature
 
Enable temperature
In site finder
+
Enable artifact moods
 
Enable caveins
 
Enable caveins
Enable weather
+
Walking spreads spatter
Nickname position (fort mode)
+
Enable testing arena (on next title)
Show all historical events in engravings etc.
+
Walking spreads spatter (adv mode)
Centralize
+
Log world generation map rejects
Replace first
+
Keyboard cursor enabled
Nickname position (adv mode)
+
Default embark width
Replace all
+
Enable multithreading (experimental!)
Grazing coefficient (higher = less grass)
+
Key hold milliseconds before repeat
Nickname position (legends mode)
 
 
Game frames-per-second cap (default 100)
 
Game frames-per-second cap (default 100)
Show frames-per-second
+
Number of key repeats before accelerating
 
Milliseconds for each key repeat
 
Milliseconds for each key repeat
Key hold milliseconds before repeat
+
Maximum key repeat acceleration multiplier
 
Disabled
 
Disabled
Number of key repeats before accelerating
+
Milliseconds between macro instructions
 
Milliseconds interface shutdown after recenter
 
Milliseconds interface shutdown after recenter
Maximum key repeat acceleration multiplier
+
Maximum embark dimension
Storage path decrease (barrel combine)
+
Compressed saves (recommended!)
Storage path decrease (bucket combine)
+
Display worn clothing dyes (adv mode)
Population cap
+
Display worn clothing dyes (fort mode)
Storage path decrease (bin combine)
+
Civilizations can attack
Baby+child cap
+
Classic varied ground tiles
Strict population cap (includes births)
+
Werebeasts can attack
Visitor cap
+
Megabeasts can attack
Baby+child cap (percentage of total)
+
Total seed cap
 
Seed cap (per species)
 
Seed cap (per species)
Cull dead units at
+
Show improvement quality in item names
 
Engravings start obscured
 
Engravings start obscured
Total seed cap
+
Show up/down arrows on ramps at current elevation
 
Show numeric liquid levels
 
Show numeric liquid levels
Show improvement quality in item names
+
Show all historical events in engravings etc.
 
Number of lower elevation layers to show
 
Number of lower elevation layers to show
Show up/down arrows on ramps at current elevation
+
Replace first
Enemy production trigger 3
+
Nickname position (fort mode)
Enemy production trigger 2
+
Replace all
Enemy production trigger 5
+
Centralize
Enemy production trigger 4
+
Nickname position (legends mode)
Enemy trade trigger 2
+
Nickname position (adv mode)
Enemy trade trigger 1
+
Show frames-per-second
Enemy trade trigger 4
+
Grazing coefficient (higher = less grass)
Enemy trade trigger 3
 
 
Megabeast attack period (seasons)
 
Megabeast attack period (seasons)
 
Enemy trade trigger 5
 
Enemy trade trigger 5
Line 3,678: Line 3,068:
 
Wilderness irritation decay (more = safer)
 
Wilderness irritation decay (more = safer)
 
Wilderness irritation minimum (less = sooner)
 
Wilderness irritation minimum (less = sooner)
Compressed saves (recommended!)
+
Vampire migrant fraction (more = safer)
Milliseconds between macro instructions
+
Werebeast attack period (seasons)
Display worn clothing dyes (fort mode)
+
Invasion cap (monsters, attack one)
Maximum embark dimension
+
Invasion cap (regulars, attack one)
Civilizations can attack
+
Invasion cap (monsters, attack two)
Display worn clothing dyes (adv mode)
+
Invasion cap (regulars, attack two)
Werebeasts can attack
+
Invasion cap (monsters, attack three+)
Megabeasts can attack
+
Invasion cap (regulars, attack three+)
 
Enemy population trigger 1
 
Enemy population trigger 1
 
Curious wilderness creatures can come to cause trouble
 
Curious wilderness creatures can come to cause trouble
Line 3,693: Line 3,083:
 
Enemy population trigger 4
 
Enemy population trigger 4
 
Enemy production trigger 1
 
Enemy production trigger 1
Economy population trigger 3
+
Enemy production trigger 3
Economy population trigger 2
+
Enemy production trigger 2
Economy population trigger 5
+
Enemy production trigger 5
Economy population trigger 4
+
Enemy production trigger 4
Economy production trigger 2
+
Enemy trade trigger 2
Economy production trigger 1
+
Enemy trade trigger 1
Economy production trigger 4
+
Enemy trade trigger 4
Economy production trigger 3
+
Enemy trade trigger 3
 
Economy trade trigger 1
 
Economy trade trigger 1
 
Economy production trigger 5
 
Economy production trigger 5
Line 3,709: Line 3,099:
 
  (mods)
 
  (mods)
 
Land holder population trigger  
 
Land holder population trigger  
Vampire migrant fraction (more = safer)
+
Land holder trade trigger
Werebeast attack period (seasons)
+
Land holder production trigger
Invasion cap (monsters, attack one)
+
Value of temple complex
Invasion cap (regulars, attack one)
+
Value of temple
Invasion cap (monsters, attack two)
+
High priesthood unit count
Invasion cap (regulars, attack two)
+
Priesthood unit count
Invasion cap (monsters, attack three+)
+
Value of grand guildhall
Invasion cap (regulars, attack three+)
+
Value of guildhall
 
Minimum raids between sieges (per civ)
 
Minimum raids between sieges (per civ)
 
Minimum raids before first siege (per civ)
 
Minimum raids before first siege (per civ)
Line 3,725: Line 3,115:
 
Economy population trigger 1
 
Economy population trigger 1
 
Diplomacy tree-fell count (untamed wilds)
 
