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Difference between revisions of "String dump/raw"
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(update for DF 51.02 Windows Itch.io) |
(update 51.05) |
||
| Line 1: | Line 1: | ||
<pre> | <pre> | ||
| + | |||
Strings v2.54 - Search for ANSI and Unicode strings in binary images. | Strings v2.54 - Search for ANSI and Unicode strings in binary images. | ||
Copyright (C) 1999-2021 Mark Russinovich | Copyright (C) 1999-2021 Mark Russinovich | ||
Sysinternals - www.sysinternals.com | Sysinternals - www.sysinternals.com | ||
| + | .text | ||
| + | |||
| + | cave | ||
| + | |||
| + | fort | ||
| + | |||
| + | fortressH | ||
| + | |||
| + | pads | ||
| + | |||
| + | jump | ||
| + | |||
| + | artifactH | ||
| + | |||
| + | army | ||
| + | locationH | ||
| + | |||
| + | Sparring | ||
| + | |||
| + | Warm | ||
| + | Cold | ||
| + | |||
| + | Noon | ||
| + | |||
| + | UntitledH | ||
| + | |||
| + | RecenterH | ||
| + | |||
| + | .partialH | ||
| + | |||
| + | Set nameH | ||
| + | |||
| + | SelectedH | ||
| + | |||
| + | Max binsH | ||
| + | |||
| + | Okay | ||
| + | |||
| + | Deny | ||
| + | |||
| + | Ride | ||
| + | |||
| + | Off dutyH | ||
| + | rlH | ||
| + | Edit | ||
| + | Copy | ||
| + | |||
| + | DeceasedH | ||
| + | |||
| + | ambianceH | ||
| + | song | ||
| + | |||
| + | q`H | ||
| + | qpH | ||
| + | qxH | ||
| + | ^PH | ||
| + | ^XH | ||
| + | ^hH | ||
| + | ^pH | ||
| + | /neutralH | ||
| + | |||
| + | One ShotH | ||
| − | + | D$ Hi | |
| + | AquariumH | ||
| + | |||
| + | SuperiorH | ||
| + | High | ||
| + | Very low | ||
| + | Superior | ||
| + | |||
| + | east | ||
| + | |||
| + | fairnessH | ||
| + | stoicismH | ||
| + | rage | ||
| + | |||
| + | PrisonerH | ||
| + | |||
| + | outburstH | ||
| + | the Void | ||
| + | |||
| + | ADD_COLOH9 | ||
| + | |||
| + | creatureH | ||
| + | |||
| + | TrainingH | ||
| + | |||
| + | ChargingH | ||
| + | |||
| + | in hoursH | ||
| + | |||
| + | Burden: H | ||
| + | |||
| + | FIRED_MAH | ||
| + | |||
| + | HIGH_PRIA | ||
| + | |||
| + | They | ||
| + | Fairness | ||
| + | Love | ||
| + | th= | ||
| + | ArtifactH | ||
| + | TreasureH | ||
| + | the H | ||
| + | the KeepH | ||
| + | the TimeH | ||
| + | the CampH | ||
| + | Evil | ||
| + | Hell | ||
| + | CreatureH | ||
| + | the I | ||
| + | |||
| + | prisonerH | ||
| + | |||
| + | EngraverH | ||
| + | |||
| + | RESERVEDH9 | ||
| + | |||
| + | LANGUAGEH | ||
| + | TEXT_SETH | ||
| + | BUILDINGH | ||
| + | CREATUREH | ||
| + | REACTIONH | ||
| + | vmH | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
TRANS_NAME | TRANS_NAME | ||
| − | |||
FIRST_NAME | FIRST_NAME | ||
PRO_POS | PRO_POS | ||
| Line 28: | Line 137: | ||
PRO_SUB | PRO_SUB | ||
PRO_REF | PRO_REF | ||
| − | |||
</local_id> | </local_id> | ||
<local_id> | <local_id> | ||
| Line 57: | Line 165: | ||
<subtype>sewers</subtype> | <subtype>sewers</subtype> | ||
<subtype>catacombs</subtype> | <subtype>catacombs</subtype> | ||
| − | + | Training Session | |
| − | |||
Activity | Activity | ||
| + | Research | ||
Activity Event | Activity Event | ||
| − | + | Worship | |
Play | Play | ||
| − | |||
Socialize | Socialize | ||
| − | |||
Read | Read | ||
| − | + | empties | |
| + | picks up | ||
pick up | pick up | ||
| − | + | has shared many tales from beyond | |
embraces | embraces | ||
| − | + | has shared a rumor from abroad. | |
has shared a few rumors. | has shared a few rumors. | ||
| − | has | + | has discovered |
gives you | gives you | ||
| − | + | Ponder | |
has become a student of | has become a student of | ||
| − | + | Learn | |
Teach | Teach | ||
| − | |||
Discuss | Discuss | ||
| − | + | Write | |
Write about | Write about | ||
| − | + | Meditate on | |
| − | + | Go to Combat Training | |
Pray to | Pray to | ||
| − | + | Lead Combat Training | |
Organize Combat Training | Organize Combat Training | ||
| − | + | Play Make Believe | |
Wait for Combat Training | Wait for Combat Training | ||
| − | |||
Play with | Play with | ||
| − | + | Promote | |
Preach on | Preach on | ||
| − | |||
Inveigh Against | Inveigh Against | ||
| − | + | Family | |
Loyalty | Loyalty | ||
| − | |||
Friendship | Friendship | ||
| − | + | Cunning | |
| − | |||
| − | |||
Eloquence | Eloquence | ||
| − | + | Tradition | |
Decorum | Decorum | ||
| − | + | Cooperation | |
Artwork | Artwork | ||
| − | + | Stoicism | |
Independence | Independence | ||
| − | + | Self-Control | |
Introspection | Introspection | ||
| − | + | Harmony | |
Tranquility | Tranquility | ||
| − | + | Craftsmanship | |
Merriment | Merriment | ||
| − | + | Skill | |
Martial Prowess | Martial Prowess | ||
| − | + | Sacrifice | |
Hard Work | Hard Work | ||
| − | |||
| − | |||
| − | |||
| − | |||
Perseverance | Perseverance | ||
| + | Commerce | ||
| + | Leisure Time | ||
| + | Nature | ||
Romance | Romance | ||
| − | |||
Peace | Peace | ||
| − | + | Tell Story | |
Listen to Sermon | Listen to Sermon | ||
| − | + | Recite Poetry | |
Listen to Story | Listen to Story | ||
| − | + | Simulate | |
Listen to Poetry | Listen to Poetry | ||
| − | + | Sing | |
Play | Play | ||
| − | + | Perform Music | |
Chant | Chant | ||
| − | + | Perform Dance | |
Listen to Music | Listen to Music | ||
| − | + | Go to | |
Watch Dance | Watch Dance | ||
| − | |||
| − | |||
| − | |||
| − | |||
Organize | Organize | ||
| − | |||
Wait for | Wait for | ||
| − | + | Lead | |
Serve | Serve | ||
| − | + | Watch | |
Go to Individual Combat Drill | Go to Individual Combat Drill | ||
| − | + | Serve Customer | |
/Resting | /Resting | ||
| − | |||
Spar | Spar | ||
| − | + | Go to Sparring Match | |
Watch Sparring Practice | Watch Sparring Practice | ||
| − | + | Go to Sparring Practice | |
DOUBLE TAGGED ITEM: By Activity, | DOUBLE TAGGED ITEM: By Activity, | ||
| − | + | Archery Practice | |
There are not enough dancers. | There are not enough dancers. | ||
| − | + | There is not enough room to perform here. | |
You cannot perform here. | You cannot perform here. | ||
| − | + | You could not find a partner. | |
Some children | Some children | ||
| − | + | begins | |
| + | playing with | ||
playing make believe. | playing make believe. | ||
| − | + | The performers | |
a toy | a toy | ||
| − | |||
a sermon on | a sermon on | ||
| − | + | an improvised recital of | |
reciting the poem | reciting the poem | ||
| − | + | improvised music, | |
the musical composition | the musical composition | ||
| − | an improvised | + | an improvised dance, |
dancing | dancing | ||
| − | + | You continue the sermon. | |
in the middle of | in the middle of | ||
| − | + | You continue the story. | |
The sermon continues. | The sermon continues. | ||
| − | You | + | You begin |
The story continues. | The story continues. | ||
| − | |||
The poetry enters | The poetry enters | ||
| − | + | the verse paragraph | |
line. | line. | ||
| − | |||
| − | |||
| − | |||
| − | |||
the stanza | the stanza | ||
| − | |||
You continue the poem. | You continue the poem. | ||
| − | |||
You enter | You enter | ||
| − | + | The poem continues. | |
The music enters | The music enters | ||
| − | + | The dance enters a new section with | |
the introduction | the introduction | ||
| − | + | a simple passage | |
of the theme | of the theme | ||
| − | + | the exposition | |
of the second theme | of the second theme | ||
| − | the | + | of the first theme |
a recapitulation | a recapitulation | ||
| − | of previous | + | of the previous passage |
of the two themes | of the two themes | ||
| − | + | the synthesis | |
a verse | a verse | ||
| − | + | of previous passages | |
the finale | the finale | ||
| − | + | a chorus | |
a bridge-passage | a bridge-passage | ||
| − | + | the coda | |
second | second | ||
| + | first | ||
| + | a series of variations | ||
| + | on the first theme | ||
on the theme | on the theme | ||
| − | |||
on the second theme | on the second theme | ||
| − | |||
| − | |||
| − | |||
You continue the dance. | You continue the dance. | ||
| − | |||
You continue the music. | You continue the music. | ||
| − | The | + | The dance continues. |
You conclude your performance. | You conclude your performance. | ||
| − | + | The music continues. | |
Some performers finish their act. | Some performers finish their act. | ||
| − | + | The performers are finished. | |
concludes a performance. | concludes a performance. | ||
| − | + | has finished performing. | |
You feel like you know the basic rules of | You feel like you know the basic rules of | ||
| − | + | You've learned | |
lay | lay | ||
| + | forth an awe-inspiring sermon for the ages! | ||
| + | a lucid and powerful sermon. | ||
artfully deliver | artfully deliver | ||
| − | + | just can't give a sermon very well. | |
giving a creditable sermon. | giving a creditable sermon. | ||
| − | a | + | a mesmerizing tale! |
weave | weave | ||
| − | + | the story in vivid detail. | |
tell | tell | ||
| − | + | stumble | |
telling the tale quite well. | telling the tale quite well. | ||
| − | + | bring | |
over the details. | over the details. | ||
| − | |||
the poem to life with this flawless recitation. | the poem to life with this flawless recitation. | ||
| − | + | recite | |
the perfect phrasing. | the perfect phrasing. | ||
| − | + | enunciate | |
the words evocatively. | the words evocatively. | ||
| − | |||
crisply. | crisply. | ||
| − | |||
| − | |||
| − | |||
| − | |||
mumble | mumble | ||
| − | |||
poorly. | poorly. | ||
| + | , having completely forgotten the words. | ||
| + | delivering a virtuoso performance on the | ||
are indistinguishable! | are indistinguishable! | ||
| − | + | could nearly pass for the voice of the | |
| − | |||
| − | |||
is absolutely flawless. | is absolutely flawless. | ||
| − | |||
play | play | ||
| − | |||
with skill. | with skill. | ||
| − | |||
beautifully. | beautifully. | ||
| − | + | playing the | |
vaguely like the intended | vaguely like the intended | ||
| − | + | singing | |
chanting | chanting | ||
| − | + | a mockery of the | |
| − | |||
| − | |||
with a shameworthy performance. | with a shameworthy performance. | ||
| − | + | seem to know how to play the | |
| − | + | and even forget | |
| − | |||
sloppily | sloppily | ||
| − | |||
some of the words. | some of the words. | ||
| − | + | dancing exceptionally. | |
flawlessly, like someone out of a legend! | flawlessly, like someone out of a legend! | ||
| − | + | get | |
dancing well. | dancing well. | ||
| − | |||
tangled up. | tangled up. | ||
| − | + | The pages are blank. | |
It has no writing. | It has no writing. | ||
It has no pages. | It has no pages. | ||
| − | |||
| − | |||
| − | |||
of | of | ||
| − | |||
| − | |||
| − | |||
| − | |||
famous hero | famous hero | ||
hero | hero | ||
| − | |||
| − | |||
legendary training partner | legendary training partner | ||
famous training partner | famous training partner | ||
| + | greatly respected for heroic acts | ||
| + | respected for heroic acts | ||
| + | dabbling training partner | ||
| + | noted training partner | ||
| + | rumored brawler | ||
famous brawler | famous brawler | ||
noted brawler | noted brawler | ||
| − | + | famous trade partner | |
| − | + | noted trade partner | |
| − | |||
| − | |||
| − | |||
| − | |||
rumored villain | rumored villain | ||
legendary trade partner | legendary trade partner | ||
| − | + | legendarily polite | |
| − | |||
| − | |||
dabbling trade partner | dabbling trade partner | ||
| − | + | possibly polite | |
| − | |||
notably polite | notably polite | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
rumored killer | rumored killer | ||
| + | noted comrade | ||
rumored murderer | rumored murderer | ||
legendary comrade | legendary comrade | ||
| − | |||
| − | |||
| − | |||
possible comrade | possible comrade | ||
| − | + | rumored ally | |
| − | |||
noted ally | noted ally | ||
known ally | known ally | ||
| − | + | known enemy | |
| − | + | rumored enemy | |
infamous enemy | infamous enemy | ||
noted enemy | noted enemy | ||
| − | + | noted enemy fighter | |
| − | + | known enemy fighter | |
legendary enemy fighter | legendary enemy fighter | ||
infamous enemy fighter | infamous enemy fighter | ||
| − | + | famous fighter | |
| − | + | noted fighter | |
rumored enemy fighter | rumored enemy fighter | ||
legendary fighter | legendary fighter | ||
| − | + | legendary bully | |
| − | + | infamous bully | |
known fighter | known fighter | ||
rumored fighter | rumored fighter | ||
| − | + | rumored bully | |
| − | |||
noted bully | noted bully | ||
known bully | known bully | ||
| − | + | rumored brigand | |
| − | + | noted loyal soldier | |
| − | + | known loyal soldier | |
| − | noted | ||
| − | |||
| − | |||
legendary loyal soldier | legendary loyal soldier | ||
famous loyal soldier | famous loyal soldier | ||
| − | + | infamous monster | |
| − | + | noted monster | |
rumored loyal soldier | rumored loyal soldier | ||
legendary monster | legendary monster | ||
| − | + | famous storyteller | |
| − | |||
known monster | known monster | ||
rumored monster | rumored monster | ||
| − | + | rumored storyteller | |
| − | |||
noted storyteller | noted storyteller | ||
known storyteller | known storyteller | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
known poet | known poet | ||
rumored poet | rumored poet | ||
| − | + | noted poet | |
| − | |||
noted bard | noted bard | ||
known bard | known bard | ||
| + | noted dancer | ||
| + | rumored bard | ||
| + | infamous quarreler | ||
known dancer | known dancer | ||
rumored dancer | rumored dancer | ||
| − | + | rumored quarreler | |
| − | |||
| − | |||
known quarreler | known quarreler | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
rumored flatterer | rumored flatterer | ||
| + | famous protector of the weak | ||
| + | noted protector of the weak | ||
rumored hunter | rumored hunter | ||
legendary protector of the weak | legendary protector of the weak | ||
| − | + | legendary treasure hunter | |
| − | + | famous treasure hunter | |
known protector of the weak | known protector of the weak | ||
rumored protector of the weak | rumored protector of the weak | ||
| − | + | rumored treasure hunter | |
| − | + | legendary thief | |
noted treasure hunter | noted treasure hunter | ||
known treasure hunter | known treasure hunter | ||
| − | + | known thief | |
| − | + | rumored thief | |
infamous thief | infamous thief | ||
noted thief | noted thief | ||
| − | + | noted information source | |
| − | + | known information source | |
legendary information source | legendary information source | ||
infamous information source | infamous information source | ||
| − | + | famous preserver of knowledge | |
| − | + | noted preserver of knowledge | |
rumored information source | rumored information source | ||
legendary preserver of knowledge | legendary preserver of knowledge | ||
| − | + | legendary intruder | |
| − | + | infamous intruder | |
known preserver of knowledge | known preserver of knowledge | ||
rumored preserver of knowledge | rumored preserver of knowledge | ||
| − | + | rumored intruder | |
| − | |||
noted intruder | noted intruder | ||
known intruder | known intruder | ||
| − | + | known preacher | |
| − | + | rumored preacher | |
infamous preacher | infamous preacher | ||
noted preacher | noted preacher | ||
| − | |||
| − | |||
Unknown | Unknown | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Regions | Regions | ||
| − | |||
| − | |||
| − | |||
Actors | Actors | ||
Organizations | Organizations | ||
| − | + | Artifacts | |
| − | + | Intrigue | |
Centered on last heard | Centered on last heard | ||
Centered on first heard | Centered on first heard | ||
| − | + | Plots | |
| − | + | Centered on location | |
Overthrow Agreement | Overthrow Agreement | ||
Guide Agreement | Guide Agreement | ||
| − | + | Showing pin,last | |
| − | + | Showing type,date | |
Adventuring Agreement | Adventuring Agreement | ||
Bound Servitude | Bound Servitude | ||
| − | + | Aid Rescue Agreement | |
| − | |||
Residency Agreement | Residency Agreement | ||
Grant of Citizenship | Grant of Citizenship | ||
| − | + | Entertainment Agreement | |
| − | + | World Joining Agreement | |
Artifact Theft | Artifact Theft | ||
Promise of Position | Promise of Position | ||
| − | + | Parley Arrangement | |
| − | + | Corruption | |
Sabotage Plot | Sabotage Plot | ||
Infiltration Plot | Infiltration Plot | ||
| − | + | Assassination Plot | |
| − | + | Abduction Plot | |
Foiled Bribery Conspiracy | Foiled Bribery Conspiracy | ||
Foiled Corruption Conspiracy | Foiled Corruption Conspiracy | ||
| − | + | Framing Plot | |
| − | + | War Starting Plot | |
Offer Service | Offer Service | ||
Retrieve Artifact | Retrieve Artifact | ||
| − | + | Foiled Embezzlement Conspiracy | |
| + | Build Structure | ||
in insurrection against | in insurrection against | ||
thereby freeing | thereby freeing | ||
| − | + | agreed to join | |
| − | agreed to | ||
somebody unknown | somebody unknown | ||