Diplomacy tree-fell count (untamed wilds)
[SOUND:
+
Economy population trigger 3
[MASTER_VOLUME:
+
Economy population trigger 2
YES
+
Economy population trigger 5
[AMBIENCE_VOLUME:
+
Economy population trigger 4
[MUSIC_VOLUME:
+
Economy production trigger 2
[AVERAGE_TIME_BETWEEN_SONGS:
+
Economy production trigger 1
[SFX_VOLUME:
+
Economy production trigger 4
[AMBIENCE_VOLUME_ADV:
+
Economy production trigger 3
[MUSIC_VOLUME_ADV:
+
Dynamism
[WINDOWED:
+
Mettle
[SFX_VOLUME_ADV:
+
Determination
NO_EXCLUSIVE
+
Resourcefulness
PROMPT
+
Tenacity
[WINDOWEDY:
+
Exertion
[WINDOWEDX:
+
Diligence
Land holder trade trigger  
+
Toil
Land holder production trigger  
+
Unnamed mod
Value of temple complex
+
Unknown author
Value of temple
+
Copyright (C) 2002-2025 by Tarn Adams
High priesthood unit count
+
51.05
Priesthood unit count
+
Jealousy
Value of grand guildhall
+
Avarice
Value of guildhall
+
Greed
Grand guild unit count
+
Enterprise
Guild unit count
+
Gluttony
Demand period (more = fewer)
+
Cupidity
Mandate period (more = fewer)
+
Sound...
prefs/init.txt
+
Music...
Failed to open
+
Text...
for writing
+
Languages...
[COMPRESSED_SAVES:
+
Material templates...
[RECENTER_INTERFACE_SHUTDOWN_MS:
+
Patterns...
[PRINT_MODE:
+
Colors...
[USE_CLASSIC_ASCII:
+
Shapes...
SOFTWARE
+
Items...
TEXT
+
Tissue templates...
[TEXTURE_PARAM:
+
Plants...
STANDARD
+
Inorganics...
NEAREST
+
Creature variations...
LANCZOS
+
Creature bodies...
prefs/d_init.txt
+
Body detail plans...
AUTO
+
Buildings...
SEASONAL
+
Earliest compatible version:
[AUTOSAVE:
 
YEARLY
 
SEMIANNUAL
 
[FULLSCREENX:
 
[RESIZABLE:
 
[INTERFACE_SCALING_TO_DESIRED_GRID:
 
[FULLSCREENY:
 
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
 
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
 
[MAXIMUM_INTERFACE_PERCENTAGE:
 
[INTERFACE_SCALING_PERCENTAGE:
 
[FPS_CAP:
 
[FPS:
 
[KEY_HOLD_MS:
 
[G_FPS_CAP:
 
[KEY_REPEAT_ACCEL_LIMIT:
 
[KEY_REPEAT_MS:
 
[MACRO_MS:
 
[KEY_REPEAT_ACCEL_START:
 
[KEYBOARD_CURSOR:
 
[WALKING_SPREADS_SPATTER_ADV:
 
[MULTITHREADING:
 
[LOG_MAP_REJECTS:
 
[EMBARK_RECTANGLE:
 
[STORE_DIST_ITEM_DECREASE:
 
[PATH_COST:
 
[STORE_DIST_BUCKET_COMBINE:
 
[STORE_DIST_SEED_COMBINE:
 
[STORE_DIST_BIN_COMBINE:
 
[STORE_DIST_BARREL_COMBINE:
 
[STRICT_POPULATION_CAP:
 
[POPULATION_CAP:
 
[VISITOR_CAP:
 
[BABY_CHILD_CAP:
 
[AUTOSAVE_PAUSE:
 
NONE
 
[PAUSE_ON_LOAD:
 
[INITIAL_SAVE:
 
[POST_PREPARE_EMBARK_CONFIRMATION:
 
[EMBARK_WARNING_ALWAYS:
 
IF_POINTS_REMAIN
 
ALWAYS
 
FINDER
 
[SHOW_EMBARK_TUNNEL:
 
[WEATHER:
 
[TEMPERATURE:
 
[ARTIFACTS:
 
[CAVEINS:
 
[WALKING_SPREADS_SPATTER_DWF:
 
[TESTING_ARENA:
 
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
 
[MAXIMUM_EMBARK_DIM:
 
prefs/announcements.txt
 
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
 
BOX:
 
D_D:
 
A_D:
 
UCR_A:
 
UCR:
 
prefs
 
ALERT:
 
[SPECIFIC_SEED_CAP:
 
[CULL_DEAD_UNITS_AT:
 
[ENGRAVINGS_START_OBSCURED:
 
[FORTRESS_SEED_CAP:
 
[SHOW_FLOW_AMOUNTS:
 
[SHOW_IMP_QUALITY:
 
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
 
[SHOW_RAMP_ARROWS:
 
[NICKNAME_DWARF:
 
[SHOW_ALL_HISTORY_IN_FORT_MODE:
 
CENTRALIZE
 
REPLACE_FIRST
 
[NICKNAME_ADVENTURE:
 
REPLACE_ALL
 
[GRAZE_COEFFICIENT:
 
[NICKNAME_LEGENDS:
 
deque<T> too long
 
 
 
 
 
51.02
 
Avarice
 
Greed
 
Histories of
 
Copyright (C) 2002-2025 by Tarn Adams
 
Industry
 
Gluttony
 
Cupidity
 
Jealousy
 
Requires
 
Must be before
 
Must be after
 
Description:
 
Languages...
 
 
Loading object files...
 
Loading object files...
 
   Dwarf Fortress: Arena   
 
   Dwarf Fortress: Arena   
Conflicts with
+
Description:
Shapes...
 
Sound...
 
Music...
 
Text...
 
Inorganics...
 
Material templates...
 
Patterns...
 
Colors...
 
Mettle
 
Determination
 
Resourcefulness
 
Enterprise
 
Exertion
 
Diligence
 
Toil
 
Dynamism
 
Unnamed mod
 
Installed
 
Mods install automatically when chosen during world creation.
 
Tenacity
 
Earliest compatible version:  
 
Version:
 
Unknown author
 
Author:
 
Finalizing body detail plans...
 
Finalizing buildings...
 
Finalizing items...
 
Finalizing tissue templates...
 
Finalizing reactions...
 
Finalizing entities...
 
Finalizing creatures...
 
Finalizing creature variations...
 
Preparing graphics...
 
 
Preparing text objects...
 
Preparing text objects...
 
Preparing material data...
 
Preparing material data...
 
Finalizing interactions...
 
Finalizing interactions...
Importing world...
+
Finalizing reactions...
 
Preparing Arena...
 
Preparing Arena...
 
Preparing screen...
 
Preparing screen...
 
Preparing arena...
 
Preparing arena...
Buildings...
+
Preparing graphics...
Items...
+
Dwarf Fortress uses FMOD by Firelight Technologies
Tissue templates...
+
A Bay 12 Games Production
Plants...
+
Importing world...
Creatures...
+
Reclaim Fortress
Creature variations...
+
Delete
Creature bodies...
+
(only this inactive copy will be deleted)
Body detail plans...
+
Are you sure you want to delete this world?
Finalizing languages...
 
 
Interactions...
 
Interactions...
 
Reactions...
 
Reactions...
 
Entities...
 
Entities...
Finalizing plants...
+
Creatures...
 
Finalizing inorganics...
 
Finalizing inorganics...
 
Finalizing material templates...
 
Finalizing material templates...
 
Finalizing descriptors...
 
Finalizing descriptors...
(no other folders will be deleted)
+
Finalizing languages...
Are you sure you want to delete this game?
+
Finalizing buildings...
winter
+
Finalizing items...
autumn
+
Finalizing tissue templates...
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
+
Finalizing plants...
This Version of DF uses FMOD Studio
+
Finalizing entities...
All active/manual/autosaves there will be deleted!
+
Finalizing creatures...
Are you sure you want to delete this active world?
+
Finalizing creature variations...
World name
+
Finalizing body detail plans...
 
See the SDL folder for license information.
 
See the SDL folder for license information.
 
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
 
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
 
This version of DF uses SDL: Simple DirectMedia Layer,
 
This version of DF uses SDL: Simple DirectMedia Layer,
saves
+
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
 
Timeline:  
 
Timeline:  
 
World:  
 
World:  
 
Folder
 
Folder
Are you sure you want to delete this world?
+
World name
Dwarf Fortress uses FMOD by Firelight Technologies
+
Autosave
A Bay 12 Games Production
+
Folder:
Adventurer
+
saves
Reclaim Fortress
+
adventurer
Delete
+
Manual save
(only this inactive copy will be deleted)
+
Active save
late
 
 
Unknown Type Error
 
Unknown Type Error
 
Testing Arena (Adventurer)
 
Testing Arena (Adventurer)
 
Testing Arena
 
Testing Arena
 +
Adventurer
 +
spring
 +
Are you sure you want to delete this game?
 +
winter
 +
autumn
 
summer
 
summer
spring
+
This Version of DF uses FMOD Studio
mid
+
All active/manual/autosaves there will be deleted!
early
+
Are you sure you want to delete this active world?
data/sound/tracks/death_spiral/DS_Full.ogg
+
(no other folders will be deleted)
data/sound/tracks/expansive_cavern/EC_Full.ogg
 
data/sound/tracks/koganusan/KG_Full.ogg
 
data/sound/tracks/dwarf_fortress/Dwarf_Fortress.ogg
 
data/sound/tracks/vile_force_of_darkness/VFOD_Full.ogg
 
data/sound/tracks/drink_&_industry/DI_Full.ogg
 
data/sound/tracks/forgotten_beast/FB_Full.ogg
 
data/sound/tracks/hill_dwarf/HD_Full.ogg
 
data/sound/tracks/strange_moods/SM_Full.ogg
 
data/sound/tracks/strike_the_earth!/STE_Full.ogg
 
data/sound/tracks/another_year/AY_Full.ogg
 
data/sound/tracks/first_year/FY_Full.ogg
 
data/sound/tracks/adv/1_Strike It Again.ogg
 
data/sound/tracks/mountainhome/MH_Full.ogg
 
data/sound/tracks/craftsdwarfship/CS_Full.ogg
 
data/sound/tracks/winter_entombs_you/WEY_Full.ogg
 
Active save
 
Autosave
 
Folder:
 
save
 
Continue active game
 
adventurer
 
fort
 
Manual save
 
Mods
 
Object testing arena
 
Create new world
 
Start new game in existing world
 
/world.dat
 
/world.sav
 
 
data/credits.txt
 
data/credits.txt
About DF
+
[C:7:0:0] 
data/sound/tracks/hill_dwarf/HD_3.ogg
+
poetry
data/sound/tracks/hill_dwarf/HD_2.ogg
 