in order to be brought safely away from | in order to be brought safely away from | ||
| − | + | agreed to guide | |
| − | agreed to | ||
wherever the journey might lead | wherever the journey might lead | ||
was bound to serve | was bound to serve | ||
| + | in order to rescue | ||
| + | agreed to adventure with | ||
throughout the world | throughout the world | ||
Agreement concluded | Agreement concluded | ||
| + | by invocation of True Name | ||
| + | agreed to entertain people with | ||
| + | asked that | ||
| + | retrieve | ||
requested that | requested that | ||
make an offer of service to | make an offer of service to | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Kill | Kill | ||
Drive members of | Drive members of | ||
| − | + | from | |
| − | |||
Cause trouble for | Cause trouble for | ||
An order from | An order from | ||
| − | |||
| − | |||
Not yet completed | Not yet completed | ||
| − | + | Finish reporting in | |
| − | + | Complete: report back | |
| − | |||
Centered on target | Centered on target | ||
One member | One member | ||
| − | + | Centered on commander | |
| − | |||
Showing important | Showing important | ||
Showing all | Showing all | ||
| − | + | Org: | |
| − | + | Site Government | |
| − | + | Nomadic Group | |
Vessel Crew | Vessel Crew | ||
Migrating Group | Migrating Group | ||
| − | + | Performance Troupe | |
| − | + | Merchant Company | |
Military Organization | Military Organization | ||
Outcast | Outcast | ||
| − | + | Enemy | |
| − | + | Criminal | |
Craft Guild | Craft Guild | ||
, Dead | , Dead | ||
| − | + | Aligned | |
| − | |||
Prisoner | Prisoner | ||
Devoted | Devoted | ||
| − | |||
| − | |||
Affiliated | Affiliated | ||
Associated | Associated | ||
| − | |||
| − | |||
| − | |||
Former | Former | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Mountain | Mountain | ||
| − | |||
| − | |||
| − | |||
Temperate Saltwater Swamp | Temperate Saltwater Swamp | ||
Temperate Freshwater Marsh | Temperate Freshwater Marsh | ||
| − | + | Temperate Freshwater Swamp | |
| − | |||
Tropical Saltwater Swamp | Tropical Saltwater Swamp | ||
Mangrove Swamp | Mangrove Swamp | ||
| − | Temperate | + | Temperate Saltwater Marsh |
| − | Tropical | + | Tropical Freshwater Swamp |
Taiga | Taiga | ||
Temperate Coniferous Forest | Temperate Coniferous Forest | ||
| − | + | Tropical Freshwater Marsh | |
| − | + | Tropical Saltwater Marsh | |
Tropical Dry Broadleaf Forest | Tropical Dry Broadleaf Forest | ||
Tropical Moist Broadleaf Forest | Tropical Moist Broadleaf Forest | ||
| − | + | Temperate Broadleaf Forest | |
| − | Tropical | + | Tropical Coniferous Forest |
Temperate Shrubland | Temperate Shrubland | ||
Tropical Grassland | Tropical Grassland | ||
| − | + | Temperate Grassland | |
| − | + | Temperate Savanna | |
Badlands | Badlands | ||
Rocky Wasteland | Rocky Wasteland | ||
| − | + | Tropical Savanna | |
| − | + | Tropical Shrubland | |
Temperate Ocean | Temperate Ocean | ||
Arctic Ocean | Arctic Ocean | ||
| − | + | Sand Desert | |
| − | Tropical | + | Tropical Ocean |
Temperate Saltwater Pool | Temperate Saltwater Pool | ||
Tropical Freshwater Pool | Tropical Freshwater Pool | ||
| − | Temperate | + | Temperate Freshwater Pool |
| − | + | Temperate Brackish Pool | |
Temperate Freshwater Lake | Temperate Freshwater Lake | ||
Temperate Brackish Lake | Temperate Brackish Lake | ||
| − | + | Tropical Brackish Pool | |
| − | + | Tropical Saltwater Pool | |
Tropical Brackish Lake | Tropical Brackish Lake | ||
Tropical Saltwater Lake | Tropical Saltwater Lake | ||
| − | + | Temperate Saltwater Lake | |
| − | Tropical | + | Tropical Freshwater Lake |
Temperate Saltwater River | Temperate Saltwater River | ||
Tropical Freshwater River | Tropical Freshwater River | ||
| − | + | Temperate Freshwater River | |
| − | + | Temperate Brackish River | |
Subterranean Water | Subterranean Water | ||
Subterranean Chasm | Subterranean Chasm | ||
| − | + | Tropical Brackish River | |
| − | + | Tropical Saltwater River | |
It was last seen | It was last seen | ||
It was last rumored to be | It was last rumored to be | ||
| + | Subterranean Magma | ||
| + | It is traditionally thought to be | ||
Highest known in organization | Highest known in organization | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
and your military commander | and your military commander | ||
| − | |||
| − | |||
alongside you | alongside you | ||
You have known this person your entire life. | You have known this person your entire life. | ||
| − | + | and your military subordinate | |
| − | |||
You have known each other your entire lives. | You have known each other your entire lives. | ||
| − | You | + | You have known this person since |
| − | + | birth. | |
| − | |||
You are beloved. | You are beloved. | ||
You are held in high regard. | You are held in high regard. | ||
| − | |||
| − | |||
You have attracted some positive interest. | You have attracted some positive interest. | ||
| − | + | You are held in some esteem. | |
| − | + | You have been favorably noticed. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | You | ||
| − | |||
| − | |||
| − | You have | ||
| − | |||
| − | |||
You have killed | You have killed | ||
of these creatures. | of these creatures. | ||
| + | placement of | ||
in the year | in the year | ||
Somebody | Somebody | ||
| − | + | The destruction of | |
| − | |||
an untitled work | an untitled work | ||
to | to | ||
| − | + | refusal to give | |
| − | + | Your reunion with | |
gaining of | gaining of | ||
| − | + | The death of | |
| − | |||
| − | The | ||
The reunion of | The reunion of | ||
Your death | Your death | ||
| − | + | export prohibition violation | |
| − | + | disorderly conduct | |
| − | + | building destruction | |
| − | |||
| − | |||
crime of murder | crime of murder | ||
| − | + | crime of theft | |
| − | |||
bribery | bribery | ||
embezzlement | embezzlement | ||
| − | + | crime of treason | |
| − | + | crime of blood-drinking | |
crime of robbery | crime of robbery | ||
crime of espionage | crime of espionage | ||
| − | + | crime of kidnapping | |
| − | crime of | + | crime of attempted kidnapping |
crime of attempted theft | crime of attempted theft | ||
crime of attempted murder | crime of attempted murder | ||
| − | + | demand of submission from | |
| − | |||
self-identification to | self-identification to | ||
refusal to identify to | refusal to identify to | ||
| − | + | 's presence | |
| − | |||
escalated attack on | escalated attack on | ||
| − | + | 's refusal of | |
| − | + | 's demand for tribute | |
| − | |||
's acceptance of | 's acceptance of | ||
's offer of tribute | 's offer of tribute | ||
| − | + | 's claim | |
| − | 's | + | on |
's offer of peace | 's offer of peace | ||
's cessation of tribute to | 's cessation of tribute to | ||
| − | 's | + | 's flight |
| − | |||
's harassment | 's harassment | ||
's withdrawal from | 's withdrawal from | ||
| − | |||
| − | |||
's abandonment | 's abandonment | ||
The insurrection | The insurrection | ||
| − | + | insurrection crushed | |
| − | + | by | |
overthrow | overthrow | ||
failed insurrection | failed insurrection | ||
| − | + | 's march | |
| − | + | to reclaim | |
's reclamation | 's reclamation | ||
's foundation | 's foundation | ||
| − | + | The occupation of | |
| − | + | Your abduction | |
to found a site in | to found a site in | ||
| − | + | The presence of | |
| − | + | Your possession of | |
| − | |||
The abduction of | The abduction of | ||
The destruction of | The destruction of | ||
| − | + | Your lack of possession of | |
| − | |||
's possession of | 's possession of | ||
The absence of | The absence of | ||
| − | + | You have been ordered to drive these forces out. | |
| − | + | You have been ordered to clear the forces from this site. | |
's lack of possession of | 's lack of possession of | ||
You have been ordered to slay this creature. | You have been ordered to slay this creature. | ||
| − | |||
| − | |||
You have been ordered to cause trouble for these forces. | You have been ordered to cause trouble for these forces. | ||
You last | You last | ||
| − | + | Writing | |
| − | |||
You first heard this | You first heard this | ||
| − | |||
| − | |||
| − | |||
Dropped | Dropped | ||
Given | Given | ||
| − | + | Destroyed | |
| − | |||
you | you | ||
| − | + | Denied | |
| − | |||
Held | Held | ||
Gained | Gained | ||
| − | + | Reunion/ | |
| − | |||
| − | |||
reunited | reunited | ||
| − | + | Death/ | |
| − | |||
| − | |||
Death/You | Death/You | ||
| − | |||
| − | |||
ProdViol | ProdViol | ||
| − | + | prohibition | |
| − | + | JobViol | |
| − | |||
ExpViol | ExpViol | ||
| − | |||
| − | |||
| − | |||
| − | |||
SlowLabor | SlowLabor | ||
| − | + | Disorder | |
| − | |||
| − | |||
Murder | Murder | ||
| − | + | BuildDest | |
| − | |||
disorderly | disorderly | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Vandalism | Vandalism | ||
| − | |||
| − | |||
Robbery | Robbery | ||
| − | + | Treason | |
Blood-drinking | Blood-drinking | ||
| − | + | Sermon/ | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Performance/ | Performance/ | ||
| − | + | RefusedID/ | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
SelfID/ | SelfID/ | ||
| − | |||
| − | |||
| − | |||
submission | submission | ||
YieldDemand/ | YieldDemand/ | ||
| − | |||
| − | |||
Attack/ | Attack/ | ||
Escalation/ | Escalation/ | ||
| − | + | Group/ | |
| − | |||
| − | |||
Beast/ | Beast/ | ||
| − | |||
| − | |||
| − | |||
NoTribute/ | NoTribute/ | ||
| − | + | Harass/ | |
| − | |||
NoPeace/ | NoPeace/ | ||
| − | + | refugees | |
| − | |||
| − | |||
withdrawal | withdrawal | ||
Leave/ | Leave/ | ||
| − | |||
| − | |||
Flee/ | Flee/ | ||
Abandon/ | Abandon/ | ||
| − | |||
| − | |||
overthrow | overthrow | ||
revolution | revolution | ||
| − | + | Crushed | |
| − | |||
Failed | Failed | ||
| − | + | founding | |
| − | + | Founded/ | |
| − | |||
reclaim | reclaim | ||
Reclaimed/ | Reclaimed/ | ||
| − | |||
| − | |||
Reclaiming/ | Reclaiming/ | ||
Founding/ | Founding/ | ||
| − | + | Occupation/ | |
| − | |||
| − | |||
Invasion/ | Invasion/ | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Abduction/You | Abduction/You | ||
Abduction/ | Abduction/ | ||
| + | No Artifact/ | ||
| + | Done: | ||
| + | Rescue | ||
| + | Aid rescue with | ||
Insurrection with | Insurrection with | ||
Guided by | Guided by | ||
| − | + | Entertain people with | |
| − | + | Order: Kill | |
Adventure with | Adventure with | ||
The bound service of | The bound service of | ||
| − | |||
| − | |||
Order: Drive off | Order: Drive off | ||
Order: Cause trouble for | Order: Cause trouble for | ||
| − | |||
| − | |||
| − | |||
We are going the wrong way. | We are going the wrong way. | ||
We should be making better progress. | We should be making better progress. | ||
| Line 908: | Line 777: | ||
The oppressor has been overthrown! | The oppressor has been overthrown! | ||
We have arrived at our destination. | We have arrived at our destination. | ||
| + | We haven't performed for some time. | ||
We must go back. | We must go back. | ||
| − | |||
, but it is deflected by | , but it is deflected by | ||
| − | |||
| − | |||
from behind | from behind | ||
| − | |||
spinning | spinning | ||
flying | flying | ||
| Line 922: | Line 788: | ||
, but it glances away! | , but it glances away! | ||
from the side | from the side | ||
| − | |||
| − | |||
, lightly tapping the target! | , lightly tapping the target! | ||
splits in gore! | splits in gore! | ||
| Line 941: | Line 805: | ||
is cloven asunder! | is cloven asunder! | ||
explodes into gore! | explodes into gore! | ||
| − | |||
| − | |||
| − | |||
| − | |||
jamming the | jamming the | ||
| − | |||
out of the wound | out of the wound | ||
| − | |||
| − | |||
and | and | ||
tearing apart | tearing apart | ||
shattering | shattering | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
breaking away | breaking away | ||
most of | most of | ||
| Line 966: | Line 818: | ||
denting | denting | ||
and spilling | and spilling | ||
| − | |||
fetid | fetid | ||
| − | |||
a piece of | a piece of | ||
the rest of | the rest of | ||
| Line 984: | Line 834: | ||
a motor nerve | a motor nerve | ||
a sensory nerve | a sensory nerve | ||
| − | |||
It is a gelding blow! | It is a gelding blow! | ||
| − | |||
| − | |||
has been opened by the attack | has been opened by the attack | ||
| − | |||
sprained | sprained | ||
bruised | bruised | ||
a tendon | a tendon | ||
| − | |||
been severed | been severed | ||
a ligament | a ligament | ||
has been | has been | ||
| − | |||
has | has | ||
become enraged! | become enraged! | ||
has lodged firmly in the wound! | has lodged firmly in the wound! | ||
| − | |||
is ripped to shreds! | is ripped to shreds! | ||
breaks! | breaks! | ||
attack is interrupted! | attack is interrupted! | ||
are | are | ||
| − | |||
propelled away by the force of the blow! | propelled away by the force of the blow! | ||
been knocked unconscious! | been knocked unconscious! | ||
| Line 1,016: | Line 858: | ||
looks | looks | ||
even more sick! | even more sick! | ||
| − | |||
been stunned again! | been stunned again! | ||
been stunned! | been stunned! | ||
| Line 1,023: | Line 864: | ||
pours over the | pours over the | ||
is sucked out of the wound! | is sucked out of the wound! | ||
| − | |||
is injected into the | is injected into the | ||
crumbles over the | crumbles over the | ||
splatters over the | splatters over the | ||
flows over the | flows over the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
General | General | ||
| − | + | Nobles | |
Strange moods | Strange moods | ||
| − | + | Life changes | |
| − | + | Arrivals | |
| − | |||
Trade | Trade | ||
| − | + | Job failures | |
| − | |||
| − | |||
Wildlife | Wildlife | ||
| − | + | Ghosts | |
| − | + | Profession changes | |
| − | |||
Masterpieces | Masterpieces | ||
| − | + | Mental state | |
| − | |||
| − | |||
Widgets | Widgets | ||
| − | + | All | |
| − | |||
| − | |||
Combat | Combat | ||
| − | + | Curses | |
| − | + | sparring. | |
| − | + | hunting. | |
Unit report sheet popup | Unit report sheet popup | ||
| − | + | Date: | |
| − | + | Tabs | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| + | Create | ||
Independent | Independent | ||
| − | |||
| − | |||
| − | |||
(Tame) | (Tame) | ||
| − | |||
Not | Not | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Set the weather, temperature, and time. | Set the weather, temperature, and time. | ||
| − | + | Dragonfire | |
| − | + | Freezing | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Hot | Hot | ||
| − | |||
| − | |||
Scorching | Scorching | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
has returned. | has returned. | ||
| − | |||
| − | |||
| − | |||
Spoils Report: | Spoils Report: | ||
, a performance troupe, is visiting. | , a performance troupe, is visiting. | ||
, the performance troupe, has arrived. | , the performance troupe, has arrived. | ||
is visiting. | is visiting. | ||
| − | |||
has brought back a rumor from abroad. | has brought back a rumor from abroad. | ||
has brought back a few rumors. | has brought back a few rumors. | ||
| − | + | has brought back many tales from beyond | |
| − | + | and others | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
overlord | overlord | ||
FORCED_ADMINISTRATOR | FORCED_ADMINISTRATOR | ||
army is located out of bounds: teleporting | army is located out of bounds: teleporting | ||
| − | |||
| − | |||
| − | |||
| − | |||
looks to your thriving economy for its future prosperity. | looks to your thriving economy for its future prosperity. | ||
has been conquered and now | has been conquered and now | ||
| Line 1,154: | Line 917: | ||
, has been conquered and | , has been conquered and | ||
has been founded | has been founded | ||
| − | + | overlords | |
Biased index vector computation error | Biased index vector computation error | ||
Empty biased index vector | Empty biased index vector | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
save/current | save/current | ||
| − | |||
| − | |||
| − | |||
save/current/ | save/current/ | ||
save/ | save/ | ||
| − | + | themselves | |
| − | + | prostrating | |
| − | + | committing a depraved act upon | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | committing a depraved act | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
. | . | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
look | look | ||
| − | + | [LPAGE:ARTIFACT: | |
| − | + | female | |
| − | |||
[LPAGE:HF: | [LPAGE:HF: | ||
, the deity of | , the deity of | ||
| − | + | Untitled | |
| − | + | [/LPAGE] | |
rotting | rotting | ||
ghostly | ghostly | ||
| − | + | , depicted as a | |
| − | + | skeletal | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
View | View | ||
| − | |||
In | In | ||
| − | |||
Value: | Value: | ||
On | On | ||
Owner: | Owner: | ||
| − | + | Link to | |