data/sound/tracks/hill_dwarf/HD_1.ogg
 
data/sound/ambience/Outside.ogg
 
data/sound/tracks/forgotten_beast/FB_2.ogg
 
data/sound/tracks/forgotten_beast/FB_1.ogg
 
data/sound/tracks/hill_dwarf/HD_5.ogg
 
data/sound/tracks/hill_dwarf/HD_4.ogg
 
data/sound/tracks/vile_force_of_darkness/VFOD_1.ogg
 
data/sound/tracks/forgotten_beast/FB_5.ogg
 
data/sound/tracks/forgotten_beast/FB_4.ogg
 
data/sound/tracks/forgotten_beast/FB_3.ogg
 
data/sound/tracks/vile_force_of_darkness/VFOD_5.ogg
 
data/sound/tracks/vile_force_of_darkness/VFOD_4.ogg
 
data/sound/tracks/vile_force_of_darkness/VFOD_3.ogg
 
data/sound/tracks/vile_force_of_darkness/VFOD_2.ogg
 
data/sound/tracks/adv/5_Beyond The Gates.ogg
 
data/sound/tracks/adv/4_Life of Adventure.ogg
 
data/sound/tracks/adv/3_Bruising The Fat (Shar Ikal).ogg
 
data/sound/tracks/adv/2_The Capital.ogg
 
data/sound/tracks/adv/9_Sisters of War.ogg
 
data/sound/tracks/adv/8_Into The Pits.ogg
 
data/sound/tracks/adv/7_Night Creature.ogg
 
data/sound/tracks/adv/6_Hamlet Memoirs.ogg
 
data/sound/tracks/adv/13_Losing Is Fun.ogg
 
data/sound/tracks/adv/12_Two Coins.ogg
 
data/sound/tracks/adv/11_Pony Rider.ogg
 
data/sound/tracks/adv/10_Cannibal.ogg
 
data/sound/tracks/expansive_cavern/EC_4.ogg
 
data/sound/tracks/expansive_cavern/EC_3.ogg
 
data/sound/tracks/expansive_cavern/EC_2.ogg
 
data/sound/tracks/expansive_cavern/EC_1.ogg
 
data/sound/tracks/craftsdwarfship/CS_3.ogg
 
data/sound/tracks/craftsdwarfship/CS_2.ogg
 
data/sound/tracks/craftsdwarfship/CS_1.ogg
 
data/sound/tracks/winter_entombs_you/WEY_4.ogg
 
data/sound/tracks/mountainhome/MH_2.ogg
 
data/sound/tracks/mountainhome/MH_1.ogg
 
data/sound/tracks/craftsdwarfship/CS_5.ogg
 
data/sound/tracks/craftsdwarfship/CS_4.ogg
 
data/sound/sounds/alert.ogg
 
data/sound/tracks/mountainhome/MH_5.ogg
 
data/sound/tracks/mountainhome/MH_4.ogg
 
data/sound/tracks/mountainhome/MH_3.ogg
 
data/sound/sounds/baby_born.ogg
 
data/sound/sounds/artifact_created.ogg
 
data/sound/sounds/ambush.ogg
 
data/sound/sounds/adamantine.ogg
 
data/sound/tracks/first_year/FY_4.ogg
 
data/sound/tracks/first_year/FY_3.ogg
 
data/sound/tracks/first_year/FY_2.ogg
 
data/sound/tracks/first_year/FY_1.ogg
 
data/sound/tracks/another_year/AY_4.ogg
 
data/sound/tracks/another_year/AY_3.ogg
 
data/sound/tracks/another_year/AY_2.ogg
 
data/sound/tracks/another_year/AY_1.ogg
 
data/sound/tracks/strike_the_earth!/STE_3.ogg
 
data/sound/tracks/strike_the_earth!/STE_2.ogg
 
data/sound/tracks/strike_the_earth!/STE_1.ogg
 
data/sound/tracks/another_year/AY_5.ogg
 
data/sound/tracks/winter_entombs_you/WEY_3.ogg
 
data/sound/tracks/winter_entombs_you/WEY_2.ogg
 
data/sound/tracks/winter_entombs_you/WEY_1.ogg
 
data/sound/tracks/strike_the_earth!/STE_4.ogg
 
data/sound/cards/Card_14.ogg
 
data/sound/cards/Card_13.ogg
 
data/sound/cards/Card_12.ogg
 
data/sound/cards/Card_11.ogg
 
data/sound/ambience/Cavern.ogg
 
data/sound/ambience/Blizzard.ogg
 
data/sound/cards/Card_16.ogg
 
data/sound/cards/Card_15.ogg
 
data/sound/ambience/Forest.ogg
 
data/sound/ambience/Evil.ogg
 
data/sound/ambience/Desert.ogg
 
data/sound/ambience/Combat.ogg
 
data/sound/ambience/Magma_Close.ogg
 
data/sound/ambience/Grasslands.ogg
 
data/sound/ambience/Good.ogg
 
data/sound/ambience/Glacier.ogg
 
data/sound/sounds/siege.ogg
 
data/sound/sounds/megabeast.ogg
 
data/sound/sounds/demon_attack.ogg
 
data/sound/sounds/cavern_break.ogg
 
data/sound/cards/Card_2.ogg
 
data/sound/cards/Card_1.ogg
 
data/sound/sounds/wedding.ogg
 
data/sound/sounds/strange_mood.ogg
 
data/sound/cards/Card_6.ogg
 
data/sound/cards/Card_5.ogg
 
data/sound/cards/Card_4.ogg
 
data/sound/cards/Card_3.ogg
 
data/sound/cards/Card_10.ogg
 
data/sound/cards/Card_9.ogg
 
data/sound/cards/Card_8.ogg
 
data/sound/cards/Card_7.ogg
 
data/sound/sounds/Howl_4.ogg
 
data/sound/sounds/Howl_3.ogg
 
data/sound/sounds/Howl_2.ogg
 
data/sound/sounds/Howl_1.ogg
 
data/sound/sounds/Giant_Step_3.ogg
 
data/sound/sounds/Giant_Step_2.ogg
 
data/sound/sounds/Giant_Step_1.ogg
 
data/sound/sounds/Howl_5.ogg
 
 
The performance is at  
 
The performance is at  
[C:7:0:0] 
+
The topic being taught is
  [C:3:0:1]
+
The topic being discussed is
Loading...
+
The topic being considered is
 
The dance has reached the point where its accompaniment is at  
 
The dance has reached the point where its accompaniment is at  
poetry
+
This organizational activity will branch into specific play events.
is an example of
+
This organizational activity will branch into specific worship events.
line
+
This organizational activity will branch into specific social events.
data/sound/ambience/River_High.ogg
+
The topic being written about is
data/sound/ambience/Rainforest.ogg
 
data/sound/ambience/Magma_Low.ogg
 
data/sound/ambience/Magma_Far.ogg
 
data/sound/ambience/Swamp.ogg
 
data/sound/ambience/Siege.ogg
 
data/sound/ambience/River_Medium.ogg
 
data/sound/ambience/River_Low.ogg
 
data/sound/ambience/Neutral_Cavern.ogg
 
data/sound/ambience/Trade_Depot.ogg
 
data/sound/ambience/Thunderstorm.ogg
 
data/sound/ambience/Tavern.ogg
 
data/sound/ambience/Neutral_Winds_2.ogg
 
data/sound/ambience/Neutral_Winds.ogg
 
data/sound/ambience/Terrifying.ogg
 
data/sound/ambience/Workshop.ogg
 
I won't trade at a loss.
 
I wish I could take so much, but my animals...
 
I cannot take so much -- and at such cost!
 
Greetings.  Let's trade.
 
I'm confused.  Did you want something?
 
Ah, wonderful.  Thank you for your business.
 
That seems fair.  You have yourself a deal.
 
How kind!  Thank you so much.
 
You truly despise life, don't you?  I am beside myself with grief.  Perhaps we will show you how they suffered.
 
 
Are these gifts?  Do you wish to trade?
 
Are these gifts?  Do you wish to trade?
 
These _are_ fine items, aren't they?  Now, what do offer for them?
 
These _are_ fine items, aren't they?  Now, what do offer for them?
 
Yes, and trade we will!  Simply tell me what interests you and what you're prepared to offer in exchange.
 
Yes, and trade we will!  Simply tell me what interests you and what you're prepared to offer in exchange.
I simply cannot afford this trade.
+
I'm confused. Did you want something?
 
If it were in a cage of some kind...  As it stands, I can't accept something that wriggles and writhes so.
 
If it were in a cage of some kind...  As it stands, I can't accept something that wriggles and writhes so.
 
I see your low race still revels in death.  That poor, gentle creature...
 
I see your low race still revels in death.  That poor, gentle creature...
 
Once a beautiful tree, and now?  It is a rude bauble, fit only for your kind.
 
Once a beautiful tree, and now?  It is a rude bauble, fit only for your kind.
The topic being written about is
+
You truly despise life, don't you?  I am beside myself with grief.  Perhaps we will show you how they suffered.
The topic being taught is
+
Contains
The topic being discussed is
+
I can't possibly accept, but how about this?  A true bargain.
The topic being considered is
+
Perhaps if you throw in some more goods I can make an offer.
There is no specific information for this activity.
+
I simply cannot afford this trade.
This organizational activity will branch into specific play events.
+
Mark all
This organizational activity will branch into specific worship events.
+
Cannot trade currency
This organizational activity will branch into specific social events.
+
You are offering
Ask for how much? (0-
 
Trade how many? (0-
 
 
  (You owe  
 
  (You owe  
 
  (Owes you  
 
  (Owes you  
An honored visitor!  What would you like?
 
 
What did you have in mind?
 
What did you have in mind?
 
(Select an item to demand)
 
(Select an item to demand)
 
Offer how much? (0-
 
Offer how much? (0-
Thank you for returning this primordial remnant to
+
I wish I could take so much, but my animals...
  to conclude the transaction.
+
I cannot take so much -- and at such cost!
You receive
+
Greetings.  Let's trade.
, and we will not part with it.
+
An honored visitor!  What would you like?
 +
Ah, wonderful.  Thank you for your business.
 +
That seems fair.  You have yourself a deal.
 +
How kind! Thank you so much.
 +
I won't trade at a loss.
 +
  It's not the original, but we can hope the writing was copied faithfully.
 
Thank you for rescuing this treasure!
 
Thank you for rescuing this treasure!
 +
Object of worship:
 +
No object of worship
 +
Demand
 +
Unmark all
 +
is a family heirloom, and I will not part with it.
 +
is a personal treasure, and I will not part with it.
 +
to conclude the transaction.
 +
, and we will not part with it.
 +
is a treasure of
 
Thank you for returning this treasure to  
 
Thank you for returning this treasure to  
 
Thank you for returning my family's treasure.
 
Thank you for returning my family's treasure.
 
Thank you for returning my treasure.
 
Thank you for returning my treasure.
What is your identity's profession?
+
Thank you for returning this primordial remnant to
Your new identity:
+
nothing.
Select an identity.
 
  It's not the original, but we can hope the writing was copied faithfully.
 
Name: "
 
No name
 
Where is your identity from?
 
Whom does your identity worship?
 
You are asking for  
 
Contains
 
I can't possibly accept, but how about this?  A true bargain.
 
Perhaps if you throw in some more goods I can make an offer.
 
Unmark all
 
Mark all
 
Cannot trade currency
 
You are offering
 
Ask for currency
 
Give
 
Demand
 
is a treasure of
 
is a family heirloom, and I will not part with it.
 
is a personal treasure, and I will not part with it.
 
Offer currency
 
No carcass available.
 
, consumed
 
, not consumed
 
left
 
 
Needs:  
 
Needs:  
Butcher
 
No available item.
 