| − | + | Cannot link to | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Crawling around babbling! | Crawling around babbling! | ||
Running around babbling! | Running around babbling! | ||
| Line 1,278: | Line 954: | ||
Brooding darkly... | Brooding darkly... | ||
Stumbling obliviously! | Stumbling obliviously! | ||
| − | + | Throwing a tantrum! | |
| − | + | Sunk into depression... | |
| − | + | Enraged at all enemies! | |
| − | + | In a martial trance! | |
| − | |||
| − | |||
| − | |||
Drowning in sadness! | Drowning in sadness! | ||
Writhing in agony! | Writhing in agony! | ||
| − | |||
with grief! | with grief! | ||
herself | herself | ||
| Line 1,295: | Line 967: | ||
In emotional shock! | In emotional shock! | ||
Overwhelmed by horror! | Overwhelmed by horror! | ||
| − | + | Corrupt Strange Mood: | |
| − | + | Overcome by terror! | |
| − | + | In a berserk rage! | |
| − | + | Staring off into space... | |
| − | + | Crawling around crazed! | |
| − | + | Running around crazed! | |
Nobility | Nobility | ||
Holds elected office | Holds elected office | ||
| − | |||
Does the expelling | Does the expelling | ||
Pet of | Pet of | ||
| Line 1,311: | Line 982: | ||
Truly mortified! | Truly mortified! | ||
Shaken to the core! | Shaken to the core! | ||
| − | + | Taken by a fright! | |
| − | + | Wallowing in misery! | |
| − | + | Completely dismayed! | |
| − | + | Distressed! | |
| − | + | Anguished! | |
| − | + | Lost in despair! | |
| − | |||
| − | |||
| − | |||
| − | |||
Cancel | Cancel | ||
Expel | Expel | ||
| Line 1,326: | Line 993: | ||
Child is nobility | Child is nobility | ||
Child is elected | Child is elected | ||
| − | + | Child does the expelling | |
| − | + | Child is not present | |
| − | + | Spouse is nobility | |
| − | + | Spouse is elected | |
| − | + | Spouse does the expelling | |
| − | + | Spouse is not present | |
Tough | Tough | ||
High stamina | High stamina | ||
| Line 1,339: | Line 1,006: | ||
pets | pets | ||
Lover: | Lover: | ||
| − | + | Old | |
| − | + | Relations | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Good memory | Good memory | ||
Good with language | Good with language | ||
Good intuition | Good intuition | ||
| − | |||
High willpower | High willpower | ||
Creative | Creative | ||
| Line 1,358: | Line 1,017: | ||
Recovers slowly | Recovers slowly | ||
Sickly | Sickly | ||
| − | + | Frail | |
| − | + | Low stamina | |
| − | + | Weak | |
| − | + | Clumsy | |
| − | + | Recovers quickly | |
| − | + | Resists sickness | |
Not musical | Not musical | ||
Poor kinesthetic sense | Poor kinesthetic sense | ||
| Line 1,374: | Line 1,033: | ||
Poor focus | Poor focus | ||
Low willpower | Low willpower | ||
| − | + | High social awareness | |
| − | + | Poor analytical ability | |
| − | + | High kinesthetic sense | |
| − | + | Developed empathy | |
| − | + | Good spatial sense | |
| − | + | Musical | |
Stubborn | Stubborn | ||
Wasteful | Wasteful | ||
| − | |||
Brawler | Brawler | ||
Easily stressed | Easily stressed | ||
| − | |||
Anxious | Anxious | ||
| − | |||
Depression-prone | Depression-prone | ||
Anger-prone | Anger-prone | ||
| − | + | Envious | |
| − | + | Cheerful | |
| − | + | Quick to love | |
| − | + | Hateful | |
| − | + | Poor empathy | |
| − | + | Poor social awareness | |
Single-minded | Single-minded | ||
Hopeful | Hopeful | ||
| − | |||
| − | |||
| − | |||
| − | |||
Gracious | Gracious | ||
| − | + | Disdains advice | |
| − | + | Prone to discord | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Trusting | Trusting | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Emotional obsessive | Emotional obsessive | ||
| − | + | Obstinate | |
| − | + | Tolerant | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Temperate | Temperate | ||
Avoid fights | Avoid fights | ||
| Line 1,438: | Line 1,071: | ||
Not envious | Not envious | ||
Cheerless | Cheerless | ||
| − | + | Slow to love | |
| − | + | Slow to hate | |
| − | + | Artistically inclined | |
| − | + | Thrill-seeker | |
| − | |||
| − | |||
Low self esteem | Low self esteem | ||
Merciful | Merciful | ||
| Line 1,454: | Line 1,085: | ||
Fearful | Fearful | ||
Pusillanimous | Pusillanimous | ||
| − | + | Rude | |
| − | + | Overreliant on advice | |
| − | + | Seeks harmony | |
| − | + | Quarreler | |
| − | + | Quick to give up | |
| − | + | Not wasteful | |
Distrustful | Distrustful | ||
Loner | Loner | ||
| Line 1,470: | Line 1,101: | ||
Acquiescing | Acquiescing | ||
Intolerant | Intolerant | ||
| − | + | Overshares | |
| − | + | Inattentive | |
| − | + | Incurious | |
| − | + | Shameless | |
| − | + | Scatterbrained | |
| − | + | Quick to despair | |
Values fairness | Values fairness | ||
Values decorum | Values decorum | ||
| Line 1,486: | Line 1,117: | ||
Values law | Values law | ||
Values loyalty | Values loyalty | ||
| − | + | Not inclined to abstract | |
| − | + | Not inclined to create art | |
| − | + | Avoids excitement | |
| − | + | Fact-oriented | |
| − | + | Unassertive | |
| − | + | Leisurely | |
Values sacrifice | Values sacrifice | ||
Values competition | Values competition | ||
| Line 1,502: | Line 1,133: | ||
Values self-control | Values self-control | ||
Values tranquility | Values tranquility | ||
| − | + | Values stoicism | |
| − | + | Values introspection | |
| − | + | Values cooperation | |
| − | + | Values independence | |
| − | + | Values tradition | |
| − | + | Values artwork | |
Disdains eloquence | Disdains eloquence | ||
Disdains fairness | Disdains fairness | ||
| Line 1,518: | Line 1,149: | ||
Values knowledge | Values knowledge | ||
Disdains law | Disdains law | ||
| − | + | Values nature | |
| − | + | Values peace | |
| − | + | Values commerce | |
| − | + | Values romance | |
| − | + | Values perseverance | |
| − | + | Values leisure time | |
Disdains hard work | Disdains hard work | ||
Disdains sacrifice | Disdains sacrifice | ||
| Line 1,534: | Line 1,165: | ||
Disdains introspection | Disdains introspection | ||
Disdains self-control | Disdains self-control | ||
| − | + | Disdains independence | |
| − | + | Disdains stoicism | |
| − | + | Disdains artwork | |
| − | + | Disdains cooperation | |
| − | + | Disdains decorum | |
| − | + | Disdains tradition | |
| − | |||
| − | |||
| − | |||
| − | |||
Stressed | Stressed | ||
| − | |||
Harrowed | Harrowed | ||
Haggard | Haggard | ||
Disdains peace | Disdains peace | ||
Disdains knowledge | Disdains knowledge | ||
| − | + | Disdains romance | |
| − | + | Disdains nature | |
| − | + | Disdains leisure time | |
| − | + | Disdains commerce | |
| − | + | Disdains competition | |
| − | + | Disdains perseverance | |
Drowning | Drowning | ||
| − | + | Unconscious | |
| − | + | Very thirsty | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Needs | Needs | ||
No official position | No official position | ||
| Line 1,579: | Line 1,192: | ||
Seriously injured | Seriously injured | ||
Bleeding | Bleeding | ||
| − | |||
Fever | Fever | ||
| − | + | Pain | |
| − | + | Numb | |
| − | + | Nauseous | |
| − | |||
| − | |||
| − | |||
| − | |||
Stay occupied | Stay occupied | ||
Be creative | Be creative | ||
Pray | Pray | ||
| − | |||
Unmet need: | Unmet need: | ||
Drink alcohol | Drink alcohol | ||
| Line 1,598: | Line 1,205: | ||
Focused | Focused | ||
Distracted! | Distracted! | ||
| − | + | (Rusty) | |
| − | + | Focused! | |
| − | + | (V Rusty) | |
| − | + | Haul: | |
| − | + | Squad: | |
| − | |||
See animal | See animal | ||
See great beast | See great beast | ||
| Line 1,614: | Line 1,220: | ||
Uphold tradition | Uphold tradition | ||
Self-examination | Self-examination | ||
| − | + | Be with friends | |
| − | + | Hear eloquence | |
| − | + | Learn something | |
| − | + | Be with family | |
| − | + | Admire art | |
| − | + | Excitement | |
Description | Description | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Think abstractly | Think abstractly | ||
Assume Control | Assume Control | ||
| − | |||
Help somebody | Help somebody | ||
| − | + | Argue | |
| − | + | Be extravagant | |
| − | + | Fight | |
| − | + | Cause trouble | |
| − | + | Acquire object | |
| − | + | Eat good meal | |
Chronicle | Chronicle | ||
Short story | Short story | ||
| Line 1,642: | Line 1,242: | ||
Musical form | Musical form | ||
Dance form | Dance form | ||
| − | |||
Poetic form | Poetic form | ||
Geography | Geography | ||
| − | + | Natural history | |
| − | + | Chemistry | |
| − | + | Mathematics | |
| − | + | Astronomy | |
| − | + | Philosophy | |
| − | |||
| − | |||
Cultural comparison | Cultural comparison | ||
Alternate history | Alternate history | ||
| Line 1,662: | Line 1,259: | ||
Dialog | Dialog | ||
Musical composition | Musical composition | ||
| − | + | Letter | |
| − | + | Essay | |
| − | + | Autobiography | |
| − | + | Novel | |
| − | + | Biography | |
| − | |||
No dedicated workshop assignments | No dedicated workshop assignments | ||
No location assignments | No location assignments | ||
| Line 1,674: | Line 1,270: | ||
Will only do assigned tasks | Will only do assigned tasks | ||
Will do available tasks anywhere | Will do available tasks anywhere | ||
| − | |||
| − | |||
| − | |||
Workshops | Workshops | ||
| − | + | No assigned rooms | |
| − | + | Star chart | |
| − | + | Star catalogue | |
| − | + | Treatise on technological evolution | |
| − | + | Dictionary | |
| − | |||
Pet owner | Pet owner | ||
Spouse | Spouse | ||
No relationships | No relationships | ||
| − | |||
Cannot assign work animals | Cannot assign work animals | ||
No assigned or assignable work animals | No assigned or assignable work animals | ||
Surgeon | Surgeon | ||
Bone doctor | Bone doctor | ||
| − | |||
Diagnostician | Diagnostician | ||
| − | + | Mercenary | |
| − | + | Monster slayer | |
| − | + | Scholar | |
| − | + | Scribe | |
| − | + | Tavern keeper | |
| − | + | Performer | |
Athletic rival | Athletic rival | ||
Business rival | Business rival | ||
| Line 1,709: | Line 1,299: | ||
Fellow artist | Fellow artist | ||
War buddy | War buddy | ||
| − | + | Bonded | |
| − | + | Lover | |
| − | + | Mother | |
| − | + | Father | |
| − | |||
| − | |||
| − | |||
Considers monster | Considers monster | ||
Considers brigand | Considers brigand | ||
| Line 1,722: | Line 1,309: | ||
Long-term acquaintance | Long-term acquaintance | ||
Passing acquaintance | Passing acquaintance | ||
| − | |||
Object of worship | Object of worship | ||
Hated | Hated | ||
Disliked | Disliked | ||
| − | + | Supernatural vengeance | |
| − | + | Pure hate | |
| − | + | Grudge | |
| − | + | Jealous grudge | |
| − | + | Persecutor | |
| − | + | Religious persecutor | |
Member of hated group | Member of hated group | ||
Enemy fighter | Enemy fighter | ||
| Line 1,742: | Line 1,328: | ||
Considers violent | Considers violent | ||
Considers psychotic | Considers psychotic | ||
| − | + | Considers bard | |
| − | + | Considers dancer | |
| − | + | Considers storyteller | |
| − | + | Considers poet | |
| − | + | Considers bully | |
| − | + | Considers preacher | |
No groups | No groups | ||
Site government | Site government | ||
Treasure hunter | Treasure hunter | ||
| − | |||
Protector of the weak | Protector of the weak | ||
Preserver of knowledge | Preserver of knowledge | ||
Considers flatterer | Considers flatterer | ||
| − | |||
Former apprentice | Former apprentice | ||
Considers quarreler | Considers quarreler | ||
| − | + | Former master | |
| − | + | Apprentice | |
| − | + | Friendly fighter | |
| − | + | Loyal soldier | |
| − | |||
| − | |||
Noted intruder according | Noted intruder according | ||
Certainly considered an intruder | Certainly considered an intruder | ||
| Line 1,772: | Line 1,354: | ||
Legendary hero | Legendary hero | ||
Famous hero | Famous hero | ||
| − | + | Performance troupe | |
| − | + | Merchant company | |
| − | + | Nomadic group | |
| − | + | Military organization | |
| − | + | Vessel crew | |
| − | + | Migrating group | |
| − | |||
| − | |||
Certainly considered a bully | Certainly considered a bully | ||
Considered a bully | Considered a bully | ||
| Line 1,790: | Line 1,370: | ||
Legendary brigand | Legendary brigand | ||
Infamous brigand | Infamous brigand | ||
| − | + | Certainly feared as a monster | |
| − | + | Feared as a monster | |
| − | + | Infamous monster | |
| − | Feared as a | + | Noted monster |
| − | Infamous | + | Considered an intruder |
| − | Noted | + | Legendary monster |
Respected as a hunter | Respected as a hunter | ||
Legendary killer | Legendary killer | ||
| Line 1,806: | Line 1,386: | ||
Infamous villain | Infamous villain | ||
Noted villain | Noted villain | ||
| − | + | Considered a brawler | |
| − | + | Legendary villain | |
| − | + | Moted brawler | |
| − | Legendary | + | Certainly considered a brawler |
| − | + | Legendary brawler | |
| − | + | Famous brawler | |
Legendary fighter | Legendary fighter | ||
Famous fighter | Famous fighter | ||
| Line 1,822: | Line 1,402: | ||
Noted murderer | Noted murderer | ||
Greatly feared as a murderer | Greatly feared as a murderer | ||
| − | + | Legendary murderer | |
| − | Greatly | + | Infamous murderer |
| − | + | Greatly feared as a killer | |
| − | + | Feared as a killer | |
| − | + | Infamous killer | |
| − | + | Noted killer | |
Famous preserver of the knowledge | Famous preserver of the knowledge | ||
Noted preserver of the knowledge | Noted preserver of the knowledge | ||
| Line 1,838: | Line 1,418: | ||
Greatly respected for loyalty | Greatly respected for loyalty | ||
Respected for loyalty | Respected for loyalty | ||
| − | + | Famous loyal soldier | |
| − | + | Noted loyal soldier | |
| − | + | Respected for fighter | |
| − | + | Legendary loyal soldier | |
| − | + | Noted fighter | |
| − | + | Greatly respected for fighter | |
Member | Member | ||
Former member | Former member | ||
| Line 1,854: | Line 1,434: | ||
Respected for hunting treasure | Respected for hunting treasure | ||
Legendary thief | Legendary thief | ||
| − | + | Noted treasure hunter | |
| − | + | Greatly respected for hunting treasure | |
| − | + | Legendary treasure hunter | |
| − | + | Famous treasure hunter | |
| − | + | Greatly respected for preserving the knowledge | |
| − | + | Respected for preserving the knowledge | |
| − | |||
| − | |||
| − | |||
Values | Values | ||
| − | |||
| − | |||
No squad assigned | No squad assigned | ||
No orders | No orders | ||
| − | + | Former worker | |
| − | + | Former prisoner | |
| − | + | Former slave | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Construction suspended. | Construction suspended. | ||
Construction inactive. | Construction inactive. | ||
| Line 1,886: | Line 1,452: | ||
Waiting for construction... | Waiting for construction... | ||
Construction initiated. | Construction initiated. | ||
| − | + | Trap Occupied: | |
| − | + | Removal suspended. | |
| − | + | Removal inactive. | |
| − | |||
| − | |||
| − | |||
mutters | mutters | ||
screams | screams | ||
| Line 1,900: | Line 1,463: | ||
works with menacing fury! | works with menacing fury! | ||
broods | broods | ||
| − | + | works secretly... | |
| − | + | works, darkly brooding... | |
| − | + | works furiously! | |
| − | + | keeps muttering | |
| − | + | This building has | |
| − | + | been claimed by | |
cloth... thread | cloth... thread | ||
..." | ..." | ||
| Line 1,916: | Line 1,479: | ||
raw... clear | raw... clear | ||
raw... crystal | raw... crystal | ||
| − | + | tree... life | |
| − | + | raw... green | |
| − | + | a shell | |
| − | + | a corpse | |
| − | + | bones... yes | |
| − | |||
stacked leather | stacked leather | ||
stacked cloth | stacked cloth | ||
| Line 1,932: | Line 1,494: | ||
glass and burning wood | glass and burning wood | ||
rough gems and glass | rough gems and glass | ||
| − | + | a forest | |
| − | + | skeletons | |
| − | + | sketches | |
| − | + | pictures of | |
| − | |||
| − | |||
Work orders cannot be assigned to this building. | Work orders cannot be assigned to this building. | ||
A manager is required to add work orders to the shop. | A manager is required to add work orders to the shop. | ||
| Line 1,948: | Line 1,508: | ||
Pull lever | Pull lever | ||
Link plate | Link plate | ||
| − | + | Need accessible mechanisms. | |
| − | + | Link lever | |
| − | + | Workers | |
| − | |||
| − | |||
| − | |||
Stop Pumping Manually | Stop Pumping Manually | ||
Start Pump Manually | Start Pump Manually | ||
| Line 1,964: | Line 1,521: | ||
Frozen Here | Frozen Here | ||
Frozen Elsewhere | Frozen Elsewhere | ||
| − | + | The well is operational. | |
| − | + | The well is dry. | |
| − | + | There is no bucket. | |
| − | + | The bucket is full. | |
| − | + | Work orders can be added specifically for this shop. | |
| − | + | General work orders allowed: | |
* Requires a jug | * Requires a jug | ||
Do not gather products | Do not gather products | ||
| Line 1,980: | Line 1,537: | ||
Assigned | Assigned | ||
Assign new display items | Assign new display items | ||
| − | + | This is a memorial to | |
| − | + | On display | |