No butchery tool available.
 
consumed
 
not consumed
 
nothing.
 
and more
 
You make
 
 
You butcher  
 
You butcher  
You are not that hungry.
 
No object of worship
 
Profession:
 
No origin
 
Be Yourself
 
New Identity
 
Object of worship:
 
Assume identity
 
Set worship
 
Set profession
 
Set origin
 
: select
 
Select a butchery tool.
 
What do you want to butcher?
 
What do you want to do?  Items must be in a grasp or on the ground here.
 
You make nothing.
 
 
  but make nothing of note.
 
  but make nothing of note.
 
You practice your  
 
You practice your  
You have finished working on
+
and more
 
+
You make nothing.
 
+
, consumed
 +
, not consumed
 +
: select
 +
No butchery tool available.
 +
IL@
 
Seed text
 
Seed text
hearthperson
 
hearthpeople
 
CUSTOM_OUTCAST_LT
 
lord consort
 
lords consort
 
lady consort
 
ladies consort
 
humanoid
 
humanoid_giant
 
 
beast_small
 
beast_small
 
beast_large
 
beast_large
lord
+
failed_experiment_small
lords
+
humanoid
 
lady
 
lady
 
ladies
 
ladies
failed_experiment_small
+
lord consort
 
failed_experiment_large
 
failed_experiment_large
 
HFEXP
 
HFEXP
 
CUSTOM_LAW_MAKER
 
CUSTOM_LAW_MAKER
pbbA
+
lord
5#@
+
hearthpeople
l#@
+
CUSTOM_OUTCAST_LT
offered immortality
+
lords consort
the sacrilegious
+
lady consort
was too afraid not to comply
+
ladies consort
gave in to fear of death
+
hearthperson
the tormentor
+
made flattering remarks
a business rival,
 
a grudge,
 
the persecutor
 
was too envious of others to face death and agreed
 
desired vengeance and willingly complied
 
was too proud to accept death and agreed
 
was too ambitious to accept death and agreed
 
succumbed to vanity
 
was too vain to accept death and agreed
 
was swayed by the emotional appeal
 
was overcome by greed
 
 
made a threat
 
made a threat
, while completely misreading the situation,
 
 
pulled rank
 
pulled rank
made flattering remarks
+
, where the latter
 
  to a meeting with  
 
  to a meeting with  
lured
+
, while completely misreading the situation,
 
  met with  
 
  met with  
, where the latter
+
offered revenge upon
 
  by appealing to a shared worship of  
 
  by appealing to a shared worship of  
played for sympathy
+
a business rival,
 
a jealous grudge,  
 
a jealous grudge,  
offered revenge upon
+
using the position
 
made a blackmail threat, due to embezzlement
 
made a blackmail threat, due to embezzlement
as
+
played for sympathy
 
offered a bribe
 
offered a bribe
  using the position
+
  lured
trusted
+
lack of loyalty toward
a lack of desire for vengeance
 
agreed for love of
 
accepted out of loyalty to
 
being unaffected by the comments
 
being willing to accept death
 
being unswayed by the emotional appeal
 
feeling no avarice
 
was unafraid in the moment
 
  The plan worked.
 
was not afraid and refused
 
did not fear death and refused
 
respected
 
complied out of fear of
 
  Effective pressure to comply came from co-conspirators surrounding
 
and agreed
 
 
distrust of
 
distrust of
loathing the powerful
+
lack of fear toward
 
hatred of
 
hatred of
lack of loyalty toward
+
, despite
 
could not accept the uncertainty following death and agreed
 
could not accept the uncertainty following death and agreed
was too unsettled by death to face it and agreed
+
loathing the powerful
 
valuing the law
 
valuing the law
, despite
+
being unafraid of death
 
being unafraid in the moment
 
being unafraid in the moment
accepted in admiration of power
+
being willing to accept death
 
being unafraid
 
being unafraid
being unafraid of death
+
the efforts of surrounding allies to stop the plot
 
lack of respect of
 
lack of respect of
lack of fear toward
+
accepted in admiration of power
 
spurned the law and agreed willingly
 
spurned the law and agreed willingly
the efforts of surrounding allies to stop the plot
+
gave in to fear of death
a desire for vengeance
+
offered immortality
being swayed by the emotional appeal
+
was too vain to accept death and agreed
felt no loyalty to
+
was too afraid not to comply
distrusted
+
the persecutor
an unwillingness to accept death
+
the tormentor
being afraid
+
the sacrilegious
feelings of greed
+
a grudge,
feelings of vanity
+
was too ambitious to accept death and agreed
raised their suspicions and the plan was foiled.
+
was too envious of others to face death and agreed
  Allies surrounding
+
was too unsettled by death to face it and agreed
, as
+
was too proud to accept death and agreed
  The plan failed.
+
was overcome by greed
was unafraid of
+
succumbed to vanity
hated
+
desired vengeance and willingly complied
and refused
+
was swayed by the emotional appeal
had no respect for
+
admiration of power
 
disdaining the law
 
disdaining the law
 +
felt no avarice and refused
 +
was unaffected by the comments and refused
 
lacked a desire for vengeance and refused
 
lacked a desire for vengeance and refused
trust of
 
admiration of power
 
was unaffected by the comments and refused
 
was willing to accept eventual death and refused
 
 
was unswayed by the emotional appeal and refused
 
was unswayed by the emotional appeal and refused
felt no avarice and refused
+
loathed abuses of power and refused
 
valued the law and refused
 
valued the law and refused
 +
being afraid
 +
fearing of death
 
the efforts of co-conspirators to further the plot
 
the efforts of co-conspirators to further the plot
fearing of death
+
accepted out of loyalty to
loathed abuses of power and refused
+
complied out of fear of
love of
+
agreed for love of
loyalty toward
+
feeling no avarice
respect of
+
being unaffected by the comments
fear of
+
a lack of desire for vengeance
neighbor
+
being unswayed by the emotional appeal
guildmate
+
did not fear death and refused
in order to have someone to act on plots and schemes in
+
was unafraid in the moment
in order to have law enforcement look the other way in
+
was willing to accept eventual death and refused
fellow order member
+
was not afraid and refused
fellow believer
+
  and agreed
fellow company member
+
respected
troupemate
+
  The plan worked.
the corruption of
+
  Effective pressure to comply came from co-conspirators surrounding
  toward the fulfillment of plots and schemes in
+
comrade-in-arms
to corrupt
 
the failed attempt by
 
in order to secure embezzled funds in
 
in order to have an agent in  
 
as a member of
 
the wilds
 
 
childhood friend  
 
childhood friend  
lover
+
fellow artist
 
fellow scholar  
 
fellow scholar  
comrade-in-arms
+
corrupted
 
  subordinated  
 
  subordinated  
attempted to corrupt
+
lover
spouse
+
companion
corrupted
 
 
apprentice  
 
apprentice  
master
+
fellow believer
 
ex-spouse  
 
ex-spouse  
companion
+
mother
 
fellow athlete  
 
fellow athlete  
fellow artist
+
master
 
father  
 
father  
mother
+
distrusted
attempted murder
+
a desire for vengeance
attempted theft
+
hated
by fooling
+
felt no loyalty to
attempted kidnapping
+
feelings of vanity
for
+
an unwillingness to accept death
plotted to frame
+
being swayed by the emotional appeal
blood-drinking
+
feelings of greed
a conspiracy to slow labor
+
  The plan failed.
plotted to steal
+
  raised their suspicions and the plan was foiled.
  plotted to assassinate
+
  attempted to corrupt
  to give
+
had no respect for
promised
+
was unafraid of
plotted to sabotage the activities of  
+
  Allies surrounding
plotted to induce a war of
+
a embezzlement conspiracy
plotted to abduct
 
via
 
 
a corruption conspiracy
 
a corruption conspiracy
a bribery conspiracy
+
in order to
 
  plotted to infiltrate  
 
  plotted to infiltrate  
a embezzlement conspiracy
 
 
an unknown party
 
an unknown party
Subject revealed that in
+
a bribery conspiracy
 
  concocted  
 
  concocted  
, and
+
to handle the matter directly or through another party
 
  approached by  
 
  approached by  
prepare a coup
+
plotted to frame
 
  under the influence of  
 
  under the influence of  
to handle the matter directly or through another party
+
initiate sabotage
 
steal treasures
 
steal treasures
in order to
+
prepare a coup
 
instill terror
 
instill terror
initiate sabotage
+
in order to have law enforcement look the other way in
 +
neighbor
 +
in order to have an agent in
 +
in order to have someone to act on plots and schemes in
 +
troupemate
 +
fellow order member
 +
guildmate
 +
fellow company member
 +
the failed attempt by
 +
the corruption of
 +
Subject revealed that in
 +
in order to secure embezzled funds in
 +
toward the fulfillment of plots and schemes in
 +
as a member of
 +
in becoming a permanent part of the living world
 +
aided
 +
.  The ritual took place in
 +
accepting bribes in exchange for leniency
 +
passing a portion of corruptly-obtained funds
 +
to entertain the citizenry
 +
to eradicate monsters
 +
to work as a mercenary
 +
agreed to a parley with
 +
.  The ritual involved
 +
, becoming a resident of
 +
made an agreement with
 +
plotted to induce a war of
 +
by fooling
 +
a conspiracy to slow labor
 +
promised
 +
plotted to steal
 +
a position
 +
via
 +
plotted to sabotage the activities of
 +
plotted to assassinate
 +
plotted to abduct
 +
the corruption conspiracy
 +
the bribery conspiracy
 +
concocted by
 +
the embezzlement conspiracy
 +
make an offer of service
 +
a corrupt agreement was formed
 +
the plot of
 +
to live a life of adventure
 
  to entertain the world
 
  to entertain the world
  to oust
+
  as a guide
 
  after being compelled to serve
 
  after being compelled to serve
  to live a life of adventure
+
  joined with
 
, becoming a citizen of  
 
, becoming a citizen of  
  to study
+
  to oust
 
  to help rescue  
 
  to help rescue  
joined with
+
a temple complex
 
a guildhall
 
a guildhall
 +
requested that
 +
in order to be brought to safety
 +
to find
 
a grand guildhall
 
a grand guildhall
a temple
 
a temple complex
 
to find
 
as a guide
 
 
  agreed to establish  
 
  agreed to establish  
in order to be brought to safety
+
the formation of a corrupt agreement
aided
+
  has revealed the presence of  
passing a portion of corruptly-obtained funds
+
the permanent joining by
.  The ritual took place in
 
  in becoming a permanent part of the living world
 
began
 
a position
 
embezzling funds
 
accepting bribes in exchange for leniency
 
to eradicate monsters
 
, becoming a resident of  
 
to work as a mercenary
 
to entertain the citizenry
 
.  The ritual involved
 
using
 
made an agreement with
 
agreed to a parley with
 
 
the passing of corruptly-obtained funds by  
 
the passing of corruptly-obtained funds by  
the embezzlement of
+
the parley between
 
  to the living world
 
  to the living world
the permanent joining by
 
 
the promise by  
 
the promise by  
to steal
+
the embezzlement of
 
the bribery of
 
the bribery of
of
+
the agreement by
 
  in bound service
 
  in bound service
the joining of
+
the request by
  to establish
+
  and become a resident of
the agreement by
 