| − | + | Pumps from the south | |
| − | + | Pumps from the west | |
| − | + | Pumps from the north | |
| − | + | Pumps from the east | |
be used for imprisonment. | be used for imprisonment. | ||
This furniture is a part of multiple rooms. | This furniture is a part of multiple rooms. | ||
| Line 1,996: | Line 1,553: | ||
* No output | * No output | ||
* Output restricted | * Output restricted | ||
| − | + | Not ready to be split | |
| − | + | Too many hives | |
| − | + | No outdoor access | |
| − | + | Ready to be split | |
| − | + | * Saves colony for split | |
| − | + | Outdoor access | |
Unnamed plant gathering area | Unnamed plant gathering area | ||
Unnamed bedroom | Unnamed bedroom | ||
| Line 2,012: | Line 1,569: | ||
Unnamed memorial hall | Unnamed memorial hall | ||
Unnamed sculpture garden | Unnamed sculpture garden | ||
| − | + | Unnamed fishing area | |
| − | + | Unnamed pit/pond | |
| − | + | Unnamed dump | |
| − | + | Unnamed sand collection area | |
| − | + | This furniture is a part of | |
| − | + | Unnamed water source | |
Operated by Mechanisms | Operated by Mechanisms | ||
Forbidden | Forbidden | ||
| Line 2,028: | Line 1,585: | ||
Unnamed tomb | Unnamed tomb | ||
Unnamed zone | Unnamed zone | ||
| − | + | Unnamed dormitory | |
| − | + | Unnamed dining hall | |
| − | + | Unnamed barracks | |
| − | + | Unnamed dungeon | |
| − | + | Unnamed office | |
| − | + | Unnamed archery range | |
Nest box unclaimed | Nest box unclaimed | ||
Move goods to/from depot | Move goods to/from depot | ||
| Line 2,044: | Line 1,601: | ||
Retake hatch to forbid it. | Retake hatch to forbid it. | ||
HATCH USED BY INTRUDER | HATCH USED BY INTRUDER | ||
| − | + | Open | |
| − | + | HATCH TAKEN BY INVADERS | |
| − | + | Retake door to forbid it. | |
| − | + | DOOR USED BY INTRUDER | |
| − | + | Passable | |
| − | + | DOOR TAKEN BY INVADERS | |
Large gem | Large gem | ||
Trap Baited: | Trap Baited: | ||
Meat | Meat | ||
| − | |||
Desired bait: | Desired bait: | ||
Nothing | Nothing | ||
| Line 2,060: | Line 1,616: | ||
Broker: | Broker: | ||
Broker can access depot | Broker can access depot | ||
| − | + | Anyone requested at depot | |
| − | + | No trader needed at depot | |
| − | + | There are no merchants trading right now. | |
| − | + | Broker requested at depot | |
| − | + | Awaiting | |
| − | |||
Show items | Show items | ||
This visitor is ready to leave. | This visitor is ready to leave. | ||
Disengaged | Disengaged | ||
| − | |||
(Cavern soil | (Cavern soil | ||
is best) | is best) | ||
| Line 2,075: | Line 1,629: | ||
Fertilize | Fertilize | ||
every season | every season | ||
| − | + | Set to fertilize | |
| − | + | Current amount: | |
| − | + | No seeds | |
| − | + | Not set to fertilize | |
| − | + | (now) | |
| − | + | Leave fallow | |
heard this was a good place to search for monsters. | heard this was a good place to search for monsters. | ||
heard this was the place for those seeking danger. | heard this was the place for those seeking danger. | ||
| − | |||
seeking sanctuary | seeking sanctuary | ||
asking questions | asking questions | ||
| Line 2,090: | Line 1,643: | ||
seeking work as a performer | seeking work as a performer | ||
seeking work as a mercenary | seeking work as a mercenary | ||
| − | + | to perform | |
| − | + | to slay beasts | |
| − | + | This visitor has come | |
| − | |||
| − | |||
| − | |||
would be a safe place to stay. | would be a safe place to stay. | ||
is seeking information | is seeking information | ||
| Line 2,106: | Line 1,656: | ||
was the place to admire fine architecture. | was the place to admire fine architecture. | ||
was the place to enjoy oneself. | was the place to enjoy oneself. | ||
| − | + | was curious about | |
| − | + | was the place for a good drink. | |
| − | + | was the place for prayer. | |
| − | + | went on this journey out of curiosity. | |
| − | + | heard | |
| − | |||
[C:3:0:1] | [C:3:0:1] | ||
| − | |||
[C:6:0:0] | [C:6:0:0] | ||
[C:2:0:1] | [C:2:0:1] | ||
didn't feel | didn't feel | ||
doesn't feel | doesn't feel | ||
| − | |||
| − | |||
felt | felt | ||
feels | feels | ||
| − | + | was | |
| − | + | about the location of | |
| − | + | You can learn more about this visitor after they chat with a local. | |
| − | |||
| − | |||
| − | |||
grieves | grieves | ||
| − | |||
| − | |||
grieved | grieved | ||
shocked | shocked | ||
| Line 2,137: | Line 1,678: | ||
alarmed | alarmed | ||
grumpy | grumpy | ||
| − | + | grouchy | |
| − | + | [C:1:0:1] | |
| − | + | [C:4:0:1] | |
| − | |||
| − | |||
| − | |||
| − | |||
aggravated | aggravated | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
accepting | accepting | ||
blissful | blissful | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
bitter | bitter | ||
| − | |||
| − | |||
| − | |||
| − | |||
astonished | astonished | ||
| − | + | amused | |
| − | + | amazed | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
embarrassed | embarrassed | ||
| − | |||
eager | eager | ||
| − | |||
| − | |||
distressed | distressed | ||
| − | |||
dismayed | dismayed | ||
disgusted | disgusted | ||
disillusioned | disillusioned | ||
| − | + | disappointed | |
| − | + | delighted | |
| − | + | contemptuous | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
gloomy | gloomy | ||
glum | glum | ||
| Line 2,202: | Line 1,703: | ||
free | free | ||
frightened | frightened | ||
| − | + | exhilarated | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
mortified | mortified | ||
| − | |||
| − | |||
miserable | miserable | ||
| − | |||
lonely | lonely | ||
jovial | jovial | ||
| Line 2,218: | Line 1,711: | ||
isolated | isolated | ||
jolly | jolly | ||
| − | + | interested | |
| − | + | humiliated | |
| − | + | insulted | |
| − | + | hope | |
| − | |||
| − | |||
repentant | repentant | ||
resentful | resentful | ||
regretful | regretful | ||
remorseful | remorseful | ||
| − | |||
relieved | relieved | ||
| − | + | panics | |
| − | + | outraged | |
| − | + | panicked | |
| − | + | nostalgic | |
| − | + | optimistic | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
wrathful | wrathful | ||
zealous | zealous | ||
| − | |||
worried | worried | ||
uneasy | uneasy | ||
| − | + | ashamed | |
| − | + | restless | |
| − | + | indignant | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
[C:7:0:1] | [C:7:0:1] | ||
, [C:5:0:0] | , [C:5:0:0] | ||
| Line 2,262: | Line 1,738: | ||
reliving | reliving | ||
dwelling upon | dwelling upon | ||
| − | |||
| − | |||
euphoric | euphoric | ||
| − | + | enthusiastic | |
| − | + | pessimistic | |
| − | |||
| − | |||
| − | |||
Making weapons | Making weapons | ||
Making anvils | Making anvils | ||
| − | |||
Making armor | Making armor | ||
| − | |||
Fuel | Fuel | ||
Making projectiles | Making projectiles | ||
Making furniture | Making furniture | ||
| − | |||
intellectual values | intellectual values | ||
| − | + | intellectual values and changed | |
| − | + | personal tendencies | |
| − | + | allowed | |
| − | + | to rethink | |
| − | + | , [C:5:0:1] | |
| − | + | and mulling over the recurring memory | |
essay | essay | ||
dialog | dialog | ||
| − | |||
letter | letter | ||
autobiography | autobiography | ||
| − | |||
novel | novel | ||
| − | |||
chronicle | chronicle | ||
short story | short story | ||
| − | + | manual | |
| + | This is an untitled | ||
, authored by | , authored by | ||
It is an example of | It is an example of | ||
star catalogue | star catalogue | ||
| − | |||
| − | |||
star chart | star chart | ||
alternate history | alternate history | ||
treatise on technological evolution | treatise on technological evolution | ||
| − | |||
cultural comparison | cultural comparison | ||
| − | + | comparative biography | |
| − | + | biographical dictionary | |
| + | musical composition | ||
A half day's travel | A half day's travel | ||
Nearly a day's travel | Nearly a day's travel | ||
| Line 2,314: | Line 1,778: | ||
More than a day's travel | More than a day's travel | ||
days' travel | days' travel | ||
| − | |||
Population: ~400 | Population: ~400 | ||
Population: ~500 | Population: ~500 | ||
| Line 2,330: | Line 1,793: | ||
Your location | Your location | ||
Inaccessible from your location | Inaccessible from your location | ||
| − | + | A short trip | |
They accept | They accept | ||
They offer | They offer | ||
| Line 2,346: | Line 1,809: | ||
Population: ~100 | Population: ~100 | ||
Population: ~200 | Population: ~200 | ||
| − | + | Population: ~300 | |
Cannot order mission without leader | Cannot order mission without leader | ||
Inaccessible mission location | Inaccessible mission location | ||
| Line 2,354: | Line 1,817: | ||
Cannot raid your civilization | Cannot raid your civilization | ||
Artifacts (Rumored) | Artifacts (Rumored) | ||
| − | |||
Economically linked to you | Economically linked to you | ||
Skirmishing | Skirmishing | ||
| Line 2,360: | Line 1,822: | ||
They offer tribute | They offer tribute | ||
No contact | No contact | ||
| − | |||
| − | |||
| − | |||
You accept their tribute every | You accept their tribute every | ||
a broker with appraisal skill. | a broker with appraisal skill. | ||
| Line 2,372: | Line 1,831: | ||
Petty Annoyance | Petty Annoyance | ||
Exports to | Exports to | ||
| − | |||
Accepting tribute | Accepting tribute | ||
| − | |||
| − | |||
Unnamed | Unnamed | ||
Click to raid this site (creates new mission) | Click to raid this site (creates new mission) | ||
| + | Click to explore this site (creates new mission) | ||
No messengers | No messengers | ||
Recover | Recover | ||
| Line 2,390: | Line 1,847: | ||
This land has no important leaders. | This land has no important leaders. | ||
You have no agreements with this land. | You have no agreements with this land. | ||
| − | |||
| − | |||
| − | |||
| − | |||
Loot other items | Loot other items | ||
Take important treasures | Take important treasures | ||
| Line 2,399: | Line 1,852: | ||
Free captives belonging to your civilization | Free captives belonging to your civilization | ||
No notable skills | No notable skills | ||
| − | |||
This mission cannot be altered now. | This mission cannot be altered now. | ||
Click for assignments and details | Click for assignments and details | ||
and more... | and more... | ||
Messenger (unfilled) | Messenger (unfilled) | ||
| − | |||
No commanders | No commanders | ||
| − | |||
| − | |||
messenger | messenger | ||
| − | |||
Click to view all news and rumors | Click to view all news and rumors | ||
No squads available | No squads available | ||
No messengers available | No messengers available | ||
No specific orders | No specific orders | ||
| − | |||
be manageable from this screen. | be manageable from this screen. | ||
occupation and not return. Your new holdings will | occupation and not return. Your new holdings will | ||
| Line 2,425: | Line 1,872: | ||
Pillage (openly attack) | Pillage (openly attack) | ||
Raid (squads will try to avoid detection) | Raid (squads will try to avoid detection) | ||
| − | + | Steal livestock | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Claimed by local family | Claimed by local family | ||
Claimed by local | Claimed by local | ||
Claimed by your local government | Claimed by your local government | ||
| − | |||
| − | |||
Location unknown | Location unknown | ||
Last known to be traveling | Last known to be traveling | ||
Last in | Last in | ||
| − | + | No reports available | |
| − | |||
a group calling itself | a group calling itself | ||
crushed an insurrection | crushed an insurrection | ||
waited out an insurrection | waited out an insurrection | ||
| − | |||
began in | began in | ||
an insurrection against | an insurrection against | ||
was known to be | was known to be | ||
, replacing | , replacing | ||
| − | |||
became | became | ||
in the name of | in the name of | ||
| Line 2,457: | Line 1,892: | ||
marched on | marched on | ||
the army of | the army of | ||
| − | |||
Unknown creature | Unknown creature | ||
, position | , position | ||
| − | |||
| − | |||
Unnamed recenter location | Unnamed recenter location | ||
was kidnapped | was kidnapped | ||
descended upon | descended upon | ||
| − | |||
fled from the area just before an army | fled from the area just before an army | ||
refugees calling themselves | refugees calling themselves | ||
| Line 2,472: | Line 1,903: | ||
was conquered | was conquered | ||
after a long journey from the lands of | after a long journey from the lands of | ||
| − | + | on behalf of | |
| − | |||
Saving items... | Saving items... | ||
Allocating space... | Allocating space... | ||
| Line 2,483: | Line 1,913: | ||
Checking directory structure... | Checking directory structure... | ||
Initializing... | Initializing... | ||
| − | |||
| − | |||
Hotkey: | Hotkey: | ||
| − | |||
(hidden) | (hidden) | ||
| − | + | (not possible) | |
| − | |||
Saving squads... | Saving squads... | ||
Saving coin information... | Saving coin information... | ||
| Line 2,505: | Line 1,931: | ||
Saving schedules... | Saving schedules... | ||
Saving jobs... | Saving jobs... | ||
| − | Saving | + | Saving units... |
Saving belief systems... | Saving belief systems... | ||
Saving occupations... | Saving occupations... | ||
| Line 2,521: | Line 1,947: | ||
Saving interactions... | Saving interactions... | ||
Saving activities... | Saving activities... | ||
| − | + | Saving formations... | |
Woodcutting | Woodcutting | ||
Stockpiles | Stockpiles | ||
Mining | Mining | ||
Camera controls | Camera controls | ||
| − | |||
Finishing... | Finishing... | ||
Closing file... | Closing file... | ||
| Line 2,537: | Line 1,962: | ||
Saving announcements... | Saving announcements... | ||
Saving divination sets... | Saving divination sets... | ||
| − | + | Saving image sets... | |
Handling light aquifers | Handling light aquifers | ||
Wells | Wells | ||
| Line 2,546: | Line 1,971: | ||
Other food sources | Other food sources | ||
Planting | Planting | ||
| − | |||
| − | |||
| − | |||
Menu overview | Menu overview | ||
Movement | Movement | ||
Preparing for the caravan | Preparing for the caravan | ||
Alerts | Alerts | ||
| − | + | Information sheets | |
Popup: The world | Popup: The world | ||
| − | |||
| − | |||
| − | |||
Popup: Work details | Popup: Work details | ||
| − | |||
| − | |||
| − | |||
| − | |||
Goals | Goals | ||
Happiness and stress | Happiness and stress | ||
| Line 2,569: | Line 1,984: | ||
Ramps and channels | Ramps and channels | ||
Meeting areas and locations | Meeting areas and locations | ||
| − | |||
The party and followers | The party and followers | ||
Popup: Sleep and rest | Popup: Sleep and rest | ||
| − | |||
Popup: Shoot and throw | Popup: Shoot and throw | ||
| − | |||
| − | |||
Popup: Abilities | Popup: Abilities | ||
Popup: Butcher and craft | Popup: Butcher and craft | ||
| − | |||
| − | |||
Popup: Hold and climb | Popup: Hold and climb | ||
Popup: Movement options | Popup: Movement options | ||
| Line 2,585: | Line 1,994: | ||
Popup: Adventurer's log | Popup: Adventurer's log | ||
Popup: Companions | Popup: Companions | ||
| − | + | Popup: Work orders | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Save | Save | ||
| − | |||
| − | |||
[Viewed] | [Viewed] | ||
Retirement | Retirement | ||
| Line 2,601: | Line 2,001: | ||
Quests and reputation | Quests and reputation | ||
Trading | Trading | ||
| − | + | Conversations | |
Abandon | Abandon | ||
you will need to reclaim the fort to play | you will need to reclaim the fort to play | ||
| Line 2,613: | Line 2,013: | ||
Retire | Retire | ||
here again. | here again. | ||
| − | |||
Really retire? The world will be saved but | Really retire? The world will be saved but | ||
autosave 3 | autosave 3 | ||
autosave 2 | autosave 2 | ||
| − | + | autosave 1 | |
Return to game | Return to game | ||
Settings | Settings | ||
| Line 2,633: | Line 2,032: | ||
available to play. | available to play. | ||
through their legend but will not be | through their legend but will not be | ||
| − | + | Really quit? The character will live on | |
Death Spiral | Death Spiral | ||
Expansive Cavern | Expansive Cavern | ||
Koganusan | Koganusan | ||
Dabu & Simon Swerwer | Dabu & Simon Swerwer | ||
| − | |||
May interfere with existing saves. | May interfere with existing saves. | ||
Do this if you want to keep the old save. | Do this if you want to keep the old save. | ||
| Line 2,649: | Line 2,047: | ||
Continue | Continue | ||
Return to title menu | Return to title menu | ||
| − | + | Save world and return to title menu | |
Classic DF Main Theme | Classic DF Main Theme | ||
Tarn Adams | Tarn Adams | ||
Classic DF Title Theme | Classic DF Title Theme | ||
| − | |||
Dabu & Agueda Macias | Dabu & Agueda Macias | ||
Craftsdwarfship | Craftsdwarfship | ||
| Line 2,665: | Line 2,062: | ||
Forgotten Beast | Forgotten Beast | ||
Hill Dwarf | Hill Dwarf | ||
| − | + | Dabu | |
Last track: | Last track: | ||
Track playing: | Track playing: | ||
| Line 2,681: | Line 2,078: | ||
Bruising The Fat | Bruising The Fat | ||
The Capital | The Capital | ||
| − | + | Strike It Again | |
Haunted Lands | Haunted Lands | ||
Toady Six | Toady Six | ||
| Line 2,697: | Line 2,094: | ||
The Tavern Part II | The Tavern Part II | ||
The Tavern Part I | The Tavern Part I | ||
| − | + | - | |
SoW | SoW | ||
| − | |||
stia | stia | ||
df15 | df15 | ||
| − | |||
df9 | df9 | ||
Last interlude: | Last interlude: | ||
Interlude playing: | Interlude playing: | ||
| − | + | Cages & Chains | |
Your strength has been broken. | Your strength has been broken. | ||
Conquered | Conquered | ||
| Line 2,719: | Line 2,114: | ||
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0] | And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0] | ||
The guides here will suggest other possible avenues of play. | The guides here will suggest other possible avenues of play. | ||
| − | |||
save/current/world.sav | save/current/world.sav | ||
| − | + | Combat music: | |
| − | |||
Unpause | Unpause | ||
End stairway | End stairway | ||
| Line 2,732: | Line 2,125: | ||
Move the camera up | Move the camera up | ||
Move the camera | Move the camera | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Your settlement has crumbled to its end. | Your settlement has crumbled to its end. | ||
| − | + | Withered | |
Place a bed | Place a bed | ||
Make the bed | Make the bed | ||
| Line 2,754: | Line 2,142: | ||
of 20) | of 20) | ||
Room completed ( | Room completed ( | ||
| − | + | Finish mining | |
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? | Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? | ||
Quick start and short tutorial? | Quick start and short tutorial? | ||
| Line 2,763: | Line 2,151: | ||
Prepare to guide your stout charges to fortune in a world fraught with many perils. | Prepare to guide your stout charges to fortune in a world fraught with many perils. | ||
Welcome to Dwarf Fortress | Welcome to Dwarf Fortress | ||
| − | |||
Right click to move | Right click to move | ||
Left click to move | Left click to move | ||
| Line 2,770: | Line 2,157: | ||
Dismiss the large red alert | Dismiss the large red alert | ||
Close the information sheet | Close the information sheet | ||
| − | + | Click a citizen or creature | |
] hotkey will recenter on your wagon. | ] hotkey will recenter on your wagon. | ||
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The | The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The | ||
| Line 2,785: | Line 2,172: | ||
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. | If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. | ||
On your own! | On your own! | ||
| − | + | Non-interactive help will be available whatever you decide. | |
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] | Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] | ||
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. | but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. | ||
| Line 2,801: | Line 2,188: | ||
(2 of 8) | (2 of 8) | ||
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. | ], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. | ||
| − | + | You can zoom in and out of the play area using | |
(4 of 8) | (4 of 8) | ||
always be used to close most menus, as well as | always be used to close most menus, as well as | ||
| Line 2,817: | Line 2,204: | ||
The supplies on the wagon are in danger of being carried off by wild creatures! | The supplies on the wagon are in danger of being carried off by wild creatures! | ||
(3 of 8) | (3 of 8) | ||
| − | + | from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside. | |
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. | Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. | ||
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. | If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. | ||
| Line 2,833: | Line 2,220: | ||
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. | Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. | ||
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | ||
| − | + | With shelter ready underground, it's time to build. | |
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. | You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. | ||
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. | Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. | ||
| Line 2,849: | Line 2,236: | ||
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. | Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. | ||
Once the worker is done, click on the building to select it. | Once the worker is done, click on the building to select it. | ||
| − | + | When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0]. | |
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. | [C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. | ||
You need something of value to trade. | You need something of value to trade. | ||
| Line 2,865: | Line 2,252: | ||
(7 of 8) | (7 of 8) | ||
Right click to dismiss the information sheet. | Right click to dismiss the information sheet. | ||
| − | + | Feel free to pause and check out the information. | |
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. | Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. | ||
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. | To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. | ||
| Line 2,881: | Line 2,268: | ||
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various | If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various | ||
An obvious material to use to make the crafts is rock. | An obvious material to use to make the crafts is rock. | ||
| − | + | Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0]. | |
Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0]. If you have no suitable [C:6:0:1]Plants[C:7:0:0], you | Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0]. If you have no suitable [C:6:0:1]Plants[C:7:0:0], you | ||
This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0]. | This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0]. | ||
| Line 2,897: | Line 2,284: | ||
Click here and make sure you have a [C:2:0:0] | Click here and make sure you have a [C:2:0:0] | ||
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. | Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. | ||
| − | + | [C:7:0:1]Labor[C:7:0:0] | |
Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0]. Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil. | Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0]. Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil. | ||
This isn't rich soil, but will suffice for now. Dig deeper to find better soil. | This isn't rich soil, but will suffice for now. Dig deeper to find better soil. | ||
| Line 2,913: | Line 2,300: | ||
If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0] | If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0] | ||
The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0]. | The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0]. | ||
| − | [C:7:0:1]Gathering[C:7:0:0] | + | may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0]. |
Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0]. | Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0]. | ||
Remember, your workers do not eat raw fish! You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them. | Remember, your workers do not eat raw fish! You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them. | ||
| Line 2,929: | Line 2,316: | ||
[C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds". | [C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds". | ||
Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu. | Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu. | ||
| − | + | You need to select the crops to be grown each season. | |
[C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0]. | [C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0]. | ||
There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left. | There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left. | ||
[C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties. | [C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties. | ||
| − | |||
add button to assign the [C:2:0:0]Animals[C:7:0:0]. | add button to assign the [C:2:0:0]Animals[C:7:0:0]. | ||
To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the | To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the | ||
| Line 2,945: | Line 2,331: | ||
Then draw a rectangle over the bushes you wish to search. | Then draw a rectangle over the bushes you wish to search. | ||
It is possible to survive by gathering plants outside. Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order. | It is possible to survive by gathering plants outside. Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order. | ||
| − | + | [C:7:0:1]Gathering[C:7:0:0] | |
Stocks | Stocks | ||
When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle. | When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle. | ||
| Line 2,958: | Line 2,344: | ||
Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas. | Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas. | ||
[C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned. | [C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned. | ||
| − | |||
Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin. | Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin. | ||
Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time. | Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time. | ||
| − | + | Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap. | |
Nobles and certain administrators require rooms, and some may also make demands. | Nobles and certain administrators require rooms, and some may also make demands. | ||
Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard. | Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard. | ||
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If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate. | If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate. | ||
Click on category headings to collapse and expand them. | Click on category headings to collapse and expand them. | ||
| − | + | Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress. | |
You have no idea what's lurking out there. | You have no idea what's lurking out there. | ||
It is recommended that you prepare a squad and get them training as soon as you can. | It is recommended that you prepare a squad and get them training as soon as you can. | ||
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Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored. | Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored. | ||
If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here. | If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here. | ||
| − | + | Justice | |
the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0]. | the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0]. | ||
The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at | The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at | ||
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Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen. | Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen. | ||
The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows. | The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows. | ||
| − | + | The World | |
the game progresses. Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs. | the game progresses. Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs. | ||
Other nobles may appear or be assigned as | Other nobles may appear or be assigned as | ||
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select [C:5:0:1]"Trade"[C:7:0:0]. Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0]. You cannot trade | select [C:5:0:1]"Trade"[C:7:0:0]. Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0]. You cannot trade | ||
Here you can select which goods you wish to trade. After everyone has brought their goods you can | Here you can select which goods you wish to trade. After everyone has brought their goods you can | ||
| − | + | When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0]. | |
or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside. | or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside. | ||
Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0]. This will lock the [C:6:0:0]Door[C:7:0:0] | Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0]. This will lock the [C:6:0:0]Door[C:7:0:0] | ||
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[C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers. | [C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers. | ||
This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0]. | This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0]. | ||
| − | [C:6:0:1] | + | In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0]. |
Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0]. | Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0]. | ||
weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0]. | weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0]. | ||
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Non-alcoholic water is essential to a functioning fortress. The most favored place to | Non-alcoholic water is essential to a functioning fortress. The most favored place to | ||
These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function. | These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function. | ||
| − | + | There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0]. | |
[C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity. | [C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity. | ||
[C:7:0:1]Temples[C:7:0:0] | [C:7:0:1]Temples[C:7:0:0] | ||
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[C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs. | [C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs. | ||
[C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0]. | [C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0]. | ||
| − | + | [C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0]. | |
You will need to appoint a [C:5:0:0] | You will need to appoint a [C:5:0:0] | ||
Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated. | Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated. | ||
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You can see how many worshippers of each deity live in your fortress by scrolling over their names. | You can see how many worshippers of each deity live in your fortress by scrolling over their names. | ||
Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity. | Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity. | ||
| − | + | Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any. | |
When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds | When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds | ||
[C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge. | [C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge. | ||
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You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0]. | You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0]. | ||
[C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. | [C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. | ||
| − | + | Chief Medical Dwarf | |
and assign your squads to it. The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing | and assign your squads to it. The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing | ||
You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position. You can create a [C:3:0:1]Patrol Route[C:7:0:0] | You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position. You can create a [C:3:0:1]Patrol Route[C:7:0:0] | ||
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decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. | decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. | ||
As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value. This can be increased by | As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value. This can be increased by | ||
| − | and | + | and see how many workers of each profession there are and whether a guild has been established. |
A ramp is a special square that can be traversed to the level above. There must be space above a ramp | A ramp is a special square that can be traversed to the level above. There must be space above a ramp | ||
This leaves a "ceiling" above and "floor" below the empty space you have mined. | This leaves a "ceiling" above and "floor" below the empty space you have mined. | ||
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The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads. | The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads. | ||