 
the agreement between  
 
the agreement between  
the parley between
 
 
  and become a citizen of  
 
  and become a citizen of  
and become a resident of
+
Nameless
the bribery conspiracy
+
Unidentified
a corrupt agreement was formed
+
Sabtr
the embezzlement conspiracy
+
Framr
the corruption conspiracy
+
Assas
make an offer of service
+
Snatc
requested that
+
Asset
retrieve
+
Crrpt
asked that
+
Membr
to sabotage the activities of
+
the conspiracy to slow labor
to induce a war of
+
the murder
to assassinate
+
the export prohibition violation
to abduct
+
the job order violation
the plot of
+
multiple crimes
concocted by
+
the production order violation
to frame
+
Interrogation Report:
to infiltrate
 
that
 
the request by
 
has revealed the presence of
 
the formation of a corrupt agreement
 
bbA
 
Steal
 
 
Corrupt
 
Corrupt
Abduct
+
Provide Position
 
Assassinate
 
Assassinate
Sabotage
+
Steal
 
, agreed in  
 
, agreed in  
Unidentified
+
Abduct
 
A plot
 
A plot
 +
Sabotage
 +
Boss
 +
Frame
 
Start War
 
Start War
between
+
Attempted Embezzlement
 
Infiltrate
 
Infiltrate
Frame
+
Attempted Bribery
 
Attempted Espionage
 
Attempted Espionage
Attempted Embezzlement
+
belief in the law
Provide Position
+
belief in harmony
Attempted Bribery
+
to subject's
Nameless
+
Appealed
being nameless
+
to shared worship of
 +
flattering remarks in order to elicit information.
 +
Attempted to appeal
 +
Misrepresented
 +
facts surrounding case in order to elicit information.
 +
rapport in order to elicit information.
 +
Attempted to misrepresent
 +
Attempted to build
 +
Built
 +
belief in the truth
 +
belief in cooperation
 
  is in fact an assumed identity.  Subject's true name is  
 
  is in fact an assumed identity.  Subject's true name is  
the crime
+
Subject has used
 
Subject revealed that  
 
Subject revealed that  
the theft
+
being nameless
 
the robbery
 
the robbery
the murder
+
the crime
 
the kidnapping
 
the kidnapping
Attempted to make
+
the theft
 
Made
 
Made
Unfortunately, no new pertinent information was revealed.
+
intimidating remarks in order to elicit information.
 
Met with subject.   
 
Met with subject.   
a nameless identity
+
Attempted to make
 
  in the past.
 
  in the past.
Subject has used
+
Unfortunately, no new pertinent information was revealed.
 
  as an alias
 
  as an alias
Snatc
+
a nameless identity
Sabtr
+
valuing the truth
Crrpt
+
a belief in the value of cooperation
Assas
+
had a distrustful nature and refused to listen
Membr
+
valuing harmony
Asset
+
was intellectually stubborn and refused to listen
Boss
+
was a natural loner and refused to listen
RIP
+
spurning the truth
the job order violation
+
  Subject naively complied.
the conspiracy to slow labor
+
being trusting by nature
the production order violation
+
an acquiescing nature
the export prohibition violation
+
being inclined to converse
Subject confessed to  
+
spurning the truth and refused to listen
multiple crimes
+
spurning the value of cooperation and refused to listen
Framr
+
spurned the law and refused to listen
Interrogation Report:
+
spurned harmony and refused to listen
spurning the value of harmony
 
 
spurning the value of honesty
 
spurning the value of honesty
had a trusting nature and agreed
+
spurning the value of cooperation
 
spurning the law
 
spurning the law
acquiesced to the argument
+
spurning the value of harmony
 
was naturally inclined to speak
 
was naturally inclined to speak
facts surrounding case in order to elicit information.
+
had a trusting nature and agreed
 
   Subject  
 
   Subject  
being intellectually stubborn
+
acquiesced to the argument
 
being a natural loner
 
being a natural loner
valued honesty
+
a distrustful nature
 
believed in the value of cooperation
 
believed in the value of cooperation
value the law
+
being intellectually stubborn
 
valued harmony
 
valued harmony
spurning the value of cooperation
+
valued honesty
 
  interrogator
 
  interrogator
to subject's
+
value the law
belief in the law
+
  Subject was cagey and refused to comply.
to shared worship of
 
in order to elicit information.
 
Attempted to appeal
 
Appealed
 
intimidating remarks in order to elicit information.
 
flattering remarks in order to elicit information.
 
Attempted to misrepresent
 
Misrepresented
 
Built
 
rapport in order to elicit information.
 
belief in cooperation
 
Attempted to build
 
belief in harmony
 
belief in the truth
 
 
   In retrospect, interrogator may have completely misjudged subject's character.
 
   In retrospect, interrogator may have completely misjudged subject's character.
and refused
+
Palette not found
  Subject was cagey and refused to comply.
 
valuing harmony
 
valuing the truth
 
was a natural loner and refused to listen
 
had a distrustful nature and refused to listen
 
  Subject naively complied.
 
was intellectually stubborn and refused to listen
 
a distrustful nature
 
spurning the truth
 
being inclined to converse
 
being trusting by nature
 
spurning the value of cooperation and refused to listen
 
an acquiescing nature
 
spurned harmony and refused to listen
 
spurning the truth and refused to listen
 
a belief in the value of cooperation
 
spurned the law and refused to listen
 
LEAVES
 
 
graphics/
 
graphics/
 
FLUX
 
FLUX
DEFAULT
 
 
FIRED_MAT
 
FIRED_MAT
Palette not found
+
unprepared
Not found:
 
HIGH_PRIEST
 
PRIEST
 
Rout