first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu. | first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu. | ||
| − | + | the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend. The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must | |
This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything | This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything | ||
then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0]. | then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0]. | ||
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Once a ramp is present, you can start using the regular mining command on the higher level. | Once a ramp is present, you can start using the regular mining command on the higher level. | ||
Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling. | Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling. | ||
| − | + | and an adjacent wall with an open floor above for the ramp to be usable. | |
you become a county then a duchy. A happy fortress with many exports and massive wealth | you become a county then a duchy. A happy fortress with many exports and massive wealth | ||
From there, you can build your wealth, export goods, and attract more migrants until | From there, you can build your wealth, export goods, and attract more migrants until | ||
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In order to pursue the wealth of the earth, you must dig deeper! | In order to pursue the wealth of the earth, you must dig deeper! | ||
There are many treasures and perils deep underground. | There are many treasures and perils deep underground. | ||
| − | + | you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool. | |
You also have needs according to your personality as seen in character creation and on your character sheet. | You also have needs according to your personality as seen in character creation and on your character sheet. | ||
If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush. | If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush. | ||
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and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office. | and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office. | ||
This is the first step to completing the game. Next, you'll need to satisfy your ruler's needs, | This is the first step to completing the game. Next, you'll need to satisfy your ruler's needs, | ||
| − | + | can attract the existing monarch of the civilization. | |
Along with combat, conversations are where most of the events in play happen. You can obtain quests, followers, information, | Along with combat, conversations are where most of the events in play happen. You can obtain quests, followers, information, | ||
based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute. | based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute. | ||
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are capable of killing unprepared opponents. | are capable of killing unprepared opponents. | ||
Combat with any creature will put you in immediate peril. Wounds can be serious and long-lasting, and most enemies | Combat with any creature will put you in immediate peril. Wounds can be serious and long-lasting, and most enemies | ||
| − | If | + | If your needs aren't met, you won't perform quite as well in most situations. |
or stirring up trouble with a neighboring hearth. | or stirring up trouble with a neighboring hearth. | ||
If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order. Typically this will involve protecting the locals | If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order. Typically this will involve protecting the locals | ||
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don't always receive a reply immediately. The words of people that are talking to you will be highlighted. | don't always receive a reply immediately. The words of people that are talking to you will be highlighted. | ||
Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you | Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you | ||
| − | + | and more by talking to the other inhabitants you find in the world. | |
(1 of 3) | (1 of 3) | ||
Before you begin your travels, we'll familiarize you with the basic controls. | Before you begin your travels, we'll familiarize you with the basic controls. | ||
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with that community. For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero. | with that community. For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero. | ||
Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation | Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation | ||
| − | + | If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest. | |
etc. If you want to move carefully, confirming your selection, you can press | etc. If you want to move carefully, confirming your selection, you can press | ||
If you have a number pad, you can move one tile at a time by pressing | If you have a number pad, you can move one tile at a time by pressing | ||
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When your view is in the air above other tiles, you can usually see them below. If you are indoors or in a cavern, your view might be blocked by the ceiling. | When your view is in the air above other tiles, you can usually see them below. If you are indoors or in a cavern, your view might be blocked by the ceiling. | ||
To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0]. | To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0]. | ||
| − | + | Your view is focused on one elevation at a time. To move the camera around, hold the middle mouse button and drag the view. | |
to butcher a carcass or to engage in crafting activities. Hunting is an important way to get food. The base game has limited crafting. | to butcher a carcass or to engage in crafting activities. Hunting is an important way to get food. The base game has limited crafting. | ||
Conversations, like movement, take place over time. If you engage in a conversation, you'll generally wait for a reply before you can act again. | Conversations, like movement, take place over time. If you engage in a conversation, you'll generally wait for a reply before you can act again. | ||
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] etc. and | ] etc. and | ||
When flying, use | When flying, use | ||
| − | + | ] etc. | |
| − | |||
Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members. | Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members. | ||
In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision. | In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision. | ||
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Here you'll see a list of party members, companions, and pets, along with their general location if you know it. | Here you'll see a list of party members, companions, and pets, along with their general location if you know it. | ||
This is the companion menu. | This is the companion menu. | ||
| − | |||
to view the message log. | to view the message log. | ||
If you miss an announcement or would like to review old messages, you can click the indicated button or press | If you miss an announcement or would like to review old messages, you can click the indicated button or press | ||
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specify your attack more precisly. | specify your attack more precisly. | ||
Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to | Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to | ||
| − | + | You can strike, wrestle, or shoot to engage in combat. You can also throw objects in your inventory. | |
If you climb atop certain large branches, you can walk on them freely. | If you climb atop certain large branches, you can walk on them freely. | ||
You can climb trees. First you must establish a hold with a free grasp. Then you can continue to move up into the air, while maintaining a hold on an adjacent tile. | You can climb trees. First you must establish a hold with a free grasp. Then you can continue to move up into the air, while maintaining a hold on an adjacent tile. | ||
This is the hold and climb menu. | This is the hold and climb menu. | ||
| − | |||
Continue moving in the same direction to build up speed. If you or your mount are moving quickly, your attacks gain velocity. | Continue moving in the same direction to build up speed. If you or your mount are moving quickly, your attacks gain velocity. | ||
If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed. | If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed. | ||
Moving quickly costs energy. You'll begin to move slowly or even collapse if you sprint for too long. | Moving quickly costs energy. You'll begin to move slowly or even collapse if you sprint for too long. | ||
This is the movement options menu. Here you can choose your gait and see your current stealth profile. | This is the movement options menu. Here you can choose your gait and see your current stealth profile. | ||
| − | |||
If you are carrying too much, you'll see an encumbrance indicator above the inventory button. Encumbrance can cause you to move very slowly and should be avoided if possible. | If you are carrying too much, you'll see an encumbrance indicator above the inventory button. Encumbrance can cause you to move very slowly and should be avoided if possible. | ||
Inventory items are all worn, held, in containers, or otherwise related to specific body parts. There is no abstract inventory space. | Inventory items are all worn, held, in containers, or otherwise related to specific body parts. There is no abstract inventory space. | ||
Here you can interact with the objects you are carrying. Items can be dropped, worn, eaten, thrown, named, etc. The icon tooltips describe your options for each item. | Here you can interact with the objects you are carrying. Items can be dropped, worn, eaten, thrown, named, etc. The icon tooltips describe your options for each item. | ||
This is the inventory menu. | This is the inventory menu. | ||
| − | |||
In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home. This could include some opportunities for adventure. | In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home. This could include some opportunities for adventure. | ||
| − | + | This is your adventurer's log. It functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests. | |
This is the butchering and crafting menu. | This is the butchering and crafting menu. | ||
| − | |||
Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling. | Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling. | ||
Performance occur over a period of time related to the specific art form or piece. You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps. | Performance occur over a period of time related to the specific art form or piece. You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps. | ||
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The hold menu also allows you to lead and mount pets. You can claim stray animals as pets here too. To name your new pets, use the talk menu. | The hold menu also allows you to lead and mount pets. You can claim stray animals as pets here too. To name your new pets, use the talk menu. | ||
You can jump while climbing, and you can also release your hold. In these ways, you might reach areas you can't otherwise reach. | You can jump while climbing, and you can also release your hold. In these ways, you might reach areas you can't otherwise reach. | ||
| − | + | Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably. | |
Wrestle | Wrestle | ||
For this reason, it's important to obtain better equipment when you can. | For this reason, it's important to obtain better equipment when you can. | ||
| Line 3,322: | Line 2,701: | ||
Attacks target specific body parts and have various modifiers. You will select these in the subsequent menus. | Attacks target specific body parts and have various modifiers. You will select these in the subsequent menus. | ||
This is the attack menu. Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement. | This is the attack menu. Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement. | ||
| − | |||
If you obtain any magical powers during your adventure, you will find them in this menu. | If you obtain any magical powers during your adventure, you will find them in this menu. | ||
Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu. | Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu. | ||
Any ability you possess that doesn't fit elsewhere will appear here. For instance, many creatures can spit or pet animals. Others can breathe fire. | Any ability you possess that doesn't fit elsewhere will appear here. For instance, many creatures can spit or pet animals. Others can breathe fire. | ||
This is the abilities menu. | This is the abilities menu. | ||
| − | |||
Crafting in the base game is limited to constructing a stone axe necessary to fell trees. You can pick up few rocks and a tree branch to get started. | Crafting in the base game is limited to constructing a stone axe necessary to fell trees. You can pick up few rocks and a tree branch to get started. | ||
| + | Butchering requires a sharp-edged weapon or tool, as well as a butcherable carcass. Butchering is an excellent source of meat. The other products cannot currently be used. | ||
You can stop traveling using the stop travel button below or by pressing . | You can stop traveling using the stop travel button below or by pressing . | ||
You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them. | You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them. | ||
| Line 3,339: | Line 2,717: | ||
You can initiate throwing from the inventory menu, or by pressing | You can initiate throwing from the inventory menu, or by pressing | ||
This is the projectile aiming menu. You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp. | This is the projectile aiming menu. You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp. | ||
| − | |||
Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them. | Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them. | ||
Relative body size is the most important determiner of wrestling outcomes. A character's wrestling skill is also important. | Relative body size is the most important determiner of wrestling outcomes. A character's wrestling skill is also important. | ||
You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available. | You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available. | ||
Wrestling involves specific attacking body parts and specific target body parts. | Wrestling involves specific attacking body parts and specific target body parts. | ||
| − | + | This is the wrestling menu. Here you can grab creatures and then execute a variety of wrestling moves. You can also initiate defensive actions here. | |
It's also generally wise to try to sleep in friendly places, but you might need to obtain permission. | It's also generally wise to try to sleep in friendly places, but you might need to obtain permission. | ||
If you have multiple party members, your chances of being ambushed will be greatly reduced. | If you have multiple party members, your chances of being ambushed will be greatly reduced. | ||
This is the sleep menu. Here you can sleep to overcome drowsiness or wait to pass time. | This is the sleep menu. Here you can sleep to overcome drowsiness or wait to pass time. | ||
| − | + | falling | |
| − | + | laughing | |
| − | + | being shot | |
| − | + | making a plaintive gesture | |
| − | + | looks dejected | |
| − | + | looks terrified | |
| − | + | looks offended | |
| − | + | looks confused | |
| − | + | suffering | |
| + | withering away | ||
| + | striking a menacing pose | ||
| + | striking a triumphant pose | ||
| + | laboring | ||
praying | praying | ||
weeping | weeping | ||
| Line 3,362: | Line 2,743: | ||
screaming | screaming | ||
being tortured | being tortured | ||
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committing a depraved act | committing a depraved act | ||
making a submissive gesture | making a submissive gesture | ||
in a fetal position | in a fetal position | ||
smeared out into a spiral | smeared out into a spiral | ||
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fighting with | fighting with | ||
greeting | greeting | ||
| Line 3,421: | Line 2,755: | ||
raising | raising | ||
hiding | hiding | ||
| − | |||
contemplating | contemplating | ||
cooking | cooking | ||
engraving | engraving | ||
| − | + | impaled on | |
| − | + | being flayed by | |
| + | hanging from | ||
| + | being mutilated by | ||
| + | contemplating | ||
| + | unnaturally contorted | ||
| + | being flayed | ||
| + | being mutilated | ||
| + | prostrating itself before | ||
| + | torturing | ||
| + | committing a depraved act upon | ||
| + | devouring | ||
| + | admiring | ||
| + | burning | ||
| + | shooting | ||
| + | surrounded by | ||
| + | massacring | ||
| + | Clear | ||
You have bestowed the name | You have bestowed the name | ||
| − | + | Random | |
| + | Given name | ||
| + | Allow artist to choose | ||
| + | Group symbol | ||
| + | Group commission | ||
| + | Civilization symbol | ||
| + | Civ commission | ||
| + | Name | ||
. How do you like the sound of that? | . How do you like the sound of that? | ||
The symbol of | The symbol of | ||
| Line 3,434: | Line 2,790: | ||
Image information for engraving | Image information for engraving | ||
Image information | Image information | ||
| − | + | vessel | |
| − | + | military organization | |
| − | + | yarn | |
| − | + | silk | |
| − | + | bone | |
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Number: | Number: | ||
(0 for unnumbered plural) | (0 for unnumbered plural) | ||
| − | |||
Choose X: | Choose X: | ||
Choose Y: | Choose Y: | ||
| Line 3,467: | Line 2,803: | ||
migrating | migrating | ||
nomadic | nomadic | ||
| − | |||
outcast | outcast | ||
| − | + | merchant company | |
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pearl | pearl | ||
| − | + | [AMBIENCE_VOLUME_ADV: | |
| − | + | [MUSIC_VOLUME_ADV: | |
| − | + | [WINDOWED: | |
| − | + | [SFX_VOLUME_ADV: | |
| − | + | NO_EXCLUSIVE | |
| − | + | PROMPT | |
| − | + | [WINDOWEDY: | |
| − | + | [WINDOWEDX: | |
| − | + | [FULLSCREENX: | |
| − | + | [RESIZABLE: | |
| − | + | [INTERFACE_SCALING_TO_DESIRED_GRID: | |
| − | + | [FULLSCREENY: | |
| − | + | [INTERFACE_SCALING_DESIRED_GRID_HEIGHT: | |
| − | + | [INTERFACE_SCALING_DESIRED_GRID_WIDTH: | |
| − | + | [MAXIMUM_INTERFACE_PERCENTAGE: | |
| − | + | [INTERFACE_SCALING_PERCENTAGE: | |
| − | + | Grand guild unit count | |
| − | + | Guild unit count | |
| − | + | Demand period (more = fewer) | |
| − | + | Mandate period (more = fewer) | |
| − | + | Failed to open | |
| − | + | for writing | |
| − | + | [SOUND: | |
| − | + | [MASTER_VOLUME: | |
| − | + | YES | |
| − | + | [AMBIENCE_VOLUME: | |
| − | + | [MUSIC_VOLUME: | |
| − | + | [AVERAGE_TIME_BETWEEN_SONGS: | |
| − | + | [SFX_VOLUME: | |
| − | + | NEAREST | |
| − | + | LANCZOS | |
| − | + | prefs/d_init.txt | |
| − | + | AUTO | |
| + | SEASONAL | ||
| + | [AUTOSAVE: | ||
| + | YEARLY | ||
| + | SEMIANNUAL | ||
| + | [AUTOSAVE_PAUSE: | ||
| + | [PAUSE_ON_LOAD: | ||
| + | [INITIAL_SAVE: | ||
| + | [POST_PREPARE_EMBARK_CONFIRMATION: | ||
| + | [EMBARK_WARNING_ALWAYS: | ||
| + | IF_POINTS_REMAIN | ||
| + | [FPS_CAP: | ||
| + | [FPS: | ||
| + | [KEY_HOLD_MS: | ||
| + | [G_FPS_CAP: | ||
| + | [KEY_REPEAT_ACCEL_LIMIT: | ||
| + | [KEY_REPEAT_MS: | ||
| + | [MACRO_MS: | ||
| + | [KEY_REPEAT_ACCEL_START: | ||
| + | [COMPRESSED_SAVES: | ||
| + | [RECENTER_INTERFACE_SHUTDOWN_MS: | ||
| + | [PRINT_MODE: | ||
| + | [USE_CLASSIC_ASCII: | ||
| + | SOFTWARE | ||
| + | [TEXTURE_PARAM: | ||
| + | [STORE_DIST_BUCKET_COMBINE: | ||
| + | [STORE_DIST_SEED_COMBINE: | ||
| + | [STORE_DIST_BIN_COMBINE: | ||
| + | [STORE_DIST_BARREL_COMBINE: | ||
| + | [STRICT_POPULATION_CAP: | ||
| + | [POPULATION_CAP: | ||
| + | [VISITOR_CAP: | ||
| + | [BABY_CHILD_CAP: | ||
| + | [SPECIFIC_SEED_CAP: | ||
| + | [CULL_DEAD_UNITS_AT: | ||
| + | [ENGRAVINGS_START_OBSCURED: | ||
| + | [FORTRESS_SEED_CAP: | ||
| + | [SHOW_FLOW_AMOUNTS: | ||
| + | [SHOW_IMP_QUALITY: | ||
| + | [NUMBER_OF_LOWER_ELEVATIONS_SHOWN: | ||
| + | [SHOW_RAMP_ARROWS: | ||
| + | FINDER | ||
| + | [SHOW_EMBARK_TUNNEL: | ||
| + | [WEATHER: | ||
| + | [TEMPERATURE: | ||
| + | [ARTIFACTS: | ||
| + | [CAVEINS: | ||
| + | [WALKING_SPREADS_SPATTER_DWF: | ||
| + | [TESTING_ARENA: | ||
| + | [KEYBOARD_CURSOR: | ||
| + | [WALKING_SPREADS_SPATTER_ADV: | ||
| + | [MULTITHREADING: | ||
| + | [LOG_MAP_REJECTS: | ||
| + | [EMBARK_RECTANGLE: | ||
| + | [STORE_DIST_ITEM_DECREASE: | ||
| + | [PATH_COST: | ||
| + | A_D: | ||
| + | UCR: | ||
| + | D_D: | ||
| + | ALERT: | ||
| + | UCR_A: | ||
| + | prefs | ||
| + | [NICKNAME_DWARF: | ||
| + | [SHOW_ALL_HISTORY_IN_FORT_MODE: | ||
| + | CENTRALIZE | ||
| + | REPLACE_FIRST | ||
| + | [NICKNAME_ADVENTURE: | ||
| + | REPLACE_ALL | ||
| + | [GRAZE_COEFFICIENT: | ||
| + | [NICKNAME_LEGENDS: | ||
| + | [DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE: | ||
| + | [MAXIMUM_EMBARK_DIM: | ||
| + | [CLASSIC_VARIED_GROUND_TILES: | ||
| + | [DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE: | ||
| + | prefs/announcements.txt | ||
| + | BOX: | ||
| + | Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar. | ||
Audio has been manually disabled. | Audio has been manually disabled. | ||
| − | + | Master Volume: | |
Change it to [SOUND:YES] for audio. | Change it to [SOUND:YES] for audio. | ||
| − | + | Ambience Volume (Fortress): | |
Music Volume (Fortress): | Music Volume (Fortress): | ||
| − | + | Average Seconds Between Tracks/Interludes (Fortress): | |
Sound Effects Volume (Fortress): | Sound Effects Volume (Fortress): | ||
| − | Ambience Volume (Fortress): | + | Ambience Volume (Adventure): |
| + | Music Volume (Adventure): | ||
| + | Fortress | ||
| + | Sound Effects Volume (Adventure): | ||
| + | Macros | ||
| + | Text entry | ||
| + | Don't repeat | ||
| + | draws | ||
| + | drinks | ||
straps | straps | ||
| − | + | Windowed | |
| − | + | drops | |
| − | + | Resolution: | |
| − | + | Fullscreen | |
| − | + | x | |
| − | + | Detect | |
| − | + | Range: | |
| − | + | No fullscreen resolutions detected. | |
| − | + | prefs/interface.txt | |
data/init/interface.txt | data/init/interface.txt | ||
| − | + | Pause | |
Popup | Popup | ||
| − | + | Adv | |
Recenter | Recenter | ||
| − | + | Report | |
| − | + | Alert | |
| − | + | Report (Active) | |
| − | + | Yes | |
| − | + | Audio | |
| − | + | Video | |
| − | + | Keybindings | |
| − | + | Fast repeat | |
| − | |||
| − | |||
| − | |||
Delayed repeat | Delayed repeat | ||
| − | + | to record/stop recording a macro. | |
Use | Use | ||
| − | + | to save a macro to a file. | |
to play back a recorded macro. | to play back a recorded macro. | ||
| − | + | No macros created. | |
to load a macro. | to load a macro. | ||
| − | + | Custom settings | |
| − | + | Restore defaults | |
| − | + | Off | |
| − | + | Enemies: | |
| − | + | Hard | |
| − | + | Normal | |
| − | + | Economy: | |
| − | + | (Custom) | |
| − | + | Lanczos | |
Nearest-neighbor | Nearest-neighbor | ||
| − | |||
Mouse: | Mouse: | ||
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Mwheel | Mwheel | ||
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Yearly | Yearly | ||
| − | Autosave | + | Autosave frequency |
Seasonal | Seasonal | ||
| − | + | Semiannual | |
Pause after every autosave | Pause after every autosave | ||
| − | + | Autosave the game after embark | |
Confirmation window for all embarks | Confirmation window for all embarks | ||
| − | + | Pause after loading | |
Never | Never | ||
| + | Prepare carefully embark confirmation | ||
| + | Announcements | ||
| + | Difficulty | ||
| + | Other | ||
| + | Desired grid width for scaling (default = 170) | ||
| + | Interface scaling percentage if not fitting width | ||
| + | Desired grid height for scaling (default = 64) | ||
| + | Initial window height (if windowed) | ||
| + | Initial window width (if windowed) | ||
| + | Maximum interface percentage (not counting minimap/elevation) | ||
| + | Window is resizable (takes effect on restart) | ||
| + | Use Classic ASCII glyphs | ||
| + | Graphical FPS cap (default 50) | ||
| + | Automatic | ||
| + | Scaling mode | ||
| + | Default high traffic path cost | ||
| + | Default embark height | ||
| + | Default low traffic path cost | ||
| + | Default normal traffic path cost | ||
| + | Storage path decrease (# of contained item cap) | ||
| + | Default restricted traffic path cost | ||
| + | Storage path decrease (bucket combine) | ||
| + | Storage path decrease (seed bag combine) | ||
| + | Storage path decrease (bin combine) | ||
| + | Storage path decrease (barrel combine) | ||
| + | Strict population cap (includes births) | ||
| + | Population cap | ||
| + | Baby+child cap (percentage of total) | ||
| + | Baby+child cap | ||
| + | Cull dead units at | ||
| + | Visitor cap | ||
| + | Always | ||
| + | If points remain | ||
| + | In site finder | ||
Show tunnels on world map | Show tunnels on world map | ||
| − | + | Enable weather | |
Enable temperature | Enable temperature | ||
| − | + | Enable artifact moods | |
Enable caveins | Enable caveins | ||
| − | Enable | + | Walking spreads spatter |
| − | + | Enable testing arena (on next title) | |
| − | + | Walking spreads spatter (adv mode) | |
| − | + | Log world generation map rejects | |
| − | + | Keyboard cursor enabled | |
| − | + | Default embark width | |
| − | + | Enable multithreading (experimental!) | |
| − | + | Key hold milliseconds before repeat | |
| − | |||
Game frames-per-second cap (default 100) | Game frames-per-second cap (default 100) | ||
| − | + | Number of key repeats before accelerating | |
Milliseconds for each key repeat | Milliseconds for each key repeat | ||
| − | + | Maximum key repeat acceleration multiplier | |
Disabled | Disabled | ||
| − | + | Milliseconds between macro instructions | |
Milliseconds interface shutdown after recenter | Milliseconds interface shutdown after recenter | ||
| − | Maximum | + | Maximum embark dimension |
| − | + | Compressed saves (recommended!) | |
| − | + | Display worn clothing dyes (adv mode) | |
| − | + | Display worn clothing dyes (fort mode) | |
| − | + | Civilizations can attack | |
| − | + | Classic varied ground tiles | |
| − | + | Werebeasts can attack | |
| − | + | Megabeasts can attack | |
| − | + | Total seed cap | |
Seed cap (per species) | Seed cap (per species) | ||
| − | + | Show improvement quality in item names | |
Engravings start obscured | Engravings start obscured | ||
| − | + | Show up/down arrows on ramps at current elevation | |
Show numeric liquid levels | Show numeric liquid levels | ||
| − | Show | + | Show all historical events in engravings etc. |
Number of lower elevation layers to show | Number of lower elevation layers to show | ||
| − | + | Replace first | |
| − | + | Nickname position (fort mode) | |
| − | + | Replace all | |
| − | + | Centralize | |
| − | + | Nickname position (legends mode) | |
| − | + | Nickname position (adv mode) | |
| − | + | Show frames-per-second | |
| − | + | Grazing coefficient (higher = less grass) | |
| − | |||
Megabeast attack period (seasons) | Megabeast attack period (seasons) | ||
Enemy trade trigger 5 | Enemy trade trigger 5 | ||
| Line 3,678: | Line 3,068: | ||
Wilderness irritation decay (more = safer) | Wilderness irritation decay (more = safer) | ||
Wilderness irritation minimum (less = sooner) | Wilderness irritation minimum (less = sooner) | ||
| − | + | Vampire migrant fraction (more = safer) | |
| − | + | Werebeast attack period (seasons) | |
| − | + | Invasion cap (monsters, attack one) | |
| − | + | Invasion cap (regulars, attack one) | |
| − | + | Invasion cap (monsters, attack two) | |
| − | + | Invasion cap (regulars, attack two) | |
| − | + | Invasion cap (monsters, attack three+) | |
| − | + | Invasion cap (regulars, attack three+) | |
Enemy population trigger 1 | Enemy population trigger 1 | ||
Curious wilderness creatures can come to cause trouble | Curious wilderness creatures can come to cause trouble | ||
| Line 3,693: | Line 3,083: | ||
Enemy population trigger 4 | Enemy population trigger 4 | ||
Enemy production trigger 1 | Enemy production trigger 1 | ||
| − | + | Enemy production trigger 3 | |
| − | + | Enemy production trigger 2 | |
| − | + | Enemy production trigger 5 | |
| − | + | Enemy production trigger 4 | |
| − | + | Enemy trade trigger 2 | |
| − | + | Enemy trade trigger 1 | |
| − | + | Enemy trade trigger 4 | |
| − | + | Enemy trade trigger 3 | |
Economy trade trigger 1 | Economy trade trigger 1 | ||
Economy production trigger 5 | Economy production trigger 5 | ||
| Line 3,709: | Line 3,099: | ||
(mods) | (mods) | ||
Land holder population trigger | Land holder population trigger | ||
| − | + | Land holder trade trigger | |
| − | + | Land holder production trigger | |
| − | + | Value of temple complex | |
| − | + | Value of temple | |
| − | + | High priesthood unit count | |
| − | + | Priesthood unit count | |
| − | + | Value of grand guildhall | |
| − | + | Value of guildhall | |
Minimum raids between sieges (per civ) | Minimum raids between sieges (per civ) | ||
Minimum raids before first siege (per civ) | Minimum raids before first siege (per civ) | ||
| Line 3,725: | Line 3,115: | ||
Economy population trigger 1 | Economy population trigger 1 | ||
Diplomacy tree-fell count (untamed wilds) | Diplomacy tree-fell count (untamed wilds) | ||
| − | + | Economy population trigger 3 | |
| − | + | Economy population trigger 2 | |
| − | + | Economy population trigger 5 | |
| − | + | Economy population trigger 4 | |
| − | + | Economy production trigger 2 | |
| − | + | Economy production trigger 1 | |
| − | + | Economy production trigger 4 | |
| − | + | Economy production trigger 3 | |
| − | + | Dynamism | |
| − | + | Mettle | |
| − | + | Determination | |
| − | + | Resourcefulness | |
| − | + | Tenacity | |
| − | + | Exertion | |
| − | + | Diligence | |
| − | + | Toil | |
| − | + | Unnamed mod | |
| − | + | Unknown author | |
| − | + | Copyright (C) 2002-2025 by Tarn Adams | |
| − | + | 51.05 | |
| − | + | Jealousy | |
| − | + | Avarice | |
| − | + | Greed | |
| − | + | Enterprise | |
| − | + | Gluttony | |
| − | + | Cupidity | |
| − | + | Sound... | |
| − | + | Music... | |
| − | + | Text... | |
| − | + | Languages... | |
| − | + | Material templates... | |
| − | + | Patterns... | |
| − | + | Colors... | |
| − | + | Shapes... | |
| − | + | Items... | |
| − | + | Tissue templates... | |
| − | + | Plants... | |
| − | + | Inorganics... | |
| − | + | Creature variations... | |
| − | + | Creature bodies... | |
| − | + | Body detail plans... | |
| − | + | Buildings... | |
| − | + | Earliest compatible version: | |
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Loading object files... | Loading object files... | ||
Dwarf Fortress: Arena | Dwarf Fortress: Arena | ||
| − | + | Description: | |
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Preparing text objects... | Preparing text objects... | ||
Preparing material data... | Preparing material data... | ||
Finalizing interactions... | Finalizing interactions... | ||
| − | + | Finalizing reactions... | |
Preparing Arena... | Preparing Arena... | ||
Preparing screen... | Preparing screen... | ||
Preparing arena... | Preparing arena... | ||
| − | + | Preparing graphics... | |
| − | + | Dwarf Fortress uses FMOD by Firelight Technologies | |
| − | + | A Bay 12 Games Production | |
| − | + | Importing world... | |
| − | + | Reclaim Fortress | |
| − | + | Delete | |
| − | + | (only this inactive copy will be deleted) | |
| − | + | Are you sure you want to delete this world? | |
| − | |||
Interactions... | Interactions... | ||
Reactions... | Reactions... | ||
Entities... | Entities... | ||
| − | + | Creatures... | |
Finalizing inorganics... | Finalizing inorganics... | ||
Finalizing material templates... | Finalizing material templates... | ||
Finalizing descriptors... | Finalizing descriptors... | ||
| − | + | Finalizing languages... | |
| − | + | Finalizing buildings... | |
| − | + | Finalizing items... | |
| − | + | Finalizing tissue templates... | |
| − | + | Finalizing plants... | |
| − | + | Finalizing entities... | |
| − | + | Finalizing creatures... | |
| − | + | Finalizing creature variations... | |
| − | + | Finalizing body detail plans... | |
See the SDL folder for license information. | See the SDL folder for license information. | ||
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | ||
This version of DF uses SDL: Simple DirectMedia Layer, | This version of DF uses SDL: Simple DirectMedia Layer, | ||
| − | + | Copyright(C)1994-2023 Firelight Technologies Pty, Ltd. | |
Timeline: | Timeline: | ||
World: | World: | ||
Folder | Folder | ||
| − | + | World name | |
| − | + | Autosave | |
| − | + | Folder: | |
| − | + | saves | |
| − | + | adventurer | |
| − | + | Manual save | |
| − | + | Active save | |
| − | |||
Unknown Type Error | Unknown Type Error | ||
Testing Arena (Adventurer) | Testing Arena (Adventurer) | ||
Testing Arena | Testing Arena | ||
| + | Adventurer | ||
| + | spring | ||
| + | Are you sure you want to delete this game? | ||
| + | winter | ||
| + | autumn | ||
summer | summer | ||
| − | + | This Version of DF uses FMOD Studio | |
| − | + | All active/manual/autosaves there will be deleted! | |
| − | + | Are you sure you want to delete this active world? | |
| − | + | (no other folders will be deleted) | |
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data/credits.txt | data/credits.txt | ||
| − | + | [C:7:0:0] | |
| − | + | poetry | |
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The performance is at | The performance is at | ||
| − | + | The topic being taught is | |
| − | + | The topic being discussed is | |
| − | + | The topic being considered is | |
The dance has reached the point where its accompaniment is at | The dance has reached the point where its accompaniment is at | ||
| − | + | This organizational activity will branch into specific play events. | |
| − | + | This organizational activity will branch into specific worship events. | |
| − | + | This organizational activity will branch into specific social events. | |
| − | + | The topic being written about is | |
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Are these gifts? Do you wish to trade? | Are these gifts? Do you wish to trade? | ||
These _are_ fine items, aren't they? Now, what do offer for them? | These _are_ fine items, aren't they? Now, what do offer for them? | ||
Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange. | Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange. | ||
| − | I | + | I'm confused. Did you want something? |
If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so. | If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so. | ||
I see your low race still revels in death. That poor, gentle creature... | I see your low race still revels in death. That poor, gentle creature... | ||
Once a beautiful tree, and now? It is a rude bauble, fit only for your kind. | Once a beautiful tree, and now? It is a rude bauble, fit only for your kind. | ||
| − | + | You truly despise life, don't you? I am beside myself with grief. Perhaps we will show you how they suffered. | |
| − | + | Contains | |
| − | + | I can't possibly accept, but how about this? A true bargain. | |
| − | + | Perhaps if you throw in some more goods I can make an offer. | |
| − | + | I simply cannot afford this trade. | |
| − | + | Mark all | |
| − | + | Cannot trade currency | |
| − | + | You are offering | |
| − | |||
| − | |||
(You owe | (You owe | ||
(Owes you | (Owes you | ||
| − | |||
What did you have in mind? | What did you have in mind? | ||
(Select an item to demand) | (Select an item to demand) | ||
Offer how much? (0- | Offer how much? (0- | ||
| − | Thank you for | + | I wish I could take so much, but my animals... |
| − | + | I cannot take so much -- and at such cost! | |
| − | + | Greetings. Let's trade. | |
| − | , | + | An honored visitor! What would you like? |
| + | Ah, wonderful. Thank you for your business. | ||
| + | That seems fair. You have yourself a deal. | ||
| + | How kind! Thank you so much. | ||
| + | I won't trade at a loss. | ||
| + | It's not the original, but we can hope the writing was copied faithfully. | ||
Thank you for rescuing this treasure! | Thank you for rescuing this treasure! | ||
| + | Object of worship: | ||
| + | No object of worship | ||
| + | Demand | ||
| + | Unmark all | ||
| + | is a family heirloom, and I will not part with it. | ||
| + | is a personal treasure, and I will not part with it. | ||
| + | to conclude the transaction. | ||
| + | , and we will not part with it. | ||
| + | is a treasure of | ||
Thank you for returning this treasure to | Thank you for returning this treasure to | ||
Thank you for returning my family's treasure. | Thank you for returning my family's treasure. | ||
Thank you for returning my treasure. | Thank you for returning my treasure. | ||
| − | + | Thank you for returning this primordial remnant to | |
| − | + | nothing. | |
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Needs: | Needs: | ||
| − | |||
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You butcher | You butcher | ||
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but make nothing of note. | but make nothing of note. | ||
You practice your | You practice your | ||
| − | You | + | and more |
| − | + | You make nothing. | |
| − | + | , consumed | |
| + | , not consumed | ||
| + | : select | ||
| + | No butchery tool available. | ||
| + | IL@ | ||
Seed text | Seed text | ||
| − | |||
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beast_small | beast_small | ||
beast_large | beast_large | ||
| − | + | failed_experiment_small | |
| − | + | humanoid | |
lady | lady | ||
ladies | ladies | ||
| − | + | lord consort | |
failed_experiment_large | failed_experiment_large | ||
HFEXP | HFEXP | ||
CUSTOM_LAW_MAKER | CUSTOM_LAW_MAKER | ||
| − | + | lord | |
| − | + | hearthpeople | |
| − | + | CUSTOM_OUTCAST_LT | |
| − | + | lords consort | |
| − | + | lady consort | |
| − | + | ladies consort | |
| − | + | hearthperson | |
| − | + | made flattering remarks | |
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made a threat | made a threat | ||
| − | |||
pulled rank | pulled rank | ||
| − | + | , where the latter | |
to a meeting with | to a meeting with | ||
| − | + | , while completely misreading the situation, | |
met with | met with | ||
| − | + | offered revenge upon | |
by appealing to a shared worship of | by appealing to a shared worship of | ||
| − | + | a business rival, | |
a jealous grudge, | a jealous grudge, | ||
| − | + | using the position | |
made a blackmail threat, due to embezzlement | made a blackmail threat, due to embezzlement | ||
| − | + | played for sympathy | |
offered a bribe | offered a bribe | ||
| − | + | lured | |
| − | + | lack of loyalty toward | |
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distrust of | distrust of | ||
| − | + | lack of fear toward | |
hatred of | hatred of | ||
| − | + | , despite | |
could not accept the uncertainty following death and agreed | could not accept the uncertainty following death and agreed | ||
| − | + | loathing the powerful | |
valuing the law | valuing the law | ||
| − | + | being unafraid of death | |
being unafraid in the moment | being unafraid in the moment | ||
| − | + | being willing to accept death | |
being unafraid | being unafraid | ||
| − | + | the efforts of surrounding allies to stop the plot | |
lack of respect of | lack of respect of | ||
| − | + | accepted in admiration of power | |
spurned the law and agreed willingly | spurned the law and agreed willingly | ||
| − | + | gave in to fear of death | |
| − | + | offered immortality | |
| − | + | was too vain to accept death and agreed | |
| − | + | was too afraid not to comply | |
| − | + | the persecutor | |
| − | + | the tormentor | |
| − | + | the sacrilegious | |
| − | + | a grudge, | |
| − | + | was too ambitious to accept death and agreed | |
| − | + | was too envious of others to face death and agreed | |
| − | + | was too unsettled by death to face it and agreed | |
| − | + | was too proud to accept death and agreed | |
| − | + | was overcome by greed | |
| − | + | succumbed to vanity | |
| − | + | desired vengeance and willingly complied | |
| − | + | was swayed by the emotional appeal | |
| − | + | admiration of power | |
disdaining the law | disdaining the law | ||
| + | felt no avarice and refused | ||
| + | was unaffected by the comments and refused | ||
lacked a desire for vengeance and refused | lacked a desire for vengeance and refused | ||
| − | |||
| − | |||
| − | |||
| − | |||
was unswayed by the emotional appeal and refused | was unswayed by the emotional appeal and refused | ||
| − | + | loathed abuses of power and refused | |
valued the law and refused | valued the law and refused | ||
| + | being afraid | ||
| + | fearing of death | ||
the efforts of co-conspirators to further the plot | the efforts of co-conspirators to further the plot | ||
| − | + | accepted out of loyalty to | |
| − | + | complied out of fear of | |
| − | love of | + | agreed for love of |
| − | + | feeling no avarice | |
| − | + | being unaffected by the comments | |
| − | + | a lack of desire for vengeance | |
| − | + | being unswayed by the emotional appeal | |
| − | + | did not fear death and refused | |
| − | + | was unafraid in the moment | |
| − | + | was willing to accept eventual death and refused | |
| − | + | was not afraid and refused | |
| − | + | and agreed | |
| − | + | respected | |
| − | + | The plan worked. | |
| − | + | Effective pressure to comply came from co-conspirators surrounding | |
| − | + | comrade-in-arms | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
childhood friend | childhood friend | ||
| − | + | fellow artist | |
fellow scholar | fellow scholar | ||
| − | + | corrupted | |
subordinated | subordinated | ||
| − | + | lover | |
| − | + | companion | |
| − | |||
apprentice | apprentice | ||
| − | + | fellow believer | |
ex-spouse | ex-spouse | ||
| − | + | mother | |
fellow athlete | fellow athlete | ||
| − | + | master | |
father | father | ||
| − | + | distrusted | |
| − | + | a desire for vengeance | |
| − | + | hated | |
| − | + | felt no loyalty to | |
| − | + | feelings of vanity | |
| − | + | an unwillingness to accept death | |
| − | + | being swayed by the emotional appeal | |
| − | + | feelings of greed | |
| − | + | The plan failed. | |
| − | + | raised their suspicions and the plan was foiled. | |
| − | + | attempted to corrupt | |
| − | to | + | had no respect for |
| − | + | was unafraid of | |
| − | + | Allies surrounding | |
| − | + | a embezzlement conspiracy | |
| − | |||
| − | |||
a corruption conspiracy | a corruption conspiracy | ||
| − | + | in order to | |
plotted to infiltrate | plotted to infiltrate | ||
| − | |||
an unknown party | an unknown party | ||
| − | + | a bribery conspiracy | |
concocted | concocted | ||
| − | + | to handle the matter directly or through another party | |
approached by | approached by | ||
| − | + | plotted to frame | |
under the influence of | under the influence of | ||
| − | + | initiate sabotage | |
steal treasures | steal treasures | ||
| − | + | prepare a coup | |
instill terror | instill terror | ||
| − | + | in order to have law enforcement look the other way in | |
| + | neighbor | ||
| + | in order to have an agent in | ||
| + | in order to have someone to act on plots and schemes in | ||
| + | troupemate | ||
| + | fellow order member | ||
| + | guildmate | ||
| + | fellow company member | ||
| + | the failed attempt by | ||
| + | the corruption of | ||
| + | Subject revealed that in | ||
| + | in order to secure embezzled funds in | ||
| + | toward the fulfillment of plots and schemes in | ||
| + | as a member of | ||
| + | in becoming a permanent part of the living world | ||
| + | aided | ||
| + | . The ritual took place in | ||
| + | accepting bribes in exchange for leniency | ||
| + | passing a portion of corruptly-obtained funds | ||
| + | to entertain the citizenry | ||
| + | to eradicate monsters | ||
| + | to work as a mercenary | ||
| + | agreed to a parley with | ||
| + | . The ritual involved | ||
| + | , becoming a resident of | ||
| + | made an agreement with | ||
| + | plotted to induce a war of | ||
| + | by fooling | ||
| + | a conspiracy to slow labor | ||
| + | promised | ||
| + | plotted to steal | ||
| + | a position | ||
| + | via | ||
| + | plotted to sabotage the activities of | ||
| + | plotted to assassinate | ||
| + | plotted to abduct | ||
| + | the corruption conspiracy | ||
| + | the bribery conspiracy | ||
| + | concocted by | ||
| + | the embezzlement conspiracy | ||
| + | make an offer of service | ||
| + | a corrupt agreement was formed | ||
| + | the plot of | ||
| + | to live a life of adventure | ||
to entertain the world | to entertain the world | ||
| − | + | as a guide | |
after being compelled to serve | after being compelled to serve | ||
| − | + | joined with | |
, becoming a citizen of | , becoming a citizen of | ||
| − | to | + | to oust |
to help rescue | to help rescue | ||
| − | + | a temple complex | |
a guildhall | a guildhall | ||
| + | requested that | ||
| + | in order to be brought to safety | ||
| + | to find | ||
a grand guildhall | a grand guildhall | ||
| − | |||
| − | |||
| − | |||
| − | |||
agreed to establish | agreed to establish | ||
| − | + | the formation of a corrupt agreement | |
| − | + | has revealed the presence of | |
| − | + | the permanent joining by | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
the passing of corruptly-obtained funds by | the passing of corruptly-obtained funds by | ||
| − | the | + | the parley between |
to the living world | to the living world | ||
| − | |||
the promise by | the promise by | ||
| − | + | the embezzlement of | |
the bribery of | the bribery of | ||
| − | + | the agreement by | |
in bound service | in bound service | ||
| − | the | + | the request by |
| − | + | and become a resident of | |
| − | |||
the agreement between | the agreement between | ||
| − | |||
and become a citizen of | and become a citizen of | ||
| − | + | Nameless | |
| − | + | Unidentified | |
| − | + | Sabtr | |
| − | + | Framr | |
| − | + | Assas | |
| − | + | Snatc | |
| − | + | Asset | |
| − | + | Crrpt | |
| − | + | Membr | |
| − | + | the conspiracy to slow labor | |
| − | + | the murder | |
| − | + | the export prohibition violation | |
| − | + | the job order violation | |
| − | the | + | multiple crimes |
| − | + | the production order violation | |
| − | + | Interrogation Report: | |
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | the | ||
| − | |||
| − | |||
Corrupt | Corrupt | ||
| − | + | Provide Position | |
Assassinate | Assassinate | ||
| − | + | Steal | |
, agreed in | , agreed in | ||
| − | + | Abduct | |
A plot | A plot | ||
| + | Sabotage | ||
| + | Boss | ||
| + | Frame | ||
Start War | Start War | ||
| − | + | Attempted Embezzlement | |
Infiltrate | Infiltrate | ||
| − | + | Attempted Bribery | |
Attempted Espionage | Attempted Espionage | ||
| − | Attempted | + | belief in the law |
| − | + | belief in harmony | |
| − | Attempted | + | to subject's |
| − | + | Appealed | |
| − | + | to shared worship of | |
| + | flattering remarks in order to elicit information. | ||
| + | Attempted to appeal | ||
| + | Misrepresented | ||
| + | facts surrounding case in order to elicit information. | ||
| + | rapport in order to elicit information. | ||
| + | Attempted to misrepresent | ||
| + | Attempted to build | ||
| + | Built | ||
| + | belief in the truth | ||
| + | belief in cooperation | ||
is in fact an assumed identity. Subject's true name is | is in fact an assumed identity. Subject's true name is | ||
| − | + | Subject has used | |
Subject revealed that | Subject revealed that | ||
| − | + | being nameless | |
the robbery | the robbery | ||
| − | the | + | the crime |
the kidnapping | the kidnapping | ||
| − | + | the theft | |
Made | Made | ||
| − | + | intimidating remarks in order to elicit information. | |
Met with subject. | Met with subject. | ||
| − | + | Attempted to make | |
in the past. | in the past. | ||
| − | + | Unfortunately, no new pertinent information was revealed. | |
as an alias | as an alias | ||
| − | + | a nameless identity | |
| − | + | valuing the truth | |
| − | + | a belief in the value of cooperation | |
| − | + | had a distrustful nature and refused to listen | |
| − | + | valuing harmony | |
| − | + | was intellectually stubborn and refused to listen | |
| − | + | was a natural loner and refused to listen | |
| − | + | spurning the truth | |
| − | the | + | Subject naively complied. |
| − | + | being trusting by nature | |
| − | + | an acquiescing nature | |
| − | + | being inclined to converse | |
| − | + | spurning the truth and refused to listen | |
| − | + | spurning the value of cooperation and refused to listen | |
| − | + | spurned the law and refused to listen | |
| − | + | spurned harmony and refused to listen | |
| − | spurning the value of harmony | ||
spurning the value of honesty | spurning the value of honesty | ||
| − | + | spurning the value of cooperation | |
spurning the law | spurning the law | ||
| − | + | spurning the value of harmony | |
was naturally inclined to speak | was naturally inclined to speak | ||
| − | + | had a trusting nature and agreed | |
Subject | Subject | ||
| − | + | acquiesced to the argument | |
being a natural loner | being a natural loner | ||
| − | + | a distrustful nature | |
believed in the value of cooperation | believed in the value of cooperation | ||
| − | + | being intellectually stubborn | |
valued harmony | valued harmony | ||
| − | + | valued honesty | |
interrogator | interrogator | ||
| − | + | value the law | |
| − | + | Subject was cagey and refused to comply. | |
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In retrospect, interrogator may have completely misjudged subject's character. | In retrospect, interrogator may have completely misjudged subject's character. | ||
| − | + | Palette not found | |
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graphics/ | graphics/ | ||
FLUX | FLUX | ||
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FIRED_MAT | FIRED_MAT | ||
| − | + | unprepared | |
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